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Roles in Game Development

In order to be able to manage a game development team effectively, you will need to know what kind of people and skillset you'll need. This document lists down the key members of a successful indie game development team!

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Luis Ramirez
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0% found this document useful (0 votes)
131 views1 page

Roles in Game Development

In order to be able to manage a game development team effectively, you will need to know what kind of people and skillset you'll need. This document lists down the key members of a successful indie game development team!

Uploaded by

Luis Ramirez
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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DIFFERENT ROLES IN GAME DEVELOPMENT

Different roles in game development are outlined below. A typical game development team generally
includes the following:

a) Producer:

- He is responsible for overseeing development of a video or computer game.

b) Game Designer:

- He is in charge of designing the games.

c) Artist:

- Game artist is responsible for all of the aspects of game development that call for visual art. Role-
playing games, collectible card games and computer and video games especially require good game
designers.

d) Level Designer:

- He is responsible to create levels, challenges or missions for the the games using a specific set of 3D or
2D design programs. These programs may be specially designed and tailored for a specific game. A level
designer may also be referred to as a mapper.

e) Sound Engineer:

- Sound Engineer generally fall into two categories: a music composer or e a sound effects designer.

f) Game Testers:

- The role of the game tester is a highly technical field requiring computing expertise, analytic
competence, thick skin, and the ability to endure long hours. His job is to analyze the video and/or
computer games to document software defects.

g) Engine Programmer (3D):

- Often referred to as the "wizards", their main job is to make the game look and sound good. Coming up
with creative ways is their main skill.

h) Tools Programmer:

- Building the tools necessary for level design, shader editors, plug-ins, is every bit as important although
it may appear to be less glamorous.

i) FX Programmer:

- He is responsible for special effects, like pixel and vertex shaders to polish the game for superior quality.

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