Chapter 18: Distributed Coordination
Chapter 18 Distributed Coordination
Event Ordering Mutual Exclusion Atomicity
Concurrency Control
Deadlock Handling Election Algorithms Reaching Agreement
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Chapter Objectives
To describe various methods for achieving mutual exclusion in
a distributed system
To explain how atomic transactions can be implemented in a
distributed system
To show how some of the concurrency-control schemes
discussed in Chapter 6 can be modified for use in a distributed environment
To present schemes for handling deadlock prevention,
deadlock avoidance, and deadlock detection in a distributed system
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Event Ordering
Happened-before relation (denoted by
If A and B are events in the same process, and A was executed before B, then A B
If A is the event of sending a message by one process and B is the event of receiving that message by another process, then A B If A B and B C then A C
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Relative Time for Three Concurrent Processes
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Implementation of
Associate a timestamp with each system event
Require that for every pair of events A and B, if A timestamp of A is less than the timestamp of B
B, then the
Within each process Pi a logical clock, LCi is associated
The logical clock can be implemented as a simple counter that is incremented between any two successive events executed within a process
Logical clock is monotonically increasing
A process advances its logical clock when it receives a message whose timestamp is greater than the current value of its logical clock If the timestamps of two events A and B are the same, then the events are concurrent
We may use the process identity numbers to break ties and to create a total ordering
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Distributed Mutual Exclusion (DME)
Assumptions
The system consists of n processes; each process Pi resides at a different processor
Each process has a critical section that requires mutual exclusion If Pi is executing in its critical section, then no other process Pj is executing in its critical section
Requirement
We present two algorithms to ensure the mutual exclusion
execution of processes in their critical sections
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DME: Centralized Approach
One of the processes in the system is chosen to coordinate the entry
to the critical section
A process that wants to enter its critical section sends a request
message to the coordinator
The coordinator decides which process can enter the critical section
next, and its sends that process a reply message
When the process receives a reply message from the coordinator, it
enters its critical section
After exiting its critical section, the process sends a release message
to the coordinator and proceeds with its execution
This scheme requires three messages per critical-section entry:
request reply release
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DME: Fully Distributed Approach
When process Pi wants to enter its critical section, it generates a
new timestamp, TS, and sends the message request (Pi, TS) to all other processes in the system
When process Pj receives a request message, it may reply
immediately or it may defer sending a reply back
When process Pi receives a reply message from all other
processes in the system, it can enter its critical section
After exiting its critical section, the process sends reply messages
to all its deferred requests
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DME: Fully Distributed Approach (Cont.)
The decision whether process Pj replies immediately to a
request(Pi, TS) message or defers its reply is based on three factors:
If Pj is in its critical section, then it defers its reply to Pi If Pj does not want to enter its critical section, then it sends a reply immediately to Pi If Pj wants to enter its critical section but has not yet entered it, then it compares its own request timestamp with the timestamp TS
If its own request timestamp is greater than TS, then it sends a reply immediately to Pi (Pi asked first) Otherwise, the reply is deferred
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Desirable Behavior of Fully Distributed Approach
Freedom from Deadlock is ensured
Freedom from starvation is ensured, since entry to the critical
section is scheduled according to the timestamp ordering
The timestamp ordering ensures that processes are served in a first-come, first served order
The number of messages per critical-section entry is
2 x (n 1) This is the minimum number of required messages per criticalsection entry when processes act independently and concurrently
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Three Undesirable Consequences
The processes need to know the identity of all other processes in
the system, which makes the dynamic addition and removal of processes more complex
If one of the processes fails, then the entire scheme collapses
This can be dealt with by continuously monitoring the state of all the processes in the system
Processes that have not entered their critical section must pause
frequently to assure other processes that they intend to enter the critical section
This protocol is therefore suited for small, stable sets of cooperating processes
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Token-Passing Approach
Circulate a token among processes in system
Token is special type of message
Possession of token entitles holder to enter critical section
Processes logically organized in a ring structure Algorithm similar to Chapter 6 algorithm 1 but token substituted for
shared variable
Unidirectional ring guarantees freedom from starvation Two types of failures
Lost token election must be called
Failed processes new logical ring established
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Atomicity
Either all the operations associated with a program unit are
executed to completion, or none are performed
Ensuring atomicity in a distributed system requires a transaction
coordinator, which is responsible for the following:
Starting the execution of the transaction Breaking the transaction into a number of subtransactions, and distribution these subtransactions to the appropriate sites for execution Coordinating the termination of the transaction, which may result in the transaction being committed at all sites or aborted at all sites
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Two-Phase Commit Protocol (2PC)
Assumes fail-stop model Execution of the protocol is initiated by the coordinator after the last
step of the transaction has been reached
When the protocol is initiated, the transaction may still be executing
at some of the local sites
The protocol involves all the local sites at which the transaction
executed
Example: Let T be a transaction initiated at site Si and let the
transaction coordinator at Si be Ci
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Phase 1: Obtaining a Decision
Ci adds <prepare T> record to the log
Ci sends <prepare T> message to all sites
When a site receives a <prepare T> message, the transaction
manager determines if it can commit the transaction
If no: add <no T> record to the log and respond to Ci with <abort T> If yes:
add <ready T> record to the log force all log records for T onto stable storage
transaction manager sends <ready T> message to Ci
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Phase 1 (Cont.)
Coordinator collects responses
All respond ready, decision is commit
At least one response is abort, decision is abort At least one participant fails to respond within time out period, decision is abort
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Phase 2: Recording Decision in the Database
Coordinator adds a decision record
<abort T> or <commit T>
to its log and forces record onto stable storage
Once that record reaches stable storage it is irrevocable (even if
failures occur)
Coordinator sends a message to each participant informing it of the
decision (commit or abort)
Participants take appropriate action locally
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Failure Handling in 2PC Site Failure
The log contains a <commit T> record
In this case, the site executes redo(T)
In this case, the site executes undo(T)
The log contains an <abort T> record
The contains a <ready T> record; consult Ci
If Ci is down, site sends query-status T message to the other sites
In this case, the site executes undo(T)
The log contains no control records concerning T
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Failure Handling in 2PC Coordinator Ci Failure
If an active site contains a <commit T> record in its log, the T must
be committed
If an active site contains an <abort T> record in its log, then T must
be aborted
If some active site does not contain the record <ready T> in its log
then the failed coordinator Ci cannot have decided to commit T
Rather than wait for Ci to recover, it is preferable to abort T
All active sites have a <ready T> record in their logs, but no
additional control records
In this case we must wait for the coordinator to recover
Blocking problem T is blocked pending the recovery of site Si
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Concurrency Control
Modify the centralized concurrency schemes to accommodate the
distribution of transactions
Transaction manager coordinates execution of transactions (or
subtransactions) that access data at local sites
Local transaction only executes at that site
Global transaction executes at several sites
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Locking Protocols
Can use the two-phase locking protocol in a distributed
environment by changing how the lock manager is implemented
Nonreplicated scheme each site maintains a local lock manager
which administers lock and unlock requests for those data items that are stored in that site
Simple implementation involves two message transfers for handling lock requests, and one message transfer for handling unlock requests
Deadlock handling is more complex
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Single-Coordinator Approach
A single lock manager resides in a single chosen site, all lock and
unlock requests are made a that site
Simple implementation Simple deadlock handling Possibility of bottleneck Vulnerable to loss of concurrency controller if single site fails Multiple-coordinator approach distributes lock-manager function
over several sites
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Majority Protocol
Avoids drawbacks of central control by dealing with replicated data
in a decentralized manner
More complicated to implement Deadlock-handling algorithms must be modified; possible for
deadlock to occur in locking only one data item
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Biased Protocol
Similar to majority protocol, but requests for shared locks prioritized
over requests for exclusive locks
Less overhead on read operations than in majority protocol; but
has additional overhead on writes
Like majority protocol, deadlock handling is complex
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Primary Copy
One of the sites at which a replica resides is designated as the
primary site
Request to lock a data item is made at the primary site of that data item
Concurrency control for replicated data handled in a manner similar
to that of unreplicated data
Simple implementation, but if primary site fails, the data item is
unavailable, even though other sites may have a replica
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Timestamping
Generate unique timestamps in distributed scheme:
Each site generates a unique local timestamp
The global unique timestamp is obtained by concatenation of the unique local timestamp with the unique site identifier Use a logical clock defined within each site to ensure the fair generation of timestamps
Timestamp-ordering scheme combine the centralized
concurrency control timestamp scheme with the 2PC protocol to obtain a protocol that ensures serializability with no cascading rollbacks
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Generation of Unique Timestamps
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Deadlock Prevention
Resource-ordering deadlock-prevention define a global ordering
among the system resources
Assign a unique number to all system resources A process may request a resource with unique number i only if it is not holding a resource with a unique number grater than i Simple to implement; requires little overhead
Bankers algorithm designate one of the processes in the system
as the process that maintains the information necessary to carry out the Bankers algorithm
Also implemented easily, but may require too much overhead
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Timestamped Deadlock-Prevention Scheme
Each process Pi is assigned a unique priority number Priority numbers are used to decide whether a process Pi should
wait for a process Pj; otherwise Pi is rolled back
The scheme prevents deadlocks
For every edge Pi priority than Pj
Pj in the wait-for graph, Pi has a higher
Thus a cycle cannot exist
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Wait-Die Scheme
Based on a nonpreemptive technique If Pi requests a resource currently held by Pj, Pi is allowed to wait
only if it has a smaller timestamp than does Pj (Pi is older than Pj)
Otherwise, Pi is rolled back (dies)
Example: Suppose that processes P1, P2, and P3 have
timestamps t, 10, and 15 respectively
if P1 request a resource held by P2, then P1 will wait
If P3 requests a resource held by P2, then P3 will be rolled back
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Would-Wait Scheme
Based on a preemptive technique; counterpart to the wait-die
system
If Pi requests a resource currently held by Pj, Pi is allowed to wait
only if it has a larger timestamp than does Pj (Pi is younger than Pj). Otherwise Pj is rolled back (Pj is wounded by Pi)
Example: Suppose that processes P1, P2, and P3 have timestamps
5, 10, and 15 respectively
If P1 requests a resource held by P2, then the resource will be preempted from P2 and P2 will be rolled back If P3 requests a resource held by P2, then P3 will wait
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Two Local Wait-For Graphs
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Global Wait-For Graph
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Deadlock Detection Centralized Approach
Each site keeps a local wait-for graph
The nodes of the graph correspond to all the processes that are currently either holding or requesting any of the resources local to that site
A global wait-for graph is maintained in a single coordination process; this graph is the union of all local wait-for graphs There are three different options (points in time) when the wait-for graph may be constructed:
1. Whenever a new edge is inserted or removed in one of the local wait-for graphs
2. Periodically, when a number of changes have occurred in a wait-for graph
3. Whenever the coordinator needs to invoke the cycle-detection algorithm
Unnecessary rollbacks may occur as a result of false cycles
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Detection Algorithm Based on Option 3
Append unique identifiers (timestamps) to requests form different
sites
When process Pi, at site A, requests a resource from process Pj, at
site B, a request message with timestamp TS is sent
The edge Pi
Pj with the label TS is inserted in the local wait-for of A. The edge is inserted in the local wait-for graph of B only if B has received the request message and cannot immediately grant the requested resource
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The Algorithm
1. The controller sends an initiating message to each site in the system 2. On receiving this message, a site sends its local wait-for graph to the coordinator 3. When the controller has received a reply from each site, it constructs a graph as follows: (a) The constructed graph contains a vertex for every process in the system (b) The graph has an edge Pi
(1) (2)
Pj if and only if Pj in one of the wait-for graphs, or
there is an edge Pi
an edge Pi Pj with some label TS appears in more than one wait-for graph deadlock
If the constructed graph contains a cycle
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Local and Global Wait-For Graphs
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Fully Distributed Approach
All controllers share equally the responsibility for detecting
deadlock
Every site constructs a wait-for graph that represents a part of the
total graph
We add one additional node Pex to each local wait-for graph If a local wait-for graph contains a cycle that does not involve node
Pex, then the system is in a deadlock state
A cycle involving Pex implies the possibility of a deadlock
To ascertain whether a deadlock does exist, a distributed deadlock-detection algorithm must be invoked
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Augmented Local Wait-For Graphs
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Augmented Local Wait-For Graph in Site S2
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Election Algorithms
Determine where a new copy of the coordinator should be restarted
Assume that a unique priority number is associated with each
active process in the system, and assume that the priority number of process Pi is i
Assume a one-to-one correspondence between processes and
sites
The coordinator is always the process with the largest priority
number. When a coordinator fails, the algorithm must elect that active process with the largest priority number
Two algorithms, the bully algorithm and a ring algorithm, can be
used to elect a new coordinator in case of failures
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Bully Algorithm
Applicable to systems where every process can send a message to
every other process in the system
If process Pi sends a request that is not answered by the
coordinator within a time interval T, assume that the coordinator has failed; Pi tries to elect itself as the new coordinator
Pi sends an election message to every process with a higher
priority number, Pi then waits for any of these processes to answer within T
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Bully Algorithm (Cont.)
If no response within T, assume that all processes with numbers
greater than i have failed; Pi elects itself the new coordinator
If answer is received, Pi begins time interval T, waiting to receive a
message that a process with a higher priority number has been elected
If no message is sent within T, assume the process with a higher
number has failed; Pi should restart the algorithm
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Bully Algorithm (Cont.)
If Pi is not the coordinator, then, at any time during execution, Pi
may receive one of the following two messages from process Pj Pj is the new coordinator (j > i). Pi, in turn, records this information Pj started an election (j > i). Pi, sends a response to Pj and begins its own election algorithm, provided that Pi has not already initiated such an election
After a failed process recovers, it immediately begins execution of
the same algorithm
If there are no active processes with higher numbers, the
recovered process forces all processes with lower number to let it become the coordinator process, even if there is a currently active coordinator with a lower number
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Ring Algorithm
Applicable to systems organized as a ring (logically or physically) Assumes that the links are unidirectional, and that processes send
their messages to their right neighbors
Each process maintains an active list, consisting of all the priority
numbers of all active processes in the system when the algorithm ends
If process Pi detects a coordinator failure, I creates a new active list
that is initially empty. It then sends a message elect(i) to its right neighbor, and adds the number i to its active list
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Ring Algorithm (Cont.)
If Pi receives a message elect(j) from the process on the left, it must respond in one of three ways:
1.
If this is the first elect message it has seen or sent, Pi creates a new active list with the numbers i and j
It then sends the message elect(i), followed by the message elect(j)
2.
If i j, then the active list for Pi now contains the numbers of all the active processes in the system
Pi can now determine the largest number in the active list to identify the new coordinator process The active list for Pi contains all the active processes in the system
3.
If i = j, then Pi receives the message elect(i)
Pi can now determine the new coordinator process.
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Reaching Agreement
There are applications where a set of processes wish to agree on a
common value
Such agreement may not take place due to:
Faulty communication medium Faulty processes
Processes may send garbled or incorrect messages to other processes A subset of the processes may collaborate with each other in an attempt to defeat the scheme
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Faulty Communications
Process Pi at site A, has sent a message to process Pj at site B; to
proceed, Pi needs to know if Pj has received the message Detect failures using a time-out scheme When Pi sends out a message, it also specifies a time interval during which it is willing to wait for an acknowledgment message form Pj When Pj receives the message, it immediately sends an acknowledgment to Pi If Pi receives the acknowledgment message within the specified time interval, it concludes that Pj has received its message If a time-out occurs, Pj needs to retransmit its message and wait for an acknowledgment Continue until Pi either receives an acknowledgment, or is notified by the system that B is down
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Faulty Communications (Cont.)
Suppose that Pj also needs to know that Pi has received its
acknowledgment message, in order to decide on how to proceed
In the presence of failure, it is not possible to accomplish this task It is not possible in a distributed environment for processes Pi and Pj to agree completely on their respective states
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Faulty Processes (Byzantine Generals Problem)
Communication medium is reliable, but processes can fail in
unpredictable ways
Consider a system of n processes, of which no more than m are
faulty
Suppose that each process Pi has some private value of Vi
Devise an algorithm that allows each nonfaulty Pi to construct a
vector Xi = (Ai,1, Ai,2, , Ai,n) such that::
If Pj is a nonfaulty process, then Aij = Vj. If Pi and Pj are both nonfaulty processes, then Xi = Xj. A correct algorithm can be devised only if n 3xm+1
Solutions share the following properties
The worst-case delay for reaching agreement is proportionate to m + 1 message-passing delays
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Faulty Processes (Cont.)
An algorithm for the case where m = 1 and n = 4 requires two rounds
of information exchange:
Each process sends its private value to the other 3 processes Each process sends the information it has obtained in the first round to all other processes
If a faulty process refuses to send messages, a nonfaulty process can
choose an arbitrary value and pretend that that value was sent by that process
After the two rounds are completed, a nonfaulty process Pi can
construct its vector Xi = (Ai,1, Ai,2, Ai,3, Ai,4) as follows:
Ai,j = Vi For j i, if at least two of the three values reported for process Pj agree, then the majority value is used to set the value of Aij
Otherwise, a default value (nil) is used
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End of Chapter 18