Urgats Armory
For
Blood in the Badlands
V0.4
General Gear
Orcs & Goblins
P2
P7
Beastmen
P3
Bretonnia
P3
Deamons of Chaos
P4
Dark Elves
P4
Dwarfs
P5
Skavens
P7
The Empire
P8
Tomb Kings
P8
Vampire Counts
P9
Warriors of Chaos
High Elves
P10
P5
Wood Elves
Lizardmen
P11
P6
Ogre Kingdoms
P6
Copyright Games Workshop Limited. All rights reserved. Games Workshop, Warhammer and all associated marks, names, races, race insignia, characters, vehicles,
locations, units, illustrations and images from the Warhammer world are either , and/or Games Workshop Ltd.
General Rules
Monsters:
DEFENDERS
SIEGE EQUIPEMENT
Monster choices come without riders and dont have upgrades unless specified otherwise. The same applies to any similar mount, for exemple
Screaming Bells. They are expected to function even if they otherwise need their rider.
Infantry:
ATTACKERS
SIEGE EQUIPEMENT
When available, come with full command for no additionnal cost. The gear theyre equiped with is indicated in their entry. They may have gear
or special rules not available otherwise (indicated in bold): this does not grant the troops youve chosen for your core list to have access to them.
Special rules:
Ambush: as usual, but the unit can never come from a table edge length contained within a castle.
Swooping attack: flyers can make a swooping attack against units on walls or on top of towers. The unit moves over the targeted unit and attacks
as usual. The defender uses its Initiative instead of its WS stat. Any miniature suffering an unsaved wound is thrown of his wall and removed as a
casualty. The defender cannot strike back, but can always stand and shoot. Units which already have a similar rule use it instead of Swooping attack.
General Gear
Siege Tower
500pts
See your Blood in the Badlands book, p92
for rules.
Witch Cauldron
See your Blood in the Badlands book, p94
for cost and rules.
Siege Tower
Heroic Sally
Siege Ammunition
Obsidian Tower
Shock assault
Sorcerers Tower
Sap Digging
Burning Oil Cauldron
Monstrous clubs
Flaming Ammunition
See your Blood in the Badlands book, p92
for cost and rules.
See your Blood in the Badlands book, p93
for cost and rules. Ignore the restrictions,
instead, units that can receive this upgrade
will have this icon.
See your Blood in the Badlands book, p93
for cost and rules.
See your Blood in the Badlands book, p93
for cost and rules.
See your Blood in the Badlands book, p93
for cost and rules. Ignore the restrictions,
instead, units that can receive this upgrade
will have this icon.
Secret door
250pts
Wall upgrade
Allows a defenders infantry, monstrous
infantry or swarm unit to exit the castle
from that wall section. Revealed on first use.
See your Blood in the Badlands book, p94
for cost and rules.
See your Blood in the Badlands book, p93
for cost and rules.
See your Blood in the Badlands book, p93
for cost and rules.
See your Blood in the Badlands book, p94
for cost and rules.
See your Blood in the Badlands book, p94
for cost and rules. Ignore the restrictions,
instead, units that can receive this upgrade
will have this icon.
Moat
50% of available points
Attacker must deduce 1D6 from their
movement when assaulting a castle part.
Copyright Games Workshop Limited. All rights reserved. Games Workshop, Warhammer and all associated marks, names, races, race insignia, characters, vehicles,
locations, units, illustrations and images from the Warhammer world are either , and/or Games Workshop Ltd.
Beastmen
Harpies
Double price
See your Beastmen armybook for their
costs and rules.
Cygor750pts
See your Beastmen armybook for its
rules. Can shoot in the pre-game shooting
phase.
Spawn250pts
Herd stone
Jabberslythe750pts
Tower of Blood
See your Beastmen armybook for its rules.
See your Beastmen armybook for its rules.
500pts
Tower Upgrade. Use the Cursed Stone rules on
P124 of your WFB Rulebook. Effects apply to
Attacker only.
See your Blood in the Badlands book, p94
for cost and rules.
Ghorgon750pts
See your Beastmen armybook for its rules.
Bretonnia
Pegasus Knights
Double price
See your Bretonnia armybook for their
costs and rules.
Field trebuchet
500pts
See your Bretonnia armybook for their
costs and rules.
Peasant Bowmen
Double price
See your Bretonnia armybook for their
costs and rules.
Have braziers and stacks by default.
Grail Chapel
500pts
Tower Upgrade. Use the rules on P130 of
your WFB Rulebook. Effects apply only to
Defender.
Battle pilgrims
Double price
See your Bretonnia armybook for their
costs and rules. Have reliquae for free.
Copyright Games Workshop Limited. All rights reserved. Games Workshop, Warhammer and all associated marks, names, races, race insignia, characters, vehicles,
locations, units, illustrations and images from the Warhammer world are either , and/or Games Workshop Ltd.
Deamons of Chaos
Furies
Double price
See your Deamons of Chaos armybook for
their costs and rules.
Deamon Prince
500pts
Greater Demon
1500pts
Skull cannon
1500pts
Burning chariot
1000pts
See your Deamons of Chaos armybook for
its rules. Has Winged option.
Soul Grinder
1000pts
See your Deamons of Chaos armybook
for its rules.
Tower of Blood
See your Blood in the Badlands book, p94
for cost and rules.
See your Deamons of Chaos armybook
for their rules. Have monstrous clubs by
default.
See your Deamons of Chaos armybook for
their rules.
See your Deamons of Chaos armybook for
their rules.
Dark Elves
Black Dragon
1500pts
See your Dark Elves armybook for the
rules of the black dragon.
Manticore
500pts
Repeater Bolt Thrower
400pts
See your Dark Elves armybook for the
rules of the manticore.
Harpies
Double price
See your Beastmen armybook for their
costs and rules.
Tower of Blood
See your Blood in the Badlands book, p94
for cost and rules.
See your Dark Elves Armybook for its
rules.
Copyright Games Workshop Limited. All rights reserved. Games Workshop, Warhammer and all associated marks, names, races, race insignia, characters, vehicles,
locations, units, illustrations and images from the Warhammer world are either , and/or Games Workshop Ltd.
Dwarfs
Bolt Thrower
400pts
Flame Canon
Grudge Thrower
500pts
Gyrocopter500pts
See your Dwarfs armybook for its rules.
See your Dwarfs armybook for its rules.
Canon500pts
See your Dwarfs armybook for its rules.
1000pts
See your Dwarfs armybook for its rules.
Flaming
ammunitions by default.
See your Dwarfs armybook for its rules.
Dwarf Brewery
See your Blood in the Badlands book, p94
for cost and rules.
Organ Gun
750pts
See your Dwarfs armybook for its rules.
Gyrobomber800pts
See your Dwarfs armybook for its rules.
High Elves
Sun Dragon
1500pts
See your High Elves armybook for the
rules of the sun dragon
Griffon
450pts
See your High Elves armybook for the
rules of the griffon.
Repeater Bolt Thrower
400pts
Great Eagle
300pts
See your High Elves Armybook for its
rules.
See your High Elf armybook for their
costs and rules.
Copyright Games Workshop Limited. All rights reserved. Games Workshop, Warhammer and all associated marks, names, races, race insignia, characters, vehicles,
locations, units, illustrations and images from the Warhammer world are either , and/or Games Workshop Ltd.
Lizardmen
Razordon400pts
Engine of the Gods
Salamander500pts
Terradon
See your Lizardmen armybook for its
rules.
See your Lizardmen armybook for its
rules.
1500pts
See your Lizardmen armybook for its
rules.
Double price
See your Lizardmen armybook for its
rules.
Flaming ammunition by default.
Stegadon1000pts
Arcanodon2000pts
Bastiladon800pts
Jungle swarms
See your Lizardmen armybook for its
rules.
See your Lizardmen armybook for its
rules. Use either build.
See the Lustria supplement for its rules.
150pts
See your Lizardmen armybook for its
rules.
Ogre Kingdoms
Scraplauncher600pts
Thundertusk1000pts
Iron Blaster
1000pts
Yhetees100pts
Stonehorn1000pts
Giant800pts
See your Ogre Kingdoms armybook for
its rules.
See your Ogre Kingdom armybook for
its rules.
See your Ogre Kingdom armybook for
its rules.
See your Ogre Kingdom armybook for
its rules.
See your Ogre Kingdom armybook for
its rules.
See the Ogre Kingdoms armybook for
its rules.
Gorger150pts
See your Ogre Kingdom armybook for
its rules.
Copyright Games Workshop Limited. All rights reserved. Games Workshop, Warhammer and all associated marks, names, races, race insignia, characters, vehicles,
locations, units, illustrations and images from the Warhammer world are either , and/or Games Workshop Ltd.
Orcs & Goblins
Goblin Spear Chukka
350pts
Arachnarok1500pts
Goblin Rock Lobber
500pts
Giant800pts
Goblin Doom Diver
750pts
Snotlings200pts
Double price
Squig hoppers
Double price
See your Orcs and Goblins armybook for their rules.
See your Orcs and Goblins armybook for
its rules.
See your Orcs and Goblins armybook for
its rules.
See your Orcs and Goblins armybook for
its rules.
Orc Arrer Boyz
See your Orcs and Goblins armybook for
their rules.
See your Orcs and Goblins armybook
for its rules. Equiped with spiderweb
catapult.
See the Orcs and Gobelins armybook for
its rules.
See the Orcs and Gobelins armybook for
its rules.
Skavens
Screaming Bell
1000pts
VerminLord1000pts
Plagueclaw Catapult
750pts
Jezzails150pts
Plague Furnace
750pts
Warpfire thrower
Warp Cannon
1000pts
See your Skavens armybook for its rules.
Does not have nor need a Grey Seer.
See your Skavens armybook for its rules.
See your Skavens armybook for its rules.
See your Skavens armybook for its rules.
See the Skavens armybook for its rules.
Cannot be general, but does grant
inspiring presence.
See your Skavens armybook for its rules.
150pts
See your Skavens armybook for its rules.
Warp-doom magma-cannon
See your Blood in the Badlands book, p93
for cost and rules.
Copyright Games Workshop Limited. All rights reserved. Games Workshop, Warhammer and all associated marks, names, races, race insignia, characters, vehicles,
locations, units, illustrations and images from the Warhammer world are either , and/or Games Workshop Ltd.
The Empire
Steam Tank Battering Ram
Helbaster Volley Gun
Great Canon
HelstormRocketBattery
See your Blood in the Badlands book,
p92 for cost and rules.
750pts
See your Empire Armybook for its rules.
Mortar350pts
See your Empire Armybook for its rules. It
has both flaming and siege ammunitions
by default.
1000pts
See your Empire Armybook for its rules.
500pts
See your Empire Armybook for its rules.
Handgunners, Double price
Crossbowmen
See your Empire Armybook for their
rules.
Tomb Kings
CarrionDouble price
Necrosphynx1000pts
Hierotitan
700pts
War Sphynx1000pts
Casket of Souls
750pts
Screaming Skull Catapult 800pts
Tomb Scorpion
650pts
Ushabtis with bows Double price
See your Tomb Kings armybook for their
rules.
See your Tomb Kings armybook for its
rules.
See your Tomb Kings Armybook for its
rules.
See your Tomb Kings Armybook for its
rules.
Horsemen
Double price
See your Tomb Kings armybook for their
rules.
Eternal watchfulness: Skeleton
horsemen have the ambush special rule.
See your Tomb Kings Armybook for its
rules.
See your Tomb Kings Armybook for its
rules.
See your Tomb Kings Armybook for its
rules. Flaming ammunition by default.
See your Tomb Kings Armybook for its
rules.
Tomb swarms
200pts
See your Tomb Kings Armybook for its
rules.
Copyright Games Workshop Limited. All rights reserved. Games Workshop, Warhammer and all associated marks, names, races, race insignia, characters, vehicles,
locations, units, illustrations and images from the Warhammer world are either , and/or Games Workshop Ltd.
Vampire Counts
Bat Swarm
100pts
See the Vampire Counts armybook for
their rules.
Fellbats250pts
See the Vampire Counts armybook for
their rules.
Abyssal terror
450pts
See the Vampire Counts armybook for
its rules.
Zombie Dragon
1500pts
See the Vampire Counts armybook for
its rules.
Terrorgheist1500pts
See the Vampire Counts armybook for
its rules.
Dread Engine
Mortis Engine upgrade
500pts
Soul Stream special rule: during the shooting phase, the
Dread Engine can shoot its Soul Stream attack on a target
within 24 and in Line of Sight. Roll the artillery dice and a
D3. The targeted unit will suffer a number of hits equal to the
result of the artillery dice multiplied by the result of the D3.
The hits are S4. Every 3 full wounds inflicted, a Spirit Host is
created in base contact with the Mortis Engine.
If the artillery dice gives a misfire, however, roll on the Stone
Thrower misfire Chart as many times as the D3 result, and
apply the lowest result.
Restless Dead
Skeletons
Double price
See the Vampire Counts armybook for
their rules.
Gear: shields, spears, javelins
See your Blood in the Badlands book,
p93 for cost and rules.
Haunted Mansion
Black Coach
500pts
See the Vampire Counts armybook for
its rules.
Black brazier: allied units within 12 of the black coach
targeted by missile fire benefit from -1 to hit.
750pts
Tower Upgrade. Use the rules on P130 of
your WFB Rulebook. Effects apply only
to Defender.
Copyright Games Workshop Limited. All rights reserved. Games Workshop, Warhammer and all associated marks, names, races, race insignia, characters, vehicles,
locations, units, illustrations and images from the Warhammer world are either , and/or Games Workshop Ltd.
Warriors of Chaos
Flayerkins
Double price
See your Storm of Chaos book for their
costs and rules.
Chaos giant
800pts
See your Warriors of Chaos armybook
for its rules.
Hellcannon500pts
Shaggoth1000pts
Spawn250pts
Tower of Blood
See your Warriors of Chaos armybook
for its rules. Flaming ammuntion by
default.
See your Warriors of Chaos armybook
for its rules.
Marauders
See your Warriors of Chaos armybook
for its rules.
See your Blood in the Badlands book,
p94 for cost and rules.
Double price
See your Warriors of Chaos armybook
for its rules.
Gear: hand weapons, shields, throwing
axes
Slaughterbrute500pts
See your Warriors of Chaos armybook
for its rules.
Mutalith500pts
See your Warriors of Chaos armybook
for its rules.
Copyright Games Workshop Limited. All rights reserved. Games Workshop, Warhammer and all associated marks, names, races, race insignia, characters, vehicles,
locations, units, illustrations and images from the Warhammer world are either , and/or Games Workshop Ltd.
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Wood Elves
Great Eagle
300pts
See your Wood Elves book for its rules.
Warhawk300pts
See your Wood Elves book for its rules.
Forest Dragon
1500pts
See your Wod Elves book for its rules.
Feral treeman
1000pts
See your Wood Elves book for the
treeman rules, but with the difference
that follows:
The Feral Treeman can throw a rock during the shooting phase.
Follow the rules for the Stone Throwers from the Warhammer
Rulebook. If the treeman misfires, however, roll on the following
chart:
on a result of 1, or 2: maddened by his noisy allies, the treeman lobs his rock at the nearest friendly unit. Treat the shot as
normal, panic tests apply, etc.
on a result of 3 or 4: blind with fury, the treeman charges the
closest friendly unit if a charge is possible (if not, apply the other
result). Resolve the combat immediately. The charged unit does
fight back to repell the onslaught of the monster, but once casualties are removed, just move the treeman back 1 away from its
target if it is still alive, no combat result apply.
on a result of 5 or 6: if the treeman is in range to assault a section of the castle (enemy or friendly, it will instead ram it with
all its bulk like a maddened bull. Roll a D6 to see if it manages
to breach the wall as for an attack of monsters equipped with
monstrous clubs (see your Blood in the Badlands book, p93).
However, the Furious Treeman will suffer a number of wounds
equal to the result of that dice. These wounds cannot be saved
in any way.
If the Furious Treeman is not in range of a castle, apply the 3/4
result.
Copyright Games Workshop Limited. All rights reserved. Games Workshop, Warhammer and all associated marks, names, races, race insignia, characters, vehicles,
locations, units, illustrations and images from the Warhammer world are either , and/or Games Workshop Ltd.
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