CHARA
Playe
Douglas
M
Dwarf
Race
60
Size
Age
SCORE
DEX
Initiative
MISC
1/2 LEVEL
Class
Height
ABIL MOD
Weight
+3
+3
16 CON
+3
+3
13 DEX
+1
+1
12 INT
+1
+1
11 WIS
+0
+0
10 CHA
+0
+0
SCORE
10 +
1/2 LVL
DEFENSE
DEFENSE
15
FORT
DEFENSE
12
ARMOR/
ABIL
Deity
FEAT
ENH
MISC
MISC
CURRENT HIT POINTS
10 +
1/2 LVL
ABIL
10 +
1/2 LVL
ABIL
10 3
10 1
REF
MOVEMENT
SCORE
Speed
CLASS
FEAT
ENH
MISC
MISC
2
CLASS
FEAT
ENH
MISC
MISC
10
SCORE
WILL
ABIL
CLASS
FEAT
Passive Insight
15
Passive Perception
SPECIAL SENSES
ENH
MISC
MISC
Melee Attack with Wa
10
ATTACK BONUS
Action Points
MILESTONES
0
1
2
+5
USED
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
RACE FEATURES
Encumbered Speed: Not slowed by armor
ABIL
CLASS
Melee Attack with War
ABIL
CLASS
3 #NAME?
#N/A
ABILITY:
DAMAGE
ABIL
CLASS
#N/A
STANDARD ATTA
ATTACK
DEFENSE
vs
Stand Your
RESISTANCES
vs
CURRENT CONDITIONS AND EFFECTS
CLASS / PATH / DESTINY FEATURES
SKILLS
-1
Rage: Daily atks are Rage Powers, Raging
ABIL MOD +
1/2 LEVEL
TRND
(+5)
ARMOR
PENALTY
DEX
-1
BONUS
SKILL NAME
Acrobatics
Arcana
INT
Athletics
STR
Bluf
MISC
Rage Strike & lasts until you hit <=0
Rage Strike: Str vs AC, Expend Rage
based on level of power used, half damag
n/a
-1
Swift Charge: Free charge with killing blow
Rampage: melee basic attack after crit
CHA
n/a
Gain 3 temp HP when reducing an enemy t
Diplomacy
CHA
n/a
Rageblood Vigor
Dungeoneering
WIS
n/a
+2
Endurance
-1
+2
Heal
WIS
n/a
History
INT
Insight
WIS
Intimidate
CHA
n/a
Nature
WIS
n/a
Perception
WIS
n/a
Religion
INT
n/a
Stealth
DEX
-1
Streetwise
CHA
-1
Thievery
1/2 LVL
DAMAGE WORKSP
ABILITY:
Proficient with throwing hammer and war
SAVING THROW MODIFIERS
CLASS
DAMAGE
Dwarven Resilience: Use 2nd Wind as mino
DEATH SAVING THROW FAILURES
ABIL
+
ACTION POINTS
1
2
3
2nd Ability:
Cast-Iron Stomach: +5 Poison Save
TEMPORARY HIT POINTS
1/2 LVL
ABILITY:
ATTACK BONUS
11
Low-light
ATTACK WORKSPA
CONDITIONAL REMARKS
SURGES DAY
SENSES
10
1 ##
ABILITY SCORE MODS
(Squares)
PASSIVE SCORE
ABILITY:
10 +
1/2 LVL
DEFENSE
CURRENT SURGE USES
SECOND WIND 1/ENCOUNTER
Theme/Adventuring Company/O
SPECIAL MOVEMENT
ACTION POINTS
SURGE VALUE
18
Alignment
CLASS
Epic Destiny
Kord
CONDITIONAL REMARKS
HEALING SURGES
BLOODIED
Paragon Path
CONDITIONAL REMARKS
HIT POINTS
MAX HP
Unaligned
DEFENSES
MOD + 1/2 LVL
16 STR
36
190
CONDITIONAL REMARKS
ABILITY SCORES
ABILITY
4'3
15 AC 10 4
CONDITIONAL MODIFIERS
SCORE
Level
Gender
INITIATIVE
Barbarian
Character Name
CON
DEX
n/a
n/a
n/a
Common
LANGUAGES KNOWN
Dwarven
vs
vs
FEATS
Toughness
Gain 5 HP's per tier
POWER INDEX
MAGIC ITEM INDEX
List your powers below.
List your powers below.
Check the box when the power is used.
Check the box when the power is used.
Clear the box when the power renews.
Clear the box when the power renews.
AT-WILL POWERS
1 Devastating Strike
1 Howling Strike
MAGIC ITEMS
MAIN
WEAPON
Warhammer
IMPLEMENT
OFF
HAND
WEAPON
ENCOUNTER POWERS
1 Avalanche Strike
WEAPON
ARMOR
Hide
BRACERS
FEET
PATH
HANDS
CLASS
HEAD
RACIAL
NECK
MULTICLASS
MC Encounter
PERSONALITY TR
RING
THEME
RING
SPECIAL
WAIST
DAILY POWERS
TATTOO
AMMO
1 Rage Drake's
MANNERISMS AND APP
PATH
MC Daily
SPELL RECALL
UTILITY POWERS
CHARACTER BACKG
PATH
Daily Item Powers Per Day
EPIC
Heroic (1-10)
Milestone
Paragon (11-20)
Milestone
Epic (21-30)
Milestone
OTHER EQUIPMENT
Standard Adventurer's Kit
Crowbar
Everburning Torch
Chain 10'
RITUALS
/
/
/
/
/
/
/
/
/
COMPANIONS AND
NAME
NOTES
NAME
NOTES
NAME
NOTES
NAME
NOTES
NAME
NOTES
NAME
NOTES
NAME
NOTES
NAME
NOTES
SESSION AND CAMPAI
COINS AND OTHER WEALTH
Astral Diamonds
Platinum
Gold
Silver
Copper
400
CHARACTER SHEET
Enter XP Here
Epic Destiny
Total XP
Theme/Adventuring Company/Other Affilitati
MOVEMENT
BASE
Speed
PASSIVE SCORE
ARMOR
ITEM
MISC
(Squares)
SENSES
SKILL BONUS
Passive Perception
10 +
10 +
Low-light
ATTACK WORKSPACE
Melee Attack with Warhammer
CLASS
PROF
FEAT
ENH
MISC
FEAT
ENH
MISC
2
CLASS
PROF
DAMAGE WORKSPACE
Melee Attack with Warhammer
CLASS
FEAT
ENH
ITEM
#NAME?
CLASS
FEAT
MISC
###
ENH
ITEM
MISC
###
STANDARD ATTACKS
DAMAGE
FEATS
Toughness
Gain 5 HP's per tier
PERSONALITY TRAITS
MANNERISMS AND APPEARANCE
CHARACTER BACKGROUND
COMPANIONS AND ALLIES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
SESSION AND CAMPAIGN NOTES
Instructions for 4E Character Sheet
This sheet is designed to assist in filling out your D&D character sheet.
It is recommended that you try D&D Insider for a more complete experience.
Level and XP:
When you enter your XP it will fill in the appropriate level. You can select
the XP needed to start a level from the popup on the XP field.
To autocalculate XP from level instead, remove the leading single quote
from the XP box (leaving =XPStart).
If have entered a level and wish to regain automatic level calculation,
you can enter =LevelCalc into the level box. Say Yes at the validation warning.
Starting A New Character:
This is a macro-free worksheet. Excel is unable to recover any formula that
is overwritten.
Because of this, it is always best to start with the master file when making a
new character.
Stats:
When filling in your stats at first level, you will see a green number above
your stats. This lets you know how many points left you have to spend.
This number already includes your racial bonuses. Humans use the highest stat
as your +2 racial bonus.
Skills:
To train skills, mark them with an X. This will add 5 to the total.
Skill totals will not be calcuated until the stats are filled in.
Also at first level, there is a skill counter seen as a green number in the
SKILLS title block. This is the number of skills you have left to choose.
Class Option:
If you choose a Class option, you will have to manually delete it or
move to that cell and press ALT DOWN ARROW to select a new option if
you change to a new Class. If you play a Fighter, be sure to select your
Fighter Weapon Talent to get your class bonus to attacks.
Feats:
Start entering Feats from the topmost Feat space. A description of that feat
should appear right below it. Enter the next Feat below the last Feat's
description. If Feat's are not entered in this way, you may not see your Feat
description appear. Use Alt Down Arrow to get a list of all your available
feats that you currently qualify for (based on race, class, stats, etc...)
If a feat afects a skill, it should add any bonuses under the Misc column.
It will also add in the Improved Initiative, Toughness, Backstabber & Lethal
Hunter die increase. Durable will add to your daily surge total.
Remember that feat bonuses of the same type doesn't stack.
If for some reason if you see something from a feat that doesn't update,
try pressing F9 to force an update.
Paragon Paths:
This sheet lets you select a Paragon Path with Alt Down Arrow starting at level 11.
Path ability bonuses that are persistent are automatically added in.
You must spend an action point to use the Action abilities. Note that some
action abilites will replace taking an action. The descriptions are only
meant as a quick reference, always read the entire description in the PHB.
Selecting Armor:
In the Armor box under the Magic Items column, press Alt Down Arrow on the left
Side of the Armor box to select your armor. It will only list the armor that you
qualify for. On the right side of the Armor box, press alt down arrow to
select the magic type for that armor. It will only list qualifying armor
that is within 4 levels of your own level, or as set in the Filter tab. You can
temporarily raise your level if you need a higher level magic armor. It also filters
out lower level armor if it is of masterwork quality. After selecting your armor,
your armor penalty checks for the skills will automatically update.
Armor Specialization will properly update AC, skills penalty or speed penalty.
You can turn of the proficiency filter by going to the Filters tab and clearing
the Proficiency Filter box. This will allow for the selection of non-proficient
armor and weapons.
Selecting a Shield:
Put shields into the ofhand slot. You will not be able to select a sheild if the
primary weapon is two-handed. If you have magical bracers, you will not be
able to select a magical shield.
Remember that you can not wear both a magical shield and bracers at the same
time because of the Arms slot limitation.
If you put a 2 handed weapon into the first weapon slot, your shield bonus
will not be added in.
Selecting a Weapon:
You should select your weapons under you Magic Items slots even if they
are not magical. Your Attack Workspace fill in's will be based of the primary
weapon and the other weapons. In the right hand side
of the weapon box you can select the weapon's magic. The selection include
items that are up to 4 levels higher than you, , or as set in the Filter tab. This
selection should work the first time but you may have to press F9 before
changing your selection to something else. This spredsheet is large and complex
and automatic calculation is being pushed to it's limits. F9 forces a manual refresh
of the sheet.
Selecting an Implement:
If you are a spellcaster, choose your magic implement in the Implement box under
the primary weapon. Your enhancement bonus will be added to your attack workspace.
If you want to use an ofhand implement, such as Staf of Ruin, choose
Implement for your ofhand weapon, and then you can select the implement in
the magic enchantment field.
Selecting Magic Items:
Select your magic item in the appropiate slot. Modifiers will be automatically
applied for skill bonuses, initiative bonuses, speed bonuses, etc...
Selecting Powers:
Your powers are filtered by your level, class and multiclass.
Encounter and Daily powers are entered in the top 3 slots.
You need to enter your path power in the 4th slot.
You will get a list of replacement powers from your 2nd class in your path slot
if you paragon multiclass.
Note that it will not stop you from selecting too many powers of too high of a
level. See the character advancement table in the PHB to see how to replace
powers when gaining levels. When multiclassing you should not swap more
than one power in each category (Encounter, Daily or Utility).
Daily and Utily powers are divided into 2 cells. For non-wizards, use the left cell.
Since wizards have spellbooks, you may enter your second spell in the right cell.
You can use CTRL B, CTRL U or CTRL I to mark memorized spells. If you have an
expanded spell book it will appear in the Coin and Other Wealth section.
Warlocks must choose a pact before getting their At-Will power.
Character Portrait:
In Excel 2007 you can simply right click on the picture then on change picture, then resize
In Excel 97-2003, you have to click the picture then delete. Unprotect the sheet,
insert picture from file, resize to fit the portait box, then protect sheet.
Editing Locked Cells:
If you need to edit a cell that you can not normally click on, you can unprotect the
sheet to allow this. Be careful you do not click on a Text or Object graphic.
You may have to click a nearby cell and then arrow over to the cell you want.
After you are done with this edit, you should protect the sheet again.
Look in your Excel help file regarding Protection on how to turn this on and of.
n warning.
ighest stat
g at level 11.
w on the left
It also filters
ur armor,
at the same
and complex
manual refresh
ent box under
attack workspace.
plement in
the left cell.
he right cell.
ou have an
e picture, then resize.
ct the sheet,
unprotect the
n and of.
Mark filter with an X to enable or
press delete to disable.
Proficiency Filters
Armor and Weapon Proficiency Filters
Conceal magic items this many
X
4
levels above PC level
Sources
Players Handbook
Monster Manual
Dragon Magazines
Adventurer's Vault
Forgotten Realms Players' Guide
Martial Power
Arcane Power
Players Handbook 2
Dungeon Magazines
Manual of the Planes
Eberron Players' Guide
Open Grave
Divine Power
Miniature Sets
Adventurer's Vault 2
Dungeon Master's Guide 2
Primal Power
PHB: Dragonborn
Monster Manual 2
Martial Power 2
Players Handbook 3
PHB: Tieflings
Psionic Power
Dark Sun Campaign Setting
Heroes of the Fallen Lands
Heroes of the Forgotten Kingdoms
Non WOTC Sources
Quitessential books
Dungeon Master (custom)
Filters/Options
Fixed Enhancement (Dark Sun)