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Solid Geometry and Mesh Optimization Guide

The document provides instructions for creating a hexahedral mesh of a gear model using HyperMesh. It involves using various meshing tools to generate quadrilateral and triangular shell elements on surfaces, then using the Solid Map panel to generate hexahedral solid elements within the solid volumes. Duplicate solid elements are rotated in steps of 60 degrees and merged to fully represent the solid geometry.

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Gopal Vamssi
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0% found this document useful (0 votes)
102 views13 pages

Solid Geometry and Mesh Optimization Guide

The document provides instructions for creating a hexahedral mesh of a gear model using HyperMesh. It involves using various meshing tools to generate quadrilateral and triangular shell elements on surfaces, then using the Solid Map panel to generate hexahedral solid elements within the solid volumes. Duplicate solid elements are rotated in steps of 60 degrees and merged to fully represent the solid geometry.

Uploaded by

Gopal Vamssi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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12.

Unmask all the solids and change the geometry view to Mappable to see which
solids are currently considered mappable.

Currently only the solid we just edited is considered mappable.

Step 6: Use the Solid Edit, trim with planes/surf subpanel to make the final
trims to the solid
1. To enter the Solid Edit panel, select Geometry > Edit > Solids > Trim with
Plane/Surfaces.
2. Using the with plane option, click on solids and then select the large solid in the
graphics area.
3. Click on N1 and then define N1 N2 N3 and B on the surface on the side of the rib, as
shown below:

4. Click trim to trim the solid.

5. Repeat substeps 2-4 three more times to make 4 trims along the planes defined by
the ribs.
6. One final area to trim using the with plane option is at the very top of the gear where
the ribs end. First, select the 5 solids shown in grey in the image below:

7. Click on N1 and define N1 N2 and N3 on the top of the middle solid and B at the top
of the left rib, as shown in the image above.
8. Select trim to trim the solids.
Step 7: Finish geometry cleanup to make all solids mappable
1. Change the view to Mappable. Notice how only 1 solid is now not mappable.

Closely inspecting the topology, we find that there is one line that is currently shared
that is making the solid unmappable.
2. Rotate and zoom into the area shown below.
3. Return to the Quick Edit panel by selecting Geometry > Quick Edit.
4. Use the toggle edge option to suppress the edge indicated in the image above.

By toggling this surface and making it suppressed, the solid is now mappable and
now all solids are mappable.
Step 8: Create 2D mesh on surfaces and associate nodes to surfaces when
necessary
1. Enter the Automesh panel by selecting Mesh > Create > 2D Auto Mesh from the
menu bar.
2. Rotate and the model to select the surfaces shown below:

3. Set the element size to 1.5 and the mesh type to quads.
4. Click mesh.
5. Change the element density so that the top surface is 2 elements by 5 elements and
the bottom surface is 3 elements by 7 elements.
6. Click mesh and then return to accept the mesh.
7. Next the curved surfaces shown below are meshed with the same element size and
type, and the edge densities are 5 elements by 10 elements on all surfaces (the
middle one has bottom edges of 2, 6, 2):

8. Next the round feature will be shell meshed. The larger surface defining the feature
is meshed first. Below shows the edge densities used:

9. To fill the smaller surface representing the circular feature, the Ruled panel is used.
To enter the Ruled panel, select Mesh > Create > 2D Elements > Ruled.

10. Set the first selector to line list and select the line indicated in the image below.
Then set the second selector to node list and select the nodes in the image below:
11. Set the selection to mesh, w/o surf and click create. Then select return to exit the
panel.

12. Next the Edges panel is used to equivalence duplicate nodes. From the Tool page
select edges.
13. Click on comps and select the lvl1 component.
14. Set the tolerance value to 0.1 and then click preview equiv.

15. Select equivalence and then click return to exit the panel.
16. The newly created nodes now need to be associated to the surface. This is done by
selecting Geometry > Edit > Nodes > Associate to enter the Node Edit panel.
17. Set the geometry selector to surfs and select the underlying surface.
18. Click on nodes, select one of the nodes from the newly created elements and then
select nodes >> by face.

19. Set the tolerance value to 0.2 and click associate.

20.The last step is to create a shell mesh on the surface shown below. Return to the
Automesh panel by selecting Mesh > Create > 2D Auto Mesh from the menu bar.

21. Select the surface shown above and set the element size to 1.5 and then mesh
type to quad.
22. Click mesh and then select return to accept the mesh.
Step 9: Use the Solid Map panel to create the hexa mesh.
1. The Solid Map panel will be used to create the hexa mesh. Access this panel by
selecting Mesh > Create > Solid Map Mesh.
2. Select the multi solids subpanel.

3. Select solids >> displayed to select all the solids in the model.
4. Set the elem size to 1.5 and then source shells to quads.
5. Verify that interactive, elems to solid/surf comp and show solid id are selected,
and then click mesh.
Two things occur here. First, where shells dont exist for extrusion, HyperMesh
creates them and produces a preview mesh that can be edited, just like the
Automesh panel. Second, the order and direction in which the solids will be meshed
is displayed; the order is indicated by a number and the direction is represented by a
line.
6. Select mesh again to create the solid elements and then click return.

Step 10: Complete the mesh by duplicating and rotating the solid elements
to completely represent the part.
1. First we need to delete the shell elements as they are no longer necessary. From
the menu bar select Mesh > Delete > Elements.
2. Select elems >> by config and then set config= to quad4.
3. Click select entities and then select delete entity.
4. Repeat substeps 2-3 to delete the tria3 elements.
5. In order to duplicate and rotating the solid elements, the Rotate panel is used. Enter
the Rotate panel by selecting Mesh > Rotate > Elements.

6. Select the YZ Front Plane View, .


7. Select elems >> displayed and then select elems >> duplicate to duplicate the
displayed elements. From the pop-up that appears select original comp.
8. Set the axis for rotation to x-axis and the base point (B) as one of the nodes in the
center of the model (if you no longer have this temporary node, simply use the Node
panel, Arc Center subpanel to create it again).
9. Set angle = to 60 and then click rotate +.

10. The elements that were just rotated are still selected. Simply select elems >>
duplicate, original comp again and then click rotate +.
11. Repeat substep 10 until the model is fully represented with solid elements.
12. From the Tool page, select edges to enter the Edges panel.
13. Select the lvl1 component and then select preview equiv.

14 Select equivalence to merge the duplicate nodes and complete the solid mesh.

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