FIDE Arbiter Seminar Guide
FIDE Arbiter Seminar Guide
On behalf of
FIDE Arbiters’ Commission, FIDE
Course Material
New Delhi
04 - 06 July 2017
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Contents
A short history of the Laws of Chess....................................................... 3
Application Forms……………………………………………………….157
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An update of the rules was published (once more in French) in 1952 with the amendments by the
FIDE General Assembly.
There was another edition in 1966, with comments to the rules. Finally in 1974, the Permanent
Rules Commission published the first English edition with new interpretations and some
amendments. In the following years, the Permanent Rules Commission made some more changes,
based on experience from competitions.
The last major change was made in 1997 when the ‘more or less’ actual Laws of Chess were split
into three parts: the Basic Rules of Play, the Competition Rules and Appendices.
The first part - Articles 1 to 5 - is important for all people playing chess; while the second part –
Articles 6 to 14 - mainly applies to chess tournaments. In the third part, there are some appendices
and the guidelines for adjourned games.
Starting from 1997, the FIDE Rules and Tournament Regulation Commission (RTRC) made
changes of the Laws of Chess only every four years, coming into force on 1st July of the year
following the decision.
Let us finish the history with the prefaces of the 1958 and 1974 Rules of Chess:
1958
“GENERAL OBSERVATIONS. The Laws of Chess cannot, and should not, regulate all possible
situations that may arise during a game, nor they can regulate all questions of organization. In
most cases not precisely regulate by an Article of the Laws, one should be able to reach a correct
judgment by applying analogous stipulations for situations of a similar character. As to the
arbiters’ tasks, in most cases one must presuppose that arbiters have the competence, sound of
judgment, and absolute objectivity necessary. A regulation too detailed would deprive the arbiter of
his freedom of judgment and might prevent him from finding the solution dictated by fairness and
compatible with the circumstances of a particular case, since one cannot foresee every possibility.”
1974
“FIDE INTERPRETATIONS. During recent years the Commission has been more or less
overwhelmed by a steadily growing number of proposals and questions. That, of itself, is a good
thing. However, there is a marked tendency in those many questions and proposals to bring more
and more refinements and details into the Laws of Chess.
Clearly the intention is to get more and more detailed instructions concerning “how to act in such
and such case”. This may be profitable for a certain type of arbiter, but at the same time may be a
severe handicap for another, generally the best, type of arbiter. The Commission in its entirely takes
the firm position that the laws of Chess should be as short and as clear as possible. The Commission
strongly believes that minor details should be left to the discretion of the arbiter. Each arbiter should
have the opportunity, in case of a conflict, to take into account all the factors of the case and should
be not bound by too detailed sub‐regulations which may be not applicable to the case in question.
According to the Commission, the Laws of Chess must be short and clear and leave sufficient scope
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to the arbiter to deal with exceptional or unusual cases. The Commissions appeals to all chess
federations to accept this view, which is in the interest of the hundreds of thousands of chess players,
as well as of the arbiters, generally speaking. If any chess federation wants to introduce more
detailed rules, it is perfectly free to do so, provided:
a) they do not in any way conflict with the official FIDE rules of play;
Competition Rules
Article 6: The chessclock
Article 7: Irregularities
Article 10 Points
Appendices:
A: Rapid chess
B: Blitz
C; Algebraic notation
Guidelines:
I: Adjourned games
INTRODUCTION
FIDE Laws of Chess cover over-the-board play. The Laws of Chess have two parts: 1. Basic Rules of
Play and 2. Competition Rules.
The English text is the authentic version of the Laws of Chess (which were adopted at the 87th FIDE
Congress at Baku, Azerbaijan and 2017 FIDE Presidential Board in Athens) coming into force on 1
July 2017.
In these Laws the words ‘he’, ‘him’, and ‘his’ shall be considered to include ‘she’ and ‘her’.
PREFACE
The Laws of Chess cannot cover all possible situations that may arise during a game, nor can they
regulate all administrative questions. Where cases are not precisely regulated by an Article of the
Laws, it should be possible to reach a correct decision by studying analogous situations which are
regulated in the Laws. The Laws assume that arbiters have the necessary competence, sound
judgement and absolute objectivity. Too detailed a rule might deprive the arbiter of his freedom of
judgement and thus prevent him from finding a solution to a problem dictated by fairness, logic and
special factors. FIDE appeals to all chess players and federations to accept this view. A necessary
condition for a game to be rated by FIDE is that it shall be played according to the FIDE Laws of
Chess. It is recommended that competitive games not rated by FIDE be played according to the FIDE
Laws of Chess.
Member federations may ask FIDE to give a ruling on matters relating to the Laws of Chess.
p Q K B N R
2.3 The initial position of the pieces on the chessboard is as follows:
2.4 The eight vertical columns of squares are called ‘files’. The eight horizontal rows of
squares are called ‘ranks’. A straight line of squares of the same colour, running from one edge of the
board to an adjacent edge, is called a ‘diagonal’.
3.1.3 A piece is considered to attack a square even if this piece is constrained from
moving to that square because it would then leave or place the king of its own colour under
attack.
3.2 The bishop may move to any square along a diagonal on which it stands.
3.3 The rook may move to any square along the file or the rank on which it stands.
3.4 The queen may move to any square along the file, the rank or a diagonal on which it stands.
3.5 When making these moves, the bishop, rook or queen may not move over any intervening
pieces.
3.6 The knight may move to one of the squares nearest to that on which it stands but not on the
same rank, file or diagonal.
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3.7.1 The pawn may move forward to the square immediately in front of it on the same file,
provided that this square is unoccupied, or
3.7.2 on its first move the pawn may move as in 3.7.1 or alternatively it may advance two squares
along the same file, provided that both squares are unoccupied, or
3.7.3 the pawn may move to a square occupied by an opponent’s piece diagonally in front of it on
an adjacent file, capturing that piece.
3.7.4.1 A pawn occupying a square on the same rank as and on an adjacent file to an opponent’s
pawn which has just advanced two squares in one move from its original square may capture this
opponent’s pawn as though the latter had been moved only one square.
3.7.4.2 This capture is only legal on the move following this advance and is called an ‘en passant’
capture.
3.7.5.1 When a player, having the move, plays a pawn to the rank furthest from its starting position,
he must exchange that pawn as part of the same move for a new queen, rook, bishop or knight of the
same colour on the intended square of arrival. This is called the square of ‘promotion’.
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3.7.5.2 The player's choice is not restricted to pieces that have been captured previously.
3.7.5.3 This exchange of a pawn for another piece is called promotion, and the effect of the new
piece is immediate.
3.8 There are two different ways of moving the king:
3.8.1 by moving to an adjoining square
3.8.2 by ‘castling’. This is a move of the king and either rook of the same colour along the
player’s first rank, counting as a single move of the king and executed as follows: the king is
transferred from its original square two squares towards the rook on its original square, then that rook
is transferred to the square the king has just crossed.
4.4.3 intending to castle, touches the king and then a rook, but castling with this rook is illegal,
the player must make another legal move with his king (which may include castling with the other
rook). If the king has no legal move, the player is free to make any legal move.
4.4.4 promotes a pawn, the choice of the piece is finalised when the piece has touched the square
of promotion.
4.5 If none of the pieces touched in accordance with Article 4.3 or Article 4.4 can be moved or
captured, the player may make any legal move.
4.6 The act of promotion may be performed in various ways:
4.6.1 the pawn does not have to be placed on the square of arrival,
4.6.2 removing the pawn and putting the new piece on the square of promotion may occur in any
order.
4.6.3 If an opponent’s piece stands on the square of promotion, it must be captured.
4.7 When, as a legal move or part of a legal move, a piece has been released on a square, it
cannot be moved to another square on this move. The move is considered to have been made in the
case of:
4.7.1 a capture, when the captured piece has been removed from the chessboard and the player,
having placed his own piece on its new square, has released this capturing piece from his hand,
4.7.2 castling, when the player's hand has released the rook on the square previously crossed by
the king. When the player has released the king from his hand, the move is not yet made, but the
player no longer has the right to make any move other than castling on that side, if this is legal. If
castling on this side is illegal, the player must make another legal move with his king (which may
include castling with the other rook). If the king has no legal move, the player is free to make any
legal move.
4.7.3 promotion, when the player's hand has released the new piece on the square of promotion
and the pawn has been removed from the board.
4.8 A player forfeits his right to claim against his opponent’s violation of Articles 4.1 – 4.7
once the player touches a piece with the intention of moving or capturing it.
4.9 If a player is unable to move the pieces, an assistant, who shall be acceptable to the arbiter,
may be provided by the player to perform this operation.
Article 5: The completion of the game
5.1.1 The game is won by the player who has checkmated his opponent’s king. This immediately
ends the game, provided that the move producing the checkmate position was in accordance with
Article 3 and Articles 4.2 – 4.7.
5.1.2 The game is won by the player whose opponent declares he resigns. This immediately ends
the game.
5.2.1 The game is drawn when the player to move has no legal move and his king is not in check.
The game is said to end in ‘stalemate’. This immediately ends the game, provided that the move
producing the stalemate position was in accordance with Article 3 and Articles 4.2 – 4.7.
5.2.2 The game is drawn when a position has arisen in which neither player can checkmate the
opponent’s king with any series of legal moves. The game is said to end in a ‘dead position’. This
immediately ends the game, provided that the move producing the position was in accordance with
Article 3 and Articles 4.2 – 4.7.
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5.2.3 The game is drawn upon agreement between the two players during the game , provided
both players have made at least one move. This immediately ends the game.
COMPETITION RULES
6.1 ‘Chessclock’ means a clock with two time displays, connected to each other in such a way that
only one of them can run at one time.
‘Clock’ in the Laws of Chess means one of the two time displays.
Each time display has a ‘flag’.
‘Flag-fall’ means the expiration of the allotted time for a player.
6.2.1 During the game each player, having made his move on the chessboard, shall stop his own
clock and start his opponent’s clock (that is to say, he shall press his clock). This “completes” the
move. A move is also completed if:
6.2.1.1 the move ends the game (see Articles 5.1.1, 5.2.1, 5.2.2, 9.6.1 and 9.6.2), or
6.2.1.2 the player has made his next move, when his previous move was not completed.
6.2.2 A player must be allowed to stop his clock after making his move, even after the opponent has
made his next move. The time between making the move on the chessboard and pressing the clock
is regarded as part of the time allotted to the player.
6.2.3 A player must press his clock with the same hand with which he made his move. It is
forbidden for a player to keep his finger on the clock or to ‘hover’ over it.
6.2.4 The players must handle the chessclock properly. It is forbidden to press it forcibly, to pick it
up, to press the clock before moving or to knock it over. Improper clock handling shall be penalised
in accordance with Article 12.9.
6.2.5 Only the player whose clock is running is allowed to adjust the pieces.
6.2.6 If a player is unable to use the clock, an assistant, who must be acceptable to the arbiter, may
be provided by the player to perform this operation. His clock shall be adjusted by the arbiter in an
equitable way. This adjustment of the clock shall not apply to the clock of a player with a disability.
6.3.1 When using a chessclock, each player must complete a minimum number of moves or all
moves in an allotted period of time including any additional amount of time with each move. All
these must be specified in advance.
6.3.2 The time saved by a player during one period is added to his time available for the next period,
where applicable.
In the time-delay mode both players receive an allotted ‘main thinking time’. Each player also
receives a ‘fixed extra time’ with every move. The countdown of the main thinking time only
commences after the fixed extra time has expired. Provided the player presses his clock before the
expiration of the fixed extra time, the main thinking time does not change, irrespective of the
proportion of the fixed extra time used.
6.4 Immediately after a flag falls, the requirements of Article 6.3.1 must be checked.
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6.5 Before the start of the game the arbiter shall decide where the chessclock is placed.
6.6 At the time determined for the start of the game White’s clock is started.
6.7.1 The regulations of an event shall specify a default time in advance. If the default time is not
specified, then it is zero. Any player who arrives at the chessboard after the default time shall lose
the game unless the arbiter decides otherwise.
6.7.2 If the regulations of an event specify that the default time is not zero and if neither player is
present initially, White shall lose all the time that elapses until he arrives, unless the regulations of
an event specify or the arbiter decides otherwise.
6.8 A flag is considered to have fallen when the arbiter observes the fact or when either player has
made a valid claim to that effect.
6.9 Except where one of Articles 5.1.1, 5.1.2, 5.2.1, 5.2.2, 5.2.3 applies, if a player does not
complete the prescribed number of moves in the allotted time, the game is lost by thatplayer.
However, the game is drawn if the position is such that the opponent cannot checkmate the player’s
king by any possible series of legal moves.
6.10.1 Every indication given by the chessclock is considered to be conclusive in the absence of any
evident defect. A chessclock with an evident defect shall be replaced by the arbiter, who shall use
his best judgement when determining the times to be shown on the replacement chessclock.
6.10.2 If during a game it is found that the setting of either or both clocks is incorrect, either player
or the arbiter shall stop the chessclock immediately. The arbiter shall install the correct setting and
adjust the times and move-counter, if necessary. He shall use his best judgement when determining
the clock settings.
6.11.1 If the game needs to be interrupted, the arbiter shall stop the chessclock.
6.11.2 A player may stop the chessclock only in order to seek the arbiter’s assistance, for example
when promotion has taken place and the piece required is not available.
6.11.3 The arbiter shall decide when the game restarts.
6.11.4 If a player stops the chessclock in order to seek the arbiter’s assistance, the arbiter shall
determine whether the player had any valid reason for doing so. If the player had no valid reason for
stopping the chessclock, the player shall be penalised in accordance with Article 12.9.
6.12.1 Screens, monitors, or demonstration boards showing the current position on the chessboard,
the moves and the number of moves made/completed, and clocks which also show the number of
moves, are allowed in the playing hall.
6.12.2 The player may not make a claim relying only on information shown in this manner.
Article 7: Irregularities
7.1 If an irregularity occurs and the pieces have to be restored to a previous position, the arbiter
shall use his best judgement to determine the times to be shown on the chessclock. This includes the
right not to change the clock times. He shall also, if necessary, adjust the clock’s move-counter.
7.2.1 If during a game it is found that the initial position of the pieces was incorrect, the game shall
be cancelled and a new game shall be played.
7.2.2 If during a game it is found that the chessboard has been placed contrary to Article 2.1, the
game shall continue but the position reached must be transferred to a correctly placed chessboard.
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7.3 If a game has started with colours reversed then, if less than 10 moves have been made by both
players, it shall be discontinued and a new game played with the correct colours. After 10 moves or
more, the game shall continue .
7.4.1 If a player displaces one or more pieces, he shall re-establish the correct position in his own
time.
7.4.2 If necessary, either the player or his opponent shall stop the chessclock and ask for the
arbiter’s assistance.
7.4.3 The arbiter may penalise the player who displaced the pieces.
7.5.1 An illegal move is completed once the player has pressed his clock. If during a game it is
found that an illegal move has been completed, the position immediately before the irregularity
shall be reinstated. If the position immediately before the irregularity cannot be determined, the
game shall continue from the last identifiable position prior to the irregularity. Articles 4.3 and 4.7
apply to the move replacing the illegal move. The game shall then continue from this reinstated
position.
7.5.2 If the player has moved a pawn to the furthest distant rank, pressed the clock, but not replaced
the pawn with a new piece, the move is illegal. The pawn shall be replaced by a queen of the same
colour as the pawn.
7.5.3 After the action taken under Article 7.5. 1 or 7.5.2, for the first completed illegal move by a
player, the arbiter shall give two minutes extra time to his opponent; for the second completed
illegal move by the same player the arbiter shall declare the game lost by this player. However, the
game is drawn if the position is such that the opponent cannot checkmate the player’s king by any
possible series of legal moves.
7.6 If, during a game it is found that any piece has been displaced from its correct square, the
position before the irregularity shall be reinstated. If the position immediately before the irregularity
cannot be determined, the game shall continue from the last identifiable position prior to the
irregularity. The game shall then continue from this reinstated position.
7.7.1 If a player uses two hands to make a single move (in case of castling, capturing or promotion),
it shall be considered as an illegal move.
7.7.2 For the first violation of the rule 7.7.1, the arbiter shall give two minutes extra time to his
opponent; for the second violation of the rule 7.7.1 by the same player the arbiter shall declare the
game lost by this player. However, the game is drawn if the position is such that the opponent
cannot checkmate the player’s king by any possible series of legal moves.
7.8.1. If the player presses the clock without making a move, it shall be considered as an illegal
move.
7.8.2 For the first violation of the rule 7.8.1, the arbiter shall give two minutes extra time to his
opponent; for the second violation of the rule 7.8.1 by the same player the arbiter shall declare the
game lost by this player. However, the game is drawn if the position is such that the opponent
cannot checkmate the player’s king by any possible series of legal moves.
8.1.2 It is forbidden to write the moves in advance, unless the player is claiming a draw according
to Article 9.2, or 9.3 or adjourning a game according to Guidelines I.1.1
8.1.3 A player may reply to his opponent’s move before recording it, if he so wishes. He must
record his previous move before making another.
8.1.4 The scoresheet shall be used only for recording the moves, the times of the clocks, offers of a
draw, matters relating to a claim and other relevant data.
8.1.5 Both players must record the offer of a draw on the scoresheet with a symbol (=).
8.1.6 If a player is unable to keep score, an assistant, who must be acceptable to the arbiter, may be
provided by the player to write the moves. His clock shall be adjusted by the arbiter in an equitable
way. This adjustment of the clock shall not apply to a player with a disability.
8.2 The scoresheet shall be visible to the arbiter throughout the game.
8.3 The scoresheets are the property of the organiser of the competition.
8.4 If a player has less than five minutes left on his clock at some stage in a period and does not
have additional time of 30 seconds or more added with each move, then for the remainder of the
period he is not obliged to meet the requirements of Article 8.1.1.
8.5.1 If neither player keeps score under Article 8.4, the arbiter or an assistant should try to be
present and keep score. In this case, immediately after a flag has fallen the arbiter shall stop the
chessclock. Then both players shall update their scoresheets, using the arbiter’s or the opponent’s
scoresheet.
8.5.2 If only one player has not kept score under Article 8.4, he must, as soon as either flag has
fallen, update his scoresheet completely before moving a piece on the chessboard. Provided it is that
player’s move, he may use his opponent’s scoresheet, but must return it before making a move.
8.5.3 If no complete scoresheet is available, the players must reconstruct the game on a second
chessboard under the control of the arbiter or an assistant. He shall first record the actual game
position, clock times, whose clock was running and the number of moves made/completed, if this
information is available, before reconstruction takes place.
8.6 If the scoresheets cannot be brought up to date showing that a player has overstepped the
allotted time, the next move made shall be considered as the first of the following time period,
unless there is evidence that more moves have been made or completed.
8.7 At the conclusion of the game both players shall sign both scoresheets, indicating the result of
the game. Even if incorrect, this result shall stand, unless the arbiter decides otherwise.
9.1.1 The regulations of an event may specify that players cannot offer or agree to a draw, whether
in less than a specified number of moves or at all, without the consent of the arbiter.
9.1.2 However, if the regulations of an event allow a draw agreement the following shall apply:
9.1.2.1 A player wishing to offer a draw shall do so after having made a move on the chessboard
and before pressing his clock. An offer at any other time during play is still valid but Article 11.5
must be considered. No conditions can be attached to the offer. In both cases the offer cannot be
withdrawn and remains valid until the opponent accepts it, rejects it orally, rejects it by touching a
piece with the intention of moving or capturing it, or the game is concluded in some other way.
9.1.2.2 The offer of a draw shall be noted by each player on his scoresheet with the symbol (=).
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9.1.2.3 A claim of a draw under Article 9.2 or 9.3 shall be considered to be an offer of a draw.
9.2.1 The game is drawn, upon a correct claim by a player having the move, when the same position
for at least the third time (not necessarily by a repetition of moves):
9.2.1.1 is about to appear, if he first writes his move, which cannot be changed, on his scoresheet
and declares to the arbiter his intention to make this move, or
9.2.1.2 has just appeared, and the player claiming the draw has the move.
9.2.2 Positions are considered the same if and only if the same player has the move, pieces of the
same kind and colour occupy the same squares and the possible moves of all the pieces of both
players are the same. Thus positions are not the same if:
9.2.2.1 at the start of the sequence a pawn could have been captured en passant
9.2.2.2 a king had castling rights with a rook that has not been moved, but forfeited these after
moving. The castling rights are lost only after the king or rook is moved.
9.3 The game is drawn, upon a correct claim by a player having the move, if:
9.3.1 he writes his move, which cannot be changed, on his scoresheet and declares to the arbiter his
intention to make this move which will result in the last 50 moves by each player having been made
without the movement of any pawn and without any capture, or
9.3.2 the last 50 moves by each player have been completed without the movement of any pawn and
without any capture.
9.4 If the player touches a piece as in Article 4.3, he loses the right to claim a draw under Article
9.2 or 9.3 on that move.
9.5.1 If a player claims a draw under Article 9.2 or 9.3, he or the arbiter shall stop the chessclock
(see Article 6.12.1 or 6.12.2). He is not allowed to withdraw his claim.
9.5.2 If the claim is found to be correct, the game is immediately drawn.
9.5.3 If the claim is found to be incorrect, the arbiter shall add two minutes to the opponent’s
remaining thinking time. Then the game shall continue. If the claim was based on an intended move,
this move must be made in accordance with Articles 3 and 4.
9.6 If one or both of the following occur(s) then the game is drawn:
9.6.1 the same position has appeared, as in 9.2.2 at least five times.
9.6.2 any series of at least 75 moves have been made by each player without the movement of any
pawn and without any capture. If the last move resulted in checkmate, that shall take precedence.
11.1 The players shall take no action that will bring the game of chess into disrepute.
11.2.1 The ‘playing venue’ is defined as the ‘playing area’, rest rooms, toilets, refreshment area,
area set aside for smoking and other places as designated by the arbiter.
11.2.2 The playing area is defined as the place where the games of a competition are played.
11.2.3 Only with the permission of the arbiter can:
11.2.3.1 a player leave the playing venue,
11.2.3.2 the player having the move be allowed to leave the playing area.
11.2.3.3 a person who is neither a player nor arbiter be allowed access to the playing area.
11.2.4 The regulations of an event may specify that the opponent of the player having a move must
report to the arbiter when he wishes to leave the playing area.
11.3.1 During play the players are forbidden to use any notes, sources of information or advice, or
analyse any game on another chessboard.
11.3.2.1 During a game, a player is forbidden to have any electronic device not specifically
approved by the arbiter in the playing venue.
However, the regulations of an event may allow such devices to be stored in a player’s bag,
provided the device is completely switched off. This bag must be placed as agreed with the arbiter.
Both players are forbidden to use this bag without permission of the arbiter.
11.3.2.2 If it is evident that a player has such a device on their person in the playing venue, the
player shall lose the game. The opponent shall win. The regulations of an event may specify a
different, less severe, penalty.
11.3.3 The arbiter may require the player to allow his clothes, bags, other items or body to be
inspected, in private. The arbiter or person authorised by the arbiter shall inspect the player, and
shall be of the same gender as the player. If a player refuses to cooperate with these obligations, the
arbiter shall take measures in accordance with Article 12.9.
11.3.4 Smoking, including e-cigarettes, is permitted only in the section of the venue designated by
the arbiter.
11.4 Players who have finished their games shall be considered to be spectators.
11.5 It is forbidden to distract or annoy the opponent in any manner whatsoever. This includes
unreasonable claims, unreasonable offers of a draw or the introduction of a source of noise into the
playing area.
11.6 Infraction of any part of Articles 11.1 – 11.5 shall lead to penalties in accordance with Article
12.9.
11.7 Persistent refusal by a player to comply with the Laws of Chess shall be penalised by loss of
the game. The arbiter shall decide the score of the opponent.
11.8 If both players are found guilty according to Article 11.7, the game shall be declared lost by
both players.
11.9 A player shall have the right to request from the arbiter an explanation of particular points in
the Laws of Chess.
11.10 Unless the regulations of an event specify otherwise, a player may appeal against any
decision of the arbiter, even if the player has signed the scoresheet (see Article 8.7).
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11.11 Both players must assist the arbiter in any situation requiring reconstruction of the game,
including draw claims.
11.12 Checking three times occurrence of the position or 50 moves claim is a duty of a the players,
under supervision of the arbiter.
12.9.6 declaring the game to be lost by the offending player (the arbiter shall also decide the
opponent’s score),
12.9.7 a fine announced in advance,
12.9.8 exclusion from one or more rounds,
12.9.9 expulsion from the competition.
APPENDICES
A.4.4 If the arbiter observes both kings are in check, or a pawn on the rank furthest from its starting
position, he shall wait until the next move is completed. Then, if an illegal position is still on the
board, he shall declare the game drawn.
A.4.5 The arbiter can also call a flag fall, if he observes it.
A.5 The regulations of an event shall specify whether Article A.3 or Article A.4 shall apply for the
entire event.
Appendix B. Blitz
B.1 A ‘blitz’ game is one where all the moves must be completed in a fixed time of 10 minutes or
less for each player; or the allotted time plus 60 times any increment is 10 minutes or less.
B.2 The penalties mentioned in Articles 7 and 9 of the Competition Rules shall be one minute
instead of two minutes.
B.3.1 The Competition Rules shall apply if:
B.3.1.1 one arbiter supervises one game and
B.3.1.2 each game is recorded by the arbiter or his assistant and, if possible, by electronic means.
B.3.2 The player may at any time, when it is his move, ask the arbiter or his assistant to show him
the scoresheet. This may be requested a maximum of five times in a game. More requests shall be
considered as a distraction of the opponent.
B.4 Otherwise, play shall be governed by the Rapid chess Laws as in Article A.2 and A.4.
B.5 The regulations of an event shall specify whether Article B.3 or Article B.4 shall apply for the
entire event.
C.5 The eight files (from left to right for White and from right to left for Black) are indicated by the
small letters, a, b, c, d, e, f, g and h, respectively.
C.6 The eight ranks (from bottom to top for White and from top to bottom for Black) are numbered
1, 2, 3, 4, 5, 6, 7, 8, respectively. Consequently, in the initial position the white pieces and pawns
are placed on the first and second ranks; the black pieces and pawns on the eighth and seventh
ranks.
C.7 As a consequence of the previous rules, each of the sixty-four squares is invariably indicated by
a unique combination of a letter and a number.
C.8 Each move of a piece is indicated by the abbreviation of the name of the piece in question and
the square of arrival. There is no need for a hyphen between name and square. Examples: Be5, Nf3,
Rd1. In the case of pawns, only the square of arrival is indicated. Examples: e5, d4, a5.
A longer form containing the square of departure is acceptable. Examples: Bb2e5, Ng1f3, Ra1d1,
e7e5, d2d4, a6a5.
C.9 When a piece makes a capture, an x may be inserted between:
C.9.1 the abbreviation of the name of the piece in question and
C.9.2 the square of arrival. Examples: Bxe5, Nxf3, Rxd1, see also C.10.
C.9.3 When a pawn makes a capture, the file of departure must be indicated, then an x may be
inserted, then the square of arrival. Examples: dxe5, gxf3, axb5. In the case of an ‘en passant’
capture, ‘e.p.’ may be appended to the notation. Example: exd6 e.p.
C.10 If two identical pieces can move to the same square, the piece that is moved is indicated as
follows:
C.10.1 If both pieces are on the same rank by:
C.10.1.1 the abbreviation of the name of the piece,
C.10.1.2 the file of departure, and
C.10.1.2 the square of arrival.
C.10.2 If both pieces are on the same file by:
C.10.2.1 the abbreviation of the name of the piece,
C.10.2.2 the rank of the square of departure, and
C.10.2.3 the square of arrival.
C.10.3 If the pieces are on different ranks and files, method 1 is preferred. Examples:
C.10.3.1 There are two knights, on the squares g1 and e1, and one of them moves to the square f3:
either Ngf3 or Nef3, as the case may be.
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C.10.3.2 There are two knights, on the squares g5 and g1, and one of them moves to the square f3:
either N5f3 or N1f3, as the case may be.
C.10.3.3 There are two knights, on the squares h2 and d4, and one of them moves to the square f3:
either Nhf3 or Ndf3, as the case may be.
C.10.3.4 If a capture takes place on the square f3, the notation of the previous examples is still
applicable, but an x may be inserted: 1) either Ngxf3 or Nexf3, 2) either N5xf3 or N1xf3, 3) either
Nhxf3 or Ndxf3, as the case may be.
C.11 In the case of the promotion of a pawn, the actual pawn move is indicated, followed
immediately by the abbreviation of the new piece. Examples: d8Q, exf8N, b1B, g1R.
C.12 The offer of a draw shall be marked as (=).
C.13 Abbreviations
0-0 = castling with rook h1 or rook h8 (kingside castling)
0-0-0 = castling with rook a1 or rook a8 (queenside castling)
x = captures
+ = check
++ or # = checkmate
e.p. = captures ‘en passant’ The last four are optional.
Sample game: 1.e4 e5 2. Nf3 Nf6 3. d4 exd4 4. e5 Ne4 5. Qxd4 d5 6. exd6 e.p. Nxd6 7. Bg5 Nc6 8.
Qe3+ Be7 9. Nbd2 0-0 10. 0-0-0 Re8 11. Kb1 (=)
Or: 1. e4 e5 2. Nf3 Nf6 3. d4 ed4 4. e5 Ne4 5. Qd4 d5 6. ed6 Nd6 7. Bg5 Nc6 8. Qe3 Be7 9 Nbd2
0-0 10. 0-0-0 Re8 11. Kb1 (=)
Or: 1. e2e4 e7e5 2.Ng1f3 Ng8f6 3. d2d4 e5xd4 4. e4e5 Nf6e4 5. Qd1xd4 d7d5 6. e5xd6 e.p.
Ne4xd6 7. Bc1g5 Nb8c6 8. Qd4d3 Bf8e7 9. Nb1d2 0-0 10. 0-0-0 Rf8e8 11. Kb1 (=)
Appendix D. Rules for play with blind and visually disabled players
D.1 The organiser, after consulting the arbiter, shall have the power to adapt the following rules
according to local circumstances. In competitive chess between sighted and visually disabled
(legally blind) players either player may demand the use of two boards, the sighted player using a
normal board, the visually disabled player using one specially constructed. Thisboard must meet the
following requirements:
D.1.1 measure at least 20 cm by 20 cm,
D.1.2 have the black squares slightly raised,
D.1.3 have a securing aperture in each square,
D.1.4 The requirements for the pieces are:
D.1.4.1 all are provided with a peg that fits into the securing aperture of the board,
D.1.4.2 all are of Staunton design, the black pieces being specially marked.
D.2The following regulations shall govern play:
D.2.1 The moves shall be announced clearly, repeated by the opponent and executed on his
chessboard. When promoting a pawn, the player must announce which piece is chosen. To make the
announcement as clear as possible, the use of the following names is suggested instead of the
corresponding letters:
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A - Anna
B - Bella
C - Cesar
D - David
E - Eva
F - Felix
G - Gustav
H - Hector
Unless the arbiter decides otherwise, ranks from White to Black shall be given the German numbers
1 - eins
2 - zwei
3 - drei
4 - vier
5 - fuenf
6 - sechs
7 - sieben
8 - acht
Castling is announced “Lange Rochade” (German for long castling) and “Kurze Rochade” (German
for short castling).
The pieces bear the names: Koenig, Dame, Turm, Laeufer, Springer, Bauer.
D.2.2 On the visually disabled player's board a piece shall be considered ‘touched’ when it has been
taken out of the securing aperture.
D.2.3 A move shall be considered ‘made’ when:
D.2.3.1 in the case of a capture, the captured piece has been removed from the board of the player
whose turn it is to move,
D.2.3.2 a piece has been placed into a different securing aperture,
D.2.3.3 the move has been announced.
D.2.4 Only then shall the opponent's clock be started.
D.2.5 As far as points D.2.2 and D.2.3 are concerned, the normal rules are valid for the sighted
player.
D.2.6.1 A specially constructed chessclock for the visually disabled shall be admissible. It should be
able to announce the time and number of moves to the visually disabled player.
D.6.2.2 Alternatively an analogue clock with the following features may be considered:
D.2.6.2.1 a dial fitted with reinforced hands, with every five minutes marked by one raised dot, and
every 15 minutes by two raised dots, and
D.2.6.2.2 a flag which can be easily felt; care should be taken that the flag is so arranged as to allow
the player to feel the minute hand during the last five minutes of the full hour.
D.2.7 The visually disabled player must keep score of the game in Braille or longhand, or record the
moves on a recording device.
D.2.8 A slip of the tongue in the announcement of a move must be corrected immediately and
before the clock of the opponent is started.
25
D.2.9 If during a game different positions should arise on the two boards, they must be corrected
with the assistance of the arbiter and by consulting both players' game scores. If the two game
scores correspond with each other, the player who has written the correct move but made the wrong
one must adjust his position to correspond with the move on the game scores. When the game
scores are found to differ, the moves shall be retraced to the point where the two scores agree, and
the arbiter shall readjust the clocks accordingly.
D.2.10 The visually disabled player shall have the right to make use of an assistant who shall have
any or all of the following duties:
D.2.10.1 making either player's move on the board of the opponent,
D.2.10.2 announcing the moves of both players,
D.2.10.3 keeping the game score of the visually disabled player and starting his opponent's clock
D.2.10.4 informing the visually disabled player, only at his request, of the number of moves
completed and the time used up by both players,
D.2.10.5 claiming the game in cases where the time limit has been exceeded and informing the
arbiter when the sighted player has touched one of his pieces,
D.2.10.6 carrying out the necessary formalities in cases where the game is adjourned.
D.2.11 If the visually disabled player does not make use of an assistant, the sighted player may
make use of one who shall carry out the duties mentioned in points D.2.10.1 and D.2.10.2. An
assistant must be used in the case of a visually disabled player paired with a hearing impaired
player.
I.3 The arbiter shall check the accuracy of the information on the envelope and is responsible for its
safekeeping.
I.4 If a player proposes a draw after his opponent has sealed his move, the offer is valid until the
opponent has accepted it or rejected it as in Article 9.1.
I.5 Before the game is to be resumed, the position immediately before the sealed move shall be set
up on the chessboard, and the times used by each player when the game was adjourned shall be
indicated on the clocks.
I.6 If prior to the resumption the game is agreed drawn, or if one of the players notifies the arbiter
that he resigns, the game is concluded.
I.7 The envelope shall be opened only when the player who must reply to the sealed move is
present.
I.8 Except in the cases mentioned in Articles 5, 6.9, 9.6 and 9.7, the game is lost by a player whose
recording of his sealed move:
I.8.1 is ambiguous, or
I.8.2 is recorded in such a way that its true significance is impossible to establish, or
I.8.3 is illegal.
I.9 If, at the agreed resumption time:
I.9.1 the player having to reply to the sealed move is present, the envelope is opened, the sealed
move is made on the chessboard and his clock is started,
I.9.2 the player having to reply to the sealed move is not present, his clock shall be started; on his
arrival, he may stop his clock and summon the arbiter; the envelope is then opened and the sealed
move is made on the chessboard; his clock is then restarted,
I.9.3 the player who sealed the move is not present, his opponent has the right to record his reply on
the scoresheet, seal his scoresheet in a fresh envelope, stop his clock and start the absent player’s
clock instead of making his reply in the normal manner; if so, the envelope shall be handed to the
arbiter for safekeeping and opened on the absent player’s arrival.
I.10 Any player who arrives at the chessboard after the default time shall lose the game unless the
arbiter decides otherwise. However, if the sealed move resulted in the conclusion of the game, that
conclusion shall still apply.
I.11 If the regulations of an event specify that the default time is not zero, the following shall apply:
If neither player is present initially, the player who has to reply to the sealed move shall lose all the
time that elapses until he arrives, unless the regulations of an eventspecify or the arbiter decides
otherwise.
I.12.1 If the envelope containing the sealed move is missing, the game shall continue from the
adjourned position, with the clock times recorded at the time of adjournment. If the time used by
each player cannot be re-established, the arbiter shall set the clocks. The player who sealed the
move shall make the move he states he sealed on the chessboard.
I.12.2 If it is impossible to re-establish the position, the game shall be annulled and a new game
shall be played.
I.13 If, upon resumption of the game, either player points out before making his first move that the
time used has been incorrectly indicated on either clock, the error must be corrected. If the error is
not then established the game shall continue without correction unless the arbiter decides otherwise.
27
I.14 The duration of each resumption session shall be controlled by the arbiter’s timepiece. The
starting time shall be announced in advance.
II.3.2.7.1 To avoid any misunderstanding, it may be useful to state "I am about to castle" before
castling.
II.3.2.7.2 In some starting positions, the king or rook (but not both) does not move during castling.
II.3.2.7.3 In some starting positions, castling can take place as early as the first move.
II.3.2.7.4 All the squares between the king's initial and final squares (including the final square) and
all the squares between the rook's initial and final squares (including the final square) must be
vacant except for the king and castling rook.
II.3.2.7.5 In some starting positions, some squares can stay filled during castling that would have to
be vacant in regular chess. For example, after c-side castling 0-0-0, it is possible to have a, b, and/or
e still filled, and after g-side castling (0-0), it is possible to have e and/or h filled.
III.6.1 A player may claim a draw when he has less than two minutes left on his clock and before
his flag falls. This concludes the game. He may claim on the basis:
III.6.1.1 that his opponent cannot win by normal means, and/or
III.6.1.2 that his opponent has been making no effort to win by normal means.
In III.6.1.1 the player must write down the final position and his opponent must verify it.
In III.6.1.2 the player must write down the final position and submit an up-to-date scoresheet.
The opponent shall verify both the scoresheet and the final position.
III.6.2 The claim shall be referred to the designated arbiter.
chessclock: 6.1. A clock with two time displays connected to each other.
chess set: The 32 pieces on the chessboard.
Chess960: A variant of chess where the back-row pieces are set up in one of the 960
distinguishable possible positions
claim: 6.8. The player may make a claim to the arbiter under various circumstances.
clock: 6.1. One of the two time displays.
completed move: 6.2.1 Where a player has made his move and then pressed his clock.
contiguous area: 12.8. An area touching but not actually part of the playing venue. For example,
the area set aside for spectators.
cumulative (Fischer) mode: Where a player receives an extra amount of time (often 30 seconds)
prior to each move.
dead position: 5.2.2 Where neither player can mate the opponent’s king with any series of legal
moves.
default time: 6.7. The specified time a player may be late without being forfeited.
delay (Bronstein) mode: 6.3.2Both players receive an allotted ‘main thinking time’. Each player
also receives a ‘fixed extra time’ with every move. The countdown of the main thinking time only
commences after the fixed extra time has expired. Provided the player presses his clock before the
expiration of the fixed extra time, the main thinking time does not change, irrespective of the
proportion of the fixed extra time used.
demonstration board: 6.13. A display of the position on the board where the pieces are moved by
hand.
diagonal: 2.4.A straightline of squares of the same colour, running from one edge of the board to an
adjacent edge.
disability: 6.2.6 A condition, such as a physical or mental handicap, that results in partial or
complete loss of a person's ability to perform certain chess activities.
displaced: 7.4.1 to put or take pieces from their usual place. For example, a pawn from a2 to a4.5; a
rook partway between d1 and e1; a piece lying on its side; a piece knocked onto the floor.
draw: 5.2. Where the game is concluded with neither side winning.
draw offer: 9.1.2 Where a player may offer a draw to the opponent. This is indicated on the
scoresheet with the symbol (=).
e-cigarette: device containing a liquid that is vaporised and inhaled orally to simulate the act of
smoking tobacco.
en passant: 3.7.4.1See that article for an explanation. In notation e.p.
exchange: 1. 3.7.5.3Where a pawn is promoted.Or 2.Where a player captures a piece of the same
value as his own and this piece is recaptured. Or 3. Where one player has lost a rook and the other
has lost a bishop or knight.
explanation: 11.9. A player is entitled to have a Law explained.
fair play: 12.2.1 Whether justice has been done has sometimes to be considered when an arbiter
finds that the Laws are inadequate.
file: 2.4. A vertical column of eight squares on the chessboard.
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press the clock: 6.2.1 The act of pushing the button or lever on a chess clock which stops the
player’s clock and starts that of his opponent.
promotion: 3.7.5.3 Where a pawn reaches the eighth rank and is replaced by a new queen, rook,
bishop or knight of the same colour.
queen: As inqueen a pawn, meaning to promote a pawn to a queen.
queenside: 3.8.1. The vertical half of the board on which the queen stands at the start of the game.
quickplay finish: G.The last part of a game where a player must complete an unlimited number of
moves in a finite time.
rank: 2.4. A horizontal row of eight squares on the chessboard.
rapid chess: A. A game where each player’s thinking time is more than 10 minutes, but less than
60.
repetition: 5.3.1. 1. A player may claim a draw if the same position occurs three times. 2. A game
is drawn if the same position occurs five times.
resigns: 5.1.2 Where a player gives up, rather than play on until mated.
rest rooms: 11.2. Toilets, also the room set aside in World Championships where the players can
relax.
result: 8.7. Usually the result is 1-0, 0-1 or ½-½. In exceptional circumstances both players may
lose (Article 11.8), or one score ½ and the other 0. For unplayed games the scores are indicated by
+/- (White wins by forfeit), -/+ (Black wins by forfeit), -/- (Both players lose by forfeit).
regulations of an event: 6.7.1 At various points in the Laws there are options. The regulations of
an event must state which have been chosen.
sealed move: E. Where a game is adjourned the player seals his next move in an envelope.
scoresheet: 8.1. A paper sheet with spaces for writing the moves. This can also be electronic.
screen: 6.13. An electronic display of the position on the board.
spectators: 11.4. People other than arbiters or players viewing the games.This includesplayers
aftertheir games have been concluded.
standard chess: G3. A game where each player’s thinking time is at least 60 minutes.
stalemate: 5.2.1Where the player has no legal move and his king is not in check.
square of promotion: 3.7.5.1 The squarea pawn lands on when it reached the eighth rank.
supervise: 12.2.5Inspect or control.
time control: 1. The regulation about the time the player is allotted. For example, 40 moves in 90
minutes, all the moves in 30 minutes, plus 30 seconds cumulatively from move 1. Or2. A player is
said ‘to have reached the time control’, if, for example he has completed the 40 moves in less than
90 minutes.
time period: 8.6.A part of the game where the players must complete a number of moves or all the
moves in a certain time.
touch move: 4.3. If a player touches a piece with the intention of moving it, he is obliged to move
it.
33
vertical: 2.4. The 8th rank is often thought as the highest area on a chessboard. Thus each file is
referred to as ‘vertical’.
white: 2.2. 1. There are 16 light-coloured pieces and 32 squares called white. Or 2. When
capitalised, this also refers to the player of the white pieces.
zero tolerance: 6.7.1. Where a player must arrive at the chessboard before the start of the session.
50-move rule: 5.3.2 A player may claim a draw if the last 50 moves have been completed by each
player without the movement of any pawn and without any capture.
75-move rule: 9.6.2The game is drawn if the last 75 moves have been completed by each player
without the movement of any pawn and without any capture.
34
4.3.3 one of each colour, he must capture the 4.3.3 one or more pieces of each colour, he
must capture the first
opponent’s piece with his piece or, if touched
this is illegal, move or capture the first opponent’s piece with his first touched
piece or, if this is illegal,
piece touched that can be moved or move or
captured. If it is unclear whether the capture the first piece touched that can
player’s own piece or his opponent’s be moved or captured. If it is unclear
was touched first, the player’s
own whether the player’s own piece or his
piece shall be considered to have been opponent’s was touched first, the
touched before his opponent’s player’s own piece shall be considered
to have been touched before
his
opponent’s.
5.2.3 The game is drawn upon agreement 5.2.3 The game is drawn upon agreement
between the two players during between the two players during
the the
game. This immediately ends the game. game, provided both players have
made at least one move. This
immediately ends the game.
35
5.3.1 The game may be drawn if an identical Deleted – see 9.2 i 9.3
position is about to appear or
has
appeared on the chessboard at
least
three times (see Article 9.2).
5.3.2 The game may be drawn if each player
has made at least the last 50 moves
without the movement of any pawn and
without any capture (see Article 9.3).
7.5.1 If during a game it is found that an illegal 7.5.1 An illegal move is completed once the
move has been completed, the position player has pressed his clock. If during
immediately before the irregularity a game it is found that an illegal move
shall be reinstated. If the
position has been completed, the position
immediately before the irregularity immediately before the irregularity
shall be reinstated. If the
cannot be determined, the game shall position
continue from the last
identifiable immediately before the irregularity
position prior to the irregularity. cannot be determined, the game shall
continue from the last
Articles 4.3 and 4.7 apply to the move identifiable
replacing the illegal move. The game position prior to the irregularity.
shall then continue from this reinstated Articles 4.3 and 4.7 apply to the move
position. replacing the illegal move. The game
shall then continue from this reinstated
position.
9.2.2.2 a king or rook had castling rights, but 9.2.2.2 a king had castling rights with a rook
forfeited these after moving. The that has not been moved, but forfeited
castling rights are lost only after the these after moving. The castling
king or rook is moved. rights are lost only after the king or
rook is moved.
9.6.1 the same position has appeared, as in 9.6.1 the same position has appeared, as in
9.2.2 for at least five
consecutive 9.2.2 at least five times.
alternate moves by each player.
9.6.2 any consecutive series of 75 moves 9.6.2 any series of at least 75 moves have
have been completed by each player been made by each player without the
without the movement of any pawn and movement of any pawn and without any
without any capture. If the last move capture. If the last move resulted in
resulted in checkmate, that shall take checkmate, that shall take precedence.
precedence.
11.3.2 During play, a player is forbidden to 11.3.2.1 During a game, a player is forbidden to
have a mobile phone and/or other have any electronic device not
electronic means of communication in specifically approved by the arbiter
the playing venue. If it is evident that a in the playing venue.
player brought such a device into the However, the regulations of an event
playing venue, he shall lose the game. may allow such devices to be stored
40
The opponent shall win. The rules of a in a player’s bag, provided the device
competition may specify a different, is completely switched off. This bag
less severe, penalty. must be placed as agreed with the
arbiter. Both players are forbidden to
use this bag without permission of the
arbiter.
11.3.2.2 If it is evident that a player has such a
device on their person in the playing
venue, the player shall lose the game.
The opponent shall win. The
regulations of an event may specify a
different, less severe, penalty.
11.3.3 The arbiter may require the player to 11.3.3 The arbiter may require the player to
allow his clothes, bags or other items to allow his clothes, bags, other items or
be inspected, in private. The arbiter or body to be inspected, in private. The
arbiter or person authorised by
person authorised by the arbiter shall the
inspect the player, and shall be of the arbiter shall inspect the player, and shall
same gender as the player. If a player be of the same gender as the player. If a
refuses to cooperate with
these player refuses to cooperate with these
obligations, the arbiter shall take obligations, the arbiter shall take
measures in accordance with Article measures in accordance with Article
12.9. 12.9.
12.1 The arbiter shall see that the Laws of 12.1 The arbiter shall see that the Laws of
Chess are strictly observed. Chess are observed.
41
A.4.2 An illegal move is completed once the A.4.2 If the arbiter observes an illegal move
player has pressed his clock. If the has been completed, he shall declare the
arbiter observes this, he shall declare game lost by the player, provided the
the game lost by the player, provided opponent has not made his next move.
the opponent has not made his next If the arbiter does not intervene, the
move. If the arbiter does not intervene, opponent is entitled to claim a win,
the opponent is entitled to claim a win, provided the opponent has not made his
provided the opponent has not made his next move. However, the game is drawn
next move. However, the game
is if the position is such that the opponent
drawn if the position is such that the cannot checkmate the player’s king by
opponent cannot checkmate the player’s any possible series of legal moves. If
king by any possible series of legal the opponent does not claim and the
moves. If the opponent does not claim arbiter does not intervene, the illegal
and the arbiter does not intervene, the move shall stand and the game shall
illegal move shall stand and the game continue. Once the opponent has made
shall continue. Once the opponent has his next move, an illegal move cannot
made his next move, an illegal move be corrected unless this is agreed by the
players without intervention of
cannot be corrected unless this is agreed the
by the players without intervention of arbiter.
the arbiter.
A.4.3 To claim a win on time, the claimant A.4.3 To claim a win on time, the claimant
must stop the chessclock and notify the may stop the chessclock and notify the
arbiter. For the claim to be successful, arbiter. For the claim to be successful,
the claimant must have time remaining the claimant must have time remaining
on his own clock after the chessclock on his own clock after the chessclock
has been stopped. However, the game is has been stopped. However, the game is
drawn if the position is such that the drawn if the position is such that the
claimant cannot checkmate the player’s claimant cannot checkmate the player’s
king by any possible series of king by any possible series of legal
legal moves. moves.
B.4 Otherwise, play shall be governed by B.4 Otherwise, play shall be governed by
the Rapidplay Laws as in Article A.4. the Rapid chess Laws as in Article A.2
and A.4.
C.8 Each move of a piece is indicated by a) C.8 Each move of a piece is indicated by
the abbreviation of the name of the the abbreviation of the name of the
piece in question and b) the square of piece in question and the square of
44
D.2.6.1 A specially constructed chessclock for D.2.6.1 A specially constructed chessclock for
the visually disabled shall the visually disabled shall
be be
admissible. It should be able
admissible. It shall incorporate the to
following features: announce the time and number of
D.2.6.1.1 a dial fitted with reinforced hands, moves to the visually disabled player.
with every five minutes marked by one D.6.2.2 Alternatively an analogue clock with
raised dot, and every 15 minutes by two the following features may be
raised dots, and considered:
D.2.6.1.2 a flag which can be easily felt; care D.2.6.2.1 a dial fitted with reinforced hands,
should be taken that the flag is
so with every five minutes marked by one
arranged as to allow the player to feel raised dot, and every 15 minutes by two
the minute hand during the last
5 raised dots, and
minutes of the full hour. D.2.6.2.2 a flag which can be easily felt; care
should be taken that the flag is
D.2.6.1.3 optionally, a means of announcing so
audibly to the visually disabled arranged as to allow the player to feel
player the number of moves. the minute hand during the last five
minutes of the full hour.
D.2.11 If the visually disabled player does not D.2.11 If the visually disabled player does not
make use of an assistant, the sighted make use of an assistant, the sighted
player may make use of one who shall player may make use of one who shall
carry out the duties mentioned in points carry out the duties mentioned in points
D.2.10.1 and D.2.10.2. D.2.10.1 and D.2.10.2. An assistant
must be used in the case of a visually
disabled player paired with a hearing
impaired player.
45
III.2 Before the start of an event it shall be III.2.1 The Guidelines below concerning the
announced whether this Appendix final period of the game including
shall apply or not. Quickplay Finishes, shall only be
used at an event if their use has been
announced beforehand.
III.4 III.4
If the player having the move has less If the player having the move has less
than two minutes left on his clock, he
than two minutes left on his clock, he
may request that an increment extra
may request that a time delay
five seconds be introduced for both
or
players. This constitutes the offer of a
cumulative time of an extra
draw. If the offer refused, and the
five
arbiter agrees to the request, the clocks
seconds be introduced for both players, shall then be set with the extra time; the
opponent shall be awarded two extra
if possible. This constitutes the offer of
minutes and the game shall continue.
a draw. If refused, and the arbiter agrees
3.6
3.7.3
49
Preface
All chess competitions shall be played according to the FIDE Laws of Chess (E.I.01A). The
FIDE Competition Rules shall be used in conjunction with the Laws of Chess and shall
apply to all official FIDE competitions. These Rules shall also be applied to all FIDE-rated
competitions, amended where appropriate. The organisers, competitors and arbiters involved in
any competition are expected to be acquainted with these Rules before the start of the
competition. In these Rules the words ‘he’, ‘him’ and ‘his’ shall be considered to include ‘she’
and ‘her’.
National Laws take precedence over FIDE Rules.
1 Scope
1.1 Where an event has a situation not covered by internal rules, these Rules shall be
considered to be definitive.
1.2 These Rules apply to the following levels of competition.
L1: Official FIDE events as defined by the FIDE Events Commission (D.IV.01.1) or FIDE
World Championship and Olympiad Commission (D.I, D.II)
L2: Competitions where FIDE titles and title norms can be earned
L3: FIDE Rated Competitions
L4: All other competitions
Rules that apply to specific types of competitions shall have the competition level indicated.
Otherwise the rules shall apply to all levels of competitions.
1.3 These competition rules may contain regulations defined by other FIDE Commissions,
which are listed in the FIDE Handbook. Where possible, references to these external
regulations shall be shown.
conditions for the arbiters are satisfactory. Whether the playing conditions meet the
requirements of these FIDE Rules is his final decision.
3.3 At the conclusion of the event, the CA shall report as appropriate.
5 Chess Equipment
Refer to the Technical Commission Rules
6 Play
6.1 All games must be played in the playing area at the times specified in advance by the
organisers, unless otherwise decided by the CA (in consultation with the CO).
6.2 If possible, a separate area outside the playing area shall be provided where smoking is
permitted. This shall be easily accessible from the playing area. If local ordinances totally
prohibit smoking on the premises, the players and officials shall be given easy access to the
outside.
6.3 If mechanical chessclocks are used, they shall be set so that each unit registers six o’clock
at the first time control.
6.4 For FIDE events (L1) with 30 players or more, at any stage, a large digital countdown
device shall be installed in the playing hall. For FIDE events with fewer than 30 players an
appropriate announcement shall be made five minutes before the game is due to start and again
one minute before the start of the game.
6.5 After the finish of the game, the scoresheets shall be signed. Then: the arbiter or the players
shall place the kings in the middle of the board to indicate the result of the game. For a win by
White, the kings shall be placed on e4 and d5 (the white centre squares); for a win by Black,
the kings shall be placed on d4 and e5 (the black centre squares), for a draw, the kings shall be
placed on d4 and d5 or on e4 and e5. But, if electronic boards are used, an illegal move shall be
made, before placing the kings in the centre.
6.6 Where it is clear results have been arranged (E.I.01A.11.1), the CA shall impose suitable
penalties (E.I.01A.12).
6.7 A glossary of common relevant terms in several languages should be available to the
arbiter.
7 Pairings
7.1 Responsibility for the drawing of lots and the actual pairings rests with the CA.
7.2 The drawing of lots for the first round of a round-robin competition shall be arranged by the
CO, to be open to the players.
7.3 In L1, L2: round robin competitions and preferable Swisses, the drawing of lots shall take
place at least 12 hours before the start of the first round. In L1 all participants shall attend the
ceremony of drawing of lots. A player who has not arrived on time for the drawing of lots may
be included at the discretion of the CA. The first-round pairings shall be announced as soon as
possible thereafter.
7.4 If a player withdraws, or is excluded from a competition after the drawing of lots but before
the beginning of the first round, or there are additional entries, the announced pairings shall
remain unaltered. Additional pairings or changes may be made at the discretion of the CA in
consultation with the players directly involved, but only if these minimise amendments to
pairings that have already been announced.
51
7.5 The pairings for a round robin should be made in accordance with the Berger tables
(Annex1), adjusted where necessary for double-round events.
7.6 If the pairings are to be restricted in any way – for example, players from the same
federation shall, if possible, not meet in the last three rounds - this shall be communicated to
the players as soon as possible, but not later than the start of the first round.
7.7 For round-robin competitions this restricted drawing of lots may be done by using the
Varma tables, reproduced in Annex 2, which can be used for competitions of 9 to 24 players
7.8 For the pairings of a Swiss-system competition the pre-announced pairing system and
program shall apply. (C.04).
8 Unplayed Games
“Player” in 8.1 -8.3.3, includes a “team” where appropriate.
8.1 If a player has lost a game by default for insufficient reason, he shall be expelled unless the
CA decides otherwise.
8.2 Round robins
(1) Each player has entered into a contract to play throughout the tournament.
(2) When a player withdraws or is expelled from a tournament, the effect shall be as follows:
1. If a player has completed less than 50 % of his games, the results shall remain in the
tournament table (for rating and historical purposes, but they shall not be counted in the final
standings. The unplayed games of the player are indicated by (-) in the tournament table and
those of his opponents by (+). If neither player is present this will be indicated by two (-).
2. If a player has completed at least 50 % of his games, the results shall remain in the
tournament table and shall be counted in the final standings. The unplayed games of the
player are shown as above.
8.3 Swisses
(1) If a player withdraws, the results shall remain in the cross-table for ranking purposes. Only
games that are actually played shall be rated
(2) If a player cannot play a particular round it is essential to inform the Pairings Controller and
CA before the pairings for that round are made.
(3) In an L2, L3 or L4 tournament: If, after the round has started two players do not have a
game, then they can be paired against each other. This is only allowed when the arbiter and
both players agree and they have not already played in this tournament. The arbiter shall adjust
the clock times in an equitable manner.
(4) In an L2, L3 or L4 tournament the rules may permit a player to take a half point bye in a
given round. It is only allowed if adequate notice has been given and is agreed to by the
arbiter.
Such permission might not be granted to a player who receives conditions, or who has been
given a free entry to the tournament. It is not permitted in the last round of a tournament.
9.5 In a team competition a player must not stand behind the opposing team during play.
9.6 All complaints concerning the behaviour of players or captains shall be made to the arbiter.
A player is not permitted to complain directly to his opponent (E.I.01A.11.5)
10 Penalties, Appeals
10.1 When there is a dispute, the CA or CO as appropriate should make every effort to resolve
matters by reconciliation. It is possible that such means will fail and the dispute is such that
penalties are appropriate but not specifically defined by the Laws of Chess or the Competition
Rule. Then the CA (in consultation with the CO) shall have discretionary
power to impose penalties. He should seek to maintain discipline and offer other solutions
which may placate the offended parties.
10.2 In all competitions there shall be an Appeals Committee (AC). The CO shall ensure that
the AC is elected or appointed before the start of the first round, usually at the drawing of lots,
or players’ meeting. It is recommended that the AC consist of a Chairman, at least two
members and two reserve members. The Chairman, the members and reserve members shall, if
possible, be from different federations, if it is an international competition. No member of the
AC involved in the dispute shall rule in that dispute. Such a committee should have an odd
number of voting members. Members of the AC shall not be younger than 21 years old.
10.3 A player or a registered official representing a player or team may appeal against any
ruling made by the CA or CO or one of their assistants. Such an official may include the
player's team captain, head of delegation or other person as defined in the rules of the event.,
10.4 An appeal shall be accompanied by a fee and submitted in written form not later than the
deadline. Both fee and deadline shall be fixed in advance. The decisions of the AC shall be
final. The fee is returnable if the appeal is successful. The fee (or part of it) may also be
returned if the appeal is unsuccessful but considered reasonable in the view of the
committee.
12,3 The team captain must not stand behind the opposing team during play.
12.4 If the team captain wishes to speak to one of his players, he shall first approach the arbiter.
The team captain shall then speak to the player in the presence of an arbiter, using alanguage
the arbiter can understand. The same procedure shall be followed if a player needs to speak to
the captain.
12.5 A team captain is entitled to advise the players of his team to make or accept an offer of a
draw unless the regulations of the event stipulate otherwise. He shall not intervene in a game in
any other way. He must not discuss any position on any board during play.
12.6 The team captain may delegate his functions to another person, provided he informs the
CA of this in writing in advance.
14 Appointments
14.1 (a) The CA of an official World Event shall be nominated by the President of FIDE in
consultation with the CO. The CA of a Continental Championship competition shall be
nominated by the Continental President, in consultation with the CO. However, if the
Continental Championship is a qualification event for the World Championship, the
candidacy of the CA must be agreed with FIDE.
(b) The CA shall have the title of International Arbiter classified “A” or “B” (B.06) and shall
have adequate experience of FIDE competitions, FIDE official languages and relevant FIDE
regulations. FIDE and/or the Organising Committee shall nominate the arbiters and other staff.
55
Contents:
Introduction
1. Chess Equipment
2. Chess Pieces
3. Chess boards
4. Chess tables
5. Chess clocks
6. Electronic score sheets
7. Tournament halls for the FIDE World or Continental
Championships and Olympiads
8. Broadcasting
9. Testing Clocks and equipment
10. Requirements on treatment of disabled chess players
11. Rate of play - time controls
12. Tie-break regulations
Introduction
This document defines the general standards for chess equipment and conditions of play, rate of
play and tie-break regulations to be used in FIDE competitions.
1. Chess Equipment
1. The chess equipment offered by the organisers (hosts) of a FIDE or Continental
Championship, Olympiad and other FIDE registered tournaments shall conform with the
standards mentioned below, and shall be approved by the Chief Organiser and the Chief
Arbiter.
1.1 It is recommended, that the chess pieces, boards and clocks, used in the World or
Continental top level competitions be approved by participating players. Their approval shall
be obtained for other equipment the table, chairs etc. In case either side disagrees, the
equipment to be used shall be decided by the Chief Organiser or the Chief Arbiter of the event,
bearing in mind the standards for its size and form as mentioned below.
1.2 It is highly recommended that the chess equipment used in a competition is the same for all
participants and all games.
2. Chess Pieces
2.1 Material
Chess pieces should be made of wood, plastic or an imitation of these materials.
2.2 Height, weight, proportions
The size of the pieces should be proportionate to their height and form; other elements such as
stability, aesthetic considerations etc., may also be taken into account. The weight of the pieces
should be suitable for comfortable moving and stability.
Recommended height of the pieces is as follows: King – 9.5 cm, Queen – 8.5 cm, Bishop – 7
cm, Knight – 6 cm, Rook – 5.5 cm and Pawn – 5 cm. The diameter of the piece's base should
measure 40-50% of its height.These dimensions may differ up to 10% from the above
recommendation, but the order (e.g. King is higher than Queen etc.) must be kept.
56
Original Staunton chess pieces, left to right: pawn, rook, knight, bishop, queen, and king
World Chess set approved by FIDE for the 2013 Candidate Tournament in London
(walnut, maple, etc.) may also beused for this purpose. The pieces should not be shiny and
should be pleasing to the eye.
3. Chess boards
3.1. Material and colour
For the World or Continental top level competitions wooden boards should be used. For other
FIDE registered tournaments boards made of wood, plastic or card are recommended. In all
cases boards should be rigid. The board may also be of stone or marble with appropriate light
and dark colours, provided the Chess Organiser and Chief Arbiter finds it acceptable. Natural
wood with sufficient contrast, such as birch, maple or European ash against walnut, teak, beech,
etc., may also be used for boards, which must have a dull or neutral finish, never shiny.
Combination of colours such as brown, green, or very light tan and white, cream, off-white
ivory, buff, etc., may be used for the chess squares in addition to natural colours.
4. Chess tables
For all official FIDE tournaments the length of the table is 110 cm (with 15% tolerance). The
width is 85 cm (for each player at least 15 cm). The height of the table is 74 cm. The chairs
58
should be comfortable for the players. Special dispensation should be given for children’s
events. Any noise when moving the chairs must be avoided.
5. Chess clocks
For the FIDE World or Continental Championships and Olympiads electronic chess clocks
must be used. For other FIDE registered tournaments organizers are recommended to use also
mechanical chess clocks.
If mechanical chess clocks are used, they should have a device (a “flag”) signalling precisely
when the hour hand indicates full hours. The flag must be arranged so that its fall can be clearly
seen, helping the arbiters and players to check time. The clock should not be reflective, as that
may make it difficult to see. It should run as silently as possible in order not to disturb the
players during play. The same type of clocks should be used throughout the tournament.
(1) The device is dedicated for notating chess games (not a multipurpose computer).
(2) The device fully complies with FIDE rules.
(3) The game notation complies with FIDE Laws of Chess, whereas the use of figurines is
allowed.
(4) The device can be linked to the owner or player through some unique identification of the
device.
(5) The device logs user actions during game mode to prevent or detect foul play.
(6) It is foreseen that both players and tournament organizations will buy and use their own
devices.
(7) The device should have approximately the size of A5-A6 (paper size).
6.2. Game mode
This is the mode where the player notates his game. The switch from any other mode to game
mode can be made by the player himself when the game is finished or by the tournament
organization or arbiter.
The following rules apply to the electronic score sheet in game mode:
(a) During the game it is not possible to switch to any other mode.
(b) The game notation is clearly visible for the arbiter, with the restriction that not all moves
need to be visible.
(c) The state of the device being in game mode is clearly visible for everyone.
(d) It is not allowed to go out of game mode by accident or deliberately, without notifying this
to the player, his opponent or arbiter. This is also clearly visible to all parties.
(e) If the battery has low power this must be signaled. When this is signaled, the battery must
hold out at least 8 hours to make it possible to notate a complete game.
(f) A minimum of 7 moves must be visible in a move list.
(g) Graphical input through a chess board with figurines is allowed.
(h) Scrolling through the move list is allowed, as is correcting of incorrect entered moves.
(i) A game finishes when a result is noted and both players signed the score sheet. The arbiter
signature is optional.
(j) The players are obliged to submit the text of their game to the Organizer with reference to
article 8.3 of the Laws of Chess.
(k) On entering moves:
(1) It is allowed to enter an illegal move;
(2) It is allowed to enter the clock time, draw offers and other abbreviation according to Laws
of chess. Input of clock times should be possible using a figurine notation;
(3) It is allowed to enter only moves of white or black during time trouble;
(4) It is allowed to enter a dash for a move during time trouble;
(5) The device is not allowed to correct or signaling illegal moves automatically;
(6) If a stale mate or check mate is missed or an illegal move is made by the player, the device
must be able to record following moves.
(7) An automatic move counter should be available
(l) The device must be able to restart the notation.
Diagram A
Some definitions and recommendations regarding sizes
L : Length of the table.
L = 110 cm, tolerances: +20 cm, -10 cm.
W : Width of the table.
W = 85 cm, tolerances: +5 cm, -5 cm.
S : Horizontal space between table rows.
S = 3m, tolerances: +1.5 m, -0.5 m.
R : Vertical space between table rows.
R = 3m, tolerances: +1.5 m, -0.5 m.
61
(b) There should be a minimum of 2.5 meters between rows of players. It is best not to have
long, unbroken rows. Where possible, players should play on individual tables at least for top
boards or top matches in the events. (see Diagram-B)
Diagram B
Basic tournament hall placement styles
Multi Row
62
For team competitions (should be avoided for individual events as much as possible)
(c) Special tables with the connection to the Internet for arbiters should be arranged too.
(d) Games should not be placed too close to doors.
(e) Playing conditions for all players in the event (especially for both players in a game) should
be equal as much as possible. Exceptions are mentioned in (b).
8. Broadcasting
All official FIDE event must be broadcast on the Internet
(1) All games from World Championship Matches, World Cup, Olympiad, World Team
Championship and GP FIDE.
(2) At least 10 games from each age category of World Youth and Cadet Championships.
(3) As many games as possible from all other championships, but at least 30 games.
(4) Delay of broadcasting should be decided by the Chief Organiser and Chief Arbiter.
impairment that will require special circumstances. The competitor has to inform the organisers
about the special circumstances at least 20 days before the start of the event.
(e) No disabled player shall be "penalised" in accordance with the Articles 6.7 and 8.1e of the
Laws of Chess because of disability.
(f) It is recommended, that in all events there should be a tournament physician. The Chief
Organiser and the Chief Arbiter shall know the phone number of the local hospital and
physician.
(g) It is recommended that each national chess federation appoints an officer for matters
regarding disabilities.
(h) It is strongly recommended that all organisers of chess events adopt these guidelines.
10.4. Assistants
(a) The assistants should have a minimum knowledge of chess; the language is less important
since most of the handicapped players only speak their mother tongue.
(b) Assistants for blind players should know the name of the pieces in their language
(c) Assistants for blind players should inform the player when they are leaving the chess board
temporarily.
(d) The assistant should always write the moves: this is an important help for the arbiter.
(a) Organise a players meeting for all players before the first round, preferably in the
tournament hall.
(b) If possible only one round per day should be played.
(c) After making the pairings the chief arbiter should decide manually on which board everyone
should play: some players (visually handicapped) should always play at the same board
whereas the largest space should be foreseen for wheelchair players.
(d) Draw proposals or claims can easily go via the assistant. All players push the clock
themselves, except the players who are physically unable to do so.
(e) In the case there is a time trouble situation with visually disabled players the arbiter should
bear in mind that the (not visually disabled) opponent can reply almost immediately. The
tournament regulations should therefore release the visually disabled player from the obligation
to record the moves during the last five minutes, even when the game is played with an
increment of at least 30 seconds. The visually handicapped player should then update his
scoresheet after the time trouble.
12.1.1. Play-Off
a. Adequate time must be set aside for a conclusion to be reached.
b. The pairing system and rate of play must be determined in advance of the start of the event.
c. All eventualities must be covered in the regulations.
d. It is recommended that play-offs only be arranged for disposition of the first place, a
championship or qualifying places.
e. Where subsidiary places are also being decided during the play-off, each position shall be
determined in accordance with the play-off. For example, three players tie: number 1 wins the
play-off, number 2 comes second and number 3 third. Number 2 shall receive the second prize.
f. Where two players are tied after the first place has been decided, they shall split any prize
money to which they are entitled. For example: four players tie, and a knockout is arranged.
Players 3 and 4 knocked out in the semi-final shall share the 3rd and 4th prizes equally.
g. Where time is limited before a closing ceremony, games between players potentially
involved in such ties in the last round may be scheduled to commence earlier than other games
in the tournament.
h. If there is a play-off it shall commence after a break of at least 30 minutes after the
conclusion of the last main game involving players in the play-off. Where there are further
stages, there shall be a break of at least 10 minutes between each stage. i. Each game shall be
supervised by an arbiter. If there is a dispute, the matter shall be referred to the Chief Arbiter.
His decision shall be final.
j. Initial colours shall be determined by lot in all cases below.
k. The following is an example where time for play-off is somewhat limited.
1.
a. If two players have to play a tie-break match, they play a two-game mini-match at the rate of
all the moves in 3 minutes with 2 seconds added on for each move from move 1. If this match
is tied:
b. A new drawing of lots for colours shall take place. The winner shall be the first winner of a
game. After each odd-numbered game the colours shall be reversed.
2. If three players have to take part in a play-off:
a. They play a one-game round robin at the rate as in 1(a). If all three players again tie:
66
b. The next tie-break shall be used (see G.), and the lowest-placed player eliminated. The
procedure is then as in (1) (a).
3. If four players have to take part in a play-off they play a knockout. The pairings shall be
determined by lot. There shall be two-game elimination matches at the rate as in (1) (a).
4. If five or more players have to take part in a play-off, they are ranked by the next tie-break
(see G.) and all but the top four are eliminated.
5. The right is reserved to make necessary changes.
6. Where only two players are involved in the play-off, they may play at a slower rate of play,
if time permits, by agreement with the CA and CO.
ed among the 4 lowest ranked players in the final ranking list.
(g1) Match points in team competitions that are decided by game points. For example: 2 points
for a won match where a team has scored more points than the opposing team.1 point for a
drawn match. 0 point for a lost match.
(g2) Game points in team competitions that are decided by match points. The tie is broken by
determining the total number of game points scored.
B. Tie-Break Systems using both the Player’s and the
Opponents’ Results
(a) Sonneborn-Berger
(b) The Koya System for Round-Robin Tournaments
(b1) The Koya System Extended
(c) Number of games won
(d) Direct encounter
C. Tie-Break Systems using a Team's Own Results
(a) Match points in team competitions
(b) Game points in team competitions that are decided by match points The tie is broken by
determining the total number of game points scored.
(c) Direct encounter
Example:Team A won 5: 3 against team B, the final score of team B was 11 match
points. The SB score for A with respect to B is: 11 x 5 = 55.
(b4) Sonneborn-Berger for Team Tournaments C: the sum of the products of the game
points made by each opposing team and the match points made against that team, or
(b5) Sonneborn-Berger for Team Tournaments D: the sum of the products of the game points
made by each opposing team and the game points made against that team
(b6) Sonneborn-Berger for Team Tournaments Cut 1 A: the sum of the products of the match
points made by each opposing team and the match points made against that team, excluding the
opposing team who scored the lowest number of match points, or
(b7) Sonneborn-Berger for Team Tournaments Cut 1 B: the sum of the products of the match
points made by each opposing team and the game points made against that team, excluding the
opposing team who scored the lowest number of match points, or
68
(b8) Sonneborn-Berger for Team Tournaments Cut 1 C: the sum of the products of the game
points made by each opposing team and the match points made against that team, excluding the
opposing team who scored the lowest number of game points, or
(b9) Sonneborn-Berger for Team Tournaments Cut 1 D: the sum of the products of the game
points made by each opposing team and the game points made against that team, excluding the
opposing team who scored the lowest number of game points.
When using Median Buchholz or Buchholz Cut, a minimum of 7 games should be left for
counting the tie‐break value.
E. Tie-Break Systems using Ratings in Individual Tournaments (where all the players are
rated)
When a player has elected not to play more than two games in a tournament, his ARO or
AROC shall be considered to be lower than that of any player who has completed more of the
schedule.
(a) ARO {See 2.A.(a)}
(b) AROC {See 2.A.(a1)}
All Tie‐break systems need “played games” to give a fair ranking between the players finishing
with equal points. If there are unplayed games they have a result of “+”, “‐“ or “=”, and mainly
no opponent and no colour. Therefore, the first decision is how to handle these unplayed
games.
(b) For tie-break purposes all unplayed games in which players are indirectly involved (results
by forfeit of opponents) are considered to have been drawn.
For tie-break purposes a player who has no opponent will be considered as having played
against a virtual opponent who has the same number of points at the beginning of the round and
who draws in all the following rounds. For the round itself the result by forfeit will be
considered as a normal result.
This gives the formula:
Svon = SPR + (1 – SfPR) + 0.5 * (n – R)
where for player P who did not play in round R:
n = number of completed rounds
Svon = score of virtual opponent after round n
SPR = score of P before round R
SfPR = forfeit score of P in round R
Player P’s score after 5 rounds is 3.5. The score of his virtual opponent is:
Svon = 3.5 + (1 – 1) + 0.5 * (6 – 6) = 3.5 after round 6
Svon = 3.5 + (1 – 1) + 0.5 * (9 – 6) = 5.0 at the end of the tournament
The tie‐break system is not fixed in existing tournament regulations, it is up to the organizer to
decide the system. It has to be taken in account the type of the tournament (Round Robin,
Swiss System, Team Tournament, etc.) and the structure of the expected participants (youth
players, rated or unrated players).
Some recommendations for different types of tournaments are in chapter 6.
Whatever system used, it has to be announced by the organizer in advance (in the invitation or
in the tournament regulations of the event) or by the Chief Arbiter before start of the first
round.
70
In Hort system, 50% of the prize money is given according the tie‐break ranking. The second
half of the prize money of all the players having finally the same number of points is added and
shared equally.
Example:
The prizes in the tournament are: 1st place 10,000 Euro
nd rd
2 place 5,000 Euro 3 place 3,000 Euro
4th place 2,000 Euro
The money prizes for A, B, C and D ‐ depending on the system used ‐ will be:
system a) system b) system c)
A‐ 5,000 € 10,000 € 5,000 + 2,500 = 7,500 €
B‐ 5,000 € 5,000 € 2,500 + 2,500 = 5,000 €
C‐ 5,000 € 3,000 € 1,500 + 2,500 = 4,000 €
D‐ 5,000 € 2,000 € 1,000 + 2,500 = 3,500 €
Organizers have to decide in advance and to inform the players before start of the tournament
which system will be used for calculation of money prizes.
Additionally, in systems a) and c) the organizers have to decide and to inform the participants
how many players will have the right to be awarded with money prizes in case of equal points
after the last round.
B.02
0. Introduction
A game played over the board will be rated by FIDE when it takes place in a FIDE
registered tournament and meets all the following requirements.
0.1 The following regulations shall be altered by the General Assembly upon
recommendation of the Qualification Commission (QC).
Any such changes shall come into effect on 1st July of the year following the decision by
the General Assembly. For tournaments, such changes will apply to those starting on or
after that date.
0.2 The tournaments to be rated shall be pre-registered by the federation that will be
responsible for the submission of results and rating fees. The tournament and its playing
schedule must be registered one week before the tournament starts. The QC Chairman
may refuse to register a tournament. He may also allow a tournament to be rated even
though it has been registered less than one week before the tournament starts.
Tournaments where norms will be available must be registered 30 days in advance.
0.3 All arbiters of a FIDE rated tournament shall be licensed otherwise the tournament shall
not be rated.
0.4 Tournament reports for all official FIDE and Continental events must be submitted and
shall be rated. The Chief Arbiter is responsible for the results submitted.
0.5 FIDE reserves the right not to rate a specific tournament. The organizer of the tournament
has the right to appeal to the QC. Such an appeal must be made within seven days of
communicating the decision.
1. Rate of Play
1.1 For a game to be rated each player must have the following minimum periods in which to
complete all the moves, assuming the game lasts 60 moves.
Where at least one of the players in the game has a rating 2200 or higher, each player
must have a minimum of 120 minutes.
Where at least one of the players in the game has a rating 1600 or higher, each player
must have a minimum of 90 minutes.
75
Where both of the players in the game are rated below 1600, each player must have a
minimum of 60 minutes.
1.2 Where a certain number of moves is specified in the first time control, it shall be 40
moves.
1.3 For a game to be rated on the Rapid list, each player must have more than ten
minutes but less than sixty minutes.
1.4 For a game to be rated on the Blitz list, each player must have at least five but no
more than ten minutes.
2. Laws to be followed
2.1 Play must take place according to the FIDE Laws of Chess.
3.1 There must be no more than 12 hours play in one day. This is calculated based on games
that last 60 moves, although games played using increments may last longer.
5. Unplayed Games
5.1 Whether these occur because of forfeiture or any other reason, they are not counted. Any
game where both players have made at least one move will be rated.
6.1 If an unrated player scores zero in his first tournament, his score and that of his opponents
against him are disregarded. Otherwise if an unrated player has played rated games, then
this result is included in computing his overall rating.
6.2 In a round robin tournament at least one-third of the players must be rated. Subject to this
requirement,
6.21 If the tournament has less than 10 players, at least 4 must be rated.
6.31 For an unrated player’s first performance to count, he must score at least ½ point.
6.32 For rated players, only games against rated opponents are counted.
6.4 In the case of a round robin tournament where one or more games are unplayed, the
results of the tournament must be reported for rating as if for a Swiss system tournament.
6.5 Where a match is over a specific number of games, those played after one player has won
shall not be rated.
6.6 Matches in which one or both of the players are unrated shall not be rated.
7.1 On the first day of each month, the QC shall prepare a list which incorporates the rated
play during the rating period into the previous list. This shall be done using the rating
system formula.
7.11 The rating period (for new players see 7.14) is the period where a certain rating
list is valid.
7.12 The following data will be kept concerning each player whose rating is at least
1000 as of the current list:
FIDE title, Federation, Current Rating, ID Number, Number of games rated in the
rating period, Date of Birth, Gender and the current value of K for the player.
7.13 The closing date for tournaments for a list is 3 days before the date of the list;
tournaments ending before or on that day may be rated on the list.
Official FIDE events may be rated on the list even if they end on the last day
before the list date.
7.14 A rating for a player new to the list shall be published only if it meets the
following criteria:
7.14a If based on results obtained under 6.3, a minimum of 5 games.
7.14e The rating is calculated using all his results as if they were played in one
tournament (it is not published until he has played at least 5 games) by
using all the rating data available.
7.22 Titled players who are unrated are published in a separate list concurrently with
the list of rated players.
7.23 Inactive players are considered rated at their most recent published rating for
purposes of rating and title results.
7.23b A player regains his activity if he plays at least one rated game in a
period and he is then listed on the next list.
The FIDE Rating system is a numerical system in which fractional scores are converted
to rating differences and vice versa. Its function is to produce scientific measurement
information of the best statistical quality.
8.1 The rating scale is an arbitrary one with a class interval set at 200 points. The tables that
follow show the conversion of fractional score 'p' into rating difference 'dp'. For a zero or
1.0 score dp is necessarily indeterminate but is shown notionally as 800. The second table
shows conversion of difference in rating 'D' into scoring probability 'PD' for the higher 'H'
and the lower 'L' rated player respectively. Thus the two tables are effectively
mirror-images.
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(a) The table of conversion from fractional score, p, into rating differences, dp
p dp p dp p dp p dp p dp p dp
1.0 800 .83 273 .66 117 .49 -7 .32 -133 .15 -296
.99 677 .82 262 .65 110 .48 -14 .31 -141 .14 -309
.98 589 .81 251 .64 102 .47 -21 .30 -149 .13 -322
.97 538 .80 240 .63 95 .46 -29 .29 -158 .12 -336
.96 501 .79 230 .62 87 .45 -36 .28 -166 .11 -351
.95 470 .78 220 .61 80 .44 -43 .27 -175 .10 -366
.94 444 .77 211 .60 72 .43 -50 .26 -184 .09 -383
.93 422 .76 202 .59 65 .42 -57 .25 -193 .08 -401
.92 401 .75 193 .58 57 .41 -65 .24 -202 .07 -422
.91 383 .74 184 .57 50 .40 -72 .23 -211 .06 -444
.90 366 .73 175 .56 43 .39 -80 .22 -220 .05 -470
.89 351 .72 166 .55 36 .38 -87 .21 -230 .04 -501
.88 336 .71 158 .54 29 .37 -95 .20 -240 .03 -538
.87 322 .70 149 .53 21 .36 -102 .19 -251 .02 -589
.86 309 .69 141 .52 14 .35 -110 .18 -262 .01 -677
.85 296 .68 133 .51 7 .34 -117 .17 -273 .00 -800
(b) Table of conversion of difference in rating, D, into scoring probability PD, for the
higher, H, and the lower, L, rated player respectively.
D PD D PD D PD D PD
0-3 .50 .50 92-98 .63 .37 198-206 .76 .24 345-357 .89 .11
4-10 .51 .49 99-106 .64 .36 207-215 .77 .23 358-374 .90 .10
11-17 .52 .48 107-113 .65 .35 216-225 .78 .22 375-391 .91 .09
18-25 .53 .47 114-121 .66 .34 226-235 .79 .21 392-411 .92 .08
26-32 .54 .46 122-129 .67 .33 236-245 .80 .20 412-432 .93 .07
33-39 .55 .45 130-137 .68 .32 246-256 .81 .19 433-456 .94 .06
40-46 .56 .44 138-145 .69 .31 257-267 .82 .18 457-484 .95 .05
47-53 .57 .43 146-153 .70 .30 268-278 .83 .17 485-517 .96 .04
54-61 .58 .42 154-162 .71 .29 279-290 .84 .16 518-559 .97 .03
62-68 .59 .41 163-170 .72 .28 291-302 .85 .15 560-619 .98 .02
69-76 .60 .40 171-179 .73 .27 303-315 .86 .14 620-735 .99 .01
77-83 .61 .39 180-188 .74 .26 316-328 .87 .13 > 735 1.0 .00
8.2 Determining the Rating 'Ru' in a given event of a previously unrated player.
8.21 If an unrated playIf a player scores zero in his first event his score is disregarded.
(a) In a Swiss or Team tournament: this is simply the average rating of his opponents.
(b) The results of both rated and unrated players in a round-robin tournament are
taken into account. For unrated players, the average rating of the competition 'R c'
is also the tournament average 'Ra' determined as follows:
(ii) Determine p for each of the rated players against all their opponents.
80
8.23 If he scores more than 50%, then Ru = Ra + 20 for each half point scored over
50%
8.3 The Rating Rn which is to be published for a previously unrated player is then determined
as if the new player had played all his games so far in one tournament. The initial rating
is calculated using the total score against all opponents. It is rounded to the nearest whole
number.
8.4 If an unrated player receives a published rating before a particular tournament in which
he has played is rated, then he is rated as a rated player with his current rating, but in the
rating of his opponents he is counted as an unrated player.
8.5 Determining the rating change for a rated player
8.51 For each game played against a rated player, determine the difference in rating
between the player and his opponent, D.
8.52 If the opponent is unrated, then the rating is determined at the end of the event.
This applies only to round-robin tournaments. In other tournaments games against
unrated opponents are not rated.
8.53 The provisional ratings of unrated players obtained from earlier tournaments are
ignored.
8.54 A difference in rating of more than 400 points shall be counted for rating purposes
as though it were a difference of 400 points.
8.55 (a) Use table 8.1 (b) to determine the player’s score probability PD
(c) ΣΔR x K = the Rating Change for a given tournament, or Rating period.
K = 40 for a player new to the rating list until he has completed events with at
least 30 games.
81
K = 10 once a player's published rating has reached 2400 and remains at that
level subsequently, even if the rating drops below 2400.
K = 40 for all players until their 18th birthday, as long as their rating remains
under 2300.
If the number of games ( n ) for a player on any list for a rating period
multiplied by K (as defined above) exceeds 700, then K shall be the largest
whole number such that K x n does not exceed 700.
8.57 The Rating Change is rounded to the nearest whole number. 0.5 is rounded up
(whether the change is positive or negative).
Where unrated players take part, their ratings are determined by a process of
iteration. These new ratings are then used to determine the rating change for the
rated players.
Then the ΔR for each of the rated players for each game is determined using
Ru(new) as if an established rating.
9. Reporting Procedures
9.1 The Chief Arbiter of a FIDE registered tournament has to provide the tournament report
(TRF file) within 7 days after the end of the tournament to the Rating Officer of the
federation where the tournament took place. The Rating Officer shall be responsible for
uploading the TRF file to the FIDE Rating Server not later than 30 days after the end of
the tournament.
9.2 Results of all international competitions must be submitted for rating unless the original
invitations have made it clear the event was not to be FIDE rated. The chief arbiter must
also announce this to the players before the tournament starts.
9.3 Each national federation shall designate an official to coordinate and expedite
qualification and rating matters. His name and details must be given to the FIDE
Secretariat.
10.1 One of the functions of Congress is to establish the policies under which FIDE titles and
ratings are awarded. The function of the rating system is to produce scientific
measurement information of the best statistical quality to enable Congress to award equal
82
titles for equal proficiencies of players. Thus the rating system must be properly
scientifically maintained and adjusted on both a short and long term basis.
10.2 The rating scale is arbitrary and open ended. Thus only differences in ratings have any
statistical significance in terms of probability. Thus if the composition of the FIDE
Rating pool were to change, the rating scale could drift with respect to the true
proficiency of the players. It is a major objective to ensure the integrity of the system so
that ratings of the same value from year to year represent the same proficiency of play.
10.3 Part of the responsibilities of the Rating System Administrator is to detect any drift in the
rating scale.
12.1 The following formula gives a close approximation to tables 8.1a and 8.1b.
P = 1/(1 + 10 - D/400). However the tables are used as shown.
12.2 Tables 8.1a and 8.1b are used precisely as shown, no extrapolations are made to establish
a third significant figure.
12.3 K is used as a stabilising influence in the system. When K = 10, the rating turns
over in approximately 70 games; K = 20, it is 35 games; K = 40, it is 18 games
12.4 The system has been devised to enable players to verify their ratings readily.
13.1 To be included in the FRL or FIDE Rapid/Blitz Rating Lists, a player must be registered
through a national chess federation which is a member of FIDE. The Federation must not
be temporarily or permanently excluded from membership.
13.2 It is the responsibility of national Federations to inform FIDE if players should not be
included in the FRL.
13.3 Any player excluded from the rating list because he is unable to obtain membership of a
national federation, may apply to FIDE for special dispensation to be included in the list.
83
of the Anti-Cheating Regulations in one or more of the tournaments on which the title
application was based, then the title may be removed by the Qualification Commission. The
federation of this player may appeal this decision to FIDE Presidential Board within 30 days
0.5 Definitions
84
If an applicant is rated lower the title is awarded conditionally and will be awarded finally on
request by the respective federation as soon as the minimum rating is achieved. Any player
with a conditional title may take a lower title when they reach the required rating for that lower
title.
0.63 Titles are also awarded based on applications with norms with a sufficient
number of games. These titles shall be awarded by the General Assembly on recommendation
by the QC that the candidate meets the requirements. The Presidential Board or Executive
Board may award titles in clear cases only, after consultation with the QC.
different conditions in terms of rounds and pairing are not valid. Unless with prior approval of the
QC Chairman, the tournament must be registered at least 30 days in advance
on the FIDE server.
1.12 There must be no more than twelve hours play in one day. This is calculated
based on games that last 60 moves, although games played using increments may last longer.
1.13 No more than 2 rounds shall be played on any one day.
With an increment of a minimum of 30 seconds for each move, the minimum time is 90
minutes for the entire game for each player, apart from the increment.
Without an increment the minimum playing time is 2 hours for each player. From 1 July 2021
games played without an increment of at least 30 seconds per move are not valid for titles or
title norms, except in the case of disabled players.
1.13a In the application for the GM title based on norms, at least one norm
shall be achieved in a tournament with only one round per day for a minimum of 3 days.
1.13b In any title tournament the time controls and clock settings for all players
must be the same, except as defined in Appendix G.4 of the Laws of Chess (e.g. if the time control
is increment based, all players must use increment; if delay based, all players must use delay; if no
increment or delay is specified, then all players must compete with no ncrement and no delay).
There can be no mixed use of clock settings (increment, delay, none at all).
1.14 Leagues and national team championships may last longer than 90 days, but not
more than one year. Normally for individual tournaments, a period of at most 90 days is permitted
but the QC Chairman may give prior approval to tournaments of a longer duration.
1.15 In tournaments which last longer than 90 days, the opponents’ ratings and titles
used shall be those applying when the games were played.
1.16 The Chief Arbiter of a title tournament shall be an International Arbiter (IA) or
FIDE Arbiter (FA). He may appoint a temporary deputy. An IA or FA must always be in the
playing venue.
1.17 No appointed arbiter may play in a title tournament even just as a filler.
1.2 Titles achieved from International Championships:
1.21 As indicated below, a player may gain
(a) a title from such an event, or
(b) a single title norm. Then the requirements in 1.42 - 1.49 shall apply.
1.22 The minimum score is 35 % for all titles. The result shown is the minimum
required.
1.23 For continental, sub-continental or approved competitions of FIDE International
Affiliates, a title or result can be achieved if at least one third or five of the appropriate member
federations – whichever is lower – participate in the event. The minimum number of participants
in the event is eight. The World Championships (including U20) of the IBCA, ICSC and IPCA
are exempted from this rule.
1.23a If groups are combined to make a bigger group, then the requirements
(at least 8 participants from at least 5 federations) in 1.23 shall apply to this merged group.
Titles can be awarded to the best player(s) of the subgroups, provided the subgroup has at least
5 participants from at least 3 federations and the player scores a minimum of 50% in a minimum
of 9 games.
86
1.41d Where a player exceeds the norm requirements by one or more full points,
then these full points count as additional number of games when computing the total number of
games for the norm achieved.
Players with federation “FID” are accepted, but do not count as a foreign player.
1.42c Games against unrated players who score zero against rated opponents
1.42d Games which are decided by forfeit, adjudication or any means other
than over the board play. Other games once started, which are forfeited for whatever reason,
shall however be included. In the instance of a last round game where the opponent forfeits, the
norm shall still count if the player must play in order to have the required number of games, but
can afford to lose.
1.42e A player who has achieved a title result before the last round may
ignore all games played subsequently, provided
(1) he has met the required mix of opponents,
(2) this leaves him with at least the minimum number of games as in 1.41,
(3) in the case of a tournament with pre-determined pairings, the mix of opponents must be such
that a norm is possible for the complete tournament.
(4) in a double round robin tournament, the games counted for the norm must include different
opponents sufficient for a norm over the full length of the tournament.
1.42f A player may ignore his game(s) against any opponents he has defeated,
provided he has met the required mix of opponents, and provided that this leaves him with at least
the minimum number of games as in 1.41, against the required mix of opponents. Nonetheless, the
full cross-table of the event must be submitted. In the case of a tournament with pre-determined
pairings, the full requirements, other than score, must be met for the complete tournament.
1.42g Tournaments that make changes to favour one or more players (for
example by altering the number of rounds, or the order of rounds, or providing particular
opponents, not otherwise participating in the event), shall be excluded.
At least two federations other than that of the title applicant must be included,
except 1.43a - 1.43e shall be exempt. Nevertheless, 1.43f shall apply.
1.43a The final stage of the national men’s (or open) championship and also
national women’s championships. In the year when the Subzonal tournament of a single
federation is held, then the national championship is not exempt for that federation. This
exemption applies only to players from the federation which registers the event.
1.43d Tournaments of other types may also be included with the prior
88
at least 20 FIDE rated players participate, not from the host federation, from at least 3 different
federations, at least 10 of whom hold GM, IM, WGM or WIM titles. Otherwise 1.44 applies.
1.43f At least one of the norms has to be achieved under normal foreigner
requirement. (See 1.43 and 1.44)
1.44 A maximum of 3/5 of the opponents may come from the applicant’s federation
and a maximum of 2/3 of the opponents from one federation. For exact numbers see the table in
1.72.
Opponents shall be calculated using rounding up (minimum) to the next whole number, to the
next lower number (maximum).
1.45 Titles of opponents
1.45a At least 50% of the opponents shall be title-holders (TH) as in 0.31, excluding CM
and WCM.
1.45b For a GM norm at least 1/3 with a minimum 3 of the opponents (MO) must be
GMs.
1.45c For an IM norm at least 1/3 with a minimum 3 of the opponents (MO) must be IMs
or GMs.
1.45d For a WGM norm at least 1/3 with a minimum 3 of the opponents (MO) must be
WGMs, IMs or GMs.
1.45e For a WIM norm at least 1/3 with a minimum 3 of the opponents (MO) must be
WIMs, WGMs, IMs or GMs.
1.46c No more than one opponent shall have his rating raised to this adjusted rating floor.
89
Where more than one opponent are below the floor, the rating of the lowest opponents shall be
raised.
1.47a This is the total of the opponents’ ratings divided by the number of opponents
taking 1.46c into account.
1.47b Rounding of the rating average is made to the nearest whole number.
p dp p dp p dp p dp p dp p Dp
1.0 800 .83 273 .66 117 .49 -7 .32 -133 .15 -296
.99 677 .82 262 .65 110 .48 -14 .31 -141 .14 -309
.98 589 .81 251 .64 102 .47 -21 .30 -149 .13 -322
.97 538 .80 240 .63 95 .46 -29 .29 -158 .12 -336
.96 501 .79 230 .62 87 .45 -36 .28 -166 .11 -351
.95 470 .78 220 .61 80 .44 -43 .27 -175 .10 -366
90
.94 444 .77 211 .60 72 .43 -50 .26 -184 .09 -383
.93 422 .76 202 .59 65 .42 -57 .25 -193 .08 -401
.92 401 .75 193 .58 57 .41 -65 .24 -202 .07 -422
.91 383 .74 184 .57 50 .40 -72 .23 -211 .06 -444
.90 366 .73 175 .56 43 .39 -80 .22 -220 .05 -470
.89 351 .72 166 .55 36 .38 -87 .21 -230 .04 -501
.88 336 .71 158 .54 29 .37 -95 .20 -240 .03 -538
.87 322 .70 149 .53 21 .36 -102 .19 -251 .02 -589
.86 309 .69 141 .52 14 .35 -110 .18 -262 .01 -677
.85 296 .68 133 .51 7 .34 -117 .17 -273 .00 -800
.84 284 .67 125 .50 0 .33 -125 .16 -284
All percentages are rounded to the nearest whole number. 0.5% is rounded up.
1.53a Such a rating need not be published. It can be obtained in the middle of a rating
period, or even in the middle of a tournament. The player may then disregard subsequent results for
the purpose of their title application. However the burden of proof then rests with the federation of
the title applicant. It is recommended that players receive a certificate from the Chief Arbiter where
they achieve the rating level during an event. Such a certificate should include a note of the date
each game was played. Title applications based on unpublished ratings shall only be accepted by
FIDE after agreement with the Rating Administrator and the QC. Ratings in the middle of a period
can be confirmed only after all tournaments for that period have been received and rated by FIDE.
1.54 A title result shall be valid if it was obtained in accordance with the FIDE Title
Regulations prevailing at the time of the tournament when the norm was obtained.
1.55 Title norms gained before 1.7.2005 must have been registered with FIDE before
31.7.2013 or they will be considered to have expired.
91
In the case of any discrepancy, the regulations above shall take precedence.
Notes
Number of games per day not more than 2 1.13
rate of play minimum requirements 1.13
period for the whole tournament within 90 days, with exceptions 1.14
administrator in charge International Arbiter or FIDE Arbiter 1.16
number of games minimum 9 1.41a-d
(7 in World/Continental Teams with 7-9
rounds)
type of tournament No individual single matches 1.1
games not Included o against computers 1.42
o adjudicated games
o forfeited before play starts
o against opponents who do not belong
to FIDE federations
1.6.1 For the numbers below, see the formula calculating titles in 1.45.
Notes
the opponents. Tables 1.72 show the range for tournaments up to 19 rounds.Norms
achieved in a tournament with more than 13 rounds count only as 13 games.
1.72 Tables
Available only for 7 to 9 round Continental and World Team Championships
7 rounds GM IM WGM WIM
For 10 rounds or more it is possible that deleting a game that has been won could be
advantageous.
SR refers to single round and DR to double round events.
10 rounds GM IM WGM WIM
Different TH 5 3 5 3 5 3 5 3
94
12 rounds
Different TH 6 3 6 3 6 3 6 3
Max. number unrated 2 1 2 1 2 1 2 1
*Max. from 1 fed. 8 4 8 4 8 4 8 4
*Max. from own fed. 7 3# 7 3# 7 3# 7 3#
9½ 2380-2406 2230-2256 2180-2206 2030-2056
9 2407-2441 2257-2291 2207-2241 2057-2091
8½ 2442-2474 2292-2324 2242-2274 2092-2124
8 2475-2504 2325-2354 2275-2304 2125-2154
7½ 2505-2542 2355-2392 2305-2342 2155-2192
7 2543-2570 2393-2420 2343-2370 2193-2220
6½ 2571-2599 2421-2449 2371-2399 2221-2249
6 2600-2628 2450-2478 2400-2428 2250-2278
5½ 2629-2656 2479-2506 2429-2456 2279-2306
5 2657-2686 2507-2536 2457-2486 2307-2336
4½ ≥2687 ≥2537 ≥2487 ≥2337
# If there were 4 players from 1 federation out of the 7 contestants, none of the other 3
players would be able to gain a title norm. This would be satisfactory if, for example, all
were GMs.
13 rounds GM IM WGM WIM
Different MO 5 GM 5 IM 5 WGM 5 WIM
*Min. other feds. 2 2 2 2
Rating floor for 2200 2050 2000 1850
1 player
Different TH 7 7 7 7
Max. number unrated 2 2 2 2
*Max. from 1 fed. 8 8 8 8
*Max. from own fed. 7 7 7 7
10½ 2380-2388 2230-2238 2180-2188 2030-2038
10 2389-2424 2239-2274 2189-2224 2039-2074
9½ 2425-2458 2275-2308 2225-2258 2075-2108
9 2459-2489 2309-2339 2259-2289 2109-2139
8½ 2490-2512 2340-2362 2290-2312 2140-2162
96
Different TH 7 4 7 4 7 4 7 4
*Max unrated 3 1 3 1 3 1 3 1
*Max. from 1 fed. 9 4 9 4 9 4 9 4
*Max. from own fed. 8 4# 8 4# 8 4# 8 4#
11 2380-2406 2230-2256 2180-2206 2030-2056
10½ 2407-2441 2257-2291 2207-2241 2057-2091
10 2442-2466 2292-2316 2242-2266 2092-2116
9½ 2467-2497 2317-2347 2267-2297 2117-2147
9 2498-2519 2348-2369 2298-2319 2148-2169
8½ 2520-2549 2370-2399 2320-2349 2170-2199
8 2550-2570 2400-2420 2350-2370 2200-2220
7½ 2571-2599 2421-2449 2371-2399 2221-2249
7 2600-2628 2450-2478 2400-2428 2250-2278
6½ 2629-2649 2479-2499 2429-2449 2279-2299
6 2650-2679 2500-2529 2450-2479 2300-2329
5½ 2680-2701 2530-2551 2480-2501 2330-2351
5 ≥2702 ≥2552 ≥2502 ≥2352
# If there were 5 players from 1 federation out of the 8 contestants, none of the other 3
players would be able to gain a title norm. This would be fine if, for example, all were
GMs.
15 rounds GM IM WGM WIM
counts as 13 rounds
Different MO 5 GM 5 IM 5 WGM 5 WIM
*Min. other feds. 2 2 2 2
97
Different TH 8 4 8 4 8 4 8 4
*Max unrated 3 1 3 1 3 1 3 1
*Max. from 1 fed. 10 5 10 5 10 5 10 5
*Max. from own fed. 9 4 9 4 9 4 9 4
12½ 2380-2406 2230-2256 2180-2206 2030-2056
12 2407-2433 2257-2283 2207-2233 2057-2083
11½ 2434-2458 2284-2308 2234-2258 2084-2108
11 2459-2482 2309-2332 2259-2282 2109-2132
10½ 2483-2504 2333-2354 2283-2304 2133-2154
10 2505-2534 2355-2384 2305-2334 2155-2184
9½ 2535-2556 2385-2406 2335-2356 2185-2206
98
SR DR SR DR SR DR SR DR
Different TH 9 5 9 5 9 5 9 5
*Max unrated 3 1 3 1 3 1 3 1
*Max. from 1 fed. 12 6 12 6 12 6 12 6
*Max. from own fed. 10 5 10 5 10 5 10 5
14 2380-2406 2230-2256 2180-2206 2030-2056
13½ 2407-2433 2257-2283 2207-2233 2057-2083
13 2434-2458 2284-2308 2234-2258 2084-2108
12½ 2459-2474 2309-2324 2259-2274 2109-2124
12 2475-2497 2325-2347 2275-2297 2125-2147
11½ 2498-2519 2348-2369 2298-2319 2148-2169
11 2520-2542 2370-2392 2320-2342 2170-2192
10½ 2543-2556 2393-2406 2343-2356 2193-2206
10 2557-2578 2407-2428 2357-2378 2207-2228
9½ 2579-2599 2429-2449 2379-2399 2229-2249
9 2600-2620 2450-2470 2400-2420 2250-2270
8½ 2621-2642 2471-2492 2421-2442 2271-2292
8 2643-2656 2493-2506 2443-2456 2293-2306
7½ 2657-2679 2507-2529 2457-2479 2307-2329
7 2680-2701 2530-2551 2480-2501 2330-2351
6½ ≥2702 ≥2552 ≥2502 ≥2352
19 rounds GM IM WGM WIM
counts as 13 rounds
Different MO 7 GM 7 IM 7 WGM 7 WIM
*Min. other feds. 2 2 2 2
Rating floor for 2200 2050 2000 1850
1 player
Different TH 10 10 10 10
Max unrated 4 4 4 4
Max. from 1 fed. 12 12 12 12
Max. from own fed. 11 11 11 11
15 2380-2397 2230-2247 2180-2197 2030-2047
14½ 2398-2415 2248-2265 2198-2215 2048-2065
14 2416-2441 2266-2291 2216-2241 2066-2091
13½ 2442-2466 2292-2316 2242-2266 2092-2116
13 2467-2482 2317-2332 2267-2282 2117-2132
12½ 2483-2504 2333-2354 2283-2304 2133-2154
12 2505-2519 2355-2369 2305-2319 2155-2169
100
1.91 The end of a tournament is the date of the last round and the deadline for
submitting the tournament shall be calculated from that date.
1.92 The Chief Arbiter of a FIDE registered tournament has to provide the
tournament report (TRF file) within 7 days after the end of the tournament to the Rating Officer
of the federation where the tournament took place. The Rating Officer shall be responsible for
uploading the TRF file to the FIDE Rating Server not later than 30 days after the end of the
tournament.
1.93 Reports shall include a database of at least those games played by players who
achieved title results.
1.10 Application Procedure for Players’ Titles
1.10a Registration of Direct Titles
The Chief Arbiter sends the results to the FIDE Office. The FIDE Office together with the
QC Chairman creates a list of possible titles. The federations concerned are informed by the
FIDE Office. If the federation agrees to apply for the title, then the title is confirmed.
1.10b Titles by application
The application must be sent and signed by the player’s federation. If the player’s federation
refuses to apply, the player can appeal to FIDE and apply (and pay) for the title himself. All
the certificates have to be signed by the chief arbiter of the tournament and by the federation
responsible for the tournament.
2. Application Forms for titles are annexed hereto. They are:
Title Norm Forms Application
101
Forms
Certificate of Title Result IT1 IT2
Tournament Report Form IT3
2.1 Applications for these titles must be prepared on these forms and all the information
required supplied together with the application:
GM; IM; WGM; WIM - IT2, IT1s, each with cross-tables
2.2 Applications must be submitted to FIDE by the federation of the applicant. The national
federation is responsible for the fee.
2.3 There is a 30 day deadline in order for the applications to be considered properly. There is
a 50% surcharge for applications to be considered in a shorter time-scale than this.
Exception: the surcharge may be waived, if the last norm was achieved so late that the time
limit could not be observed.
Those arriving during the Presidential Board, Executive Board or General Assembly shall be
charged a 100% supplement, with no exception.
2.4 All applications together with full details must be posted on the FIDE website for a
minimum of 60 days prior to finalisation. This is in order for any objections to be lodged.
DIRECT TITLES : Gold = first after tiebreak; 1st equal = best 3 players after tiebreak;
norm = 9 games
Continental & Regional = Continental & maximum 3 regional events per continent, including
Arab Youth
Sub-Continental Individual = include Zonals & Sub-zonals (if they establish qualifiers to
World Cup or World Championship – see 1.24), Arab adult Titles may be awarded
conditional upon rating – see 0.62
Table 1.24a
Silver &
Bronze –
norm
World U16 Gold – Silver &
title; Bronze - title
1st equal –
norm
World U14 Gold – 1st equal – Silver & Bronze –
norm title title
World U12 1st equal – Silver & Bronze –
World Schools U17; title title
U15; U13
World U10; U8 Gold, Silver &
World Schools U11; Bronze - title
U9; U7
Table 1.24b
EVENT GM IM FM CM
World Cup Reaching Qualificati
last 16 - title on through
play - title
Women’s World Winner – Finalist -
title; title
Finalist -
norm
Olympiad 65% in 50% in min 7
min 9 games - title
games -
title
World Team (or Club) 65% in 50% in min 7
min 7 games – title
games -
title
World Amateur - <2300, Gold - Silver & Bronze –
<2000 title title
<1700 Gold - title
World >65; >50 Individual Gold – title; Silver &
World U20 1st equal – Bronze -
norm title
World U18 Gold – norm 1st equal – Silver &
title; Bronze -
Silver & title
Bronze –
norm
105
4 The FIDE Swiss Rules pair the players in an objective and impartial way, and different
arbiters or software programs following the pairing rules should arrive at identical pairings.
5 It is not allowed to alter the correct pairings in favour of any player.
Where it can be shown that modifications of the original pairings were made to help a player
achieve a norm or a direct title, a report may be submitted to the Qualification Commission to
initiate disciplinary measures through the Ethics Commission.
B. Initial Order
1 Before the start of the tournament, a measure of the player’s strength is assigned to
each player. The strength is usually represented by rating lists of the players. If one rating list is
available for all participating players, then this rating list should be used.
It is advisable to check all ratings supplied by players. If no reliable rating is known for a
player, the arbiters should make an estimation of it as accurately as possible.
2 Before the first round the players are ranked in order of, respectively
a. Strength (rating)
b. FIDE-title (GM-IM- WGM-FM-WIM-CM-WFM-WCM-no title)
c. alphabetically (unless it has been previously stated that this criterion has been replaced
by another one)
3 This ranking is used to determine the pairing numbers; the highest one gets #1 etc.
If, for any reason, the data used to determine the rankings were not correct, they can be
adjusted at any time. The pairing numbers may be reassigned accordingly to the corrections,
but only for the first three rounds. No modification of a pairing number is allowed after the
fourth round.
C. Late Entries
1 According to FIDE Tournament Rules, any prospective participant who has not arrived
at the venue of a FIDE competition before the time scheduled for the drawing of lots shall be
excluded from the tournament unless he shows up at the venue in time before a pairing of
another round.
An exception may be made in the case of a registered participant who has given written notice
in advance that he will be unavoidably late.
2 Where the Chief Arbiter decides to admit a latecomer,
o if the player's notified time of arrival is in time for the start of the first round, the player
is given a pairing number and paired in the usual way.
o if the player's notified time of arrival is in time only for the start of the second (or third)
round ("Late Entry"), then the player is not paired for the rounds which he cannot play.
Instead, he receives no points for unplayed rounds (unless the rules of the tournament say
otherwise), and is given an appropriate pairing number and paired only when he actually
arrives.
3 If there are late entries, the Pairing Numbers that were given at the start of the
tournament are considered provisional. The definitive Pairing Numbers are given only when
the List of Participants is closed, and corrections made accordingly in the results charts.
D. Pairing, colour and publishing rules
109
10 Once published, the pairings shall not be changed unless they are found to violate
C.04.1.b (Two players shall not play against each other more than once).
110
Note: Independently from the route followed, the assignment of the pairingallocated bye
(see C.2) is part of the pairing of the last bracket.
Section B describes the pairing process of a single bracket.
Section C describes all the criteria that the pairing of a bracket has to satisfy.
Section E describes the colour allocation rules that determine which players will play with
white.
and a candidate for the ensuing remainder. All players in the Limbo are bound to be
downfloaters.
B.4 Evaluation of the candidate
If the candidate built as shown in B.3 complies with all the absolute and completion
criteria (from C.1 to C.4), and all the quality criteria from C.5 to C.19 are fulfilled, the candidate
is called "perfect" and is (immediately) accepted. Otherwise, apply B.5 in order to find a perfect
candidate; or, if no such candidate exists, apply B.8.
B.5 Actions when the candidate is not perfect
The composition of S1, Limbo and S2 has to be altered in such a way that a different
candidate can be produced.
The articles B.6 (for homogeneous brackets and remainders) and B.7 (for heterogeneous
brackets) define the precise sequence in which the alterations must be applied.
After each alteration, a new candidate shall be built (see B.3) and evaluated (see B.4).
B.6 Alterations in homogeneous brackets or remainders
Alter the order of the players in S2 with a transposition (see D.1). If no more
transpositions of S2 are available for the current S1, alter the original S1 and S2 (see B.2)
applying an exchange of resident players between S1 and S2 (see D.2) and reordering the newly
formed S1 and S2 according to A.2.
B.7 Alterations in heterogeneous brackets
Operate on the remainder with the same rules used for homogeneous brackets
(see B.6).
Note: The original subgroups of the remainder, which will be used throughout all the
remainder pairing process, are the ones formed right after the MDP-Pairing. They are called
S1R and S2R (to avoid any confusion with the subgroups S1 and S2 of the complete
heterogeneous bracket). If no more transpositions and exchanges are available for S1R and
S2R, alter the order of the players in S2 with a transposition (see D.1), forming a new
MDPPairing and possibly a new remainder (to be processed as written above).
If no more transpositions are available for the current S1, alter, if possible (i.e. if there is a
Limbo), the original S1 and Limbo (see B.2), applying an exchange of MDPs between S1 and
the Limbo (see D.3), reordering the newly formed S1 according to A.2 and restoring S2 to its
original composition.
B.8 Actions when no perfect candidate exists
Choose the best available candidate. In order to do so, consider that a candidate is
better than another if it better satisfies a quality criterion (C5-C19) of higher priority; or, all
quality criteria being equally satisfied, it is generated earlier than the other one in the sequence
of the candidates (see B.6 or B.7).
C Pairing Criteria
Absolute Criteria
No pairing shall violate the following absolute criteria:
C.1 see C.04.1.b (Two players shall not play against each other more than once)
C.2 see C.04.1.d (A player who has already received a pairingallocated bye, or has
already scored a (forfeit) win due to an opponent not appearing in time, shall not receive the
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pairingallocated bye).
C.3 nontopscorers (see A.7) with the same absolute colour preference (see A6.a) shall not
meet (see C.04.1.f and C.04.1.g).
Completion Criterion
C.4 if the current bracket is the PPB (see A.9): choose the set of downfloaters in order to
complete the roundpairing.
Quality Criteria
To obtain the best possible pairing for a bracket, comply as much as possible with the
following criteria, given in descending priority:
C.5 maximize the number of pairs (equivalent to: minimize the number of downfloaters).
C.6 minimize the PSD (This basically means: maximize the number of paired MDP(s);
and, as far as possible, pair the ones with the highest scores).
C.7 if the current bracket is neither the PPB nor the CLB (see A.9): choose the set of
downfloaters in order first to maximize the number of pairs and then to minimize the PSD
(see C.5 and C.6) in the following bracket (just in the following bracket).
C.8 minimize the number of topscorers or topscorers' opponents who get a colour
difference higher than +2 or lower than -2.
C.9 minimize the number of topscorers or topscorers' opponents who get the same colour
three times in a row.
C.10 minimize the number of players who do not get their colour preference.
C.11 minimize the number of players who do not get their strong colour preference.
C.12 minimize the number of players who receive the same downfloat as the previous
round.
C.13 minimize the number of players who receive the same upfloat as the previous round.
C.14 minimize the number of players who receive the same downfloat as two rounds
before.
C.15 minimize the number of players who receive the same upfloat as two rounds before.
C.16 minimize the score differences of players who receive the same downfloat as the
previous round.
C.17 minimize the score differences of players who receive the same upfloat as the previous
round.
C.18 minimize the score differences of players who receive the same downfloat as two
Rounds before.
C.19 minimize the score differences of players who receive the same upfloat as two rounds
before.
D Rules for the sequential generation of the pairings
Before any transposition or exchange take place, all players in the bracket shall be tagged
with consecutive inbracket sequencenumbers (BSN for short) representing their respective
Ranking order (according to A.2) in the bracket (i.e. 1, 2, 3, 4, ...).
D.1 Transpositions in S2
A transposition is a change in the order of the BSNs (all representing resident
players) in S2.All the possible transpositions are sorted depending on the lexicographic value
of their first N1 BSN(s), where N1 is the number of BSN(s) in S1 (the remaining BSN(s) of S2
115
are ignored in this context, because they represent players bound to constitute the remainder
in case of a heterogeneous bracket; or bound to downfloat in case of a homogeneous bracket -
e.g. in a 11-player homogeneous bracket, it is 678910, 678911, 6781011, ..., 6111098, 768910,
..., 1110987 (720 transpositions); if the bracket is heterogeneous with two MDPs, it is: 34, 35,
36, ..., 311,
43, 45, ..., 1110 (72 transpositions)).
D.2 Exchanges in homogeneous brackets or remainders (original S1 ↔ original S2)
An exchange in a homogeneous brackets (also called a residentexchange) is a swap of
two equally sized groups of BSN(s) (all representing resident players) between the original S1
and the original S2.
In order to sort all the possible residentexchanges, apply the following comparison rules
between two residentexchanges in the specified order (i.e. if a rule does not discriminate
between two exchanges, move to the next one).
The priority goes to the exchange having:
a the smallest number of exchanged BSN(s) (e.g exchanging just one BSN is
better than exchanging two of them).
b the smallest difference between the sum of the BSN(s) moved from the original
S2 to S1 and the sum of the BSN(s) moved from the original S1 to S2 (e.g. in a bracket
containing eleven players, exchanging 6 with 4 is better than exchanging 8 with 5; similarly
exchanging 8+6 with 4+3 is better than exchanging 9+8 with 5+4; and so on).
c the highest different BSN among those moved from the original S1 to S2
(e.g. moving 5 from S1 to S2 is better than moving 4; similarly, 5-2 is better than 4-3; 5-4-1 is
better than 5-3-2; and so on).
d the lowest different BSN among those moved from the original S2 to S1
(e.g. moving 6 from S2 to S1 is better than moving 7; similarly, 6-9 is better than 7-8; 6-7-10 is
better than 6-8-9; and so on).
D.3 Exchanges in heterogeneous brackets (original S1 ↔ original Limbo)
An exchange in a heterogeneous bracket (also called a MDPexchange) is a swap of
two equally sized groups of BSN(s) (all representing MDP(s)) between the original S1 and the
original Limbo.
In order to sort all the possible MDPexchanges, apply the following comparison rules between
two MDPexchanges in the specified order (i.e. if a rule does not discriminate between two
exchanges, move to the next one) to the players that are in the new S1 after the exchange.
The priority goes to the exchange that yields a S1 having:
a the highest different score among the players represented by their BSN
(this comes automatically in complying with the C.6 criterion, which says to minimize the PSD
of a bracket).
b the lowest lexicographic value of the BSN(s) (sorted in ascending order).
Any time a sorting has been established, any application of the corresponding D.1, D.2 or
D.3 rule, will pick the next element in the sorting order.
E Colour Allocation rules
Initial-colour
It is the colour determined by drawing of lots before the pairing of the first round.
116
Preface:
The DUBOV Swiss Pairing System is designed to maximise the fair treatment of the players. This
means that a player having a higher rating performance than another player during a
tournament should have more points as well.
If the average rating of all players is nearly equal, like in a round robin tournament, the goal is
reached. As a Swiss System is a more or less statistical system, this goal can only be reached
approximately.
The approach is the attempt to equalise the average rating of the opponents of all players of a
score group. Therefore the pairing of a round will pair players who have played low rated
players before with players having high ratings now.
1. Introductory definitions
1.1 "R" is the rating of a player
1.2 "ARO" is the average rating of a player's opponents. ARO must be calculated after each
round as basis of the pairings.
1.3 The "due colour of a player is white",
o if he has played more games with black than with white before
o if these numbers are equal and he has played black his previous game.
117
o if he has played more games with white than with black before
o if these numbers are equal and he has played white his previous game.
2. Pairings limitations
See Basic Rules, section C.04.1, rules b, c, d, g, f
2.1 Apart from the last round a player cannot be transferred to a higher score group two times
running and more than three times (if the tournament has less than 10 rounds) or four times (if the
tournament has more than 9 rounds) during one tournament.
2.2 A player shall not be transferred from the subgroup due to a colour to the subgroup due to
the other colour if this would violate the limitations C.04.1.f or C.04.1.g.
3. Colour allocation
Pairing two players the colour allocation shall regard with descending priority:
same, the player with the higher ARO is placed higher. If ARO and R coincide completely, the
players are to be placed alphabetically.
Two columns of numbers are written down, thereby arranging the pairs.
For example:
White (ARO) Black (R)
2310.0 2380
2318.4 2365
2322.3 2300
2333.7 2280
2340.5 2260
2344.6 2250
The names of the players are then written down, and only one fact is checked - whether the
players have not played their opponents before.
6.3 Improvements
If the players have already played each other, then the "white" player is paired with the
first "black" player whom he has not played before, from the lower rows.
If such a coincidence takes place in the last row for a group of players with the same score, then
the last but one row is changed.
If a coincidence takes place in a row No. k of a group with the same score and all the "blacks"
from the lower group have already played with the "white" No. k, then we change the pairing in
row No. k - 1, if this does not work, in row No.k-2, etc.
If the "white" No. k has already played with all the "blacks", we look for an opponent for him,
beginning with the "white" No.k+1 down to the end of the column, and then, beginning with the
"white" No. k -1 down to the "white" No.1. The colours of the pairings are assigned due to the
colour allocation rules.
6.4 Floater
The aim of the pairing procedure is to pair all players within a score group.
If that cannot be achieved the remaining unpaired players are transferred to the next lower score
group and treated according to chapter 8.
If there is a choice the floaters should be chosen due to these characteristics with decreasing
preference:
a. the player was not floater from higher score groups and can be paired in the lower
score group
b. the player was not floater from higher score groups and cannot be paired in the
lower score group
c. the player was floater from higher score groups and can be paired in the lower score
group
d. the player was floater from higher score groups and cannot be paired in the lower
score group
7. Transfer of players to meet the requirement of Chapter 6
If the requirement of the standard pairing procedure is not fully fulfilled the following
transfers shall be carried out in the order listed below.
7.1 If a player has already played with all the players of his own score group, a player from
the next possible lower score group is transferred to the score group to be paired who has not yet
played with the player in question and can be paired according to the colour allocation rules
The player to be transferred should fulfil the following requirements with descending priority:
a. the due colour is opposite to the due colour of the player in question.
b. if there is a choice, then the player with the highest R is to be transferred.
119
c. if there are more than one players having the same R then the one with the lowest
ARO will be transferred.
7.2 If the number of players of the score group odd, a player from the next possible lower
score group shall be transferred to the score group to be paired, who has not yet played with at
least one of the players of the higher score group and is allowed to be paired according to the
colour allocation rules.
This player to be transferred should fulfil the following requirements with descending priority:
a. his due colour is opposite to the dominating due colour of the higher score group.
b. if there is a choice, then the player with the highest R is to be transferred.
c. if there are more than one players having the same R then the one with the lowest
ARO will be transferred.
7.3 If the number of players in the score group is even and the number ofWhites exceeds the
Blacks by 2n, then n "white" players, who have the lowest ARO, are transferred to the black
group. If their ARO is equal, the player with the higher R is chosen. Should both (ARO and R)
coincide completely, the list of the players is arranged alphabetically, the transfer being made
from the upper half.
7.4 If the number of players with the same score is even and the number of Whites is smaller
than the number of Blacks by 2n, then n "black" players, who have the highest ARO, are
transferred to the white group. If their ARO is equal, the player with the lower R is chosen.
Should both (ARO and R) coincide completely, the list of the players is arranged alphabetically,
the transfer being made from the upper half.
8. Treatment of floaters
8.1 Priority of floater-pairing
The floaters having due colour white are arranged according to chapter 6.2.
The floaters having due colour black are arranged according to chapter 6.2.
Beginning with the highest "white" floater the floaters are paired one by one going down to the
lowest floater alternating between "white" and "black".
8.2 Pairing the floaters
Each of the floaters is paired with the player having the highest R, if possible having the
opposite due colour. If there are more than one player with equal R, the player with the lowest
ARO is chosen.
9. Final remarks.
The list of AROs should be published after each round to make it possible for the players to
calculate the pairings on their own.
A situation which cannot be directly resolved by using the given instructions, the referee should
proceed wisely and impartially in the spirit of the basic principles outlined above.
6.1 In each SG priority shall be given to pair the highest player (i.e. the player with the
highest SB) with the lowest player in that SG that he has not already played. The second highest
player shall be paired with the second lowest player, etc.
6.2 To illustrate the procedure, suppose there are six players in a SG, ordered 1 through 6 as
described in rule 3.2. There will be 15 combinations of pairing within the group, in the following
descending order of priority:
1 1*6 2*5 3*4
2 1*6 2*4 3*5
3 1*6 2*3 4*5
4 1*5 2*6 3*4
5 1*5 2*4 3*6
6 1*5 2*3 4*6
7 1*4 2*6 3*5
8 1*4 2*5 3*6
9 1*4 2*3 5*6
10 1*3 2*6 4*5
11 1*3 2*5 4*6
12 1*3 2*4 5*6
13 1*2 3*6 4*5
14 1*2 3*5 4*6
15 1*2 3*4 5*6
6.3 If there is an uneven number of players in the SG, the same procedure is followed and
the remaining player is floated to the next SG (provided he is not a floater from another SG) and
is paired within this SG according to the same procedure.
6.4 To illustrate the procedure, suppose there are five players in a SG, ordered 1 through 5
as described in rule 3.2. There will be 15 combinations of pairing within the group, in the
following descending order of priority ("F" = floater):
1 1*5 2*4 3*F
2 1*5 2*3 4*F
3 1*5 3*4 2*F
4 1*4 2*5 3*F
5 1*4 2*3 5*F
6 1*4 3*5 2*F
7 1*3 2*5 4*F
8 1*3 2*4 5*F
9 1*3 4*5 2*F
10 1*2 3*5 4*F
11 1*2 3*4 5*F
12 1*2 4*5 3*F
13 2*5 3*4 1*F
14 2*4 3*5 1*F
15 2*3 4*5 1*F
[If, for example, No. 2 is a floater from another SG, combinations (3), (6) & (9) are not valid].
6.5 In each SG maximum number of players should get their due colours. Suppose, for
example, that the due colour of players 2, 4 and 5 is white, and that of the others is black; then the
valid combination is No. (4) in rule 6.2 or No. (2) in rule 6.4.
6.6 If the SG from which the floater has been dropped is such that a complete pairing of all
remaining teams in the SG cannot be made (or if the floater has already played every player in the
122
next SG), then the floater shall be moved back to its original SG, trying the next possible
combination according to the order of priority. If a complete pairing of all teams in two adjacent
SG’s cannot be made, then these two SG’s shall be considered as one SG, and rules 6.1 – 6.5 shall
accordingly apply.
C.04.4.3 Lim System
Approved by the General Assembly of 1987.
Amended by the 1988, 1989, 1997, 1998 General Assemblies and 1999 Executive Board.
1.1 General Pairing Rules
1 Awarding the pairing-allocated bye
1.1 In addition of what is stated in the basic rules (C.04.1.c), the pairing-allocated bye is
awarded to the player with the lowest rank in the lowest score-group.
2 Pairing a Score-group
2.1 Two players who have not yet played each other are said to be compatible provided that
the pairing will not require either player to have the same colour in three successive rounds, or
to have three more of one colour than the other.
2.2 The players with the same score form a score-group. The Median Score-group is the
score-group with players having the score equal to half the number of rounds that have been
played. Pairing begins with the highest score-group and proceeds downward until just before
the Median Score-group, then continues with the lowest score-group and proceeds upwards to
the Median Score-Group which is paired last. The Median-Score-group is paired downward.
2.3 Before the players in a score-group are paired, the players in the score-group who have no
suitable opponents for the following reasons are identified and transferred to a neighbouring
score-group:
a. the player has already played all the players of his score-group; or
b. the player has already received two more of one colour over an equal allocation
and there is no compatible opponent available in the score-group to enable him to have a
permissible colour; or
c. the player has already received the same colour in the previous two rounds and
there is no compatible player in the score-group to enable the player to have the alternate colour;
or
d. it is necessary to make even the number of players in the score-group
Such a transferred player is described as a floater. Rules on how to select the floater, if a
choice is available, are given in the section on "Floater Selection Rules" (section 3).
2.4 The players in a score-group, after transfer of players where necessary, are arranged in the
order of their pairing numbers and the players in the top half are tentatively paired with the
players in the bottom half. These pairings are said to be proposed pairings, to be confirmed
after scrutiny for compatibility and proper colour. If the players in a score-group are numbered :
1, 2, 3 ... n, then the proposed pairings are (ignoring colours): 1 v (n/2 + 1), 2 v (n/2 + 2), 3 v
(n/2 + 3) ... n/2 v n.
2.5 Where a proposed pairing would result in the pairing of players who have already played
each other, the lower numbered player of the two is exchanged for another within the same
123
o if the number of floaters from higher score-groups is larger than the number of floaters
from lower score-groups the next pairing of the lower score-group shall be cracked and the
players of this pairing shall be treated as additional floaters from the lower score-group.
Then the pairing of the median score-group is started again.
o if the above condition is not fulfilled, then the next pairing of the higher score-group
shall be cracked and the players of this pairing shall be treated as additional floaters from
the higher score-group. Then the pairing of the median score-group is started again.
3.6 When pairing a group that includes floaters from a higher score-group, the floater with
the highest score is paired first, or the floater with the highest pairing number, if scores are
equal.
3.6.1 When pairing a group that includes down-floaters (DF) from a higher score-group,
the floater with the higher pairing number is paired first.
3.6.2 When pairing a group with DF coming from different higher score-groups, the
floater coming from the highest score group is paired first (not always the one with the highest
pairing number).
3.6.3 When there are DF and UF (up-floaters) in the same score-groups (this should
normally happen in the median score-group) in the upper half of score-groups or in the median
group, first pair the DF, then the UF and finally the remaining players.
3.7 When pairing a group that includes floaters from a lower score-group, the floater with the
lowest score is paired first, or the floater with the lowest pairing number, if scores are equal.
3.7.1 When pairing a group that includes UF from a lower score-group (in the 2nd half)
the floater with the lowest pairing number is paired first.
3.7.2 When pairing a group that includes UF coming from different lower groups, the
UF coming from the lowest score-group is paired first (not always the player with the highest
pairing number).
3.7.3 When there are UF and DF in the same score group in the second half of
score-groups, first pair the UF, then the DF, and finally the other remaining players.
3.8 When pairing downward, the floater is paired with the highest numbered player available
who is due the alternate colour (provided, in Maxi-tournaments, that the ratings of proposed
opponents who are exchanged for this purpose differ by 100 points or less). When pairing
upwards, the floater is paired with the lowest numbered player available who is due the
alternate colour (provided, in Maxi-tournaments, that the ratings of proposed opponents who
are exchanged for this purpose differ by 100 points or less).
3.9 Due to their origin and their compatibility in the adjacent score-group there are 4 types of
floaters listed in descending order of disadvantages.
a. a floater who has already floated to the score-group just being handled and has no
compatible opponent in the adjacent score-group.
b. a floater who has already floated to the score-group just being handled and has a
compatible opponent in the adjacent score-group.
c. a floater who has no compatible opponent in the adjacent score-group.
d. a floater who has a compatible opponent in the adjacent score-group.
If there is a choice the floaters should be chosen to minimise the disadvantages using the
following priorities:
a. avoid floater(s) of type a
b. avoid floater(s) of type b
c. avoid floater(s) of type c
3.10 A floater who has floated the round just before shall not be floated due to section 2.3.d
provided:
o this will not produce other floaters of the types a, b, c of section 3.9
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4. Exchange Rules
4.1 The proposed pairings of players obtained according to Rule 2.4 are scrutinised in turn for
compliance with the compatibility statement (see 2.1). And,
a. when pairing downward, scrutiny of proposed pairings begins with the highest
numbered player; if the pairing is found not to comply with 2.1, the lower numbered player is
exchanged until a compatible pairing is found; or,
b. when pairing upwards, scrutiny of proposed pairings begins with the lowest
numbered player; if the pairing is found not to comply with 2.1, the higher numbered player is
exchanged until a compatible pairing is found.
4.2 In the following example of a score-group with six players, and pairing downward, the
attempt is first made to find a compatible opponent for Player #1, the highest numbered player
in the score-group.
Six players in a score-group with proposed pairings as follows:
1v4
2v5
3v6
If the pairing 1 v 4 is not compatible, for example, because the players had met in an earlier
round, the positions of Player #4 and Player #5 are exchanged so that we have:
1v5
2v4
3v6
If the pairing 1 v 5 is also not compatible, a further exchange is made. The original proposed
pairing and possible exchanges made to find a compatible opponent for Player #1 are as
follows:
Proposed Pairing (col. 1) and Possible exchanges to find compatible opponent for #1
1v4
2v5
3v6 1v5
2v4
3v6 1v6
2v4
3v5 1v3
2v5
4v6 1v2
3v5
4v6
4.3 After a compatible opponent, for example, #6, has been found for Player #1, the proposed
pairing for Player #2 is scrutinised. Exchanges to find a compatible opponent for Player #2 are
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as follows:
Proposed Pairing (col. 1) and Possible exchanges to find compatible opponent for #2
1v6
2v4
3v5 1v6
2v5
3v4 1v6
2v3
4v5 1v3
2v6
4v5 1v2
3v5
4v 6
4.4 The exchanges to find a compatible opponent for Player #2 must at the same time leave
Player #1 with a compatible opponent. If this cannot be done, for example, if Player #1 and
Player #2 have previously played each other and all the other players except Player #6, then the
original pairing of Player #1 with Player #6 is retained and Player #2 is floated. And,
a. if the score-group originally had uneven members and the lowest numbered
player was floated to make even the number of players in the score-group, #2 is exchanged
with the floater, originally #7 in the score-group, or,
b. if the score-group was originally even, then the lowest numbered player
remaining must be floated in company with #2 to maintain an even number of members in the
score-group.
ranked is given the alternate colour, or, in even-numbered rounds, the equalising colour. If the
players below the median score-group had identical histories, then the lower ranked player is
given the alternate colour, or, in even numbered rounds, the equalising colour.
5.5 In the odd-numbered rounds, whenever possible, each player shall be given the colour
which gives him one more only of one colour than the other.
5.6 In the even-numbered rounds, whenever possible, each player shall be given the colour
that gives him an equal number of whites and blacks.
When both players of a pairing are due the same equalising colour, and further exchanges are
not possible, the colour history will decide who is given the equalising colour, as in Rule 5.4.
One player will then have two more of one colour than the other colour.
This is allowed but care must be taken not to violate Rules 5.1(a) and 5.1(b), and to equalise the
player's colours at the earliest opportunity.
5.7 (In Maxi-tournaments, an exchange of opponents to find, for example, one who is due the
alternate colour is allowed only if the ratings of the opponents to be exchanged differ by 100
points or less.)
7.1 If the number of players is uneven the lowest rated player in the Pairing List is given the
pairing-allocated bye.
7.2 The colour to be given to Player #1 is decided by drawing lots; the other odd-numbered
players in the upper half of the Pairing List are then given the same colour as Player #1. Player
#2 together with the other even-numbered players in the upper half of the Pairing List are given
the other colour.
Depending on the draw, the pairings for the first round in a tournament of forty players would
be either 1 v 21, 22 v 2, 3 v 23, 24 v 4, ... 40 v 20; or 21 v 1, 2 v 22, 23 v 3, 4 v 24 ... 20 v 40,
where the player having white is mentioned first. This is the only occasion when colours need
be decided by lot.
7.3 Players who have won their games are each awarded one point; each of those who have
drawn receives 0.5 point. Each of those who have lost receives 0 point.
8.Round Two
8.2 If the number of players is uneven, then the pairing-allocated bye is awarded as in Rule 1.
8.3 Pairing begins with the highest score-group (1 point), continues with the lowest
score-group (0 point) and finishes with the Median Score-group (0.5 point).
Detailed instructions for pairing Round Two and subsequent rounds are above.
number. The second group (GB) shall contain all the remaining players.
Note: for instance, if there are 161 players in the tournament, the nearest even number that
comprises the first half of the players (i.e. 80.5) is 82. The formula 2 * Q (2 times Q), where Q
is the number of players divided by 4 and rounded upwards, may be helpful in computing such
number - that, besides being the number of GAplayers, is also the pairing number of the last
GAplayer.
3. Late entries
If there are entries after the first round, those players shall be accommodated in the pairing
list according to C.04.2.B/C (Initial Order/Late Entries).
The last GA-player shall be the same as in the previous round.
Note 1: In such circumstances, the pairing number of the last GAplayer may be different by
the one set accordingly to Rule 2.
Note 2: After the first round, GA may contain an odd number of players.
4. Virtual points
Before pairing the first three rounds, all the players in GA are assigned a number of points
(called virtual points) equal to 1.
Such virtual points are reduced to 0.5 before pairing the fourth and the fifth round.
Note: Consequently, no virtual points are given to players in GB or to any player after the
fifth round has been played.
5. Pairing score
The pairing score of a player (i.e. the value used to define the scoregroups and internally sort
them) is given by the sum of his standings points and the virtual points assigned to him.
o the capability to import and export files coded in the FIDE Data Exchange Format (see
A.3.1 and Annex-4)
o the public availability of a (free) pairings checker (FPC - see A.4)
o the public availability of a (free) generator of simulated tournaments (RTG, see A.5),
unless exempted by the System of Pairings and Programs Commission (SPPC)
o the possibility to be checked in a controlled environment the compliance with all the
requirements presented in the Verification Check List (see Annex-4)
The applicant should consider that merely complying with all the aforementioned requirements
is not enough to receive a FIDE endorsement.
The FIDE mode may also offer additional services or functionalities, provided that they are
not explicitly prohibited by FIDE, on condition that those services and functionalities may not
cause pairing mishaps for FIDE mode users.
If, during the period of validity of the endorsement (see A.8), a breach of the above conditions is
reported to the SPPC, and verified by the Commission, the endorsement may be immediately
suspended (pending further investigation) or permanently revoked. In the latter case, the program
reverts to the status of a new program to endorse.
A subcommittee of four people must be named by the SPPC at the first Congress that
follows the application for the endorsement of a program, as long as such naming activity is
inserted into the SPPC agenda. The subcommittee shall report to the next Congress whether the
program is suitable to be endorsed.
A.7 Endorsement for pairings systems when other programs have already been endorsed
for the same pairing system
As the verification of the pairing engine can be performed by computerized methods, and
all the tools needed for such verification are freely available to the authors, the endorsement
request can reach the SPP secretariat at any moment, as long as this is at least four months before
the Congress to which it would be presented.
As, by definition, an external RTG is available, it will be used to generate 5000 random
tournaments. Such tournaments will be given in input to the candidate FPC and each
discrepancy, as long as there are at most 10 of them, will be collected.
Such discrepancies may depend on either:
o an error in the input file (i.e. they are the responsibility of the endorsed program which
provided the RTG) [or]
o an error coming from the candidate [or]
o an interpretation divergence caused by unclear rules
Errors of the first type must be redirected to the RTG provider. Problems of the third type
are redirected to the SPPC, which should issue a statement describing the proper interpretation,
and then fix the problems in the successive revision of the rules. Errors of the second type must
be corrected in a reasonable timeframe before the candidate is presented to the Congress for
endorsement.
If the candidate has its own RTG, the latter is used to generate 5000 random tournaments, which
will be then given in input to one (or more) of the available FPC(s). The analysis of the
discrepancies is conducted in the same way as above.
Transition Period.
The ensuing Congress will then transform such certificate in an official endorsement, unless a
formal complaint against the software is brought to the attention of the SPPC before the Congress
itself.
A.8.4 List of FIDE endorsed programs (see also Annex 3)
The official endorsement of a program is decided at the Congress that follows the
presentation of the proper application.
Any program that is officially endorsed is inserted into a list of endorsed programs. Such list is an
annex to this section and, consequently, is part of the FIDE Handbook.
An endorsed program shall be removed from the above list if it fails to pass the endorsement
procedure run during the Transition Period, and the ensuing Congress (i.e. the Congress of
YearX+1) acknowledges the failure.
A.8.5 Rule Amendments
If there is any variation or major clarification of the pairing rules, the SPPC shall
define such changes at last for the Congress of YearX+3.
This kind of changes normally comes into force on July 1st of YearX+5. However (see rule
A.8.3) interim certified programs may already use the amended rules as soon as they are endorsed
during the Transition Period of YearX+5.
During the Transition Period, if there is a theoretical possibility for a conflict, the tournament
directors shall communicate to the players which version of the rules they are going to use in the
tournament.
RTG Random Tournament Generator Freely available tool that generates a full TRF for a
simulated tournament. See Section C.04/Appendix A.5 for further details.
2. General Regulations
2.1.1 Format: Swiss, Round Robin or other
Level: World, Continental, National championships
Type: Individual or Team
Certificates: number of norm certificates to be issued
Norms: number of norms that can be used in application
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3.8 Being Arbiter in any FIDE rated Rapid or Blitz events, with minimum thirty (30)
players and nine (9) rounds, shall be equivalent to one (1) FA norm. No more than one such
norm from Rapid or Blitz tournaments will be considered for the title.
3.9 Attendance of one (1) FIDE Arbiters Seminar and successful passing (at least 80%) an
examination test set by the Arbiters Commission, shall be equivalent to one (1) FA norm. Not
more than one (1) such norm will be considered for the title.
3.10 Applicants from federations which are unable to organize any tournaments valid for
titles or rating, may be awarded the title on passing an examination set by the Arbiters’
Commission.
5. Application Procedure
5.1 Application forms for the titles listed in 1.1.3 are annexed hereto. They are:
Tournament Report Form with cross-table and decisions on appeals – IT3 (one for each norm)
Arbiter Norm Report Form – IA1 or FA1 (one for each norm)
138
6. Arbiters’ Licence.
6.1 A titled active Arbiter (International Arbiter or FIDE Arbiter) and Arbiters of
National levels working in a FIDE rated tournament shall be charged with a “license fee”.
6.2.1 The license will be valid for life, on the condition the Arbiter remains an active arbiter,
and will be in effect from the day after FIDE has received the fee.
6.2.2 The license fee for Arbiters of National levels is valid for life.
6.2.3 If an Arbiter of National level is awarded the title of “FIDE Arbiter” the license fee for
this title has to be paid to FIDE.
6.2.4 If an Arbiter upgrades his/her category only the difference between the category fees
has to be paid to FIDE.
139
6.2.5 If a “FIDE Arbiter” achieves the title of “International Arbiter”, the fee for the new
title has to be paid to FIDE.
6.3 The license fee will be:
1. General.
1.1 These regulations comprise all the aspects concerning the training of the Arbiters and the
Seminars that are organized all over the world.
1.2 Seminars that are not organized according to these Regulations will not be recognized by
FIDE and will not be in a position to provide norms for the Arbiters’ titles.
2. Organization.
2.1 Seminars for the Arbiters shall be organized by a respective Chess Federation or a Chess
Academy or any other chess organization which belongs to this respective National Federation,
following the permission and approval by FIDE. There should be an Organizing Committee of
the Seminar, consisting of 3 members as follows: a) A member appointed by the FIDE Arbiters
Commission. b) A member appointed by the host Federation, or Academy or chess
organization. c) A member appointed by the host Federation’s Arbiters’ Commission.
2.2 The lectures of a FIDE Arbiters’ Seminar and the evaluation test shall be in one of the
official FIDE languages. However, translation of the lectures into other languages can be
approved by the Arbiters' Commission.
2.3 In order to organize a Seminar, the host Federation (or Chess Academy or another chess
organization belonging to this federation), shall send an application to the FIDE Arbiters
Commission, at least 4 months before the proposed start of the Seminar. The application shall
include:
2.4 The Organizing Committee member, who is proposed by the FIDE Arbiters’ Commission,
shall act as the Observer. The Observer shall ensure the due application of the present
Regulations in the course of the Seminar. After the end of the Seminar, the Observer shall
submit a full report to the FIDE Arbiters Commission within one month after the Seminar’s
end.
2.5 Within one week after the end of the Seminar, the Organizing Committee shall provide the
results of the examination and submit a full report to the FIDE Arbiters Commission.
2.6 On receipt of this report, the FIDE Arbiters Commission shall check the report, announce
the results and forward the report to FIDE for the final approval, within a period of one month.
3. Lecturers.
3.1 The FIDE Arbiters Commission shall issue the list of the proposed Lecturers for the
Arbiters’ Seminars, before the present Regulations come into force, for the approval of FIDE.
This list will comprise all the International Arbiters that have served as Lecturers in at least one
International Seminar for FIDE or International Arbiters, during the last three years.
3.2 In every seminar, the course will be given by one lecturer, who shall have the title of the IA,
and one assistant, also an IA title holder. The lecturer will be proposed by the host Federation
and shall be approved by the FIDE Arbiters Commission. The Assistant will be appointed by
the host Federation.
3.3 The list of the Lecturers shall be progressive. The FIDE Arbiters Commission shall propose
any IA, classified at least of B’ Category, who has served as an Assistant in at least three
seminars for the Arbiters, to be added to the list, following the final approval by FIDE. The
applicant shall submit to the FIDE Arbiters’ Commission the FL1 (one per Seminar) and FL2
forms, signed by the main Lecturer of the Seminar and the official of his Federation.
3.4 Lecturers who are inactive, i.e. they had not given any lecture for any FIDE Arbiters’
Seminar for four (4) consecutive years, will be excluded from the list of lecturers, by
decision of Arbiters’ Commission. An inactive lecturer will be again active if he will be
Assistant Lecturer in two (2) FIDE Arbiters’ Seminars.
4.2 The proposed minimum for the duration of the Seminar is 16 hours, with each session
consisting of at least three hours.
4.3 All the participants of the Seminar will be provided with the materials for the course,
including all the topics to be discussed.
5. Evaluation test.
5.1 After the end of the each course, the participants of the Seminar can take part in the written
examination.
5.2 The participants who will achieve 80% and above of the total number of points, will be
considered as achieved one norm for the title of FIDE Arbiter. Only one such norm shall be
used for the awarding of the title of FIDE Arbiter.
5.3 The Organizing Committee of the Seminar will prepare the examination tests, assess the
written documents and send a full report to the FIDE Arbiters Commission after the end of the
seminar.
5.4 After the end of the Seminar, all the participants will receive certificates of attendance
provided by the Organizers.
6. Fees.
6.1 Examination fees will be 20 euro per person. The organizing Federation shall be invoiced
on the basis of the number of participants.
Annex 2:
1. General
d) These regulations comprise all the aspects concerning the classification of the Chess
Arbiters (IA and FA).
e) The Chess Arbiters (IA and FA) are classified into two (2) general categories: Active (a)
and Inactive (i) Arbiters.
g) A FIDE Arbiter (FA) is considered to be “Inactive” if in a period of two (2) years he has
never acted as an Arbiter in any FIDE rated chess event, according to the Article 3.5 of
the Regulations for the Titles of the Arbiters.
2. Inactive IA and FA
2.1 The Inactive IA and FA are listed in a separate list (List of Inactive Arbiters), which is
issued every two (2) years by the Arbiters Commission (AC), in cooperation with the
Federations and after the approval of the FIDE General Assembly.
2.2 An Inactive IA or FA can be considered as active again, only after acting as an Arbiter in
at least two (2) respective chess events (international events for IA and FIDE rated events
143
for FA) and after approval by the AC. The Federation the Arbiter belongs to, shall send
an application to the AC, verifying this.
3. Active IA and FA
3.1.1 A’ Category
3.1.2 B’ Category
3.1.3 C’ Category
3.1.4 D’ Category
3.2 In the A’ Category are classified only IA who fulfil all the following criteria:
3.2.1 They have been Active International Arbiters during the last five (5) years.
3.2.2 They have shown excellent knowledge of the Laws of Chess and the Tournament
Regulations and no punishments have been imposed to them during their activities
as Arbiters.
3.2.3 They have acted as Chief Arbiter or Deputy Chief Arbiter:
a) in at least one (1) major World event (Olympiad, World Individual
Championship tournaments and matches, for Men and Women, World Cup,
World Team Championships for Men and Women, World Youth, Cadets and
Junior Championships) in the period of the last five (5) years, or
b) in at least five (5) of the events mentioned in 3.3.3. (with at least two different
types of tournaments).
3.3 In the B’ Category are classified only IA who fulfill all the following criteria:
3.3.1 They have been Active International Arbiters during the last five (5) years.
3.3.2 They have shown excellent knowledge of the Laws of Chess and the Tournament
Regulations and no punishments have been imposed to them during their activities
as Arbiters.
3.3.3 They have acted in a period of the last five (5) years as Chief Arbiter or Deputy
Chief Arbiter in at least two (2) of the following:
a. the major Continental events such as Continental Individual Championship
tournaments for Men and Women, Continental Team Championships for Men
and Women, Continental Youth and Junior Championships, Continental Club
Cup Tournaments;
b. all the other World events included in the FIDE Calendar;
3.3.4 They have acted as Chief Arbiter or Deputy Chief Arbiter in at least five (5) of the
events mentioned in 3.4.3 (with at least two different types of tournaments, at least
three (3) of them have to be International tournaments with a minimum of five (5)
titled players participating) in the period of the last five (5) years.
3.3.5 Being Sector Arbiter in the Olympiad counts as a tournament for classification in B’
Category, starting from Tromso Olympiad.
3.4 In the C’ Category are classified IA and FA who fulfill all the following criteria:
3.4.1 They have been Active International or FIDE Arbiters during the last five (5) years.
3.4.2 They have shown excellent knowledge of the Laws of Chess and the Tournament
Regulations and no punishments have been imposed to them during their activities
as an Arbiter.
3.4.3 They have acted in the period of the last five (5) years in at least two (2) of the
following:
a. as Chief Arbiter or Deputy Chief Arbiter in all the other Continental
events included in the FIDE Calendar
b. as Chief Arbiter or Deputy Chief Arbiter in Team Tournaments or Swiss System
Tournaments with more than 150 participants.
c. as Sector Arbiter in World Youth Championships (Youth and Cadets), or in
World Schools Individual Championships.
d. as Arbiter in the Candidates Tournament, World Cup, World Team
Championships for Men and Women, Grand Prix for Men and Women.
3.5 In the D’ Category are classified all the others IA and FA.
4.2 The Federations must send to the Arbiters Commission their proposals, including the lists
of their Active and Inactive IA and FA, four (4) months before the announced date of the
FIDE Congress.
In each Federation’s list of the Active Arbiters, the IA and FA must be classified
according to the mentioned Categories (A’, B’, C’ and D’). If an Arbiter is proposed to
change his previous Category, then it shall be justified in full detail, according to these
regulations.
4.3 The AC shall issue the lists which will include the Arbiters of each Category (A’, B’ and
C’) and submit them to the FIDE General Assembly for final approval. The lists will be
valid for a period of two (2) years.
145
5.1 Only IA belonging to the A’ or B’ Category shall be appointed as Chief Arbiters in all
major World events, as described in 3.2.3.
5.2 The following table indicates the appointments of the IA and FA, depending on their
Categories and the event.
A’, B’, C’, D’: Categories of the IA and FA
Other WE: all the other World events, included in the FIDE Calendar, according to 3.3.3
Major CE: major Continental events, according to 3.3.3
Other CE: all the other Continental events, included in the FIDE Calendar, according to
3.4.3
Major
Arbiter/Event WE other WE Major CE other CE
Deputy Chief A’, B’ A’, B’, C’ A’, B’, C’ A’, B’, C’, D’
Arbiter
Arbiter A’, B’, C’ A’, B’, C’, D’ A’, B’, C’, D’ A’, B’, C’, D’
Assistant Arbiter B’, C’, D’ B’, C’, D’ B’, C’, D’ B’, C’, D’
146
Complaints
147
For these reasons during a tournament the arbiter shall have a duty to record each and every
allegation of cheating by a FIDE-rated player meaning that players cannot “informally” tell an
arbiter that they suspect that another player is cheating. This also applies to any other person
having a FIDE Identity Number. All cheating-related communications shall be duly recorded by
the arbiter and subsequently filed to the ACC.
Potential cheating incidents may be observed during play directly by a tournament arbiter. They
can also be reported to the arbiter by a player, a spectator or, indeed, the ACC (e.g., based on
statistical analysis or on-site inspection).
If the report is based on possible breaches of Article 11.2 or 11.3a, then the arbiter shall
investigate the breach in the usual manner, with reference to Article 12.9 for possible pen-
alties. If the complaint is specifically about possible cheating, then the Chief Arbiter shall, in the
first place, identify the complainant and invite him to fill out a Complaint Form (Appendix A).
The complainant shall provide to the arbiter the reasons why the complaint is being made, and
shall sign the form on completion. However, if the complainant is tense, the ar- biter shall
record the name of the complainant and ask for his signature, and only at a later time ask him to
fill in the form, but no later than the end of the round.
Upon receiving a complaint, the arbiter shall take steps to investigate it, whenever possible in
coordination with the ACC, using his/her judgment in how this investigation is to be carried out.
Any additional information that the arbiter gathers shall be added to the report.
The report shall be forwarded to the FIDE Office at the completion of the tournament, who shall
pass it on to the ACC. All information in the report shall remain confidential until an
investigation is completed by the ACC. In case of breach of privacy requirements before the
investigation is completed, the ACC reserves the right to publicize the details of the inves-
tigation and shall refer all offenders to the Ethics Committee.
On completion of the investigation the ACC shall issue an official report, explaining its process
and decisions.
If the complaint is manifestly unfounded, the complainant can receive a warning by the ACC,
whereupon his name will be added to a special “Warning database” maintained by the ACC.
Upon receiving a second warning within a period of six months, the complainant shall be
sanctioned (three months suspension for first violation, six months suspension for second
violation).
Potential cheating may also be reported after a tournament has been completed, based, for
example, on new findings (e.g. confessions, statistical evidence). In general, a Post Tourna- ment
Report should be based on very substantial evidence, and complainants are required to illustrate
their case in great detail for the ACC to actually consider it. PTRs can be filed only by interested
parties such as players, Federations and chess officials. The ACC may also open a case based on
its own post-tournament findings.
148
An arbiter should know how a cheater typically acts and which devices are used for cheating.
Typically, a player can cheat by: i) accepting information by another person (spectator, captain,
co-player, etc.); or ii) getting information from any source of information or communication
(such as books, notes, etc., or any electronic device). It the arbiter’s duty to take care of situations
that may yield suspicions of cheating during the entire duration of the round.
Often a cheater is using a mobile phone hidden in a pocket. This is forbidden ac cording to Art.
11.3.b of the laws of chess. To find hidden mobile phones and other electronic devices, the use of
hand-held metal detectors and other equipment (such as mobile phone jammers, hand – he
ld security metal detectors, walk - through metal detectors, automatic electro - magnetic
screening devices for metallic/non - metallic items, closed circuit cameras) is highly
recommended in all tournaments. Arbiters should exercise caution and delicateness in asking for
and carrying out a check with hand-held metal detectors. If a metal detector gives a signal it is
important to clarify the reason, if necessary by an inspection of the player and his belongings as
described in Art. 11.3.b of the Laws of Chess.
The Arbiter must have a discreet control of the players that are leaving the playing area very
often, for their contact with other players, spectators and other persons, according to Article 12 of
the Laws of Chess.
The arbiter should be aware that in some cases a cheater gets information by a third party. The
arbiter should prevent any contact between players and spectators such as talking and/or
giving/receiving signals.
The arbiter should never tolerate the use of chess programs in the playing venue. In case he
should detect a player or a spectator using a chess program in the playing venue, he should
immediately inform the Chief Arbiter.
Organizers are free to assign extra arbiters to the specific task of preventing cheating.
During a tournament, the arbiter is encouraged to use the FIDE screening tool with games in pgn
format, since that tool can identify cases needing further attention, or more likely, show that a
player is not to be considered suspicious based on his or her games.
During a tournament, the arbiter is encouraged to compile games in PGN format and submit them
to the FIDE screening tool. This is not a cheating test and gives no statistical judgment, but its
information is useful to have beforehand in case any suspicions are voiced or situations may be
developing.
In early rounds (such as 1-3 of a 9-game event) there will always be outliers because the total
number of relevant moves is small, but any cheating player will likely be among them.
In middle rounds, honest outliers will tend to “regress to the mean”, while records of some past
cases show no-sanctioned players having become more obvious. Trials have shown it possible by
this time to be confident in the absence of statistical ground for suspicion against any player.
On the other hand, a persistent outlier may be ground for contacting ACC, calling for a full
statistical test, and for “unobtrusive” actions such as increased watchfulness of a player.
The screening tool will provide tables with guidelines based on players’ ratings for gauging the
magnitude of outliers. For instance, 67% matching is more “normal” for 2700-players than for
2300. Again only the full test can give any kind of judgment.
4. How to deal with suspicious behavior
In case of a suspicious player’s behavior the Arbiter must always follow the player on his way
out of the playing venue (to the bar, toilets, smoking area etc.), in order to avoid any contact of
the player with other persons and any use of sources of information or communication.
In multiple cases, there has been use of mobile phones in the toilet. Therefore the arbiter should
note how often a player leaves the playing area and if this is significant take appropriate measures
trying to find out the reason.
5. How to deal with the new Article 11.3 of the Laws of Chess
The arbiter may require the player to allow his clothes, bags or other items to be inspected, in
private. The arbiter, or a person authorized by the arbiter, shall inspect the player and shall be of
the same gender as the player.
Usually the arbiter will inspect a player as described in Art. 11.3.b of the Laws of Chess only in
case of suspicion of cheating or after receiving an official In-Tournament complaint, but only if
he comes to the conclusion that the complaint is not evidently unfounded. If he decides to make
an inspection on whatever grounds, he is not obliged to give the player a special reason; however
he should be calm, polite and discreet. The inspection of a player should be carried out in a
separate room by a person of the same gender. Only this person, the player and one witness (also
of the same gender) may have access to this room during the inspection. The player is entitled to
select a second witness of his own choice.
If there is no matter of urgency, the inspection of a player and his belongings should generally be
carried out before or immediately after the end of the game. Still, the arbiter should be aware that
it is possible to hide the electronic devices somewhere in or near to the playing venue as also to
give them to a third party shortly before the end of the game. The arbiter has also the right to
check the player, who decided to leave the playing venue or upon request of a player who filed an
In-Tournament complaint, but only once during the round.
If a player refuses to be inspected it is advised that the arbiter explains the rules to him. If the
player still refuses he shall get a warning. If he still refuses to submit to an inspection he shall lose
his game.
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If random inspections are considered, they must be announced in the rules of the competition in
advance.
6. How to deal with accusations
The procedure how to deal with accusations is described in the part of Complaints. If any
FIDE-Identified person presents an accusation of cheating, the arbiter should ask him/her to
make an official In-Tournament complaint. In case of refusal, the arbiter shall make a remark in
the tournament report and annotate the person’s name as having presented a cheating accusation.
In this case the accused player shall not be informed by the arbiter. If the arbiter receives an
In-Tournament complaint he can inform the accused player after the end of his game and ask him
for comment.
The arbiter should mention in his tournament report any In-Tournament
complaints and inspections, if any, specifying the result of each action.
In case of a false accusation by a player the Arbiter shall penalize him according to the
Article 12.2 of the laws of Chess.
The following technical equipment shall be adopted by the Tournament Direction to contrast
potential cheaters in Top level tournaments. The actual equipment to be adopted shall be agreed
between the ACC and the Tournament Direction on a case-to-case basis.
FIDE will supply organizers and arbiters with an Internet-based Game Screening Tool that will
be accessible to all authorized FIDE officials (IO, IA, ACC members) and National Federations.
The Internet-based Game Screening Tool shall be hosted on a FIDE-dedicated webpage and will
enable authorized parties to upload games in pgn format for a “fast test” that will identify
potential outliers in the tournament – i.e. players whose performance is far above their expected
level and potentially compatible with computer-assisted play.
The results of the “fast test” are to be kept confidential and are only meant to assist the Chief
Arbiterin identifying cases that may call for further measures to assure that players are ad- hering
to the rules. If requested, the ACC shall provide assistance to the Chief Arbiter in determining
such measures. It should be reminded that only a “full test” can confer reliable statistical
evidence on whether the outlier is receiving external help, so that the results of the “fast test” are
not applicable for judgments of complaints.
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They have not only to control the games, but also to ensure the best conditions, for the players not to be
disturbed and will be able to play without any problem. So they have to take care about the playing area,
the equipment, the environment and the whole playing venue.
Finally, they have to avoid any cheating by the players.
The general duties of the Arbiters in a competition are described in the Laws of Chess (art. 12.1, 12.2,
12.3) and are:
a. They shall see that the Laws of Chess are strictly observed.
b. They shall ensure fair play. It means that they also must take care so that to avoid any cheating by
the players.
c. They shall act in the best interest of the competition. They should ensure that a good playing
environment is maintained and that the players are not disturbed. They shall supervise the progress
of the competition.
d. They shall observe the games, especially when the players are short of time, enforce decisions they
have made and impose penalties on players where appropriate.
In order to do all these, the Arbiters shall have the necessary competence, sound judgment and absolute
objectivity (Preface of the Laws of Chess).
The number of the required Arbiters in a competition varies, depending on the kind of event (Individual,
Team), on the system of the games (Round Robin, Swiss System, Knock Out, Matches), on the number of
participants and on the importance of the event.
Normally, one Chief Arbiter, one Deputy Chief Arbiter and a number of Arbiters (approximately one for
every 20 to 25 players) are appointed for a competition. In special cases (i.e. tiebreak games with
adequate supervision), Assistant Arbiters may be appointed.
Additionally, we can consider the following requirements as very important for the Arbiters in a
competition:
1. To show proper behavior to the players, captains and spectators have to be respectful and dignified.
They shall avoid any dispute during the games and take care of the good image of the tournament.
2. To observe of as many games as possible during every round of the competition. They have to take
care of the games that they are responsible, to observe and to check the games’ progress (especially
when there is time trouble). It is not acceptable for the Arbiters to leave the playing area every 10 or
15 minutes for smoking or for any discussions with friends, spectators, officials, or other persons, or
to leave their sector unattended in order to go and watch other games in another part of the playing
hall. It is not acceptable for the Arbiters to stay seated in their chairs reading newspapers or books
(even chess books!), or to sit in front of a computer, surfing on Internet, etc., leaving their games
without observation. It is also not acceptable for the Arbiters to speak on their mobiles in the
playing hall during the games. The Law of Chess regarding the mobile phones is valid not only for
the players, captains and spectators, but for the Arbiters as well.
It is sure that the biggest problems during the games are caused because of the absence or the lack
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of attention of the Arbiters and thus the ignorance of what actually happened in case of an incident.
How an absent Arbiter will take a fair decision in a dispute between two players caused because of
a touched piece (i.e. the opponents do not agree that the player said “j’adoube” in advance)?
Without knowing what actually happened, the Arbiter has 50% possibilities to take a correct
decision and 50% to take a wrong one, losing by this way his credibility and the trust of the players.
Of course, the Arbiters are human beings and they may make mistakes, but they have to try as much
as they can to avoid such problems.
4. To show team spirit and cooperate in the best way with the other Arbiters of the competition.
An Arbiter’s job in a competition is mainly a team work and the Arbiters shall help and cover each
other in any case, so that to avoid, if possible, any problem that arises during the games. The Arbiter
has to consult the Chief Arbiter, in any case when he does not feel ready to take an important
decision regarding the game he observes.
5. To study the regulations and be updated for any changes of the laws of chess and the tournament
rules.
The Arbiter has to know the Laws of Chess and the Regulations of the tournament, as he has to take
a decision immediately when it is needed. The players cannot wait for a long time and the game has
to be continued.
a. An Arbiter should arrive at the playing hall at least thirty (30) minutes before the start of the round.
For the first round of the tournament, it is advisable to arrive at least one (1) hour before the start of
the round.
In very important events, the Chief Arbiter may ask for the presence of the Arbiters even earlier
before the start of the round.
b. The whole playing venue (playing hall, toilets, smoking area, analysis room, bar) and the technical
conditions (light, ventilation, air‐condition, enough space for the players, etc.) has to be checked
carefully before arrival of players or spectators.
c. Check the equipment (chessboards, pieces, score sheets, pens).
d. Arrangement of the tables, chairs, ropes for the playing area, name plates for the players and flags
of federations, if needed, or table numbers.
e. Check the electronic clocks, the correct setting of the time control, check batteries and the correct
placement of the clocks.
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f. For team competitions, it is very important to check before the start of the games if the team
compositions follow the basic list of players.
a. Thoroughly check the results of all the games, by counterchecking the score sheets and the results
sheet or the game protocols (in team events) and forward it to the Chief Arbiter.
b. Arrangement of all chess boards and the other equipment (pieces, score sheets, pens, clocks), to be
ready for the next round.
The Chief Arbiter is responsible for the full control of the competition and for the correct application of
the Laws of Chess and the Tournament Regulations. He shall take care of all technical matters and ensure
the best conditions for the players. He has to manage the available arbiters and assign their duties and
responsibilities. He is responsible for the smooth running of the competition and he has the responsibility
of taking decisions in every case or incident during the games. He has to try to settle all arising disputes
before they are forwarded to the Appeals Commission.
Only in his absence these responsibilities go to the Deputy Chief Arbiter.
After the end of the competition, the Chief Arbiter submits in due course his report to the organizing body
(FIDE, Continental Federations, National Federation, etc.), in which he includes
‐ the list of participants
‐ all pairings and results
‐ the final standings
‐ the list of arbiters
‐ any norm reports and certificates
‐ a report about any incident that happened during the games
‐ any appeal that was submitted and the decision taken
‐ and everything else important for the future organization of the event.
The successful arbitration during the games plays a very significant role in the success of the event.
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Application Forms
FIDE Arbiter Norm Report Form FA1
These should refer to the Arbiter’s knowledge of the Laws, the Pairing Rules used and other regulations. Also
his/her objectivity, ability to cope with any incidents that arose and consideration for the protection of players
from disturbance and distraction.
----------------------------------------------------------------------------------------------------------------------------------
Recommendation:
The organizer is responsible for providing the above certificate to each Arbiter who in the opinion of the
Chief Arbiter has qualified for an International Arbiter norm and who requests it before the end of the
tournament. If the certificate is for the Chief Arbiter it should be based on the judgment of a previously
authorized official who should, if possible, be an International Arbiter, failing that a FIDE Arbiter.
When applying for the IA title, the applicant’s federation must attach to this form the Tournament
Report form (IT3) and a copy of any appeals decisions.
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The federation of ----------------------------- herewith applies for the title of FIDE Arbiter for:
First ID‐code (if
Name: ------------------------------------- name: ………………. any): …………
Date of birth: .................................. Place of birth: ................... Federation: ........................
Address:
Fax: ………… e‐mail
Tel: .............................................................. … address: …………………………
The candidate possesses an exact knowledge of the Laws of Chess and all other FIDE regulations to be
observed in chess competitions.
He/She speaks the following languages (this must include sufficient knowledge of at least one official
FIDE language):
...........................................................................................................................................................
The candidate has worked as Chief or Deputy Arbiter in the following three competitions and the
undersigned encloses for each competition a FIDE Arbiter Norm Report Form (FA 1), which is signed
by an appropriate qualified person.
Federation:
Date of birth: Place of birth :
These should refer to the Arbiter’s knowledge of the Laws, the Pairing Rules used and other regulations. Also
his/her objectivity, ability to cope with any incidents that arose and consideration for the protection of players
from disturbance and distraction.
----------------------------------------------------------------------------------------------------------------------------------
Recommendation:
The organizer is responsible for providing the above certificate to each Arbiter who in the opinion of the
Chief Arbiter has qualified for an International Arbiter norm and who requests it before the end of the
tournament. If the certificate is for the Chief Arbiter it should be based on the judgment of a previously
authorized official who should, if possible, be an International Arbiter, failing that a FIDE Arbiter.
When applying for the IA title, the applicant’s federation must attach to this form the Tournament
Report form (IT3) and a copy of any appeals decisions.
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The federation of ----------------------------- herewith applies for the title of FIDE Arbiter for:
First
Name: ------------------------------------- name: ………………. ID‐code (if any): …………
Date of birth: .................................. Place of birth: ................... Federation: ........................
Address:
Fax: ………… e‐mail
Tel: .............................................................. … address: …………………………
The candidate possesses an exact knowledge of the Laws of Chess and all other FIDE regulations to
be observed in chess competitions.
He/She speaks the following languages (this must include sufficient knowledge of at least one official
FIDE language):
...........................................................................................................................................................
The candidate has worked as Chief or Deputy Arbiter in the following three competitions and the
undersigned encloses for each competition an International Arbiter Norm Report Form (IA 1), which is
signed by an appropriate qualified person.
____________________________________________________________________
Chief Arbiter and contact information for Chief Arbiter (address, phone, fax, Email)
Type No. No. host fed other Type No. No. host fed other fed
Fed
players players players Players
Rated unrated
GM WGM
IM WIM
FM WFM
GM IM WGM WIM
Name: First name: Sex:
ID-number Federation:
Date of Place of
birth: birth:
number players not from title applicant’s federation number of rated opponents
Number of players not from host federation holding GM, IM, WGM, WIM titles ……..
Special
remarks: ………………………………………………………………………………………
Rat.
ID 1.46b
Rd Opponents FedRating Title Score
1
2
3
4
5
6
7
8
9
10
11
R(a)
= ………. Rp = ………. Total score: ...............
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Arbiter’s signature:
Federation confirming the result:
Name of federation official: ……………………………………… Signature
Date:………….
Note: Unrated = 1000, but see 1.46. Score = 1, ½, 0 for played games or +, =, ‐ for unplayed
games
The organizer must provide this certificate to: each player who has achieved a title result; the
organizing federation, the player’s federation and the FIDE Office.
1.2.
Name
Nameof ofevent:
event:......................................................... Location: ..........................................
.........................................................Location: ..........................................
Dates: ...................
Dates:............... tournament system: ..................……......
tournament system: ............... average rating average rating of....……..
of opponents:
.......... opponents: ....…….. no. of games to be
Pts.
Pts. required: .... Pts. no. of games
Pts. scored: ..... no. of games played: .. counted: no. of games …….... to be
required: ........... scored: .......... played: ......... counted: ……....
Number of host fed. players: ..…...... Number of players not from own federation: .…....
Numberof
Number ofopponents:
host fed. players:
titled ……....…...... .......... IMs: Number ....…...of players not from own
GMs: ……… IMs ………. FMs: .......... WGMs: ..........
WIMs: .........
. WFMs: .......... Rated opponents: .…...... Unrated opponents: ............
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federation: .….......
Number of opponents: titled …….. GMs .........
GMs: IMs: ....…... FMs: .......... WGMs: ..........
WIMs: .........
. WFMs: .......... Rated opponents: .…...... Unrated opponents: ............
3.
Name of event: ......................................................... Location: ..........................................
Dates: ................... tournament system: ..................……...... average rating of
.......... opponents: ....……..
Pts. Pts. no. of games no. of games to be
required: ........... scored: .......... played: ......... counted: ……....
Number of players not from own
Number of host fed. players: ..…...... federation: .….......
Number of opponents: titled …….. .......... IMs: ....…...
GMs: FMs: .......... WGMs: ..........
WIMs: ........
.. WFMs: .......... Rated opponents: .…...... Unrated opponents: ............