Character Creation Process
Step One: Character Concept
Choose concept, Clan, Nature, and Demeanor.
Step Two: Select Attributes
Prioritize the three categories: Physical, Social, Mental (7/5/3). Your character automatically has
one dot in each Attribute.
Rate Physical Traits: Strength, Dexterity, Stamina.
Rate Social Traits: Charisma, Manipulation, Appearance.
Rate Mental Traits: Perception, Intelligence, Wits.
Step Three: Select Abilities
Prioritize the three categories: Talents, Skills, Knowledges (13/9/5).
Choose Talents, Skills, Knowledges.
No Ability higher than 3 at this stage
Step Four: Select Advantages
Choose Disciplines (3), Backgrounds (5), and rate Virtues (7). Your character automatically has one
dot in each Virtue.
Step Five: Finishing Touches
Record Humanity (equal to Conscience + Self-Control), Willpower (equal to Courage), and Blood
Pool.
If your character is on a Path, see Chapter Seven instead.
Spend freebie points (15). Optional: Choose Merits and Flaws (max. 7 points)
Specialties
Some characters are especially good at particular applications of their Traits. For example, a
mechanic might be particularly good with muscle cars, a thief might excel at breaking and entering,
or a brawler might be infamous as a dirty fighter. To represent this, characters with ratings of 4 or
higher in Attributes or Abilities may choose specialties for those Traits. A specialty is a particular
subcategory of an
Attribute or Ability thus, a character with a Strength 5 might choose to be especially adept in
deadlifting, while a character with Performance 4 might be renowned for her singing. Whenever a
player makes a die roll involving an activity in which her character has specialized, she may count
any die that comes up 10 as two successes instead of just one