DIFFERENT ROLES IN GAME DEVELOPMENT
Different roles in game development are outlined below. A typical game development team generally
includes the following:
a) Producer:
- He is responsible for overseeing development of a video or computer game.
b) Game Designer:
- He is in charge of designing the games.
c) Artist:
- Game artist is responsible for all of the aspects of game development that call for visual art. Role-
playing games, collectible card games and computer and video games especially require good game
designers.
d) Level Designer:
- He is responsible to create levels, challenges or missions for the the games using a specific set of 3D or
2D design programs. These programs may be specially designed and tailored for a specific game. A level
designer may also be referred to as a mapper.
e) Sound Engineer:
- Sound Engineer generally fall into two categories: a music composer or e a sound effects designer.
f) Game Testers:
- The role of the game tester is a highly technical field requiring computing expertise, analytic
competence, thick skin, and the ability to endure long hours. His job is to analyze the video and/or
computer games to document software defects.
g) Engine Programmer (3D):
- Often referred to as the "wizards", their main job is to make the game look and sound good. Coming up
with creative ways is their main skill.
h) Tools Programmer:
- Building the tools necessary for level design, shader editors, plug-ins, is every bit as important although
it may appear to be less glamorous.
i) FX Programmer:
- He is responsible for special effects, like pixel and vertex shaders to polish the game for superior quality.