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(Which Will Be Level 1) .: Step Instruction

This document provides instructions for creating a character in Dungeons & Dragons, with 41 steps. The steps include choosing a class, race, ability scores, background, equipment, skills, and other key attributes to build out a fully realized player character.

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0% found this document useful (0 votes)
73 views2 pages

(Which Will Be Level 1) .: Step Instruction

This document provides instructions for creating a character in Dungeons & Dragons, with 41 steps. The steps include choosing a class, race, ability scores, background, equipment, skills, and other key attributes to build out a fully realized player character.

Uploaded by

alucardd20
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Player's

Step Instruction
Handbook page
Determine character level.
1 11
(Which will be Level 1).
2 Record proficiency bonus for your level. 15
3 Choose a class. 45
4 Record the class name. 45
Note which ability is the class' Primary Ability.
5 45
You'll want to make that ability score high later on.
6 Don't record anything else from the class for now.
7 Choose race and sub race. 17-43
8 Create a name.
9 Choose your age.
10 Write down all racial traits.
Temporarily put Ability Score Increases next to the relevant abilities.
11 12
This will be used when you determine ability scores below.
12 Choose languages, if your race requires it. 123
13 Record your Base Speed.
14 Distribute your stat scores using (15,14,13,12,10,8) 12-13
15 Add in racial Ability Score Increases from step 12.
16 Choose a background. 125-141
17 Record background features.
18 Record background proficiencies.
19 Record background languages. 123
20 Record background equipment
21 Choose two personality traits, one ideal, one bond, and one flaw. 123-124
22 Return to your class information. 45-119
Record all class features. Don't forget to select spells, specializations,
23
and record special maneuver or spell save DCs, etc.
24 Record your hit die.
25 Choose proficiencies, if required by your class.
26 Choose class starting equipment
Apply ability score improvements (or choose feats) according to your
27
level.
28 Calculate ability modifiers. 13
29 Create a physical description. 121
30 Select an alignment (sorry no evil alignments) 122
31 Record your initiative. 177, 189
32 Determine maximum hit points for level 1 12, 177
33 Total all saving throws. 179
34 Total all skills. 174-175
35 Record Passive Wisdom (Perception). 175
Player's
Step Instruction
Handbook page
36 Determine starting money. 143
If you've chosen the alternate equipment rules, buy additional
37 144-161
equipment.
38 Limit carried equipment by weight. 176
39 Record your armor class (AC). 14, 144-145
14, 146-148, 194-
40 Record your attacks (attack bonuses and damage).
196
You probably didn't select all your spells or special abilities back on
41
step 24. Procrastinate no more.

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