College Code & Name.:11606 & Eligibility Application No.
:11606084
J.J College of Education Name of the Student: A.Peter Joseph Raj
Title of the Proposal: A Study on Online Proposal No.:01
video Game Addiction Among The
Higher secondary school Students In
Pudukkottai District
1.0 STATEMENT OF THE PROBLEM
The internet is now possible to be accessed in throughout the world and it has
opens up a whole other world, the world that most of us spend hours and hours
browsing whether weekly or daily. Using internet, it gives us access to network that
provide faster services such as email, chat rooms, webs and also playing video game
is now possible via online. From the rapid growth of internet connection, there are
some of the problem that exists and some of them are:
It became a phenomenon in our surrounding which people nowadays are too
focusing with their gadget playing online video games rather than chatting
with others.
It can be neither men nor female students can be affected with the existence of
online video game.
With the advance technology nowadays, people are getting easy to do anything
such as playing video game via online.
To recognize the potential online video game addiction symptoms among the
students based on the data collected from the study.
Online video gaming is popular among teenager now days and people often get
addicted when playing online video game its lead to psyhocigal problem .
2.0 TITLE OF THE STUDY
A STUDY ON ONLINE GAME ADDICTION AMONG THE HIGHER
SECONDARY SCHOOL STUDENTS IN PUDUKKOTTAI DISTRICT
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3.0 SIGNIFICANCE OF THE STUDY
There is several significance from the research that have been conducted
which is to overcome all the problem that arise among the gamers from becoming
more worst in the future;
To control the attitude and behavior of the online gamers.
To avoid them from influence.
To make them be more responsible in their life.
To improve their social interaction in surrounding.
To reduce their obsession towards the online games.
To improve their healthy lifestyle.
4.0 REVIEW OF RELATED LITERATURE
Research takes advantages of the knowledge which has accumulated in the past
as a result of constant human Endeavour. It can never be undertaken in isolation of
the work that has already been done on the problems which are directly or indirectly
related to a study proposed by a researcher.
Some of us may make a statement that addiction of playing video game
is one of the modern- day psychological disorders and some of us are disagree with
that statement. Based on the research done by the America Psychiatrist Association
(APA) in May 2003 conclude that addiction of playing video game is not mental
disorder due to the insufficient evidence to include it as an official mental disorder.
However, proposed criteria for "Internet Gaming Disorder" are included in Section 3,
Conditions for Further Study.
While Internet Gaming Disorder is proposed as a disorder, it is still discussed
how much this disorder is caused by the gaming activity itself, or whether it is to
some extent an effect of other disorders. Research suggests that excessive online
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gaming may in extreme cases lead to symptoms commonly experienced by substance
addicts, namely salience, mood modification, craving, and tolerance (Wolfling,
Grusser and Thalemann, 2008; Young, 2009; Hsu, Wen and Wu, 2009; Ko et al.,
2009; Mehroof and Griffiths, 2010)
In United Kingdom, the research done by David Rudd (2011) stated that the
addiction in playing online game is believed to drive someone to extreme
circumstances so much so that from some evidence demonstrated parents tend to
believe that their child is in a position where their health and future is a worry. While
the health could be an issue due to lack of exercise but failing to adhere to education
and lack of future job prospects has no strong solid evidence to indicate this is a true
thus have no findings about the matter.
5.0 HYPOTHESES OF THE STUDY
1. There is no significant difference between the male and female Students
with regard to their playing online video games.
2. There is no significant difference between the rural and urban Students with
regard to their playing online video games.
3. There is no significant difference among Students playing online video
games with regard to their parents literacy.
4. There is no significant difference between the students from Government
schools and government Aided schools students regard to their playing
online video games.
5. There is no significant difference between the students from Government
schools and private school students regard to their playing online video
games.
6. There is no significant difference between the students from Government
aided schools and private schools students regard to their playing online
video games.
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6.0 METHODS
6.1 SUBJECTS
Samples will select from higher secondary schools under different management in
Pudukkottai District.
The 300 higher secondary students(10th to 12th) from government, Government
aided and private schools in Pudukkottai .
In the present study, higher secondary schools students (10th to 12th) in
Pudukkottai District will be selected by means of simple random sampling
technique.
6.2 PROCEDURE
Researchers point out that direct face to face data collection procedures are
more valuable than the mailed questionnaire approach. In the present study, direct
questionnaire administration approach was employed in order to ensure objective
collection of data from the respondents. This is preferred because it enhances high
response rate and the researcher has an opportunity to clarify the doubts raised by the
respondents.
In the process of data collection from the respondents, necessary permission
will be obtained from the headmasters of the higher secondary schools. Having
obtained permission from the headmasters, the validated questionnaires to be
administered to higher secondary students of higher secondary schools of education.
Prior to the tool administration, proper explanations will be offered by the
investigator about the present investigation and the mode of responding the items in
the questionnaires.
The data collection from the higher secondary students doing their +1 and +2
course in the above higher secondary schools. In each higher secondary schools
stratified random sampling technique will be employed for +2 and +2 students
population.
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6.3 DATA ANALYSIS
Suitable descriptive and inferential statistical techniques will be used in the
interpretation of the data to draw out a more meaningful picture of results from the
collected data. In the present study the following statistical measures are to be used,
1. Mean
2. Standard deviation
3. t- test
Signature of the Candidate Signature of the Guide