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Urgat's Armory v0.4

Urgat's Armory for blood in the badlands

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Isaac Berrios
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© © All Rights Reserved
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0% found this document useful (0 votes)
216 views11 pages

Urgat's Armory v0.4

Urgat's Armory for blood in the badlands

Uploaded by

Isaac Berrios
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Urgats Armory

For

Blood in the Badlands

V0.4

General Gear

Orcs & Goblins

P2

P7

Beastmen
P3

Bretonnia
P3

Deamons of Chaos
P4

Dark Elves
P4

Dwarfs
P5

Skavens
P7

The Empire
P8

Tomb Kings
P8

Vampire Counts
P9

Warriors of Chaos

High Elves

P10

P5

Wood Elves

Lizardmen

P11

P6

Ogre Kingdoms
P6

Copyright Games Workshop Limited. All rights reserved. Games Workshop, Warhammer and all associated marks, names, races, race insignia, characters, vehicles,
locations, units, illustrations and images from the Warhammer world are either , and/or Games Workshop Ltd.

General Rules
Monsters:

DEFENDERS
SIEGE EQUIPEMENT

Monster choices come without riders and dont have upgrades unless specified otherwise. The same applies to any similar mount, for exemple
Screaming Bells. They are expected to function even if they otherwise need their rider.

Infantry:

ATTACKERS
SIEGE EQUIPEMENT

When available, come with full command for no additionnal cost. The gear theyre equiped with is indicated in their entry. They may have gear
or special rules not available otherwise (indicated in bold): this does not grant the troops youve chosen for your core list to have access to them.

Special rules:

Ambush: as usual, but the unit can never come from a table edge length contained within a castle.
Swooping attack: flyers can make a swooping attack against units on walls or on top of towers. The unit moves over the targeted unit and attacks
as usual. The defender uses its Initiative instead of its WS stat. Any miniature suffering an unsaved wound is thrown of his wall and removed as a
casualty. The defender cannot strike back, but can always stand and shoot. Units which already have a similar rule use it instead of Swooping attack.

General Gear
Siege Tower

500pts

See your Blood in the Badlands book, p92


for rules.

Witch Cauldron

See your Blood in the Badlands book, p94


for cost and rules.

Siege Tower

Heroic Sally

Siege Ammunition

Obsidian Tower

Shock assault

Sorcerers Tower

Sap Digging

Burning Oil Cauldron

Monstrous clubs

Flaming Ammunition

See your Blood in the Badlands book, p92


for cost and rules.

See your Blood in the Badlands book, p93


for cost and rules. Ignore the restrictions,
instead, units that can receive this upgrade
will have this icon.

See your Blood in the Badlands book, p93


for cost and rules.

See your Blood in the Badlands book, p93


for cost and rules.

See your Blood in the Badlands book, p93


for cost and rules. Ignore the restrictions,
instead, units that can receive this upgrade
will have this icon.

Secret door

250pts

Wall upgrade
Allows a defenders infantry, monstrous
infantry or swarm unit to exit the castle
from that wall section. Revealed on first use.

See your Blood in the Badlands book, p94


for cost and rules.

See your Blood in the Badlands book, p93


for cost and rules.

See your Blood in the Badlands book, p93


for cost and rules.

See your Blood in the Badlands book, p94


for cost and rules.

See your Blood in the Badlands book, p94


for cost and rules. Ignore the restrictions,
instead, units that can receive this upgrade
will have this icon.

Moat

50% of available points

Attacker must deduce 1D6 from their


movement when assaulting a castle part.

Copyright Games Workshop Limited. All rights reserved. Games Workshop, Warhammer and all associated marks, names, races, race insignia, characters, vehicles,
locations, units, illustrations and images from the Warhammer world are either , and/or Games Workshop Ltd.

Beastmen
Harpies

Double price

See your Beastmen armybook for their


costs and rules.

Cygor750pts
See your Beastmen armybook for its
rules. Can shoot in the pre-game shooting
phase.

Spawn250pts

Herd stone

Jabberslythe750pts

Tower of Blood

See your Beastmen armybook for its rules.

See your Beastmen armybook for its rules.

500pts

Tower Upgrade. Use the Cursed Stone rules on


P124 of your WFB Rulebook. Effects apply to
Attacker only.

See your Blood in the Badlands book, p94


for cost and rules.

Ghorgon750pts
See your Beastmen armybook for its rules.

Bretonnia
Pegasus Knights

Double price

See your Bretonnia armybook for their


costs and rules.

Field trebuchet

500pts

See your Bretonnia armybook for their


costs and rules.

Peasant Bowmen

Double price

See your Bretonnia armybook for their


costs and rules.
Have braziers and stacks by default.

Grail Chapel

500pts

Tower Upgrade. Use the rules on P130 of


your WFB Rulebook. Effects apply only to
Defender.

Battle pilgrims

Double price

See your Bretonnia armybook for their


costs and rules. Have reliquae for free.

Copyright Games Workshop Limited. All rights reserved. Games Workshop, Warhammer and all associated marks, names, races, race insignia, characters, vehicles,
locations, units, illustrations and images from the Warhammer world are either , and/or Games Workshop Ltd.

Deamons of Chaos
Furies

Double price

See your Deamons of Chaos armybook for


their costs and rules.

Deamon Prince

500pts

Greater Demon

1500pts

Skull cannon

1500pts

Burning chariot

1000pts

See your Deamons of Chaos armybook for


its rules. Has Winged option.

Soul Grinder

1000pts

See your Deamons of Chaos armybook


for its rules.

Tower of Blood

See your Blood in the Badlands book, p94


for cost and rules.

See your Deamons of Chaos armybook


for their rules. Have monstrous clubs by
default.

See your Deamons of Chaos armybook for


their rules.

See your Deamons of Chaos armybook for


their rules.

Dark Elves
Black Dragon

1500pts

See your Dark Elves armybook for the


rules of the black dragon.

Manticore

500pts

Repeater Bolt Thrower

400pts

See your Dark Elves armybook for the


rules of the manticore.

Harpies

Double price

See your Beastmen armybook for their


costs and rules.

Tower of Blood

See your Blood in the Badlands book, p94


for cost and rules.

See your Dark Elves Armybook for its


rules.

Copyright Games Workshop Limited. All rights reserved. Games Workshop, Warhammer and all associated marks, names, races, race insignia, characters, vehicles,
locations, units, illustrations and images from the Warhammer world are either , and/or Games Workshop Ltd.

Dwarfs
Bolt Thrower

400pts

Flame Canon

Grudge Thrower

500pts

Gyrocopter500pts

See your Dwarfs armybook for its rules.

See your Dwarfs armybook for its rules.

Canon500pts
See your Dwarfs armybook for its rules.

1000pts

See your Dwarfs armybook for its rules.


Flaming
ammunitions by default.

See your Dwarfs armybook for its rules.

Dwarf Brewery

See your Blood in the Badlands book, p94


for cost and rules.

Organ Gun

750pts

See your Dwarfs armybook for its rules.

Gyrobomber800pts
See your Dwarfs armybook for its rules.

High Elves
Sun Dragon

1500pts

See your High Elves armybook for the


rules of the sun dragon

Griffon

450pts

See your High Elves armybook for the


rules of the griffon.

Repeater Bolt Thrower

400pts

Great Eagle

300pts

See your High Elves Armybook for its


rules.

See your High Elf armybook for their


costs and rules.

Copyright Games Workshop Limited. All rights reserved. Games Workshop, Warhammer and all associated marks, names, races, race insignia, characters, vehicles,
locations, units, illustrations and images from the Warhammer world are either , and/or Games Workshop Ltd.

Lizardmen
Razordon400pts

Engine of the Gods

Salamander500pts

Terradon

See your Lizardmen armybook for its


rules.

See your Lizardmen armybook for its


rules.

1500pts

See your Lizardmen armybook for its


rules.

Double price

See your Lizardmen armybook for its


rules.

Flaming ammunition by default.

Stegadon1000pts

Arcanodon2000pts

Bastiladon800pts

Jungle swarms

See your Lizardmen armybook for its


rules.

See your Lizardmen armybook for its


rules. Use either build.

See the Lustria supplement for its rules.

150pts

See your Lizardmen armybook for its


rules.

Ogre Kingdoms
Scraplauncher600pts

Thundertusk1000pts

Iron Blaster

1000pts

Yhetees100pts

Stonehorn1000pts

Giant800pts

See your Ogre Kingdoms armybook for


its rules.

See your Ogre Kingdom armybook for


its rules.

See your Ogre Kingdom armybook for


its rules.

See your Ogre Kingdom armybook for


its rules.

See your Ogre Kingdom armybook for


its rules.

See the Ogre Kingdoms armybook for


its rules.

Gorger150pts
See your Ogre Kingdom armybook for
its rules.

Copyright Games Workshop Limited. All rights reserved. Games Workshop, Warhammer and all associated marks, names, races, race insignia, characters, vehicles,
locations, units, illustrations and images from the Warhammer world are either , and/or Games Workshop Ltd.

Orcs & Goblins


Goblin Spear Chukka

350pts

Arachnarok1500pts

Goblin Rock Lobber

500pts

Giant800pts

Goblin Doom Diver

750pts

Snotlings200pts

Double price

Squig hoppers
Double price
See your Orcs and Goblins armybook for their rules.

See your Orcs and Goblins armybook for


its rules.

See your Orcs and Goblins armybook for


its rules.

See your Orcs and Goblins armybook for


its rules.

Orc Arrer Boyz

See your Orcs and Goblins armybook for


their rules.

See your Orcs and Goblins armybook


for its rules. Equiped with spiderweb
catapult.

See the Orcs and Gobelins armybook for


its rules.

See the Orcs and Gobelins armybook for


its rules.

Skavens
Screaming Bell

1000pts

VerminLord1000pts

Plagueclaw Catapult

750pts

Jezzails150pts

Plague Furnace

750pts

Warpfire thrower

Warp Cannon

1000pts

See your Skavens armybook for its rules.


Does not have nor need a Grey Seer.

See your Skavens armybook for its rules.

See your Skavens armybook for its rules.

See your Skavens armybook for its rules.

See the Skavens armybook for its rules.


Cannot be general, but does grant
inspiring presence.

See your Skavens armybook for its rules.

150pts

See your Skavens armybook for its rules.

Warp-doom magma-cannon

See your Blood in the Badlands book, p93


for cost and rules.

Copyright Games Workshop Limited. All rights reserved. Games Workshop, Warhammer and all associated marks, names, races, race insignia, characters, vehicles,
locations, units, illustrations and images from the Warhammer world are either , and/or Games Workshop Ltd.

The Empire
Steam Tank Battering Ram

Helbaster Volley Gun

Great Canon

HelstormRocketBattery

See your Blood in the Badlands book,


p92 for cost and rules.

750pts

See your Empire Armybook for its rules.

Mortar350pts

See your Empire Armybook for its rules. It


has both flaming and siege ammunitions
by default.

1000pts

See your Empire Armybook for its rules.

500pts

See your Empire Armybook for its rules.

Handgunners, Double price


Crossbowmen

See your Empire Armybook for their


rules.

Tomb Kings
CarrionDouble price

Necrosphynx1000pts

Hierotitan

700pts

War Sphynx1000pts

Casket of Souls

750pts

Screaming Skull Catapult 800pts

Tomb Scorpion

650pts

Ushabtis with bows Double price

See your Tomb Kings armybook for their


rules.

See your Tomb Kings armybook for its


rules.

See your Tomb Kings Armybook for its


rules.

See your Tomb Kings Armybook for its


rules.

Horsemen

Double price

See your Tomb Kings armybook for their


rules.
Eternal watchfulness: Skeleton
horsemen have the ambush special rule.

See your Tomb Kings Armybook for its


rules.

See your Tomb Kings Armybook for its


rules.

See your Tomb Kings Armybook for its


rules. Flaming ammunition by default.

See your Tomb Kings Armybook for its


rules.

Tomb swarms

200pts

See your Tomb Kings Armybook for its


rules.

Copyright Games Workshop Limited. All rights reserved. Games Workshop, Warhammer and all associated marks, names, races, race insignia, characters, vehicles,
locations, units, illustrations and images from the Warhammer world are either , and/or Games Workshop Ltd.

Vampire Counts
Bat Swarm

100pts

See the Vampire Counts armybook for


their rules.

Fellbats250pts
See the Vampire Counts armybook for
their rules.

Abyssal terror

450pts

See the Vampire Counts armybook for


its rules.

Zombie Dragon

1500pts

See the Vampire Counts armybook for


its rules.

Terrorgheist1500pts
See the Vampire Counts armybook for
its rules.

Dread Engine

Mortis Engine upgrade

500pts

Soul Stream special rule: during the shooting phase, the


Dread Engine can shoot its Soul Stream attack on a target
within 24 and in Line of Sight. Roll the artillery dice and a
D3. The targeted unit will suffer a number of hits equal to the
result of the artillery dice multiplied by the result of the D3.
The hits are S4. Every 3 full wounds inflicted, a Spirit Host is
created in base contact with the Mortis Engine.
If the artillery dice gives a misfire, however, roll on the Stone
Thrower misfire Chart as many times as the D3 result, and
apply the lowest result.

Restless Dead
Skeletons

Double price

See the Vampire Counts armybook for


their rules.
Gear: shields, spears, javelins

See your Blood in the Badlands book,


p93 for cost and rules.

Haunted Mansion
Black Coach

500pts

See the Vampire Counts armybook for


its rules.
Black brazier: allied units within 12 of the black coach
targeted by missile fire benefit from -1 to hit.

750pts

Tower Upgrade. Use the rules on P130 of


your WFB Rulebook. Effects apply only
to Defender.

Copyright Games Workshop Limited. All rights reserved. Games Workshop, Warhammer and all associated marks, names, races, race insignia, characters, vehicles,
locations, units, illustrations and images from the Warhammer world are either , and/or Games Workshop Ltd.

Warriors of Chaos
Flayerkins

Double price

See your Storm of Chaos book for their


costs and rules.

Chaos giant

800pts

See your Warriors of Chaos armybook


for its rules.

Hellcannon500pts

Shaggoth1000pts

Spawn250pts

Tower of Blood

See your Warriors of Chaos armybook


for its rules. Flaming ammuntion by
default.

See your Warriors of Chaos armybook


for its rules.

Marauders

See your Warriors of Chaos armybook


for its rules.

See your Blood in the Badlands book,


p94 for cost and rules.

Double price

See your Warriors of Chaos armybook


for its rules.
Gear: hand weapons, shields, throwing
axes

Slaughterbrute500pts
See your Warriors of Chaos armybook
for its rules.

Mutalith500pts
See your Warriors of Chaos armybook
for its rules.

Copyright Games Workshop Limited. All rights reserved. Games Workshop, Warhammer and all associated marks, names, races, race insignia, characters, vehicles,
locations, units, illustrations and images from the Warhammer world are either , and/or Games Workshop Ltd.

10

Wood Elves
Great Eagle

300pts

See your Wood Elves book for its rules.

Warhawk300pts
See your Wood Elves book for its rules.

Forest Dragon

1500pts

See your Wod Elves book for its rules.

Feral treeman

1000pts

See your Wood Elves book for the


treeman rules, but with the difference
that follows:

The Feral Treeman can throw a rock during the shooting phase.
Follow the rules for the Stone Throwers from the Warhammer
Rulebook. If the treeman misfires, however, roll on the following
chart:
on a result of 1, or 2: maddened by his noisy allies, the treeman lobs his rock at the nearest friendly unit. Treat the shot as
normal, panic tests apply, etc.
on a result of 3 or 4: blind with fury, the treeman charges the
closest friendly unit if a charge is possible (if not, apply the other
result). Resolve the combat immediately. The charged unit does
fight back to repell the onslaught of the monster, but once casualties are removed, just move the treeman back 1 away from its
target if it is still alive, no combat result apply.
on a result of 5 or 6: if the treeman is in range to assault a section of the castle (enemy or friendly, it will instead ram it with
all its bulk like a maddened bull. Roll a D6 to see if it manages
to breach the wall as for an attack of monsters equipped with
monstrous clubs (see your Blood in the Badlands book, p93).
However, the Furious Treeman will suffer a number of wounds
equal to the result of that dice. These wounds cannot be saved
in any way.
If the Furious Treeman is not in range of a castle, apply the 3/4
result.

Copyright Games Workshop Limited. All rights reserved. Games Workshop, Warhammer and all associated marks, names, races, race insignia, characters, vehicles,
locations, units, illustrations and images from the Warhammer world are either , and/or Games Workshop Ltd.

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