AutoCad 101 Manual - How-To-Guide
AutoCad 101 Manual - How-To-Guide
AutoCAD 101
Course Objective
Course Objective:
After reviewing this manual, you will be able to:
• Open and close files, navigate the user interface and use the Zoom commands to adjust the display of
objects on the screen.
• Create and manage layers and obtain information from objects in the drawing.
• Describe units, function keys and coordinate systems
• Create basic objects, using different data input techniques, object snaps, object snap tracking, polar
tracking, and PolarSnap.
• Select, modify, and adjust the properties of objects using object grips along with the Erase, Move, Copy,
Rotate, Mirror and Array commands.
• Modify objects by changing their size, shape and orientation using Trim, Extend, Scale, Offset, Join,
Stretch, Explode and other commands.
• Create layouts and manipulate viewports in the layouts.
• Create and edit annotation objects using multiline and single line text.
• Create, edit, and manage dimensions and dimension styles.
• Enhance the drawing's visual appearance with hatch patterns and gradient fills.
• Create blocks and reuse them in your drawings using the Insert command, DesignCenter, and tool
palettes.
• Create multiple segmented polylines and add tables to your drawings.
• Create and use page setups, and plot your designs from layouts and model space.
• Use drawing templates to simplify the process of creating new drawings that contain all the required
dimension styles, text styles, and layers that you would otherwise create manually, each time you created
a new drawing.
Topics include:
• Understanding the AutoCAD workspace and user interface
• Setting up layers, styles and templates
• Organizing drawing objects on layers
• Using basic drawing, editing and viewing tools
• Inserting reusable symbols (blocks)
• Adding text, hatching, and dimensions
• Preparing a layout to be plotted
Kiewit Engineering & Design | AutoCAD 101 1
AutoCAD 101 1.1
Starting AutoCAD
Note: For Users of this manual, we will be using AutoCAD 2014 – English (v G.55.0.0).
At the heart of AutoCAD is the Command window, which is normally docked at the bottom of the
application window. The Command window displays prompts, options, and messages.
You can enter commands directly in the Command window instead of using the ribbon, toolbars, and
menus. Many long-time AutoCAD users prefer this method. Some commands must be completed in the
Command window, regardless of how they are started.
Notice that as you start to type a command, it is completed automatically. When several possibilities are
available such as in the example below, you can make your choice by clicking it or using the arrow keys
and pressing Enter or the Spacebar. Many people find that pressing the Spacebar is more convenient to
use than pressing Enter.
Most people use a mouse as their pointing device, but other devices have equivalent controls.
Tip:
When you look for an option, try right-clicking. Depending on where you locate your cursor, different
context menus will display relevant commands and options.
New Drawings
You can easily conform to industry or company standards by specifying settings for text, dimensions,
linetypes, and several other features. For example, this backyard deck design displays two different
dimension styles.
All these settings can be saved in a drawing template file. Click New to choose from several drawing
template files:
• For imperial drawings that assume your units are inches, use acad.dwt or acadlt.dwt.
• For metric units that assume your units are millimeters, use acadiso.dwt or acadltiso.dwt.
Also, the Tutorial template files are simple examples for the architectural or mechanical design disciplines
with both imperial (i) and metric (m) versions. You might want to experiment with them.
Most companies use drawing template files that conform to company standards. They will often use
different drawing template files depending on the project or the client.
If you work independently, you can develop your drawing template files to suit your working preferences,
and over time you can add the settings for other features as you become familiar with them.
To modify an existing drawing template file, click Open, specify the DWT file type in the Select File dialog
box, and choose the template file.
Specifying the DWT file type displays the drawing template files in the default Template folder.
Important:
If your District has already established a set of drawing template files, check with your CAD manager
before modifying any of them.
Units
When you first start a drawing, you need to decide what the length of one unit represents—an inch, a
foot, a centimeter, a kilometer, or some other unit of length. For example, the objects below could
represent two buildings that are each 125 feet long, or they could represent a section from a mechanical
part that is measured in millimeters.
Note:
You do not ever specify the basic units of measurement used in an AutoCAD drawing, but you can control
how lengths, angles, and coordinates are displayed in the user interface.
Tip:
If you plan to work in feet and inches, use the UNITS command to set the unit type to Architectural, and
then when you create objects, specify their lengths in inches. If you plan to use metric units, leave the unit
type set to Decimal. As mentioned previously, these settings are typically stored in drawing template files.
Model Scale
Always create your models at full size (1:1 scale). The term model refers to the geometry of your design.
A drawing includes the model geometry along with the views, notes, dimensions, callouts, tables, and the
title block displayed in the layout.
You can specify the scaling that is necessary to print a drawing on a standard-sized sheet later, when you
create the layout. Additional information about scaling and layouts is described in "Layouts."
Helpful Tips:
• To open Help with information about the command in progress, press the F1 key during the
command.
• To repeat the previous command, press Enter or the Spacebar.
• To see various options, select an object and right-click, or right-click a user interface element.
• To cancel a command in progress or if you ever feel stuck, press the Esc key. For example, if you
click in the drawing area before entering a command, you will see something like the following:
The ribbon provides a compact palette of all of the tools necessary to create or modify your drawing. It
can be in placed in the following positions:
• Docked horizontally at the top of the drawing area (default)
• Docked vertically along the right or left edge of the drawing area
• Undocked, or floating, within the drawing area or on a second monitor
The orientation of the tabs changes when the ribbon is vertically docked or floating.
The ribbon is displayed only when a new or existing document is open in the drawing area.
The ribbon is composed of a series of tabs, which are organized into panels that contain many of the
tools and controls available in toolbars.
Some ribbon panels provide access to a dialog box related to that panel. To display the related dialog
box, click the dialog box launcher is denoted by an arrow icon, , in the lower-right corner of the panel.
To change which ribbon tabs and panels are displayed, right-click the ribbon and, on the shortcut menu,
click or clear the names of tabs or panels.
If you pull a panel off of a ribbon tab and into the drawing area or onto another monitor, that panel floats
where you placed it. The floating panel remains open until you return it to the ribbon, even if you switch
ribbon tabs.
Slideout Panels
An arrow in the middle of a panel title, , indicates that you can slide out the panel to display additional
tools and controls. Click on the title bar of an open panel to display the slideout panel. By default, a
slideout panel automatically closes when you click another panel. To keep a panel expanded, click the
push pin, , in the bottom-left corner of the slideout panel.
Check Boxes
Check boxes allow you to toggle an option on or off. A third, indeterminate state occurs if the setting
differs for multiple objects.
Radio Buttons
Depending on the available space in the vertical or horizontal ribbon, radio buttons can collapse into a
single button. A single radio button works as a toggle, allowing you to cycle through each item in the list,
or as a split button, where the top half of the radio button is a toggle button and clicking on the arrow icon
in the lower half displays a drop-down of all items in the list.
When an option can be executed with varying intensity, the slider allows you to control the setting from
lower to higher, or reverse.
The application status bar gives quick access to some of the most commonly used drawing tools. You
can toggle settings such as snap, grid, polar tracking, object snap, and orthogonal mode or access
additional settings from the shortcut menu. The coordinates shown in the left-hand side indicate the
current location of the cursor.
You can preview and switch between open drawings and layouts. Additional tools can be used for scaling
annotations.
With the Workspace button, you can switch workspaces and display the name of the current workspace.
The lock button locks the current positions of the toolbars and windows. To expand the drawing display
area, click the Clean Screen button.
Access Methods
Button:
Summary
The Select File dialog box (a standard file selection dialog box) is displayed.
You can open and load a portion of a drawing, including geometry on a specific view or layer. In the
Select File dialog box, click the arrow next to Open and choose Partial Open or Partial Open Read-Only
to display the Partial Open dialog box.
Note:
If the drawing you open contains macros, the AutoCAD Macro Virus Protection dialog box is displayed.
Access Methods
Button:
Summary
The behavior of the NEW command is determined by the STARTUP system variable.
• 1: NEW displays the Create New Drawing dialog box.
• 0: NEW displays the Select Template dialog box (a standard file selection dialog box).
Access Methods
Button:
Summary
Save drawing files for later use just as you do with other applications. You can also set up automatic
saving and backup files and save only selected objects.
When you work on a drawing, you should save it frequently. Saving protects you from losing work in the
event of a power failure or other unexpected event. If you want to create a new version of a drawing
without affecting the original drawing, you can save it under another name.
The file extension for drawing files is .dwg, and unless you change the default file format in which
drawings are saved, drawings are saved in the latest drawing file format. This format is optimized for file
compression and for use on a network.
Note:
The character limit for a DWG file name (including its path) is 256 characters.
Note:
If you share drawing files with companies using earlier releases of the product, you can avoid file name
issues for Asian languages and languages that use accented characters. In those circumstances, do not
use high ASCII values, or values of 80 hexadecimal and above, when creating a file name.
Tip:
From the options dialog box, you can enable, disable, or change the frequency of, Automatic Save.
Access Methods
Button:
Summary
In the Save Drawing As dialog box, click Tools Options displays the Saveas Options dialog box, which
™
controls various DWG and DXF settings. Saving a drawing to any DXF format affects performance.
If you choose to save a file as a drawing template, the Template Options dialog box is displayed, where
you can provide a description for the template and set the units of measurement.
After you finish creating a model at full size, you can create scaled views of the model for printing, and
you can add notes, labels, and dimensions. You can also specify different linetypes and line widths.
Originally, this was the only space available in AutoCAD. As a result, all notes, labels, dimensions, and
the drawing border and title block were also created in model space.
After paper space was introduced, you could click a layout tab to access a space designed specifically for
layouts and scaling. In the following illustration, paper space is active. There are currently only two
objects in paper space: a drawing border and title block, and a single layout viewport, which displays a
view of model space.
Working with layout viewports is described in more detail later in this topic.
• The Annotative Method. You create geometry in model space, create annotative dimensions, notes,
and labels (using a special annotative style) in model space from the layout, and you print from the
layout. Annotative objects display only in layout viewports that share the same scale. The dimension
scale is automatically set to 0 and all annotative objects scale automatically.
• The Trans-Spatial Method. You create geometry in model space, create annotations in paper space
on a layout with dimension scale set to 1, and you print from the layout. This is arguably the easiest,
most direct method, and it is the method of choice for this guide.
Talk to other AutoCAD users in your discipline about these methods and get their opinions. There are
advantages to each method.
Note:
You might be wondering why there are two entries in the list for every sheet size. This is because some
printers and plotters do not recognize the drawing orientation setting.
Layout Viewports
A layout viewport is an object that is created in paper space to display a scaled view of model space. You
can think of it as a closed-circuit TV monitor that displays part of model space. In the illustration, model
space is active and accessible from within the current layout viewport.
In a layout, when model space is active, you can pan and zoom, and do everything else just as if you
were on the Model tab.
Important:
You can switch between paper space and model space by double-clicking inside and outside the layout
viewport.
Note:
You can use the MVIEW (make view) command to create additional layout viewports in paper space. With
several layout viewports, you can display several views of model space if necessary.
Here are the steps that you might follow if you use the trans-spatial method of annotating your drawing:
1. You click the layout tab. If you started the drawing with your own custom drawing template (.dwt) file,
several tasks might already have been completed: the layout might already be set to D-size, and the
title block might already have been inserted in the layout.
2. By default, paper space is active, so you double-click within the layout viewport to make model
space active. Notice that the edge of the layout viewport becomes thicker as a result of switching to
model space.
3. You zoom out and center the model space view by panning. However the displayed view is not at
the scale that you want.
4. You double-click outside the layout viewport to make paper space active again.
5. You open the Properties palette and click to select the edge of the layout viewport.
6. In the Properties palette, you specify a standard scale of 1/4" = 1'-0" from the drop-down list. This
action scales your view of model space precisely to the D-size drawing. You also set the Display
Locked property from No to Yes. This prevents any unintentional changes to the displayed view.
Note: By default, the dashes and spaces in a non-continuous linetype appear at the same length
regardless of the scale of the layout viewport.
7. You then might want to move the layout viewport a little, and you adjust its edges using grips.
8. You create notes, labels, and dimensions directly in paper space. They automatically appear at the
correct size.
9. You turn off the layer on which you created the layout viewport object. This hides the edges of the
layout viewport as shown below.
You can attach an entire drawing file to the current drawing as a referenced drawing (xref). With xrefs,
changes made in the referenced drawing are reflected in the current drawing. Attached xrefs are linked
to, but not actually inserted in, another drawing. Any changes to a referenced drawing are displayed in
the current drawing when it is opened or reloaded. Therefore, with xrefs you can build drawings without
significantly increasing the drawing file size.
By using referenced drawings, you can
• Coordinate your work with the work of others by referencing other drawings in your drawing to keep
up with the changes being made by other designers. You can also assemble a master drawing from
component drawings that may undergo changes as a project develops.
• Ensure that the most recent version of the referenced drawing is displayed. When you open your
drawing, each referenced drawing is automatically reloaded, so it reflects the latest state of the
referenced drawing file.
• Keep the names of layers, dimensioning styles, text styles, and other named elements in your
drawing separate from those in referenced drawings.
• Merge (bind) attached referenced drawings permanently with your current drawing when the project
is complete and ready to be archived.
Notes:
Like a block reference, an xref appears in the current drawing as a single object. However, you cannot
explode an xref without binding it first.
A drawing file can be attached as an xref to multiple drawings at the same time. Conversely, multiple
drawings can be attached as referenced drawings to a single drawing.
When one or more xrefs are not found, an exclamation point is added to the Xref icon. If you click the Xref
icon, the External References palette is displayed.
To find an external reference in a complex drawing, select an item in the External References palette to
highlight all visible instances in the drawing. Conversely, select an external reference in the drawing to
highlight its name in the External References palette.
To find an external reference in a complex drawing, select an item in the Reference Manager palette to
highlight all visible instances in the drawing. Conversely, select an external reference in the drawing to
highlight its name in the Reference Manager palette.
Reference Manager
With the Reference Manager, you can view DWF, DWFx, PDF, and DGN underlays that are attached to a
DWG file and edit the paths of the attachments.
With the Reference Manager you can check any file dependencies that a drawing file may have. You can
also load and unload underlays and perform various other operations. The properties reported by the
Reference Manager include
• File type
• Status
• File name
• Reference name
• Saved path
• Found path
• Host drawing
• Host version
You can view the list of references by drawing or by reference type.
File References
Displays a list of references in the current drawing, including information such as status, size, and date of
creation.
Click the buttons to switch from list to tree view:
Details
As drawings become larger, they quickly become visually complex and the graphical information needs to
be organized. In the following drawing, the walls, exterior stone facing, doors, fixtures, cabinetry, HVAC,
electrical, and text were created using different colors to help differentiate between them.
Layers
When a drawing becomes visually complex, you can hide the objects that you currently do not need to
see. In the drawing below, the doors and electrical wiring were temporarily hidden by turning off their
layers.
Use layers to associate objects by their function, to display and hide related objects, and to enforce
linetype, color, and other property standards.
Important:
Resist the temptation to create everything on one layer. Layers are the most important organizing feature
available in any AutoCAD drawing.
Layer Controls
To see how the drawing was organized, use the LAYER command to open the Layer Properties
Manager. You can either enter LAYER or LA in the Command window, or you can click the Layer
Properties tool on the ribbon.
As indicated, the layer 10 WALLS is the current layer. All new objects are automatically placed on that
layer. In the list of layers, the green check next to layer 10 WALLS confirms that it is the current layer.
Notice the layer names. Each layer name starts with a two-digit number. This convention makes it easy to
control the order of the layers because their order does not depend on the alphabet.
In the column labeled ‘On’, notice that the light bulb icons for two layers are dark. These layers were
turned off to hide the doors and electrical wiring in the floor plan above.
Important:
For all Kiewit drawings, the National CAD Standard (NCS) layer naming convention will be used.
Helpful Tips:
• Layer 0 is the default layer that exists in all drawings and has some special properties.
Experienced AutoCAD users will tell you: Do not use this layer.
• Any drawing that contains at least one dimension object automatically includes a reserved layer
named Defpoints. Do not use this layer either.
• Create a layer for any behind-the-scenes construction geometry, reference geometry, and notes that
you usually do not need to see or print.
• Create a layer for layout viewports. Additional information about layout viewports is available in
"Layouts."
• Create a layer for all hatches and fills. This lets you to turn them all on or off in one action.
• Freeze layers. You freeze layers that you do not need to access for a while. Freezing layers
improves performance in very large drawings.
• Lock layers. You lock layers when you want to prevent accidental changes to the objects on those
layers. Also, the objects on locked layers appear faded. Faded layers are useful when you want to
use them as a reference, but still want to reduce the visual noise in a drawing.
• Set default properties. You set the default properties for each layer, including color, linetype,
lineweight, and transparency. New objects that you create will use these properties unless you
override them. Overriding layer properties is explained later in this topic.
To create a new layer, click the button shown and enter the name of the new layer. To make a different
layer the current one, click the layer and then click the green arrow.
It is critically important either to establish or to conform to a company-wide layer standard. With a layer
standard, drawing organization will be more logical, consistent, compatible, and maintainable over time.
Layer standards are essential for team projects.
If you create a standard set of layers and save them in a drawing template (.dwt) file, those layers will be
available when you start a new drawing, and you can start working immediately. Additional information
about drawing template files is presented in "Basics."
Properties
The Properties palette is another essential tool. You can open it with the PROPERTIES command (enter
PR in the Command window), you can press Ctrl + 1, or you can click the tiny arrow in the Properties
panel on the Home tab—whichever you prefer.
Notice that the current properties for the selected object are displayed in the palette and can be changed
by clicking any setting. A property that is set to "ByLayer" inherits its setting from the layer. In the example
above, it means that objects that are created on the 20 ELECTRICAL layer will be purple.
If you select several objects, only their common properties are listed in the Properties palette. If you
change one of these properties, all the selected objects will change in one operation. Selecting objects is
covered in more detail in "Modifying."
TIP:
A fast way to copy the properties of a selected object to other objects is to use the MATCHPROP
command. Enter MA in the Command window or click the Match Properties tool.
As with other applications, you first select the source object, and then the objects to be modified.
Linetypes
Dashed and other non-continuous linetypes are assigned from the Properties panel.
1. You first need to load a linetype before you can assign it. In the Linetype drop-down list, click ‘Other’.
This displays the Linetype Manager dialog box.
2. Choose one or more linetypes that you want to use. Notice that the non-continuous (dashed)
linetypes come in several preset sizes.
3. You can change these preset sizes by clicking Show Details and specifying a different "global scale
factor" for all linetypes—the larger the value, the longer the dashes and spaces.
1
2
3
4. Select any object and specify a linetype from the Properties panel or the Properties palette.
Alternatively, you can specify a default linetype for any layer in the Layer Properties Manager.
Lineweights
The Lineweight property provides a way to display different thicknesses for selected objects. The
thickness of the lines remain constant regardless of the scale of the view. Lineweights can also be
assigned from the Properties panel.
Tip:
Leave lineweights turned off while you work because thick lines tend to obscure nearby objects when you
use object snaps.
Summary
Layers organize your drawing by function, enabling you to temporarily suppress the display of unneeded
graphical data. You can also assign default properties such as color and linetype to each layer. When you
see "ByLayer" as a setting in the Properties palette, you know that the layer—not the object—controls that
property setting.
Concurrently, the Properties palette lets you set specific properties for objects. Sometimes these are
called "property overrides." For example, you can use the Properties palette to set your current color from
ByLayer to Red. As a result, all objects that you create from now on will be red regardless of their layer.
Note:
Users should set properties only ‘ByLayer’
Access Methods
Button:
Summary
Use layers to control the visibility of objects and to assign properties such as color and linetype. Objects
on a layer normally assume the properties of that layer. However, you can override any layer property of
an object. For example, if an object’s color property is set to BYLAYER, the object displays the color of
that layer. If the object’s color is set to Red, the object displays as red, regardless of the color assigned to
that layer.
List of Prompts
?—List Layers
Displays a list of the currently defined layers, showing their names, states, color numbers, linetypes,
lineweights, and whether they are externally dependent layers.
Make
Creates a layer and makes it current. New objects are drawn on the current layer.
If no layer exists for the name you enter, a new layer with that name is created. The new layer is on and
assumes the following properties by default: color number 7, the CONTINUOUS linetype, and a
lineweight of DEFAULT.
If the layer exists but is turned off, it is turned on.
Specifies a new current layer but does not create the layer if it does not already exist. If the layer exists
but is turned off, it is turned on and made current. A frozen layer cannot be made current.
New
Creates layers. You can create two or more layers by entering names separated by commas.
Rename
On
Off
Color
Changes the color associated with a layer. Enter a color name or a number from 1 through 255.
True Color
Specifies a true color to be used for the selected object. Enter three integer values from 0 to 255
separated by commas to specify a true color.
Color Book
Specifies a color from a loaded color book, guide, or set to use for the selected object. Enter the
name of a color book that has been installed, such as "DIC COLOR GUIDE(R)$DIC 43".
The color is assigned to the layer or layers, and the layers are turned on. To assign a color but
turn off the layer, precede the color with a minus sign (-).
Ltype
Lweight
Changes the transparency level associated with a layer. Enter a value from 0 to 90.
After specifying a transparency value, the following prompt is displayed:
Material
Attaches a material to a layer. The material must be available in the drawing before it can be assigned to
a layer.
Plot
Controls whether visible layers are plotted. If a layer is set to plot but is currently frozen or turned off, the
layer is not plotted.
Pstyle
Note:
The Pstyle option is available only when you are using named plot styles. (The PSTYLEPOLICY system
variable is set to 0.)
If you select a plot style other than NORMAL, the following prompt is displayed:
Freeze
Freezes layers, making them invisible and excluding them from regeneration and plotting.
Thaw
Thaws frozen layers, making them visible and available for regeneration and plotting.
Lock
Unlock
Saves and restores the state and property settings of the layers in a drawing.
Save
Saves the state and properties settings of the layers in a drawing under a specified layer state
name. When saving a layer state, you specify which layer settings are affected when the layer
state is later restored.
Restore
Restores the state and property settings of all layers to previously saved settings. Restores only
those layer state and property settings that were selected when the layer state was saved.
Edit
Changes the saved layer settings for a specified layer state. When the layer state is restored, the
specified settings are used.
Name
Changes the name of a saved layer state.
Delete
Removes a saved layer state.
Import
Loads a previously exported layer state (LAS) file, or layers states from a file (DWG, DWS, DWT)
into the current drawing. Additional layers may be created as a result of importing a layer state
file.
Export
Saves a selected named layer state to a layer state (LAS) file.
Description
Reconcile
Access Methods
Button:
Toolbar: Standard
Shortcut menu: Select the objects whose properties you want to view or modify, right-click in the drawing
area, and click Properties.
Summary
The Properties palette is displayed and lists the properties of the selected objects.
When more than one object is selected, only those properties common to all selected objects are
displayed.
When no objects are selected, only the current settings of general properties are displayed.
There are several general properties common to all objects. All other object properties are specific to the
type of object.
Properties Palatte
When more than one object is selected, only those properties common to all selected objects are
displayed. When no objects are selected, only the current settings of general properties are displayed.
You can specify a new value to modify any property that can be changed. Click the value and use one of
the following methods:
• Enter a new value.
• Click the down arrow a the right and select a value from the list.
• Click the Pick Point button to use the pointing device to change a coordinate value.
• Click the QuickCalc calculator button to calculate a new value.
• Click the left or right arrow to increase or decrease the value.
• Click the [R] button and change the property value in a dialog box.
List of Options
Turns the PICKADD system variable on (1) and off (0). When PICKADD is on, each object selected,
either individually or by windowing, is added to the current selection set. When PICKADD is off, selected
objects replace the current selection set.
Select Objects
Selects desired objects using any selection method. The properties common to the selected objects are
displayed in the Properties palette. You can then modify the properties of the selected objects in the
Properties palette, or you can make other changes to the selected objects by entering an editing
command.
Quick Select
Displays the Quick Select dialog box . Use Quick Select to create selection sets based on filtering criteria.
Shortcut Menu
The following shortcut menu options are available when you right-click the title bar.
Move
Displays a four-headed arrow cursor that you can use to move the palette. The palette does not
dock.
Size
Displays a four-headed arrow cursor that you can use to drag an edge or a corner to make the
palette smaller or larger.
Close
Allow Docking
Toggles the ability to dock or anchor palette windows. If this option is selected, a window can be
docked when you drag it over a docking area at the side of a drawing. A docked window adheres
to the side of the application window and causes the drawing area to be resized. Selecting this
option also makes Anchor Right and Anchor Left available.
Anchor Right/ Anchor Left
Attaches the Properties palette to an anchor tab base at the right or left side of the drawing area.
The palette rolls open and closed as the cursor moves across it. When an anchored palette is
open, its content overlaps the drawing area. An anchored palette cannot be set to stay open.
Auto-hide
Causes a floating palette to roll open and closed as the cursor moves across it. When this option
is cleared, the palette stays open.
Transparency
Generally, you can double-click an object to open the Quick Properties palette, and make changes to its
properties.
Notes:
• Several types of objects open an editor or start an object-specific command when you double-click
them instead of the Quick Properties palette. These types of objects include blocks, polylines,
splines, and text.
• The Customize User Interface dialog box ( CUI) controls what palette or command is used when you
double-click each type of object.
On the Home tab of the ribbon, use the Layers and Properties panels to verify or change the settings for
the most commonly accessed properties: layer, color, lineweight, and linetype.
If no objects are selected, the drop-down lists highlighted above display the current settings for the
drawing. If you select an object, the drop-down lists display the property settings for that object.
Important: To simplify the display while you create geometric objects, press F12 to turn off dynamic input.
Lines
The line is the most basic and common object. A line can be one segment or a series of successive
segments. Each line segment is a separate object. To draw a line, click the Line tool.
Alternatively, you can type LINE or just L in the Command window, and then press Enter or the
Spacebar.
Notice the prompt in the Command window for a point location.
You could start the line by clicking anywhere in the drawing area, but type in the coordinates 0,0 instead.
It is a good idea to locate one corner of your model at the origin. For any additional points, you can
specify other coordinate locations in the drawing area. More efficient methods for specifying points will be
described in "Precision."
After you specify the next point, the LINE command automatically repeats itself, and it keeps prompting
you for additional points. Press ‘Enter’ or the Spacebar to end the sequence.
Grid Display
Some people like working with grid lines as a reference, while others prefer working in a blank area. To
turn off the grid display, press the F7 key. You can force your cursor to snap to grid increments by
pressing the F9 key.
Here are the other options; the icons indicate what they specify.
Alternatively, you can also enter CIRCLE or just C in the Command window and click to choose an
option. If you do, you can specify a center point, or you can click one of the highlighted command options
as shown.
The illustrations below show two different ellipses created by specifying axis and distance. The third point
specifies only a distance and does not necessarily designate the axis endpoint.
If you are drawing on isometric planes to simulate 3D, you can use ellipses to represent isometric circles
viewed from an oblique angle.
A polyline is a connected sequence of line or arc segments that is created as a single object.
Use the PLINE command to create an open or closed polylines for creating any of the following:
• Any geometry that needs to have wide segments
• Any continuous path for which you need to know the total length
• Contour lines for topographic maps and isobaric data
• Wiring diagrams and traces on printed circuit boards
• Process and piping diagrams
A fast way to create closed rectangular polylines is to use the RECTANG command (enter REC in the
Command window).
Then, you simply click two diagonal points for the rectangle as shown in the illustration on the left. If you
use this method, turn on grid snap (F9) for precision. The illustration on the right shows a different
method. After you specify a corner point (1) of the rectangle, specify the Dimensions option. Then, enter
the length and width, and click (2) to locate the rectangle.
When you start the HATCH command, the ribbon temporarily displays the Hatch Creation tab. On this
tab, you can choose from more than 70 industry-standard imperial and ISO hatch patterns, and you can
choose from a large number of specialized options.
Note:
If an area is not completely enclosed, red circles display to indicate places to check for gaps.
Enter REGEN to dismiss the red circles.
After you create a hatch, you can move the bounding objects later to adjust the hatch area, or you can
delete one or more of the bounding objects to create partially bounded hatches as shown below:
Tip:
If you set a hatch pattern to be a solid or gradient fill, also consider setting a transparency level on the
Hatch Creation tab for interesting overlap effects.
Here are some examples of how you can use solid-fill hatches:
Tip:
If you need to align the pattern in a hatch, which might be the case with the decking planks above, use
the Set Origin option to specify an alignment point.
As you create or move objects, you can use Ortho mode to restrict the cursor to the horizontal or vertical
directions relative to the user coordinate system (UCS).
In 3D views, Ortho mode additionally restricts the cursor to the up and down directions. In that case, the
tooltip displays a +Z or -Z for the angle.
You can turn Ortho on and off at any time during drawing and editing. Ortho is ignored when you enter
coordinates or specify an object snap.
• On the status bar, click the Ortho button or press the F8 key.
For drawing or editing objects at angles other than 90 degrees, use polar tracking.
Notes:
• Use direct distance entry with Ortho mode turned on to create horizontal and vertical lines of
specified lengths, or to move or copy objects horizontally or vertically for specified distances.
• Ortho mode and polar tracking cannot be turned on at the same time. Turning on Ortho turns off
polar tracking.
• To turn Ortho off temporarily, hold down the Shift key while you work. Direct distance entry is not
available with this override.
Access Methods
Button:
Summary
With LINE, you can create a series of contiguous line segments. Each segment is a line object that can
be edited separately.
List of Prompts
Continue
Continues a line from the endpoint of the most recently drawn line.
If the most recently drawn object is an arc, its endpoint defines the starting point of the line, and the line is
drawn tangent to the arc.
Close
Undo
Erases the most recent segment of a line sequence.
Entering u more than once backtracks through line segments in the order you created them.
Access Methods:
Button:
Command Prompts:
Center Point
Draws a circle based on a center point and a diameter or a radius.
Radius
Defines the radius of the circle. Enter a value, or specify a point.
For example:
Diameter
Defines the diameter of the circle. Enter a value, or specify a second point.
For example:
2P (Two Points)
Draws a circle based on two endpoints of the diameter.
For example:
Access Methods
Button:
Summary
The first two points of the ellipse determine the location and length of the first axis. The third point
determines the distance between the center of the ellipse and the end point of the second axis.
List of Prompts
Axis Endpoint
Defines the first axis by its two endpoints. The angle of the first axis determines the angle of the ellipse.
The first axis can define either the major or the minor axis of the ellipse.
Rotation
Creates the ellipse by appearing to rotate a circle about the first axis.
Move the crosshairs around the center of the ellipse and click. If you enter a value, the higher the
value, the greater the eccentricity of the ellipse. Entering 0 defines a circular ellipse.
Axis Endpoint
Defines the start point of the first axis.
Rotation
Defines the major to minor axis ratio of the ellipse by rotating a circle about the first axis. The
higher the value from 0 through 89.4 degrees, the greater the ratio of minor to major axis. Values
between 89.4 degrees and 90.6 degrees are invalid because the ellipse would otherwise appear
as a straight line. Multiples of these angle values result in a mirrored effect every 90 degrees.
Start Angle
Defines the first endpoint of the elliptical arc. The Start Angle option toggles from Parameter
mode to Angle mode. The mode controls how the ellipse is calculated.
Parameter
Requires the same input as Start Angle, but creates the elliptical arc using the following
parametric vector equation:
p(u) = c + a ACR_Commands ACR_Sysvars body.xml chunkingACR.ksh chunkingACR.xsl
current.xml files header.xml tmp.xml utf.xml cos(u) + b ACR_Commands ACR_Sysvars body.xml
chunkingACR.ksh chunkingACR.xsl current.xml files header.xml tmp.xml utf.xml sin(u)
where c is the center of the ellipse and a and b are its major and minor axes, respectively.
• End Parameter: Defines the end angle of the elliptical arc by using a parametric vector
equation. The Start Parameter option toggles from Angle mode to Parameter mode. The
mode controls how the ellipse is calculated.
• Angle: Defines the end angle of the elliptical arc. The Angle option toggles from
Parameter mode to Angle mode. The mode controls how the ellipse is calculated.
• Included Angle: Defines an included angle beginning at the start angle.
Rotation
Creates the ellipse by appearing to rotate a circle about the first axis.
Move the crosshairs around the center of the ellipse and click. If you enter a value, the higher the value,
the greater the eccentricity of the ellipse. Entering 0 defines a circle.
Isocircle
Note:
The Isocircle option is available only when you set the Style option of SNAP to Isometric.
Radius
Creates a circle using a radius you specify.
Diameter
Creates a circle using a diameter you specify.
You can create an arc using a start point, center, and a third point that determines the endpoint.
The distance between the start point and the center determines the radius. The endpoint is determined by
a line from the center that passes through the third point. The resulting arc is always created
counterclockwise from the start point.
Using different options, you can specify either the start point first or the center point first.
You can create an arc using a start point, center, and an included angle.
The distance between the start point and the center determines the radius. The other end of the arc is
determined by specifying an included angle that uses the center of the arc as the vertex. The resulting arc
is always created counterclockwise from the start point.
Using different options, you can specify either the start point first or the center point first.
You can create an arc using a start point, center, and the length of a chord.
The distance between the start point and the center determines the radius. The other end of the arc is
determined by specifying the length of a chord between the start point and the endpoint of the arc. The
resulting arc is always created counterclockwise from the start point.
Using different options, you can specify either the start point first or the center point first.
The length of the chord of the arc determines the included angle.
You can create an arc using a start point, endpoint, and an included angle.
The included angle between the endpoints of the arc determines the center and the radius of the arc.
You can create an arc using a start point, endpoint, and a tangent direction at the start point.
The tangent direction can be specified either by locating a point on the desired tangent line, or by entering
an angle. You can determine which endpoint controls the tangent by changing the order in which you
specify the two endpoints.
You can create an arc using a start point, endpoint, and a radius.
The direction of the bulge of the arc is determined by the order in which you specify its endpoints. You
can specify the radius either by entering it or by specifying a point at the desired radius distance.
Immediately after you create a line or an arc, you can start an arc that is tangent at an endpoint by
starting the ARC command and pressing Enter at the Specify Start Point prompt. You need to specify
only the endpoint of the new arc.
Access Methods
Button:
Summary
To create an arc, you can specify combinations of center, endpoint, start point, radius, angle, chord
length, and direction values.
List of Prompts
Start point
Draws an arc using three specified points on the arc's circumference. The first point is the start point (1).
Note:
If you press ENTER without specifying a point, the endpoint of the last drawn line or arc is used and you
are immediately prompted to specify the endpoint of the new arc. This creates an arc tangent to the last
drawn line, arc, or polyline.
Second point
Specify the second point (2) is a point on the circumference of the arc.
End point
Specify the final point (3) on the arc.
Center
Starts by specifying the center of the circle of which the arc is a part.
Start point
Specify the start point of the arc.
End point
Using the center point (2), draws an arc counterclockwise from the start point (1) to an endpoint
that falls on an imaginary ray drawn from the center point through the third point (3).
The arc does not necessarily pass through this third point, as shown in the illustration.
Angle
Draws an arc counterclockwise from the start point (1) using a center point (2) with a specified
included angle. If the angle is negative, a clockwise arc is drawn.
Chord length
Draws either a minor or a major arc based on the distance of a straight line between the start
point and endpoint.
If the chord length is positive, the minor arc is drawn counterclockwise from the start point. If the
chord length is negative, the major arc is drawn counterclockwise.
End
Center point
Draws an arc counterclockwise from the start point (1) to an endpoint that falls on an imaginary
ray drawn from the center point (3) through the second point specified (2).
Angle
Draws an arc counterclockwise from the start point (1) to an endpoint (2), with a specified
included angle. If the angle is negative, a clockwise arc is drawn.
Included angle
Enter an angle in degrees or specify an angle by moving the pointing device counterclockwise.
Direction
Begins the arc tangent to a specified direction. It creates any arc, major or minor, clockwise or
counterclockwise, beginning with the start point (1), and ending at an endpoint (2). The direction
is determined from the start point.
Radius
Draws the minor arc counterclockwise from the start point (1) to the endpoint (2). If the radius is
negative, the major arc is drawn.
Center
Start point
Specify start point of arc.
End point
Draws an arc counterclockwise from the start point (2) to an endpoint that falls on an imaginary
ray drawn from the center point (1) through a specified point (3).
Angle
Draws an arc counterclockwise from the start point (2) using a center point (1) with a specified
included angle. If the angle is negative, a clockwise arc is drawn.
Chord length
Draws either a minor or a major arc based on the distance of a straight line between the start
point and endpoint.
If the chord length is positive, the minor arc is drawn counterclockwise from the start point. If the
chord length is negative, the major arc is drawn counterclockwise.
Access Methods
Button:
Summary
A 2D polyline is a connected sequence of segments created as a single planar object. You can create
straight line segments, arc segments, or a combination of the two.
Note A temporary plus-shaped marker displays at the first point. This marker can be useful when you
create long and complicated polylines. It is removed when you complete the polyline.
The PLINEGEN system variable controls the linetype pattern display around and the smoothness of the
vertices of a 2D polyline. Setting PLINEGEN to 1 generates new polylines in a continuous pattern around
the vertices of the completed polyline. Setting PLINEGEN to 0 starts and ends the polyline with a dash at
each vertex. PLINEGEN does not apply to polylines with tapered segments.
List of Prompts
Start point
Arc
Endpoint of arc
Completes an arc segment. The arc segment is tangent to the previous segment of the polyline.
Angle
Specifies the included angle of the arc segment from the start point.
Entering a positive number creates counterclockwise arc segments. Entering a negative number creates
clockwise arc segments.
Center
Specifies an arc segment based on its center point.
Note:
For the Center option of the PLINE command, enter ce; for the Center object snap, enter cen or center.
• Center point of arc. Specifies the center point of the polyline arc.
• Endpoint of arc. Specifies the endpoint and draws the arc segment.
• Angle. Specifies the included angle of the arc segment from the start point.
• Length. Specifies the chord length (the distance from endpoint to endpoint of the arc segment. If
the previous segment is an arc, the new arc segment is drawn tangent to the previous arc
segment.
Close
Draws an arc segment from the last point specified to the starting point, creating a closed polyline. At
least two points must be specified to use this option.
Direction
Specifies the tangent for the arc segment.
• Tangent direction from the start point of the arc. Specifies a point that establishes a tangency
of the curve to the start point. The arc curves away from the vector between the start point and
the tangent point.
• Endpoint of the arc. Specifies the endpoint of the arc segment.
Halfwidth
The starting half-width becomes the default ending half-width. The ending half-width becomes the uniform
half-width for all subsequent segments until you change the half-width again. The starting and ending
points of wide line segments are at the center of the line. Typically, the intersections of adjacent wide
polyline segments are beveled. No beveling is performed for nontangent arc segments or very acute
angles or when a dot-dash linetype is used.
• Starting half-width. Specifies the width and the start point of the segment.
• Ending half-width. Specifies the width at the endpoint.
Line
Switches from drawing arc segments to drawing straight segments.
Radius
Specifies the radius of the arc segment.
Second pt
Specifies the second point and endpoint of a three-point arc.
Undo
Removes the most recent arc segment added to the polyline.
Width
Specifies the width of the next arc segment.
The starting width becomes the default ending width. The ending width becomes the uniform width for all
subsequent segments until you change the width again. The starting and ending points of wide line
segments are at the center of the line.
Typically, the intersections of adjacent wide polyline segments are beveled. No beveling is performed for
nontangent arc segments, very acute angles, or when a dot-dash linetype is used.
• Starting width.
• Ending width.
The following prompts are displayed when you are drawing straight polyline segments.
Next point
Specifies the endpoint of a straight polyline segment.
Arc
Switches from drawing straight segments to drawing arc segments.
Close
Draws a line segment from the last point specified to the starting point, creating a closed polyline. At least
two points must be specified to use this option.
Halfwidth
Specifies the width from the center of a wide polyline line segment to one of its edges.
The starting half-width becomes the default ending half-width. The ending half-width becomes the uniform
half-width for all subsequent segments until you change the half-width again. The starting and ending
points of wide line segments are at the center of the line.
Typically, the intersections of adjacent wide polyline segments are beveled. No beveling is performed for
nontangent arc segments or very acute angles or when a dot-dash linetype is used.
• Starting half-width. Specifies the width and the start point of the segment.
• Ending half-width. Specifies the width at the endpoint.
Length
Draws a line segment of a specified length at the same angle as the previous segment. If the previous
segment is an arc, the new line segment is drawn tangent to that arc segment.
Undo
Removes the most recent line segment added to the polyline.
Width
Specifies the starting and ending width of the next line segment.
The starting width becomes the default ending width. The ending width becomes the uniform width for all
subsequent segments until you change the width again. The starting and ending points of wide line
segments are at the center of the line.
Typically, the intersections of adjacent wide polyline segments are beveled. No beveling is performed for
nontangent arc segments or very acute angles or when a dot-dash linetype is used.
Access Methods
Button:
Summary
Polygons can be used to draw equilateral triangles, squares, pentagons, hexagons, and other multi-sided
figures. You can specify the different parameters of the polygon including the number of sides. The
difference between the inscribed and circumscribed options is shown.
List of Prompts
Number of sides
Inscribed in circle
Specifies the radius of a circle on which all vertices of the polygon lie.
Specifying the radius with your pointing device determines the rotation and size of the polygon. Specifying
the radius with a value draws the bottom edge of the polygon at the current snap rotation angle.
Specifying the radius with your pointing device determines the rotation and size of the polygon. Specifying
the radius with a value draws the bottom edge of the polygon at the current snap rotation angle.
Edge
Access Methods
Button:
Summary
When the ribbon is active, the Hatch Creation contextual tab is displayed. When the ribbon is off, the
Hatch and Gradient dialog box is displayed.
If you enter -HATCH at the Command prompt, options are displayed.
Note:
To prevent memory and performance problems, the maximum number of hatch lines created in a single
hatch operation is limited. However, you can change the maximum number of hatch lines with the
HPMAXLINES system variable.
Defines the boundaries, pattern or fill properties, and other parameters for hatch and fills.
Boundaries Panel
Pick Points
Determines a hatch boundary by selecting a point within an enclosed area formed by one or more
objects.
While specifying internal points, you can right-click in the drawing area at any time to display a
shortcut menu that contains several options.
Select
Specifies a hatch boundary based on selected objects.
When you use this option, interior objects are not detected automatically. You must select the
objects within the selected boundary to hatch or fill those objects according to the current island
detection style.
In order to create an unhatched space around text, include the text in the selection set.
While selecting objects, you can right-click at any time in the drawing area to display a shortcut
menu. You can undo the last selection or all selections, change the selection method, change the
island detection style, or preview the hatch or fill.
Remove
Removes from the boundary definition any of the objects that were previously added .
Recreate
Creates a polyline or region around the selected hatch or fill, and optionally associates the hatch
object with it.
• Don't Retain Boundaries. (Available only during hatch creation) Does not create a
separate hatch boundary object.
• Retain Boundaries - Polyline. (Available only during hatch creation) Creates a polyline
that encloses the hatch object.
• Retain Boundaries - Region. (Available only during hatch creation) Creates a region
object that encloses the hatch object.
• Select New Boundary Set. Specifies a limited set of objects, called a boundary set, for
evaluation by the pick point when creating the hatch.
Pattern Panel
Properties Panel
Hatch Type
Specifies whether to use a solid, a gradient, pattern, or user-defined fill.
Hatch Transparency
Sets the transparency level for new hatches or fills, overriding the current object transparency.
Select Use Current to use the current object transparency setting (HPTRANSPARENCY).
Hatch Angle
Specifies an angle for the hatch or fill relative to the X axis of the current UCS. Valid values are
from 0 to 359 (HPANG).
Hatch Spacing
(Available only when Hatch Type is set to User Defined) Specifies the spacing of lines in a user-
defined pattern (HPSPACE).
Layer Name
Assigns new hatch objects to the specified layer, overriding the current layer. Select Use Current
to use the current layer (HPLAYER).
Double
(Available only when Hatch Type is set to User Defined) Draws a second set of lines at 90
degrees to the original lines, creating a crosshatch (HPDOUBLE).
Controls the starting location of hatch pattern generation. Some hatches, such as brick patterns, are
meant to be aligned with a point on the hatch boundary. By default, all hatch origins correspond to the
current UCS origin.
Set Origin
Specifies the new hatch origin point directly.
Bottom Left
Sets the hatch origin at the bottom-left corner of the rectangular extents of the hatch boundary.
Bottom Right
Sets the hatch origin at the bottom-right corner of the rectangular extents of the hatch boundary.
Top Left
Sets the hatch origin at the top-left corner of the rectangular extents of the hatch boundary.
Top Right
Sets the hatch origin at the top-right corner of the rectangular extents of the hatch boundary.
Center
Sets the hatch origin at the center of the rectangular extents of the hatch boundary.
Options Panel
Associative
Specifies that the hatch or fill is associative. A hatch or fill that is associative is updated when you
modify its boundary objects (HPASSOC).
Annotative
Specifies that the hatch is annotative. This property automates the process of scaling annotations
so that they plot or display at the correct size on the paper (HPANNOTATIVE).
Match Properties
• Use Current Origin. Sets the properties of a hatch with a selected hatch object, except
the hatch origin.
• Use Source Hatch Origin. Sets the properties of a hatch with a selected hatch object,
including the hatch origin.
Gap Tolerance
Sets the maximum size of gaps that can be ignored when objects are used as a hatch boundary.
The default value, 0, specifies that the objects must enclose the area with no gaps.
Move the slider or enter a value, in drawing units, from 0 to 5000 to set the maximum size of gaps
that can be ignored when the objects serve as a hatch boundary. Any gaps equal to or smaller
than the value you specify are ignored, and the boundary is treated as closed (HPGAPTOL).
Island Detection
• Normal Island Detection. Hatches or fills inward from the outer boundary. If an internal
island is encountered, hatching or filling is turned off until another island within the
island is encountered (HPISLANDDETECTION) .
• Outer Island Detection. Hatches or fills inward from the outer boundary. This option
hatches or fills only the specified area and leaves the internal islands unaffected
(HPISLANDDETECTION).
• Ignore Island Detection. Ignores all internal objects and hatches or fills through them
(HPISLANDDETECTION).
Draw Order
Assigns a draw order to a hatch or fill (HPDRAWORDER). Options include
• Do Not Change
• Send to Back
• Bring to Front
• Send Behind Boundary
• Bring in Front of Boundary
Close Panel
Tip:
You can also press Enter or Esc to exit HATCH.
Enclosed areas or text objects inside hatch boundaries are treated as islands.
The three island detection styles are compared below:
Using Normal island detection, if you specify the internal pick point shown, islands remain unhatched and
islands within islands are hatched.
Using the same pick point, the results of the options are compared below.
Note:
To deselect objects, SHIFT-click individual objects, SHIFT-drag across multiple selected objects, or press
ESC to deselect all selected objects.
Much of the speed and efficiency of AutoCAD is a result of the features available for modifying objects.
The most common of these tools are located on the Modify panel of the Home tab. Take a minute to look
through them.
• With a crossing selection, any objects within or touching the area are selected.
• With a window selection, any objects completely within the area are selected.
Tip:
You can easily remove objects that you selected from being processed by a command. For example, if
you select 42 objects, and two of them should not have been selected, hold down Shift and then select
the two that you do not want to include.
After you finish selecting the objects to be modified during a command, you can end the selection process
in one of three ways:
• Press the Enter key
• Press the Spacebar
• Right-click
Try using each of the three ways to find the one that you prefer.
You click the Copy tool or enter CP in the Command window to start the command. From here, you can
choose between two primary methods, depending on what is more convenient. You will use these two
methods frequently.
Next, you move your cursor to the right, relying on the polar tracking angle to keep the direction
horizontal, and then enter 10 for the distance. Press Enter or the Spacebar a second time to end the
command.
When you specified a distance and a direction from a point (1), you defined a vector. This vector was
applied to the tile that you selected.
To add the 1/8" space between the tiles, start the MOVE command (or enter M in the Command window).
The MOVE command is similar to the COPY command. Select the copied tile, and press Enter or the
Spacebar. As before, click anywhere in the drawing area and move your cursor to the right. Enter 1/8 or
.125 for the distance.
In the following example, you want to copy the blue flash tank as indicated in the illustration on the left.
The distance and direction can be determined by the two dots on the existing gray tanks.
In the illustration on the right, you can see that the two endpoints (1 and 2) on the gray tanks were used
with the COPY command to create the copy of the blue flash tank.
For larger numbers of copies, try experimenting with the Array option of the COPY command. For
example, here is a linear arrangement of deep foundation piles. From a base point, you specify number of
copies and the center-to-center distance.
Offset
Most models include a lot of parallel lines and curves. Creating them is easy and efficient with the
OFFSET command (enter O in the Command window).
After you start the command, select the object, specify the offset distance, and click to indicate on which
side of the original that you want the result. Here is an example of offsetting a polyline.
Tip:
A fast way to create concentric circles is to offset them.
In the following illustration, you want to extend the lines that represent the steps for this deck. You start
the Extend command, select the boundary and then press Enter or the Spacebar.
Pressing Enter or the Spacebar tells AutoCAD that you have finished selecting the boundaries, and that
you are now ready to select the objects to be extended.
Tip:
A faster method is simply to press Enter or the Spacebar instead of selecting boundary objects. This
forces AutoCAD to consider all objects as possible boundaries.
Next, you select the objects to be extended (near the ends to be extended), and then you press Enter or
the Spacebar to end the command.
The TRIM command follows the same steps. When you select the objects to trim, you select the portions
that you want to trim away.
Mirror
The following illustration comes from a tile project. The walls in this residential bathroom are flattened out
to be able to lay out the tile pattern and estimate the number of tiles needed.
You can save a lot of work by taking advantage of the symmetry between the left and right walls. All you
need to do is create the tiles on one wall and then mirror the wall across the center of the room.
In the example below, you start the MIRROR command (or enter MI in the Command window), use
window selection (1 and 2) to select the geometry on the right wall, and then specify a mirror line (3 and
4) corresponding to the centerline of the bathroom.
Finally, decline the option to "Erase source objects" by pressing Enter or the Spacebar.
Tip:
Always look for symmetry to save yourself extra work, even if the symmetry is not 100% identical.
Stretch
You can stretch most geometric objects. This lets you lengthen and shorten parts of your model. For
example, take a look at this gasket . . . or maybe it is the design for a public park.
Use the STRETCH command (or enter S in the Command window) and select the objects with a crossing
selection as shown below. The crossing selection is mandatory—only the geometry that is crossed by the
crossing selection is stretched. Then click anywhere in the drawing area, move the cursor to the right, and
enter 50 as the distance. This distance might represent millimeters or feet.
You could follow the same steps to shorten it by 25. You would just move your cursor in the opposite
direction.
Kiewit Engineering & Design | AutoCAD 101 – Overview of Basic Editing 88
AutoCAD 101 3.3
Overview of Basic Editing
Fillet
The FILLET command (enter F in the Command window) creates a rounded corner by creating an arc
that is tangent to two selected objects. Notice that the fillet is created relative to where you select the
objects.
You can create a fillet between most types of geometric objects, including lines, arcs, and polyline
segments.
Tip:
If you specify 0 (zero) as the radius of the fillet (imagine a circle shrinking to a radius of 0), the result
trims or extends the selected objects to a sharp corner.
Explode
The EXPLODE command (enter X in the Command window) disassociates a compound object into its
component parts. You can explode objects such as polylines, hatches, and blocks (symbols).
After you explode a compound object, you can modify each resulting individual object.
Edit Polylines
You can choose from several useful options when you want to modify a polyline. The PEDIT command
(enter PE in the Command window) is located on the drop-down list of the Modify panel.
By default, when you click a grip, AutoCAD is automatically in **STRETCH** mode as indicated in the
Command window. If you want to explore other ways of editing objects with grips, press Enter or the
Spacebar to cycle through several other editing modes. Some people perform most editing operations
using grips.
Access Methods
Button:
Shortcut menu: Select the objects to erase, right-click in the drawing area, and click Erase.
Summary
You can erase selected objects from the drawing. This method does not move objects to the Clipboard,
where they can then be pasted to another location.
If you are working with 3D objects, you can also erase subobjects such as faces, meshes, and vertices.
(Not applicable to AutoCAD LT.)
Instead of selecting objects to erase, you can enter an option, such as L to erase the last object drawn, p
to erase the previous selection set, or ALL to erase all objects. You can also enter ? to get a list of all
options.
Access Methods
Button:
Shortcut menu: Select the objects to move. Right-click in the drawing area and click Move.
Summary
Use coordinates, grid snaps, object snaps, and other tools to move objects with precision.
List of Prompts
Select objects
Specifies which objects to move
Base point
Specifies the start point for the move.
Second point
In combination with the first point, specifies a vector that indicates how far, and in what direction, the
selected objects are moved.
If you press Enter to accept the Use first point as displacement value, the first point is interpreted as a
relative X,Y,Z displacement. For example, if you specify 2,3 for the base point and press Enter at the next
prompt, the objects move 2 units in the X direction and 3 units in the Y direction from their current
position.
Displacement
Specifies a relative distance and direction.
The two points you specify define a vector that indicates how far from the original the copied objects are
to be placed and in what direction.
Access Methods
Button:
Shortcut menu: Select the objects to copy, and right-click in the drawing area. Click Copy Selection.
Summary
With the COPYMODE system variable, you can control whether multiple copies are created automatically.
Displacement
Mode
Single
Creates a single copy of selected objects and ends the command.
Multiple
Overrides the Single mode setting. The COPY command is set to repeat automatically for the
duration of the command.
Array
Second Point
Determines a distance and direction for the array relative to the base point. By default, the first
copy in the array is positioned at the specified displacement. The remaining copies are positioned
in a linear array beyond that point using the same incremental displacement.
Fit
Positions the final copy in the array at the specified displacement. The other copies are fit in a
linear array between the original selection set and the final copy.
Fit
Redefines the array to use the specified displacement as the location of the last copy rather than the first
copy, fitting the other copies between the original selection set and the final copy.
Access Methods
Button:
Summary
You can offset an object at a specified distance or through a point. After you offset objects, you can trim
and extend them as an efficient method to create drawings containing many parallel lines and curves.
The OFFSET command repeats for convenience. To exit the command, press Enter.
List of Prompts
Offset Distance
Exit
Exits the OFFSET command.
Multiple
Enters the Multiple offset mode, which repeats the offset operation using the current offset
distance.
Undo
Reverses the previous offset.
Through
Note:
For best results when you offset a polyline with corners, specify the through point near the midpoint of a
line segment, not near a corner.
• Exit
• Multiple
• Undo
Erase
Layer
Determines whether offset objects are created on the current layer or on the layer of the source object.
Access Methods
Button:
Summary
To scale an object, specify a base point and a scale factor. The base point acts as the center of the
scaling operation and remains stationary. A scale factor greater than 1 enlarges the object. A scale factor
between 0 and 1 shrinks the object.
List of Prompts
The following prompts are displayed.
Select objects
Specifies which objects you want to resize.
Base point
Specify a base point for the scale operation.
The base point you specify identifies the point that remains in the same location as the selected objects
change size (and thus move away from the stationary base point).
Note:
When you use the SCALE command with annotative objects, the position or location of the object is
scaled relative to the base point of the scale operation, but the size of the object is not changed.
Scale Factor
Multiplies the dimensions of the selected objects by the specified scale. A scale factor greater than 1
enlarges the objects. A scale factor between 0 and 1 shrinks the objects. You can also drag the cursor to
make the object larger or smaller.
Copy
Creates a copy of the selected objects for scaling.
Reference
Scales the selected objects based on a reference length and a specified new length.
Kiewit Engineering & Design | AutoCAD 101 – Commands: SCALE 97
AutoCAD 101 3.3.6
Commands: ROTATE
Rotate objects around a base point.
Access Methods
Button:
Shortcut menu: Select the objects to rotate. Right-click in the drawing area and click Rotate.
Summary
You can rotate selected objects around a base point to an absolute angle.
List of Prompts
Select objects
Use an object selection method and press Enter when you finish.
• Rotation Angle. Determines how far an object rotates around the base point. The axis of rotation
passes through the specified base point and is parallel to the Z axis of the current UCS.
• Reference. Rotates objects from a specified angle to a new, absolute angle. When you rotate a
viewport object, the borders of the viewport remain parallel to the edges of the drawing area.
Kiewit Engineering & Design | AutoCAD 101 – Commands: ROTATE 98
AutoCAD 101 3.3.7
Commands: TRIM
Trim objects to meet the edges of other objects.
Access Methods
Button:
Summary
To trim objects, select the boundaries. Then press Enter and select the objects that you want to trim. To
use all objects as boundaries, press Enter at the first Select Objects prompt.
List of Prompts
Note:
To select cutting edges that include blocks, you can use only the single selection, Crossing, Fence, and
Select All options.
Select all
Specifies that all objects in the drawing can be used as a trim boundary.
Object to Trim
Specifies the object to trim. If more than one trim result is possible, the location of the first selection point
determines the result.
Shift-Select to Extend
Extends the selected objects rather than trimming them. This option provides an easy method to switch
between trimming and extending.
Fence
Selects all objects that cross the selection fence. The selection fence is a series of temporary line
segments that you specify with two or more fence points. The selection fence does not form a closed
loop.
Crossing
Selects objects within and crossing a rectangular area defined by two points.
Note:
Some crossing selections of objects to be trimmed are ambiguous. TRIM resolves the selection by
following along the rectangular crossing window in a clockwise direction from the first point to the first
object encountered.
Project
Specifies the projection method used when trimming objects.
None
Specifies no projection. The command trims only objects that intersect with the cutting edge in 3D space.
View
Specifies projection along the current view direction. The command trims objects that intersect the
boundary in the current view.
Edge
Determines whether an object is trimmed at another object's extrapolated edge or only to an object that
intersects it in 3D space.
Extend
Extends the cutting edge along its natural path to intersect an object in 3D space.
No Extend
Specifies that the object is trimmed only at a cutting edge that intersects it in 3D space.
Note:
When trimming hatches, do not set Edge to Extend. If you do, gaps in the trim boundaries will not be
bridged when trimming hatches, even when the gap tolerance is set to a correct value.
Undo
Access Methods
Button:
Summary
To extend objects, first select the boundaries. Then press Enter and select the objects that you want to
extend. To use all objects as boundaries, press Enter at the first Select Objects prompt.
List of Prompts
Uses the selected objects to define the boundary edges to which you want to extend an object.
Object to Extend
Fence
Selects all objects that cross the selection fence. The selection fence is a series of temporary line
segments that you specify with two or more fence points. The selection fence does not form a closed
loop.
Crossing
Selects objects within and crossing a rectangular area defined by two points.
Note:
Some crossing selections of objects to be extended are ambiguous. EXTEND resolves the selection by
following along the rectangular crossing window in a clockwise direction from the first point to the first
object encountered.
Project
Specifies the projection method used when extending objects.
None
Specifies no projection. Only objects that intersect with the boundary edge in 3D space are
extended.
UCS
Specifies projection onto the XY plane of the current user coordinate system (UCS). Objects that
do not intersect with the boundary objects in 3D space are extended.
Edge
Extends the object to another object's implied edge, or only to an object that actually intersects it in 3D
space.
Extend
Extends the boundary object along its natural path to intersect another object or its implied edge
in 3D space.
No Extend
Specifies that the object is to extend only to a boundary object that actually intersects it in 3D
space.
Undo
Access Methods
Button:
Summary
You can create objects that represent half of a drawing, select them, and mirror them across a specified
line to create the other half.
Note:
By default, when you mirror a text object, the direction of the text is not changed. Set the MIRRTEXT
system variable to 1 if you do want the text to be reversed.
List of Prompts
The following prompts are displayed.
Select objects
Use an object selection method to select the objects to be mirrored. Press Enter to finish.
Access Methods
Button:
Summary
Objects that are partially enclosed by a crossing window are stretched. Objects that are completely
enclosed within the crossing window, or that are selected individually, are moved rather than stretched.
Some types of objects such as circles, ellipses, and blocks, cannot be stretched.
List of Prompts
Select objects
Specifies the portion of the object that you want to stretch. Use the cpolygon option or the crossing object
selection method. Press Enter when the selection is complete.
STRETCH moves only the vertices and endpoints that lie inside the crossing selection, leaving those
outside unchanged. STRETCH does not modify 3D solids, polyline width, tangent, or curve-fitting
information.
Second point
Specifies a second point that defines the distance and direction of the stretch. The distance and direction
of this point from the base point defines how far the and in what direction the selected portions of the
object will be stretched.
Displacement
Access Methods
Button:
Summary
In the example, an arc is created that is tangent to both of the selected lines. The lines are trimmed to the
ends of the arc. To create a sharp corner instead, enter a radius of zero.
You can fillet arcs, circles, ellipses, elliptical arcs, lines, polylines, rays, splines, and xlines.
You can also fillet 3D solids and surfaces. If you select a mesh object for filleting, you can choose to
convert the mesh to a solid or surface and continue the operation.
List of Prompts
First Object
If you are working with a 3D model, you can also select the edge of a 3D solid.
More than one fillet can exist between arcs and circles. Select the objects close to where you
want the endpoints of the fillet.
FILLET does not trim circles; the fillet arc meets the circle smoothly.
If you select a 3D solid, you can select multiple edges, but you must select the edges individually.
Undo
Inserts fillet arcs at each vertex of a 2D polyline where two line segments meet.
Select 2D polyline
If one arc segment separates two line segments that converge as they approach the arc
segment, FILLET removes the arc segment and replaces it with a fillet arc.
Radius
Trim
Controls whether FILLET trims the selected edges to the fillet arc endpoints.
Multiple
Edge
Selects a single edge. You can continue to select single edges until you press Enter.
If you select three or more edges that converge at a vertex to form the corner of a box, FILLET computes
a vertex blend that is part of a sphere if the three incident fillets have the same radii.
Chain
Changes from selection of single edges to selection of sequential tangent edges, called a chain
selection.
• Edge Chain. Selects a tangential sequence of edges when you select a single edge.
For example, if you select an edge on the top of a 3D solid box, FILLET also selects the
other tangential edges on the top.
Loop
Specifies a loop of edges on the face of a solid. For any edge, there are two possible loops. After
selecting a loop edge, you are prompted to Accept the current selection, or choose the Next loop.
Radius
Defines the radius of the fillet arc.
Access Methods
Button:
Summary
The distances and angles that you specify are applied in the order that you select the objects.
List of Prompts
First Line
Edge
Selects an individual edge to chamfer.
Loop
Switches to Edge Loop mode.
Edge Loop
Selects all edges on the base surface.
Undo
Reverses the previous action in the command.
Polyline
Angle
Sets the chamfer distances using a chamfer distance for the first line and an angle for the second line.
Trim
Controls whether CHAMFER trims the selected edges to the chamfer line endpoints.
Note:
Trim sets the TRIMMODE system variable to 1; No Trim sets TRIMMODE to 0.
If the TRIMMODE system variable is set to 1, CHAMFER trims the intersecting lines to the endpoints of
the chamfer line. If the selected lines do not intersect, CHAMFER extends or trims them so that they do. If
TRIMMODE is set to 0, the chamfer is created without trimming the selected lines.
Method
Controls whether CHAMFER uses two distances or a distance and an angle to create the chamfer.
Multiple
Expression
Controls the chamfer distance with a mathematical expression. See Control Geometry with the
Parameters Manager for a list of operators and functions allowed.
Access Methods
Button:
Summary
Explodes a compound object when you want to modify its components separately. Objects that can be
exploded include blocks, polylines, and regions, among others.
The color, linetype, and lineweight of any exploded object might change. Other results differ depending
on the type of compound object you're exploding. See the following list of objects that can be exploded
and the results for each.
To explode objects and change their properties at the same time, use XPLODE.
Here are the results of EXPLODE for each of the following types of objects:
2D Polyline
Discards any associated width or tangent information. For wide polylines, the resulting lines and arcs are
placed along the center of the polyline.
3D Polyline
Explodes into line segments. Any linetype assigned to the 3D polyline is applied to each resulting line
segment.
3D Solid
Explodes planar faces into regions.
Nonplanar faces explode into surfaces.
Explodes the current scale representation into its constituent parts which are no longer annotative. Other
scale representations are removed.
Arc
Removes one grouping level at a time. If a block contains a polyline or a nested block, exploding the
block exposes the polyline or nested block object, which must then be exploded to expose its individual
objects.
Blocks with equal X, Y, and Z scales explode into their component objects. Blocks with unequal X, Y, and
Z scales (nonuniformly scaled blocks) might explode into unexpected objects.
When nonuniformly scaled blocks contain objects that cannot be exploded, they are collected into an
anonymous block (named with a “*E” prefix) and referenced with the nonuniform scaling. If all the objects
in such a block cannot be exploded, the selected block reference will not be exploded. Body, 3D Solid,
and Region entities in a nonuniformly scaled block cannot be exploded.
Exploding a block that contains attributes deletes the attribute values and redisplays the attribute
definitions.
Blocks inserted with external references (xrefs) and their dependent blocks cannot be exploded.
Body
Explodes into lines, splines, solids (arrow heads), block inserts (arrow heads, annotation blocks), multiline
text, or tolerance objects, depending on the leader.
Mesh Objects
Explodes each face into a separate 3D face object. Color and materials assignments are retained.
Multiline Text
Explodes one-vertex meshes into a point object. Two-vertex meshes explode into a line. Three-vertex
meshes explode into 3D faces.
Region
Access Methods
Button:
Summary
Either one, two, or three pairs of source points and definition points can be specified to move, rotate, or
tilt the selected objects, aligning them with points on another object.
Specify either one, two, or three pairs of source points and definition points to align the selected objects.
List of Prompts
Select objects
Select the objects to align and press Enter.
The next series of prompts asks for source and destination points. The number of point pairs
that you specify determines the results.
The first set of source and destination points defines the base point for the alignment (1, 2).
The second set of points defines the angle of rotation (3, 4).
After you enter the second set of points, you are prompted to scale the object. The distance
between the first and second destination points (2, 4) is used as the reference length to which
the object is scaled. Scaling is available only when you are aligning objects using two point
pairs.
Note:
If you use two source and destination points to perform a 3D alignment on non-perpendicular working
planes, you will get unpredictable results.
The selected objects move from the source point (1) to the destination point (2).
The selected object is rotated (1 and 3) so that it aligns with the destination object (2 and 4).
The selected object is then rotated again (3 and 5) so that it aligns with the destination object
(4 and 6).
Access Methods
Button:
Summary
You can create copies of objects in a regularly spaced rectangular, polar, or path array.
The DELOBJ system variable controls whether the source objects of the array are deleted or retained
after the array is created.
List of Prompts
Select objects
Specifies the object to be arrayed.
Rectangular
Distributes copies of the selected object into any combination of rows, columns, and levels (same as the
ARRAYRECT command).
Path
Evenly distributes copies of the selected object along a path or a portion of a path (same as the
ARRAYPATH command).
Polar
Evenly distributes copies of the object in a circular pattern around a center point or axis of rotation (same
as the ARRAYPOLAR command).
Access Methods
Button:
List of Prompts
Specifies a single geometric object such as a line, polyline, arc, circle, ellipse, or spline.
Number of Segments
Places point objects at equal intervals along the selected objects. The number of point objects created is
one less than the number of segments that you specify.
Use DDPTYPE to set the style and size of all point objects in a drawing.
Yes
Aligns the blocks according to the curvature of the selected object. The X axes of the
inserted blocks will be tangent to, or collinear with, the selected object at the dividing
locations
No
Aligns the blocks according to the current orientation of the user coordinate system. The X
axes of the inserted blocks will be parallel to the X axis of the UCS at the dividing
locations.
The illustration shows an arc divided into five equal parts using a block consisting of a vertically
oriented ellipse.
Access Methods
Button:
Summary
The resulting points or blocks are always located on the selected object and their orientation is
determined by the XY plane of the UCS.
Use DDPTYPE to set the style and size of all point objects in a drawing.
List of Prompts
Object to measure
Select the reference object along which you want to add the point objects or blocks.
Length of segment
Places point objects at the specified interval along the selected object, starting at the endpoint closest to
the point you used to select the object.
Measurement of closed polylines starts at their initial vertex (the first one drawn).
Measurement of circles starts at the angle from the center set as the current snap rotation angle. If the
snap rotation angle is 0, then the measurement of the circle starts to the right of center, on its
circumference.
Block
Places blocks at a specified interval along the selected object.
• Yes. The block is rotated about its insertion point so that its horizontal lines are aligned with, and
drawn tangent to, the object being measured.
• No. The block is always inserted with a 0 rotation angle.
After you specify the segment length, the block is inserted at the specified interval. If the block has
variable attributes, these attributes are not included.
Access Methods
Button:
Shortcut menu: Select a polyline to edit. Right-click in the drawing area and click Polyline Edit.
Summary
Common uses for PEDIT include joining 2D polylines, converting lines and arcs into 2D polylines, and
converting polylines into curves that approximate B-splines (spline-fit polylines).
Different prompts are displayed, depending on the type of object you select to edit.
If you select a line, arc, or spline, you are prompted to convert that object to a polyline. Several system
variables affect this conversion. The PLINECONVERTMODE system variable determines whether the
polylines are created with linear or arc segments. When the PEDITACCEPTsystem variable is set to 1,
this prompt is suppressed, and the selected object is automatically converted to a polyline. The DELOBJ
system variable determines whether the original geometry is retained or removed.
List of Prompts
Select polyline
Specifies a single polyline to work on.
• Object selected is not a polyline. Do you want to turn it into one? Displayed if the
object you select is not a polyline. Enter y to convert the object to a polyline or n to clear the
selection.
• Specify a precision. Displayed if you select a spline and are converting it to a polyline. The
precision value determines how accurately the resulting polyline is fit to the source spline.
Enter an integer between 0 and 99.
Note:
A high precision value might cause slower performance.
Multiple
Specifies that you want to select more than one object.
• Convert lines, arcs, and splines to polylines? Displayed if any of the objects you select is
a line, arc, or spline. Enter y to convert the objects to a polyline or n to clear the selection.
• Specify a precision for spline conversion. Displayed if any of the objects you select is a
spline and you are converting them to polylines. The precision value determines how
accurately the resulting polyline is fit to the source spline. Enter an integer between 0 and
99. The entered precision value affects all splines in the selection set.
• 2D objects: Lines, polylines, arcs, elliptical arcs, splines, and hatch objects.
Tip:
• When you select more than one grip on an object to stretch it, the shape of the object is kept intact
between the selected grips. To select more than one grip, press and hold the Shift key, and then
select the appropriate grips.
• Grips on text, block references, midpoints of lines, centers of circles, and point objects move the
object rather than stretching it.
• When a 2D object lies on a plane other than the current UCS, the object is stretched on the plane on
which it was created, not on the plane of the current UCS.
• If you select a quadrant grip to stretch a circle or ellipse and then specify a distance at the
Command prompt for the new radius—rather than moving the grip—this distance is measured from
the center of the circle, not the selected grip.
When you create or modify objects, you can use polar tracking to display temporary alignment paths
defined by the polar angles you specify. In 3D views, polar tracking additionally provides an alignment
path in the up and down directions. In that case, the tooltip displays a +Z or -Z for the angle.
Polar angles are relative to the orientation of the current user coordinate system (UCS) and the setting for
the base angle convention in a drawing, which is set in the Drawing Units dialog box.
Use PolarSnap™ to snap to specified distances along the polar alignment path. For example, in the
following illustration you draw a two-unit line from point 1 to point 2, and then draw a two-unit line to point
3 at a 45-degree angle to the line. If you turn on the 45-degree polar angle increment, an alignment path
and tooltip are displayed when your cursor crosses the 0 or 45-degree angle. The alignment path and
tooltip disappear when you move the cursor away from the angle.
As you move your cursor, alignment paths and tooltips are displayed when you move the cursor near
specified polar angles. The default angle measurement is 90 degrees. Use the alignment path and tooltip
to draw your object. You can use polar tracking with Intersection and Apparent Intersection object snaps
to find where a polar alignment path intersects another object.
Note:
• Ortho mode and polar tracking cannot be turned on at the same time. Similarly, PolarSnap
and grid snap cannot be turned on at the same time.
Tip:
To turn polar tracking on or off temporarily, hold down the F10 key while you work. The direct distance
entry method is not available while you are using the temporary override key for polar tracking.
You can use polar tracking to track along polar angle increments of 90, 60, 45, 30, 22.5, 18, 15, 10, and 5
degrees, or you can specify different angles. The following illustration shows the alignment paths
displayed as you move your cursor 90 degrees with the polar angle increment set to 30 degrees.
PolarSnap restricts cursor movement to incremental distances along a polar tracking angle. For example,
if you specify a distance of 4 units, the cursor snaps from the first point specified to distances of 0, 4, 8,
12, 16, and so on. As you move your cursor, a tooltip indicates the nearest PolarSnap increment. To
restrict point entry to polar distances, both polar tracking and Snap mode (set to PolarSnap) must be on.
You can specify an object snap whenever you are prompted for a point. By default, a marker and a tooltip
are displayed when you move the cursor over an object snap location on an object. This feature, called
™
AutoSnap , provides visual confirmation that indicates which object snap is in effect. For example, the
marker for a midpoint object snap is a triangle.
Tip:
Access Methods
Button:
Toolbar: Standard
Command entry: CTRL+Z or UNDO
Summary
UNDO displays the command or system variable name at the Command prompt to indicate that you have
stepped past the point where the command was used.
Note:
UNDO has no effect on some commands and system variables, including those that open, close, or save
a window or a drawing, display information, change the graphics display, regenerate the drawing, or
export the drawing in a different format.
List of Prompts
Auto
Groups the commands in a macro, such as a menu macro, into a single action, making them reversible by
a single U command.
UNDO Auto is not available if the Control option has turned off or limited the UNDO feature.
Control
All
Turns on the full UNDO command.
None
Turns off the U and UNDO commands and discards any UNDO command information saved
earlier in the editing session.
One
Limits UNDO to a single operation.
Combine
Controls whether multiple, consecutive zoom and pan commands are combined as a single
operation for undo and redo operations.
Note:
Pan and zoom commands that are started from the menu are not combined, and always remain
separate actions.
Layer
Controls whether the layer dialog operations are combined as a single undo operation.
Begin, End
Groups a sequence of actions into a set. After you enter the Begin option, all subsequent actions become
part of this set until you use the End option. Entering undo begin while a group is already active ends the
current set and begins a new one. UNDO and U treat grouped actions as a single action.
If you enter undo begin without undo end, using the Number option undoes the specified number of
commands but does not back up past the begin point. If you want to go back to before the begin point,
you must use the End option, even if the set is empty. The same applies to the U command. A mark
placed by the Mark option disappears inside an UNDO group.
Mark, Back
Mark places a mark in the undo information. Back undoes all the work done back to this mark. If you undo
one operation at a time, you are informed when you reach the mark.
You can place as many marks as necessary. Back moves back one mark at a time, removing the mark.
When you use the Number option to undo multiple actions, UNDO stops if it encounters a mark.
Access Methods
Button:
Summary
REDO reverses the effects of a single UNDO or U command. REDO must immediately follow the U or
UNDO command.
Access Method
Command entry: DIST or 'DIST for transparent use
Summary
In general, the DIST command reports 3D distances in model space and 2D distances on a layout in
paper space.
In model space, changes in X, Y, and Z component distances and angles are measured in 3D relative to
the current UCS. The distance is displayed in the current units format.
DIST assumes the current elevation for the first or second point if you omit the Z coordinate value.
In paper space, distances are normally reported in 2D paper space units. However, when using object
snaps on model space objects that are displayed in a single viewport, distances are reported as 2D
model space distances projected onto a plane parallel to your screen.
List of Prompts
Multiple Points
Specifies several points, recording a running total of the distance. Additional options are displayed that
include arcs as well as line segments of a specified length.
Summary
You can obtain measurements by selecting an object, or by specifying points to define what you want to
measure. The area and perimeter of the specified object are displayed at the Command prompt and in
the tooltip.
The MEASUREGEOM command provides additional measurement options. You can also use
BOUNDARY to create a closed polyline or region and then use LIST or the Properties palette to find the
area.
List of Prompts
The following prompts are displayed.
If you do not close the polygon, the area is calculated as if a line were drawn from the last point entered
to the first. When the perimeter is calculated, that line length is added.
Object
Calculates the area and perimeter of a selected object.
Select objects
Select objects such as circles, ellipses, splines, polylines, polygons, regions, and 3D solids.
If you select an open polyline, the area is calculated as if a line were drawn from the last point entered to
the first. When the perimeter is calculated that line length is ignored.
Add area
Turns on Add mode and displays the total cumulative measurements of subsequent areas that you
specify. You can pick points and select objects to obtain the calculation. For example, you can select two
objects to obtain a total area.
If you pick points and do not close the polygon, the area is calculated as if a line were drawn from the last
point entered to the first.
Subtract area
Subtracts areas and perimeters from a total area. You can pick points or select objects to obtain the
calculation. In the following example, the second selected object is subtracted from the first.
In AutoCAD, you can insert symbols and details, called blocks. A block is a collection of objects that are
combined into a single named object. The following are some sample blocks at various scales.
Some of these blocks are realistic representations of objects, some are symbols, and one of them is an
architectural title block for a D-size drawing. In the following example, a drawing file is inserted as a block
into the current drawing, providing a detail view.
Typically, each of these blocks is an individual drawing file, perhaps saved in a folder with similar drawing
files. When you need to insert one into your current drawing file, you use the INSERT command
(or enter I in the command window).
Once inserted, the block definition is stored in your current drawing. From then on, you can choose it from
the Name drop-down list.
Tip:
The default settings in the Insert dialog box are usually acceptable. After you choose the block name,
click OK, and then specify its location in your drawing. You can rotate it later, if necessary.
Notice that when you insert a block, it is attached to your cursor at the point indicated. After inserting it,
you can select the block and a grip appears. This location is called the insertion point.
By default, the insertion point is the origin point (0,0) of the original drawing.
For example, this is how you could create a border for a restaurant menu.
4. Select the objects that your created for the block (1 and 2).
You can enter the information for steps 3, 4, and 5 into the Block Definition dialog box in any order.
Remember that you can explode a block back to its component objects if you need to make changes. In
the illustration below, the corner block was exploded and adjusted to make the corner look better.
Helpful Tips:
There are several different schemes for saving and retrieving block definitions:
• You can create an individual drawing file for each block that you intend to use. You save these
drawing files in folders, each of which would contain a family of related drawing files.
• You can include the block definitions for title blocks and common symbols in your drawing template
files. Additional information about drawing template files is available in the topic, Basics.
• You can create several drawing files, which are sometimes called block library drawings. Each of
these drawings contains a family of related block definitions. When you insert a block library drawing
into your current drawing, all the blocks that are defined in that drawing become available.
• In some cases, you might want a block to assume current property settings. For example, if the
current layer color is red, you might want a block inserted on that layer to also be red. To make the
color property of a block vary, you must define the block using objects that have their color property
set to ByBlock.
• Most blocks used at Kiewit can be found on various Palettes, as provided by your CAD Manager.
Access Methods
Button:
Summary
List of Prompts
Block Name
Names the block. The name can have up to 255 characters and can include letters, numbers, blank
spaces, and any special character not used by the operating system and the program for other purposes
if the system variable EXTNAMES is set to 1.
If you enter the name of an existing block, you are prompted as follows:
• Annotative:
Enter a to create an annotative block. (If you enter yes, the block becomes annotative)
Select Objects
If you specify the insertion base point, you are prompted to select the objects.
The program defines a block using the objects selected, the insertion base point, and the name provided,
and then erases the selected objects from the drawing. You can restore the deleted objects by entering
the OOPS command immediately after BLOCK.
The insertion base point becomes the origin of the block's coordinate system, which is parallel to the UCS
in effect at the time that you define the block. When you insert the block into a drawing, its coordinate
system is aligned parallel to the current UCS. Thus, you can insert a block at any orientation in space by
setting the UCS first.
Access Methods
Button:
Summary
List of Prompts
Block Name
Insertion Point
Specifies a location for the block or drawing.
Scale Factor
All X and Y dimensions of the block or drawing are multiplied by the X and Y scale factors. The block or
drawing is rotated by the specified angle, using the insertion point as the center of rotation.
Corner
Defines the X and Y scale factors at the same time, using the insertion point and another point as the
corners of a box. The X and Y dimensions of the box become the X and Y scale factors. The insertion
point is the first corner.
XYZ
Sets X, Y, and Z scale factors.
• X Scale Factor: Defines X, Y, and Z scale factors for the block or drawing.
• Corner: Defines the X and Y scales at the same time, using the insertion point and another point
as the corners of a box, and then defines the Z scale.
Basepoint
Temporarily drops the block in the drawing where it is currently positioned and allows you to specify a
new base point for the block reference as it is dragged into position. This does not affect the actual base
point defined for the block reference.
Scale
Sets the scale factor for the X, Y, and Z axes. The scale for the Z axis is the absolute value of the
specified scale factor.
X
Sets the X scale factor.
Y
Sets the Y scale factor.
Z
Sets the Z scale factor.
Rotate
Sets the angle of insertion for the block.
Geographic
Sets the geographic location of the attached file as reference.
With dynamic blocks you can insert one block that can change shape, size, or configuration instead of
inserting one of many static block definitions. For example, instead of creating multiple interior door
blocks of different sizes, you can create one resizable door block.
You author dynamic blocks with either constraint parameters or action parameters.
Note:
Using both constraint parameters and action parameters in the same block definition is not
recommended.
Add Constraints
Once the block is inserted into the drawing, the constraint parameters can be edited as properties by
using the Properties palette.
In a block definition, actions and parameters provide rules for the behavior of a block once it is inserted
into the drawing.
Depending on the specified block geometry or parameter, you can associate an action to that parameter.
The parameter is represented as a grip in the drawing. When you edit the grip, the associated action
determines what will change in the block reference.
Like constraint parameters, action parameters can be changed using the Properties palette.
Notes About Grips on Dynamic Blocks
Custom grips can be used to manipulate the geometry of a dynamic block reference.
When you add a parameter to a dynamic block definition, custom grips associated with key points of the
parameter are automatically added to the block.
You can specify the number of grips on all parameters except the alignment parameter (which always
displays one grip). When you select a parameter in the Block Editor, the Number of Grips property on the
Properties palette allows you to select the number of grips you want to display. (Parameters that are not
associated with an action do not display grips.)
Even if you specify that a parameter has 0 grips, you can still edit the dynamic block reference in the
Properties palette (if the block is defined that way).
If a dynamic block definition contains visibility states or a lookup table, you can define the block so that
only the lookup grip is displayed. Clicking this grip on the block reference displays a drop-down list. When
you select an item from the list, the display of the block reference may change.
Grips are automatically added at key points on the parameter. You can reposition a grip anywhere in the
block space relative to its associated key point on the parameter. When you reposition a grip, it is still tied
to the key point with which it is associated. (Key points that are not associated with an action do not
display grips.)
The type of parameter you add to the dynamic block definition determines the type of grips that are added
to the block.
All dynamic block parameters except basepoint and alignment has one or more description fields.
Parameter Description
Point Position description
This table gives an overview of the steps required add behaviors that make blocks dynamic.
Know how the block should change or move, and what parts will depend
on the others.
Plan the block Example: The block will be resizable, and after it is resized, additional
content. geometry is displayed.
Draw the block geometry in the drawing area or the Block Editor.
Draw the NoteIf you will use visibility states to change how geometry is displayed,
geometry. you may not want to include all the geometry at this point.
Add properties that determine how the block is displayed in the drawing
Define custom area. Custom properties affect grips, labels, and preset values for block
properties. geometry.
On the ribbon, in the Block Editor contextual tab, Open/Save panel, click
Test the block. Test Block to test the block before you save it.
Use the tree view on the left to browse sources of content and to display content in the content area on
the right. From the content area, you can add items to a drawing or to a tool palette. A preview or
description is displayed for selected drawings, blocks, hatch patterns, or xrefs.
The DesignCenter toolbar controls navigation and display of information in the tree view and the content
area. The same navigation and display options are available on the shortcut menu. Right-click in the
content area to display the menu.
As with other dockable windows and palettes, you can resize, dock, and anchor DesignCenter. Many of
these options can be set selecting an option on the shortcut menu.
Note:
The DesignCenter Online (DC Online tab) is turned off by default. You can enable it from the CAD
Manager Control utility. However, it is not available in English-language versions of the product.
Button:
Access Methods
Note:
Tool palettes can be used only in the version of the product in which they were created. However, custom
tool palettes that were created in an earlier release can be migrated forward with the Migrate Custom
Settings dialog box, or they can be imported individually with the Customize dialog box.
List of Options
Add Text
Inserts a text entry box at the cursor location, where you can add a label that helps organize palette
contents.
Add Separator
Adds a tool palette separator line at the location of the cursor.
All Palettes
Displays all tool palette tabs in the palette window.
Allow Docking
Toggles the ability to dock or anchor palette windows. A docked window adheres to the side of the
application window and causes the drawing area to be resized. Selecting this option also makes Anchor
Right and Anchor Left available. Clear this option to undock a docked tool palette.
Auto-hide
A setting that causes a floating window to roll open and closed as the cursor moves across it. When this
option is cleared, the full tool palette stays open continuously.
Originally, people printed text from printers and plotted drawings from plotters. Now, you can do both with
either. So this guide will also use the terms print and plot interchangeably as everyone else does.
The command to output a drawing is PLOT and you can access it from the Quick Access toolbar.
To display all of the options in the Plot dialog box, click the More Options button.
As you can see, there are a lot of settings and options available.
For convenience, you can save and restore collections of these settings by name. These are called page
setups. With page setups you can store the settings that you need for different printers, printing in gray
scales, creating a PDF file from your drawing, and so on.
Tip:
You can save page setups in your drawing template (.dwt) files, or you can import them from other
drawing files.
To create a new page setup, click New and enter the name of the new page setup. The Page Setup
dialog box that displays next looks like the Plot dialog box. Choose all the options and settings that you
want to save.
When you are ready to plot, you simply specify the name of the page setup in the Plot dialog box, and all
your plot settings will be restored. In the following illustration, the Plot dialog box is set to use the
Hitchhiker page setup, which will output a DWF file rather than print to a plotter.
Next, choose the size and scale options that you want to use:
• Paper Size. The orientation (portrait or landscape) is built into the choices in the drop-down list.
• Plot Area. You can clip the area to be plotted with these options, but usually you plot everything.
• Plot Offset. This setting changes based on your printer, plotter, or other output. Try centering the plot
or adjusting the origin, but remember that printers and plotters have a built-in margin around the
edges.
• Plot Scale. Choose your plot scale from the drop-down list. The ¼” = 1’-0” scale specified in the
previous illustration is meant for printing to scale from the Model tab. On a layout tab, you normally
print at a 1:1 scale.
Tip:
• Always double-check your settings with the Preview option.
After you specify your plot settings, save them to one or more page setups. When you want to print a
drawing, all that you need to do is start the PLOT command, choose a page setup, perform a plot preview
just in case, and click OK.
Tip:
• If you want to share a static image of your drawing, you can output a PDF file from a drawing file.
Access Methods
Button:
Summary
List of Options
The following options are displayed.
Lists the current layout to which the page setup will be applied.
Layout icon
Displayed when the Page Setup Manager is opened from a layout.
Page Setups
Displays the current page setup, sets a different page setup as current, creates a new page setup,
modifies an existing page setup, and imports page setups from other drawings.
Set Current
Sets the selected page setup as the current page setup for the current layout. You cannot set the
current layout as the current page setup. Set Current is not available for sheet sets.
New
Displays the New Page Setup dialog box, in which you can enter a name for the new page setup and
specify the page setup to use as a starting point.
Modify
Displays the Page Setup dialog box, in which you can edit the settings for the selected page setup.
Device Name
Displays the name of the output device specified in the currently selected page setup.
Plotter
Displays the type of output device specified in the currently selected page setup.
Plot Size
Displays the paper size and orientation specified in the currently selected page setup.
Where
Displays the physical location of the output device specified in the currently selected page setup.
Description
Displays descriptive text about the output device specified in the currently selected page setup.
Access Methods
Button:
Shortcut menu: Right-click the Model tab or a layout tab and click Plot
Summary
The Plot dialog box is displayed. Click OK to begin plotting with the current settings.
Summary
You can display more options by clicking the More Options button:
Page Setup
Displays a list of any named and saved page setups in the drawing. You can base the current page setup
on a named page setup saved in the drawing, or you can create a new named page setup based on the
current settings in the Plot dialog box by clicking Add.
Name
Displays the name of the current page setup.
Add
Displays the Add Page Setup dialog box, in which you can save the current settings in the Plot
dialog box to a named page setup. You can modify this page setup through the Page Setup
Manager.
Printer/Plotter
Name
Lists the available PC3 files or system printers from which you can select to plot the current
layout. An icon in front of the device name identifies it as a PC3 file or a system printer.
• PC3 file icon. Indicates a PC3 file.
Properties
Displays the Plotter Configuration Editor (PC3 editor), in which you can view or modify the current
plotter configuration, ports, device, and media settings.
If you make changes to the PC3 file using the Plotter Configuration Editor, the Changes to a
Printer Configuration File dialog box is displayed.
Plotter
Displays the plot device specified in the currently selected page setup.
Where
Displays the physical location of the output device specified in the currently selected page setup.
Description
Displays descriptive text about the output device specified in the currently selected page setup.
You can edit this text in the Plotter Configuration Editor.
Plot to File
Plots output to a file rather than to a plotter or printer. The default location for plot files is specified
in the Options dialog box, Plot and Publish tab, under Default Location for Plot-to-File Operations.
If the Plot to File option is turned on, when you click OK in the Plot dialog box, the Plot to File
dialog box (a standard file navigation dialog box) is displayed.
Partial Preview
Shows an accurate representation of the effective plot area relative to the paper size and
printable area. The tooltip displays the paper size and printable area.
Paper Size
Displays standard paper sizes that are available for the selected plotting device. If no plotter is selected,
the full standard paper size list is displayed and available for selection.
If the selected plotter doesn't support the layout's selected paper size, a warning is displayed, and you
can select the plotter's default paper size or a custom paper size.
A default paper size is set for the plotting device when you create a PC3 file with the Add-a-Plotter
wizard. The paper size that you select in the Page Setup dialog box is saved with the layout and
overrides the PC3 file settings.
The actual printable area of the page, which is determined by the selected plotting device and paper size,
is indicated in the layout by a dashed line.
If you are plotting a raster image, such as a BMP or TIFF file, the size of the plot is specified in pixels, not
in inches or millimeters.
Number of Copies
Specifies the number of copies to plot. This option is not available when you plot to file.
Specifies the portion of the drawing to be plotted. Under What to Plot, you can select an area of the
drawing to be plotted.
Layout/Limits
When plotting a layout, plots everything within the printable area of the specified paper size, with
the origin calculated from 0,0 in the layout.
When plotting from the Model tab, plots the entire drawing area that is defined by the grid limits. If
the current viewport does not display a plan view, this option has the same effect as the Extents
option.
Extents
Plots the portion of the current space of the drawing that contains objects. All geometry in the
current space is plotted. The drawing may be regenerated to recalculate the extents before
plotting.
Display
Plots the view in the current viewport in the selected Model tab or the current paper space view in
the layout.
View
Plots a view that was previously saved with the VIEW command. You can select a named view
from the list. If there are no saved views in the drawing, this option is unavailable.
When the View option is selected, a View list is displayed that lists the named views that are
saved in the current drawing. You can select a view from this list to plot.
Window
Plots any portion of the drawing that you specify. When you select Window, the Window button
becomes available. Click the Window button to use the pointing device to specify the two corners
of the area to be plotted, or enter coordinate values.
Plot Offset
Specifies an offset of the plot area relative to the lower-left corner of the printable area or to the edge of
the paper, depending on the setting made in the Specify Plot Offset Relative To option (Options dialog
box, Plot and Publish tab). The Plot Offset area of the Plot dialog box displays the specified plot offset
option in parentheses.
The printable area of a drawing sheet is defined by the selected output device and is represented by a
dashed line in a layout. When you change to another output device, the printable area may change.
You can offset the geometry on the paper by entering a positive or negative value in the X and Y offset
boxes. The plotter unit values are in inches or millimeters on the paper.
X
Specifies the plot origin in the X direction relative to the setting of the Plot Offset Definition option.
Y
Specifies the plot origin in the Y direction relative to the setting of the Plot Offset Definition option.
Fit to Paper
Scales the plot to fit within the selected paper size and displays the custom scale factor in the
Scale, Inch =, and Units boxes.
Scale
Defines the exact scale for the plot. Custom defines a user-defined scale. You can create a
custom scale by entering the number of inches (or millimeters) equal to the number of drawing
units.
Note:
You can modify the list of scales with SCALELISTEDIT.
Inch/mm/pixel
Specifies inches or mm for display of units in the Plot dialog box. The default is based on the
paper size and changes each time a new paper size is selected. Pixel is available only when a
raster output is selected.
Units
Specifies the number of units equal to the specified number of inches, millimeters, or pixels.
Scale Lineweights
Scales lineweights in proportion to the plot scale. Lineweights normally specify the linewidth of
plotted objects and are plotted with the linewidth size regardless of the plot scale.
Preview
Displays the drawing as it will appear when plotted by starting the PREVIEW command. To exit the
preview and return to the Plot dialog box, press ESC, press ENTER, or right-click and then click Exit on
the shortcut menu.
Apply to Layout
Saves the current Plot dialog box settings to the current layout.
More Options
Sets the plot style table, edits the plot style table, or creates a new plot style table.
Name (Unlabeled)
Displays the plot style table that is assigned to the current Model tab or layout tab and provides a
list of the currently available plot style tables.
If you select New, the Add Plot Style Table wizard is displayed, which you can use to create a
new plot style table. The wizard that is displayed is determined by whether the current drawing is
in color-dependent or named mode.
Edit
Displays the Plot Style Table Editor, in which you can view or modify plot styles for the currently
assigned plot style table.
Note:
When hardware acceleration is disabled or is enabled, but does not support Shadows, it is possible to
plot a drawing that contains shaded viewports with unsupported hardware effects by the graphics card
through software emulation. To enable the software emulation of hardware effects that are not supported
by your graphics card, enter 3DCONFIG and click Manual Tune. In the Manual Performance Tuning
dialog box, click Emulate unsupported hardware effects in software when plotting. The unsupported
effects will not appear in the viewport in real-time, but will appear in the hardcopy or electronic file that is
created during the plot process. (Not applicable to AutoCAD LT)
Shade Plot
Specifies how views are plotted. To specify this setting for a viewport on a layout tab, select the
viewport and then, on the Tools menu, click Properties.
From the Model tab, you can select from the following options:
• As Displayed. Plots objects the way they are displayed on the screen.
• Legacy Wireframe. Objects in wireframe regardless of the way they are displayed on
the screen, using the legacy SHADEMODE command.
• Legacy Hidden. Objects with hidden lines removed regardless of the way the objects
are displayed on the screen, using the legacy SHADEMODE command.
• Wireframe. Plots objects in wireframe regardless of the way they are displayed on the
screen.
• Hidden. Plots objects with hidden lines removed regardless of the way the objects are
displayed on the screen.
• Conceptual. Plots objects with the Conceptual visual style applied regardless of the
way the objects are displayed on the screen. (Not available in AutoCAD LT)
• Realistic. Plots objects with the Realistic visual style applied regardless of the way the
objects are displayed on the screen. (Not available in AutoCAD LT)
• Shades of Gray. Plots objects with Shades of Gray visual style applied regardless of
the way the objects are displayed on the screen.
• Sketchy. Plots objects with Sketchy visual style applied regardless of the way the
objects are displayed on the screen.
• X-ray. Plots objects with x-ray visual style applied regardless of the way the objects are
displayed on the screen
• Shaded with Edges. Plots objects with Shaded with Edges visual style applied
regardless of the way the objects are displayed on the screen
• Shaded. Plots objects with Shaded visual style applied regardless of the way the
objects are displayed on the screen
• Rendered. Plots objects as rendered regardless of the way they are displayed on the
screen. (Not available in AutoCAD LT)
• Draft. Plots objects with the Draft render preset applied to produce very low quality
rendering but in the fastest rendering speed. (Not available in AutoCAD LT)
• Low. Plots objects with the Low render preset applied to produce better quality
rendering than Draft. (Not available in AutoCAD LT)
• Medium. Plots objects with the Medium render preset applied which offers a good
balance between quality and render speed. (Not available in AutoCAD LT)
• High. Plots objects with the High render preset applied. (Not available in AutoCAD LT)
• Presentation. Plots objects with the Presentation render preset applied for photo-
realistic rendered images and takes the longest to process. (Not available in AutoCAD
LT)
Quality
Specifies the resolution at which shaded and rendered viewports are plotted.
You can select from the following options:
• Draft. Sets rendered and shaded model space views to be plotted as wireframe.
• Preview. Sets rendered and shaded model space views to be plotted at one quarter of
the current device resolution, to a maximum of 150 dpi.
• Normal. Sets rendered and shaded model space views to be plotted at one half of the
current device resolution, to a maximum of 300 dpi.
• Presentation. Sets rendered and shaded model space views to be plotted at the
current device resolution, to a maximum of 600 dpi.
• Maximum. Sets rendered and shaded model space views to be plotted at the current
device resolution with no maximum.
• Custom. Sets rendered and shaded model space views to be plotted at the resolution
setting that you specify in the DPI box, up to the current device resolution.
DPI
Specifies the dots per inch for shaded and rendered views, up to the maximum resolution of the
current plotting device. This option is available if you select Custom in the Quality box.
Specifies options for lineweights, transparency, plot styles, shaded plots, and the order in which objects
are plotted.
Plot in Background
Specifies that the plot is processed in the background. ( BACKGROUNDPLOT system variable)
Plot Transparency
Specifies whether object transparency is plotted. This option should only be used when plotting
drawings with transparent objects.
Important:
For perfomance reasons, plotting transparency is disabled by default. To plot transparent objects, select
the Plot Transparency option. This setting can be overridden by the PLOTTRANSPARENCYOVERRIDE
system variable. By default, the system variable honors the setting in the Page Setup and the Plot dialog
boxes.
Plot Stamp On
Turns on plot stamping. Places a plot stamp on a specified corner of each drawing and/or logs it
to a file.
Plot stamp settings are specified in the Plot Stamp dialog box, in which you can specify the
information that you want applied to the plot stamp, such as drawing name, date and time, plot
scale, and so on. To open the Plot Stamp dialog box, select the Plot Stamp On option, and then
click the Plot Stamp Settings button that is displayed to the right of the option.
You can also open the Plot Stamp dialog box by clicking the Plot Stamp Settings button on the
Plot and Publish tab of the Options dialog box.
Portrait
Orients and plots the drawing so that the short edge of the paper represents the top of the page.
Landscape
Orients and plots the drawing so that the long edge of the paper represents the top of the page.
Plot Upside-Down
Orients and plots the drawing upside down.
Icon
Indicates the media orientation of the selected paper and represents the orientation of the
drawing on the page as a letter on the paper.
Note:
Drawing orientation is also affected by the PLOTROTMODE system variable.
Less Options
The easiest way to make sure that your notes and labels are scaled correctly is to create them in paper
space, as described in "Layouts."
Create a Note
You create general notes using the MTEXT command (or enter MT in the Command window), which
stands for multiline text. The multiline text tool is available on the Annotation panel.
After you start the MTEXT command, Click the Multiline Text tool (Text) in the Annotation panel, or enter
MT on your keyboard. You are then prompted to create a text box with two diagonal clicks.
The exact size of the text box is not critically important. You can easily change the width of the note later
with the In-Place Text Editor. If the text in your note runs out of space, the lines of text automatically
adjust, depending on how you drag the controls as shown below.
All the usual controls are available in the editor, including tabs, indents, and columns. Also notice that
when you start the MTEXT command, the ribbon temporarily changes, displaying many options that
include text style, columns, spell checking, and so on.
• To exit the text editor after you finish entering the text, click anywhere outside the text editor.
• To edit a note, simply double-click on it to open text editor.
When you create a new text style, you first specify a text style name, and then choose a text font and font
style.
2 3 4
1
Note:
Save any new or changed text styles in your drawing template (.dwt) files. This saves you time by making
them available in all new drawings.
Labels
In AutoCAD, text with leader lines such as general labels, reference labels, bubbles, and callouts are all
called multileaders.
Create a Multileader
To create a multileader, use the MLEADER command (or enter MLD in the Command window). Click the
Multileader tool in the Annotation panel. Follow the prompts and options in the Command window.
After you create a multileader, you can easily modify it using its grips.
Grip menus appear when you hover over arrowhead and leader grips. From these menus, you can add
leader segments or additional leaders to the multileader.
Tip:
You can edit the text in a multileader by double-clicking it.
For example, to create a "detail callout" style, start the MLEADERSTYLE command. In the Multileader
Styles Manager, click New and choose a descriptive name for the new multileader style. Click the Content
tab and choose Block, and then Detail Callout as shown.
Note:
As with text styles, once you create one or more multileader styles, save them in your drawing template
(.dwt) files.
Access Methods
Button:
Summary
You can use single-line text to create one or more lines of text, where each text line is an independent
object that you can move, format, or otherwise modify. Right-click in the text box to select options on the
shortcut menu.
While you are in the TEXT command, you can click elsewhere in a drawing to start a new set of rows of
single-line text, and you can press Tab or Shift+Tab to move between the sets of single-line text. You can
edit a set of text lines by pressing Alt and clicking a text object. Once you leave the TEXT command,
these actions are no longer available.
If TEXT was the last command entered, pressing Enter at the Specify Start Point of Text prompt skips the
prompts for paper height and rotation angle. The text that you enter in the text box is placed directly
beneath the previous line of text. The point that you specified at the prompt is also stored as the insertion
point of the text.
If the TEXTED system variable is set to 1, text created using TEXT displays the Edit Text dialog box. If
TEXTED is set to 2, the In-Place Text Editor is displayed.
You can enter special characters and format text by entering Unicode strings and control codes.
Note:
Text that would otherwise be difficult to read (if it is very small, very large, or is rotated) is displayed at a
legible size and is oriented horizontally so that you can easily read and edit it.
List of Prompts
Start Point
Specifies a start point for the text object. Enter text in the In-Place Text Editor for single-line text.
The Specify Height prompt is displayed only if the current text style is not annotative and does not have a
fixed height.
The Specify Paper Text Height prompt is displayed only if the current text style is annotative.
Align
Specifies both text height and text orientation by designating the endpoints of the baseline.
The size of the characters adjusts in proportion to their height. The longer the text string, the
shorter the characters.
Fit
Specifies that text fits within an area and at an orientation defined with two points and a height.
Available for horizontally oriented text only.
The height is the distance in drawing units that the uppercase letters extend from the baseline.
Designated text height is the distance between the start point and a point you specify. The longer
the text string, the narrower the characters. The height of the characters remains constant.
Center
Aligns text from the horizontal center of the baseline, which you specify with a point.
The rotation angle specifies the orientation of the text baseline with respect to the center point.
You can designate the angle by specifying a point. The text baseline runs from the start point
toward the specified point. If you specify a point to the left of the center point, the text is drawn
upside down.
Middle
Aligns text at the horizontal center of the baseline and the vertical center of the height you
specify. Middle-aligned text does not rest on the baseline.
The Middle option differs from the MC option in that it uses the midpoint of all text, including
descenders. The MC option uses the midpoint of the height of uppercase letters.
Right
Right-justifies the text at the baseline, which you specify with a point.
TL (Top Left)
Left-justifies text at a point specified for the top of the text. Available for horizontally oriented text
only.
TR (Top Right)
Right-justifies text at a point specified for the top of the text. Available for horizontally oriented text
only.
ML (Middle Left)
Left-justifies text at a point specified for the middle of the text. Available for horizontally oriented
text only.
MC (Middle Center)
Centers the text both horizontally and vertically at the middle of the text. Available for horizontally
oriented text only.
The MC option differs from the Middle option in that it uses the midpoint of the height of
uppercase letters. The Middle option uses the midpoint of all text, including descenders.
MR (Middle Right)
Right-justifies text at a point specified for the middle of the text. Available for horizontally oriented
text only.
BL (Bottom Left)
Left-justifies text at a point specified for the baseline. Available for horizontally oriented text only.
BC (Bottom Center)
Centers text at a point specified for the baseline. Available for horizontally oriented text only.
BR (Bottom Right)
Right-justifies text at a point specified for the baseline. Available for horizontally oriented text only.
Style
Specifies the text style, which determines the appearance of the text characters. Text you create uses the
current text style.
Entering ? lists the current text styles, associated font files, height, and other parameters.
Access Methods
Button:
Summary
You can create several paragraphs of text as a single multiline text (mtext) object. With the built-in editor,
you can format the text appearance, columns, and boundaries.
After you specify the point for the opposite corner when the ribbon is active, the Text Editor ribbon
contextual tab displays. If the ribbon is not active, the in-place text editor is displayed.
If you specify one of the other options, or if you enter -MTEXT at the Command prompt, MTEXT bypasses
the In-Place Text editor and displays additional Command prompts.
List of Prompts
Height
TL TC TR
ML MC MR
BL BC BR
Line spacing
Specifies line spacing for the multiline text object. Line spacing is the vertical distance between the
bottom (or baseline) of one line of text and the bottom of the next line of text.
Note:
Exact spacing is recommended when you use MTEXT to create a table. Use a smaller text height than
the specified line spacing to ensure that text does not overlap.
At least
Adjusts lines of text automatically based on the height of the largest character in the line. When
At Least is selected, lines of text with taller characters have added space between lines.
Distance
Sets the line spacing to an absolute value measured in drawing units. Valid values must be
between 0.0833 (0.25x) and 1.3333 (4x).
Exactly
Forces the line spacing to be the same for all lines of text in the multiline text object. Spacing is
based on the text height of the object or text style.
Spacing factor
Sets the line spacing to a multiple of single-line spacing.
Single spacing is 1.66 times the height of the text characters. You can enter a spacing factor as a
number followed by x to indicate a multiple of single spacing. For example, specify single spacing
by entering 1x, or specify double spacing by entering 2x.
Rotation
Specifies the rotation angle of the text boundary.
• Specify rotation angle.
If you use the pointing device to specify a point, the rotation angle is determined by the angle between the
X axis and the line defined by the most recently entered point (default 0,0,0) and the specified point.
The previous prompt is redisplayed until you specify the opposite corner of the text boundary.
Style
Specifies the text style to use for multiline text.
Style name
Specifies a text style name. Text styles can be defined and saved using the STYLE command.
?—List styles
Lists text style names and characteristics.
The previous prompt is redisplayed until you specify the opposite corner of the text boundary.
Width
Specifies the width of the text boundary.
If you use the pointing device to specify a point, the width is calculated as the distance between the start
point and the specified point. Words within each line of the multiline text object wrap to fit the width of the
text boundary. If you specify a width of 0, word wrap is turned off and the width of the multiline text object
is as wide as the longest line of text. You can end a line of text at a specific point by typing the text and
pressing Enter. To end the command, press Enter at the MTEXT prompt.
Columns
Specifies the column options for a multiline text object.
Static
Specifies the total column width, the number of columns, the gutter width (the space between the
columns), and the height of columns.
Dynamic
Specifies column width, gutter width and column height. Dynamic columns are text driven.
Adjusting columns affect text flow and text flow causes columns to be added or removed.
No columns
Sets no column mode to current multiline object.
The default column setting is stored in the MTEXTCOLUMN system variable.
Access Methods
Button:
Summary
A multileader object typically consists of an arrowhead, a horizontal landing, a leader line or curve, and
either a multiline text object or a block.
Multileaders can be created arrowhead first, leader landing first, or content first. If a multileader style has
been used, the multileader can be created from that specified style.
List of Prompts
Content first
Specifies a location for the text or block associated with the multileader object.
Options
Leader type
Specifies how the leader line is handled.
• Straight. Creates a straight multileader line.
• Spline. Creates a spline multileader line.
• None. Creates a multileader with no leader line.
Leader landing
Specifies whether to add a horizontal landing line. If you enter Yes, you are prompted to
set the landing line length.
Content type
Specifies the type of content that will be used for the multileader.
• Block. Specifies a block within your drawing to associate with the new multileader.
• Mtext. Specifies that multiline text is included with the multileader.
• None. Specifies that no content is displayed at the end of the leader line.
Maxpoints
Specifies a maximum number of points, or segments, for the new leader line.
First angle
Constrains the angle of the first point in the new leader line.
Second angle
Constrains the second angle in the new leader line.
Exit options
Exits the Options branch of the MLEADER command.
Access Methods
Button:
Summary
When a field is updated, the latest data is displayed. For example, the value of the FileName field is the
name of the file. If the file name changes, the new file name is displayed when the field is updated.
Fields can be inserted in any kind of text (except tolerances), including text in table cells, attributes, and
attribute definitions. When any text command is active, Insert Field is available on the shortcut menu.
Some sheet set fields can be inserted as placeholders. For example, you can insert
SheetNumberAndTitle as a placeholder. Later, when the layout is added to a sheet set, the placeholder
field displays the correct sheet number and title.
Block placeholder fields can be used in block attribute definitions while you're working in the Block Editor.
A field for which no value is available displays hyphens (----). For example, the Author field, which is set in
the Drawing Properties dialog, may be blank.
An invalid field displays pound signs (####). For example, the CurrentSheetName field, which is valid
only in paper space, displays pound signs if it is placed in model space.
Field Category
Sets the types of fields to be listed under Field Names (for example, Date & Time, Document, and
Objects).
Field Names
Lists the fields that are available in a category. Select a field name to display the options
available for that field.
Field Value
Displays the current value of the field, or displays an empty string (----) if the field value is invalid.
The label for this item changes with the field name. For example, when Filename is selected in
the Field Names list, the label is Filename and the value is the name of the current drawing file.
The label is Property for object fields. Exception: when a date field is selected, the selected date
format is displayed; for example, M/d/yyyy.
Format List
Lists options for display of the value of the field. For example, date fields can display the name of
the day or not, and text strings can be uppercase, lowercase, first capital, or title case. The value
displayed in the Fields dialog box reflects the format that you select.
Field Expression
Displays the expression that underlies the field. The field expression cannot be edited, but you
can learn how fields are constructed by reading this area.
Sheet Set
Property
Displays the properties available as fields for the item selected in the tree.
Associate Hyperlink
Adds a hyperlink to the field when it is created. You can use Ctrl + click to jump to the sheet or
view. This option is not available for the ViewportScale field.
• If the information referenced by sheet set field is not accessible, the value for the field will be
displayed as “####.”
• If you recreate the field, because the sheet is already in a sheet set, you should use a sheet set
property field, not a placeholder field.
Block Name
Temporary Value
Displays the value for the placeholder field in the selected format.
Placeholder Type
Temporary Value
Displays the value for the placeholder field in the selected format.
For example, with SheetSet Placeholder selected in the Field Names list, SheetTitle selected in
the Placeholder Type list, and Uppercase selected in the Format list, Temporary Value displays
SHEETTITLE. When the drawing is placed in a sheet set, this field displays the title of the sheet.
When NamedObject is selected in Field Names, lists the types of named objects in the drawing.
When Object is selected, displays the type of object selected. Use the Select Object button to
temporarily close the dialog box and select an object in the drawing.
Property/Name
When NamedObject is selected in Field Names, lists the names of all the objects in the drawing
of the selected type. When Object is selected in Field Names, lists the properties of the selected
object that are available as fields. When a block with attributes is selected, the attribute names
are displayed in the list of properties.
Formula
When Formula is selected in Field Names, provides a place for creating a formula to insert in text
or in a table cell.
Average/Sum/Count
When Formula is selected in Field Names, closes the Field dialog box temporarily while you
specify table cells. The result is appended to the formula.
Cell
When Formula is selected in Field Names, closes the Field dialog box temporarily while you
specify a table cell. The cell address is appended to the formula.
Precision
Specifies precision for fields based on the selected format. Select Current Precision to use the
current setting of the LUPREC system variable.
Additional Format
Displays the Additional Format dialog box.
Evaluate
Updates the value in Preview when you have manually changed the text in Formula.
After the table has been created, you can click any gridline on the table to select it and then modify it by
using the Properties palette or grips.
When you change the height or width of the table, only the row or column adjacent to the grip you have
selected will change. The table will maintain its height or width. To change the size of the table
proportionally to the size of the row or column you are editing, press Ctrl while using a column grip.
A table with a large amount of data can be broken into primary and secondary table fragments. Use the
table breaking grips found at the bottom of your table to make a table span multiple columns in your
drawing or to manipulate the different table parts you have already created.
You can click inside a cell to select it. Grips are displayed in the middle of the cell borders. Click inside
another cell to move selection to that cell. Drag the grips on a cell to make the cell and its column or row
larger or smaller.
Note:
When a cell is selected, double-click to edit the cell text. You can also start entering text when a cell is
highlighted to replace its current content.
To select more than one cell, click and drag over several cells. You can also hold down Shift and click
inside another cell to select those two cells and all the cells between them. When you click inside a table
cell when the ribbon is active, the Table ribbon contextual tab is displayed. If the ribbon is not active, the
Table toolbar is displayed. From here, you can
• Insert and delete rows and columns
• Merge and unmerge cells
• Match cell styles
• Alter the appearance of cell borders
• Edit data formatting and alignment
• Lock and unlock cells from editing
• Insert blocks, fields, and formulas
• Create and edit cell styles
• Link the table to external data
With a cell selected, you can also right-click and use the options on the shortcut menu to insert or delete
columns and rows, combine adjacent cells, or make other changes. When cells are selected, you can use
Ctrl+Y to repeat the last action.
When you add a table to a tool palette, the table properties (for example, table style and number of rows
and columns) and the cell property overrides (for example, alignment and border lineweight) are stored in
the tool definition. The text, block content, and character formatting are also stored in the tool definition.
By default, the In-Place Text Editor displays column letters and row numbers when a table cell is selected
for editing. Use the TABLEINDICATOR system variable to turn this display on and off.
To set a new background color, select a table, right-click, and click Table Indicator Color on the shortcut
menu. The text color, size, and style and the line color are controlled by the settings for column heads in
the current table style.
By linking to an Excel spreadsheet, you can include information from an entire worksheet, or part of a
worksheet, referred to as a named range. Using the Link External Data dialog box, you can:
• Specify a data link by selecting an XLS file to which the extracted data from the drawing will be
linked
• Match the extracted drawing data and the spreadsheet data
• Select the columns in the XLS file to merge with the extracted drawing data
Note:
Microsoft Excel must be installed to use Microsoft Excel data links. To link to the XLSX filetype, Microsoft
Excel 2007 must be installed.
You can bring data from Microsoft Excel into a table in the following three ways:
• As formulas with supported data formats attached.
• As calculated data from formulas calculated in Excel (supported data formats not attached).
• As calculated data from formulas calculated in Excel (with data formats attached).
A table that contains data links displays indicators around linked cells. If you hover your cursor over the
data link, information about the data link is displayed.
If a linked spreadsheet has been changed, such as adding a row or column, the table in your drawing can
be updated accordingly using the DATALINKUPDATE command. Likewise, if a change is made to a table
in your drawing, then you can update the linked spreadsheet using the same command.
By default, a data link is locked from editing to prevent undesired changes to the linked spreadsheet. You
can lock cells from data changes, format changes, or both. To unlock a data link, click Locking on the
Table ribbon contextual tab.
On the Refine Data page, you access the Link External Data dialog box; you can set up a link to an entire
Excel spreadsheet, or to a range of rows and columns, to the extracted data.
If a linked spreadsheet has been changed, such as a row or column has been added, the table in your
drawing can be updated accordingly using the DATALINKUPDATE command. Likewise, if a change is
made to the table in the drawing, the linked spreadsheet can be updated using the same command.
Note:
To delete a data link, use the DATALINK command. You cannot delete a data link from the External
References Palette.
Data linking is the process of selecting a Microsoft Excel spreadsheet with the purpose of merging all or
some of its contents with extracted drawing data. See Link a Table to External Data for more information
about data linking.
Data matching creates a relationship between two sets of data; the data in a column from the extracted
drawing data and the data in a column from an Excel spreadsheet.
For example, you have a simple bill of materials (BOM). Three columns of data are extracted from a
drawing. These columns contain data for: Part #, Revision, and Quantity. You want to include two
additional columns of data in the BOM from a spreadsheet. These columns contain data for Cost and
Supplier.
In this example, the spreadsheet contains a column of part numbers labeled Catalog Number that
matches the Part Number column in the extracted data. In the Link External Data dialog box , you select
Part # as the column for the drawing data and Catalog Number as the column for the external data.
Because there is at least one cell of matching data in the drawing data column and the external data
column, the data extraction feature “knows” how both sources are tied together.
You can test if the data matching is valid by clicking the Check Match button from the Link External Data
dialog box. If the match is unsuccessful, a warning message indicates what the problem is. In some
situations, the drawing data might not link correctly to the data in the spreadsheet.
Access Methods
Button:
Summary
A table is a compound object that contains data in rows and columns. It can be created from an empty
table or a table style. A table can also be linked to data in a Microsoft Excel spreadsheet.
List of Prompts
Number of Columns
Number of Rows
Insertion Point
Specifies the location of the upper-left corner of the table. If the table style sets the direction of
the table to read from the bottom up, the insertion point is the lower-left corner of the table.
Width
Specifies a width for the table columns.
Height
Specifies a height for the table rows.
Style
Specifies a table style for the table. The specified table style must contain a starting table.
For more information, see Work with Table Styles.
Auto
Specifies a size and a location for the table. When this option is selected, you can set the number
of columns or the column width, but not both. The number of rows and the row height depend on
the size of the window you specify.
First Corner
Specifies the location of the upper-left corner of the table. If the table style sets the direction of
the table to read from the bottom up, the insertion point is the lower-left corner of the table.
Height
Specifies a height for the table rows.
Auto
Number of Rows
Specifies the number of rows.
From Style
Specifies a table style for creating the table. You can use the pointing device or enter coordinate values at
the Command prompt. The specified table style must contain a starting table.
For more information about starting tables, see Work with Table Styles.
Insertion Point
Specifies the location of the upper-left corner of the table. If the table style sets the direction of
the table to read from the bottom up, the insertion point is the lower-left corner of the table.
Style
Specifies a table style for the table.
Entering [?] displays a list of table styles available in your drawing.
Rows
Specifies the number of rows you want to add to the table stored in the specified table style. The
rows are added to the rows already in the specified table.
Columns
Specifies the number of columns you want to add to the table stored in the specified table style.
The columns are added to the columns already in the specified table.
Label Text
Retains rows with a cell type of Label found in the table style’s starting table.
The cell type is set in the Properties palette. The Header and Title cell styles use the Label cell
type by default.
Data Text
Retains rows with a cell type of Data found in the table style’s starting table.
The cell type is set in the Properties palette. The Data cell style uses the Data cell type property
by default.
Formulas
Retains formulas found in the specified table style’s starting table.
Fields
Retains fields found in the specified table style’s starting table.
Data Links
Retains data links found in the specified table style’s starting table.
For more information, see Link a Table to External Data.
Blocks
Retains blocks found in the specified table style’s starting table.
Data Link
The easiest way to make sure that your dimensions are scaled correctly is to create them in paper space,
as described in "Layouts."
Here is an example of several types of dimensions using an architectural dimension style with imperial
units.
Linear Dimensions
You can create horizontal and vertical dimensions with the DIMLINEAR command (all dimension
commands start with a DIM prefix). Notice that the button is a drop-down list that includes the most
popular dimension commands.
The following illustration demonstrates one method for using the DIMLINEAR command. Once you start
the command, press Enter or the Spacebar, select the line (1), and then click the location of the
dimension line (2).
Use the DIMLINEAR command to create horizontal and vertical dimensions, and the DIMALIGNED
command to create dimensions that are parallel to an object.
TipBecause it is easy to accidentally snap to the wrong feature or to part of a dimension object, be sure to
zoom in closely enough to avoid confusion.
Modify Dimensions
If the changes are more complicated than this, it might be faster simply to delete and then recreate the
dimension.
Recommendations
• When you save a dimension style, choose a descriptive name that is different from the default name.
• If applicable, check with your CAD manager regarding dimension style standards and drawing
template files.
Access Methods
Button:
Summary
The Dim prompt indicates that you're in Dimensioning mode, in which you can use a special set of
dimensioning commands. (DIM and DIM1 are provided only for compatibility with previous releases.)
Use DIM to remain in Dimensioning mode after you have used a dimensioning command. Use DIM1 to
execute a dimensioning command and immediately return to the Command prompt. To exit Dimensioning
mode, enter e or exit, or press Esc.
List of Prompts
Dim:
Enter a Dimensioning mode command. The following commands are available at the DIM prompt.
Command Description
Exits Dimensioning mode and returns to the Command prompt. You can also press
EXIT Esc to exit Dimensioning mode.
Erases the most recently created dimension objects and cancels any new dimension
system variable setting. When you exit Dimensioning mode, UNDO reverses the
UNDO or U effects of the entire dimensioning session.
Kiewit Engineering & Design | AutoCAD 101 – Commands: Dimensioning 202
AutoCAD 101 8.1.1
Commands: Dimensions
The following table shows which commands are equivalent to the rest of the Dimensioning mode
commands. For information about these Dimensioning mode commands, see the equivalent command.
ANGULAR DIMANGULAR
BASELINE DIMBASELINE
CENTER DIMCENTER
CONTINUE DIMCONTINUE
DIAMETER DIMDIAMETER
LEADER LEADER
JOG DIMJOGGED
ORDINATE DIMORDINATE
OVERRIDE DIMOVERRIDE
RADIUS DIMRADIUS
TEDIT DIMTEDIT
Kiewit Engineering & Design | AutoCAD 101 – Commands: Dimensioning 203
AutoCAD 101 9
Kiewit Engineering & Design | AutoCAD 101 204
AutoCAD 101 10
Kiewit Engineering & Design | AutoCAD 101 205
AutoCAD 101 10.1
Basic AutoCAD Terminology
Here are some basic terms that you will want to review before using AutoCAD. Some terms have links to
give you more information (but it is not necessary to memorize them all now).
(Object Snap )
Pan To move around drawing by dragging the drawing area around your screen.
Panel A grouping of commands on the ribbon
Path The specific folder where AutoCAD looks for, or saves files.
Pick To select an object by 'left-clicking' on it.
Plot Also known as print. To make a hard copy of your drawing.
Polar coordinates A way of inputting points based on distance and angle.
Property Any specific characteristic of an object such as layer, scale, linetype, start point, etc.
The Ribbon runs across the top of the drawing space and contains panel - each panel has
Ribbon a group of associated tool. Switch to different panels by clicking on the tabs at the top of
the ribbon.
Relative A way of inputting points based on a starting point.
coordinates
Section View A drawing that represents a cross section of a part or assembly.
Selection set The current group of objects selected for modifying.
This is a drawing mode that allows you to snap your cursor to precise points laid out in a
Snap
grid pattern. Toggle with the F9 key.
Styles Formatting that defines the look of text, dimensions, etc.
The basic drawing unit set for you drawing. For example, you can use inches or
Units millimeters depending on your needs. You can also set the precision you want displayed,
such nearest 1/4", 1/2" 1/64", etc.
User coordinate Modifications made to the World Coordinate System (WCS) results in a User Coordinate
system (UCS) System (UCS)
View A particular area of your drawing.
A separate 'window' on your drawing. You may have more than one viewport visible to see
Viewport
different areas of your drawing at the same time.
World Coordinate This is the common X-Y coordinate system that is the default. If it is modified, it becomes a
System (WCS) User coordinate System (UCS)
Zoom To view either a smaller section of your drawing (zoom in) or a larger section (zoom out)
Drawing Elements
Shortcut Ribbon
Command Menu Location Action
KeyIn Icon
Home> Circle > Draw a circle based on a center point and
Circle C Center, Radius radius.
Home > Draw > Draw a rectangle. Enter one corner and then
Rectangle REC Rectangle the second.
Modifying Elements
Erase E Modify > Erase Erase an object.
Home > Modify >
Move M Move
Move an object or objects
Home > Modify >
Copy CP
Copy
Copy object(s) once or multiple times
Home > Modify > Stretch an object after you have selected a
Stretch S
Stretch portion of it
Home > Modify > Createsa mirror image of an object or selection
Mirror MI
Mirror set
Home > Modify >
Trim TR
Trim
Trim objects to a selected cutting edge.
Home > Modify >
Extend EX
Extend
Extend objects to a selected boundary edge.
Home > Modify >
Offset O
Offset
Offset an object (parallel) by a set distance.
Home > Modify >
Rotate RO Rotate
Rotate objects to a certain angle
Home > Modify >
Fillet F Fillet
Create a round corner between two lines
Home > Modify >
Chamfer CHA Chamfer
Create an angled corner between two lines
Home > Modify > Create a repeating pattern of the selected
Array AR Array objects
Home > Modify >
Scale SC Scale
Proportionately resize (or scale) objects
Common Commands
Starts the Layer and Linetype property dialog
Layer LA Home > Layers
box
Home > Annotate >
Text Text Single Line Text
Creates a single line of text
Home > Annotate >
Leader LDR Leader
Creates a single line leader note
Home > Annotate >
MLeader MLD Creates a multi-line leader note
MultiLeader
Quick Access Toolbar
Print (or Plot) CTRL+P
> Print
Enable the Print/Plot Configuration Dialog Box
Home > Annotate >
Dimension Dim Many Dimension > (pick Dimensions previously drawn objects
one)
Quick Access Toolbar
U CTRL+Z
> Undo
Undo the last command.
OS CLICK Tools > Object
Osnap Snap Settings
Bring up the Object Snap dialog box.
(or F3)
PR No Display the properties of the object in the
Properties Home > Properties
Properties Palette
(or CTRL+1) Icon
Home > Clipboard > Copy the properties from one object to
Match Properties MA Match Properties another
Midpoint between 2 points M2P M2P Snaps to the mid point between two other points.
Zoom This option displays all graphics that are contained in the drawing
Z + E (referred to as the drawing extents) with the largest image
Extents
possible.
This option (also a 'hidden' default) prompts the user to pick two
Zoom
Z+W corners of a box on the existing view in order to enlarge that area
Window
to fill the display.
This option restores the displayed view prior to the current one.
For the purpose of this option, up to 10 views are saved so that
Zoom
Z+P the last ten views can be recalled. This option includes every time
Previous
When you release the pick button, zooming stops. You can release
the pick button, move the cursor to another location in the
drawing, and then press the pick button again and continue
zooming from that location. To exit Realtime Zoom mode, press
<ENTER> or (ESC).
This option causes AutoCAD to display the whole drawing as far as
Zoom All Z+A its drawing limits or drawing extents (whichever is the greater of
the two).
This is a very useful ZOOM option once it is understood. It permits
very quick movement around the drawing. Once selected, this
option redraws the graphics area of the screen and displays two
rectangles. The larger box shows the extents of the current
drawing. The smaller box shows the current view with an "X" in
the middle. This moves with the mouse. This view box should be
positioned so that its lower left corner is at the lower left corner of
Zoom
Z+D the view required. By pressing the left button on the mouse, the
Dynamic
"X" is replaced by an "> " pointing to the right side of the view box.
This allows you to change the magnification. As the mouse is
moved, the view box shrinks and expands so that the size of the
required view can be set. The left mouse button toggles between
PAN "X" and ZOOM "> " mode so that fine adjustments can be
achieved. When the view required has been selected, press
<ENTER> or right click to cause AutoCAD to display it.
The following table lists the default actions for shortcut keys.
F1 Displays Help
F3 Toggles OSNAP
F4 Toggles TABMODE
F5 Toggles ISOPLANE
F7 Toggles GRIDMODE
F8 Toggles ORTHOMODE
F9 Toggles SNAPMODE
CTRL+X Cuts objects from the current drawing to the Windows Clipboard
CTRL+PAGE UP Moves to the next layout tab to the left of the current tab
CTRL+PAGE DOWN Moves to the next layout tab to the right of the current tab
Note:
In the Customize User Interface (CUI) Editor, you can view, print, or copy a list of shortcut keys,
temporary override keys, or both. The shortcut keys and temporary override keys in the list are those keys
used by the CUIx files that are loaded in the program.
• The Hitchhiker’s Guide to AutoCAD; © Copyright 2012 Autodesk, Inc.; by Dieter Schlapfer
Lenexa, KS 66219
o 913-689-4460
Kiewit Engineering & Design | AutoCAD 101