Faction Equipment
Liberty navy laser weapons, graviton shields
Kusari navy neutron weapons, graviton shields
Rheinland navy tachyon weapons, molecular shields
Corsairs neutron weapons, positron shields
Cryer pharm civilian lasers, graviton shields
Bounty hunters laser weapons, molecular shields
Zoners photon weapons, molecular shields
Gaians photon weapons, graviton shields
Red Hessians laser weapons, graviton shields
Bundschuh tachyon weapons, molecular shields
Xenos particle weapons, molecular shields
Unioners neutron/graviton
Alg laser/graviton
Rogues laser/molecular
Bowex laser/grav
VS MOLLY : GRAVITON SHIELD
VS GAIANS : POSITRON SHIELD
VS CORSAIR : GRAVITON SHIELD
Freelancer FAQ
Limona Razvan
[email protected]
Legal note
This faq/walkthrough belong to me. Feel free to use it,except one situation.
If you obtain money from him,send some to a humanitarian foundation (Children
Care, Green Peace, fight against antipersonnel mines,etc.). If posted, mail
me to keep track on him.
FAQ / WALKTHROUGH
Version 1.10
Contents :
1. Introduction / General tips
2. Missions walkthrough/Bugs/Eggs/Cheats
3. Ships
4. Bases and trade
5. Weapons
6. Wrecks
7. Jump hole
8. Credits
1. INTRODUCTION
This faq/walkthrough is mainly a small manual. Use it to create your own game
strategies. The information below are the result of more then ten times
playing Freelancer,but for spoiler reasons I don`t go to deep, so here you’ll
find just the best strategy to win. Enjoy !
GENERAL TIPS
1.There are three ways to deal with money problems in this game :
Search the wrecks and sell everything
Trade
Bar missions
The first one gives you a financial boost and good weapons,but requires
pleasure/talent for close dogfight.Otherwise mean spending a lot of time, a
full cargo of nanobots and battery for each wrecks,since their are in
dangerous areas ( mines,gas pockets,criminals).The second imply a lot of time,
but is a lot safer.Third one is difficult only if you choose hard tasks,
without taking in consideration your skills.
2.Remember that speed is essential in Freelancer.Strong weapons and ships
with good maneuverability ensure fast killings,looting and running.This
is important because a long fight enhance your chances to die or suffer
damage,as the search for wrecks when everybody breathe on your neck.
3.Choose weapons configuration wisely.Doesn`t matter what type of cannon
and turret you use, if you ignore News Vendor advice. They let you know
what specific shield a faction use , so you have to choose those weapons
who do the biggest damage. For example Liberty and Kusari officials use
Graviton shields, Bretonia, Outcast, Corsair, etc. Positron and Bounty
Hunters, Xenos or Rheinland Molecular.But this information is not
always true. The enemy weapons dictate what type of shield they use.
So find the enemy and identify the shield.If you can`t buy/obtain the
right weapons, use "neutral"ones, who don`t imply in their description
any references to a specific shields.Example: if fighting a graviton
shield, you could use weapons best against molecular and weak against
positron shields.
4.Use TAB a lot in dogfights. If not is likely you burn or spend necessary
money on repairs,nanobots and shield battery.
5.Missiles attack from distance and mines from close by. “ Tactics save the
day “(AquaNox!). Mainly missiles,mines and countermeasures scare the enemy,
making him strafe and stop the attack for a while, reducing the pressure on
your shield.
6.Looting wrecks is difficult business without good to advanced dogfight
skills. Practice by taking level 1–2 missions from bars and advance gradually
to more difficult tasks. When skilled enough, go for it!
7.Never hesitate to buy a powerful weapon or shield. They make the difference
through missions.
8.Freighters imply trade.Heavy or very heavy fighters are designed for combat.
Don`t use it for other purposes.Be careful when using light fighters.
Generally their shield and weaponry make them useful for hit and run
missions,not for intense fights. Some freighters are strong enough for the
enemy pounding,like Mule and Dromadery, but are really slow and much more
easy to hit by weapons platform, gunboats, cruisers and battleships.
9.Keep an eye to your status.Avoid to be recognized as enemy by powerful
criminal organization as Corsairs and Outcast.Check weapons information to
decide what cannons/turrets you need and your status with that particularly
factions.Strong weapons imply friendly relationships.
10.Trade become much easy with the data you’ll get from this faq.Choose the
profitable routes and don`t forget that this strategy involve time and
patience to gather the necessary money.
11.Save whenever you can.Except some mission automatic save,only saved game on
bases or after a system jump can be reloaded.The rest bring you to the latest
saved game.
12.Through compulsory missions is forbidden to use jump holes unless you are
friendly with the factions that control them. Also the jump holes to Tohuku
system don`t work,except for game missions.
13.Hear what News Vendor tells you on bases.Information mean better chance to
go through problems.
14.Try bar missions involving getting back a life pod.This way the chances to
fight on your way back are lower.
15.Whenever is possible hide behind structures(shipyards,bases,rocks,jump
gates) and conserve your nanobots/shield battery.Avoid weapons platform more
than battleships, they are deadly on close combat,especially in compulsory
missions.
16. Be aware when closing to a neutral faction base. They get the tendency
to claim your loot or cargo and shoot when get a no answer.
2. MISSIONS
LIBERTY
Tip: Be neutral/friendly with Junkers.
Tip: Willard Research Station give the best shields around.
Sell all nanobots and shield battery - don`t worry,the first mission is easy-
and buy two Lavablade MkII ,because game scripts seems to like this and you’ll
get more loot from destroyed ships. Don’t bother to think,is all about
bringing down Order and Liberty Rogues ships. Also in the first part of the
mission one try to destroy 3 more Rogues before going to Pittsburgh and get
extra credits. After that you face a big problem,everything is expensive!.
Try to buy a Bloodhound light fighter from Junkers or a Defender heavy
fighter from battleships and choose careful the weapons configuration
acording to enemy shields. Barrager MkI-II cannons from Junkers and Ad.
Stunpulse from Detroit are best suited against positron shields,like those
used by Outcast in third mission.Fight Xenos around Detroit(Molecular
shield!), they are excellent dogfighting partners,beam some Scorpion cannons,
fill nanobots/battery shield in your cargo and go for the second mission.
After successful completion loot all the wrecks around Liberty,install
Pyros 1 turret,continue fighting Xenos around Ouray base until they slip Ad.
Scorpion and reach a neutral status with Rogues.Simply fly to Ouray Base and
at a certain distance (7-9 km) the protection fighters will show up. Engage
the battle with a fully maximized ship and avoid close contact with weapons
platform. You could use Defender,but I suggest Mule freighter from Alcatraz or
Dagger light fighter from Buffalo Base. Mule is somewhat slower than Defender,
but the shield from Willard Station and a mix of right weapons make all the
difference in harsh battles. Dagger is even better than Mule, but you`ll
need at least neutral relations with Rogue and Outcast.If you feel confident
go to Texas,fight Outcasts around jump gate and get some Pyros 1 cannons.
Then buy a friendly status with Junkers,who`s going to make you neutral with
Rogues and Outcast.Take third mission and head to Alcatraz to buy Cardamine.
Sell it on Manhattan, reach level six,go back to Junkers and buy 2 Barrager
Mk2 cannon and 1 turret. This weapon presume friendly relationships,obtained
by blasting Xenos or bribing the bartender. Now the configuration should be*:
A. DAGGER: Scorpion / Ad.Scorpion,1 Dragoon Type 1**, 1 Pyros 1 turret ;
B. MULE :Scorpion/Ad.Scorpion,2 Barrager MkII and turrets 2 Barrager MkI,1
Barrager MkII,1 Pyros; C.DEFENDER: Scorpion/Ad.Scorpion,3 Barrager MkII,1
turret Barrager MkII,Imp.Countermeasures,nano and shield battery. Don`t
forget powerful missile and mines.Join Juni and fight through most difficult
dogfighting in Liberty.
* A is the best option , B good enough , C hard time
** Sometimes Outcast ships from third missions let it slip
BRETONIA
Tip : Wrecks gives everything you`ll need. If you survive mines,gas pockets,
Corsairs, Molly’s and Gaians.
Tip : When level 10 is in hand you could buy a freighter from Mactan Base,
Magellan and put to good use those 275 of space. It is a easy way to increase
an account, but the Bounty Hunters will smell your tracks once more.
Once you reach Bretonia Systems,planet Leeds, head to New London to buy a
new ship, because is the only way Bounty Hunters will lose your smell. The
Battleship there sell a good heavy fighter called Crusader. Install level
5 weapons, strong missile/mines, finish the first mission here and make money
until you reach the level. Now start looking around Sirius,going up to Kusari
systems or down to Omega 3,5,7,etc. Use jump holes,visit Corsairs/Outcast
nearest systems,buy a Borroco Pulse gun , try looting the wrecks, no
point rushing in missions. Then go for it***. Once you reached Hood save and
then race. Bretonian heavy fighter is kind of slow, so, maybe, your opponent
light fighter will win most of the first races. Become familiar with the race
gates placement in space and try to run taking short the corners, reducing by
this his speed advantage. If doesn`t work buy the fast Cavalier light fighter
from Hood, win, make the best with weapon configurations and continue the
mission.When landing on Leeds again refuse next mission until you get back
the heavy fighter and buy a Starkiller/Tadpole to blast through “enemy lines“
in third mission here.
*** Another option is to buy a Drake light fighter from Kyushu or New Tokyo,
install Angelito MkII and MkI or Sunfury II/Angelito Mk I from wrecks and go
back to second and third missions on Bretonia.
KUSARI
Tip : Pay attention to wrecks !
Tip : Start trading goods, even to Bretonia, Border or Independent Worlds.
After trade adventures is time to analyze strong and weak points that ships
matching your level have. They are 3 : Wolfhound , Dragon and Barracuda. All
share the same shield 3600, level of weapons 4/6 and lose a gun point to a
Catapult Missile :
WOLFHOUND: 5/1 (4 cannons, 1 turret, missile, 1 Starkiller, mine). Require
a trip back to Magellan and, using a jump hole, Cortez or head to Molly’s
Base Arranmore from Dublin System (to avoid Bounty Hunters attention).
Wolfhound is a difficult ship to master, slower in reaction than Barracuda
and Dragon.
DRAGON: 6/0 (5 cannons,missile, 1 Starkiller, mine). Kind of slow .
BARRACUDA : 6/0 (5 cannons, 1 missile, 1 Starkiller, mine). Excellent
choice!
The best weapons combination is 4 Angelito MkII AND 2 Pyros 2.Go fight
weapons platform, gunboats/heavy fighters on first Kusari mission. Next you
land on Kyoto Base, Blood Dragons faction. Here is the last time out before
all 13 compulsory mission end. From now one you have 2 option:
a) Take as many mission from Kyoto bar against Kusari Military/Police you
can and don’t hesitate to refuse compulsory mission proposal if money are a
problem. From this point one missiles, torpedoes, mines, batteries, nanobots
are going to be used fast in order to keep you alive. When cash are enough,
around 100,000 credits to play safe, but not less than 50,000, is time to
charge. Use afterburners like crazy, make sudden stops and accelerations,
keep missiles and torpedoes for the primary big target, use carefully mines
against the first wave of Kusari heavy fighters. After you acomplished the
task,victory is near and is enough to fight as taff you could in order to
escape the remains of Kusari fleet.
b) If you want more exciment, use the jump holes to go in Honshu, Sigma 19,
Omicron Beta and Sigma 13 system (avoid trade lane/gate system, have
the tendency to shoot at you) and reach level 16 by taking mission from GMG
Naha base or loot wrecks. After buying Sunblasts A from GMG, go to Ruiz Base
(Omicron Beta) or Cali Base (Tau 23) for Pyros 3****, head back to Kyoto and
finish Ozu mission. It is a good idea also to replace your turret with an Ad.
Debilitator, if you take Wolfhound for a ride .
**** I prefere Angelito MkII in combination with Pyros 2/3, but you`ll choose
what suit best your stile.
RHEINLAND
Tip: Get cover and fly around when shooting big alien target!
Tip: Now money shows they key role, shop the best in every base you happened
to land.
EDGE WORLDS
Tip: Get cover when possible. Use Tab always.
Tip: This tasks aren’t really that hard. I think is Anubis fault, the best
designed ship so far in the compulsory missions, fast, strong armor and shield,
a little less agile than Barracuda . Or maybe the training I got so far make
it easier to win.
The Order gives you a very heavy fighter called Anubis in exchange to 1.100
credits. Do the thinking, is Anubis better than what I have? Weapons power
raise to 7 hard points (6/1), allows level 5/6 weapons, presuming that you
didn`t forget to loot the wrecks and shop . Check also on his battleships
what can give as weapons, battery and nanobots. A full cargo insure your
chance to live. Now a big problem. Fighting alien presume taking out huge
space constructionS and you should put in balance the power of your weapon
system. It’s possible to replaced a cannon with another missile, like
Catapult, to obtain better results in blowing up alien structures.Then come
the space combat against alien ships/gunboats/battleships where every missing
gun could be that touch to ensure or not the survival. In my experience is
no straight answer, sometimes work to have one more missile, sometime don’t.
Still, the final battle requires, in my opinion, 1 missile and 1 torpedo
because it is a lot to destroy. To play safe destroy enemy interceptors when
you get short on nanobots and batteries to replace the reserve and concentrate
fast heavy fire/misssiles/torpedoes on big alien targets to avoid premature
death.
LIBERTY
When game missions end, you are free to freelancer Sirius. It’s a pleasure,
because I could do whatever I want, bribe some, making money from trade or
bar missions, search for better ships ... About level 30 – 32 ships: every
one have some advantages. Sabre is capable to achieve better results than
Titan with level 10 weapons and her turret can shoot in front of you, but
respond a little slower to mouse movements than Titan. Titan have the best
armor, but the turret cannot shoot in front , even that at this level very
few enemies do a real damage, so Sabre, Eagle and Titan are the same.
Hammerheads ship from Bounty Hunters become a fierce adversary especially in
hard areas like systems belonging to Corsairs and Outcast. They have the
tendency to get Advanced Barrier Molecular Shields and you need 4 to 10 shots
with a level 9/10 combination of weapons to bring them down. Try to go in
Omicron Alpha and Gamma to fight aliens.Sometimes they let it slip some nice
Energy Cannons and Blasters superior to level 10 special weapons you find on
wrecks .
BUGS :
1. The most important "bug" of the game is the fact that I can’t use all that
strong ships like Eagle, Sabre or Titan , who accept level 10 weapons, in the
compulsory missions. Maybe the enemy will have a better equipt me in
Freelancer 2 !
2. Repetitive voices and faces! Except key players, everyone else share the
same voices and faces, with minor modifications. Especially those two voices,
male and female, when you speak in bars with peoples! It gets on one nerves
hearing them everywhere .
3. No saving in space. Is hard to play again a difficult mission.
4. All the times key players and others, less important, use weapons and
shields far superior or not matching their ships configuration. This is the
reason because you see Juni using a Defender(!) all the way (believe me, you
cannot survive in that rig to what awaits after Liberty missions) with Magma
Hammer MK3, Vengeance III and a Light Fighter Graviton Shield, just because
is stronger than everything sold in Liberty for heavy fighters, for example.
5. When landing on Gammu Robots planet the info you get is similar with that
received for Junyo planet, Shikoku system.
6. The gate/trade lane system is way to slow and sometimes I get bored
traveling in space. Of course I could read the game log or the information
about different bases , but still ...
7. First time is interesting watching the cutscenes . Second time is
tolerable . After that the fact I can`t skip them become annoying .
8. Many ships flying around game use shields with regeneration rate 1 ,
something that I couldn`t find .Also i didn`t get my hand on Ad. Barrier
Molecular shield ,the best so far, being forced to admire them on
Bounty Hunters Hammerhead heavy fighter in Omicron Gamma .
9. Ships physics is strange. Even that bumping on rocks could be accepted,
because of the shields, the way they suddenly stop, shoot and run when
awaiting, for example, docking procedure make things cartoonish.
EGGS
1. When traveling I stumbled two times on Gaspar Orrilion, leader of Order,
cover identities. First was a miner on Cardiff base, Cambridge, called Jim
Levine and second the flight controller to a Unioners base called Pacifica,
Bering System .
2. Digital Anvil promo is showed briefly on a New Berlin building when
leaving the planet in search for von Claussen .
3. Choose decline first time a mission is proposed to you and read the
log . It`s pretty fun to read everything Digital Anvil prepare for this
option.
CHEATS :
It is only one that mean something to me. Go to My Documents, My Games and
find a folder called Freelancer. Inside is a PerfOptions file where you could
change the Difficulty Scale line from 1.00 to 0.00 and , voila !,God mode. I
suggest doing this for training your dogfight skills and replay the game
without being constantly destroyed there and here sometimes when shooting and
looting. If necessary play Freelancer until you don`t get nowhere with your
current abilities, change file, finish the mission and start again a new game.
If you don`t want to spoil the finish, concentrate on bar mission.
3. SHIPS
Here you could compare informations about all the ships in Freelancer game.
Factions and House vessels can`t be used, they are just part of the game and
I put it to have a complete image about ships around Sirius .
Name Cargo Armor Guns Class Registry Class Level
BOUNTY HUNTERS
Piranha 35 1800 4/0 2/4 AP-6364 Light Fighter 4
Barracuda 45 3600 6/0 4/6 AP-7031 Heavy Fighter 13
Hammerhead 70 7900 6/1 7/9 AP-8050 Very Heavy Fighter 26
BRETONIA
Cavalier 30 2100 4/0 3/5 B-224-F Light Fighter 6
Clydesdale 125 2200 3/5 2/4 B-27-E Freighter 4
Crusader 35 2600 6/0 3/5 B-907A Heavy Fighter 8
CIVILIAN
Starflier 20 1100 3/0 1/3 CTE–750AE Light Fighter 0
Startracker30 1800 3/0 2/4 CTE–1270AV Light Fighter 4
Hawk 45 3300 4/0 4/6 CTE–1500 Light Fighter 13
Falcon 60 6200 5/1 6/8 CTE–3000 Heavy Fighter 24
Eagle 70 9900 6/1 8/10 CTE-6000 Very Heavy Fighter 30
CORSAIR
Legionnaire35 2400 4/0 3/5 M3 Class Light Fighter 8
Centurion 45 9200 6/0 7/9 M7 Class Heavy Fighter 28
Titan 70 12600 6/1 8/10 M10 Class Very Heavy Fighter 32
KUSARI
Drake 35 2800 4/0 4/6 J7P-7Q Light Fighter 10
Drone 175 3600 2/6 4/6 J20P-21F Freighter 10
Dragon 40 3600 6/0 4/6 J10P-15P Heavy Fighter 13
LIBERTY
Patriot 25 1300 4/0 2/3 LZF–6364 Light Fighter 1
Rhino 80 1600 3/5 1/3 EL–Hil27 Freighter 1
Defender 30 1600 5/1 2/4 BDR – 337 Heavy Fighter 2
LIBERTY ROGUES [MOLLY]
Bloodhound 35 1900 3/1 2/4 Z-2010 Light Fighter 2
Mule 90 2200 4/4 2/4 Z-1138 Freighter 4
Wolfhound 40 3600 5/1 4/6 Z-3005 Heavy Fighter 13
ORDER
Anubis 70 4200 6/1 5/6 07A Very Heavy Fighter 16
OUTCAST [LANE HACKERS, LIBERTY ROGUE, BUNDSCHUH]
Dagger 35 1800 4/1 2/4 Series X Light Fighter 4
Dromedary 275 3600 3/5 4/6 Series YX Freighter 10
Stiletto 45 4900 6/0 5/7 Series YX Heavy Fighter 20
Sabre 70 10800 6/1 8/10 Series Z Very Heavy Fighter 30
RHEINLAND
Banshee 45 4500 4/0 5/7 72-ARKM-G3 Light Fighter 20
Humpback 250 5800 2/6 5/7 203-ARKM-B5 Freighter 20
Valkyrie 50 5800 5/1 6/8 90-ARKM-N9 Heavy Fighter 22
FACTIONS SHIPS
Name Cargo Guns Class Porpouse
JUNKERS [HOGOSHA]
CSV 799,999 2/1 2/7 Salvage Vessel
HOUSE SHIPS
Liberty Dreadnought 0/10 Military Capital Ship
( Battleship )
Cruiser 1/7 Medium Range Military Ship
Large Transporter 4000 0/5 Transporter
Heavy Lifter 0/5 Person Transporter
Prison Ship 0/5 Prison
Train 799,999 0/6 Trade
Armored Transport 7999 0/9 5/6 Trade / Person
Places to find it :
Type Name Base and System
Light Fighter Patriot Planet California Minor
Patriot,Startracker Planets Denver(Colorado),
Manhattan (New York),Houston
(Texas),Los Angeles
(California)
Bloodhound Rochester Base (New York)
Dagger Buffalo Base (New York)
Cavalier, Piranha Planets Cambridge (Cambridge),
Leeds (Leeds),New London
(New London)
Cavalier Battleship Hood (Dublin)
Piranha Sheffield Station (Manchester)
Legionnaire Trafalgar Base (New London)
Hawk Kyoto Base (Chugoku)
Hawk, Drake Planets Honshu (Honshu),Kyushu
(Kyushu)
Drake Planet New Tokyo (New Tokyo)
Banshee Planets Hamburg (Hamburg), New
Berlin (New Berlin),Stuttgart
(Stuttgart)
Freighters Mule Alcatraz Depot (California)
Rhino Planets Denver (Colorado),
Pittsburgh,Manhattan(New York),
Houston (Texas),Los Angeles
(California)
Clydesdale Planets Cambridge (Cambridge),
Leeds (Leeds),New London
(New London)
Dromedary Mactan Base (Magellan)
Drone Planet New Tokyo (New Tokyo)
Humpback Planets Holstein (Frankfurt),
Hamburg (Hamburg),New Berlin
(New Berlin),Stuttgart
(Stuttgart),Harris(Tau 31)
Heavy Fighters Defender Battleships Yukon(California)
Rio Grande (Colorado),Missouri
(New York), Mississippi(Texas)
Crusader Battleships Norfolk(Cambridge)
Essex (Dublin),York (Leeds),
Suffolk (New London)
Wolfhound Arranmore (Dublin),Montezuma
Base (Cortez)
Dragon BattleshipsMatsumoto(Hokkaido)
Nagumo(Kyushu),Myoko(Shikoku)
Barracuda Planets Honshu (Honshu),Kyushu
(Kyushu),New Tokyo(New Tokyo),
Curacao (Cortez)
Stilleto Bruchsal Base (Frankfurt)
Valkyrie Battleship Westfalen (Hamburg)
Falcon Planets Hamburg (Hamburg), New
Berlin (New Berlin),Stuttgart,
Baden Baden (Stuttgart),Kurile
(Sigma 17)
Very Heavy Fighters Anubis Battleship Osiris;Planet
Toledo (Omicron Minor)
Hammerhead Freistadt Base (Omega 7),Leon
Base (Omega 41)
Eagle Freeport 9 (Omicron Theta)
Sabre Vogtland Base (Dresden),Planet
Malta (Omicron Alpha)
Titan Planet Crete (Omicron Gamma)
4. BASES AND TRADE
I want to thank Gary Dwyer whose work in maping Edge, Border and
Independent Worlds was very helpful for me.I mention only those trades who
give you at least 140 credits more for every item sold than the buying price,
because otherwise trade will be real boring.
LIBERTY
ALASKA
Prison Station Mitchell LSF G5
CALIFORNIA COLORADO
Alcatraz Depot 5F Rogue Battleship Rio Grande 4C Navy
Battleship Yukon 4C/D Navy Ouray Base 6C/D Xenos
Planet California Minor 6E Planetform Planet Denver 4E/F Police
Planet Los Angeles 4C/D Police Pueblo Station 5C Ageira
San Diego Border Station 6C Police
Willard Research Station 6D Navy
NEW YORK TEXAS
Baltimore Shipyard 3E DSE Battleship Mississippi 4F Navy
Battleship Missouri 5F Navy Beaumont Base 3D Junkers
Buffalo Base 7E Rogues LPI Huntsville 4F Police
Detroit Munitions 4B Ageira LPI Sugarland 5F Police
Fort Bush 3E Police Planet Houston 4F Police
Newark Station 4C Interspace
Norfolk Shipyard 5F Navy
Planet Manhattan 3/4C Police
Planet Pittsburgh 2F DSE
Rochester Base 3D Junkers
Trenton Outpost 4D Universal
West Point Military 5C/D Navy
Best buy/sell :
Basic Alloy: Boron: Pittsburgh(120)/Ouray (317); Cardamine:Alcatraz Depot
(1049)/Manhattan(1500);Consumer Goods: Houston(36)/Rio Grande, Ouray(180);
Engine Components:Houston(600)/Los Angeles(974);Aur:Denver(269)/Alcatraz
Depot(467);Light Arms:Detroit Munitions(140)/Beaumont,Huntsville(280);
Optronics:Denver(462)/Houston(700);Silver:Houston(560)/California(713);
Toxic Waste: Yukon,California, Los Angeles, Willard, Rio Grande(2)/
Sugarland(144).
BRETONIA
CAMBRIDGE DUBLIN
Battleship Norfolk 5F Armed Forces Arranmore Base 6C Mollys
Cambridge Research Station 6D Cryer Battleship Essex 4F Navy
Cardiff Mining Facility 3E IMG Battleship Hood 4D IMG
Planet Cambridge 6D Police Graves Station 6E/F BMM
EDINBURGH LEEDS
Aberdeen Border Station 4/5F Police Battleship York 3E Navy
Islay Base 3F Gaians Durham Border 7D/E Police
Luxury Liner Shetland 3E Spa and Cruise Glasgow Outpost 2/3F Bowex
Perth Station 5E Planetform LD-14 3D BMM
Planet Leeds 6E Police
Stokes Mining 4F BMM
MANCHESTER NEW LONDON
Birmingham Station 4D BMM Battleship Suffolk 6C/D Navy
BPA Newgate 5E Police Canterbury Station 4F Planetform
Kingstone Border Station 2F Police Kensington Shipping 4F Gateway
Liverpool Border Station 4G Police Planet New London 6D Police
Sheffield Station 4E/F Bounty Hunters Southampton Shipyard 3D BMM
Thames Outpost 6D BMM
Trafalgar Base 3C Junkers
Waterloo Station 6D Interspace
Best buy/sell :
Alien Organism:Glasgow(1400)/Cardiff(2000);Artifacts:Trafalgar(145)/New
London(1147);Beryllium: Cardiff(144)/LD14(360);Boron:Sheffield(600)/
LD14(960);Cardamine:Trafalgar(600)/everyone 750 except New London(659);
Construction Machinery:Leeds(300)/Cambridge(459);Consumer Goods:
Cambridge(192)/Arranmore, Hood(420);Engine Components:Glasgow(974)/
Cambridge(1274);Gold:Arranmore(271)/Cambridge(543);H-Fuel: lasgow(269)
/Arranmore(480);Light Arms: Sheffield(280)/Arranmore(560);Luxury
Consumer Goods:New London(630)/Liner Shetland(990);Luxury Food:Cambridge
(160)/Shetland(320);Mining Machinery:Leeds(400)/Arranmore (600);Optical
Cips:Sheffield(296)/Leeds(440);Optronics:Glasgow(909)/Cambridge(1329);
Pharmaceuticals:Cambridge esearch(176)/Islay(359).
KUSARI
CHUGOKU HONSHU
Kyoto Base 4/5D/E Dragons Akita Border Station 5/6F Police
Aomori Station 4G GMG
HOKKAIDO Kansai Research Station 3C Navy
Osaka Storage Facility 6D Samura
Ainu Depot 5/6C Golden C. Planet Honshu 3E/F Police
Battleship Matsumoto 3D Navy Yukawa Shipyard 4C/D Kishiro
Chugoku Gate C. S. 3D DSE
Sapporo Station 6D/E Police
KYUSHU NEW TOKYO
Battleship Nagumo 5B Navy Kabukicho Depot 5C Hogosha
Kagoshima Depot 4G Alliance Narita Outpost 4E Police
Nansei Research 4/5C Navy Planet New Tokyo 6D Police
Planet Kyushu 3E/F Police Roppongi Station 6D Interspace
Tsushima Depot 3D Samura Shinagawa Station 5/6F Kishiro
Shinjuku Station 5C Samura
Yokohama Shipyard 3D/E Samura
SHIKOKU
Battleship Myoko 6F Navy TOHOKU
Deshima Station 6E Bounty Hunters
Fuchu Prison 6F Police Ryuku Base B5 Dragons
Ohashi Border Station 2E Police Takagi's Base BC56
Planet Junyo 4F Samura
Best buy/sell :
Beryllium:Narita(780)/Honshu(960);Cardamine:Ainu(479)/Roppongi(810),Junyo(750)
Consumer Goods:Deshima(90)/Ainu(270),Kagoshima(240);Engine Components:Honshu
(150)/Ainu(450);Space/Trade Lane Gates:Roppongi(560)/Chugoku(1120);H-Fuel:
Aomori(35)/Kyoto(240);Light Arms:Deshima(531)/Matsumoto(1120);Luxury Consumer
Goods:New Tokyo,Roppongi(810)/Ainu(1440);Luxury Food:Junyo(1040)/Honshu(1360);
MOX:Yokohama(300)/Matsumoto,Chugoku(660);Niobium:Kyushu(415)/Honshu(575);
Optronics:Honshu(140)/Deshima(279);Pharmaceuticals:Deshima(176)/Ainu(400);
Polymers:Tsushima(270)/Deshima(420);Superconductors:Deshima(220)/Kansai(440).
RHEINLAND
DRESDEN FRANKFURT
Bautzen Station 4F Kruger Bruchsal Base 3D/E Bundschuh
Leipzig Station 6C Daumann Fulda Border Station 2D/E Police
Pirna Border Station 6E Police Mainz Storage Facility 4D Republican
Vogtland Base 3D Hessians Mannheim Station 6C/D Kruger
Planet Holstein 3/4D Daumann
HAMBURG NEW BERLIN
Alster Shipyard 5E/F Republican Bonn Station 5C Interspace
Altona Station 4F Republican Brandenburg Border 6D/E Police
Battleship Westfalen 3D Navy Dortmund Station 3D ALG
Lubeck Border Station 7E Police Essen Station 3D Kruger
Planet Hamburg 4F Police Kreuzberg Depot 4C Junkers
Vierlande Prison 6D Police Oder Shipyard 5F Navy
Planet New Berlin 5F Police
The Ring 5F Daumann
STUTTGART
Darmstadt Depot 4F LWB
Freiburg Station 3C Republican
Konstanz Border Station 7C/D Police
Planet Baden-Baden 6E Spa and Cruise
Planet Stuttgart 3E Police
Ulm Border Station 4B Police
Best buy/sell :
Artifacts:Kreuzberg(742)/New Berlin(1012);Beryllium:Freiburg(900)/Dortmund
(1152);Cardamine:Kreuzberg(1049)/New Berlin(1349);Engine Components:New
Berlin,The Ring(225)/Darmstadt(450);Diamante:Vogtland, Darmstadt(285)/Mainz
(506);Gold:Freiburg(1020)/Alster(1275);H-Fuel:Mainz(71)/Leipzig, Pirna(330);
High Temperature Alloy:Dortmund(20)/Mainz(320);Light Arms:New Berlin,The Ring
(280)/Darmstadt,Konstanz(518);Luxury Consumer Goods:New Berlin(900)/Baden
Baden(1260);Niobium:Freiburg(1248)/The Ring(1440);Optronics:Mainz(377)/Alster
(699);Pharmaceuticals:Hamburg(287)/Leipzig(480);Silver:Bonn(350)/Mainz(531).
BORDERWORLDS
OMEGA 3 OMEGA 11
Douglas Station 6D BMM Freital Base 4C Hessians
Freeport 1 4C Zoners Solarius Station 3C Daumann
Rugen Station 6F Daumann
OMEGA 5 SIGMA 13
Cadiz Base 5D Corsaires Gas Miner Naha 4D GMG
Ronneburg Base 4E Hessians Helgoland Station 6D ALG
Yanagi Depot 5C Junkers
OMEGA 7
SIGMA 17
Briesen Mining 5F/G Daumann
Elbich Mining 3E/F Kruger Atka Research 3/4C/D Cryer
Friestadt Base 5D IMG Planet Kurile 5F Samura
SIGMA 19 TAU 31
Gas Miner Ogashawa 5C/D GMG Holman Outpost 6E IMG
Luxury Liner Hawaii 6D/E Spa and Cruise Planet Harris 4B/C Planetform
TAU 23 TAU 37
Cali Base 4F Outcasts Falkand Base 6C IMG
Java Station 3D/E IMG Freeport 10 4F Zoners
Tau 31 Construction Site 6/7C BMM
TAU 29
Freeport 6 6D/E Zoners
Nago Station 5F Kishiro
Shinkaku Station 5C Samura
Best buy/sell :
Alien Organisms:Kurile(600)/Freeport 6(1000);Artifacts:Friestadt(135)/Hawaii
Liner(364);Cardamine:Cali(389)/all Omega bases(750);Construction Machinery:
Holman(400)/Freeport 10(880);Consumer Goods:Cadiz, Yanagi(330)/Falkland(570);
Engine Components:Yanagi(524)/Briesen, Friestadt(1199);Diamonds:Douglas,
Freital(198)/Briesen, Elbich, all Sigma and Tau bases(660);Space/Trade Lane
Parts:Holman(980)/Tau 31 c.s.(1400);H-Fuel:Gas Miner Ogashawa(23)/Friestadt
(600);Light Arms:Yanagi(560)/Elbich(1260);Mining Machinery:Holman(480)/
Falkland(900);Niobium:Falkland(160)/Holman, Harris, all Omega, Sygma 17 and 19
bases(320);Pharmaceuticals:Cadiz(255)/Falkland(719);Polymers:Ronneburg(107)/
Atka(570);Ship Panels:Yanagi, Freeport 6(280)/Freeport 10(480);Terraforming
Gases:Shinkaku(10)/Helgoland, Freeport 10(400);Water:Holman(30)/Briesen,
Elbich(240).
INDEPENDENT WORLDS
BERING HUDSON
Freeport 2 4/5F Zoners Barrow Base 3E/F Xenos
Pacifica 5C Unioners Dawson Base 5E/F Rogues
CORTEZ KEPLER
Montezuma Base 6E Rogues Ames Research Station 4D Zoners
Planet Curacao 3D Spa and Cruise Nome Base 6B/C Xenos
GALILEO MAGELLAN
Leiden Base 2/3B Hackers Freeport 4 5E IMG
Padua Base 6C Rogues Mactan Base 4C Hackers
Best buy/sell :
Engine Components:Ames(524)/Montezuma, Mactan(1424);H-Fuel:Leiden,Ames(240)/
Mactan(516);Light Arms:Freeport 2(490)/Barrow, Dawson(770);Pharmaceuticals:
Ames(120)/Barrow(263).
EDGE WORLDS
OMEGA 41 OMICRON THETA
Freeport 5 5E Zoners Freeport 9 4E Zoners
Leon Base 5D Corsairs
OMICRON ALPHA OMICRON BETA
Planet Malta 5D Outcasts Ruiz Base 4/5E Outcasts
OMICRON GAMMA
Planet Crete 5E Corsairs
Tripoli Shipyard 6D Corsairs
Best buy/sell :
Alien Organisms:Ruiz(100)/Freeport 9(400);Cardamine: Malta(300)/Freeport5,Leon
Base,Planet Crete,Tripoli Shipyard,Freeport9(750);Goods:Leon(390)/Crete(540);
Engine Components:Leon(825)/Malta(1350);Food Rations:Leon(40)/Tripoli(200);
H-Fuel:Leon(40)/Freeport 5(389);Light Arms: Freeport9(1050)/Malta(1400);
Optronics:Ruiz(1050)/Tripoli(1260);Pharmaceuticals:Leon(320)/Malta,Ruiz(800);
Silver:Leon(140)/Malta,Ruiz,Crete,Tripoli,Freeport9 (280);Water:Leon(60)/
Freeport 9(240).
BEST BUY/SELL IN SIRIUS :
Alien Organisms:Ruiz(100)/Cardiff(2000);Artifacts:Friestadt(135)/Manhattan
(1282);Beryllium:Cardiff(144)/Dortmund(1152);Boron:Mainz,Holstein(107)/LD14
(960);Cardamine:Malta(300)/Manhattan(1500);Cobalt:Solarius(132)/Mainz,
Altona(275);Construction Machinery:Houston(100)/Freeport 10(880);Consumer
Goods:Houston(36)/Falkland(570);Engine Components:Ames(524)/Montezuma,
Mactan(1424);Fertilizer:Houston(30)/Crete(285);Food Rations:Stuttgart(9)/
Tripoli(200);Space/Trade Lane Parts:Pueblo(140)/Tau 31 c.s.(1400);Gold:Denver
(269)/Tripoli(1529);Hydrocarbures:Rugen,Ronneburg,Nago(40)/Sugarland(280);
H-Fuel:Aomori(35)/Friestadt(600);Light Arms:Detroit M.(140)/Malta(1400);
Luxury Consumer Goods:New London(630)/Ainu(1440);Luxury Food:Cambridge(160)/
Honshu(1360);Mining Machinery:Essen,New Berlin(120)/Falkland(900);Diamonds:
Douglas,Freital(198)/New Tokyo(1650);Niobium:Falkland(160)/The Ring(1440);
High Temperature Alloy:Dortmund(20)/Yokohama(640);Optical Cips:Shinagawa(80)/
Leeds, Essen(440);MOX: Dortmund(120)/Matsumoto, Chugoku(660);Optronics:
Honshu(140)/Cambridge(1329);Pharmaceuticals:Denver(87)/Malta,Ruiz(800);
Silver:Leon(140)/California(713);Super Alloy:Pueblo(120)/Oder Shipyard(920);
Superconductors:Pueblo(100)/Kansai(440);Toxic Waste:Yukon,California,Los
Angeles,Willard,Rio Grande(2)/Dortmund(200);Polymers:Ronneburg(107)/Tripoli
(600);Ship Panels:Stokes(80)/Freeport 10(480);Water:Denver,Cambridge,Islay
Base,New London,Kyushu,Curacao(15)/Briesen,Elbich,Freeport 9(240).
5. WEAPONS
For every weapon I mention if a turret(T) version is available, as long that
I now. Best and weakest columns refers to shields against the weapons could be
used with big/small success. Generally Civilian cannons/turrets could be
found on almost every base in Sirius, so the Equipment Room for all factions
isn’t reduced to their specific weaponry. In shield area P stand for positron,
G graviton and M molecular. For weapons Pa equal particle,Pl plasma,Ph photon,
Pu pulse, T tachyon, L laser, N neutron. The Other Weapons can`t be used by
player, as long they are destined to factions and houses ship.
Class Name Best Weakest Type Hull Shield Range Bullets Refire Energy
against against speed required
Blood Dragon
5 Tanto(T) P G L 40 20 600 750 8.33 12
6 Wakizashi P G L 52 26 600 750 8.33 16
7 Katana(T) P G L 69 34 600 750 8.33 21
8 Gendaito P G L 106 53 600 750 8.33 33
Bounty Hunters
2 GunslingerMk1(T)P G L 20 10 649 700 8.33 7
2 Brave Mk1 G M Pa 49 24 650 650 4 15
4 GunslingerMk2(T)P G L 31 15 649 700 8.33 11
4 Brave Mk2(T) G M Pa 75 37 750 750 4 23
6 Winchester Mk1 P G L 52 26 649 700 8.33 19
6 Warrior Mk1 G M Pa 126 63 650 650 4 34
7 Winchester Mk2 P G L 69 34 649 700 8.33 26
7 Warrior Mk2 G M Pa 167 83 750 750 4 52
8 Reaver Mk1 P G L 106 53 649 700 8.33 39
9 Reaver Mk2 P G L 163 81 649 700 8.33 61
9 Buckshot G M Pa 391 195 750 750 4 122
Bretonia
4 Skyrail(T) G M Pa 94 47 600 600 4 23
4 Ripper M P T 79 39 700 700 4 23
5 Ad.Skyrail G M Pa 121 60 600 600 4 30
5 Ad. Ripper M P T 101 50 700 700 4 30
6 Sunrail G M Pa 158 79 600 600 4 39
6 Dissolver M P T 131 65 700 700 4 39
6 Dissolver(T) M P T 131 65 800 800 4 39
7 Ad.Sunrail G M Pa 209 104 600 600 4 52
7 Ad.Dissolver M P T 174 87 700 700 4 52
Bundschuh
6 Luger Type A M P T 210 105 700 700 3.03 52
7 Luger Type B M P T 278 139 700 700 3.03 69
8 Luger Type C M P T 426 212 700 700 3.03 106
Civilian
1 Starbeam(T) P G L 14 7 600 750 8.33 4
2 Ad.Starbeam(T) P G L 18 9 600 750 8.33 5
2 Stunpulse(T) P G Pu 4 155 700 700 4 9
3 Ad.Stunpulse P G Pu 5 189 600 750 4 11
3 Heavy Starbeam P G L 22 11 600 750 8.33 7
6 Flashpoint P G L 47 23 600 650 8.33 14
6 Debilitator(T) P G Pu 11 401 700 700 4 23
7 Ad.Flashpoint P G L 62 31 600 750 8.33 19
7 Flashpoint(T) P G L 62 31 700 700 8.33 14
7 Debilitator P G Pu 15 530 600 750 4 31
8Ad.Debilitator(T)P G Pu 23 806 600 750 4 47
8Heavy Flashpoint P G L 95 47 600 750 8.33 29
Corsair
5 Borroco P G Pu 10 308 600 600 4 24
5 Angelito Mk 1 M P N 121 60 600 600 4 24
6 Borroco(T) P G Pu 13 401 700 700 4 31
6 Angelito Mk 2 M P N 158 79 600 600 4 31
7 Angelito Mk 3 M P N 209 104 600 600 4 41
7 Rapier P G Pu 17 531 600 600 4 41
8 Salamanka Mk 1 M P N 318 159 600 600 4 63
9 Salamanka Mk 2 M P N 489 244 600 600 4 97
9 Tizona del Cid P G Pu 40 1242 600 600 4 97
Farmer Alliance
4 Vulture 1 M P N 126 63 549 600 3.03 21
5 Vulture 2 M P N 161 80 549 600 3.03 26
6 Vulture 3 M P N 210 105 549 600 3.03 35
Gaians
3 Avenger Type A P G Ph 41 20 600 750 5.88 9
4 Avenger Type B P G Ph 52 26 600 750 5.88 12
5 Gaia`s Savior A P G Ph 67 33 600 750 5.88 16
6 Gaia`s Savior B P G Ph 87 43 600 750 5.88 21
Gas Miner Guild
6 Sunblast A(T) P G Ph 79 39 700 700 8.33 19
7 Sunblast B(T) P G Ph 104 52 700 700 8.33 26
8 Skyblast A(T) P G Ph 159 79 700 700 8.33 39
9 Skyblast B(T) P G Ph 244 122 700 700 8.33 61
Golden Crysantemum
4 Suncannon A P G Ph 52 26 600 750 5.88 15
5 Suncannon B P G Ph 87 43 600 750 5.88 26
6 Suncannon C P G Ph 176 88 600 750 5.88 53
Hogosha
6 Drake Type A(T) G M Pl 158 79 550 650 4 32
7 Drake Type B G M Pl 209 104 550 650 4 43
8 Drake Type C(T) G M Pl 318 159 550 650 4 66
Independent Miner Guild
3 Matterthief 1 M P T 49 24 700 700 4 14
4 Matterthief 2 M P T 63 31 700 700 4 18
6 Vampire 1 M P T 105 52 700 700 4 31
8 Vampire 3 M P T 212 106 700 700 4 63
Junkers
2 Barrager Mk 1(T)P G Ph 30 15 600 600 8.33 9
4 Barrager Mk 2(T)P G Ph 47 23 600 600 8.33 14
6 Barrager Mk 3 P G Ph 79 39 600 600 8.33 23
Kusari
5 Sunfury 1(T) P G Ph 50 25 600 600 8.33 15
5 Scrambler 1 M P N 101 50 549 600 4 20
6 Sunfury 2(T) P G Ph 65 32 600 600 8.33 19
6 Scrambler 2 M P N 131 65 549 600 4 26
7 Sunfrenzy 1(T) P G Ph 87 43 600 600 8.33 26
7Disinfector 1(T) M P N 174 87 549 600 4 34
8 Disinfector 2 M P N 265 132 549 600 4 53
8 Sunfrenzy 2 P G Ph 132 66 600 600 8.33 39
Lane Hackers
4 Hellflury Mk 1 M P T 79 39 700 700 4 23
4 Hellflury Mk1(T)M P T 79 39 800 701 4 23
5 Hellflury Mk 2 M P T 101 50 700 700 4 31
6 Hellflury Mk 3 M P T 131 65 700 700 4 39
Liberty
1 Justice Mk1(T) P G L 16 8 600 750 8.33 5
1 Lavablade Mk1(T)G M Pl 97 48 600 500 2 20
2 Justice Mk2(T) P G L 20 10 600 750 8.33 6
2 Lavablade Mk2 G M Pl 122 61 600 500 2 25
3 Justice Mk3(T) P G L 24 12 600 750 8.33 7
3 Lavablade Mk 3 G M Pl 149 74 600 500 2 31
3 Lavablade(T)Mk2 G M Pl 149 74 700 500 2 31
4 Vengeance Mk 1 P G L 31 15 600 750 8.33 9
4 Magma Hammer
Mk1 G M Pl 189 94 600 500 2 35
5 Vengeance Mk 2 P G L 40 20 600 750 8.33 12
5 Magma Hammer
Mk2(T) G M Pl 242 121 600 500 2 50
5 Vengeance (T) P G L 40 20 700 700 8.33 12
6 Vengeance Mk 3 P G L 52 26 600 750 8.33 16
6 Magma Hammer
Mk 3 G M Pl 316 158 600 500 2 65
Liberty Rogue
1 Azrael P G L 19 9 600 750 8.33 6
1 Zaphiel Turret P G L 19 9 700 700 8.33 6
3 Badariel Turret P G L 29 14 700 700 8.33 9
3 Drail P G L 29 14 600 750 8.33 9
4 Raphael P G L 37 18 600 750 8.33 11
5 Usiel P G L 48 24 700 750 8.33 15
5 Sapiel Turret P G L 48 24 700 700 8.33 15
7 Vassago P G L 83 41 700 750 8.33 26
7 Thoth Turret P G L 83 41 700 750 8.33 26
LWB
6 Ad.Devastator M P T 175 87 700 700 3.03 35
7 Eliminator M P T 232 116 700 700 3.03 35
Molly
5 Dublin Duster
Mk 1(T) M P N 101 50 549 600 4 20
6 Dublin Duster
Mk 2 M P N 131 65 549 600 4 26
7 Dublin Duster
Mk 3(T) M P N 174 87 549 600 4 34
Order
5 Death’s Hand
Mk 1(T) P G L 40 20 600 750 8.33 12
5 Reaper Mk 1(T) M P N 101 50 549 600 4 20
6 Death’s Hand
Mk 2 P G L 52 26 600 750 8.33 16
6 Reaper Mk 2 M P N 131 65 549 600 4 26
Outcast
4 Pyros 1(T) G M Pa 113 56 600 600 4 23
4 Dragoon Type 1 M P T 126 63 700 700 3.03 31
4 Dragoon Type1(T)M P T 94 47 800 701 4 23
5 Pyros 2 G M Pa 145 72 600 600 4 30
5 Dragoon Type2(T)M P T 161 80 700 700 3.03 40
6 Pyros 3(T) G M Pa 189 94 600 600 4 39
6 Dragoon Type 3 M P T 210 105 700 700 3.03 52
8 Kraken 1(T) G M Pa 381 190 700 700 4 79
8 Wyrm 1(T) M P T 424 212 700 700 3.03 106
9 Kraken 2 G M Pa 586 293 700 700 4 122
9 Wyrm 2 M P T 652 356 700 700 3.03 163
Red Hessians
5 Natter(T) P G L 53 26 700 700 5.88 16
6 Natter Zwei P G L 70 35 600 750 5.88 21
7 Rotter Blitz P G L 92 46 600 750 5.88 29
8 Natterturn P G L 141 70 600 750 5.88 48
Rheinland
6 Flamecurse
Mk 1(T) G M Pl 316 158 600 500 2 65
6 Stealthblade
Mk 1 M P T 70 35 700 700 5.88 26
7 Flamecurse
Mk 2(T) G M Pl 418 209 600 500 2 87
7 Stealthblade
Mk 2 M P T 92 46 700 700 5.88 34
8 Firekiss Mk1(T) G M Pl 636 318 600 500 2 132
8 Hornviper Mk1(T)M P T 141 70 700 700 5.88 53
Unioners
4 Protector Mk 1 M G N 79 39 549 600 4 15
6 Protector Mk 2 M G N 131 65 549 600 4 26
8 Protector Mk 3 M G N 265 132 549 600 4 53
Xenos
2 Scorpion G M P 73 36 549 699 4 15
3 Ad. Scorpion G M Pa 89 44 549 699 4 18
5 Tarantula G M Pa 145 72 549 699 4 30
6 Ad. Tarantula G M Pa 189 94 549 699 4 39
Zoners
3 Helios 1 P G Ph 41 20 649 700 5.88 12
4 Helios 2(T) P G Ph 52 26 649 700 5.88 15
6 Fury 1(T) P G Ph 87 43 649 700 5.88 26
7 Fury 2 P G Ph 116 58 649 700 5.88 34
8 Fury 2(T) P G Ph 176 88 750 750 5.88 53
8 Fury 3 P G Ph 176 88 750 750 5.88 39
Nomad
10 Energy Blaster - - - 635 317 699 600 4 0
10 Energy Cannon - - - 847 423 699 600 3.03 0
Special Weapon
10 Diamond Back - - - 1173 586 699 600 2 293
10 Cerberus - - - 1173 586 699 600 2 293
10 Onix - - - 1075 537 699 600 2 268
10 Guardian - - - 1075 537 699 600 2 268
10 Blue Blaze - - - 1075 537 699 600 2 244
10 Wild Fire - - - 1075 537 699 600 2 220
10 Archangel - - - 978 489 699 600 2 268
10 Dark Blossom - - - 978 489 699 600 2 268
10 Thor`s Hammer - - - 880 440 699 600 2 244
10 Iron Hammer - - - 880 440 699 600 2 220
10 Blood Stone - - - 880 440 699 600 2 220
10 Golden Blade - - - 782 391 699 600 2 195
10 Silver Fire - - - 717 358 699 600 3.03 179
10 Jade - - - 652 326 699 600 3.03 163
10 Prometheus - - - 586 293 699 600 3.03 146
OTHER WEAPONS
Small Train
Turret Mk 1 - - - 81 40 1200 1000 2 0
Large Train
Turret Mk 1 - - - 40 20 1099 1222 2 0
Lifter Turret - - - 124 62 1200 1000 2 0
Prison Turret - - - 40 20 1099 1222 2 0
Cruiser Forward
Gun - - - 202 101 1000 500 2 0
Cruiser Turret - - - 40 20 1099 1222 2 0
Cruiser Missile
Turret - - - 81 40 1500 200 2 2,90
Dreadnought
Primary Turret - - - 81 40 1099 1222 2 0
Dreadnought
Secondary Turret - - - 81 40 1099 1222 2 0
Dreadnought
Tertiary Turret - - - 81 40 1099 1222 2 0
Dreadnought
Defense Turret - - - 40 20 1099 1222 2 0
Dreadnought
Flak Turret - - - 81 40 0 249 2 100
6. Wrecks
I want to thank Matthew Lawson , who`s wreck faq was very helpful for
their placement in Edge and Border Worlds especially .
LIBERTY
California
C5/6 Balboa: Cardamine(20),Pyros 2,Pyros 1(T) - lower right on line
Dangers : Outcast , Lane Hackers
New York
C67 Flint Rogue Fighter: Cardamine(20),Azrael(3),Badariel(T) - lower left
D6 Aggressor Bounty Hunter: Gunslinger Mk 1 - upper right
E6 Navy Patrol 27: Justice Mk III(8) - center
Dangers : Radiation , Rogues , Outcast
Texas
C34 Avenger Bounty Hunter: Winchester Mk I, Catapult,Gunslinger Mk 1 - right
part on line
CD3 Prudhoe Rogue Fighter: Diamonds,Usiel,Vengeance Turret - center
CD6 Ft. Worth Transport: Trade Lane Parts(20) - lower part on line
Dangers : Radiations , Rogue , Xenos
BRETONIA
Cambridge
E6 Caraz: Artifacts(20), Angelito Mk1 (2) - center to right
F5 Henry Jones: Gold(10),Starbeam - lower left corner
Dangers : Corsairs
Dublin
D6 Storm Bretonia Military: Ad. Ripper (2) - center to left
E6 Scargill Molly Fighter: Gold(20), Dublin Duster Mk2(2) - center to right
Dangers : Mines , Molly
Leeds
C3 Lorenzo: Cardamine(20),Dragoon Type 1(T),Pyros 2(2) - upper right corner
D6 San Vicente Outcast: Dragoon Type 1(T) and 2(2) – center to left
Dangers : Radiation , Molly
New London
C3 Puno: Cardamine (20), Dragoon 2(2) and 1(T) - lower center
C5 Vanguard Molly Fighter: Gold(20), Dublin Duster Mk 1 - lower left corner
G4 Trujillo Corsairs: Artifacts(20), Angelito Mk 1(2) - lower left corner
Dangers : Volatile Gases , Radiation , Corsairs , Molly
KUSARI
Hokkaido
C3 Kusari Naval Fighters: Scrambler2(4),Sunfury2(2),Disinfector MkI(2)- center
F4 James Morrell: Trade Lane Parts(10) – upper right corner
Dangers : Golden Chrysanthemums , Blood Dragon , Radiation
Honshu
C3 Fugaku Blood Dragon Fighter: Tanto(2),Tanto(T) – upper right corner
F7 Malaga Corsair Fighter: Angelito Mk2I (2) – upper left corner
Dangers : Corsairs , Mines
Kyushu
B4 Shoki Blood Dragon: Wakizashi(2), Tanto(T) - center
D2 Ohtori Golden C.: Suncannon B (2) – lower center
Dangers : Blood Dragon , Golden Chrysanthemums
Shikoku
C5 Kobe Maru Hogosha: Artifacts(20), Drake A (2) - center to left
D6 Shibuya Maru: Cardamine(20), Suncannon B (2) - center to left
Dangers : Rogue , Xenos , Police
RHEINLAND
Dresden
D3 Danzig Kruger Minerals: Diamonds – upper right corner
Dangers : Red Hessians
New Berlin
C3 Hessian Fighter: Natter Zwei(2), Natter(T) – lower right corner
Dangers : Unioners , Red Hessians
Stuttgart
C6 Nurnburg Red Hessian: Light Arms(20), Natter(2), Natter(T) – upper center
D6 Patrol 421: Stealthblade Mk1(2) and Mk2(2) - upper left corner
F5 Babylon: Luxury Consumer Goods(10),Starbeam(T)(6) – center to right
G4 Belknap Freighter: Luxury Food(20) - center to left
Dangers : Red Hessians , LWB
BORDERWORLDS
Omega-5
DE5 Corsairs and Red Hessians wrecks: Salamanka Mk1, Natter, Rotter Blitz(T),
Angelito MkI, Natter Turn,Natter turret
Dangers: Mine , Corsairs , Red Hessians
Omega-7
C5 Corsair Fighter: Angelito Mk1 (6) - lower left corner
E34 Monschau Kruger: Silver(5), Starbeam(T)(6) – center part on line
E6 Bremerhaven: Engine Components(20) – lower right corner
Dangers: Volatile Gases , Corsairs , Red Hessians
Omega-11
E6 Daumann Fighter: Diamonds(5), Flashpoint(2) - upper left corner
D6 Corsair Fighter; Diamonds(20), Salamanca Mk1(2) - upper right corner
E6 Bounty Hunter: Diamonds(20), GOLDENBLADE(2), Gunslinger(T) - upper
left corner
F5 Hessian Fighter: Diamonds(10), Natter Turn(2) - center to left
Dangers : Radiation , Red Hessians , Corsairs
Sigma-13
C3 Old Imperial Navy Fighter: IRON HAMMER(2) - lower right corner
Old Imperial Navy Fighter; JADE(2),Drone mines(20), Wasp(5), Cruise
C3 Old Imperial Fighter: SILVER FIRE - center to right
C4 Old Imperial Navy Fighter: ONYX 2),Drone(20),Wasp(5) – lower left corner
C4 Old Imperial Navy Fighter: BLOODSTONE(2), Drone(20),Wasp (5) – upper
center
CD5 Old Imperial Navy Fighter: DIAMONDBACK(2),Drone(20),Wasp(5) - upper left
corner
C5 Old Imperial Navy Fighter: JADE(2),Drone mines(20),Wasp rachete(5),Cruise
disruptor - center
Dangers : Radiation , Volatile Gases , Corsairs , Junkers , ALG
Sigma-17
E6 Mongoose Bounty: BLUE BLAZE(2), Gunslinger MkI, Paralyzer(10) – center
F4 Robert Fitzgerald: Alien Organism(20), Heavy Starbeam(2), Adv.
Starbeam(T)(3) -- lower center
Dangers : Radiation , Corsairs
Sigma-19
CD3 Perez Outcast: Cardamine(2), Wyrm 1(2), Dragoon Type 1(T) – lower part
on line
E3 Hiem GMG Ship: Sunblast B(2), Sunblast A(T) - center
F6 Menorca Corsair: Artifacts(20), Angelito Mk2 (2) – upper left corner
Dangers : Radiation , Corsairs , Outcast
Tau-23
E56 Wolverine Bounty Hunter: Winchester Mk2(2), Wasp, Gunslinger Mk 1(T) -
right part on line
H67 Edward Marshall: Beryllium - right part on line
Dangers : Mines , Outcast
Tau-31
D3 Valiant: Gaia`s Savior B(2), Countermeasure – center
D34 Whetstone: Machinery(20), Heavy Starbeam(2), Adv.Starbeam(T)(3) –
right part on line
Dangers : Gaians , Outcasts
Tau-37
E2 Griffin: DARK BLOSSOM(2), Gunslinger Mk 1(T) – center to left
E67 Barossa IMG: Niobium(20), Flashpoint(T) - left corner
Dangers : Outcast
INDEPENDENT WORLDS
Bering
C6 Lonestar: Advanced Tarantula(2) - center
Dangers : Unioners
Cortez
C5 Edward Kane: Gold(10), Starbeam(T)(6) - center to left
Dangers : Rogues
Galileo
C3 Shibuya Maru: Cardamine - upper right corner
C3 Chesapeake: Pharmaceuticals(20) - upper right corner
D5 Freespirit: Artifacts(20), Vassago(2), Badariel(T) – upper left corner
Dangers : Radiation , Rogues , Lane Hackers
Kepler
E3 Nikko Maru: Luxury Consumer Goods(8), Starbeam(T)(6), Tanto(T) – upper
center
F3 Kamakura Maru: Niobium(20) - center to left
F6 McKinley: Superconductors(20) - upper left corner
Dangers : Radiation , Xenos
Magellan
C7 Bradley: Gate Parts (13) – upper center
Dangers : Lane Hackers , Outcast
EDGE WORLDS
Omega-41
D4 Volsung: ARCHANGEL(2) – left corner
DE4 Independence: Diamonds(20) - center of line
Dangers : Radiation , Mines , Corsairs
Omicron Alpha
D6 Viking Bounty: PROMETHEUS(2),Gunslinger Mk 1(T),Paralyzer(10),Ripper -
center
D6 HISPANIA
F4 Outcast Fighters: GUARDIAN(2),CERBERUS(2),Wyrm 2, Ripper - center
Dangers : Radiation , Outcast , Nomads
Omicron Beta
C5 Pathfinder: WILDFIRE(2), Gunslinger Mk1(T), Paralyzer(10) - lower center
E4 Hosho Maru GMG and 2 escort ship: Adv.Starbeams(2),Adv.Starbeams(T)(4),
Skyblast B(2) - center
Dangers : Radiation , Outcast
Omicron Gamma
C5 Vengeance Bounty Hunter: GUARDIAN(2), Gunslinger Mk 1(T),Paralyzer(10) –
upper right corner
F2 Graveyard of Innocents: Artifacts, Salamanca Mk 1 - center
Dangers : Corsairs , Nomads
Omicron Theta
E6 Rebel Bounty: THOR`S HAMMER(2), Gunslinger Mk1(T), Paralyzer(10) –
lower center
G4 Fearless: Flashpoint(T)(2), Heavy Starbeam(2) – lower left corner
Dangers : Radiation , Corsairs
7. Jump Holes
LIBERTY
California Colorado
BC5 Cortez - middle part on line B4 Kepler - lower right corner
FG5 Texas - upper part on line D3 Galileo - upper center
D7 New York - upper left corner
New York
C3 Colorado - upper left corner
E7 Texas - center to left
EF7 New York (inside system jump hole) - upper part on line
FG6 Zone 21, New York (inside system jump hole) - upper part on line
Texas
C4 California - center to right
D23 New York - lower right corner
E7 Hudson - center to right
BRETONIA
Cambridge Dublin
C3 New London - upper right corner E3 Leeds - lower left corner
F3 Leeds - upper right corner E3 New London - lower center
F6 Omega 5 - lower right corner
Edinburgh Leeds
CD23 Tau-31 - crosslines C3 Edinburgh - upper center
F3 Leeds - center to right C6 Dublin - upper left corner
D6 New London - lower left corner
EF6 Magellan - middle part of line
F6 Manchester - lower center
Manchester New London
D3 Leeds - upper center B5 Dublin - lower right corner
F3 Magellan - lower left corner C23 Leeds - left part on line
KUSARI
Chugoku Hokkaido
D56 Hokkaido - middle part on line C3 Chugoku - lower center
E45 Tohoku - right part on line C6 Kyushu - lower center
E5 Sigma 13 - upper center E3 Tohoku - center to right
E5 Honshu - lower center
Honshu Kyushu
C34 New Tokyo - left part on line BC4 Tau 23 - upper part on line
D23 Chugoku - left part on line E2 Hokkaido - lower center
F67 Sigma 13 - middle part on line G4 New Tokyo - center
G3 Sigma 19 - lower center G45 Shikoku - middle part on line
New Tokyo Shikoku
C6 Kyushu - upper right corner D3 Kyushu - center to left
G4 Honshu - lower left corner E7 Galileo - upper center
RHEINLAND
Dresden Frankfurt
C3 Stuttgart - center to right CD3 Hamburg - lower part on line
C4 Omega 11 - lower left corner D67 Dresden - middle part on line
D3 New Berlin - upper left corner E3 Sigma 13 - upper left corner
G45 Frankfurt - left part on line
Hamburg New Berlin
DE7 New Berlin - upper part on line C3 Hamburg - upper left corner
E2 Bering - lower center D6 Dresden - lower left corner
F5 Frankfurt - upper right corner E5 Sigma 13 - lower right corner
FG4 Frankfurt - upper part on line
Stuttgart
CD6 Omega 11 - lower part on line
G4 Dresden - lower left corner
BORDERWORLDS
Omega 3 Omega 5
B56 Cambridge - right part on line CD5 Cambridge - middle part on line
D7 Omega 5 - center D34 Omega 3 - middle part on line
D34 Omega 7 - middle part on line
D56 Omega 41 - left part on line
EF4 Omega 11 - lower part on line
Omega 7 Omega 11
C6 Omega 5 - center to left BC4 Omega 5 - middle part on line
FG6 Omega 11 - upper part on line C34 Omega 7 - left part on line
C5 Omega 41 - lower left corner
D23 Stuttgart - right part on line
EF3 Dresden - center
Sigma 13 Sigma 17
C3 Honshu - center to right C4 Sigma 13 - upper center
C5 New Berlin - upper left corner D3 Sigma 19 - center to left
C6 Frankfurt - upper center F6 Omicron Theta -upper left corner
D4 Choguku - upper left corner
E3 Sigma 19 - upper right corner
F5 Sigma 17 - lower left corner
Sigma 19 Tau 23
C45 Honshu - middle part on line E2 Tau 37 - lower center
C5 Sigma 13 - center F3 Kyushu - lower right corner
E3 Omicron Beta - lower left corner FG5 Tau 29 - lower part on line
F6 Sigma 17 - center
Tau 29 Tau 31
B5 Tau 31 - upper right corner AB5 Edinburgh - lower part on line
D3 Tau 23 - upper right corner F4 Tau 29 - upper left corner
Tau 37
D67 Tau 23 - right part on line
E3 Omicron Alpha - center
INDEPENDENT WORLDS
Bering Cortez
C4 Hudson - center E6 Magellan - lower center
D6 Hamburg - center to left FG5 California - lower part on line
Galileo Hudson
B2 Shikoku - center CD3 Texas - middle part on line
B3 Kepler - center F56 Bering - middle part on line
CD6 Colorado - middle part on line
Kepler Magellan
BC6 Colorado - middle part on line C2 Cortez - lower right corner
FG4 Galileo - middle part on line C3 Leeds - lower right corner
C4 Manchester - center to left
EDGE WORLDS
Omega 41
CD5 Omega 5 - upper part on line
D34 Omega 11 - right part on line
E5 Omicron Gamma - lower center
EF4 Omicron Theta - lower part on line
Omicron Alpha
C5 Tau 37 - lower left corner
F4 Unknown System ( Nomads ) - center
F5 Omicron Beta - upper right corner
F5 Omicron Theta - lower right corner
Omicron Beta
DE3 Omicron Alpha - middle part on line
E6 Sigma 19 - lower left corner
Omicron Gamma
C5 Omega 41 - center
D3 Omicron Theta - upper right corner
F2 Unknown System (Primus/Gammu) - center
Omicron Theta
C5 Omega 41 - center
E3 Sigma 17 - center to left
E6 Omicron Gamma - center to right
FG34 Omicron Alpha - crosslines
8. Credits
Thank you Microsoft Games and Digital Anvil for hours of pleasure. Also I
want to give my appreciation to all the fans who put a suggestion or a faq on
webs. They been a lot of help in my beginners time.
===================================================================================
Freelancer
Wrecks FAQ
Written by: Matthew Lawson (Board name: Ivresse)
===================================================================================
BASIC INFORMATION
-----------------
Game: Freelancer
Format: PC
Guide basis: A list of hidden wrecks found in the game, and what they provide
Created: 27/04/03
Last Update: 01/05/03
Current Version: 1.0
Copyright: Matthew Lawson.
Welcome to my first ever FAQ, based on the wrecks of Freelancer, the space
flying/trading/shooting game made for PC.
If you want to put this FAQs on a public or private site, please ask me for
permission before you do so. If you do get permission, then you must follow
these three simple rules:
(1) This FAQ must display the correct credit (i.e. I wrote this, not you)
(2) This FAQ must not be altered at all (i.e. don't add extra words or delete
any words I have written)
(3) This FAQ must be for non profit (i.e. I didn't get any money out of this,
neither should you...)
Freelancer is copyright of Digital Anvil and Microsoft. I am in no way
affiliated with either of these two companies and I am not recieving any money
from this. I just wanted to help...
If you locate any mistakes or missing wrecks that I have not found yet, please
drop me a line. I promise to give you full credit for any wreck locations or
any other advice that you can help me with.
************
CONTENTS
--------
1. Update history
2. A guide to what Wrecks are, and what they do...
- So what are wrecks, exactly?
- How exactly can a bunch of scrap help me out?
- Really? So where are they? I want my weapons!!
- So it's just find 'em, shoot 'em, grab 'em. Easy...or is it?
- Is it really worth the hassle?
3. Wreck Locations
- Descriptions and things to point out...
- Liberty
- Bretonia
- Kusari
- Rheinland
- Borderworlds
- Independant
- Edge Worlds
- Outcasts
- Corsairs
4. End notice
************
UPDATE HISTORY
--------------
01/05/03
Ok, I've just gone through every available system and have listed all the
wrecks I've found. Hopefully, this list is pretty much complete, but if it
isn't, please send me any wrecks you may have found that have not been listed
yet, and I'll make sure it goes in straight away.
On a final note, thanks to Atruebond who gave me a link to a small list of
wrecks where there were some I hadn't found yet, so thanks to him.
Updates for today: - Chapter 3: - All systems done.
- A couple of changes to the introductions
(Coded weapons)
29/04/03
Have just finished the single player campaign (again), and have discovered all
the wrecks that can be found during the single player campaign. This means that
all the Kusari wrecks are now complete (unless I've missed some, which I don't
think I have, but email me if I have, please)
I also found some wrecks that I missed earlier and have put them into their
relevant systems, notobly some in Bretonia, Independant and Borderworld. The
systems mentioned are written below. Finally, I've put more general locations
in some of the wrecks that I've missed out.
Updates for today: - Chapter 3: - Kusari systems done
- New wreck found in Cambridge (Caraz)
- New wreck found in Galileo (Freespirit)
- New wreck found in Kepler (Nikko Maru)
- New wreck found in Tau-31 (Whetstone)
- Found wreck in Magellan system
- More general locations of some wrecks
27/04/03
Welcome to my first ever FAQ. After looking at some of the FAQs in various
games, I'd thought I'd try it out myself by starting with something simple, but
still relatively helpful. So I decided to write a small guide to the various
wrecks found in Freelancer.
As yet, this guide is still incomplete, but I've given people a start by writing
in the Liberty, Bretonia, and part of the Kusari systems. I've also displayed the
wrecks for some of the independant and Border world systems as well.
If anyone knows the locations for any wrecks that I have missed out for the
systems I've gone through, then please send me an email at the address at the
top of the FAQ, as well as any comments about improving this FAQ. Please don't
send me wreck locations for the systems I've not covered as yet, I like to find
these things out for myself...
Updates for today: - chapter 2 complete
- Chapter 3: - Liberty systems done
- Bretonia systems done
- Kusari, Independant and Borderworld systems
partially done.
************
A GUIDE TO WHAT WRECKs ARE, AND WHAT THEY DO...
-----------------------------------------------
- So what are wrecks?
Wrecks are the remains of various ships that have been lost for various reasons
(pirates, broken down, destruction by various phenomena, etc.)in several sectors
of the entire Sirius galaxy. They've been slowly decaying there for years drifting
in space waiting for someone to run into them. Think of them as hidden treasure
chests...
- How exactly can a bunch of scrap help me out?
Wrecks aren't just a bunch of scrap metal. The weapons and cargo inside the wrecks
have survived the initial destruction and are just waiting to be dislodged from the
ships and then tractor beamed aboard your own ship to be used or sold at a nearby
base (or a far away one, depending on the value of the loot in the bases you've
visited).
A lot of the weapons found on wrecks are ones that are often more powerful than the
ones you're currently using, and not only that, are likely to be weapons that are
hard to get as they're either unable to be purchased because you are too low a level,
or normally located in criminal bases (Liberty Rogues, Outcast, Corsairs etc.) that
you are likely to have a bad reputation with unless you've spent a good deal of money
on bribes or a huge amount of time attacking cargo ships and police forces, and
therefore unable to purchase. And if you don't need 'em, you can always sell 'em.
Not only that, but the commodities that some wrecks hold can provide a high source
of income. For example, 20 Cardamine from a Rogue fighter wreck in New York, and
then sold in Planet Manhattan instantly provides $30,000, very useful in the
beginning of the single player campaign.
Finally, the most powerful weapons (Coded weapons) can only be found by wreck hunting.
So there's another incentive...
- Really? So where are they? I want my weapons!!
Well, wrecks aren't exactly floating around the trade lanes. They require a good
deal of searching for, and are going to be found in asteroid fields, darkmatters,
dustclouds, and other space phenomena. Just keep searching, your scanners have a
decent range and will show them up when you are pretty close by. They will appear
on your map as red crosses. Then when you find them, just hit them and their
contents will fly out, ready to be tractored in.
- So it's just find 'em, shoot 'em, grab 'em. Easy...or is it?
Unfortunately, it's not quite as easy as that. Most of these wrecks can be found
in the most inhospitable places in the whole of Sirius (how do you think they
became wrecks in the first place?). There are three problems to consider when
searcing for wrecks.
1) Almost every wreck is located in an area which will hamper your ship
in a variety of ways. These include radiation damage to your hull,
minefields, volatile gases and reduced sensor efficiency.
2) Wrecks are likely to be in places with major criminal activity, so you
can expect several pirate patrols to cross your path while you search
for the wrecks. If you've got a good reputation with them, all well
and good, but if you've got a bad reputation with them, then prepare
to to defend yourself frequently in very dangerous areas (fighting
a group of 6 Outcast Daggers in a volatile gas pocket can be very
hazardous indeed)
3) If the cargo you looted from a wreck happens to be contraband
(Cardamine, Artifacts), be wary when travelling to a planet to sell
it. Police patrols will sometimes scan your cargo, and if discovered,
you'll have two choices: Dump the cargo and lose it altogether, or
face the police and the problem of being unable to land at your
potential destination.
So be very well prepared when searching for wrecks, you might find yourself in a
rather tricky situation.
- Is it really worth the hassle?
As long as you keep your wits about you and feel you are able to take on some
tough fighters, then wrecks are very useful indeed, not just to power up your ship
so that you can take down local hostiles very quickly indeed, but also to sell
expensive weapons and cargo that have been taken for free for large sums of money.
To give you an idea, I had $200,000 in the bank when I had to move to Bretonia in
the single player campaign, and most of it came from finding wrecks throughout
Liberty.
************
WRECK LOCATIONS
---------------
----------------------------------------
| Descriptions and things to point out |
----------------------------------------
Layout - The following tables are an area by area description of where wrecks are
located, what items you can obtain from those wrecks, and what potential
hazards can await you when finding these wrecks. Main systems are listed
by capital first, then other systems in capital order (e.g. New York,
California, Colorado, Texas)
Hazards - There are four different types of hazards that can be found in the
various wreck locations (minus pirate factions). These hazards are
described below:
- Reduced Sensor Efficiency (RSE):
Basically, this means that any nearby enemies will only show up on your
sensors when they're a lot closer to you than normal, which means you
can't target them until they start shooting you.
- Radiation:
Radiation damage penetrates your shields and immediately does damage to
your hull, weapons and systems gradually. Make sure you bring plenty of
nanobots with you, and hope a stray shot doesn't immediately rob you of
a weapon quicker than expected.
- Minefields:
These are deadly. Displayed as very spikey explosives the same colour as
the surrounding asteroids, if you stray close to one, the mine explodes
and you lose a very large chunk of your shields. Don't even try to go to
cruise speed in these fields. If you happen to be unshielded when a mine
explodes, well...prepare to press the autoload/respawn button...
- Volatile gases:
These are similiar to mines in that they explode and damage you when you
fly too close to them. Fortunately, they aren't as powerful as mines, but
they make up for this by having a helluva lot more of them to navigate
around.
Fortunately, enemy ships are just as susceptible to these hazards as you are
so as long as you're a good pilot, you can risk escaping the enemy and let
them get destroyed by the mines and volatile gases while searching for the
wrecks.
Location - Location gives the sector square that the wreck is located, as well as a
general location inside that square. The general locations are keyed in as
follows: C = Center, CL = Center Left, CR = Center Right, UC = Upper Center
UL = Upper Left, UR = Upper Right, LC = Lower Center, LL = Lower Left,
LR = Lower Right
Coded guns - In case your wondering what the weapons that are coded in capital letters
are, they're weapons that cannot be bought or sold, but are among the
most powerful weapons in the game (some even doing higher than 1,000 hull
damage). They're very power intensive though, and they can only be used
by ships that can carry Class 10 guns (e.g. Sabre, Eagle, Titan).
---------
|LIBERTY|
---------
New York
--------
Name Location Weapons Cargo Hazards
===================================================================================
Aggressor | 6D (UR) | Gunslinger Mk.1 (X 4) | | Radiation
| | Gunslinger Turret Mk. 1 | |
===================================================================================
Patrol 27* | 6E (C) | Justice Mk III (X 3) | | Radiation
===================================================================================
Flint | 6C (LR) | Azrael (X 2) |Cardamine (20) | Radiation
| | Badarael Turret (X 3) | |
===================================================================================
* - There are three of these ships in the same area
California
----------
Name Location Weapons Cargo Hazards
===================================================================================
Balboa | 5C (LR) | Pyros Type 1 Turr. |Cardamine (20) | RSE
| | Pyros Type 2 (X 2) | |
| | Wasp Cruise Dis. (X 2) | |
===================================================================================
Colorado
--------
None found
Texas
-----
Name Location Weapons Cargo Hazards
===================================================================================
Prudhoe | 3D (LL) | Usiel (X 2) |Diamonds | Radiation
| | Vengeance Turret | |
===================================================================================
Avenger | 4C (UR) | Winchester Mk. 1 (X 2) | | Radiation
| | Catapult Missile (X 2) | |
| | Gunslinger Turret | |
===================================================================================
Storage | 6C (UC) | |Supercond. (40)| Radiation
Container* | | | |
===================================================================================
Supply ship| 6C (LR) | |Gate lane | Radiation
Ft. Worth | | |parts (20)|
===================================================================================
* - must be fully destroyed to take loot
----------
|BRETONIA|
----------
New London
----------
Name Location Weapons Cargo Hazards
===================================================================================
Puno | 3C (LC) | Dragoon Type 2 (X 2) |Cardamine (20) | Radiation
| | Dragoon Turret Type 1 | |
===================================================================================
Vanguard | 5C (LL) | Dublin Duster Mk. 1 (X 2)|Gold (20) | Volatile Gases
===================================================================================
Trujillo | 4G (LL) | Angelito Mk. 1 (X 2) |Artifacts (20) | Volatile Gases
===================================================================================
Cambridge
---------
Name Location Weapons Cargo Hazards
===================================================================================
Henry Jones| 5F (LL) | Starbeam Turrets (X 6) |Gold (10) |
===================================================================================
Caraz | 6E (CR) | Angelito Mk. 1 (X 2) |Artifacts (20) |
===================================================================================
Dublin
------
Name Location Weapons Cargo Hazards
===================================================================================
Scargill | 6E (UR) | Dublin Duster Mk. 2 (X 2)|Gold (20) | Minefield, RSE
===================================================================================
Storm | 6D (CL) | Adv. Ripper (X 2) | | Minefield, RSE
===================================================================================
Edinburgh
---------
None found
Leeds
-----
Name Location Weapons Cargo Hazards
===================================================================================
Lorenzo | 2C (LL) | Pyros Type 2 (X 2) |Cardamine (20) | Radiation
| | Dragoon Turret Type 1 | |
===================================================================================
San Vicente| 6D (CL) | Dragoon Type 2 (X 2) | | RSE
| | Dragoon Turret Type 1 | |
===================================================================================
Manchester
----------
None found
--------
|KUSARI|
--------
New Tokyo
---------
None found
Chugoku
-------
None found
Hokkaido
--------
Name Location Weapons Cargo Hazards
===================================================================================
Naval Force| 3C (C) | Scrambler 2 (X 2) | | RSE
Battlefield| | Sunfury 2 (X 2) | |
* | | Disinfector Mk. 1 (X 2) | |
===================================================================================
James | 4F (UR) | |Trade Lane | RSE
Morrell | | |Parts (10) |
===================================================================================
* - There are three of these ships in the same area. Each one contains each type
of weapon
Honshu
------
Name Location Weapons Cargo Hazards
===================================================================================
Malaga | 7F (UL) | Angelito Mk. II (X 2) | | RSE
===================================================================================
Fugako | 3C (UR) | Tanto (X 2) | | RSE
| | Tanto Turret | |
===================================================================================
Kyushu
------
Name Location Weapons Cargo Hazards
===================================================================================
Ohtori | 2D (LC) | Suncannon Type B (X 2) | | RSE
===================================================================================
Shoki | 4B (C) | Wakazashi (X 2) | | RSE
| | Tonto Turret | |
===================================================================================
Shikoku
-------
Name Location Weapons Cargo Hazards
===================================================================================
Shibuya | 6D (CL) | Suncannon Type B (X 2) |Cardamine (20) | RSE
Maru | | | |
===================================================================================
Kobe Maru | 5C (L) | Drake Type A (X 2) |Artifacts (20) | RSE
===================================================================================
-----------
|RHEINLAND|
-----------
New Berlin
----------
Name Location Weapons Cargo Hazards
===================================================================================
Hessian | 3C (LR) | Natter Zwei (X 2) | | Radiation
Fighter | | Natter Turret | |
===================================================================================
Dresden
-------
Name Location Weapons Cargo Hazards
===================================================================================
Danzig | 3D | Advanced Starbeam (X 2) |Diamonds (20) | Radiation
| | Adv. Starbeam Turret(X 2)| |
===================================================================================
Frankfurt
---------
None found
Hamburg
-------
None found
Stuttgart
---------
Name Location Weapons Cargo Hazards
===================================================================================
Babylon | 5F (CR) | Starbeam Turret (X 6) |Luxury Consumer| RSE
| | |Goods (10) |
===================================================================================
Belknap | 4G (CL) | |Luxury Foods | RSE
| | |(20) |
===================================================================================
Nurnberg | 6C (C) | Natter (X 2) |Light Arms (20)| RSE
| | Natter Turret Type 1 | |
===================================================================================
Patrol 421*| 6D (UL) | Stealthblade Mk I (X 2) | | RSE
| | Stealthblade Mk II (X 2) | |
===================================================================================
* - There are two of these ships in the same area. Each one contains each type
of weapon
--------------
|BORDERWORLDS|
--------------
Omega-3
-------
None found
Omega-5
-------
Name Location Weapons Cargo Hazards
===================================================================================
Omega-5 | 5E/D | Salamanka Mk. I (X 2) | | Mines
Battlefield| | Natter (X 2) | |
(4 ships)* | | Rotter Blitz Turret | |
| | Angelito Mk. I (X 2) | |
| | Natter Turn (X 2) | |
| | Natter Turret | |
===================================================================================
* Note: There are multiple wrecks here, but most of them are empty. Use the solar
scanners to detect ships that have full energy and then hit them to see whether they
have anything. There are 4 ships in this scrap pile, see if you can locate them
(Hint: 3 of them are in the Upper left, one is in the lower right).
Omega-7
-------
Name Location Weapons Cargo Hazards
===================================================================================
Bremerhaven| 6E (UR) | |Engine | Volatile Gases
| | |Components (20)|
===================================================================================
Corsairs * | 5C (LL) | Angelito Mk. 1 (X 6) | | Volatile Gases
===================================================================================
Monschan | 3E | Starbeam Turrets (X 6) |Silver (5) |
===================================================================================
Omega-11
--------
Name Location Weapons Cargo Hazards
===================================================================================
Hessian | 5F (CL) | Natterturn (X 2) |Diamonds (10) | Radiation
Fighter | | | |
===================================================================================
Daumann | 6E (UL) | Flashpoint (X 2) |Diamonds (5) | Radiation
Fighter | | | |
===================================================================================
Corsair | 6D (UR) | Salamanca Mk. 1 (X 2) |Diamonds (20) | Radiation
Fighter | | | |
===================================================================================
Bounty | 6E (UL) | Code: GOLDENBLADE (X 2) |Diamonds (20) | Radiation
Hunter | | Gunslinger Turret | |
===================================================================================
Note: These wrecks are all in the highly radioactive Von Rohe Belt. Any other wrecks
located in the belt are empty.
Sigma-13
--------
Name Location Weapons Cargo Hazards
===================================================================================
Imperial | 3C (LR) | Code: IRON HAMMER (X 2) | | Volatile Gases
Navy Fight.| | | |
===================================================================================
Kassel | 3C (LR) | Code: SILVER FIRE (X 2) | | Volatile Gases
| | | |
===================================================================================
Imperial | 4C (LL) | Code: ONYX (X 2) | |
Navy Fight.| | Drone Mines (X 20) | |
| | Wasp Missiles (X 5) | |
===================================================================================
Imperial | 4C (UC) | Code: BLOODSTONE (X 2) | | Volatile Gases
Navy Fight.| | Drone Mines (X 20) | |
| | Wasp Missiles (X 5) | |
===================================================================================
Imperial | 5C (CL) | Code: JADE (X 2) | | Radiation
Navy Fight.| | Drone Mines (X 20) | |
| | Wasp Missiles (X 5) | |
| | Cruise Disruptor | |
===================================================================================
Imperial | 5C (LR) | Code: DIAMONDBACK (X 2) | | Radiation
Navy Fight.| | Drone Mines (X 20) | |
| | Wasp Missiles (X 5) | |
===================================================================================
Sigma-17
--------
Name Location Weapons Cargo Hazards
===================================================================================
Mongoose | 6E (UR) | Code: BLUE BLAZE (X 2) | | Radiation
| | Gunslinger Mk 1 Turret | |
| | Paralyzer Missile (X 10) | |
===================================================================================
Robert | 4F (LC) | Heavy Starbeam (X 2) |Alien | Radiation
Fitzgerald | | Adv. Starbeam Turr. (X 3)|Organisms (20) |
===================================================================================
Sigma-19
--------
Name Location Weapons Cargo Hazards
===================================================================================
Hien | 3E (C) | Sunblast Type B (X 2) | |
| | Sunblast A Turret | |
===================================================================================
Menorca | 6F (UL) | Angelito Mk. II (X 2) |Artifacts (20) |
===================================================================================
Perez | 3D (LL) | Wyrm Type 1 (X 2) |Cardamine (2) | RSE
| | Dragoon Turret Type 1 | |
===================================================================================
Tau-23
------
Name Location Weapons Cargo Hazards
===================================================================================
Wolverine | 5E (LC) | Winchester Mk. II (X 2) | | Mines
| | Wasp Cruise Disrupter | |
| | Gunslinger Turret Type 1 | |
===================================================================================
Tau-29
------
None found
Tau-31
------
Name Location Weapons Cargo Hazards
===================================================================================
Valiant | 3D (C) | Gaia's Savior B (X 2) | |
| | Countermeasure Dropper | |
===================================================================================
Whetstone | 4D (UR) | Heavy Starbeam (X 2) |Construction |
| | Adv. Starbeam Turret(X 3)|Machinery (20) |
===================================================================================
Tau-37
------
Name Location Weapons Cargo Hazards
===================================================================================
Griffin | 2E (CL) | Code: DARK BLOSSOM (X 2) | |
| | Gunslinger Turret | |
===================================================================================
Barossa | 6E | Flashpoint Turret |Nobium (20) | RSE
===================================================================================
-------------
|INDEPENDENT|
-------------
Bering
------
Name Location Weapons Cargo Hazards
===================================================================================
Lonestar | 6C | Advanced Tarantula (X 2) | | RSE
===================================================================================
Cortez
------
Name Location Weapons Cargo Hazards
===================================================================================
Edward Kane| 5C (C) | Starbeam Turrets (X 6) |Gold (10) | RSE
===================================================================================
Hudson
------
None found
Kepler
------
Name Location Weapons Cargo Hazards
===================================================================================
Kamakura | 3F (CL) | |Nobium (20) | Radiation
Maru | | | |
===================================================================================
McKinley | 6F (UL) | |Supercond. (20)| Radiation
===================================================================================
Nikko Maru | 3E (UC) | Starbeam Turret (X 6) |Lux. Consumer | Radiation
| | Tanto Turret |Goods (8) |
===================================================================================
Galileo
-------
Name Location Weapons Cargo Hazards
===================================================================================
Chesapeake | 3C (UR) | |Pharmaceu. (20)| Radiation
===================================================================================
Freespirit | 5D (CL) | Vassago (X 2) |Artifacts (20) | Radiation
| | Badariel Turret | |
===================================================================================
Magellan
--------
Name Location Weapons Cargo Hazards
===================================================================================
Bradley | 7C (UC) | |Jump Gate/Trade| RSE
| | |Lane Parts (13)|
===================================================================================
-------------
|EDGE WORLDS|
-------------
Omega-41
--------
Name Location Weapons Cargo Hazards
===================================================================================
Independence| 4D (CR)| |Diamonds (20) | Radiation
===================================================================================
Volsung | 4D (CL)| Code: ARCHANGEL (X 2) | | Mines
===================================================================================
Omicron-Theta
-------------
Name Location Weapons Cargo Hazards
===================================================================================
Rebel | 6E (LC)| Code: THOR'S HAMMER (X 2)| | Radiation
| | Gunslinger Mk.1 Turret | |
| | Paralyzer Missile (X 10) | |
===================================================================================
Fearless | 4G (LL)| Flashpoint Turrets (X 2) | | RSE
| | Heavy starbeams (X 2) | |
===================================================================================
Tau-37
------
Name Location Weapons Cargo Hazards
===================================================================================
Barossa | 7E (uL)| Flashpoint Turrets (X 2) | | RSE
| | Heavy Starbeams (X 2) | |
===================================================================================
Griffin | 3E (UL)| Code: DARK BLOSSOM (X 2) | | RSE
| | Gunslinger Turret | |
===================================================================================
---------
|OUTCAST|
---------
Omicron Alpha
-------------
Name Location Weapons Cargo Hazards
===================================================================================
Outcast | 4F (C) | Wyrm Type 2 (X 2) | | Radiation, RSF
Fighters * | | Ripper Mk. 3 (X 2) | |
| | Code: GUARDIAN (X 2) | |
| | Code: CERBERUS (X 2) | |
===================================================================================
Viking | 4D (CL)| Code: PROMETHEUS (X 2) | |
| | Gunslinger Turret | |
| | Paralyser (X 10) | |
| | Ripper Mine | |
===================================================================================
* Note: There are multiple wrecks here, but most of them are empty. Use the solar
scanners to detect ships that have full energy and then hit them to see whether they
have anything. There are 4 ships in this scrap pile, see if you can locate them.
(Oh, and you'll come under fire from 4 Nomad ships from time to time...)
Omicron Beta
------------
Name Location Weapons Cargo Hazards
===================================================================================
Pathfinder | 5E (LR)| Code: WILDFIRE (X 2) | | Radiation
| | Gunslinger Mk.1 Turret | |
| | Paralyzer Missile (X 10) | |
===================================================================================
Hosho Maru | 4E (CR)| Adv. Starbeam Turr. (X 4)| | Radiation
| | Advanced starbeams (X 2) | |
===================================================================================
----------
|CORSAIRS|
----------
Omicron Gamma
-------------
Name Location Weapons Cargo Hazards
===================================================================================
Vengeance | 5C (UR)| Code: GUARDIAN (X 2) | | Radiation
| | Gunslinger Mk.1 Turret | |
| | Paralyzer Missile (X 10) | |
===================================================================================
Graveyard of| 2F (C) | Salamanca Mk. 1 (X 32) |Artifacts (320)| Radiation
Innocents* | | | | RSE
===================================================================================
*Note: Unlike other multi-wreck locations, all the wrecks here have items to
salvage. Each ship contains 2 Salamanca Mk. 1 guns and 20 Artifacts
(4 Nomad ships attack you from time to time at this location).
************
END NOTICE
----------
Credits -
1. Companies:
Digital Anvil - For making this great game
Microsoft - For publishing this great game
GAME - For selling me this great game
2. Sites:
GameFAQs - for providing a great site and for allowing me to try out my FAQ writing
3. People:
Atruebond - for directing me to a site that showed some wrecks I hadn't found yet.
Contact:
For any wreck locations I may have missed, or just helpful comments, please email me at:
[email protected]
A couple of guidelines:
- English only please
- Write clearly
- No spam or gibberish
- please be nice to me, I'll be nice to you...
This FAQ is copyright Matthew Lawson. Please ask permission if you want to distribute.
************
Copyright 2005 Limona Razvan
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By Starman Omega
=============================================================================
-------------------------------Table of Contents-----------------------------
=============================================================================
1. Legal Crap
2. Revision History
3. Info
4. Ships
a. Light Fighters
b. Heavy Fighters
c. Very Heavy Fighters
d. Freighters
5. Best equipment
a. Guns
b. Other Stuff
6. Contacting Me
7. Credits
=============================================================================
--------------------------------1. Legal Crap--------------------------------
=============================================================================
This FAQ was written by me, Starman Omega, and can't be used without my
permission. If you want to use this guide on your website, e-mail me first and
I will probably let you, as long as you give me credit. Plagarizers will be
shot, survivors will be shot again.
These are the only websites that can use this FAQ:
www.gamefaqs.com
www.neoseeker.com
www.supercheats.com
www.1up.com
www.cheatchannel.com
www.cheatbook.de
www.dlh.net
Email me if you see this FAQ on any other website.
=============================================================================
-----------------------------2. Revision History-----------------------------
=============================================================================
Version 1.21 (6/11/06) - Fixed the subgroup explanation, since I just realized
that damage points could not be used to determine if a missile hit the
subgroup since that wouldn't work on capships >_<. Sorry if I confused you
earlier with that whole thing about damage points.
Version 1.2 (6/9/06) - Added in subgroups for the ship stats. And
still waiting for the world to end - maybe Satan is taking a vacation? :D
Version 1.13 (6/6/06) - Realized I forgot to mention that you have to be
level 34 to get the Nomad guns in multiplayer, so that's added in. Also felt
I had to update this one last time before the nukes fall and the hordes of
crazed demons eat all the children :P
Version 1.12 (1/29/06) - Removed the Wall O' Shame because no one has gotten
on it since this FAQ was written. Also fixed an error with the level
requirements for getting Nomad weapons, and changed a few other things.
Version 1.11 - Fixed an error with the damage of the DIAMONDBACK/CERBERUS.
They actually do 1173 hull damage, not 1147.
Version 1.1 - Changed the turning speed stat so it would be shown in deg/s,
instead of rad/s like before.
Version 1.0 (8/2/05) - Finally decided that I would never actually do the
comparison charts, so I changed the version to 1.0. Also made some minor
changes to the guide.
Version 0.81 (3/21/05) - Added a list of websites that have permission to use
this FAQ.
Version 0.8 (3/13/05) - The first version, obviously, which was written when
I was very bored.
=============================================================================
-----------------------------------3. Info-----------------------------------
=============================================================================
This is a guide on, and only on, the flyable ships in Freelancer. If you're
looking for a walkthrough or anything else other than a guide to the ships,
you won't find it here, so hit the back button now. If you did click on this
to find a guide for the ships in Freelancer, then this is how to read the
information.
Name - Self-explanatory.
Type - Who makes the ship, i.e. Rheinland, Borderworlds, etc.
Weapon Mounts - The amount and class of the weapon mounts on this ship. Also
states whether turrets on fighters are forward-firing. The shield class
of the ship is equal to the maximum weapon class.
Armor - Self-explanatory.
Subgroups - Most people (including me before I started modding) believe that
extra missile damage is based on the speed the missile hits. This is not the
case, however. Most ships have their collision data divided into subgroups
for things like wings and fins. This allows them to get blown off while the
ship stays alive. These subgroups also transfer damage to the hull, so if a
gun hits them it will still cause hull damage. However, when an explosion from
a missile hits the ship, it will usually hit multiple subgroups which all
transfer the damage to the hull, multiplying the damage done. This is also why
missiles don't seem to work very well against Nomads - Nomad Fighters have no
extra subgroups, so missiles will never do extra damage against them. Also be
aware that subgroups only matter when your shields are down. This stat is the
number of subgroups the ship has + 1 for the main hull. To get the maximum
missile damage to the ship, just multiply the missile's damage by the number
shown here (It is pretty rare for a missile to hit all the subgroups on a ship,
though). Basically, the less subgroups there are, and the farther apart they
are, the better. This stat also tells where the subgroups are on a ship.
Cargo Space - Self-explanatory.
Nanobots/Shield Batteries - The amount of nanobots and shield batteries this
ship can hold.
Turning Speed - The speed the ship turns at in degrees per second.
Power Capacity - The amount of energy the ship can store.
Where to buy - Again, self-explanatory.
Price - Once again, self-explanatory.
Firepower - A measure on a scale of 1-10 of how much damage the ship can
cause. All heavy and very heavy fighters get a bonus in this area because of
their torpedo mounts.
Defense - On a scale of 1-10, how many hits the ship can take when nanobots
and shield batteries are being used.
Maneuverability - Basically the turning speed of the ship, but on a scale of
1-10 again. Note that the 3 fighters with a 9 or 10 in this stat turn much
faster than anything with a lower score.
Comments - You guessed it, self-explanatory.
=============================================================================
----------------------------------4. Ships-----------------------------------
=============================================================================
4a. Light Fighters
Obviously, light fighters are the weakest ships in the game, but in general,
they're also the most maneuverable. The stronger ones can take on VHFs and win
if the pilot is skilled enough, as they are very hard to hit. They also
generally have less subgroups than HFs, which helps offset the lower armor.
Banshee
Type - Rheinland
Weapon Mounts - 2 Class 6 Guns, 2 Class 7 Guns
Armor - 4500
Subgroups - 3 - Main hull and the two wings.
Cargo Space - 45
Nanobots/Shield Batteries - 33
Turning Speed - 68.75 deg/sec
Power Capacity - 4700
Where to buy - Planet Hamburg, Planet New Berlin, Planet Stuttgart
Price - $141,920
Firepower - 5/10
Defense - 7/10
Maneuverability - 6/10
Comments - The most powerful light fighter in the game. However, it still has
less firepower than any of the heavy fighters due to it, like all light
fighters, having only 4 gunmounts and no torpedoes. It can take a lot of
hits, though.
Bloodhound
Type - Pirate
Weapon Mounts - 1 Class 3 Gun, 2 Class 4 Guns, 1 Class 4 Forward-Firing Turret
Armor - 1900
Subgroups - 3 - Main hull and the two sets of fins on the back.
Cargo Space - 35
Nanobots/Shield Batteries - 14
Turning Speed - 68.75 deg/sec
Power Capacity - 1500
Where to buy - Rochester Base (New York)
Price - $12,120
Firepower - 2/10
Defense - 3/10
Maneuverability - 6/10
Comments - One of the weakest (and ugliest) ships in the game. Just don't buy
it.
Cavalier
Type - Bretonia
Weapon Mounts - 2 Class 4 Guns, 2 Class 5 Guns
Armor - 2100
Subgroups - 2 - Main hull and the tail.
Cargo Space - 30
Nanobots/Shield Batteries - 15
Turning Speed - 68.75 deg/sec
Power Capacity - 2100
Where to buy - Planet Cambridge, Planet Leeds, Planet New London, Battleship
Hood
Price - $25,660
Firepower - 3/10
Defense - 3/10
Maneuverability - 6/10
Comments - This wouldn't be a bad ship to buy in Bretonia during the SP
campaign, except you need torpedoes for the coming missions. You should only
buy this if you're having a lot of trouble with the Hovis race or if you're
really worried about getting insta-killed by a missile, since this ship has
the least subgroups of any flyable ship in the game.
Dagger
Type - Borderworlds
Weapon Mounts - 2 Class 3 Guns, 2 Class 4 Guns, 1 Turret Class 4 Forward-Firing
Turret
Armor - 1800
Subgroups - 3 - Main hull and the two wings.
Cargo Space - 35
Nanobots/Shield Batteries - 15
Turning Speed - 68.75 deg/sec
Power Capacity - 1800
Where to buy - Buffalo Base (New York)
Price - $17,020
Firepower - 3/10
Defense - 3/10
Maneuverability - 6/10
Comments - A great ship to get near the beginning of the SP Campaign, although
you have to become friendly with the Rogues to get it. This is also the only
ship in the game with 5 weapon slots.
Drake
Type - Kusari
Weapon Mounts - 2 Class 5 Guns, 2 Class 6 Guns
Armor - 2800
Subgroups - 3 - Main hull and the two wings.
Cargo Space - 35
Nanobots/Shield Batteries - 23
Turning Speed - 95.49 deg/sec
Power Capacity - 2900
Where to buy - Planet Honshu, Planet Kyushu, Planet New Tokyo
Price - $51,920
Firepower - 4/10
Defense - 4/10
Maneuverability - 10/10
Comments - The most popular light fighter in the game, and for a good reason.
A skilled pilot can kill very heavy fighters with this ship, as it is very
hard to hit due to its insane maneuverability and small size. However, don't
get this in the SP campaign, as the weaker guns and lack of torpedoes will
make a lot of the missions harder.
Hawk
Type - Civilian
Weapon Mounts - 2 Class 5 Guns, 2 Class 6 Guns
Armor - 3300
Subgroups - 3 - Main hull and the two wings.
Cargo Space - 45
Nanobots/Shield Batteries - 26
Turning Speed - 68.75 deg/sec
Power Capacity - 3400
Where to buy - Kyoto Base, Planet Honshu, Planet Kyushu
Price - $70,620
Firepower - 4/10
Defense - 5/10
Maneuverability - 6/10
Comments - Performs very similarly to the Drake, but trades off
maneuverability for better armor and energy. However, the Drake is still
better, because maneuverability is the most important asset to a LF.
Legionnaire
Type - Corsair
Weapon Mounts - 2 Class 4 Guns, 2 Class 5 Guns
Armor - 2400
Subgroups - 3
Subgroup Locations - Main hull and the two wings.
Cargo Space - 35
Nanobots/Shield Batteries - 20
Turning Speed - 68.75 deg/sec
Power Capacity - 2500
Where to buy - Trafalgar Base (New London)
Price - $35,060
Firepower - 3/10
Defense - 4/10
Maneuverability - 6/10
Comments - This ship is a lot like the Cavalier, but it can take more damage.
Patriot
Type - Liberty
Weapon Mounts - 4 Class 3 Guns
Armor - 1300
Subgroups - 3 - Main hull and the two back fins.
Cargo Space - 25
Nanobots/Shield Batteries - 12
Turning Speed - 91.67 deg/sec
Power Capacity - 1300
Where to buy - California Minor, Planet Los Angeles, Planet Denver, Planet
Manhattan, Planet Houston
Price - $7,600
Firepower - 2/10
Defense - 1/10
Maneuverability - 9/10
Comments - Pretty crap except for its maneuverability, but makes a great
second ship due to its price and availability.
Piranha
Type - Bounty Hunter
Weapon Mounts - 2 Class 3 Guns, 2 Class 4 Guns
Armor - 1800
Subgroups - 3 - Main hull and the top and bottom fins.
Cargo Space - 35
Nanobots/Shield Batteries - 15
Turning Speed - 68.75 deg/sec
Power Capacity - 1800
Where to buy - Planet Cambridge, Planet Leeds, Liverpool Border Station
(Manchester), Sheffield Station (Manchester), Planet New London
Price - $17,020
Firepower - 2/10
Defense - 3/10
Maneuverability - 6/10
Comments - Another very weak ship that you shouldn't buy. I've never even seen
anyone using this.
Starflier
Type - Civilian
Weapon Mounts - 2 Class 2 Guns, 1 Class 3 Gun
Armor - 1100
Subgroups - 3 - Main hull and the two wings.
Cargo Space - 20
Nanobots/Shield Batteries - 10
Turning Speed - 95.49 deg/sec
Power Capacity - 1000
Where to buy - You start with it
Price - N/A
Firepower - 1/10
Defense - 1/10
Maneuverability - 10/10
Comments - Easily the weakest ship in the game. Get out of it as soon as
possible. However, this is not the worst ship, as that award goes to the...
Startracker
Type - Civilian
Weapon Mounts - 2 Class 3 Guns, 1 Class 4 Gun
Armor - 1800
Subgroups - 4 - Main hull, the two wings, and the lower wing structure.
Cargo Space - 30
Nanobots/Shield Batteries - 15
Turning Speed - 60.35 deg/sec
Power Capacity - 1800
Where to buy - Planet Los Angeles, Planet Denver, Planet Manhattan, Planet
Houston
Price - $17,020
Firepower - 1/10
Defense - 3/10
Maneuverability - 3/10
Comments - The Startracker is, without a doubt, the worst ship in the game.
It has the 2nd worst firepower and although its defense is OK compared to some
similar ships, you will die much faster than in anything else except the Rhino
due it having the worst turning and most subgroups of any light fighter. It
also costs as much as a Dagger! Avoid this like the plague.
4b. Heavy Fighters
Heavy fighters are what you'll use for most of the SP Campaign. They're right
between light and very heavy fighters in terms of performance.
Barracuda
Type - Bounty Hunter
Weapon Mounts - 2 Class 5 Guns, 4 Class 6 Guns
Armor - 3600
Subgroups - 5 - Main hull, the two wings, and the top and bottom fins.
Cargo Space - 45
Nanobots/Shield Batteries - 26
Turning Speed - 76.86 deg/sec
Power Capacity - 3400
Where to buy - Planet Curacao (Cortez), Planet Honshu, Planet Kyushu, Planet
New Tokyo
Price - $71,210
Firepower - 6/10
Defense - 6/10
Maneuverability - 8/10
Comments - A great heavy fighter to buy, this can actually outmaneuver many
light fighters. The best ship to get in the SP Campaign before you have access
to the Anubis. Although it has a large amount of subgroups, they are spread
out enough so they'll probably never all get hit at once.
Centurion
Type - Corsair
Weapon Mounts - 2 Class 8 Guns, 4 Class 9 Guns
Armor - 9200
Subgroups - 5 - Main hull, the two wings, and the top and bottom fins.
Cargo Space - 45
Nanobots/Shield Batteries - 55
Turning Speed - 60.09 deg/sec
Power Capacity - 8900
Where to buy - Cadiz Base (Omega-5)
Price - $441,550
Firepower - 9/10
Defense - 10/10
Maneuverability - 3/10
Comments - The most powerful heavy fighter in the game, this could be a very
heavy fighter. However, if you're rich enough to get ships like this, you
might as well go for a VHF, although with Kraken 2s you can take on VHFs.
One problem is that a missile hitting the center of the ship where the wings
meet can do a huge amount of damage.
Crusader
Type - Bretonia
Weapon Mounts - 2 Class 4 Guns, 4 Class 5 Guns
Armor - 2600
Subgroups - 4 - Main hull, the two wings, and the tail.
Cargo Space - 35
Nanobots/Shield Batteries - 20
Turning Speed - 60.09 deg/sec
Power Capacity - 2500
Where to buy - Bretonia battleships (except the Hood)
Price - $35,350
Firepower - 6/10
Defense - 4/10
Maneuverability - 3/10
Comments - The Crusader (AKA the Fishmobile) looks really weird, but it has
good firepower for its price. Although the defensive capabilities don't
quite match the offensive (however it does have less subgroups than some other
HFs which are also spread out well), this is the ship you'll probably use in
the Bretonia portion of the SP campaign.
Defender
Type - Liberty
Weapon Mounts - 3 Class 3 Guns, 2 Class 4 Guns, 1 Class 4 Forward-Firing Turret
Armor - 1600
Subgroups - 4 - Main hull, the two wings, and the spoiler on the back.
Cargo Space - 30
Nanobots/Shield Batteries - 14
Turning Speed - 71.62 deg/sec
Power Capacity - 1500
Where to buy - Liberty battleships
Price - $12,260
Firepower - 5/10
Defense - 2/10
Maneuverability - 6/10
Comments - Although this is the weakest of the heavy fighters, it's the best
ship available at the beginning of the SP Campaign. It also turns like a light
fighter. Aldo, it's good for humiliating people by pwning their shiny VHFs with
Sunslayers ^_^.
Dragon
Type - Kusari
Weapon Mounts - 2 Class 5 Guns, 4 Class 6 Guns
Armor - 3600
Subgroups - 6 - Main hull, the two wings, the tail, and the two spikes on the
sides.
Cargo Space - 40
Nanobots/Shield Batteries - 26
Turning Speed - 60.09 deg/sec
Power Capacity - 3400
Where to buy - Kusari battleships
Price - $71,210
Firepower - 6/10
Defense - 6/10
Maneuverability - 3/10
Comments - Look at that: 6 subgroups! And they're incredibly close to each
other! You won't have a prayer if a missile hits you with your shields down in
this. Otherwise, it's almost the same as the Barracuda, but has less
maneuverability and cargo space. Get a Barracuda instead. If you really want to
use this because of the cool looks, either stock up on CMs or keep your shields
up at all times.
Falcon
Type - Civilian
Weapon Mounts - 2 Class 7 Guns, 3 Class 8 Guns, 1 Class 8 Turret
Armor - 6200
Subgroups - 4 - Main hull, the two wings, and the top fin.
Cargo Space - 60
Nanobots/Shield Batteries - 43
Turning Speed - 76.86 deg/sec
Power Capacity - 6400
Where to buy - Planet Hamburg, Planet New Berlin, Planet Kurile (Sigma-17),
Planet Baden Baden, Planet Stuttgart
Price - $257,880
Firepower - 8/10
Defense - 8/10
Maneuverability - 8/10
Comments - This is the best ship to get if you can't afford a VHF or a
Centurion. It's powerful and can take as much as it can dish out. It also
handles very well.
Stiletto
Type - Borderworlds
Weapon Mounts - 2 Class 6 Guns, 4 Class 7 Guns
Armor - 4900
Subgroups - 5 - Main hull and the top and bottom wings.
Cargo Space - 45
Nanobots/Shield Batteries - 33
Turning Speed - 60.09 deg/sec
Power Capacity - 4700
Where to buy - Bruchsal Base (Frankfurt)
Price - $143,110
Firepower - 7/10
Defense - 7/10
Maneuverability - 3/10
Comments - The next step up from the Anubis. It doesn't have that much
more firepower, but it can take more damage. Additionally, it's probably the
most missile-resistant HF, because although it has 5 subgroups, 2 of them are
far below the rest of the ship.
Valkyrie
Type - Rheinland
Weapon Mounts - 2 Class 7 Guns, 3 Class 8 Guns, 1 Class 8 Turret
Armor - 5800
Subgroups - 4 - Main hull, the two wings, and the big circular thing on the
back of the ship.
Cargo Space - 50
Nanobots/Shield Batteries - 38
Turning Speed - 60.09 deg/sec
Power Capacity - 5400
Where to buy - Battleship Westfalen (Hamburg)
Price - $202,880
Firepower - 8/10
Defense - 8/10
Maneuverability - 3/10
Comments - Basically a cheaper, but much cooler looking version of the Falcon
that can't take as many hits or turn as well. You might as well get $50,000
more and go for the Falcon. Now if only you could get a cloaking one like in
the campaign...
Wolfhound
Type - Pirate
Weapon Mounts - 2 Class 5 Guns, 3 Class 6 Guns, 1 Class 6 Turret
Armor - 3600
Subgroups - 5 - Main hull, the two middle fins, and the two additional sets
of fins on the back.
Cargo Space - 40
Nanobots/Shield Batteries - 26
Turning Speed - 60.09 deg/sec
Power Capacity - 3400
Where to buy - Montezuma Base (Cortez), Arranmore Base (Dublin)
Price - $71,210
Firepower - 6/10
Defense - 6/10
Maneuverability - 3/10
Comments - There are better ships available for the same price, namely the
Dragon and Barracuda. Get one of them instead. This thing is also one of
the ugliest ships ever, in any sci-fi universe. The one thing that can be said
is that since the ship is so massive, the subgroups are very far apart.
4c. Very Heavy Fighters
These are the best, but most expensive, fighters in the game. They're about as
maneuverable as heavy fighters, but have enormous amounts of firepower and
armor. These are what you'll see most people flying in multiplayer.
Anubis
Type - Order
Weapon Mounts - 6 Class 6 Guns, 1 Class 6 Forward-Firing Turret
Armor - 4200
Subgroups - 3 - Main hull and the two wings.
Cargo Space - 70
Nanobots/Shield Batteries - 29
Turning Speed - 60.09 deg/sec
Power Capacity - 4000
Where to buy - Battleship Osiris, Planet Toledo
Price - $1,100
Firepower - 7/10
Defense - 6/10
Maneuverability - 3/10
Comments - The last and best ship you can get in the SP campaign. Buy this as
soon as you dock with the Osiris for the first time. The Anubis is a big
target and doesn't turn well, so you'll need to rely on your high firepower to
destroy enemies before they can do the same to you. One good thing about this
ship is that since it has so few subgroups, nothing below a Lancer will ever
insta-kill it. The Anubis is not available in multiplayer in an unmodded game.
Eagle
Type - Civilian
Weapon Mounts - 2 Class 9 Guns, 4 Class 10 Guns, 1 Class 10 Turret
Armor - 9900
Subgroups - 5 - Main hull, the two wings, the top fin, and the set of bottom
fins.
Cargo Space - 70
Nanobots/Shield Batteries - 63
Turning Speed - 76.86 deg/sec
Power Capacity - 10400
Where to buy - Freeport 9 (Omicron Theta)
Price - $558,550
Firepower - 10/10
Defense - 10/10
Maneuverability - 8/10
Comments - The best ship in the game. Of the three best VHFs, this has the
best maneuverability, but still has great firepower and defense. An Eagle in
the hands of a skilled pilot is almost unbeatable.
Hammerhead
Type - Bounty Hunter
Weapon Mounts - 2 Class 8 Guns, 4 Class 9 Guns, 1 Class 9 Turret
Armor - 7900
Subgroups - 5 - Main hull, the two wings, and the top and bottom fins (Pretty
much the same as the Barracuda).
Cargo Space - 70
Nanobots/Shield Batteries - 49
Turning Speed - 76.86 deg/sec
Power Capacity - 7400
Where to buy - Freistadt Base (Omega-7)
Price - $351,550
Firepower - 9/10
Defense - 9/10
Maneuverability - 8/10
Comments - Like the Centurion, an excellent ship, but you might as well go for
one of the three best VHFs. Also similar to the Centurion, it can compete with
those ships if you're skilled enough, since the Kraken 2 is as powerful as any
codenamed gun and nearly as strong as the Nomad ones.
Sabre
Type - Borderworlds
Weapon Mounts - 2 Class 9 Guns, 4 Class 10 Guns, 1 Class 10 Forward-Firing
Turret
Armor - 10800
Subgroups - 5 - Main hull and the top and bottom wings (Same as the Stiletto).
Cargo Space - 70
Nanobots/Shield Batteries - 63
Turning Speed - 60.09 deg/sec
Power Capacity - 10400
Where to buy - Planet Malta (Omicron Alpha), Vogtland Base (Dresden)
Price - $558,550
Firepower - 11/10
Defense - 10/10
Maneuverability - 3/10
Comments - The Sabre outguns anything but a battleship due to the forward-
firing turret, hence the 11/10 score. Like the Stiletto, it's also less
vulnerable to getting owned by a lucky missile hit.
Titan
Type - Corsair
Weapon Mounts - 2 Class 9 Guns, 4 Class 10 Guns, 1 Class 10 Turret
Armor - 12600
Subgroups - 5 - Main hull, the two wings, and the top and bottom fins (Yet
another one that's the same as another ship, this time the Centurion).
Cargo Space - 70
Nanobots/Shield Batteries - 71
Turning Speed - 60.09 deg/sec
Power Capacity - 11900
Where to buy - Leon Base (Omega-41), Planet Crete (Omicron Gamma)
Price - $776,380
Firepower - 10/10
Defense - 11/10
Maneuverability - 3/10
Comments - IMO, the worst of the three main VHFs, because armor isn't as
important as maneuverability or firepower, and the best weapons in the game
(Nomad Energy Blasters/Cannons) don't use energy anyways. Not that the Titan
is a bad ship, it can take more hits than any other fighter (although don't
let a Cannonball hit you where the wings meet or you'll be eating space),
but the Eagle and Sabre are just slightly better. Also, it's just so freakin'
expensive!
4d. Freighters
Freighters are good for only one thing, and that's hauling cargo. They're the
moneymakers of the game, but are very vulnerable due to their large size and
crappy handling. If you're attacked in a freighter, run! Luckily, freighters
have a lot of turrets, so you can shoot in any direction. Also, because of
their large size, the subgroups tend to be more spread out (although you
really don't want to be hit with a missile in a freighter anyway).
Clydesdale
Type - Bretonia
Weapon Mounts - 1 Class 3 Gun, 2 Class 4 Guns, 3 Class 3 Turrets, 2 Class 4
Turrets
Armor - 2200
Subgroups - 3 - Main hull and the two wing-like structures near the back of
the ship.
Cargo Space - 125
Nanobots/Shield Batteries - 15
Turning Speed - 51.57 deg/sec
Power Capacity - 1800
Where to buy - Planet Cambridge, Planet Leeds, Planet New London
Price - $23,010
Firepower - 4/10
Defense - 3/10
Maneuverability - 2/10
Comments - A good freighter to use when starting out in multiplayer, since
it's cheap, but less vulnerable than the Rhino.
Dromedary
Type - Borderworlds
Weapon Mounts - 1 Class 5 Gun, 2 Class 6 Guns, 2 Class 5 Turrets, 3 Class 6
Turrets
Armor - 3600
Subgroups - 3 - Main hull and the two small wings.
Cargo Space - 275
Nanobots/Shield Batteries - 23
Turning Speed - 51.57 deg/sec
Power Capacity - 2900
Where to buy - Mactan Base
Price - $62,820
Firepower - 5/10
Defense - 5/10
Maneuverability - 2/10
Comments - The best (and the only non-ugly) freighter in the game, but you'll
need to be friendly with the Hackers and Outcasts to get it. New players may
want a Humpback instead, as it's more powerful and easier to get.
Drone
Type - Kusari
Weapon Mounts - 2 Class 6 Guns, 3 Class 5 Turrets, 3 Class 6 Turrets
Armor - 3600
Subgroups - 3 - Main hull and the two wings on the top front.
Cargo Space - 175
Nanobots/Shield Batteries - 23
Turning Speed - 51.57 deg/sec
Power Capacity - 2700
Where to buy - Planet New Tokyo, Planet Junyo (Shikoku)
Price - $62,820
Firepower - 6/10
Defense - 5/10
Maneuverability - 2/10
Comments - This freighter is OK, but there are better ones. Also, it's the
only freighter with 2 subgroups very close together and is just really ugly.
Humpback
Type - Rheinland
Weapon Mounts - 2 Class 7 Guns, 3 Class 6 Turrets, 3 Class 7 Turrets
Armor - 5800
Subgroups - 3 - Main hull and the area on each side around where the
hexagonal things stick out.
Cargo Space - 250
Nanobots/Shield Batteries - 33
Turning Speed - 22.92 deg/sec
Power Capacity - 4700
Where to buy - Planet Hamburg, Planet Harris (Tau-31), Planet Holstein
(Frankfurt), Planet New Berlin, Planet Stuttgart
Price - $170,940
Firepower - 6/10
Defense - 7/10
Maneuverability - 1/10
Comments - The second best freighter after the Dromedary, but less skilled
players may want this instead, as it's better at fighting. Despite what you
may think, it wasn't called the Humpback because of its appearance, but its
handling :). It can actually be outmaneuvered by a gunship.
Mule
Type - Pirate
Weapon Mounts - 2 Class 3 Guns, 2 Class 4 Guns, 2 Class 3 Turrets, 2 Class 4
Turrets
Armor - 2200
Subgroups - 4 - Main hull, the two small wings that point down, and the set of
fins at the back.
Cargo Space - 90
Nanobots/Shield Batteries - 15
Turning Speed - 51.57 deg/sec
Power Capacity - 1800
Where to buy - Alcatraz Depot (California)
Price - $20,950
Firepower - 4/10
Defense - 3/10
Maneuverability - 2/10
Comments - If you want a cheap freighter, get a Clydesdale, as this has too
few turrets and not enough cargo space.
Rhino
Type - Liberty
Weapon Mounts - 3 Class 3 Guns, 5 Class 3 Turrets
Armor - 1600
Subgroups - 3 - Main hull and the two panels sticking out on each side in the
middle of the ship.
Cargo Space - 80
Nanobots/Shield Batteries - 12
Turning Speed - 51.57 deg/sec
Power Capacity - 1300
Where to buy - Planet Los Angeles, Planet Denver, Planet Manhattan, Planet
Pittsburgh, Planet Houston
Price - $9,170
Firepower - 3/10
Defense - 2/10
Maneuverability - 2/10
Comments - The Rhino is too cheap for its own good, as it's the most
vulnerable ship in the game. Again, go for the Clydesdale, as if any enemies
show up while you're trading, you're toast. Not to mention the cargo is only
slightly better than a VHF.
=============================================================================
------------------------------5. Best equipment------------------------------
=============================================================================
So you just got that new Eagle/Sabre/Titan and are itching to test it out on
something. But wait, you need some good guns and equipment first! Here's a
list of all the best equipment in the game.
6a. Guns
Nomad Energy Blaster
Hull/Shield Damage: 635/317
Power Usage: 0 (yep, that's right, no energy used)
Refire Rate: 4.0
Range: 699m
Speed: 600 m/s
This is the best gun in the game, dealing out 2,540 hull damage per second and
using no energy whatsoever. You can get it by killing Nomad Fighters in the
two Unknown systems, but you have to be level 32 or over (34 in multiplayer)
for the fighters to drop them.
Nomad Energy Cannon
Hull/Shield Damage: 847/423
Power Usage: 0
Refire Rate: 3.03
Range: 699m
Speed: 600 m/s
Very similar to the Blaster, the Cannon actually does slightly more damage per
second (2,566), but the lower rate of fire makes it harder to hit people with.
However, it may be more desirable if you're fighting slow ships like Sabres
and Titans. You get this the same way as the Blaster.
Kraken Type 2
Hull/Shield Damage: 586/293
Power Usage: 122
Refire Rate: 4.0
Range: 700m
Speed: 700 m/s
The Kraken Type 2 is actually the 3rd strongest gun, even though it's only
class 9. It does 2,344 damage per second. Get this if you're not level 32 yet
in SP. You can buy it at Ruiz Base, an Outcast base in Omicron Beta.
DIAMONDBACK/CERBERUS
Hull/Shield Damage: 1173/586
Power Usage: 293
Refire Rate: 2.0
Range: 699m
Speed: 600 m/s
These are the next best guns, doing the same damage per second as the Kraken.
However they use more energy and have a low rate of fire. Get these if you're
either not friendly enough with the Outcasts or completely broke, as you get
these guns for free from wrecks. You can find a wreck with two DIAMONDBACKs in
Sigma-13 near Yanagi Depot, and one with two CERBERUSs in sector F4 of Omicron
Alpha. These are better than the GUARDIAN, so stop e-mailing me about it!
Tizona del Cid
Hull/Shield Damage: 40/1222
Power Usage: 97
Refire Rate: 4.0
Range: 600m
Speed: 600 m/s
The ultimate shieldbuster. This can be bought at either Cadiz Base in Omega-5
or Tripoli Shipyard in Omicron Gamma. You should always have one or two of
these guns on your VHF's class 9 hardpoints, as two of them fired on their own
will take down an Adv. Brigandine shield (class 10) in under a second. If you
really want to use normal guns instead, go for the...
Salamanca Mk. II
Hull/Shield Damage: 489/244
Power Usage: 97
Refire Rate: 4.0
Range: 600m
Speed: 600 m/s
This is the other gun you can use along with your Nomad Blasters/Cannons,
because unfortunately, the Kraken Type 2 has a different speed then them. The
Salamanca does 1,956 damage per second, making it the next best thing (Well,
other than the Skyblast B, but that also has a different speed). The
Salamanca Mk. II can be bought at Planet Crete in Omicron Gamma.
Skyblast Turret B
Hull/Shield Damage: 244/122
Power Usage: 61
Refire Rate: 8.33
Range: 600m
Speed: 700 m/s
The best turret available, since there are no class 10 turrets. It's sold at
Gas Miner Naha in Sigma-13.
Cannonball Missile
Hull/Shield Damage: 4890/2445
Refire Rate: 0.5
Range: 1000m
Speed: 90 m/s
Turning Speed: 166.16 deg/sec
The Cannonball is the most powerful missile in the game (It does twice as much
damage as a Starkiller Torpedo!). It can be bought at Planets Malta and Crete,
Ruiz Base, and Tripoli Shipyard. This can often one-hit-kill a VHF, for reasons
that were described above. The ammo can get expensive though.
6b. Other Stuff:
Sunslayer Torpedo Launcher
Hull/Shield Damage: 11736(!)/5868
Refire Rate: 0.5
Range: 2700m
Speed: 60 m/s
Turning Speed: 34.38 deg/sec
The Sunslayer Torpedo is easily the most damaging weapon in the game. It will
kill any fighter except a very, VERY lucky Titan in one hit as long as their
shields are down. In the hands of a skilled player, the Sunslayer is extremely
deadly. You can buy this only at Bruchsal Base in Frankfurt. With these
torpedoes, a good pilot can kill ships much stronger than their own (ie.
killing a Sabre with a Defender). Watch out for people with CDs though, as they
can cause the torpedo to blow up in your face and kill you.
Hornet Cruise Disruptor
Hull/Shield Damage: 159/79
Refire Rate: 1.0
Range: 3000m
Speed: 800 m/s
Turning Speed: 498.47 deg/sec
The Hornet Cruise Disruptor is a must for any pirate. It's available at a
number of bases in the Borderworlds. You can also use this (or the Wasp) to
make people's missiles or torps blow up in their face.
Ripper Mine
Hull/Shield Damage: 3912/1956
The best mine in the game, and it's also a homing one! You can get it from a
wreck in sector 4D of Omicron Alpha. Like the Sunslayer, this can be used to
kill a powerful ship with a weak one. However this can be used on any ship,
making it possible to kill a VHF with a Starflier if you're really good.
Adv. Brigandine H.F. Shield
Capacity: 8280
Regen Rate: 184
The only buyable class 10 shield in the game can be purchased from any Outcast
or Corsair base in the Edge Worlds for the low, low price of 312,000 credits.
There are other class 10 shields in the game, but you can't buy them (which
shows how rushed the game was).
=============================================================================
-------------------------------6. Contacting me------------------------------
=============================================================================
If you have any suggestions or corrections for this FAQ, or want to use it on
your website, e-mail me at starman_omega (at) msn.com. If you send me anything
stupid or annoying (such as "OMG THIS FAQ SUXXORZ LOLLOLLOL"), your e-mail
address will be blocked and your name will be added to the Wall O' Shame
(which, luckily, doesn't exist yet, so please keep it that way).
=============================================================================
-----------------------------------7. Credits--------------------------------
=============================================================================
Microsoft/Digital Anvil - For making this great game!
CJayC - For starting GameFAQS, of course!
Dan Tascau - For making the uber-1337 Freelancer Stat Tool, without which this
FAQ wouldn't have been possible.
Ivresse - For writing the wrecks FAQ, which I used to look up the locations of
a few wrecks in Omicron Alpha.
PROFIT TRADEROUTE
Here is a list of the most profitable trade routes I've found so far, and their stats.
Boron:
Fort Bush, New York (188) -> LD-14, Leeds (1440)
Profit margin: 766%
Profit per unit: 1252
Route length: 5 jumps
Beryllium:
Kensington Shipping Platform, New London (256) -> Newark Station, New York (1280)
Profit margin: 500%
Profit per unit: 1024
Route length: 4 jumps
Kensington Shipping Platform, New London (256) -> Pueblo Station, Colorado (1360)
Profit margin: 531%
Profit per unit: 1104
Route length: 5 jumps
Luxury Food:*
New London, New London (192) -> Manhattan, New York (1200)
Profit margin: 625%
Profit per unit: 1008
Route length: 4 jumps
New London, New London (192) -> Denver, Colorado (1360)
Profit margin: 708%
Profit per unit: 1168
Route length: 5 jumps
Optronics:
Fort Bush, New York (640) -> Southampton Shipyard, New London (1360)
Profit margin: 213%
Profit per unit: 720
Route length: 4 jumps
VIPs:**
Manhattan, New York (5600) -> Planet Honshu, Honshu (11000)
Profit margin: 196%
Profit per unit: 5400
Route length: 5 jumps
New London, New London (5000) -> Houston, Texas (7250)
Profit margin: 145%
Profit per unit: 2250
Route length: 5 jumps
Luxury Consumer Goods:
Manhattan, New York (180) -> Planet Honshu, Honshu (990)
Profit margin: 550%
Profit per unit: 810
Route length: 5 jumps
Take any pilots you pick up to Deshima Station in Shikoku - they will pay anywhere from $2800 to $7200 per
pilot.
Gold mined from any of the asteroid fields in Dublin will yield $900+ in Manhattan or $1234 if you take it to
New Tokyo.
* Luxury Food is deemed "highly perishable" and you will therefore lose 1 unit of this cargo every x amount of
time, making the run less profitable, particularly for low quantities
** The availability of VIPs i
s very limited - usually only about 7-9 units
--- NEW YORK SYSTEM ----
NEWARKS STATION
buy
BORON 155
Scrap metal 20
sell
Alien organism 1850
Berylium 400
Hydrocarbon 240
PLANET MANHATTAN
buyf
Boron 155
CG 66
Oxygen 5
PharmaCeutical 120
Sell
Niobium 911
Lux Food 1200
h-fuel 360
artifacts 1280
BATTLESHIP MISSOURI
Buy
Toxic waste 12
sell
h-cells 336
SELL DEFENDER SHIP
BALTIMORE SHIPYARD
Buy
Scarp metal 18
Toxic waste 10
Sell
h-fuel 360
ship hull panel 560
polymer 438
WEST ACADEMY
Buy
Oxygen 6
Sell
h-fuel 389
-----MAGELLAN SYSTEM-----
MACTAN BASE
Buy
Sell
h-fuel 516
Engine comp 1412
SHIP DROMEDA
----- LEEDS SYSTEM ----
PLANET LEEDS
Buy
Construction machinery 300
sell
diamonds 1275
optics 440
optronics 880
SHIP PIRANHA, CAVALIER, FREIGHT
DURHAM BORDER STATION
Buy
-----
sell
water 66
----- NEW LONDON SYSTEM --------
SOUTHAMPTON SHIPYARD
Buy
----
Sell
boron 660
toxic waste 110
scrap metal 55
h-fuel 341
high temp alloy 800
superconductor 600
optronics 1190
engine comp 1199
THAMES OUTPOST
buy
Oxygen 6
Sell
h-fuel 347
WATERLOO
Buy
---
sell
h-fuel 347
PLANET NEW LONDON
Buy
Oxygen 5
Luxury food 192
Sell
h-fuel 347
optronicts 1203
engine com 1109
artifacts 1127
---- CALIFORNIA SYSTEM --------
CALIFORNIA MINOR
Buy
Oxygen 6
Sell
Alien organism 2000
h-fuel 425
***********************************************
** Freelancer Weapons ** By Wiz914 ** V. 1.3 **
***********************************************
:: Tachyon :: +20% molecular, -20% positron
Bretonia Police & Armed Forces
Ripper 4 79/39 700/700 4.00 23 - Leeds
Adv. Ripper 5 101/50 700/700 4.00 30 - Leeds
Dissolver 6 131/65 700/700 4.00 39 - Leeds
Adv. Dissolver 7 174/87 700/700 4.00 52 - Battleship Essex
Bundschuh
Luger Type A 6 210/105 700/700 3.03 52 - Bruchsal
Luger Type B 7 278/139 700/700 3.03 69 - Bruchsal
Luger Type C 8 424/212 700/700 3.03 106 - Bruchsal
IMG
Matterthief 1 3 49/24 700/700 4.00 14 - Cardiff
Matterthief 2 4 63/31 700/700 4.00 18 - Cardiff
Vampire 1 6 105/52 700/700 4.00 31 - Cardiff
Vampire 2 7 139/69 700/700 4.00 41 - Falkland
Vampire 3 8 212/106 700/700 4.00 63 - Holman
Lane Hackers
Hellflurry Mk I 4 79/39 700/700 4.00 23 - Leiden, Mactan
Hellflurry MK II 5 101/50 700/700 4.00 30 - Leiden, Mactan
Hellflurry Mk III 6 131/65 700/700 4.00 39 - Leiden
LWB
Devastator 5 134/67 700/700 3.03 32 - Darmstadt
Adv. Devastator 6 175/87 700/700 3.03 42 - Darmstadt
Eliminator 7 232/116 700/700 3.03 55 - Darmstadt
Adv. Eliminator 8 353/176 700/700 3.03 84 - Darmstadt
Outcasts
Dragoon Type 1 4 126/63 700/700 3.03 31 - Cali, Ruiz, Malta
Dragoon Type 2 5 161/80 700/700 3.03 40 - Cali, Ruiz, Malta
Dragoon Type 3 6 210/105 700/700 3.03 52 - Cali, Ruiz, Malta
Wyrm Type 1 8 424/212 700/700 3.03 106 - Ruiz, Malta
Wyrm Type 2 9 652/326 700/700 3.03 163 - Malta
Rheinland Police & Military
Stealthblade Mk I 6 70/35 700/700 5.88 26 - New Berlin
Stealthblade Mk II 7 92/46 700/700 5.88 34 - Pirna
Hornviper Mk I 8 141/70 700/700 5.88 53 - New Berlin
Hornviper Mk II 9 217/108 700/700 5.88 81 - Pirna
:: Particle :: +20% graviton, -20% molecular
Bounty Hunters
Brave Mk I 2 49/24 650/650 4.00 15 - Deshima, Sheffield
Brave Mk II 4 75/37 650/650 4.00 23 - Deshima, Sheffield
Warrior Mk I 6 126/63 650/650 4.00 39 - Deshima, Sheffield
Warrior Mk II 7 167/83 750/750 4.00 52 - Deshima
Buckshot 9 391/195 750/750 4.00 122 - Deshima
Bretonia Police & Armed Forces
Skyrail 4 94/47 600/600 4.00 23 - Leeds
Adv. Skyrail 5 121/60 600/600 4.00 30 - Leeds
Sunrail 6 158/79 600/600 4.00 39 - Leeds
Adv. Sunrail 7 209/104 600/600 4.00 52 - Battleship Essex
Outcasts
Pyros Type 1 4 113/56 600/600 4.00 23 - Cali, Ruiz, Malta
Pyros Type 2 5 145/72 600/600 4.00 30 - Cali, Ruiz, Malta
Pyros Type 3 6 189/94 600/600 4.00 39 - Cali, Ruiz, Malta
Kraken Type 1 8 381/190 700/700 4.00 79 - Ruiz, Malta
kraken Type 2 9 586/293 700/700 4.00 122 - Ruiz
Xenos
Scorpion 2 73/36 549/699 4.00 15 - Nome, Ouray
Adv. Scorpion 3 89/44 549/699 4.00 18 - Barrow, Nome, Ouray
Tarantula 5 145/72 549/699 4.00 30 - Barrow, Nome, Ouray
Adv. Tarantula 6 189/94 549/699 4.00 39 - Barrow, Nome, Ouray
:: Laser :: +20% positron, -20% graviton
Blood Dragons
Tanto 5 40/20 600/750 8.33 12 - Kyoto
Wakizashi 6 52/26 600/750 8.33 16 - Kyoto
Katana 7 69/34 600/750 8.33 21 - Kyoto
Gendaito 8 106/53 600/750 8.33 33 - Kyoto
Bounty Hunters
Gunslinger Mk I 2 20/10 649/700 8.33 7 - Deshima, Sheffield
Gunslinger Mk II 4 31/15 649/700 8.33 11 - Deshima, Sheffield
Winchester Mk I 6 52/26 649/700 8.33 19 - Deshima, Sheffield
Winchester Mk II 7 69/34 649/700 8.33 26 - Deshima
Reaver Mk I 8 106/53 649/700 8.33 39 - Deshima
Reaver Mk II 9 163/81 649/700 8.33 61 - Deshima
Civilian
Starbeam 1 14/7 600/750 8.33 4
Adv. Starbeam 2 18/9 600/750 8.33 5
Heavy Starbeam 3 22/11 600/750 8.33 7
Flashpoint 6 47/23 600/750 8.33 14
Adv. Flashpoint 7 62/31 600/750 8.33 19
Heavy Flashpoint 8 95/47 600/750 8.33 29 - Detroit, Roppongi
Liberty Police & Navy
Justice Mk I 1 16/8 600/750 8.33 5 - Manhattan
Justice Mk II 2 20/10 600/750 8.33 6 - Manhattan
Justice Mk III 3 24/12 600/750 8.33 7 - Manhattan
Vengeance Mk I 4 31/15 600/750 8.33 9 - Willard
Vengeance Mk II 5 40/20 600/750 8.33 12 - Willard
Vengeance Mk III 6 52/26 600/750 8.33 16 - Willard
Liberty Rogues
Azrael 1 19/9 600/750 8.33 6 - Alcatraz
Drail 3 29/14 600/750 8.33 9 - Alcatraz, Buffalo
Raphael 4 37/18 600/750 8.33 11 - Alcatraz, Buffalo
Usiel 5 48/24 700/750 8.33 15 - Buffalo, Montezuma
Vassago 7 83/41 700/750 8.33 26 - Buffalo
Order
Death's Hand Mk I 5 40/20 600/750 8.33 12 - Osiris, Toledo
Death's Hand Mk II 6 52/26 600/750 8.33 16 - Osiris, Toledo
Death's Hand Mk III 7 69/34 600/750 8.33 21
Red Hessians
Natter 5 53/26 600/750 5.88 16 - all Hessian bases
Natter Zwei 6 70/35 600/750 5.88 21 - all Hessian bases
Roter Blitz 7 92/46 600/750 5.88 29 - all Hessian bases
Natterturn 8 141/70 600/750 5.88 44 - Freital, Ronneburg
:: Neutron :: +20% molecular, -20% positron
Corsairs
Angelito Mk I 5 121/60 600/600 4.00 24 - all Corsair bases
Angelito Mk II 6 158/79 600/600 4.00 31 - all Corsair bases
Angelito Mk III 7 209/104 600/600 4.00 41 - all Corsair bases
Salamanca Mk I 8 318/159 600/600 4.00 63 - Leon, Tripoli
Salamanca Mk II 9 489/244 600/600 4.00 97 - Crete
Farmers Alliance
Vulture 1 4 126/63 549/600 3.03 21 - Kagoshima
Vulture 2 5 161/80 549/600 3.03 26 - Kagoshima
Vulture 3 6 210/105 549/600 3.03 35 - Kagoshima
Kusari Police & Naval Forces
Scrambler 1 5 101/50 549/600 4.00 20 - New Tokyo
Scrambler 2 6 131/65 549/600 4.00 26 - Matsumoto, Nansei, Sapporo
Disinfector 1 7 174/87 549/600 4.00 34 - New Tokyo
Disinfector 2 8 265/132 549/600 4.00 53 - Matsumoto, Nansei, Sapporo
Mollys
Dublin Duster Mk I 5 101/50 549/600 4.00 20 - Arranmore
Dublin Duster Mk II 6 131/65 549/600 4.00 26 - Arranmore
Dublin Duster Mk III7 174/87 549/600 4.00 34 - Arranmore
Order
Reaper Mk I 5 101/50 549/600 4.00 20 - Osiris, Toledo
Reaper Mk II 6 131/65 549/600 4.00 26 - Osiris, Toledo
Reaper Mk III 7 174/87 549/600 4.00 34
Unioners
Protector Mk I 4 79/39 549/600 4.00 15 - Pacifica
Protector Mk II 6 131/65 549/600 4.00 26 - Pacifica
Protector Mk III 8 265/132 549/600 4.00 53 - Pacifica
:: Pulse :: +20% positron, -20% graviton
Civilian
Stunpulse 2 4/155 600/750 4.00 9
Adv. Stunpulse 3 5/189 600/750 4.00 11
Debilitator 7 15/530 600/750 4.00 31 - Detroit, Pueblo
Adv. Debilitator 8 23/806 600/750 4.00 47 - Detroit, Pueblo
Corsairs
Borroco 5 10/308 600/600 4.00 24 - all Corsair bases
Rapier 7 17/531 600/600 4.00 41 - all Corsair bases
Tizona Del Cid 9 40/1242 600/600 4.00 97 - Cadiz, Tripoli
:: Plasma :: +20% graviton, -20% molecular
Hogosha
Drake Type A 6 158/79 550/550 4.00 32 - Kabukicho
Drake Type B 7 209/104 550/550 4.00 43 - Kabukicho
Drake Type C 8 318/159 550/550 4.00 66 - Kabukicho
Liberty Police & Navy
Lavablade Mk I 1 97/48 600/500 2.00 20 - Manhattan
Lavablade Mk II 2 122/61 600/500 2.00 25 - Manhattan
Lavablade Mk III 3 149/74 600/500 2.00 31 - Manhattan
Magma Hammer Mk I 4 189/94 600/500 2.00 39 - Willard
Magma Hammer Mk II 5 242/121 600/500 2.00 50 - Willard
Magma Hammer Mk III 6 316/158 600/500 2.00 65 - Willard
Rheinland Police & Military
Flamecurse Mk I 6 316/158 600/500 2.00 65 - New Berlin
Flamecurse Mk II 7 418/209 600/500 2.00 87 - Pirna
Firekiss Mk I 8 636/318 600/500 2.00 132 - New Berlin
Firekiss Mk II 9 978/489 600/500 2.00 203 - Pirna
:: Photon :: +20% positron, -20% graviton
Gaians
Avenger 3 41/20 600/750 5.88 9 - Islay
Avenger B 4 52/26 600/750 5.88 12 - Islay
Gaia's Savior 5 67/33 600/750 5.88 16 - Islay
Gaia's Savior B 6 87/43 600/750 5.88 21 - Islay
GMG
Sunblast A 6 79/39 600/750 8.33 19 - Ogashawa, Naha
Sunblast B 7 104/52 600/750 8.33 26 - Aomori
Skyblast A 8 159/79 600/750 8.33 39 - Aomori, Ogashawa
Skyblast B 9 244/122 600/750 8.33 61 - Naha
Golden c
Suncannon A 4 52/26 600/750 5.88 15 - Ainu
Suncannon B 6 87/43 600/750 5.88 26 - Ainu
Suncannon C 8 176/88 600/750 5.88 53 - Ainu
Junkers
Barrager Mk I 2 30/15 600/600 8.33 9 - Rochester, Beaumont, Traf.
Barrager Mk II 4 47/23 600/600 8.33 14 - all Junker bases
Barrager Mk III 6 79/39 600/600 8.33 23 - Kreuzberg, Yanagi
Kusari Police & Naval Forces
Sunfury 1 5 50/25 600/600 8.33 15 - New Tokyo
Sunfury 2 6 65/32 600/600 8.33 19 - Matsumoto, Nansei, Sapporo
Sunfrenzy 1 7 87/43 600/600 8.33 26 - New Tokyo
Sunfrenzy 2 8 132/66 600/600 8.33 39 - Matsumoto, Nansei, Sapporo
Zoners
Helios 3 41/20 649/700 5.88 12 - Ames, Freeport 1, 2, 5, 6
Helios 2 4 52/26 649/700 5.88 15 - Ames, Freeport (all)
Fury 6 87/43 649/700 5.88 26 - Freeport (all)
Fury 2 7 116/58 649/700 5.88 34 - Freeport 5, 9, 10
Fury 3 8 176/88 649/700 5.88 53 - Freeport 9, 10
:: Prototype ::
DIAMONDBACK 10 1173/586 699/600 2.00 293 - Sigma-13
CERBERUS 10 1173/586 699/600 2.00 293 - Omicron Alpha
WILD FIRE 10 1075/537 699/600 2.00 220 - Omicron Beta
BLUE BLAZE 10 1075/537 699/600 2.00 244 - Sigma-17
GUARDIAN 10 1075/537 699/600 2.00 268 - Omicron Alpha, Gamma
ONYX 10 1075/537 699/600 2.00 268 - Sigma-13
ARCHANGEL 10 978/489 699/600 2.00 268 - Omega-41
DARK BLOSSOM 10 978/489 699/600 2.00 268 - Tau-37
BLOODSTONE 10 880/440 699/600 2.00 220 - Sigma-13
IRON HAMMER 10 880/440 699/600 2.00 220 - Sigma-13
THOR'S HAMMER 10 880/440 699/600 2.00 244 - Omicron Theta
GOLDEN BLADE 10 782/391 699/600 2.00 195 - Omega-11
SILVER FIRE 10 717/358 699/600 3.03 179 - Sigma-13
JADE 10 652/326 699/600 3.03 163 - Sigma-13
PROMETHEUS 10 586/293 699/600 3.03 146 - Omicron Alpha
:: Nomad ::
Energy Blaster 10 635/317 699/600 4.00 0 - Omicron Alpha, Gamma
Energy Cannon 10 847/423 699/600 3.03 0 - Omicron Alpha, Gamma
:: Analysis ::
This section is intended to give a few pointers as to what weapons
you should use in the game and which ones to avoid. Also analyses
effective combos that can be created.
1. Tachyon Weapons
++ Range/Projectile Speed
++ Damage
+ Refire Rate
-- Energy Drain
Tachyon weapons are usually a good choice. They deliver superior damage and
refire rate, although they drain loads of energy. Can be used in effective
combos with particle weapons. In early game you can buy good tachyon weapons
from the Bretonian Armed Forces. Later you can obtain the very best (Wyrm
Type 2) from the Outcasts (also note many Outcast wrecks contain tachyon
weapons).
2. Particle Weapons
- Range/Projectile Speed
++ Damage
+ Refire Rate
-- Energy Drain
Another excellent choice, which can be very effective when used in combination
with tachyon weapons. However, they are harder to obtain, and you'll have to
look at the Xenos, Bretonian Armed Forces and later in the game at the Outcasts
for your supply. Arguably the Outcast Kraken Type 2 is the best level 9 weapon
in the game (can be purchassed at Ruiz).
3. Laser Weapons
+ Range/Projectile Speed
-- Damage
++ Refire Rate
++ Energy Drain
Laser weapons are the most common in Sirius as they equip all civilian ships.
However, their damage output and range are somewhat limited. Early in the game
Rogue lasers are one of the best weapons as they deliver more damage, at a small
increase in energy drain. Also look for Bounty Hunter lasers which have
increased range.
4. Neutron Weapons
- Range/Projectile Speed
+ Damage
+ Refire rate
+ Energy drain
Neutron weapons share a lot with particle weapons. They typically have the
same refire rate and projectile speed. However, they do less damage and
usually have a slightly lower range. Their strength is that they drain less
energy and prove to be a good choice when matched with a fast refiring weapon
such as laser or photon. The Salamanca Mk II proves to be effective when
paired with Skyblaser Bs.
5. Pulse Weapons
+ Range/Projectile Speed
++ Damage (shield)
+ Refire rate
++ Energy drain
Pulse weapons do almost no hull damage, but huge shield damage. They prove
to be a worthy addition to any ship with any kind of weapons combo. Usually
a good idea to use the debilitator turrets on a HF or VHF offering a mount
so as to avoid using a cannon mount. Alternatively, the Tizona del Cid is the
best pulse weapons and can be purchassed at some Corsair bases (Cadiz, Tripoli).
6. Plasma Weapons
-- Range/Projectile Speed
++ Damage
-- Refire rate
-- Energy drain
Perhaps the worst weapons in the game, plasma weapons are slow to refire, offer
only limited range and the projectile speed is very slow. Though it does great
damage, it requires to be fired at short range to be effective (i.e. have a
chance to hit). The weakest aspect of the weapon is the energy drain which is
simply massive. Usually tachyon or particle weapons offer a better deal.
7. Photon Weapons
+ Range/Projectile Speed
- Damage
++ Refire rate
+ Energy drain
Photon weapons prove to be a fairly heterogeneous category as their
caracteristics vary a lot from a faction to another. GMG photon weapons tend
to be the best. While range, projectile speed and refire rate are usually
decent, damage is usually low (with the exception of GMG blasters). Photon
weapons are typically superior to lasers.
8. Prototype Weapons
+ Range/Projectile Speed
++ Damage
-- Refire rate
-- Energy drain
Prototype weapons are typically slow to refire, but deliver massive damage, at
an above average range and projectile speed. The biggest drawback is the
energy drain which is simply massive. The Wild Fire offers the best damage/
energy drain ratio, IMO. Using a pair of those is usually a good idea.
9. Nomad Weapons
+ Range/Projectile Speed
++ Damage
+ Refire rate
++ Energy drain
Nomad weapons are the best in the game, even causing some severe disbalance
later in the game as you can fire as much as you want without ever running out
of energy. They also deliver a lot of damage. Using them makes you very
powerful, but in the end it makes the game very easy/boring.
----------------------------------------------
By Wiz914 (Copyright)
Version: 1.3
For any questions/comments: [email protected]
___ ___ ___ ___ ___ ___ ___
|___ |___| |___ |___ | /\ |\ | | |___ |___|
| |\__ |___ |___ |___ /--\ | \| |___ |___ |\__
>>>> WEAPONS & EQUIPMENT & SHIPS & SYSTEMS & FACTIONS LIST <<<<
v2.1c
by Florian Leihbecher aka hornviper2
Introduction & Changelog
________________________
What do you think? Writing a FAQ for a game that is so many years old is crazy?
I don't think so. To my mind, Freelancer is a game that never dies. It's like
Half-Life which isn't dead too because of many mods. Originally, I've written
everything down because I haven't wanted to forget all this stuff, but then I
thought I could translate it and make a FAQ out of it. Well, I'm just a
16-year-old German from Federal State Thuringia, so English isn't my
mother tongue, but I've tried to make no mistakes.
>>>Email from: Robert>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
[...] I just wanted to say thanks for writing one after all this time,
Freelancer is an amazing game and it is good to see people still enjoying it!
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>Email from: vimal>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
[...] ur thought is right freelancer is the never die game
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>Email from: skywalk69er>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
I think [it] is a bit long to read [...], but [it] is OK.
[...] I've been writing a list of weapons, starting on level 4. If you find it
useful you can post it [...]
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
And yes, I've posted it! Take a look over to the Freelancer Weapons Damage and
Energy List (on GameFaqs, only!), the one and only joint project from
skywalk69er and me, hornviper2, if you want to see the weapons listed after
class and damage and energy per second.
-UPDATE- GameFaqs rejected. The list is now placed at the end of this FAQ.
-UPDATE- Previous introduction removed because it was obsolete.
Enjoy!
v1.0 (05/18/10)
- first version
v1.0b (05/23/10)
- added more sites allowed to use this faq
- credits changed
- removed senseless part of the table of contents in 4.4.4
v1.1 (05/31/10)
- heading 3.2.3b was missing; this has been corrected
- Anubis was missing under ships on Battleship Osiris and named as a heavy
fighter on Planet Toledo; both has been corrected
- search keys added
- added email from Robert to: Introduction
- credits changed
v1.2 (07/30/10)
- added emails from skywalk69er and vimal to: Introduction
- introduction changed
- [WEHDG] changed
- [ENDCR] changed
- Xenos particle weapons cl. 3 and cl. 6 are now Adv., not Opt. (translation
mistake)
- Suncannon B (cl. 6 GC photon weapon) damage corrected
- Angelito II (cl. 6 Corsair neutron weapon) energy corrected
v1.3 (08/05/10)
- written down bases where you can buy ships in ships section
- Borderworld Very Heavy Fighter was missing on Planet Malta; this has been
corrected
- corrected some spelling and grammar mistakes
- LOTS of things corrected in Kusari (there were so many things wrong/missing,
but nobody seemed to notice them, IT WAS LUCK that I noticed)
- little correction in [WULIR]
v2.0 (08/17/10)
- NEW SECTION: 8 The Weapons Damage and Energy List [TWDEL]
v2.1 (08/25/10)
- contact information update
- new sub-section: 1.16 About Damage Modifiers [WEADM]
v2.1b (09/10/10)
- general revision, some typos here and there
I'll spend the next months with my apprenticeship and other games.
I'll still reply to emails and put them in here.
Just for commercials, I'll play:
SvenCoop, a great Half-Life multiplayer mod, now finally version 4.5!
Shattered Worlds::War-Torn (Singleplayer mode), the best Freelancer mod
ever including roleplaying-based multiplayer mode, full singleplayer
compatibility (unfortunately without many great things from the
multiplayer mode), redone graphics, 150 ships in a completely new class
system, new systems and much more!
Fallout 2 Restoration Project, a modified Fallout 2 with missing
developer-planned content, many bugfixes etc.
v2.1c (11/26/10)
- credits changed
Now I'm going to play another amazing Freelancer mod called Crossfire.
I still wait for Ultimate Empire at War to come...
My super-new computer is coming soon...
Table of contents
_________________
1 Weapons & Equipment [WEHDG]
1.1 Against Graviton Shields [WEAGS]
1.1.1 Particle [WEPTC]
1.1.2 Plasma [WEPLM]
1.2 Against Positron Shields [WEAPS]
1.2.1 Laser [WELAS]
1.2.2 Photon [WEPHT]
1.3 Against Molecular Shields [WEAMS]
1.3.1 Neutron [WENTR]
1.3.2 Tachyon [WETCY]
1.4 Pulse Weapons [WEPLS]
1.5 Missiles [WEMIS]
1.6 Other Weapons [WEOWP]
1.7 Cruise Disruptors [WECRD]
1.8 Torpedo Launchers [WETPL]
1.9 Mine Droppers [WEMIN]
1.10 Countermeasure Droppers [WECMD]
1.11 Graviton Shields [WEGRA]
1.12 Positron Shields [WEPOS]
1.13 Molecular Shields [WEMOL]
1.14 Thrusters [WETHR]
1.15 Unmountable Equipment [WEUNM]
2 Ships [SPHDG]
2.1 Civilian Ships [SPCIV]
2.2 Liberty Ships [SPLIB]
2.3 Bounty Hunter Ships [SPBNT]
2.4 Borderworld Ships [SPBDW]
2.5 Pirate Ships [SPPRT]
2.6 Bretonia Ships [SPBRT]
2.7 Corsair Ships [SPCOR]
2.8 Kusari Ships [SPKSR]
2.9 Order Ships [SPORD]
2.10 Rheinland Ships [SPRHL]
2.11 Unflyable Ships [SPUNF]
3 The Navigation Map [NMHDG]
3.1 Liberty [NMLIB]
3.1.1 New York [NMNYH]
3.1.1a Bases [NMNYB]
3.1.1b Other [NMNYO]
3.1.2 California [NMCAH]
3.1.2a Bases [NMCAB]
3.1.2b Other [NMCAO]
3.1.3 Colorado [NMCOH]
3.1.3a Bases [NMCOB]
3.1.3b Other [NMCOO]
3.1.4 Texas [NMTXH]
3.1.4a Bases [NMTXB]
3.1.4b Other [NMTXO]
3.1.5 Alaska [NMALH]
3.1.5a Bases [NMALB]
3.1.5b Other [NMALO]
3.2 Bretonia [NMBRT]
3.2.1 New London [NMNLH]
3.2.1a Bases [NMNLB]
3.2.1b Other [NMNLO]
3.2.2 Manchester [NMMCH]
3.2.2a Bases [NMMCB]
3.2.2b Other [NMMCO]
3.2.3 Leeds [NMLEH]
3.2.3a Bases [NMLEB]
3.2.3b Other [NMLEO]
3.2.4 Cambridge [NMCBH]
3.2.4a Bases [NMCBB]
3.2.4b Other [NMCBO]
3.2.5 Edinburgh [NMEBH]
3.2.5a Bases [NMEBB]
3.2.5b Other [NMEBO]
3.2.6 Dublin [NMDBH]
3.2.6a Bases [NMDBB]
3.2.6b Other [NMDBO]
3.3 Kusari [NMKSR]
3.3.1 New Tokyo [NMNTH]
3.3.1a Bases [NMNTB]
3.3.1b Other [NMNTO]
3.3.2 Shikoku [NMSHH]
3.3.2a Bases [NMSHB]
3.3.2b Other [NMSHO]
3.3.3 Kyushu [NMKYH]
3.3.3a Bases [NMKYB]
3.3.3b Other [NMKYO]
3.3.4 Honshu [NMHOH]
3.3.4a Bases [NMHOB]
3.3.4b Other [NMHOO]
3.3.5 Hokkaido [NMHKH]
3.3.5a Bases [NMHKB]
3.3.5b Other [NMHKO]
3.3.6 Chugoku [NMCHH]
3.3.6a Bases [NMCHB]
3.3.6b Other [NMCHO]
3.3.7 Tohoku [NMTOH]
3.3.7a Bases [NMTOB]
3.3.7b Other [NMTOO]
3.4 Rheinland [NMRHL]
3.4.1 New Berlin [NMNBH]
3.4.1a Bases [NMNBB]
3.4.1b Other [NMNBO]
3.4.2 Hamburg [NMHAH]
3.4.2a Bases [NMHAB]
3.4.2b Other [NMHAO]
3.4.3 Stuttgart [NMSTH]
3.4.3a Bases [NMSTB]
3.4.3b Other [NMSTO]
3.4.4 Frankfurt [NMFRH]
3.4.4a Bases [NMFRB]
3.4.4b Other [NMFRO]
3.4.5 Dresden [NMDDH]
3.4.5a Bases [NMDDB]
3.4.5b Other [NMDDO]
3.5 Independent Worlds [NMIND]
3.5.1 Cortez [NMCTH]
3.5.1a Bases [NMCTB]
3.5.1b Other [NMCTO]
3.5.2 Magellan [NMMGH]
3.5.2a Bases [NMMGB]
3.5.2b Other [NMMGO]
3.5.3 Kepler [NMKPH]
3.5.3a Bases [NMKPB]
3.5.3b Other [NMKPO]
3.5.4 Galileo [NMGAH]
3.5.4a Bases [NMGAB]
3.5.4b Other [NMGAO]
3.5.5 Bering [NMBEH]
3.5.5a Bases [NMBEB]
3.5.5b Other [NMBEO]
3.5.6 Hudson [NMHUH]
3.5.6a Bases [NMHUB]
3.5.6b Other [NMHUO]
3.6 Tau Borderworlds [NMTAU]
3.6.1 Tau-31 [NM31H]
3.6.1a Bases [NM31B]
3.6.1b Other [NM31O]
3.6.2 Tau-29 [NM29H]
3.6.2a Bases [NM29B]
3.6.2b Other [NM29O]
3.6.3 Tau-23 [NM23H]
3.6.3a Bases [NM23B]
3.6.3b Other [NM23O]
3.7 Sigma Borderworlds [NMSIG]
3.7.1 Sigma-13 [NM13H]
3.7.1a Bases [NM13B]
3.7.1b Other [NM13O]
3.7.2 Sigma-19 [NM19H]
3.7.2a Bases [NM19B]
3.7.2b Other [NM19O]
3.7.3 Sigma-17 [NM17H]
3.7.3a Bases [NM17B]
3.7.3b Other [NM17O]
3.8 Omega Borderworlds [NMOMG]
3.8.1 Omega-3 [NM03H]
3.8.1a Bases [NM03B]
3.8.1b Other [NM03O]
3.8.2 Omega-7 [NM07H]
3.8.2a Bases [NM07B]
3.8.2b Other [NM07O]
3.8.3 Omega-5 [NM05H]
3.8.3a Bases [NM05B]
3.8.3b Other [NM05O]
3.8.4 Omega-11 [NM11H]
3.8.4a Bases [NM11B]
3.8.4b Other [NM11O]
3.9 Edge Worlds [NMEDG]
3.9.1 Tau-37 [NM37H]
3.9.1a Bases [NM37B]
3.9.1b Other [NM37O]
3.9.2 Omega-41 [NM41H]
3.9.2a Bases [NM41B]
3.9.2b Other [NM41O]
3.9.3 Omicron Beta [NMOBH]
3.9.3a Bases [NMOBB]
3.9.3b Other [NMOBO]
3.9.4 Omicron Theta [NMOTH]
3.9.4a Bases [NMOTB]
3.9.4b Other [NMOTO]
3.10 Outcasts [NMOUT]
3.10.1 Omicron Alpha [NMOAH]
3.10.1a Bases [NMOAB]
3.10.1b Other [NMOAO]
3.10.2 Unknown [NMU1H]
3.10.2a Bases [NMU1B]
3.10.2b Other [NMU1O]
3.11 Corsairs [NMCOR]
3.11.1 Omicron Gamma [NMOGH]
3.11.1a Bases [NMOGB]
3.11.1b Other [NMOGO]
3.11.2 Unknown [NMU2H]
3.11.2a Bases [NMU2B]
3.11.2b Other [NMU2O]
3.12 Order - Omicron Minor [NMOMH]
3.12a Bases [NMOMB]
3.12b Other [NMOMO]
4 What they use [WUHDG]
4.1 Enterprises [WUENT]
4.2 Police & Military [WUP&M]
4.2.1 Liberty Police, Inc. (LPI) [WULPI]
4.2.2 Liberty Navy [WULIN]
4.2.3 Liberty Security Force (LSF) [WULSF]
4.2.4 Bretonia Police [WUBRP]
4.2.5 Bretonia Armed Forces [WUBAF]
4.2.6 Kusari State Police [WUKSP]
4.2.7 Kusari Naval Forces [WUKNF]
4.2.8 Rheinland Federal Police [WURFP]
4.2.9 Rheinland Military [WURHW]
4.3 Criminals [WUCRM]
4.3.1 Liberty Rogues [WULIR]
4.3.2 Xenos [WUXEN]
4.3.3 Lane Hackers [WUHAC]
4.3.4 Mollys [WUMLY]
4.3.5 Gaians [WUGAI]
4.3.6 Hogosha [WUHGS]
4.3.7 Farmers Alliance (FA) [WUFAL]
4.3.8 Golden Chrysanthemums (GC) [WUGCH]
4.3.9 Blood Dragons [WUBDR]
4.3.10 Red Hessians [WUHES]
4.3.11 Unioners [WUUNI]
4.3.12 Landwirtrechtbewegung (LWB) [WULWB]
4.3.13 Bundschuh [WUBDS]
4.3.14 Junkers [WUJKS]
4.3.15 Outcasts [WUOUT]
4.3.16 Corsairs [WUCOR]
4.4 Other [WUOTH]
4.4.1 Bounty Hunters Guild [WUBHG]
4.4.2 Zoners [WUZON]
4.4.3 Independent Miners Guild (IMG) [WUIMG]
4.4.4 Gas Miners Guild (GMG) [WUGMG]
5 End Notice / Credits [ENDCR]
6 Disclaimer [DISCL]
7 Contact Information [CONTC]
8 The Weapons Damage and Energy List [TWDEL]
1 Weapons & Equipment [WEHDG]
_____________________
In this section, all weapons and equipment that appears in Freelancer is
listed. I won't list the cost, because they're uniform.
Here I say it again: Take a look at the Weapons List mentioned in the
Introduction if you want see the weapons in another (maybe more useful) order.
-UPDATE- GameFaqs rejected. The list is now placed at the end of this FAQ.
short names - D = damage (hull damage per shot/shield damage per shot)
R = range (in meters)
PS = projectile speed (in meters per second)
ROF = rate of fire (in shots per second)
E = energy (per shot)
M = manoeuvrability (in degrees per second)
EF = efficiency (in percent)
S = shield capacity
REG = shield regeneration rate (per second)
1.1 Against Graviton Shields [WEAGS]
____________________________
1.1.1 Particle [WEPTC]
______________
+ cause a lot of damage
- need a lot of energy
Bounty Hunter - Particle
------------------------
+ higher range
- less damage
Brave I (Cl. 2) D: 49/24 R: 650 PS: 650 ROF: 4 E: 15
Brave II (Cl. 4) D: 75/37 R: 650 PS: 650 ROF: 4 E: 23
Warrior I (Cl. 6) D: 126/63 R: 650 PS: 650 ROF: 4 E: 39
Warrior II (Cl. 7) D: 167/83 R: 750 PS: 750 ROF: 4 E: 52
Buckshot (Cl. 9) D: 391/195 R: 750 PS: 750 ROF: 4 E: 122
Brave Turret (Cl. 4) D: 75/37 R: 750 PS: 750 ROF: 4 E: 23
Warrior Turret (Cl. 7) D: 167/83 R: 750 PS: 750 ROF: 4 E: 52
Buckshot Turret (Cl. 9) D: 391/195 R: 750 PS: 750 ROF: 4 E: 122
Xenos - Particle
----------------
+ more damage
- smaller range
Scorpion (Cl. 2) D: 73/36 R: 549 PS: 699 ROF: 4 E: 15
Adv. Scorpion (Cl. 3) D: 89/44 R: 549 PS: 699 ROF: 4 E: 18
Tarantula (Cl. 5) D: 145/72 R: 549 PS: 699 ROF: 4 E: 30
Adv. Tarantula (Cl. 6) D: 189/94 R: 549 PS: 699 ROF: 4 E: 39
Bretonia - Particle
-------------------
Skyrail (Cl. 4) D: 94/47 R: 600 PS: 600 ROF: 4 E: 23
Adv. Skyrail (Cl. 5) D: 121/60 R: 600 PS: 600 ROF: 4 E: 30
Sunrail (Cl. 6) D: 158/79 R: 600 PS: 600 ROF: 4 E: 39
Adv. Sunrail (Cl. 7) D: 209/104 R: 600 PS: 600 ROF: 4 E: 52
Skyrail Turret (Cl. 4) D: 94/47 R: 700 PS: 700 ROF: 4 E: 23
Adv. Skyrail Turret (Cl. 5) D: 121/60 R: 700 PS: 700 ROF: 4 E: 30
Sunrail Turret (Cl. 6) D: 158/79 R: 700 PS: 700 ROF: 4 E: 39
Outcast - Particle
------------------
+ more damage
Pyros Type 1 (Cl. 4) D: 113/56 R: 600 PS: 600 ROF: 4 E: 23
Pyros Type 2 (Cl. 5) D: 145/72 R: 600 PS: 600 ROF: 4 E: 30
Pyros Type 3 (Cl. 6) D: 189/94 R: 600 PS: 600 ROF: 4 E: 39
Kraken Type 1 (Cl. 8) D: 381/190 R: 700 PS: 700 ROF: 4 E: 79
Kraken Type 2 (Cl. 9) D: 586/293 R: 700 PS: 700 ROF: 4 E: 122
Pyros Turret Type 1 (Cl. 4) D: 113/56 R: 700 PS: 700 ROF: 4 E: 23
Pyros Turret Type 2 (Cl. 6) D: 189/94 R: 700 PS: 700 ROF: 4 E: 39
Kraken Turret (Cl. 8) D: 381/190 R: 700 PS: 700 ROF: 4 E: 79
1.1.2 Plasma [WEPLM]
____________
+ cause a lot of damage
- slow rate of fire
Liberty - Plasma
----------------
Lavablade I (Cl. 1) D: 97/48 R: 600 PS: 500 ROF: 2 E: 20
Lavablade II (Cl. 2) D: 122/61 R: 600 PS: 500 ROF: 2 E: 25
Lavablade III (Cl. 3) D: 149/74 R: 600 PS: 500 ROF: 2 E: 31
Magma Hammer I (Cl. 4) D: 189/94 R: 600 PS: 500 ROF: 2 E: 39
Magma Hammer II (Cl. 5) D: 242/121 R: 600 PS: 500 ROF: 2 E: 50
Magma Hammer III (Cl. 6) D: 316/158 R: 600 PS: 500 ROF: 2 E: 65
Lavablade Turret I (Cl. 1) D: 97/48 R: 700 PS: 500 ROF: 2 E: 20
Lavablade Turret II (Cl. 3) D: 149/74 R: 700 PS: 500 ROF: 2 E: 31
Magma Hammer Turret (Cl. 5) D: 242/121 R: 700 PS: 500 ROF: 2 E: 50
Hogosha - Plasma
----------------
* higher rate of fire
/ energy/damage per second is almost the same as normal
Drake Type A (Cl. 6) D: 158/79 R: 550 PS: 550 ROF: 4 E: 32
Drake Type B (Cl. 7) D: 209/104 R: 550 PS: 550 ROF: 4 E: 43
Drake Type C (Cl. 8) D: 318/159 R: 550 PS: 550 ROF: 4 E: 66
Drake Turret Type A (Cl. 6) D: 158/79 R: 650 PS: 650 ROF: 4 E: 32
Drake Turret Type B (Cl. 8) D: 318/159 R: 650 PS: 650 ROF: 4 E: 66
Rheinland - Plasma
------------------
Flamecurse I (Cl. 6) D: 316/158 R: 600 PS: 500 ROF: 2 E: 65
Flamecurse II (Cl. 7) D: 418/209 R: 600 PS: 500 ROF: 2 E: 87
Firekiss I (Cl. 8) D: 636/318 R: 600 PS: 500 ROF: 2 E: 132
Firekiss II (Cl. 9) D: 978/489 R: 600 PS: 500 ROF: 2 E: 203
Flamecurse Turret I (Cl. 6) D: 316/158 R: 700 PS: 500 ROF: 2 E: 65
Flamecurse Turret II (Cl. 7) D: 418/209 R: 700 PS: 500 ROF: 2 E: 87
Firekiss Turret (Cl. 8) D: 636/318 R: 700 PS: 500 ROF: 2 E: 132
1.2 Against Positron Shields [WEAPS]
____________________________
1.2.1 Laser [WELAS]
___________
+ fast rate of fire
- cause less damage
Civilian - Laser
----------------
+ less energy
- less damage
Starbeam (Cl. 1) D: 14/7 R: 600 PS: 750 ROF: 8.33 E: 4
Adv. Starbeam (Cl. 2) D: 18/9 R: 600 PS: 750 ROF: 8.33 E: 5
Heavy Starbeam (Cl. 3) D: 22/11 R: 600 PS: 750 ROF: 8.33 E: 7
Flashpoint (Cl. 6) D: 47/23 R: 600 PS: 750 ROF: 8.33 E: 14
Adv. Flashpoint (Cl. 7) D: 62/31 R: 600 PS: 750 ROF: 8.33 E: 19
Heavy Flashpoint (Cl. 8) D: 95/47 R: 600 PS: 750 ROF: 8.33 E: 29
Starbeam Turret (Cl. 1) D: 14/7 R: 700 PS: 700 ROF: 8.33 E: 4
Adv. Starbeam Turret (Cl. 3) D: 22/11 R: 700 PS: 700 ROF: 8.33 E: 7
Flashpoint Turret (Cl. 7) D: 62/31 R: 700 PS: 700 ROF: 8.33 E: 19
Liberty - Laser
---------------
Justice I (Cl. 1) D: 16/8 R: 600 PS: 750 ROF: 8.33 E: 5
Justice II (Cl. 2) D: 20/10 R: 600 PS: 750 ROF: 8.33 E: 6
Justice III (Cl. 3) D: 24/12 R: 600 PS: 750 ROF: 8.33 E: 7
Vengeance I (Cl. 4) D: 31/15 R: 600 PS: 750 ROF: 8.33 E: 9
Vengeance II (Cl. 5) D: 40/20 R: 600 PS: 750 ROF: 8.33 E: 12
Vengeance III (Cl. 6) D: 52/26 R: 600 PS: 750 ROF: 8.33 E: 16
Justice Turret I (Cl. 1) D: 16/8 R: 700 PS: 700 ROF: 8.33 E: 5
Justice Turret II (Cl. 3) D: 24/12 R: 700 PS: 700 ROF: 8.33 E: 7
Vengeance Turret (Cl. 5) D: 40/20 R: 700 PS: 700 ROF: 8.33 E: 12
Rogues - Laser
--------------
+ more damage
- more energy
Azrael (Cl. 1) D: 19/9 R: 600 PS: 750 ROF: 8.33 E: 6
Drail (Cl. 3) D: 29/14 R: 600 PS: 750 ROF: 8.33 E: 9
Raphael (Cl. 4) D: 37/18 R: 600 PS: 750 ROF: 8.33 E: 11
Usiel (Cl. 5) D: 48/24 R: 600 PS: 750 ROF: 8.33 E: 15
Vassago (Cl. 7) D: 83/41 R: 600 PS: 750 ROF: 8.33 E: 26
Zaphiel Turret (Cl. 1) D: 19/9 R: 700 PS: 700 ROF: 8.33 E: 6
Badariel Turret (Cl. 3) D: 29/14 R: 700 PS: 700 ROF: 8.33 E: 9
Sapiel Turret (Cl. 5) D: 48/24 R: 700 PS: 700 ROF: 8.33 E: 15
Thoth Turret (Cl. 7) D: 83/41 R: 700 PS: 700 ROF: 8.33 E: 26
Bounty Hunter - Laser
---------------------
+ higher range
- more energy
Gunslinger I (Cl. 2) D: 20/10 R: 649 PS: 700 ROF: 8.33 E: 7
Gunslinger II (Cl. 4) D: 31/15 R: 649 PS: 700 ROF: 8.33 E: 11
Winchester I (Cl. 6) D: 52/26 R: 649 PS: 700 ROF: 8.33 E: 19
Winchester II (Cl. 7) D: 69/34 R: 649 PS: 700 ROF: 8.33 E: 26
Reaver I (Cl. 8) D: 106/53 R: 649 PS: 700 ROF: 8.33 E: 39
Reaver II (Cl. 9) D: 163/81 R: 649 PS: 700 ROF: 8.33 E: 61
Gunslinger Turret I (Cl. 2) D: 20/10 R: 750 PS: 750 ROF: 8.33 E: 7
Gunslinger Turret II (Cl. 4) D: 31/15 R: 750 PS: 750 ROF: 8.33 E: 11
Winchester Turret (Cl. 6) D: 52/26 R: 750 PS: 750 ROF: 8.33 E: 19
Reaver Turret (Cl. 8) D: 106/53 R: 750 PS: 750 ROF: 8.33 E: 39
Order - Laser
-------------
Death's Hand I (Cl. 5) D: 40/20 R: 600 PS: 750 ROF: 8.33 E: 12
Death's Hand II (Cl. 6) D: 52/26 R: 600 PS: 750 ROF: 8.33 E: 16
Death's Hand Turret I (Cl. 5) D: 40/20 R: 700 PS: 700 ROF: 8.33 E: 12
Note: There's a Death's Hand Turret I, so where's a Death's Hand Turret II?
Blood Dragons - Laser
---------------------
Tanto (Cl. 5) D: 40/20 R: 600 PS: 750 ROF: 8.33 E: 12
Wakizashi (Cl. 6) D: 52/26 R: 600 PS: 750 ROF: 8.33 E: 16
Katana (Cl. 7) D: 69/34 R: 600 PS: 750 ROF: 8.33 E: 21
Gendaito (Cl. 8) D: 106/53 R: 600 PS: 750 ROF: 8.33 E: 33
Tanto Turret (Cl. 6) D: 52/26 R: 700 PS: 700 ROF: 8.33 E: 16
Katana Turret (Cl. 8) D: 106/53 R: 700 PS: 700 ROF: 8.33 E: 33
Hessians - Laser
----------------
* slower rate of fire
+ less energy per second
- less damage per second
Natter (Cl. 5) D: 53/26 R: 600 PS: 750 ROF: 5.88 E: 16
Natter Zwei (Cl. 6) D: 70/35 R: 600 PS: 750 ROF: 5.88 E: 21
Roter Blitz (Cl. 7) D: 92/46 R: 600 PS: 750 ROF: 5.88 E: 29
Natterturn (Cl. 8) D: 141/70 R: 600 PS: 750 ROF: 5.88 E: 44
Natter Turret (Cl. 5) D: 53/26 R: 700 PS: 700 ROF: 5.88 E: 16
Roter Blitz Turret (Cl. 7) D: 92/46 R: 700 PS: 700 ROF: 5.88 E: 29
1.2.2 Photon [WEPHT]
____________
+ cause a lot of damage
+ fast rate of fire
- need a lot of energy
Junkers - Photon
----------------
+ more damage
- more energy
Barrager I (Cl. 2) D: 30/15 R: 600 PS: 600 ROF: 8.33 E: 9
Barrager II (Cl. 4) D: 47/23 R: 600 PS: 600 ROF: 8.33 E: 14
Barrager III (Cl. 6) D: 79/39 R: 600 PS: 600 ROF: 8.33 E: 23
Barrager Turret I (Cl. 2) D: 30/15 R: 700 PS: 700 ROF: 8.33 E: 9
Barrager Turret II (Cl. 4) D: 47/23 R: 700 PS: 700 ROF: 8.33 E: 14
Barrager Turret III (Cl. 6) D: 79/39 R: 700 PS: 700 ROF: 8.33 E: 23
Gaians - Photon
---------------
* slower rate of fire
+ less energy per second
- less damage per second
Avenger (Cl. 3) D: 41/20 R: 600 PS: 750 ROF: 5.88 E: 9
Avenger Type B (Cl. 4) D: 52/26 R: 600 PS: 750 ROF: 5.88 E: 12
Gaia's Savior (Cl. 5) D: 67/33 R: 600 PS: 750 ROF: 5.88 E: 16
Gaia's Savior Type B (Cl. 6) D: 87/43 R: 600 PS: 750 ROF: 5.88 E: 21
Zoners - Photon
---------------
* slower rate of fire
/ energy per second is almost the same as normal
+ higher range
- less damage per second
Helios (Cl. 3) D: 41/20 R: 649 PS: 700 ROF: 5.88 E: 12
Helios 2 (Cl. 4) D: 52/26 R: 649 PS: 700 ROF: 5.88 E: 15
Fury (Cl. 6) D: 87/43 R: 649 PS: 700 ROF: 5.88 E: 26
Fury 2 (Cl. 7) D: 116/58 R: 649 PS: 700 ROF: 5.88 E: 34
Fury 3 (Cl. 8) D: 176/88 R: 649 PS: 700 ROF: 5.88 E: 53
Helios Turret (Cl. 4) D: 52/26 R: 750 PS: 750 ROF: 5.88 E: 15
Fury Turret (Cl. 6) D: 87/43 R: 750 PS: 750 ROF: 5.88 E: 26
Fury 2 Turret (Cl. 8) D: 176/88 R: 750 PS: 750 ROF: 5.88 E: 53
GC - Photon
-----------
* slower rate of fire
/ energy per second is almost the same as normal
- less damage per second
Suncannon A (Cl. 4) D: 52/26 R: 600 PS: 750 ROF: 5.88 E: 15
Suncannon B (Cl. 6) D: 87/43 R: 600 PS: 750 ROF: 5.88 E: 26
Suncannon C (Cl. 8) D: 176/88 R: 600 PS: 750 ROF: 5.88 E: 53
Kusari - Photon
---------------
Sunfury 1 (Cl. 5) D: 50/25 R: 600 PS: 600 ROF: 8.33 E: 15
Sunfury 2 (Cl. 6) D: 65/32 R: 600 PS: 600 ROF: 8.33 E: 19
Sunfrenzy 1 (Cl. 7) D: 87/43 R: 600 PS: 600 ROF: 8.33 E: 26
Sunfrenzy 2 (Cl. 8) D: 132/66 R: 600 PS: 600 ROF: 8.33 E: 39
Sunfury Turret 1 (Cl. 5) D: 50/25 R: 700 PS: 700 ROF: 8.33 E: 15
Sunfury Turret 2 (Cl. 6) D: 65/32 R: 700 PS: 700 ROF: 8.33 E: 19
Sunfrenzy Turret (Cl. 7) D: 87/43 R: 700 PS: 700 ROF: 8.33 E: 26
GMG - Photon
------------
+ more damage
Sunblast A (Cl. 6) D: 79/39 R: 600 PS: 750 ROF: 8.33 E: 19
Sunblast B (Cl. 7) D: 104/52 R: 600 PS: 750 ROF: 8.33 E: 26
Skyblast A (Cl. 8) D: 159/79 R: 600 PS: 750 ROF: 8.33 E: 39
Skyblast B (Cl. 9) D: 244/122 R: 600 PS: 750 ROF: 8.33 E: 61
Sunblast Turret (Cl. 6) D: 79/39 R: 700 PS: 700 ROF: 8.33 E: 19
Skyblast Turret A (Cl. 8) D: 159/79 R: 700 PS: 700 ROF: 8.33 E: 39
Skyblast Turret B (Cl. 9) D: 244/122 R: 700 PS: 700 ROF: 8.33 E: 61
1.3 Against Molecular Shields [WEAMS]
_____________________________
1.3.1 Neutron [WENTR]
_____________
+ need less energy
- smaller range
Unioners - Neutron
------------------
Protector I (Cl. 4) D: 79/39 R: 549 PS: 600 ROF: 4 E: 15
Protector II (Cl. 6) D: 131/65 R: 549 PS: 600 ROF: 4 E: 26
Protector III (Cl. 8) D: 265/132 R: 549 PS: 600 ROF: 4 E: 52
Alliance - Neutron
------------------
* slower rate of fire
/ energy per second is almost the same as normal
+ more damage per second
Vulture (Cl. 4) D: 126/63 R: 549 PS: 600 ROF: 3.03 E: 21
Vulture 2 (Cl. 5) D: 161/80 R: 549 PS: 600 ROF: 3.03 E: 26
Vulture 3 (Cl. 6) D: 210/105 R: 549 PS: 600 ROF: 3.03 E: 35
Order - Neutron
---------------
Reaper I (Cl. 5) D: 101/50 R: 549 PS: 600 ROF: 4 E: 20
Reaper II (Cl. 6) D: 131/65 R: 549 PS: 600 ROF: 4 E: 26
Reaper Turret I (Cl. 5) D: 101/50 R: 650 PS: 650 ROF: 4 E: 20
Note: There's a Reaper Turret I, so where's a Reaper Turret II?
Kusari - Neutron
----------------
Scrambler 1 (Cl. 5) D: 101/50 R: 549 PS: 600 ROF: 4 E: 20
Scrambler 2 (Cl. 6) D: 131/65 R: 549 PS: 600 ROF: 4 E: 26
Disinfector 1 (Cl. 7) D: 174/87 R: 549 PS: 600 ROF: 4 E: 34
Disinfector 2 (Cl. 8) D: 265/132 R: 549 PS: 600 ROF: 4 E: 52
Scrambler Turret 1 (Cl. 5) D: 101/50 R: 650 PS: 650 ROF: 4 E: 20
Scrambler Turret 2 (Cl. 6) D: 131/65 R: 650 PS: 650 ROF: 4 E: 26
Disinfector Turret (Cl. 7) D: 174/87 R: 650 PS: 650 ROF: 4 E: 34
Mollys - Neutron
----------------
Dublin Duster I (Cl. 5) D: 101/50 R: 549 PS: 600 ROF: 4 E: 20
Dublin Duster II (Cl. 6) D: 131/65 R: 549 PS: 600 ROF: 4 E: 26
Dublin Duster III (Cl. 7) D: 174/87 R: 549 PS: 600 ROF: 4 E: 34
Dublin Duster Turret I (Cl. 5) D: 101/50 R: 650 PS: 650 ROF: 4 E: 20
Dublin Duster Turret II (Cl. 7) D: 174/87 R: 650 PS: 650 ROF: 4 E: 34
Corsair - Neutron
-----------------
+ higher range
+ more damage
- more energy
Angelito I (Cl. 5) D: 121/60 R: 600 PS: 600 ROF: 4 E: 24
Angelito II (Cl. 6) D: 158/79 R: 600 PS: 600 ROF: 4 E: 31
Angelito III (Cl. 7) D: 209/104 R: 600 PS: 600 ROF: 4 E: 41
Salamanca I (Cl. 8) D: 318/159 R: 600 PS: 600 ROF: 4 E: 69
Salamanca II (Cl. 9) D: 489/244 R: 600 PS: 600 ROF: 4 E: 91
Angelito Turret I (Cl. 5) D: 121/60 R: 700 PS: 700 ROF: 4 E: 24
Angelito Turret II (Cl. 7) D: 209/104 R: 700 PS: 700 ROF: 4 E: 41
Salamanca Turret (Cl. 9) D: 289/144 R: 700 PS: 700 ROF: 4 E: 91
1.3.2 Tachyon [WETCY]
_____________
+ high range
- need a lot of energy
IMG - Tachyon
-------------
+ less energy
- less damage
Matterthief 1 (Cl. 3) D: 49/24 R: 700 PS: 700 ROF: 4 E: 14
Matterthief 2 (Cl. 4) D: 63/31 R: 700 PS: 700 ROF: 4 E: 18
Vampire 1 (Cl. 6) D: 105/52 R: 700 PS: 700 ROF: 4 E: 31
Vampire 2 (Cl. 7) D: 139/69 R: 700 PS: 700 ROF: 4 E: 41
Vampire 3 (Cl. 8) D: 212/106 R: 700 PS: 700 ROF: 4 E: 63
Matterthief Turret (Cl. 3) D: 49/24 R: 800 PS: 701 ROF: 4 E: 14
Vampire Turret 1 (Cl. 6) D: 105/52 R: 800 PS: 701 ROF: 4 E: 31
Vampire Turret 2 (Cl. 8) D: 212/106 R: 800 PS: 701 ROF: 4 E: 63
Bretonia - Tachyon
------------------
Ripper (Cl. 4) D: 79/39 R: 700 PS: 700 ROF: 4 E: 23
Adv. Ripper (Cl. 5) D: 101/50 R: 700 PS: 700 ROF: 4 E: 30
Dissolver (Cl. 6) D: 131/65 R: 700 PS: 700 ROF: 4 E: 39
Adv. Dissolver (Cl. 7) D: 174/87 R: 700 PS: 700 ROF: 4 E: 52
Ripper Turret (Cl. 4) D: 79/39 R: 799 PS: 699 ROF: 4 E: 23
Adv. Ripper Turret (Cl. 5) D: 101/50 R: 799 PS: 699 ROF: 4 E: 30
Dissolver Turret (Cl. 6) D: 131/65 R: 799 PS: 699 ROF: 4 E: 39
Lane Hackers - Tachyon
----------------------
Hellflurry I (Cl. 4) D: 79/39 R: 700 PS: 700 ROF: 4 E: 23
Hellflurry II (Cl. 5) D: 101/50 R: 700 PS: 700 ROF: 4 E: 30
Hellflurry III (Cl. 6) D: 131/65 R: 700 PS: 700 ROF: 4 E: 39
Hellflurry Turret I (Cl. 4) D: 79/39 R: 800 PS: 701 ROF: 4 E: 33
Hellflurry Turret II (Cl. 6) D: 131/65 R: 800 PS: 701 ROF: 4 E: 39
Outcast - Tachyon
-----------------
* slower rate of fire
/ energy per second is almost the same
+ more damage per second
Dragoon Type 1 (Cl. 4) D: 126/63 R: 700 PS: 700 ROF: 3.03 E: 31
Dragoon Type 2 (Cl. 5) D: 161/80 R: 700 PS: 700 ROF: 3.03 E: 40
Dragoon Type 3 (Cl. 6) D: 210/105 R: 700 PS: 700 ROF: 3.03 E: 52
Wyrm Type 1 (Cl. 8) D: 424/212 R: 700 PS: 700 ROF: 3.03 E: 106
Wyrm Type 2 (Cl. 9) D: 652/326 R: 700 PS: 700 ROF: 3.03 E: 163
Dragoon Turret Type 1 (Cl. 4) D: 94/47 R: 800 PS: 701 ROF: 4 E: 23
Dragoon Turret Type 2 (Cl. 6) D: 158/79 R: 800 PS: 701 ROF: 4 E: 39
Wyrm Turret (Cl. 8) D: 318/159 R: 800 PS: 701 ROF: 4 E: 79
LWB - Tachyon
-------------
* slower rate of fire
/ damage per second is almost the same
+ less energy per second
Devastator (Cl. 5) D: 134/67 R: 700 PS: 700 ROF: 3.03 E: 32
Adv. Devastator (Cl. 6) D: 175/87 R: 700 PS: 700 ROF: 3.03 E: 42
Eliminator (Cl. 7) D: 232/116 R: 700 PS: 700 ROF: 3.03 E: 55
Adv. Eliminator (Cl. 8) D: 353/176 R: 700 PS: 700 ROF: 3.03 E: 84
Rheinland - Tachyon
-------------------
* higher rate of fire
+ less energy per second
- less damage per second
Stealthblade I (Cl. 6) D: 70/35 R: 700 PS: 700 ROF: 5.88 E: 26
Stealthblade II (Cl. 7) D: 92/46 R: 700 PS: 700 ROF: 5.88 E: 34
Hornviper I (Cl. 8) D: 141/70 R: 700 PS: 700 ROF: 5.88 E: 53
Hornviper II (Cl. 9) D: 217/108 R: 700 PS: 700 ROF: 5.88 E: 81
Stealthblade Turret I (Cl. 6) D: 70/35 R: 800 PS: 800 ROF: 5.88 E: 26
Stealthblade Turret II (Cl. 7) D: 92/46 R: 800 PS: 800 ROF: 5.88 E: 34
Hornviper Turret (Cl. 8) D: 141/70 R: 800 PS: 800 ROF: 5.88 E: 53
Bundschuh - Tachyon
-------------------
* slower rate of fire
/ energy per second is almost the same
+ more damage per second
Luger Type A (Cl. 6) D: 210/105 R: 700 PS: 700 ROF: 3.03 E: 52
Luger Type B (Cl. 7) D: 278/139 R: 700 PS: 700 ROF: 3.03 E: 69
Luger Type C (Cl. 8) D: 424/212 R: 700 PS: 700 ROF: 3.03 E: 106
Luger Turret A (Cl. 6) D: 210/105 R: 800 PS: 701 ROF: 3.03 E: 52
Luger Turret B (Cl. 8) D: 424/212 R: 800 PS: 701 ROF: 3.03 E: 106
1.4 Pulse weapons [WEPLS]
_________________
+ a lot of shield damage on molecular ones, and even more on positron ones
+ still a lot of damage on graviton shields, though less effective
- in fact no hull damage
Civilian - Pulse
----------------
Stunpulse (Cl. 2) D: 4/155 R: 600 PS: 750 ROF: 4 E: 9
Adv. Stunpulse (Cl. 3) D: 5/189 R: 600 PS: 750 ROF: 4 E: 11
Debilitator (Cl. 7) D: 15/530 R: 600 PS: 750 ROF: 4 E: 31
Adv. Debilitator (Cl. 8) D: 23/806 R: 600 PS: 750 ROF: 4 E: 47
Stunpulse Turret (Cl. 2) D: 4/155 R: 700 PS: 700 ROF: 4 E: 9
Debilitator Turret (Cl. 6) D: 11/401 R: 700 PS: 700 ROF: 4 E: 23
Adv. Debilitator Turret (Cl. 8) D: 23/806 R: 700 PS: 700 ROF: 4 E: 47
Corsair - Pulse
---------------
+ more damage
- more energy
Borroco (Cl. 5) D: 10/308 R: 600 PS: 600 ROF: 4 E: 24
Rapier (Cl. 7) D: 17/531 R: 600 PS: 600 ROF: 4 E: 41
Tizona del Cid (Kl. 9) D: 40/1242 R: 600 PS: 600 ROF: 4 E: 91
Borroco Turret (Cl. 6) D: 13/401 R: 700 PS: 700 ROF: 4 E: 31
Rapier Turret (Cl. 8) D: 26/808 R: 700 PS: 700 ROF: 4 E: 63
1.5 Missiles [WEMIS]
____________
There are three types of missiles in Freelancer: Normal ones, which are doing
a lot of damage, but they're very immobile. Homing missiles do less damage than
normal ones, but they're - remember the name - homing at the target. The last
ones, the electromagnetic pulse (EMP in short) missiles are just like pulse
weapons (see above). All missiles have an explosion range of 16m.
Missile Launcher
----------------
Javelin (Cl. 1) D: 489/244 R: 1,000 PS: 90 ROF: 0.5 M: 2.9
Slingshot (Cl. 3) D: 747/373 R: 1,000 PS: 90 ROF: 0.5 M: 2.9
Catapult (Cl. 5) D: 1,212/606 R: 1,000 PS: 90 ROF: 0.5 M: 2.9
Lancer (Cl. 7) D: 2,091/1,045 R: 1,000 PS: 90 ROF: 0.5 M: 2.9
Cannonball (Cl. 9) D: 4,890/2,445 R: 1,000 PS: 90 ROF: 0.5 M: 2.9
Homing Missile Launcher
-----------------------
Stalker (Cl. 1) D: 244/122 R: 1,000 PS: 99 ROF: 1 M: 4.36
Windstalker (Cl. 3) D: 373/186 R: 1,000 PS: 99 ROF: 1 M: 4.36
Moonstalker (Cl. 5) D: 606/303 R: 1,000 PS: 99 ROF: 1 M: 4.36
Sunstalker (Cl. 7) D: 1,045/522 R: 1,000 PS: 99 ROF: 1 M: 4.36
Firestalker (Cl. 9) D: 2,445/1,222 R: 1,000 PS: 99 ROF: 1 M: 4.36
EMP Missiler Launcher
---------------------
Eraser (Cl. 1) D: 16/660 R: 1,000 PS: 90 ROF: 1 M: 2.9
Sweeper (Cl. 4) D: 31/1,279 R: 1,000 PS: 90 ROF: 1 M: 2.9
Neutralizer (Cl. 7) D: 69/2,822 R: 1,000 PS: 90 ROF: 1 M: 2.9
Paralyzer (Cl. 9) D: 195/7,921 R: 1,000 PS: 90 ROF: 1 M: 2.9
1.6 Other Weapons [WEOWP]
_________________
There a two types of weapons which are effective against everything: The
artifact and the nomad weapons. None of them are buyable.
Artifact Weapons
----------------
PROMETHEUS (Cl. 10) D: 586/293 R: 699 PS: 600 ROF: 3.03 E: 146
JADE (Cl. 10) D: 652/326 R: 699 PS: 600 ROF: 3.03 E: 163
SILVERFIRE (Cl. 10) D: 717/358 R: 699 PS: 600 ROF: 3.03 E: 179
GOLDENBLADE (Cl. 10) D: 782/391 R: 699 PS: 600 ROF: 2 E: 195
THOR'S HAMMER (Cl. 10) D: 880/440 R: 699 PS: 600 ROF: 2 E: 244
BLOODSTONE (Cl. 10) D: 880/440 R: 699 PS: 600 ROF: 2 E: 220
IRON HAMMER (Cl. 10) D: 880/440 R: 699 PS: 600 ROF: 2 E: 220
DARK BLOSSOM (Cl. 10) D: 978/489 R: 699 PS: 600 ROF: 2 E: 268
ARCHANGEL (Cl. 10) D: 978/489 R: 699 PS: 600 ROF: 2 E: 268
ONYX (Cl. 10) D: 1,075/537 R: 699 PS: 600 ROF: 2 E: 268
GUARDIAN (Cl. 10) D: 1,075/537 R: 699 PS: 600 ROF: 2 E: 268
BLUE BLAZE (Cl. 10) D: 1,075/537 R: 699 PS: 600 ROF: 2 E: 244
WILD FIRE (Cl. 10) D: 1,075/537 R: 699 PS: 600 ROF: 2 E: 220
DIAMONDBACK (Cl. 10) D: 1,173/586 R: 699 PS: 600 ROF: 2 E: 293
CERBERUS (Cl. 10) D: 1,173/586 R: 699 PS: 600 ROF: 2 E: 293
Nomad Weapons
-------------
Nomad Prototype (Cl. 7) D: 302/151 R: 699 PS: 600 ROF: 3.03 E: 0
Nomad Energy Blaster (Cl. 10) D: 635/317 R: 699 PS: 600 ROF: 4 E: 0
Nomad Energy Cannon (Cl. 10) D: 847/423 R: 699 PS: 600 ROF: 3.03 E: 0
Note: The Nomad Prototype (Cl. 7) would be usable, but you can't get one of
them.
1.7 Cruise Disruptors [WECRD]
_____________________
Cruise disruptors are a special kind of missiles. They interrupt the enemy's
cruise speed, so he won't fly away. They aren't mountable on freighters and the
Starflier. Mounting a cruise disruptor excludes the ability of mounting a
torpedo launcher. Cruise disruptors have an explosion range of 50m.
Wasp Cruise Disrupter D: 37/18 R: 2,500 PS: 700 ROF: 1 M: 8.71
Hornet Cruise Disrupter D: 159/79 R: 3,000 PS: 800 ROF: 1 M: 8.71
1.8 Torpedo Launchers [WETPL]
_____________________
Wanna blow up a capital ship? Or an outpost? Try using a torpedo launcher.
Torpedo launchers are mountable on heavy and very heavy fighters. Mounting a
torpedo launcher excludes the ability of mounting a cruise disruptor.
Starkiller Torpedo Launcher D: 2,424/1,212 R: 1,500 PS: 50 ROF: 0.5
M: 0.58
Sunslayer Torpedo Launcher D: 11,736/5,868 R: 2,700 PS: 60 ROF: 0.5
M: 0.58
1.9 Mine Droppers [WEMIN]
_________________
These useful little things can turn the tables of a battle. There are two
types: Homing and not homing. They have an explosion range of 16m.
Mines
-----
Drone D: 326/163 PS: 60
Wardog D: 498/249 PS: 60
Tapdole D: 808/404 PS: 60
Swatter D: 1,394/697 PS: 60
Screamer D: 3,260/1,630 PS: 60
Homing Mines
------------
Seeker D: 408/204 PS: 80
Razor D: 632/316 PS: 80
Driller D: 1,054/527 PS: 80
Cutter D: 2,120/1,060 PS: 80
Ripper D: 3,912/1,956 PS: 80
1.10 Countermeasure Droppers [WECMD]
____________________________
Missiles won't be a problem anymore if you use one of these. They lure the
missiles into them to prevent you from being hit by them.
Countermeasure Dropper R: 1,000 EF: 70
Imp. Countermeasure Dropper R: 1,000 EF: 80
Adv. Countermeasure Dropper R: 1,000 EF: 90
1.11 Graviton Shields [WEGRA]
_____________________
Strong against: laser, photon
Weak against: particle, plasma
Sentry, L.F. (Cl. 1) S: 600 REG: 13 E: 10
Sentry, H.F. (Cl. 1) S: 654 REG: 14 E: 10
Sentry, Fr. (Cl. 1) S: 765 REG: 17 E: 10
Adv. Sentry, L.F. (Cl. 2) S: 821 REG: 18 E: 10
Adv. Sentry, H.F. (Cl. 2) S: 894 REG: 19 E: 10
Adv. Sentry, Fr. (Cl. 2) S: 1,047 REG: 23 E: 10
Guardian, L.F. (Cl. 3) S: 1,124 REG: 25 E: 10
Guardian, H.F. (Cl. 3) S: 1,225 REG: 27 E: 10
Guardian, Fr. (Cl. 3) S: 1,433 REG: 31 E: 10
Adv. Guardian, L.F. (Cl. 4) S: 1,539 REG: 34 E: 10
Adv. Guardian, H.F. (Cl. 4) S: 1,677 REG: 37 E: 10
Adv. Guardian, Fr. (Cl. 4) S: 1,962 REG: 43 E: 10
Sentinel, L.F. (Cl. 5) S: 2,107 REG: 46 E: 10
Sentinel, H.F. (Cl. 5) S: 2,296 REG: 51 E: 10
Sentinel, Fr. (Cl. 5) S: 2,687 REG: 59 E: 10
Adv. Sentinel, L.F. (Cl. 6) S: 2,884 REG: 64 E: 10
Adv. Sentinel, H.F. (Cl. 6) S: 3,143 REG: 69 E: 10
Order Shield, H.F. (Cl. 6) S: 3,143 REG: 69 E: 10
Adv. Sentinel, Fr. (Cl. 6) S: 3,677 REG: 81 E: 10
Protector, L.F. (Cl. 7) S: 3,948 REG: 87 E: 10
Protector, H.F. (Cl. 7) S: 4,303 REG: 95 E: 10
Protector, Fr. (Cl. 7) S: 5,034 REG: 111 E: 10
Adv. Protector, L.F. (Cl. 8) (unbuyable)
Adv. Protector, H.F. (Cl. 8) S: 5,890 REG: 130 E: 10
Adv. Protector, Fr. (Cl. 8) (unbuyable)
Champion, L.F. (Cl. 9) (unbuyable)
Champion, H.F. (Cl. 9) (unbuyable)
Champion, Fr. (Cl. 9) (unbuyable)
Adv. Champion, L.F. (Cl. 10) (unbuyable)
Adv. Champion, H.F. (Cl. 10) (unbuyable)
Adv. Champion, Fr. (Cl. 10) (unbuyable)
Note: You only get an Adv. Protector, H.F. (Cl. 8) while buying a Titan.
1.12 Positron Shields [WEPOS]
_____________________
Strong against: neutron, tachyon
Weak against: laser, photon, pulse
Armet, L.F. (Cl. 1) S: 450 REG: 10 E: 10
Armet, H.F. (Cl. 1) S: 490 REG: 10 E: 10
Armet, Fr. (Cl. 1) S: 570 REG: 12 E: 10
Adv. Armet, L.F. (Cl. 2) S: 620 REG: 13 E: 10
Adv. Armet, H.F. (Cl. 2) S: 670 REG: 14 E: 10
Adv. Armet, Fr. (Cl. 2) S: 790 REG: 17 E: 10
Cuisse, L.F. (Cl. 3) S: 840 REG: 18 E: 10
Cuisse, H.F. (Cl. 3) S: 920 REG: 20 E: 10
Cuisse, Fr. (Cl. 3) S: 1,080 REG: 24 E: 10
Adv. Cuisse, L.F. (Cl. 4) S: 1,150 REG: 25 E: 10
Adv. Cuisse, H.F. (Cl. 4) S: 1,260 REG: 28 E: 10
Adv. Cuisse, Fr. (Cl. 4) S: 1,470 REG: 32 E: 10
Pourpoint, L.F. (Cl. 5) S: 1,580 REG: 35 E: 10
Pourpoint, H.F. (Cl. 5) S: 1,720 REG: 38 E: 10
Pourpoint, Fr. (Cl. 5) S: 2,020 REG: 44 E: 10
Adv. Pourpoint, L.F. (Cl. 6) S: 2,160 REG: 48 E: 10
Adv. Pourpoint, H.F. (Cl. 6) S: 2,360 REG: 52 E: 10
Adv. Pourpoint, Fr. (Cl. 6) S: 2,760 REG: 61 E: 10
Aegis, L.F. (Cl. 7) S: 2,960 REG: 65 E: 10
Aegis, H.F. (Cl. 7) S: 3,230 REG: 71 E: 10
Aegis, Fr. (Cl. 7) S: 3,780 REG: 84 E: 10
Adv. Aegis, L.F. (Cl. 8) S: 4,050 REG: 90 E: 10
Adv. Aegis, H.F. (Cl. 8) S: 4,420 REG: 98 E: 10
Adv. Aegis, Fr. (Cl. 8) S: 5,170 REG: 114 E: 10
Brigandine, L.F. (Cl. 9) S: 5,550 REG: 123 E: 10
Brigandine, H.F. (Cl. 9) S: 6,050 REG: 134 E: 10
Brigandine, Fr. (Cl. 9) S: 7,080 REG: 157 E: 10
Adv. Brigandine, L.F. (Cl. 10) S: 7,600 REG: 168 E: 10
Adv. Brigandine, H.F. (Cl. 10) S: 8,280 REG: 184 E: 10
Adv. Brigandine, Fr. (Cl. 10) S: 9,690 REG: 215 E: 10
Note: The Adv. Brigandine (Cl. 10) is the best buyable shield.
1.13 Molecular Shields [WEMOL]
______________________
Strong against: particle, plasma
Weak against: neutron, tachyon, pulse
Rampart, L.F. (Cl. 1) S: 450 REG: 10 E: 10
Rampart, H.F. (Cl. 1) S: 490 REG: 10 E: 10
Rampart, Fr. (Cl. 1) S: 570 REG: 12 E: 10
Adv. Rampart, L.F. (Cl. 2) S: 620 REG: 13 E: 10
Adv. Rampart, H.F. (Cl. 2) S: 670 REG: 14 E: 10
Adv. Rampart, Fr. (Cl. 2) S: 790 REG: 17 E: 10
Sconce, L.F. (Cl. 3) S: 840 REG: 18 E: 10
Sconce, H.F. (Cl. 3) S: 920 REG: 20 E: 10
Sconce, Fr. (Cl. 3) S: 1,080 REG: 24 E: 10
Adv. Sconce, L.F. (Cl. 4) S: 1,150 REG: 25 E: 10
Adv. Sconce, H.F. (Cl. 4) S: 1,260 REG: 28 E: 10
Adv. Sconce, Fr. (Cl. 4) S: 1,470 REG: 32 E: 10
Palisade, L.F. (Cl. 5) S: 1,580 REG: 35 E: 10
Palisade, H.F. (Cl. 5) S: 1,720 REG: 38 E: 10
Palisade, Fr. (Cl. 5) S: 2,020 REG: 44 E: 10
Adv. Palisade, L.F. (Cl. 6) S: 2,160 REG: 48 E: 10
Adv. Palisade, H.F. (Cl. 6) S: 2,360 REG: 52 E: 10
Adv. Palisade, Fr. (Cl. 6) S: 2,760 REG: 61 E: 10
Bulwark, L.F. (Cl. 7) S: 2,960 REG: 65 E: 10
Bulwark, H.F. (Cl. 7) S: 3,230 REG: 71 E: 10
Bulwark, Fr. (Cl. 7) S: 3,780 REG: 84 E: 10
Adv. Bulwark, L.F. (Cl. 8) S: 4,050 REG: 90 E: 10
Adv. Bulwark, H.F. (Cl. 8) S: 4,420 REG: 98 E: 10
Adv. Bulwark, Fr. (Cl. 8) S: 5,170 REG: 114 E: 10
Barrier, L.F. (Cl. 9) S: 5,550 REG: 123 E: 10
Barrier, H.F. (Cl. 9) S: 6,050 REG: 134 E: 10
Barrier, Fr. (Cl. 9) S: 7,080 REG: 157 E: 10
Adv. Barrier, L.F. (Cl. 10) (unbuyable)
Adv. Barrier, H.F (Cl. 10) (unbuyable)
Adv. Barrier, Fr. (Cl. 10) (unbuyable)
1.14 Thrusters [WETHR]
______________
Thrusters give you the extra speed of 200 you need in the heat of a battle.
Thruster E: 165
Deluxe Thruster E: 150
Order Thruster E: 150
Heavy Thruster E: 133
Advanced Thruster E: 125
1.15 Unmountable Equipment [WEUNM]
__________________________
Here is the information about all equipment you can see, but not use.
Stations
--------
Small Turret, Civilian Station
Small Turret, Station
Small Turret, Liberty Station
Small Turret, Bretonia Station
Small Turret, Kusari Station
Small Turret, Rheinland Station
Small Turret, Nomad Station
Note: The only difference between them is the colour of their shots.
Gas/Asteroid Miners
-------------------
Medium Turret, Miner
Large Turret, Miner
Transporters/Trains
-------------------
Small Turret, Transporter D: 81/40 R: 1,200 PS: 1,000 ROF: 2
Small Turret, Train D: 81/40 R: 1,200 PS: 1,000 ROF: 2
Large Turret, Transporter D: 40/20 R: 1,099 PS: 1,222 ROF: 2
Large Turret, Train D: 40/20 R: 1,099 PS: 1,222 ROF: 2
Corvettes
---------
Large Front Gun, Bretonia Corvette D: 263/131 R: 1,000 PS: 500 ROF: 2
Primary Turret, Bretonia Corvette D: 102/51 R: 1,099 PS: 1,222 ROF: 2
Side Turret, Bretonia Corvette D: 51/25 R: 1,099 PS: 1,222 ROF: 2
Large Front Gun, Kusari Corvette D: 815/407 R: 1,000 PS: 500 ROF: 2
Defense Turret, Kusari Corvette D: 263/131 R: 1,099 PS: 1,222 ROF: 2
Large Front Gun, Rheinland Corvette D: 530/265 R: 1,000 PS: 500 ROF: 2
Missile Launcher, Rheinland Corvette D: 202/101 R: 1,500 PS: 200 ROF: 2
M: 2.9
Side Turret, Rheinland Corvette D: 158/79 R: 1,099 PS: 1,222 ROF: 2
Primary Turret, Rheinland Corvette D: 79/39 R: 1,099 PS: 1,222 ROF: 2
Cruisers
--------
Front Gun, Liberty Cruiser D: 202/101 R: 1,000 PS: 500 ROF: 2
Turret, Liberty Cruiser D: 40/20 R: 1,099 PS: 1,222 ROF: 2
Missile Launcher, Liberty Cruiser D: 81/40 R: 1,500 PS: 200 ROF: 2 M: 2.9
Primary Turret, Rheinland Cruiser D: 52/26 R: 1,099 PS: 1,222 ROF: 2
Side Turret, Rheinland Cruiser D: 79/39 R: 1,099 PS: 1,222 ROF: 2
Tertiary Turret, Rheinland Cruiser D: 79/39 R: 1,099 PS: 1,222 ROF: 2
Defense Turret, Rheinland Cruiser D: 158/79 R: 1,099 PS: 1,222 ROF: 2
Battleships
-----------
Primary Turret, Battleship
Anti-Aircraft Turret, Battleship
Defense Turret, Battleship
Secondary Turret, Battleship
Tertiary Turret, Battleship
Note: The stats in singleplayer missions vary, so they can't be listed here.
Nomads
------
Nomad Laser* D: 232/116 R: 600 PS: 760 ROF: 3.03
Nomad Laser D: 1,956/978 R: 600 PS: 750 ROF: 1
Nomad Thruster E: 125
Nomad Cruise Disruptor D: 530/265 R: 2,700 PS: 1,080 ROF: 2 M: 8.71
Nomad Turret D: 697/348 R: 1,200 PS: 1,000 ROF: 1
*used by nomads in singleplayer missions
1.16 About Damage Modifiers [WEADM]
___________________________
As you probably know, some weapons are more effective against a specific shield
than against another one.
Example: Plasma weapons are more effective against graviton shields, less
effective against molecular shields and 'normal' effective against positron
shields.
The damage dealt to a shield is ALWAYS modified by one fifth (20%), no matter
if you use a laser or a particle weapons and no matter if it's against a light
fighter shield or against a freighter shield.
Example: Angelito I (Cl. 5)
Basic shield damage: 60
72 against molecular shield (60 + 60 / 5 = 60 + 12 = 72)
60 against graviton shield (60 + 0 = 60)
48 against positron shield (60 - 60 / 5 = 60 - 12 = 48)
You see, because it's only one fifth of the basic damage, it doesn't make much
of a difference, one fourth or more would be more hurting. As a basic rule: The
more damage, the bigger difference. Of course only shield damage is modified,
the hull damage is always the same (there isn't a shield anymore if hull damage
counts!).
If you don't believe me, take a look into your Freelancer folder here:
\DATA\EQUIPMENT\WeaponModDB.ini
enough said.
2 Ships [SPHDG]
_______
short names - M = mine dropper
CM = countermeasure dropper
CD = cruise disruptor
T = torpedo launcher
2.1 Civilian Ships [SPCIV]
__________________
CTE-750AE 'Starflier'
---------------------
Class: Light Fighter
Hull: 1,100
Weapons: 3/0
Opt. weapon class: 1
Max. weapon/shield class: 3
Other Equipment: M, CM
Max. batteries/nanobots: 10
Cargo: 20
Cost: unbuyable (you start with it)
Location(s): nowhere
CTE-1270AV 'Startracker'
------------------------
Class: Light Fighter
Hull: 1,800
Weapons: 3/0
Opt. weapon class: 2
Max. weapon/shield class: 4
Other Equipment: M, CM, CD
Max. batteries/nanobots: 15
Cargo: 30
Cost: 17,020
Location(s): Planet Manhattan, New York (Owner: LPI)
Planet Los Angeles, California (Owner: LPI)
Planet Denver, Colorado (Owner: LPI)
Planet Houston, Texas (Owner: LPI)
CTE-1500 'Hawk'
---------------
Class: Light Fighter
Hull: 3,300
Weapons: 4/0
Opt. weapon class: 4
Max. weapon/shield class: 6
Other Equipment: M, CM, CD
Max. batteries/nanobots: 26
Cargo: 45
Cost: 70,620
Location(s): Planet Kyushu, Kyushu (Owner: Kusari State Police)
Planet Honshu, Honshu (Owner: Kusari State Police)
Kyoto Base, Chugoku (Owner: Blood Dragons)
CTE-3000 'Falcon'
-----------------
Class: Heavy Fighter
Hull: 6,200
Weapons: 5/1
Opt. weapon class: 6
Max. weapon/shield class: 8
Other Equipment: M, CM, CD/T
Max. batteries/nanobots: 43
Cargo: 60
Cost: 257,880
Location(s): Planet New Berlin, New Berlin (Owner: Rheinland Federal Police)
Planet Hamburg, Hamburg (Owner: Rheinland Federal Police)
Planet Stuttgart, Stuttgart (Owner: Rheinland Federal Police)
Planet Baden-Baden, Stuttgart (Owner: Orbital Spa and Cruise)
Planet Kurilen, Sigma-17 (Owner: Samura Heavy Industries)
Note: Turret only shoots backwards.
CTE-6000 'Eagle'
----------------
Class: Very Heavy Fighter
Hull: 9,900
Weapons: 6/1
Opt. weapon class: 8
Max. weapon/shield class: 10
Other Equipment: M, CM, CD/T
Max. batteries/nanobots: 63
Cargo: 70
Cost: 558,550
Location(s): Freeport 9, Omicron Theta (Owner: Zoners)
Note: Turret only shoots backwards.
2.2 Liberty Ships [SPLIB]
_________________
LZF-6364 'Patriot'
------------------
Class: Light Fighter
Hull: 1,300
Weapons: 4/0
Opt. weapon class: 2
Max. weapon/shield class: 3
Other Equipment: M, CM, CD
Max. batteries/nanobots: 12
Cargo: 25
Cost: 7,600
Location(s): Planet Manhattan, New York (Owner: LPI)
Planet Los Angeles, California (Owner: LPI)
Planet California Minor, California (Owner: Planetform, Inc.)
Planet Denver, Colorado (Owner: LPI)
Planet Houston, Texas (Owner: LPI)
EL-HiL27 'Rhino'
----------------
Class: Freighter
Hull: 1,600
Weapons: 3/5
Opt. weapon class: 1
Max. weapon/shield class: 3
Other Equipment: M, CM
Max. batteries/nanobots: 12
Cargo: 80
Cost: 9,170
Location(s): Planet Manhattan, New York (Owner: LPI)
Planet Pittsburgh, New York (Owner: DSE)
Planet Los Angeles, California (Owner: LPI)
Planet Denver, Colorado (Owner: LPI)
Planet Houston, Texas (Owner: LPI)
BDR-337 'Defender'
------------------
Class: Heavy Fighter
Hull: 1,600
Weapons: 5/1
Opt. weapon class: 2
Max. weapon/shield class: 4
Other Equipment: M, CM, CD/T
Max. batteries/nanobots: 14
Cargo: 30
Cost: 12,260
Location(s): Battleship Missouri, New York (Owner: Liberty Navy)
Battleship Yukon, California (Owner: Liberty Navy)
Battleship Rio Grande, Colorado (Owner: Liberty Navy)
Battleship Mississippi, Texas (Owner: Liberty Navy)
2.3 Bounty Hunter Ships [SPBNT]
_______________________
AP-6364 'Piranha'
-----------------
Class: Light Fighter
Hull: 1,800
Weapons: 4/0
Opt. weapon class: 2
Max. weapon/shield class: 4
Other Equipment: M, CM, CD
Max. batteries/nanobots: 15
Cargo: 35
Cost: 17,020
Location(s): Planet New London, New London (Owner: Bretonia Police)
Sheffield Station, Manchester (Owner: Bounty Hunters Guild)
Planet Leeds, Leeds (Owner: Bretonia Police)
Planet Cambridge, Cambridge (Owner: Bretonia Police)
Note: The Piranhas you see have an additional turret that only fires backwards.
AP-7031 'Barracuda'
-------------------
Class: Heavy Fighter
Hull: 3,600
Weapons: 6/0
Opt. weapon class: 4
Max. weapon/shield class: 6
Other Equipment: M, CM, CD/T
Max. batteries/nanobots: 26
Cargo: 45
Cost: 72,210
Location(s): Planet New Tokyo, New Tokyo (Owner: Kusari State Police)
Planet Kyushu, Kyushu (Owner: Kusari State Police)
Planet Honshu, Honshu (Owner: Kusari State Police)
Planet Curaçao, Cortez (Owner: Orbital Spa and Cruise)
Note: The Barracudas you see have an additional turret that only fires
backwards.
AP-8050 'Hammerhead'
--------------------
Class: Very Heavy Fighter
Hull: 7,900
Weapons: 6/1
Opt. weapon class: 7
Max. weapon/shield class: 9
Other Equipment: M, CM, CD/T
Max. batteries/nanobots: 49
Cargo: 70
Cost: 351,550
Location(s): Freistadt Base, Omega-7 (Owner: IMG)
Note: Turret only shoots backwards.
2.4 Borderworld Ships [SPBDW]
_____________________
X-Series 'Dagger'
-----------------
Class: Light Fighter
Hull: 1,800
Weapons: 4/1
Opt. weapon class: 2
Max. weapon/shield class: 4
Other Equipment: M, CM, CD
Max. batteries/nanobots: 15
Cargo: 35
Cost: 17,020
Location(s): Buffalo Base, New York (Owner: Liberty Rogues)
YX-Series 'Dromedary'
---------------------
Class: Freighter
Hull: 3,600
Weapons: 3/5
Opt. weapon class: 4
Max. weapon/shield class: 6
Other Equipment: M, CM
Max. batteries/nanobots: 23
Cargo: 275
Cost: 62,820
Location(s): Mactan Base, Magellan (Owner: Lane Hackers)
Y-Series 'Stiletto'
-------------------
Class: Heavy Fighter
Hull: 4,900
Weapons: 6/0
Opt. weapon class: 5
Max. weapon/shield class: 7
Other Equipment: M, CM, CD/T
Max. batteries/nanobots: 33
Cargo: 45
Cost: 143,110
Location(s): Bruchsal Base, Frankfurt (Owner: Bundschuh)
Note: The Stilettos you see have an additional turret.
Z-Series 'Sabre'
----------------
Class: Very Heavy Fighter
Hull: 10,800
Weapons: 6/1
Opt. weapon class: 8
Max. weapon/shield class: 10
Other Equipment: M, CM, CD/T
Max. batteries/nanobots: 63
Cargo: 70
Cost: 558,550
Location(s): Vogtland Base, Dresden (Owner: Red Hessians)
Planet Malta, Omicron Alpha (Owner: Outcasts)
2.5 Pirate Ships [SPPRT]
________________
Z-2010 'Bloodhound'
-------------------
Class: Light Fighter
Hull: 1,900
Weapons: 3/1
Opt. weapon class: 2
Max. weapon/shield class: 4
Other Equipment: M, CM, CD
Max. batteries/nanobots: 14
Cargo: 35
Cost: 12,120
Location(s): Rochester Base, New York (Owner: Junkers)
Z-1138 'Mule'
-------------
Class: Freighter
Hull: 2,200
Weapons: 4/4
Opt. weapon class: 2
Max. weapon/shield class: 4
Other Equipment: M, CM
Max. batteries/nanobots: 15
Cargo: 90
Cost: 20,590
Location(s): Alcatraz Depot, California (Owner: Liberty Rogues)
Z-3005 'Wolfhound'
------------------
Class: Heavy Fighter
Hull: 3,600
Weapons: 5/1
Opt. weapon class: 4
Max. weapon/shield class: 6
Other Equipment: M, CM, CD/T
Max. batteries/nanobots: 26
Cargo: 40
Cost: 71,210
Location(s): Montezuma Base, Cortez (Owner: Liberty Rogues)
Arranmore Base, Dublin (Owner: Mollys)
2.6 Bretonia Ships [SPBRT]
__________________
B-224-F 'Cavalier'
------------------
Class: Light Fighter
Hull: 2,100
Weapons: 4/0
Opt. weapon class: 3
Max. weapon/shield class: 5
Other Equipment: M, CM, CD
Max. batteries/nanobots: 15
Cargo: 30
Cost: 25,660
Location(s): Planet New London, New London (Owner: Bretonia Police)
Planet Leeds, Leeds (Owner: Bretonia Police)
Planet Cambridge, Cambridge (Owner: Bretonia Police)
Battleship Hood, Dublin (Owner: IMG)
B-27-E 'Clydesdale'
-------------------
Class: Freighter
Hull: 2,200
Weapons: 3/5
Opt. weapon class: 2
Max. weapon/shield class: 4
Other Equipment: M, CM
Max. batteries/nanobots: 15
Cargo: 125
Cost: 23,010
Location(s): Planet New London, New London (Owner: Bretonia Police)
Planet Leeds, Leeds (Owner: Bretonia Police)
Planet Cambridge, Cambridge (Owner: Bretonia Police)
B-907A 'Crusader'
-----------------
Class: Heavy Fighter
Hull: 2,600
Weapons: 6/0
Opt. weapon class: 3
Max. weapon/shield class: 5
Other Equipment: M, CM, CD/T
Max. batteries/nanobots: 20
Cargo: 35
Cost: 35,350
Location(s): Battleship Suffolk, New London (Owner: Bretonia Armed Forces)
Battleship York, Leeds (Owner: Bretonia Armed Forces)
Battleship Norfolk, Cambridge (Owner: Bretonia Armed Forces)
Battleship Essex, Dublin (Owner: Bretonia Armed Forces)
2.7 Corsair Ships [SPCOR]
_________________
M3 'Legionnaire'
----------------
Class: Light Fighter
Hull: 2,400
Weapons: 4/0
Opt. weapon class: 3
Max. weapon/shield class: 5
Other Equipment: M, CM, CD
Max. batteries/nanobots: 20
Cargo: 35
Cost: 35,060
Location(s): Trafalgar Base, New London (Owner: Junkers)
M7 'Centurion'
--------------
Class: Heavy Fighter
Hull: 9,200
Weapons: 6/0
Opt. weapon class: 7
Max. weapon/shield class: 9
Other Equipment: M, CM, CD/T
Max. batteries/nanobots: 55
Cargo: 45
Cost: 441,550
Location(s): Cadiz Base, Omega-5 (Owner: Corsairs)
Note: The Centurions you see have an additional turret that only fires
backwards.
M10 'Titan'
-----------
Class: Very Heavy Fighter
Hull: 12,600
Weapons: 6/1
Opt. weapon class: 8
Max. weapon/shield class: 10
Other Equipment: M, CM, CD/T
Max. batteries/nanobots: 71
Cargo: 70
Cost: 776,380
Location(s): Leon Base, Omega-41 (Owner: Corsairs)
Planet Crete, Omicron Gamma (Owner: Corsairs)
Note: Turret only shoots backwards.
2.8 Kusari Ships [SPKSR]
________________
J7P-7Q 'Drake'
--------------
Class: Light Fighter
Hull: 2,800
Weapons: 4/0
Opt. weapon class: 4
Max. weapon/shield class: 6
Other Equipment: M, CM, CD
Max. batteries/nanobots: 23
Cargo: 35
Cost: 51,920
Location(s): Planet New Tokyo, New Tokyo (Owner: Kusari State Police)
Planet Kyushu, Kyushu (Owner: Kusari State Police)
Planet Honshu, Honshu (Owner: Kusari State Police)
J20P-21F 'Drone'
----------------
Class: Freighter
Hull: 3,600
Weapons: 2/6
Opt. weapon class: 4
Max. weapon/shield class: 6
Other Equipment: M, CM
Max. batteries/nanobots: 23
Cargo: 175
Cost: 62,820
Location(s): Planet New Tokyo, New Tokyo (Owner: Kusari State Police)
Planet Junyo, Shikoku (Owner: Samura Heavy Industries)
J10P-15P 'Dragon'
-----------------
Class: Heavy Fighter
Hull: 3,600
Weapons: 6/0
Opt. weapon class: 4
Max. weapon/shield class: 6
Other Equipment: M, CM, CD/T
Max. batteries/nanobots: 26
Cargo: 40
Cost: 71,210
Location(s): Battleship Myoko, Shikoku (Owner: Kusari Naval Forces)
Battleship Nagumo, Kyushu (Owner: Kusari Naval Forces)
Battleship Matsumoto, Hokkaido (Owner: Kusari Naval Forces)
2.9 Order Ships [SPORD]
_______________
07A 'Anubis'
------------
Class: Very Heavy Fighter
Hull: 4,200
Weapons: 6/1
Opt. weapon class: 5
Max. weapon/shield class: 6
Other Equipment: M, CM, CD/T
Max. batteries/nanobots: 29
Cargo: 70
Cost: 1,100
Location(s): Planet Toledo, Omicron Minor (Owner: Order)
Battleship Osiris, various (Owner: Order)
2.10 Rheinland Ships [SPRHL]
____________________
72-ARKM-G3 'Banshee'
--------------------
Class: Light Fighter
Hull: 4,500
Weapons: 4/0
Opt. weapon class: 5
Max. weapon/shield class: 7
Other Equipment: M, CM, CD
Max. batteries/nanobots: 33
Cargo: 45
Cost: 141,920
Location(s): Planet New Berlin, New Berlin (Owner: Rheinland Federal Police)
Planet Hamburg, Hamburg (Owner: Rheinland Federal Police)
Planet Stuttgart, Stuttgart (Owner: Rheinland Federal Police)
203-ARKM-B5 'Humpback'
----------------------
Class: Freighter
Hull: 5,800
Weapons: 2/6
Opt. weapon class: 5
Max. weapon/shield class: 7
Other Equipment: M, CM
Max. batteries/nanobots: 33
Cargo: 250
Cost: 170,940
Location(s): Planet New Berlin, New Berlin (Owner: Rheinland Federal Police)
Planet Hamburg, Hamburg (Owner: Rheinland Federal Police)
Planet Stuttgart, Stuttgart (Owner: Rheinland Federal Police)
Planet Holstein, Frankfurt (Owner: Daumann Heavy Constructions)
Planet Harris, Tau-31 (Owner: Planetform, Inc.)
90-ARKM-N9 'Valkyrie'
---------------------
Class: Heavy Fighter
Hull: 5,800
Weapons: 5/1
Opt. weapon class: 6
Max. weapon/shield class: 8
Other Equipment: M, CM, CD/T
Max. batteries/nanobots: 38
Cargo: 50
Cost: 202,880
Location(s): Battleship Westfalen, Hamburg (Owner: Rheinland Military)
2.11 Unflyable Ships [SPUNF]
____________________
These are ships which the player can't fly by himself, but are seen throughout
the Sirius sector.
Combat Service Vehicle (CSV)
----------------------------
Weapons: 2 guns/missiles
1 turret
1 countermeasure dropper
1 shield
1 thruster
Cargo: 800k
Armored Transport
-----------------
Weapons: 9 turrets
Cargo: 800k
Transport
---------
Weapons: 4*Small Turret, Transporter
Large Turret, Transporter
Cargo: 2*400k
Heavy Transport
---------------
Weapons: 4*Small Turret, Transporter
Large Turret, Transporter
Cargo: 4*200k
Train
-----
Weapons: 6*Small Turret, Train
Cargo: 4*200k
Large Train
-----------
Weapons: 6*Small Turret, Train
Cargo: 6*133k
Repair Ship
-----------
Weapons: 3 turrets
Heavy Lifter
------------
Weapons: 5*Small Turret, Transporter
Bretonia Corvette
-----------------
Weapons: Main Turret, Bretonia Corvette
2*Large Front Gun, Bretonia Corvette
3*Side Turret, Bretonia Corvette
Cargo: always 50 H-Fuel
Kusari Corvette
---------------
Weapons: Large Front Gun, Kusari Corvette
3*Defense Turret, Kusari Corvette
Cargo: always 50 H-Fuel
Rheinland Corvette
------------------
Weapons: Primary Turret, Rheinland Corvette
3*Side Turret, Rheinland Corvette
2*Missile Launcher, Rheinland Corvette
Large Front Gun, Rheinland Corvette
Cargo: always 50 H-Fuel
Liberty Cruiser
---------------
Weapons: Front Gun, Liberty Cruiser
5*Turret, Liberty Cruiser
2*Missile Launcher, Liberty Cruiser
Rheinland Cruiser
-----------------
Weapons: Primary Turret, Rheinland Cruiser
6*Side Turret, Rheinland Cruiser
2*Tertiary Turret, Rheinland Cruiser
6*Defense Turret, Rheinland Cruiser
Liberty Battleship
------------------
Weapons: 2*Primary Turret, Battleship
5*Defense Turret, Battleship
2*Anti-Aircraft Turret, Battleship
Tertiary Turret, Battleship
Bretonia Battleship
-------------------
Weapons: 3*Primary Turret, Battleship
3*Defense Turret, Battleship
2*Anti-Aircraft Turret, Battleship
4*Secondary Turret, Battleship
Kusari Battleship
-----------------
Weapons: 8*Primary Turret, Battleship
2*Anti-Aircraft Turret, Battleship
8*Tertiary Turret, Battleship
Rheinland Battleship
--------------------
Weapons: 4*Primary Turret, Battleship
5*Defense Turret, Battleship
2*Anti-Aircraft Turret, Battleship
4*Secondary Turret, Battleship
6*Tertiary Turret, Battleship
Prison Liner
------------
Weapons: 5*Prison Turret
Nomad Fighter
-------------
Weapons: 3*Nomad Laser
Nomad Energy Blaster (Cl. 10)
Nomad Energy Cannon (Cl. 10)
Nomad Thruster
Nomad Interceptor
-----------------
Weapons: 3*Nomad Laser
Nomad Cruise Disruptor
Nomad Thruster
Nomad Corvette
--------------
Weapons: 6*Nomad Turret
Nomad Battleship
----------------
Weapons: 15*Nomad Turret
3 The Navigation Map [NMHDG]
____________________
In this section, all system are listed with their bases, wrecks, jump holes
etc.
3.1 Liberty [NMLIB]
___________
3.1.1 New York [NMNYH]
______________
3.1.1a Bases [NMNYB]
____________
Planet Manhattan
----------------
Coordinates: Sector 4D, upper left, trade lane
Owner: Liberty Police, Inc. (LPI)
Equipment: Liberty Laser Cl. 1-3,5
~Turrets Cl. 1,3,5
Liberty Plasma Cl. 1-3,5
~Turret Cl. 5
Missile Cl. 1
Homing Missile Cl. 1
EMP Missile Cl. 1
1st Mine Dropper
1st Homing Mine Dropper
Countermeasure Dropper
Graviton Shields Cl. 1,2
Thruster
Sale: Boron (155)
Consumer Goods (66)
Luxery Goods (180)
Pharmaceuticals (120)
Oxygen (5)
Purchase: Cardamine (1,500)
Niobium (911)
Luxery Food (1,200)
H-Fuel (360)
Alien Artifacts (1,282)
Ships: Liberty Light Fighter
Liberty Freighter
Startracker
Note: You start your career here in singleplayer, LAN and unmodified internet
games.
Newark Station
--------------
Coordinates: Sector 4D, upper left, trade lane
Owner: Interspace Commerce (IC)
Equipment: Civ. Laser Cl. 1,2
~Turrets Cl. 1,3
Civ. Pulse Cl. 2,3
~Turret Cl. 2
Missile Cl. 1
Homing Missile Cl. 1
EMP Missile Cl. 1
1st Mine Dropper
1st Homing Mine Dropper
Countermeasure Dropper
Graviton Shields Cl. 1,2
Thruster
Sale: Boron (155)
Scrap Metal (20)
Purchase: Hydrocarbons (240)
Beryllium (960)
Alien Organisms (1,860)
H-Fuel (360)
Polymers (414)
Ships: none
Trenton Outpost
---------------
Coordinates: Sector 4D, upper left, trade lane
Owner: Universal Shipping
Equipment: Civ. Laser Cl. 1,2
~Turrets Cl. 1,3
Civ. Pulse Cl. 2,3
~Turret Cl. 2
Missile Cl. 1
Homing Missile Cl. 1
EMP Missile Cl. 1
1st Mine Dropper
1st Homing Mine Dropper
Countermeasure Dropper
Graviton Shields Cl. 1,2
Thruster
Sale: Jump Gate / Trade Lane Parts (181)
Boron (155)
Light Arms (154)
Super Alloy (167)
Superconductors (129)
Purchase: H-Fuel (360)
Ships: none
Detroit Munitions
-----------------
Coordinates: Sector 4C, center left, trade lane
Owner: Ageira Technologies
Equipment: Civ. Laser Cl. 1,2,7,8
~Turrets Cl. 2,3,7
Civ. Pulse Cl. 2,3,7,8
~Turrets Cl. 2,8
Missile Cl. 1
Homing Missile Cl. 1
EMP Missile Cl. 1
1st Mine Dropper
1st Homing Mine Dropper
Countermeasure Dropper
Graviton Shields Cl. 1,2
Thruster
Sale: Light Arms (140)
Purchase: H-Fuel (389)
Ships: none
Fort Bush
---------
Coordinates: Sector 3E, center left, trade lane
Owner: Liberty Police, Inc. (LPI)
Equipment: Liberty Laser Cl. 1-3
~Turrets Cl. 1,3
Liberty Plasma Cl. 1-3
Missile Cl. 1
Homing Missile Cl. 1
EMP Missile Cl. 1
1st Mine Dropper
1st Homing Mine Dropper
Countermeasure Dropper
Graviton Shields Cl. 1,2
Thruster
Sale: Construction Machinery (120)
Boron (144)
Consumer Goods (53)
Pharmaceuticals (111)
Oxygen (6)
Scrap Metal (20)
Superconductors (120)
Purchase: Copper (360)
H-Fuel (330)
Ships: none
Baltimore Shipyard
------------------
Coordinates: Sector 3E, center left, trade lane
Owner: Deep Space Engineering (DSE)
Equipment: Civ. Laser Cl. 1,2
~Turrets Cl. 1,3
Civ. Pulse Cl. 2,3
~Turrets Cl. 2
Missile Cl. 1
Homing Missile Cl. 1
EMP Missile Cl. 1
1st Mine Dropper
1st Homing Mine Dropper
Countermeasure Dropper
Graviton Shields Cl. 1,2
Thruster
Sale: Toxic Waste (10)
Scrap Metal (18)
Purchase: H-Fuel (360)
Hull Panels (560)
Polymers (438)
Ships: none
Planet Pittsburgh
-----------------
Coordinates: Sector 2F, lower center, trade lane
Owner: Deep Space Engineering (DSE)
Equipment: Civ. Laser Cl. 1
~Turret Cl. 1
Civ. Pulse Turret Cl. 2
Missile Cl. 1
Homing Missile Cl. 1
EMP Missile Cl. 1
1st Mine Dropper
1st Homing Mine Dropper
Countermeasure Dropper
Graviton Shields Cl. 1,2
Thruster
Sale: Boron (120)
Purchase: H-Fuel (341)
Ships: Liberty Freighter
West Point Military Academy
---------------------------
Coordinates: Sector 5C, lower right, trade lane
Owner: Liberty Navy
Equipment: Liberty Laser Cl. 1-3
Liberty Plasma Cl. 1-3
~Turrets Cl. 1,3
Missile Cl. 1
Homing Missile Cl. 1
EMP Missile Cl. 1
1st Mine Dropper
1st Homing Mine Dropper
Countermeasure Dropper
Graviton Shields Cl. 1,2
Thruster
Sale: Oxygen (6)
Purchase: H-Fuel (389)
Ships: none
Norfolk Shipyard
----------------
Coordinates: Sector 5F, upper center, trade lane
Owner: Liberty Navy
Equipment: Liberty Laser Cl. 1-3
~Turrets Cl. 1,3
Liberty Plasma Cl. 1-3
Missile Cl. 1
Homing Missile Cl. 1
EMP Missile Cl. 1
1st Mine Dropper
1st Homing Mine Dropper
Countermeasure Dropper
Graviton Shields Cl. 1,2
Thruster
Sale: Toxic Waste (10)
Scrap Metal (18)
Purchase: H-Fuel (360)
High Temperature Alloy (600)
Polymers (420)
Ships: none
Battleship Missouri
-------------------
Coordinates: Sector 5F, upper center, trade lane
Owner: Liberty Navy
Equipment: Liberty Laser Cl. 1-4
Liberty Plasma Cl. 1-4
~Turrets Cl. 1,3
Missile Cl. 1
Homing Missile Cl. 1
EMP Missile Cl. 1
1st Mine Dropper
1st Homing Mine Dropper
Countermeasure Dropper
Graviton Shields Cl. 1,2
Thruster
Sale: Toxic Waste (18)
Purchase: H-Fuel (336)
Ships: Liberty Heavy Fighter
Rochester Base
--------------
Coordinates: Sector 3D, upper left
Owner: Junkers
Equipment: Junkers Photon Cl. 1,2
~Turrets Cl. 1,2
Missiles Cl. 1,3
Homing Missiles Cl. 1,3
EMP Missile Cl. 1,4
Wasp Cruise Disruptor
1st/2nd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Molecular Shields Cl. 1-3
Deluxe Thruster
Heavy Thruster
Sale: Consumer Goods (77)
Pharmaceuticals (135)
Light Arms (168)
Scrap Metal (18)
Purchase: Cardamine (1,409)
Niobium (880)
H-Fuel (360)
Alien Artifacts (1,215)
Ships: Pirate Light Fighter
Buffalo Base
------------
Coordinates: Sector 7E, upper right
Owner: Liberty Rogues
Equipment: Rogues Laser Cl. 3-5,7
~Turrets Cl. 3,5,7
Civ. Laser Cl. 6
Civ. Pulse Turret Cl. 6
Missiles Cl. 1,3
Homing Missiles Cl. 1,3,5
EMP Missiles Cl. 1,4
Wasp Cruise Disruptor
Starkiller Torpedo
1st-3rd Mine Dropper
1st-3rd Homing Mine Dropper
Imp. Countermeasure Dropper
Molecular Shields Cl. 1-3
Deluxe Thruster
Heavy Thruster
Sale: Light Arms (195)
Scrap Metal (20)
Purchase: H-Fuel (444)
Ships: Borderworld Light Fighter
3.1.1b Other [NMNYO]
____________
Jump Gates & Jump Holes
-----------------------
California Jump Gate (Sector 6B, center, trade lane)
Colorado Jump Gate (Sector 2E, center, trade lane)
Texas Jump Gate (Sector 6G, lower left, trade lane)
Magellan Jump Gate (Sector 7D, center)
Alaska Jump Gate (Sector 5G, center)
Colorado Jump Hole (Sector 3C, upper center)
Texas Jump Hole (Sector 7E, center)
New York Jump Hole (Sector 7F, upper center)
Wrecks
------
Flint (Sector 6C, lower right)
Azrael (*2)
Badariel Turret (*4)
Cardamine (*20)
Aggressor (Sector 6D, upper right)
Gunslinger I (*4)
Gunslinger Turret I
Countermeasure Dropper + 20 Ammo
Patrol 27 (Sector 6E, center)
Justice III (*3)
Patrol 27 (Sector 6E, center)
Justice III (*3)
Patrol 27 (Sector 6E, center)
Justice III (*3)
Nebulas, Fields etc.
--------------------
Jersey Debris Field (Sectors 2,3-C,D)
Pittsburgh Debris Field (Sectors 2,3,4-E,F,G)
Detroit Debris Field (Sectors 4,5-C)
Badlands (Sectors 6,7-C,D,E,F)
Zone 21 (Sectors 4,5-G)
Other
-----
Maine (Sector 2F, lower center)
Ithaca Research Station (Sector 7D, upper center, trade lane)
3.1.2 California [NMCAH]
________________
3.1.2a Bases [NMCAB]
____________
Planet Los Angeles
------------------
Coordinates: Sector 4C, center right, trade lane
Owner: Liberty Police, Inc. (LPI)
Equipment: Liberty Laser Cl. 1-4
Liberty Plasma Cl. 1-4
~Turrets Cl. 1,3
Missiles Cl. 1,3
Homing Missiles Cl. 1,3
EMP Missile Cl. 1,4
Wasp Cruise Disruptor
1st/2nd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Graviton Shields Cl. 1,2
Deluxe Thruster
Heavy Thruster
Sale: Construction Machinery (139)
Boron (167)
Food Rations (29)
Consumer Goods (96)
Luxery Goods (216)
Optical Chips (160)
Pharmaceuticals (144)
Oxygen (5)
Scrap Metal (20)
Superconductors (179)
Purchase: Beryllium (840)
Luxery Food (960)
H-Fuel (419)
Polymers (330)
Engine Components (974)
Ships: Liberty Light Fighter
Liberty Freighter
Startracker
Battleship Yukon
----------------
Coordinates: Sector 4C, center right, trade lane
Owner: Liberty Navy
Equipment: Liberty Laser Cl. 1-4
~Turrets Cl. 1,3
Liberty Plasma Cl. 1-4
Missiles Cl. 1,3
Homing Missiles Cl. 1,3
EMP Missile Cl. 1,4
Wasp Cruise Disruptor
1st/2nd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Graviton Shields Cl. 1,2
Deluxe Thruster
Heavy Thruster
Sale: Toxic Waste (2)
Oxygen (5)
Purchase: H-Fuel (419)
Ships: Liberty Heavy Fighter
Planet California Minor
-----------------------
Coordinates: Sector 6E, upper left, trade lane
Owner: Planetform, Inc.
Equipment: Civ. Laser Cl. 1-3
~Turrets Cl. 1,3
Civ. Pulse Cl. 2,3
~Turret Cl. 2
Missiles Cl. 1,3
Homing Missiles Cl. 1,3
EMP Missile Cl. 1,4
Wasp Cruise Disruptor
1st/2nd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Positron Shields Cl. 1-3
Deluxe Thruster
Heavy Thruster
Sale: Oxygen (6)
Purchase: Alien Organisms (2,000)
H-Fuel (425)
Ships: Liberty Light Fighter
San Diego Border Station
------------------------
Coordinates: Sector 6C, lower left, trade lane
Owner: Liberty Police, Inc. (LPI)
Equipment: Liberty Laser Cl. 1-4
~Turrets Cl. 1,3
Liberty Plasma Cl. 1-4
Missiles Cl. 1,3
Homing Missiles Cl. 1,3
EMP Missile Cl. 1,4
Wasp Cruise Disruptor
1st/2nd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Graviton Shields Cl. 1,2
Deluxe Thruster
Heavy Thruster
Sale: Oxygen (6)
Purchase: H-Fuel (444)
Ships: none
Willard Research Station
------------------------
Coordinates: Sector 6C, center
Owner: Liberty Navy
Equipment: Liberty Laser Cl. 1-6
~Turrets Cl. 1,3,5
Liberty Plasma Cl. 1-6
~Turrets Cl. 1,3,5
Missiles Cl. 1,3
Homing Missiles Cl. 1,3
EMP Missile Cl. 1,4
Wasp Cruise Disruptor
1st/2nd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Graviton Shields Cl. 1-3
Deluxe Thruster
Heavy Thruster
Sale: none
Purchase: Alien Organisms (2,000)
H-Fuel (444)
Ships: none
Alcatraz Depot
--------------
Coordinates: Sector 5F, center
Owner: Liberty Rogues
Equipment: Rogues Laser Cl. 1,3,4
~Turrets Cl. 1,3
Missiles Cl. 1,3
Homing Missiles Cl. 1,3
EMP Missile Cl. 1,4
Wasp Cruise Disruptor
1st/2nd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Molecular Shields Cl. 1-3
Deluxe Thruster
Heavy Thruster
Sale: Consumer Goods (53)
Light Arms (224)
Purchase: H-Fuel (467)
Engine Components (900)
Ships: Pirate Freighter
3.1.2b Other [NMCAO]
____________
Jump Gates & Jump Holes
-----------------------
New York Jump Gate (Sector 3F, lower right, trade lane)
Cortez Jump Gate (Sector 4B, lower center, trade lane)
Magellan Jump Gate (Sector 6C, lower left, trade lane)
Texas Jump Hole (Sector 5F, center right)
Cortez Jump Hole (Sector 5C, center left)
Wrecks
------
Balboa (5C, lower right)
Pyros Turret Type 1
Pyros Type 2 (*2)
Cardamine (*20)
Nebulas, Fields etc.
--------------------
Sierra Ice Field (Sectors 2,3,4-B,C,D,E,F)
Whitney Ice Field (Sectors 4,5,6-E,F,G)
Tahoe Ice Cloud (Sectors 5,6,7-B,C,D)
Other
-----
Planet Mojave (Sectors 4E, upper right, trade lane)
3.1.3 Colorado [NMCOH]
______________
3.1.3a Bases [NMCOB]
____________
Pueblo Station
--------------
Coordinates: Sector 5C, lower right, trade lane
Owner: Ageira Technologies
Equipment: Civ. Laser Cl. 1-3
~Turrets Cl. 1,3,7
Civ. Pulse Cl. 2,3,7,8
~Turret Cl. 2
Missiles Cl. 1,3
Homing Missiles Cl. 1,3
EMP Missile Cl. 1,4
Wasp Cruise Disruptor
1st/2nd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Graviton Shields Cl. 1,2
Deluxe Thruster
Heavy Thruster
Sale: Jump Gate / Trade Lane Parts (140)
Toxic Waste (4)
Super Alloy (120)
Superconductors (100)
Terraforming Gases (5)
Purchase: Beryllium (1,020)
Cobalt (648)
Hydrocarbons (200)
Copper (400)
Polymers (468)
Ships: none
Planet Denver
-------------
Coordinates: Sector 4E, upper right, trade lane
Owner: Liberty Police, Inc. (LPI)
Equipment: Liberty Laser Cl. 1-4
Liberty Plasma Cl. 1-4
~Turrets Cl. 1,3
Missiles Cl. 1,3
Homing Missiles Cl. 1,3
EMP Missile Cl. 1,4
Wasp Cruise Disruptor
1st/2nd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Graviton Shields Cl. 1,2
Deluxe Thruster
Heavy Thruster
Sale: Luxury Goods (233)
Pharmaceuticals (87)
Oxygen (5)
Super Alloy (132)
Superconductors (110)
Purchase: Luxury Food (1,360)
Polymers (491)
Engine Components (825)
Ships: Liberty Light Fighter
Liberty Freighter
Startracker
Battleship Rio Grande
---------------------
Coordinates: Sector 4C, upper right, trade lane
Owner: Liberty Navy
Equipment: Liberty Laser Cl. 1-4
~Turrets Cl. 1,3
Liberty Plasma Cl. 1-4
Missiles Cl. 1,3
Homing Missiles Cl. 1,3
EMP Missile Cl. 1,4
Wasp Cruise Disruptor
1st/2nd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Graviton Shields Cl. 1,2
Deluxe Thruster
Heavy Thruster
Sale: Toxic Waste (2)
Oxygen (6)
Purchase: none
Ships: Liberty Heavy Fighter
Ouray Base
----------
Coordinates: 6D, center left
Owner: Xenos
Equipment: Xenos Particle Cl. 2,3,5,6
Missiles Cl. 1,3
Homing Missiles Cl. 1,3
EMP Missile Cl. 1,4
Wasp Cruise Disruptor
1st/2nd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Molecular Shields Cl. 1-3
Deluxe Thruster
Heavy Thruster
Sale: Light Arms (238)
Purchase: H-Fuel (317)
Engine Components (870)
Ships: none
3.1.3b Other [NMCOO]
____________
Jump Gates & Jump Holes
-----------------------
New York Jump Gate (Sector 7E, center left, trade lane)
Kepler Jump Gate (Sector 3C, center left, trade lane)
Galileo Jump Gate (Sector 2E, center, trade lane)
New York Jump Hole (Sector 7D, upper left)
Kepler Jump Hole (Sector 4B, lower right)
Galileo Jump Hole (Sector 3D, upper center)
Nebulas, Fields etc.
--------------------
Silverton Asteroid Field (Sectors 5,6,7-C,D,E)
Copperton Asteroid Field (Sectors 4,5-B,C)
Cheyenne Asteroid Field (Sectors 3,4-F,G)
Alamosa Asteroid Field (Sectors 2,3-C,D,E)
Other
-----
Planet Durango (Sector 5D, center)
Planet Gunnison (Sector 4C, upper right, trade lane)
3.1.4 Texas [NMTXH]
___________
3.1.4a Bases [NMTXB]
____________
Planet Houston
--------------
Coordinates: Sector 4F, center left, trade lane
Owner: Liberty Police, Inc. (LPI)
Equipment: Liberty Laser Cl. 1-4
Liberty Plasma Cl. 1-4
~Turrets Cl. 1,3
Missiles Cl. 1,3
Homing Missiles Cl. 1,3
EMP Missile Cl. 1,4
Wasp Cruise Disruptor
1st/2nd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Graviton Shields Cl. 1,2
Deluxe Thruster
Heavy Thruster
Sale: Construction Machinery (100)
Fertilizer (30)
Consumer Goods (36)
Light Arms (251)
Pharmaceuticals (144)
Oxygen (5)
Superconductors (179)
Purchase: Copper (300)
H-Fuel (408)
High Temperature Alloy (520)
Hull Panels (440)
Polymers (480)
Optronics (770)
Ships: Liberty Light Fighter
Liberty Freighter
Startracker
LPI Huntsville
--------------
Coordinates: Sector 4F, center left, trade lane
Owner: Liberty Police, Inc. (LPI)
Equipment: Liberty Laser Cl. 1-4
~Turrets Cl. 1,3
Liberty Plasma Cl. 1-4
Missiles Cl. 1,3
Homing Missiles Cl. 1,3
EMP Missile Cl. 1,4
Wasp Cruise Disruptor
1st/2nd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Graviton Shields Cl. 1,2
Deluxe Thruster
Heavy Thruster
Sale: Oxygen (6)
Purchase: H-Fuel (413)
Ships: none
Battleship Mississippi
----------------------
Coordinates: Sector 4F, center left, trade lane
Owner: Liberty Navy
Equipment: Liberty Laser Cl. 1-4
Liberty Plasma Cl. 1-4
~Turrets Cl. 1,3
Missiles Cl. 1,3
Homing Missiles Cl. 1,3
EMP Missile Cl. 1,4
Wasp Cruise Disruptor
1st/2nd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Graviton Shields Cl. 1,2
Deluxe Thruster
Heavy Thruster
Sale: Toxic Waste (40)
Oxygen (6)
Purchase: H-Fuel (408)
Ships: Liberty Heavy Fighter
Beaumont Base
-------------
Coordinates: Sector 3D, center right
Owner: Junkers
Equipment: Junkers Photon Cl. 1,2
~Turrets Cl. 1,2
Missiles Cl. 1,3
Homing Missiles Cl. 1,3
EMP Missile Cl. 1,4
Wasp Cruise Disruptor
1st/2nd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Molecular Shields Cl. 1-3
Deluxe Thruster
Heavy Thruster
Sale: Consumer Goods (41)
Light Arms (280)
Oxygen (6)
Purchase: Scrap Metal (50)
H-Fuel (450)
Ships: none
LPI Sugarland
--------------
Coordinates: 5F, center left
Owner: Liberty Police, Inc. (LPI)
Equipment: Liberty Laser Cl. 1-4
~Turrets Cl. 1,3
Liberty Plasma Cl. 1-4
Missiles Cl. 1,3
Homing Missiles Cl. 1,3
EMP Missile Cl. 1,4
Wasp Cruise Disruptor
1st/2nd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Graviton Shields Cl. 1,2
Deluxe Thruster
Heavy Thruster
Sale: Toxic Waste (44)
Purchase: Scrap Metal (70)
Hydrocarbons (280)
Copper (300)
H-Fuel (413)
Ships: none
3.1.4b Other [NMTXO]
____________
Jump Gates & Jump Holes
-----------------------
New York Jump Gate (Sector 2E, upper left, trade lane)
Hudson Jump Gate (Sector 7E, center right, trade lane)
Bering Jump Gate (Sector 5G, lower center, trade lane)
New York Jump Hole (Sector 3D, upper right)
California Jump Hole (Sector 4C, center)
Hudson Jump Hole (Sector 7D, upper right)
Wrecks
------
Prudhoe (3D, lower left)
Usiel (*2)
Vengeance Turret
Wasp Cruise Disruptor + 5 Ammo
Drone Mine + 5 Ammo
Countermeasure Dropper + 20 Ammo
Avenger (4C, upper right)
Winchester I (*2)
Catapult Missile (*2) + 20 Ammo
Gunslinger Turret I
Countermeasure Dropper + 20 Ammo
Dallas Storage Depot (6C, upper center)
Superconductors (*40)
Supply Ship Ft. Worth (6C, lower right)
Jump Gate / Trade Lane Parts (*20)
Nebulas, Fields etc.
--------------------
North Dallas Debris Field (Sectors 2,3,4-D,E)
West Dallas Debris Field (Sectors 4,5-C,D)
East Dallas Debris Field (Sector 5E)
South Dallas Debris Field (Sectors 6,7-D,E)
Pequeña Negra (Sectors 2,3,4-C)
Grande Negra (Sectors 5,6,7-C,D)
Other
-----
Planet Brazos (Sector 5F, center left)
Abilene (Sector 4F, upper center)
Planet Chisos (Sector 4D, upper center)
3.1.5 Alaska [NMALH]
____________
3.1.5a Bases [NMALB]
____________
LCI Mitchell
------------
Coordinates: Sector 5G, lower right
Owner: Liberty Security Force (LSF)
Equipment: none
Sale: none
Purchase: none
Ships: none
Juneau Shipyard
---------------
Coordinates: Sector 6G, upper right
Owner: Liberty Navy
Equipment: none
Sale: none
Purchase: none
Ships: none
Note: Doesn't appear on NavMap.
3.1.5b Other [NMALO]
____________
Jump Gates & Jump Holes
-----------------------
New York Jump Gate (Sector 6G, center right)
3.2 Bretonia [NMBRT]
____________
3.2.1 New London [NMNLH]
________________
3.2.1a Bases [NMNLB]
____________
Planet New London
-----------------
Coordinates: Sector 6D, lower left, trade lane
Owner: Bretonia Police
Equipment: Bretonia Particle Cl. 4,5
~Turrets Cl. 4,5
Bretonia Tachyon Cl. 4,5
Missiles Cl. 1,3
Homing Missiles Cl. 1,3
EMP Missile Cl. 1,4
Wasp Cruise Disruptor
1st/2nd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Positron Shields Cl. 1-3
Deluxe Thruster
Heavy Thruster
Sale: Luxury Food (192)
Oxygen (5)
Purchase: H-Fuel (347)
Optronics (1,203)
Engine Components (1,199)
Alien Artifacts (1,147)
Ships: Bounty Hunter Light Fighter
Bretonia Freighter
Bretonia Light Fighter
Waterloo Station
----------------
Coordinates: Sector 6D, lower left, trade lane
Owner: Interspace Commerce (IC)
Equipment: Civ. Laser 1-3
~Turrets Cl. 1,3
Civ. Pulse Cl. 2,3
~Turret Cl. 2
Missiles Cl. 1,3
Homing Missiles Cl. 1,3
EMP Missile Cl. 1,4
Wasp Cruise Disruptor
1st/2nd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Graviton Shields Cl. 1-3
Deluxe Thruster
Heavy Thruster
Sale: none
Purchase: H-Fuel (347)
Ships: none
Thames Outpost
--------------
Coordinates: Sector 6D, lower left, trade lane
Owner: Bretonia Mining and Metals (BMM)
Equipment: Civ. Laser 1-3
~Turrets Cl. 1,3
Civ. Pulse Cl. 2,3
~Turret Cl. 2
Missiles Cl. 1,3
Homing Missiles Cl. 1,3
EMP Missile Cl. 1,4
Wasp Cruise Disruptor
1st/2nd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Positron Shields Cl. 1-3
Deluxe Thruster
Heavy Thruster
Sale: Oxygen (6)
Purchase: H-Fuel (347)
Ships: none
Canterbury Station
------------------
Coordinates: Sector 4F, lower left, trade lane
Owner: Planetform, Inc.
Equipment: Civ. Laser 1-3
~Turrets Cl. 1,3
Civ. Pulse Cl. 2,3
~Turret Cl. 2
Missiles Cl. 1,3
Homing Missiles Cl. 1,3
EMP Missile Cl. 1,4
Wasp Cruise Disruptor
1st/2nd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Positron Shields Cl. 1-3
Deluxe Thruster
Heavy Thruster
Sale: none
Purchase: H-Fuel (347)
Ships: none
Kensington Shipping Platform
----------------------------
Coordinates: Sector 4F, lower left, trade lane
Owner: Gateway Shipping
Equipment: Civ. Laser 1-3
~Turrets Cl. 1,3
Civ. Pulse Cl. 2,3
~Turret Cl. 2
Missiles Cl. 1,3
Homing Missiles Cl. 1,3
EMP Missile Cl. 1,4
Wasp Cruise Disruptor
1st/2nd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Positron Shields Cl. 1-3
Deluxe Thruster
Heavy Thruster
Sale: Beryllium (192)
Oxygen (6)
Purchase: H-Fuel (347)
Ships: none
Southampton Shipyard
--------------------
Coordinates: Sector 3D, lower left, trade lane
Owner: Bretonia Mining and Metals (BMM)
Equipment: Civ. Laser 1-3
~Turrets Cl. 1,3
Civ. Pulse Cl. 2,3
~Turret Cl. 2
Missiles Cl. 1,3
Homing Missiles Cl. 1,3
EMP Missile Cl. 1,4
Wasp Cruise Disruptor
1st/2nd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Positron Shields Cl. 1-3
Deluxe Thruster
Heavy Thruster
Sale: none
Purchase: Boron (660)
Toxic Waste (110)
Scrap Metal (55)
H-Fuel (341)
High Temperature Alloy (800)
Superconductors (600)
Optronics (1,190)
Engine Components (1,199)
Ships: none
Battleship Suffolk
------------------
Coordinates: Sector 6D, center left
Owner: Bretonia Armed Forces
Equipment: Bretonia Particle Cl. 4,5
Bretonia Tachyon Cl. 4,5
~Turrets Cl. 4,5
Missiles Cl. 1,3
Homing Missiles Cl. 1,3
EMP Missile Cl. 1,4
Wasp Cruise Disruptor
1st/2nd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Positron Shields Cl. 1-3
Deluxe Thruster
Heavy Thruster
Sale: Oxygen (6)
Purchase: H-Fuel (353)
Ships: Bretonia Heavy Fighter
Trafalgar Base
--------------
Coordinates: Sector 3C, center
Owner: Junkers
Equipment: Junkers Photon Cl. 1,2
~Turrets Cl. 1,2
Missiles Cl. 3,5
Homing Missiles Cl. 1,3
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
1st-3rd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Molecular Shields Cl. 2-5
Heavy Thruster
Sale: Cardamine (600)
Purchase: H-Fuel (360)
Engine Components (1,199)
Alien Artifacts (945)
Ships: Corsair Light Fighter
3.2.1b Other [NMNLO]
____________
Jump Gates & Jump Holes
-----------------------
Manchester Jump Gate (Sector 3G, center, trade lane)
Leeds Jump Gate (Sector 2D, upper right, trade lane)
Cambridge Jump Gate (Sector 6G, lower left, trade lane)
Dublin Jump Gate (Sector 6B, center, trade lane)
Leeds Jump Hole (Sector 3C, upper left)
Cambridge Jump Hole (Sector 5G, center)
Dublin Jump Hole (Sector 5B, lower right)
Wrecks
------
Puno (Sector 4C, upper center)
Dragoon Type 2 (*2)
Dragon Turret Type 1
Cardamine (*20)
Vanguard (Sector 5C, lower left)
Dublin Duster I (*2)
Wasp Cruise Disruptor
Drone Mine
Countermeasure Dropper + 20 Ammo
Gold (*20)
Trujillo (Sector 4G, lower left)
Angelito I (*2)
Alien Artifacts (*20)
Nebulas, Fields etc.
--------------------
Cumbria Asteroid Field (Sectors 4,5,6-B,c)
Cornwall Asteroid Field (Sectors 6,7-E,F)
Southampton Debris Field (Sectors 2,3,4-B,C)
Devon Asteroid Field (Sectors 2,3-E,F)
Somerset Asteroid Field (Sectors 4,5-G)
Other
-----
Planet Dover (Sector 4F, center left, trade lane)
3.2.2 Manchester [NMMCH]
________________
3.2.2a Bases [NMMCB]
____________
Birmingham Station
------------------
Coordinates: Sector 3D, upper right, trade lane
Owner: Bretonia Mining and Metals (BMM)
Equipment: Civ. Laser Cl. 1-3
~Turrets Cl. 1,3
Civ. Pulse Cl. 2,3
~Turret Cl. 2
Missiles Cl. 1,3
Homing Missiles Cl. 1,3
EMP Missile Cl. 1,4
Wasp Cruise Disruptor
1st/2nd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Positron Shields Cl. 1-3
Deluxe Thruster
Heavy Thruster
Sale: Hydrocarbons (120)
Terraforming Gases (10)
Purchase: H-Fuel (396)
Ships: none
Sheffield Station
-----------------
Coordinates: Sector 4E, center right, trade lane
Owner: Bounty Hunters Guild
Equipment: Bounty H. Laser Cl. 2,4,6
~Turrets Cl. 2,4,6
Bounty H. Particle Cl. 2,4,6
~Turrets Cl. 4,7
Missiles Cl. 1,3
Homing Missiles Cl. 1,3
EMP Missile Cl. 1,4
Wasp Cruise Disruptor
1st/2nd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Molecular Shields Cl. 1-3
Deluxe Thruster
Heavy Thruster
Sale: Light Arms (280)
Purchase: Boron (600)
H-Fuel (402)
Ships: Bounty Hunter Light Fighter
Kingston Border Station
-----------------------
Coordinates: Sector 2F, lower left, trade lane
Owner: Bretonia Police
Equipment: Bretonia Particle Cl. 4,5
~Turrets Cl. 4,5
Bretonia Tachyon Cl. 4,5
Missiles Cl. 1,3
Homing Missiles Cl. 1,3
EMP Missile Cl. 1,4
Wasp Cruise Disruptor
1st/2nd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Positron Shields Cl. 1-3
Deluxe Thruster
Heavy Thruster
Sale: none
Purchase: H-Fuel (408)
Ships: none
Liverpool Border Station
------------------------
Coordinates: Sector 4G, lower center
Owner: Bretonia Police
Equipment: Bretonia Particle Cl. 4,5
Bretonia Tachyon Cl. 4,5
~Turrets Cl. 4,5
Missiles Cl. 1,3
Homing Missiles Cl. 1,3
EMP Missile Cl. 1,4
Wasp Cruise Disruptor
1st/2nd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Positron Shields Cl. 1-3
Deluxe Thruster
Heavy Thruster
Sale: none
Purchase: H-Fuel (408)
Ships: none
BPA Newgate
-----------
Coordinates: Sector 5E, lower left
Owner: Bretonia Police
Equipment: Bretonia Particle Cl. 4,5
~Turrets Cl. 4,5
Bretonia Tachyon Cl. 4,5
Missiles Cl. 3,5
Homing Missiles Cl. 1,3
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
1st-3rd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Positron Shields Cl. 1-4
Heavy Thruster
Sale: none
Purchase: H-Fuel (389)
Ships: none
3.2.2b Other [NMMCO]
____________
Jump Gates & Jump Holes
-----------------------
New London Jump Gate (Sector 4B, upper right, trade lane)
Magellan Jump Gate (Sector 4G, lower right, trade lane)
Cortez Jump Gate (Sector 2F, lower left, trade lane)
Leeds Jump Hole (Sector 3D, upper right)
Magellan Jump Hole (Sector 3F, lower left)
Nebulas, Fields etc.
--------------------
Birmingham Ice Field (Sectors 2,3-C,D)
North Sheffield Ice Field (Sectors 3,4-E,F,G)
South Sheffield Ice Field (Sectors 5,6-E,F)
Newgate Mine Field (Sector 5E, lower left)
Other
-----
Planet Wight (Sector 4D, upper right)
Planet Jersey (Sector 4E, lower right)
3.2.3 Leeds [NMLEH]
___________
3.2.3a Bases [NMLEB]
____________
Durham Border Station
---------------------
Coordinates: Sector 7E, center left, trade lane
Owner: Bretonia Police
Equipment: Bretonia Particle Cl. 4-6
Bretonia Tachyon Cl. 4-6
~Turrets Cl. 4-6
Missiles Cl. 3,5
Homing Missiles Cl. 1,3
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
1st-3rd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Positron Shields Cl. 1-4
Heavy Thruster
Sale: none
Purchase: Water (66)
Ships: none
Planet Leeds
------------
Coordinates: Sector 6E, upper center, trade lane
Owner: Bretonia Police
Equipment: Civ. Laser Cl. 2,3
~Turret Cl. 3
Civ. Pulse Cl. 2,3
Bretonia Particle Cl. 4-6
Bretonia Tachyon Cl. 4-6
~Turrets Cl. 4-6
Missiles Cl. 3,5
Homing Missiles Cl. 1,3
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
1st-3rd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Positron Shields Cl. 1-4
Heavy Thruster
Sale: Construction Machinery (300)
Purchase: Diamonds (1,275)
Optical Chips (440)
Optronics (980)
Ships: Bounty Hunter Light Fighter
Bretonia Freighter
Bretonia Light Fighter
Stokes Mining Station
---------------------
Coordinates: Sector 4F, center left, trade lane
Owner: Bretonia Mining and Metals (BMM)
Equipment: Civ. Laser Cl. 2,3
~Turret Cl. 3
Civ. Pulse Cl. 2,3
~Turret Cl. 2
Missiles Cl. 3,5
Homing Missiles Cl. 1,3
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
1st-3rd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Positron Shields Cl. 1-4
Heavy Thruster
Sale: Basic Alloy (60)
Hull Panels (80)
Terraforming Gases (5)
Purchase: Boron (900)
Toxic Waste (120)
Scrap Metal (70)
Copper (240)
Oxygen (25)
Water (75)
Ships: none
LD-14
-----
Coordinates: Sector 3D, center, trade lane
Owner: Bretonia Mining and Metals (BMM)
Equipment: Civ. Laser Cl. 2,3
~Turret Cl. 3
Civ. Pulse Cl. 2,3
~Turret Cl. 2
Missiles Cl. 3,5
Homing Missiles Cl. 1,3
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
1st-3rd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Positron Shields Cl. 1-4
Heavy Thruster
Sale: MOX (72)
Purchase: Boron (960)
Toxic Waste (124)
Oxygen (27)
Water (83)
Ships: none
Glasgow Outpost
---------------
Coordinates: Sector 3F, upper left, trade lane
Owner: Borderworld Exports (Bowex)
Equipment: Civ. Laser Cl. 2,3
~Turret Cl. 3
Civ. Pulse Cl. 2,3
~Turret Cl. 2
Bretonia Particle Cl. 5
~Turret Cl. 5
Bretonia Tachyon Cl. 5
~Turret Cl. 5
Missiles Cl. 3,5
Homing Missiles Cl. 1,3
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
1st-3rd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Positron Shields Cl. 1-4
Heavy Thruster
Sale: none
Purchase: Oxygen (25)
Water (75)
Alien Organisms (1,400)
Optronics (909)
Engine Components (974)
Ships: none
Battleship York
---------------
Coordinates: Sector 3E, center right
Owner: Bretonia Armed Forces
Equipment: Bretonia Particle Cl. 4-6
~Turrets Cl. 4-6
Bretonia Tachyon Cl. 4-6
Missiles Cl. 3,5
Homing Missiles Cl. 1,3
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
1st-3rd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Positron Shields Cl. 1-4
Heavy Thruster
Sale: none
Purchase: Toxic Waste (122)
Oxygen (25)
Water (75)
Ships: Bretonia Heavy Fighter
3.2.3b Other [NMLEO]
____________
Jump Gates & Jump Holes
-----------------------
New London Jump Gate (Sector 7E, center left, trade lane)
Edinburgh Jump Gate (Sector 5B, lower center, trade lane)
Tau-31 Jump Gate (Sector 2F, lower left, trade lane)
New London Jump Hole (Sector 6D, lower left)
Manchester Jump Hole (Sector 6F, lower center)
Edinburgh Jump Hole (Sector 2E, upper center)
Dublin Jump Hole (Sector 6C, upper center)
Magellan Jump Hole (Sector 6E, center right)
Wrecks
------
Lorenzo (Sector 2C, lower right)
Pyros Type 2 (*2)
Dragoon Turret Type 1
Cardamine (*20)
San Vincente (Sector 6D, center left)
Dragoon Type 2 (*2)
Dragoon Turret Type 1
Nebulas, Fields etc.
--------------------
West Leeds Smog Cloud (Sectors 5,6,7-C,D)
East Leeds Smog Cloud (Sectors 6,7-E,F,G)
Stokes Asteroid Field (Sectors 3,4,5-F,G)
LD-14 Uran Asteroid Field (Sectors 2,3-C,D)
Other
-----
Planet Waterford (Sector 3E, center right)
3.2.4 Cambridge [NMCBH]
_______________
3.2.4a Bases [NMCBB]
____________
Planet Cambridge
----------------
Coordinates: Sector 6D, upper right, trade lane
Owner: Bretonia Police
Equipment: Bretonia Particle Cl. 4-6
Bretonia Tachyon Cl. 4-6
~Turrets Cl. 4-6
Missiles Cl. 3,5
Homing Missiles Cl. 1,3
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
1st-3rd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Positron Shields Cl. 1-4
Heavy Thruster
Sale: Food Rations (29)
Hydrocarbons (80)
Luxery Food (160)
Oxygen (5)
Purchase: H-Fuel (389)
High Temperature Alloy (680)
Optical Chips (415)
Optronics (1,329)
Engine Components (1,275)
Ships: Bounty Hunter Light Fighter
Bretonia Freighter
Bretonia Light Fighter
Cambridge Research Station
--------------------------
Coordinates: Sector 6D, upper right, trade lane
Owner: Cryer Pharmaceuticals
Equipment: Civ. Laser Cl. 2,3
~Turret Cl. 3
Civ. Pulse Cl. 2,3
~Turret Cl. 2
Missiles Cl. 3,5
Homing Missiles Cl. 1,3
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
1st-3rd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Graviton Shields Cl. 1-4
Heavy Thruster
Sale: none
Purchase: Alien Organisms (2,000)
H-Fuel (389)
Ships: none
Cardiff Mining Station
----------------------
Coordinates: Sector 3E, lower left, trade lane
Owner: Independent Miners Guild (IMG)
Equipment: IMG Tachyon Cl. 3,4,6
~Turrets Cl. 3,6
Missiles Cl. 3,5
Homing Missiles Cl. 1,3
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
1st-3rd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Positron Shields Cl. 1-4
Heavy Thruster
Sale: Beryllium (144)
Purchase: H-Fuel (389)
Ships: none
Battleship Norfolk
------------------
Coordinates: Sector 5F, upper left, trade lane
Owner: Bretonia Armed Forces
Equipment: Bretonia Particle Cl. 4-6
~Turrets Cl. 4-6
Bretonia Tachyon Cl. 4-6
Missiles Cl. 3,5
Homing Missiles Cl. 1,3
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
1st-3rd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Positron Shields Cl. 1-4
Heavy Thruster
Sale: Oxygen (6)
Purchase: H-Fuel (396)
Ships: Bretonia Heavy Fighter
3.2.4b Other [NMCBO]
____________
Jump Gates & Jump Holes
-----------------------
New London Jump Gate (Sector 3B, center, trade lane)
Omega-3 Jump Gate (Sector 4G, center left, trade lane)
New London Jump Hole (Sector 3C, upper right)
Leeds Jump Hole (Sector 3F, upper right)
Omega-5 Jump Hole (Sector 6F, center left)
Wrecks
------
Henry Jones (Sector 5F, lower left)
Starbeam Turret (*6)
Gold (*10)
Caraz (Sector 6E, center right)
Angelito I (*2)
Alien Artifacts (*20)
Nebulas, Fields etc.
--------------------
Newcastle Asteroid Field (Sectors 2,3-C,D)
Cardiff Asteroid Field (Sectors 2,3-E,F)
Grasmere Ice Cloud (Sectors 5,6,7-E,F)
Keswick Ice Cloud (Sectors 3,4,5-F,G)
Other
-----
Planet Sarum (Sector 3E, lower left)
Ross Planetoid (Sector 5F, upper left)
3.2.5 Edinburgh [NMEBH]
_______________
3.2.5a Bases [NMEBB]
____________
Aberdeen Border Station
-----------------------
Coordinates: Sector 4F, lower right
Owner: Bretonia Police
Equipment: Bretonia Particle Cl. 4-6
Bretonia Tachyon Cl. 4-6
~Turrets Cl. 4-6
Missiles Cl. 3,5
Homing Missiles Cl. 1,3
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
1st-3rd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Positron Shields Cl. 1-4
Heavy Thruster
Sale: none
Purchase: Oxygen (35)
H-Fuel (383)
Ships: none
Perth Station
-------------
Coordinates: Sector 5E, lower right
Owner: Planetform, Inc.
Equipment: Civ. Laser Cl. 2,3
~Turrets Cl. 1,3
Civ. Pulse Cl. 2,3
~Turret Cl. 2
Missiles Cl. 3,5
Homing Missiles Cl. 1,3
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
1st-3rd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Positron Shields Cl. 1-4
Heavy Thruster
Sale: none
Purchase: Oxygen (32)
H-Fuel (389)
Alien Organisms (1,700)
Ships: none
Luxury Liner Shetland
---------------------
Coordinates: Sector 3E, center left
Owner: Orbital Spa and Cruise
Equipment: Civ. Laser Cl. 2,3
~Turrets Cl. 1,3
Civ. Pulse Cl. 2,3
~Turret Cl. 2
Missiles Cl. 3,5
Homing Missiles Cl. 1,3
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
1st-3rd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Graviton Shields Cl. 1-4
Heavy Thruster
Sale: none
Purchase: Oxygen (40)
H-Fuel (419)
Consumer Goods (335)
Luxery Goods (990)
Ships: none
Islay Base
----------
Coordinates: Sector 3F, center
Owner: Gaians
Equipment: Gaians Photon Cl. 3-6
Missiles Cl. 3,5
Homing Missiles Cl. 1,3
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
1st-3rd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Graviton Shields Cl. 2-5
Heavy Thruster
Sale: none
Purchase: Oxygen (35)
H-Fuel (450)
Consumer Goods (420)
Ships: none
3.2.5b Other [NMEBO]
____________
Jump Gates & Jump Holes
-----------------------
Leeds Jump Gate (Sector 4F, lower right)
Leeds Jump Hole (Sector 3F, center right)
Tau-31 Jump Hole (Sector 3C, upper right)
Nebulas, Fields etc.
--------------------
Islay Ice Cloud (Sector 3F)
Tain Asteroid Field (Sector 5F)
Arran Ice Cloud (Sectors 2,3-C,D)
Other
-----
Planet Ayr (Sector 5E, lower center)
Planet Gaia (Sector 3E, center left)
3.2.6 Dublin [NMDBH]
____________
3.2.6a Bases [NMDBB]
____________
Battleship Essex
----------------
Coordinates: Sector 4F, center left
Owner: Bretonia Armed Forces
Equipment: Bretonia Particle Cl. 4,5,7
~Turrets Cl. 4,5
Bretonia Tachyon Cl. 4,5,7
Missiles Cl. 3,5
Homing Missiles Cl. 1,3
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
1st-3rd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Positron Shields Cl. 2-5
Heavy Thruster
Sale: none
Purchase: none
Ships: Bretonia Heavy Fighter
Graves Station
--------------
Coordinates: Sector 6F, upper left
Owner: Bretonia Mining and Metals (BMM)
Equipment: Civ. Laser Cl. 2,3,7
~Turret Cl. 3
Civ. Pulse Cl. 2,3
~Turret Cl. 2,7
Missiles Cl. 3,5
Homing Missiles Cl. 1,3
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
1st-3rd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Positron Shields Cl. 2-5
Heavy Thruster
Sale: Gold (340)
Purchase: Water (66)
H-Fuel (389)
Ships: none
Battleship Hood
---------------
Coordinates: Sector 4D, upper right
Owner: Independent Miners Guild (IMG)
Equipment: Bretonia Particle Cl. 4-6
~Turret Cl. 4
Bretonia Tachyon Cl. 4-6
~Turret Cl. 5
IMG Tachyon Cl. 4,6
~Turret Cl. 6
Missiles Cl. 3,5
Homing Missiles Cl. 1,3
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
1st-3rd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Positron Shields Cl. 1-4
Heavy Thruster
Sale: Gold (322)
Purchase: Water (75)
Oxygen (25)
H-Fuel (419)
Mining Machinery (520)
Ships: Bretonia Light Fighter
Arranmore Base
--------------
Coordinates: Sector 6C, upper center
Owner: Mollys
Equipment: Mollys Neutron Cl. 5-7
~Turrets Cl. 5,7
Missiles Cl. 3,5
Homing Missiles Cl. 1,3
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
1st-3rd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Graviton Shields Cl. 2-5
Heavy Thruster
Sale: Gold (271)
Purchase: Oxygen (35)
Water (105)
H-Fuel (480)
Mining Machinery (600)
Consumer Goods (420)
Engine Components (1,500)
Ships: Pirate Heavy Fighter
3.2.6b Other [NMDBO]
____________
Jump Gates & Jump Holes
-----------------------
New London Jump Gate (Sector 4F, center)
New London Jump Hole (Sector 3E, lower center)
Leeds Jump Hole (Sector 3E, lower left)
Wrecks
------
Scargill (Sector 6E, upper right)
Dublin Duster II (*2)
Gold (*20)
Storm (Sector 6D, center left)
Adv. Ripper (*2)
Javelin Missile (*2) + 10 Ammo
Wasp Cruise Disruptor + 20 Ammo
Drone Mine + 20 Ammo
Countermeasure Dropper + 20 Ammo
Nebulas, Fields etc.
--------------------
IMG Gold Field (Sectors 3-E,F)
BMM Gold Field (Sectors 5,6-E,F)
Hood Asteroid Field (Sectors 3,4-C,D)
Molly Asteroid Field (Sectors 5,6-C,D)
3.3 Kusari [NMKSR]
__________
3.3.1 New Tokyo [NMNTH]
_______________
3.3.1a Bases [NMNTB]
____________
Planet New Tokyo
----------------
Coordinates: Sector 6D, center right, trade lane
Owner: Kusari State Police
Equipment: Kusari Photon Cl. 5,7
Kusari Neutron Cl. 5,7
~Turrets Cl. 5,7
Missiles Cl. 3,5
Homing Missiles Cl. 1,3
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Graviton Shields Cl. 2-5
Heavy Thruster
Sale: H-Fuel (120)
Consumer Goods (197)
Optical Chips (88)
Oxygen (5)
Engine Components (225)
Purchase: Gold (1,104)
Silver (840)
Diamonds (1,650)
Luxery Food (1,120)
Basic Alloy (200)
Polymers (360)
Alien Artifacts (810)
Ships: Kusari Light Fighter
Kusari Freighter
Bounty Hunter Heavy Fighter
Roppongi Station
----------------
Coordinates: Sector 6D, center right, trade lane
Owner: Interspace Commerce (IC)
Equipment: Civ. Laser Cl. 2,3,7,8
~Turret Cl. 3
Civ. Pulse Cl. 2,3
~Turrets Cl. 2,7
Missiles Cl. 3,5
Homing Missiles Cl. 1,3
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Graviton Shields Cl. 2-5
Heavy Thruster
Sale: none
Purchase: Luxery Food (1,120)
Ships: none
Shinagawa Station
-----------------
Coordinates: Sector 6F, upper center, trade lane
Owner: Kishiro Technologies
Equipment: Civ. Laser Cl. 2,3,7,8
~Turret Cl. 3
Civ. Pulse Cl. 2,3
~Turrets Cl. 2,7
Missiles Cl. 3,5
Homing Missiles Cl. 1,3
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Graviton Shields Cl. 2-5
Heavy Thruster
Sale: Optical Chips (80)
H-Fuel (108)
Purchase: Polymers (390)
Ships: none
Shinjuku Station
----------------
Coordinates: Sector 5C, upper center, trade lane
Owner: Samura Heavy Industries
Equipment: Civ. Laser Cl. 2,3,7,8
~Turret Cl. 3
Civ. Pulse Cl. 2,3
~Turrets Cl. 2,7
Missiles Cl. 3,5
Homing Missiles Cl. 1,3
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Graviton Shields Cl. 2-5
Heavy Thruster
Sale: H-Fuel (120)
Consumer Goods (120)
Purchase: Alien Organisms (1,100)
Ships: none
Yokohama Shipyard
-----------------
Coordinates: Sector 3D, center right, trade lane
Owner: Samura Heavy Industries
Equipment: Civ. Laser Cl. 2,3,7,8
~Turret Cl. 3
Civ. Pulse Cl. 2,3
~Turrets Cl. 2,7
Missiles Cl. 3,5
Homing Missiles Cl. 1,3
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Graviton Shields Cl. 2-5
Heavy Thruster
Sale: Toxic Waste (40)
Oxygen (6)
Scrap Metal (15)
Purchase: Gold (1,104)
Basic Alloy (203)
High Temperature Alloy (640)
Hull Panels (440)
Polymers (360)
Ships: none
Narita Outpost
--------------
Coordinates: Sector 4E, center right, trade lane
Owner: Kusari State Police
Equipment: Kusari Photon Cl. 5,7
~Turrets Cl. 5,7
Kusari Neutron Cl. 5,7
Missiles Cl. 3,5
Homing Missiles Cl. 1,3
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Graviton Shields Cl. 2-5
Heavy Thruster
Sale: H-Fuel (120)
Optronics (210)
Engine Components (225)
Purchase: Beryllium (780)
Gold (1,122)
Silver (797)
High Temperature Alloy (624)
Ships: none
Kabukicho Depot
---------------
Coordinates: Sector 5C, lower center
Owner: Hogosha
Equipment: Hogosha Plasma Cl. 6-8
~Turrets Cl. 6,8
Missiles Cl. 3,5
Homing Missiles Cl. 1,3
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Molecular Shields Cl. 2-5
Heavy Thruster
Sale: Consumer Goods (125)
Purchase: Alien Artifacts (675)
Ships: none
3.3.1b Other [NMNTO]
____________
Jump Gates & Jump Holes
-----------------------
Shikoku Jump Gate (Sector 7E, lower left, trade lane)
Kyushu Jump Gate (Sector 5B, upper center, trade lane)
Honshu Jump Gate (Sector 5G, upper right, trade lane)
Hokkaido Jump Gate (Sector 2D, upper right, trade lane)
Kyushu Jump Hole (Sector 6C, upper right)
Honshu Jump Hole (Sector 4G, lower left)
Nebulas, Fields etc.
--------------------
Kanto Field (Sectors 5,6-B,C)
Chiba Field (Sectors 3,4-F,G)
Other
-----
Planet Izu (Sector 6F, upper center, trade lane)
Planet Fuji (Sector 6F, upper center)
Planet Kitadake (Sector 3D, center right)
3.3.2 Shikoku [NMSHH]
_____________
3.3.2a Bases [NMSHB]
____________
Ohashi Border Station
---------------------
Coordinates: Sector 2E, center left, trade lane
Owner: Kusari State Police
Equipment: Kusari Photon Cl. 5,7
~Turrets Cl. 5,7
Kusari Neutron Cl. 5,7
Missiles Cl. 3,5
Homing Missiles Cl. 1,3
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Graviton Shields Cl. 2-5
Heavy Thruster
Sale: none
Purchase: none
Ships: none
Planet Junyo
------------
Coordinates: Sector 4F, center left, trade lane
Owner: Samura Heavy Industries
Equipment: Kusari Photon Cl. 5,7
Kusari Neutron Cl. 5,7
~Turrets Cl. 5,7
Missiles Cl. 3,5
Homing Missiles Cl. 1,3
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Graviton Shields Cl. 2-5
Heavy Thruster
Sale: none
Purchase: Alien Organisms (1,300)
Luxery Food (1,040)
Construction Machinery (519)
Ships: Kusari Freighter
Deshima Station
---------------
Coordinates: Sector 6E, upper right, trade lane
Owner: Bounty Hunters Guild
Equipment: Bounty H. Laser Cl. 2,4,6-9
~Turrets Cl. 2,4,6,8
Bounty H. Particle Cl. 2,4,6,7,9
~Turrets Cl. 4,7,9
Missiles Cl. 3,5
Homing Missiles Cl. 1,3
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Molecular Shields Cl. 2-5
Heavy Thruster
Sale: Consumer Goods (90)
Engine Components (344)
Purchase: Basic Alloy (240)
Polymers (420)
Ships: none
Battleship Myoko
----------------
Coordinates: Sector 6F, upper left
Owner: Kusari Naval Forces
Equipment: Kusari Photon Cl. 5,7
Kusari Neutron Cl. 5,7
~Turrets Cl. 5,7
Missiles Cl. 3,5
Homing Missiles Cl. 1,3
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Graviton Shields Cl. 2-5
Heavy Thruster
Sale: Toxic Waste (20)
Purchase: none
Ships: Kusari Heavy Fighter
Prison of Fuchu
---------------
Coordinates: Sector 6F, upper right
Owner: Kusari State Police
Equipment: Kusari Photon Cl. 5,7
~Turrets Cl. 5,7
Kusari Neutron Cl. 5,7
Missiles Cl. 3,5
Homing Missiles Cl. 1,3
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Graviton Shields Cl. 2-5
Heavy Thruster
Sale: Hydrocarbons (120)
Purchase: Mining Machinery (900)
Ships: none
3.3.2b Other [NMSHO]
____________
Jump Gates & Jump Holes
-----------------------
New Tokyo Jump Gate (Sector 2E, center left)
Kepler Jump Gate (Sector 7D, center)
Galileo Jump Gate (Sector 7F, center)
Kyushu Jump Hole (Sector 3D, center left)
Galileo Jump Hole (Sector 7E, upper center)
Wrecks
------
Shibuya Maru (Sector 6D, center left)
Suncannon B (*2)
Cardamine (*20)
Kobe Maru (Sector 5C, center left)
Drake Type A (*2)
Alien Artifacts (*20)
Nebulas, Fields etc.
--------------------
Saiun Cloud (Sectors 2,3,4-C,D)
Shiun Cloud (Sectors 4,5-B,C)
Keiun Cloud (Sectors 6,7-C,D,E)
3.3.3 Kyushu [NMKYH]
____________
3.3.3a Bases [NMKYB]
____________
Planet Kyushu
-------------
Coordinates: Sector 3E, lower right, trade lane
Owner: Kusari State Police
Equipment: Kusari Photon Cl. 5,7
Kusari Neutron Cl. 5,7
~Turrets Cl. 5,7
Missiles Cl. 3,5
Homing Missiles Cl. 1,3
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Graviton Shields Cl. 2-5
Heavy Thruster
Sale: Oxygen (5)
Engine Components (344)
Purchase: Luxery Goods (990)
Light Arms (797)
Ships: Kusari Light Fighter
Civilian Light Fighter
Bounty Hunter Heavy Fighter
Tsushima Depot
--------------
Coordinates: Sector 3D, lower left, trade lane
Owner: Samura Heavy Industries
Equipment: Civ. Laser Cl. 2,3,7
~Turret Cl. 3
Civ. Pulse Cl. 2,3
~Turrets Cl. 2,7
Missiles Cl. 3,5
Homing Missiles Cl. 1,3
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Graviton Shields Cl. 2-5
Heavy Thruster
Sale: none
Purchase: none
Ships: none
Battleship Nagumo
-----------------
Coordinates: Sector 5B, center, trade lane
Owner: Kusari Naval Forces
Equipment: Kusari Photon Cl. 5,7
~Turrets Cl. 5,7
Kusari Neutron Cl. 5,7
Missiles Cl. 3,5
Homing Missiles Cl. 1,3
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Graviton Shields Cl. 2-5
Heavy Thruster
Sale: Toxic Waste (20)
Purchase: Light Arms (812)
Ships: Kusari Heavy Fighter
Nansei Research Center
----------------------
Coordinates: Sector 4C, lower right
Owner: Kusari Naval Forces
Equipment: Kusari Photon Cl. 5,6,8
Kusari Neutron Cl. 5,6,8
~Turrets Cl. 5,6
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Graviton Shields Cl. 3-6
Advanced Thruster
Sale: none
Purchase: none
Ships: none
3.3.3b Other [NMKYO]
____________
Jump Gates & Jump Holes
-----------------------
New Tokyo Jump Gate (Sector 3G, lower center, trade lane)
Tau-29 Jump Gate (Sector 5B, center, trade lane)
New Tokyo Jump Hole (Sector 4G, center)
Shikoku Jump Hole (Sector 4G, lower left)
Hokkaido Jump Hole (Sector 2E, lower right)
Tau-23 Jump Hole (Sector 4B, upper right)
Wrecks
------
Ohtori (Sector 2D, lower center)
Suncannon B (*2)
Shoki (Sector 4B, center)
Wakizashi (*2)
Tanto Turret
Nebulas, Fields etc.
--------------------
Hayate Dust Field (Sectors 4,5-F,G)
Ohka Dust Field (Sectors 4,5-B,C)
Seiran Dust Cloud (Sectors 2,3-D,E,F)
Other
-----
Planet Aso (Sector 3C, lower right, trade lane)
3.3.4 Honshu [NMHOH]
____________
3.3.4a Bases [NMHOB]
____________
Osaka Storage Facility
----------------------
Coordinates: Sector 6D, upper left, trade lane
Owner: Samura Heavy Industries
Equipment: Civ. Laser Cl. 2,3,7
~Turret Cl. 3
Civ. Pulse Cl. 2,3
~Turrets Cl. 2,7
Missiles Cl. 3,5
Homing Missiles Cl. 1,3
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Graviton Shields Cl. 2-5
Heavy Thruster
Sale: H-Fuel (42)
Oxygen (6)
Purchase: none
Ships: none
Yukawa Shipyard
---------------
Coordinates: Sector 4C, upper right, trade lane
Owner: Kishiro Technologies
Equipment: Civ. Laser Cl. 2,3,7
~Turret Cl. 3
Civ. Pulse Cl. 2,3
~Turrets Cl. 2,7
Missiles Cl. 3,5
Homing Missiles Cl. 1,3
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Graviton Shields Cl. 2-5
Heavy Thruster
Sale: Toxic Waste (20)
Scrap Metal (20)
Purchase: Gold (1,189)
High Temperature Alloy (560)
Hull Panels (480)
Polymers (431)
Ships: none
Kansai Research Center
----------------------
Coordinates: Sector 3C, upper left, trade lane
Owner: Kusari Naval Forces
Equipment: Kusari Photon Cl. 5,7
Kusari Neutron Cl. 5,7
~Turrets Cl. 5,7
Missiles Cl. 3,5
Homing Missiles Cl. 1,3
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Graviton Shields Cl. 2-5
Heavy Thruster
Sale: H-Fuel (54)
Oxygen (6)
Purchase: High Temperature Alloy (600)
Ships: none
Planet Honshu
-------------
Coordinates: Sector 3F, lower left, trade lane
Owner: Kusari State Police
Equipment: Kusari Photon Cl. 5,7
~Turrets Cl. 5,7
Kusari Neutron Cl. 5,7
Missiles Cl. 3,5
Homing Missiles Cl. 1,3
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Graviton Shields Cl. 2-5
Heavy Thruster
Sale: H-Fuel (47)
Optronics (140)
Oxygen (5)
Engine Components (150)
Purchase: Beryllium (960)
Gold (1,189)
Cobalt (960)
Luxery Food (1,360)
High Temperature Alloy (560)
Polymers (450)
Luxery Goods (990)
Ships: Kusari Light Fighter
Civilian Light Fighter
Bounty Hunter Heavy Fighter
Akita Border Station
--------------------
Coordinates: Sector 5F, lower left, trade lane
Owner: Kusari State Police
Equipment: Kusari Photon Cl. 5,7
~Turrets Cl. 5,7
Kusari Neutron Cl. 5,7
Missiles Cl. 3,5
Homing Missiles Cl. 1,3
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Graviton Shields Cl. 2-5
Heavy Thruster
Sale: H-Fuel (47)
Oxygen (6)
Purchase: Light Arms (727)
Ships: none
Aomori Station
--------------
Coordinates: Sector 4G, center, trade lane
Owner: Gas Miners Guild (GMG)
Equipment: GMG Photon Cl. 7,8
~Turret Cl. 8
Civ. Laser Cl. 2,3
~Turret Cl. 3
Civ. Pulse Cl. 2,3
~Turret Cl. 2
Missiles Cl. 3,5
Homing Missiles Cl. 1,3
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Graviton Shields Cl. 2-5
Heavy Thruster
Sale: H-Fuel (35)
Oxygen (6)
Purchase: none
Ships: none
3.3.4b Other [NMHOO]
____________
Jump Gates & Jump Holes
-----------------------
New Tokyo Jump Gate (Sector 5B, center, trade lane)
Sigma-13 Jump Gate (Sector 6F, lower right, trade lane)
Sigma-19 Jump Gate (Sector 4G, center, trade lane)
New Tokyo Jump Hole (Sector 3C, lower left)
Chugoku Jump Hole (Sector 3C, upper right)
Sigma-13 Jump Hole (Sector 6F, lower center)
Sigma-19 Jump Hole (Sector 3G, lower center)
Wrecks
------
Malaga (Sector 7F, upper left)
Angelito II (*2)
Fugako (Sector 3C, upper right)
Tanto (*2)
Tanto Turret
Nebulas, Fields etc.
--------------------
Hiyo Cloud (Sectors 2,3,4-B,C,D)
Hiryo Cloud (Sectors 5,6,7-E,F,G)
Chuyu Cloud (Sectors 3,4,5-F,G)
Other
-----
Planet Hikari (Sector 6G, upper left)
3.3.5 Hokkaido [NMHKH]
______________
3.3.5a Bases [NMHKB]
____________
Sapporo Station
---------------
Coordinates: Sector 6E, center left
Owner: Samura Heavy Industries
Equipment: Kusari Photon Cl. 5,6,8
~Turrets Cl. 5,6
Kusari Neutron Cl. 5,6,8
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Graviton Shields Cl. 3-6
Advanced Thruster
Sale: H-Fuel (90)
Purchase: Food Rations (89)
Light Arms (770)
Ships: none
Ainu Depot
----------
Coordinates: Sector 6C, upper center
Owner: Golden Chrysanthemums
Equipment: GC Photon Cl. 4,6,8
Civ. Laser Cl. 3,6
~Turret Cl. 3
Civ. Pulse Cl. 3
~Turret Cl. 6
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Graviton Shields Cl. 4-7
Advanced Thruster
Sale: H-Fuel (90)
Cardamine (479)
Purchase: Food Rations (140)
Pharmaceuticals (400)
Luxery Goods (1,440)
Light Arms (980)
Ships: none
Battleship Matsumoto
--------------------
Coordinates: Sector 3D, center right
Owner: Kusari Naval Forces
Equipment: Kusari Photon Cl. 5,6,8
Kusari Neutron Cl. 5,6,8
~Turrets Cl. 5,6
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Graviton Shields Cl. 3-6
Advanced Thruster
Sale: Toxic Waste (10)
H-Fuel (120)
Purchase: Oxygen (30)
Water (90)
Food Rations (99)
MOX (660)
Light Arms (1,120)
Ships: Kusari Heavy Fighter
Chugoku Jump Gate Construction Site
-----------------------------------
Coordinates: Sector 3D, upper right
Owner: Deep Space Engineering (DSE)
Equipment: Civ. Laser Cl. 3,6
~Turret Cl. 3
Civ. Pulse Cl. 3
~Turret Cl. 6
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Graviton Shields Cl. 3-6
Advanced Thruster
Sale: H-Fuel (120)
Purchase: Oxygen (30)
Water (90)
Food Rations (99)
MOX (660)
Construction Machinery (700)
Jump Gate / Trade Lane Parts (1,120)
Ships: none
3.3.5b Other [NMHKO]
____________
Jump Gates & Jump Holes
-----------------------
New Tokyo Jump Gate (Sector 6E, lower left)
Kyushu Jump Hole (Sector 6C, lower center)
Chugoku Jump Hole (Sector 3C, lower center)
Tohoku Jump Hole (Sector 3E, center right)
Wrecks
------
Kusari Naval Forces Fighter (Sector 3C, center)
Scrambler 2 (*2)
Kusari Naval Forces Fighter (Sector 3C, center)
Sunfury 2 (*2)
Kusari Naval Forces Fighter (Sector 3C, center)
Disinfector 1 (*2)
James Morrell (Sector 4F, upper right)
Jump Gate / Trade Lane Parts (*10)
Nebulas, Fields etc.
--------------------
Shiden Cloud (Sectors 5,6,7,8-A,B,C,D,E,F,G,H)
Kayo Cloud (Sectors 2,3,4-B,C,D)
Unyo Cloud (Sectors 2,3,4-E,F,G)
Kyofu (Sectors 4,5-A,B,C,D,E,F,G,H)
Other
-----
Jump Gate (Sector 3D, upper right)
Gas Miner (Sector 5E, lower right)
Gas Miner (Sector 6E, upper right)
Gas Miner (Sector 6F, upper left)
3.3.6 Chugoku [NMCHH]
_____________
3.3.6a Bases [NMCHB]
____________
Kyoto Base
----------
Coordinates: Sector 5D, upper right
Owner: Blood Dragons
Equipment: Dragons Laser Cl. 5-8
~Turrets Cl. 6,8
Civ. Laser Cl. 3,6
~Turret Cl. 3
Civ. Pulse Cl. 3
~Turret Cl. 6
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Graviton Shields Cl. 3-6
Advanced Thruster
Sale: Oxygen (6)
Purchase: Food Rations (99)
Light Arms (770)
Ships: Civilian Light Fighter
3.3.6b Other [NMCHO]
____________
Jump Gates & Jump Holes
-----------------------
Honshu Jump Hole (Sector 5E, center)
Hokkaido Jump Hole (Sector 5D, lower center)
Tohoku Jump Hole (Sector 5E, upper right)
Sigma-13 Jump Hole (Sector 5E, upper center)
3.3.7 Tohoku [NMTOH]
____________
3.3.7a Bases [NMTOB]
____________
Ryuku Base
----------
Coordinates: Sector 5B, center
Owner: Blood Dragons
Equipment: ?
Sale: ?
Purchase: ?
Ships: ?
Tekagi's Base
-------------
Coordinates: Sector 6C, upper left
Owner: Kusari Naval Forces
Equipment: none
Sale: none
Purchase: none
Ships: none
3.3.7b Other [NMTOO]
____________
Jump Gates & Jump Holes
-----------------------
Chugoku Jump Hole (Sector 5B, lower left)
3.4 Rheinland [NMRHL]
_____________
3.4.1 New Berlin [NMNBH]
________________
3.4.1a Bases [NMNBB]
____________
Planet New Berlin
-----------------
Coordinates: Sector 5F, upper center, trade lane
Owner: Rheinland Federal Police
Equipment: Rheinland Plasma Cl. 6,8
Rheinland Tachyon Cl. 6,8
~Turrets Cl. 6,8
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Molecular Shields Cl. 3-6
Advanced Thruster
Sale: Mining Machinery (120)
Diamonds (396)
Food Rations (29)
Consumer Goods (150)
Light Arms (280)
Oxygen (5)
Engine Components (225)
Purchase: Gold (1,189)
Polymers (360)
Alien Artifacts (1,012)
Ships: Rheinland Light Fighter
Rheinland Freighter
Civilian Heavy Fighter
Oder Shipyard
-------------
Coordinates: Sector 5F, upper center, trade lane
Owner: Rheinland Military
Equipment: Rheinland Plasma Cl. 6,8
~Turrets Cl. 6,8
Rheinland Tachyon Cl. 6,8
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Molecular Shields Cl. 3-6
Advanced Thruster
Sale: MOX (180)
Purchase: Gold (1,189)
Toxic Waste (190)
Scrap Metal (95)
Super Alloy (960)
Superconductors (700)
Polymers (360)
Ships: none
The Ring
--------
Coordinates: Sector 5F, upper center, trade lane
Owner: Daumann Heavy Constructions
Equipment: Civ. Laser Cl. 3,6
~Turret Cl. 3
Civ. Pulse Cl. 3
~Turret Cl. 6
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Molecular Shields Cl. 3-6
Advanced Thruster
Sale: Construction Machinery (250)
High Temperature Alloy (167)
Cobalt (215)
Light Arms (280)
Engine Components (225)
Purchase: Beryllium (1,200)
Hydrocarbons (200)
Niobium (1,440)
Superconductors (700)
Polymers (360)
Ships: none
Dortmund Station
----------------
Coordinates: Sector 2D, center right, trade lane
Owner: ALG Waste Disposal
Equipment: Civ. Laser Cl. 3,6
~Turret Cl. 3
Civ. Pulse Cl. 3
~Turret Cl. 6
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Molecular Shields Cl. 3-6
Advanced Thruster
Sale: Basic Alloy (60)
High Temperature Alloy (200)
MOX (120)
Hull Panels (160)
Terraforming Gases (5)
Purchase: Beryllium (1,152)
Toxic Waste (200)
Scrap Metal (100)
Hydrocarbons (200)
Niobium (1,376)
Polymers (360)
Ships: none
Essen Station
-------------
Coordinates: Sector 2D, center right, trade lane
Owner: Krüger Minerals
Equipment: Civ. Laser Cl. 3,6
~Turret Cl. 3
Civ. Pulse Cl. 3
~Turret Cl. 6
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Molecular Shields Cl. 3-6
Advanced Thruster
Sale: Minig Machinery (120)
Purchase: Optical Chips (440)
Ships: none
Brandenburg Border Station
--------------------------
Coordinates: Sector 6D, center right, trade lane
Owner: Rheinland Federal Police
Equipment: Rheinland Plasma Cl. 6,8
Rheinland Tachyon Cl. 6,8
~Turrets Cl. 6,8
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Molecular Shields Cl. 3-6
Advanced Thruster
Sale: Oxygen (6)
Purchase: none
Ships: none
Bonn Station
------------
Coordinates: Sector 5C, center right, trade lane
Owner: Interspace Commerce (IC)
Equipment: Civ. Laser Cl. 3,6
~Turret Cl. 3
Civ. Pulse Cl. 3
~Turret Cl. 6
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Graviton Shields Cl. 3-6
Advanced Thruster
Sale: Food Rations (26)
Purchase: Jump Gate / Trade Lane Parts (797)
Ships: none
Kreuzberg Depot
---------------
Coordinates: Sector 4C, upper center
Owner: Junkers
Equipment: Junkers Photon Cl. 4,6
~Turrets Cl. 4,6
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Molecular Shields Cl. 4-7
Advanced Thruster
Sale: Diamonds (374)
Engine Components (299)
Purchase: Scrap Metal (90)
Alien Artifacts (742)
Ships: none
3.4.1b Other [NMNBO]
____________
Jump Gates & Jump Holes
-----------------------
Hamburg Jump Gate (Sector 2D, upper right, trade lane)
Stuttgart Jump Gate (Sector 5B, lower right, trade lane)
Frankfurt Jump Gate (Sector 4G, center right, trade lane)
Dresden Jump Gate (Sector 7D, lower right, trade lane)
Hamburg Jump Hole (Sector 3C, upper left)
Dresden Jump Hole (Sector 6C, lower left)
Sigma-13 Jump Hole (Sector 5E, lower right)
Wrecks
------
Hessian Fighter (Sector 3C, lower right)
Natter Zwei (*2)
Natter Turret
Nebulas, Fields etc.
--------------------
Harzer Feld (Sectors 5,6,7-E,F)
Aachener Feld (Sectors 2,3,4-E,F,G)
Ruhrfeld (Sectors 2,3,4-B,C,D)
Saarfeld (Sectors 6,7-C,D)
Other
-----
Potsdam (Sector 5F, upper center)
3.4.2 Hamburg [NMHAH]
_____________
3.4.2a Bases [NMHAB]
____________
Lübeck Border Station
---------------------
Coordinates: Sector 7E, center right, trade lane
Owner: Rheinland Federal Police
Equipment: Rheinland Plasma Cl. 6,8
Rheinland Tachyon Cl. 6,8
~Turrets Cl. 6,8
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Molecular Shields Cl. 3-6
Advanced Thruster
Sale: none
Purchase: none
Ships: none
Alster Shipyard
---------------
Coordinates: Sector 5E, lower right, trade lane
Owner: Republican Shipping
Equipment: Civ. Laser Cl. 3,6
~Turret Cl. 3
Civ. Pulse Cl. 3
~Turret Cl. 6
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Molecular Shields Cl. 3-6
Advanced Thruster
Sale: none
Purchase: Gold (1,275)
Toxic Waste (170)
Scrap Metal (90)
Super Alloy (600)
Polymers (420)
Ships: none
Planet Hamburg
--------------
Coordinates: Sector 4F, upper left, trade lane
Owner: Rheinland Federal Police
Equipment: Rheinland Plasma Cl. 6,8
~Turrets Cl. 6,8
Rheinland Tachyon Cl. 6,8
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Molecular Shields Cl. 3-6
Advanced Thruster
Sale: Food Rations (29)
Oxygen (5)
Purchase: none
Ships: Rheinland Light Fighter
Rheinland Freighter
Civilian Heavy Fighter
Altona Station
--------------
Coordinates: Sector 4F, upper left, trade lane
Owner: Republican Shipping
Equipment: Civ. Laser Cl. 3,6
~Turret Cl. 3
Civ. Pulse Cl. 3
~Turret Cl. 6
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Molecular Shields Cl. 3-6
Advanced Thruster
Sale: Mining Machinery (130)
Purchase: none
Ships: none
Battleship Westfalen
--------------------
Coordinates: Sector 3D, lower left, trade lane
Owner: Rheinland Military
Equipment: Rheinland Plasma Cl. 6,8
Rheinland Tachyon Cl. 6,8
~Turrets Cl. 6,8
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Molecular Shields Cl. 3-6
Advanced Thruster
Sale: Oxygen (6)
Purchase: Toxic Waste (160)
Ships: Rheinland Heavy Fighter
Vierlande Prison
----------------
Coordinates: Sector 6D, center left
Owner: Rheinland Federal Police
Equipment: Rheinland Plasma Cl. 6,8
~Turrets Cl. 6,8
Rheinland Tachyon Cl. 6,8
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Molecular Shields Cl. 3-6
Advanced Thruster
Sale: Oxygen (6)
Purchase: none
Ships: none
3.4.2b Other [NMHAO]
____________
Jump Gates & Jump Holes
-----------------------
New Berlin Jump Gate (Sector 7E, center right, trade lane)
Bering Jump Gate (Sector 2F, center left, trade lane)
Hudson Jump Gate (Sector 2C, center right, trade lane)
New Berlin Jump Hole (Sector 7E, upper left)
Frankfurt Jump Holes (Sector 5F, upper right & 4G, upper left)
Bering Jump Hole (Sector 2E, lower center)
Nebulas, Fields etc.
--------------------
Südheide (Sectors 6,7-D,E)
Alsterfeld (Sectors 4,5-F,G)
Kieler Feld (Sectors 3,4-C)
Nordheide (Sectors 2,3-D,E)
Other
-----
Planet Hannover (Sector 6D, center left)
Planet Kiel (Sector 3D, lower left, trade lane)
3.4.3 Stuttgart [NMSTH]
_______________
3.4.3a Bases [NMSTB]
____________
Planet Stuttgart
----------------
Coordinates: Sector 3E, lower center, trade lane
Owner: Rheinland Federal Police
Equipment: Rheinland Plasma Cl. 6,8
~Turrets Cl. 6,8
Rheinland Tachyon Cl. 6,8
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Molecular Shields Cl. 3-6
Advanced Thruster
Sale: Food Rations (9)
Luxery Food (240)
Oxygen (3)
Purchase: none
Ships: Rheinland Light Fighter
Rheinland Freighter
Civilian Heavy Fighter
Planet Baden Baden
------------------
Coordinates: Sector 6E, center right, trade lane
Owner: Orbital Spa and Cruise
Equipment: Civ. Laser Cl. 3,6
~Turret Cl. 3
Civ. Pulse Cl. 3
~Turret Cl. 6
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Graviton Shields Cl. 3-6
Advanced Thruster
Sale: Oxygen (5)
Purchase: Luxery Goods (1,260)
Ships: Civilian Heavy Fighter
Station Freiburg
----------------
Coordinates: Sector 3C, lower right, trade lane
Owner: Republican Shipping
Equipment: Civ. Laser Cl. 3,6
~Turret Cl. 3
Civ. Pulse Cl. 3
~Turret Cl. 6
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Molecular Shields Cl. 3-6
Advanced Thruster
Sale: Mining Machinery (150)
Diamonds (308)
Food Rations (12)
Oxygen (4)
Purchase: Beryllium (900)
Gold (1,020)
Niobium (1,248)
Ships: none
Ulm Border Station
------------------
Coordinates: Sector 4B, center left, trade lane
Owner: Rheinland Federal Police
Equipment: Rheinland Plasma Cl. 6,8
Rheinland Tachyon Cl. 6,8
~Turrets Cl. 6,8
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Molecular Shields Cl. 3-6
Advanced Thruster
Sale: Oxygen (4)
Purchase: none
Ships: none
Konstanz Border Station
-----------------------
Coordinates: Sector 7D, center left, trade lane
Owner: Rheinland Federal Police
Equipment: Rheinland Plasma Cl. 6,8
~Turrets Cl. 6,8
Rheinland Tachyon Cl. 6,8
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Molecular Shields Cl. 3-6
Advanced Thruster
Sale: Oxygen (5)
Purchase: none
Ships: none
Darmstadt Depot
---------------
Coordinates: Sector 4F, center right
Owner: Landwirtrechtbewegung (LWB)
Equipment: LWB Tachyon Cl. 5-8
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Graviton Shields Cl. 4-7
Advanced Thruster
Sale: Diamonds (285)
Purchase: Pharmaceuticals (448)
Ships: none
3.4.3b Other [NMSTO]
____________
Jump Gates & Jump Holes
-----------------------
New Berlin Jump Gate (Sector 3G, upper left, trade lane)
Omega-7 Jump Gate (Sector 4B, lower left, trade lane)
Omega-11 Jump Gate (Sector 7D, center left, trade lane)
Dresden Jump Hole (Sector 4G, lower left)
Omega-11 Jump Hole (Sector 6C, lower right)
Wrecks
------
Babylon (Sector 5F, center right)
Starbeam Turret (*6)
Luxery Goods (*10)
Belknap (Sector 4G, center left)
Luxery Food (*20)
Nürnberg (Sector 6C, center)
Natter (*2)
Natter Turret
Light Arms (*20)
Patrol 421 (Sector 6D, upper left)
Stealthblade I (*2)
Patrol 421 (Sector 6D, upper left)
Stealthblade II (*2)
Nebulas, Fields etc.
--------------------
Ostnebel (Sectors 4,5,6-F,G)
Westnebel (Sectors 4,5,6-B,C,D)
Other
-----
Aalen (Sector 3E, lower right)
Planet Breisgau (Sector 3C, lower right, trade lane)
3.4.4 Frankfurt [NMFRH]
_______________
3.4.4a Bases [NMFRB]
____________
Mannheim Station
----------------
Coordinates: Sector 5C, lower right, trade lane
Owner: Krüger Minerals
Equipment: Civ. Laser Cl. 3,6
~Turret Cl. 3
Civ. Pulse Cl. 3
~Turret Cl. 6
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Molecular Shields Cl. 3-6
Advanced Thruster
Sale: Mining Machinery (150)
H-Fuel (90)
Purchase: none
Ships: none
Mainz Storage Facility
----------------------
Coordinates: Sector 4D, upper center, trade lane
Owner: Republican Shipping
Equipment: Civ. Laser Cl. 3,6
~Turret Cl. 3
Civ. Pulse Cl. 3
~Turret Cl. 6
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Molecular Shields Cl. 3-6
Advanced Thruster
Sale: Boron (107)
H-Fuel (71)
Purchase: Pharmaceuticals (400)
Ships: none
Planet Holstein
---------------
Coordinates: Sector 4D, upper right
Owner: Daumann Heavy Constructions
Equipment: Civ. Laser Cl. 3,6
~Turret Cl. 3
Civ. Pulse Cl. 3
~Turret Cl. 6
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Molecular Shields Cl. 3-6
Advanced Thruster
Sale: Boron (107)
Purchase: none
Ships: Rheinland Freighter
Fulda Border Station
--------------------
Coordinates: Sector 2D, upper right, trade lane
Owner: Rheinland Federal Police
Equipment: Rheinland Plasma Cl. 6,8
Rheinland Tachyon Cl. 6,8
~Turrets Cl. 6,8
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Molecular Shields Cl. 3-6
Advanced Thruster
Sale: H-Fuel (77)
Purchase: none
Ships: none
Bruchsal Base
-------------
Coordinates: Sector 3D, lower right
Owner: Bundschuh
Equipment: Bundschuh Tachyon Cl. 6-8
~Turrets Cl. 6,8
Civ. Laser Cl. 6,7
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
Sunslayer Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Molecular Shields Cl. 4-7
Advanced Thruster
Sale: H-Fuel (90)
Purchase: Oxygen (30)
Water (90)
Food Rations (89)
Ships: Borderworld Heavy Fighter
3.4.4b Other [NMFRO]
____________
Jump Gates & Jump Holes
-----------------------
New Berlin Jump Gate (Sector 6B, center, trade lane)
Sigma-13 Jump Gate (Sector 2D, upper right, trade lane)
Hamburg Jump Holes (Sector 3D, center left & Sector 4D, upper left)
Dresden Jump Hole (Sector 7D, upper center)
Sigma-13 Jump Hole (Sector 3E, upper left)
Nebulas, Fields etc.
--------------------
Westerwald (Sectors 3,4-C,D)
[unnamed] (Sectors 2,3-D,E)
Other
-----
Munich (Sector 6D, upper left, trade lane)
Stühlingen (Sector 4D, upper center, trade lane)
3.4.5 Dresden [NMDDH]
_____________
3.4.5a Bases [NMDDB]
____________
Bautzen Station
---------------
Coordinates: Sector 4F, center left, trade lane
Owner: Krüger Minerals
Equipment: Civ. Laser Cl. 3,6
~Turret Cl. 3
Civ. Pulse Cl. 3
~Turret Cl. 6
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Molecular Shields Cl. 4-7
Advanced Thruster
Sale: Diamonds (330)
Purchase: none
Ships: none
Pirna Border Station
--------------------
Coordinates: Sector 6E, upper right, trade lane
Owner: Rheinland Federal Police
Equipment: Rheinland Plasma Cl. 6,7,9
~Turrets Cl. 6,7
Rheinland Tachyon Cl. 6,7,9
~Turrets Cl. 6,7
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Molecular Shields Cl. 4-7
Advanced Thruster
Sale: none
Purchase: H-Fuel (330)
Ships: none
Leipzig Station
---------------
Coordinates: Sector 6C, upper right, trade lane
Owner: Daumann Heavy Constructions
Equipment: Civ. Laser Cl. 3,6
~Turret Cl. 3
Civ. Pulse Cl. 3
~Turret Cl. 6
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Molecular Shields Cl. 4-7
Advanced Thruster
Sale: High Temperature Alloy (40)
Cobalt (192)
Copper (40)
Purchase: Hydrocarbons (320)
Niobium (1,600)
H-Fuel (330)
Pharmaceuticals (480)
Ships: none
Vogtland Base
-------------
Coordinates: Sector 3D, center left
Owner: Red Hessians
Equipment: Hessian Laser Cl. 5-7
~Turrets Cl. 5,7
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Positron Shields Cl. 5-8
Advanced Thruster
Sale: Diamonds (285)
Purchase: Pharmaceuticals (439)
Ships: Borderworld Very Heavy Fighter
3.4.5b Other [NMDDO]
____________
Jump Gates & Jump Holes
-----------------------
New Berlin Jump Gate (Sector 2E, lower center, trade lane)
New Berlin Jump Hole (Sector 3D, upper left)
Stuttgart Jump Hole (Sector 3C, center right)
Frankfurt Jump Hole (Sector 4G, lower left)
Omega-11 Jump Hole (Sector 4C, lower left)
Wrecks
------
Danzig (Sector 3D, upper center)
Adv. Starbeam (*2)
Adv. Starbeam Turret (*2)
Diamonds (*20)
Nebulas, Fields etc.
--------------------
Giftnebel (Sectors 2,3,4-C,D)
Krüger-Lavafeld (Sectors 4-E,F)
Schwefelnebel (Sectors 4,5-F,G)
Daumann-Lavafeld (Sectors 5,6-C,D)
Lavafeld (Sector 4C)
Other
-----
Asteroid Miner (Sector 5F, upper right)
" " " " "
" " " " "
Asteroid Miner (Sector 5C, center right)
" " " " "
" " " " "
" " " " "
3.5 Independent Worlds [NMIND]
______________________
3.5.1 Cortez [NMCTH]
____________
3.5.1a Bases [NMCTB]
____________
Planet Curaçao
--------------
Coordinates: Sector 3D, lower right, trade lane
Owner: Orbital Spa and Cruise
Equipment: Civ. Laser Cl. 2,3
~Turret Cl. 3
Civ. Pulse Cl. 2,3
~Turret Cl. 2
Missiles Cl. 3,5
Homing Missiles Cl. 1,3
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Graviton Shields Cl. 1-4
Heavy Thruster
Sale: Oxygen (2)
Purchase: H-Fuel (510)
Ships: Bounty Hunter Heavy Fighter
Montezuma Base
--------------
Coordinates: Sector 6E, center left
Owner: Liberty Rogues
Equipment: Rogues Laser Cl. 3-5
~Turrets Cl. 3,5
Missiles Cl. 3,5
Homing Missiles Cl. 1,3
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Molecular Shields Cl. 2-5
Heavy Thruster
Sale: none
Purchase: H-Fuel (510)
Engine Components (1,424)
Ships: Pirate Heavy Fighter
3.5.1b Other [NMCTO]
____________
Jump Gates & Jump Holes
-----------------------
California Jump Gate (Sector 4G, lower left, trade lane)
Manchester Jump Gate (Sector 5B, upper right, trade lane)
California Jump Hole (Sector 5F, lower right)
Magellan JUmp Hole (Sector 6E, lower center)
Wrecks
------
Edward Kane (Sector 5C, center)
Starbeam Turret (*6)
Gold (*10)
Nebulas, Fields etc.
--------------------
Paloma Ice Cloud (Sectors 3,4,5,6-F,G)
Roatan Ice Cloud (Sectors 3,4,5,6-B,C)
Corcovado Ice Field (Sectors 6,7-D,E)
3.5.2 Magellan [NMMGH]
______________
3.5.2a Bases [NMMGB]
____________
Freeport 4
----------
Coordinates: Sector 5E, upper center, trade lane
Owner: Independent Miners Guild (IMG)
Equipment: IMG Tachyon Cl. 3,4,6
~Turrets Cl. 3,6
Missiles Cl. 3,5
Homing Missiles Cl. 1,3
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Positron Shields Cl. 1-4
Heavy Thruster
Sale: Consumer Goods (132)
Oxygen (6)
Purchase: H-Fuel (419)
Mining Machinery (649)
Engine Components (1,350)
Ships: none
Mactan Base
-----------
Coordinates: Sector 4C, center right
Owner: Lane Hackers
Equipment: Hackers Tachyon Cl. 4,5
~Turret Cl. 4
Missiles Cl. 3,5
Homing Missiles Cl. 1,3
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Graviton Shields Cl. 2-5
Heavy Thruster
Sale: none
Purchase: H-Fuel (516)
Engine Components (1,424)
Ships: Borderworld Freighter
3.5.2b Other [NMMGO]
____________
Jump Gates & Jump Holes
-----------------------
New York Jump Gate (Sector 4D, center)
California Jump Gate (Sector 4G, center left, trade lane)
Manchester Jump Gate (Sector 5B, lower right, trade lane)
Manchester Jump Hole (Sector 4C, center left)
Leeds Jump Hole (Sector 3C, lower right)
Cortez Jump Hole (Sector 2C, lower right)
Wrecks
------
Bradley (Sector 7C, upper center)
Jump Gate / Trade Lane Parts (*13)
Nebulas, Fields etc.
--------------------
Wendell Ice Field (Sectors 1,2,3,4,5,6,7,8-F,G,H)
The Barrier (Sectors 1,2,3,4,5,6,7,8-A,B,C,D)
3.5.3 Kepler [NMKPH]
____________
3.5.3a Bases [NMKPB]
____________
Ames Research Station
---------------------
Coordinates: Sector 4D, lower center, trade lane
Owner: Zoners
Equipment: Zoners Photon Cl. 3,4
~Turret Cl. 4
Civ. Laser Cl. 2,3
~Turret Cl. 3
Civ. Pulse Cl. 2,3
~Turret Cl. 2
Missiles Cl. 3,5
Homing Missiles Cl. 1,3
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Molecular Shields Cl. 2-5
Heavy Thruster
Sale: Consumer Goods (107)
Pharmaceuticals (120)
Purchase: none
Ships: none
Nome Base
---------
Coordinates: Sector 6B, upper right
Owner: Xenos
Equipment: Xenos Paticle Cl. 2,3,5,6
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Molecular Shields Cl. 3-6
Advanced Thruster
Sale: Consumer Goods (137)
Purchase: Oxygen (30)
Water (90)
Food Rations (99)
Ships: none
3.5.3b Other [NMKPO]
____________
Jump Gates & Jump Holes
-----------------------
Colorado Jump Gate (Sector 7D, upper right, trade lane)
Shikoku Jump Gate (Sector 2D, lower center, trade lane)
Colorado Jump Hole (Sector 6B, center right)
Galileo Jump Hole (Sector 4F, center right)
Wrecks
------
Kamakura Maru (Sector 3F, center left)
Niobium (*20)
McKinley (Sector 6F, upper left)
Superconductors (*20)
Nikko Maru (Sector 3E, upper center)
Starbeam Turret (*6)
Luxery Goods (*8)
Nebulas, Fields etc.
--------------------
Kuryo Cloud (Sectors 5,6-E,F,G)
Denko Cloud (Sectors 4,5,6-B,C)
Matsuo Cloud (Sectors 3,4-D,E,F)
3.5.4 Galileo [NMGAH]
_____________
3.5.4a Bases [NMGAB]
____________
Padua Base
----------
Coordinates: Sector 6C, upper right
Owner: Liberty Rogues
Equipment: Rogues Laser Cl. 3-5
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Molecular Shields Cl. 3-6
Advanced Thruster
Sale: none
Purchase: Oxygen (30)
Water (92)
Food Rations (101)
Alien Artifacts (1,093)
Ships: none
Leiden Base
-----------
Coordinates: Sector 3B, upper center
Owner: Lane Hackers
Equipment: Hackers Tachyon Cl. 4-6
~Turrets Cl. 4,6
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Graviton Shields Cl. 3-6
Advanced Thruster
Sale: none
Purchase: Oxygen (30)
Water (90)
Food Rations (99)
Luxery Food (1,200)
Alien Artifacts (1,080)
Ships: none
3.5.4b Other [NMGAO]
____________
Jump Gates & Jump Holes
-----------------------
Colorado Jump Gate (Sector 7D, upper right, trade lane)
Shikoku Jump Gate (Sector 2E, upper center, trade lane)
Colorado Jump Hole (Sector 6C, center right)
Shikoku Jump Hole (Sector 2B, center)
Kepler Jump Hole (Sector 3B, upper center)
Wrecks
------
Chesapeake (Sector 3C, upper right)
Pharmaceuticals (*20)
Freespirit (Sector 5D, center left)
Vassago (*2)
Badariel Turret
Alien Artifacts (*20)
Nebulas, Fields etc.
--------------------
Reppu Cloud (Sectors 4,5,6-C,D,E)
Raiden Cloud (Sectors 2,3,4-E,F,G,H)
Komatsu Cloud (Sectors 2,3-B,C,D)
3.5.5 Bering [NMBEH]
____________
3.5.5a Bases [NMBEB]
____________
Freeport 2
----------
Coordinates: Sector 5F, upper left, trade lane
Owner: Zoners
Equipment: Zoners Photon Cl. 3,4,6
~Turrets Cl. 4,6
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Molecular Shields Cl. 4-7
Advanced Thruster
Sale: Consumer Goods (150)
Purchase: Water (75)
Ships: none
Pacifica Base
-------------
Coordinates: Sector 5C, center right
Owner: Unioners
Equipment: Unioners Neutron Cl. 4,6,8
Civ. Laser Cl. 3,6
~Turret Cl. 3
Civ. Pulse Cl. 3
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Graviton Shields Cl. 4-7
Advanced Thruster
Sale: none
Purchase: Oxygen (30)
Water (105)
H-Fuel (360)
Ships: none
3.5.5b Other [NMBEO]
____________
Jump Gates & Jump Holes
-----------------------
Texas Jump Gate (Sector 2D, center right, trade lane)
Hamburg Jump Gate (Sector 7E, upper left, trade lane)
Hamburg Jump Hole (Sector 6D, center left)
Hudson Jump Hole (Sector 4C, center)
Wrecks
------
Lonestar (Sector 6C, center right)
Adv. Tarantula (*2)
Nebulas, Fields etc.
--------------------
Tanner Asteroid Belt (Sectors 1,2,3,4,5,6,7,8-A,B,C,D,E,F,G,H)
3.5.6 Hudson [NMHUH]
____________
3.5.6a Bases [NMHUB]
____________
Barrow Base
-----------
Coordinates: Sector 3F, lower left
Owner: Xenos
Equipment: Xenos Particle Cl. 3,5,6
Civ. Laser Cl. 3,6
~Turret Cl. 3
Civ Pulse Cl. 3
~Turret Cl. 6
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Molecular Shields Cl. 4-7
Advanced Thruster
Sale: none
Purchase: Oxygen (35)
Water (120)
H-Fuel (389)
Light Arms (770)
Ships: none
Dawson Base
-----------
Coordinates: Sector 5E, lower right
Owner: Liberty Rogues
Equipment: Rogues Laser Cl. 3-5
~Turrets Cl. 3,5
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Molecular Shields Cl. 4-7
Advanced Thruster
Sale: none
Purchase: Oxygen (35)
Water (120)
H-Fuel (389)
Light Arms (770)
Ships: none
3.5.6b Other [NMHUO]
____________
Jump Gates & Jump Holes
-----------------------
Texas Jump Gate (Sector 2D, lower right, trade lane)
Hamburg Jump Gate (Sector 7E, upper left, trade lane)
Texas Jump Hole (Sector 3D, center right)
Bering Jump Hole (Sector 6F, upper center)
Nebulas, Fields etc.
--------------------
Sitka Field (Sectors 2,3,4-C,D)
Kenai Field (Sectors 3,4-E,F)
Wrangell Field (Sectors 5,6-E,F)
Other
-----
Atka (Sector 5C, upper center, trade lane)
3.6 Tau Borderworlds [NMTAU]
____________________
3.6.1 Tau-31 [NM31H]
____________
3.6.1a Bases [NM31B]
____________
Holman Outpost
--------------
Coordinates: Sector 6E, center right, trade lane
Owner: Independent Miners Guild (IMG)
Equipment: IMG Tachyon Cl. 3,4,6,8
~Turrets Cl. 3,6,8
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Positron Shields Cl. 3-6
Advanced Thruster
Sale: Niobium (320)
Purchase: Food Rations (89)
Pharmaceuticals (400)
Consumer Goods (360)
Jump Gate / Trade Lane Parts (980)
Ships: none
Planet Harris
-------------
Coordinates: Sector 5B, upper right
Owner: Planetform, Inc.
Equipment: Civ. Laser Cl. 3,6
~Turret Cl. 3
Civ Pulse Cl. 3
~Turret Cl. 6
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Positron Shields Cl. 3-6
Advanced Thruster
Sale: none
Purchase: Alien Organisms (1,300)
Food Rations (89)
Pharmaceuticals (415)
Ships: Rheinland Freighter
3.6.1b Other [NM31O]
____________
Jump Gates & Jump Holes
-----------------------
Leeds Jump Gate (Sector 7C, upper left, trade lane)
Tau-29 Jump Gate (Sector 4G, center, trade lane)
Tau-23 Jump Gate (Sector 2E, lower right, trade lane)
Edinburgh Jump Hole (Sector 5A, lower right)
Tau-29 Jump Hole (Sector 4F, upper left)
Wrecks
------
Valiant (Sector 3D, center)
Gaia's Savior Type B (*2)
Countermeasure Dropper + 20 Ammo
Whetstone (Sector 4D, upper right)
Heavy Starbeam (*2)
Adv. Starbeam Turret (*3)
Construction Machinery (*20)
Nebulas, Fields etc.
--------------------
Tau-31 Ice Field (Sectors 1,2,3,4,5,6,7,8-A,B,C,D,E,F,G,H)
Other
-----
Asteroid Miner (Sector 5C, center)
Asteroid Miner (Sector 6D, upper left)
" " " " "
" " " " "
" " " " "
3.6.2 Tau-29 [NM29H]
____________
3.6.2a Bases [NM29B]
____________
Freeport 6
----------
Coordinates: Sector 6D, center right, trade lane
Owner: Zoners
Equipment: Zoners Photon Cl. 3,4,6
~Turrets Cl. 4,6
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Molecular Shields Cl. 3-6
Advanced Thruster
Sale: Fertilizer (60)
Niobium (287)
Terraforming Gases (15)
Purchase: Alien Organisms (1,000)
Mining Machinery (600)
Consumer Goods (390)
Ships: none
Nago Station
------------
Coordinates: Sector 5F, lower center, trade lane
Owner: Kishiro Technologies
Equipment: Civ. Laser Cl. 3,6
~Turret Cl. 3
Civ Pulse Cl. 3
~Turret Cl. 6
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Graviton Shields Cl. 3-6
Advanced Thruster
Sale: Hydrocarbons (40)
Purchase: Oxygen (25)
Water (75)
Food Rations (89)
Mining Machinery (600)
Ships: none
Shinkaku Station
----------------
Coordinates: Sector 5C, upper right
Owner: Samura Heavy Industries
Equipment: Kusari Photon Cl. 5
~Turret Cl. 5
Kusari Neutron Cl. 5
~Turret Cl. 5
Civ. Laser Cl. 3,6
~Turret Cl. 3
Civ Pulse Cl. 3
~Turret Cl. 6
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Graviton Shields Cl. 3-6
Advanced Thruster
Sale: Fertilizer (45)
Terraforming Gases (10)
Purchase: Oxygen (25)
Water (75)
Mining Machinery (600)
Ships: none
3.6.2b Other [NM29O]
____________
Jump Gates & Jump Holes
-----------------------
Kyushu Jump Gate (Sector 3F, lower right, trade lane)
Tau-31 Jump Gate (Sector 5B, lower right, trade lane)
Tau-31 Jump Hole (Sector 5B, upper right)
Tau-23 Jump Hole (Sector 3D, upper right)
Nebulas, Fields etc.
--------------------
Freeport 6 Ice Field (Sectors 5,6,7-D,E)
Nago Hydrocarbon Asteroid Field (Sectors 3,4,5,6-E,F,G)
Samura Ice Asteroid Field (Sectors 4-B,C)
Oxygen Asteroid Field (Sectors 2,3-D,E)
Other
-----
Asteroid Miner (Sector 4C, center)
" " " " "
" " " " "
Asteroid Miner (Sector 5F, upper left)
" " " " "
3.6.3 Tau-23 [NM23H]
____________
3.6.3a Bases [NM23B]
____________
Tau-31 Gate Construction Site
-----------------------------
Coordinates: Sector 6C, lower center
Owner: Bretonia Mining and Metals (BMM)
Equipment: Civ. Laser Cl. 3,6
~Turret Cl. 3
Civ Pulse Cl. 3
~Turret Cl. 6
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Positron Shields Cl. 3-6
Advanced Thruster
Sale: none
Purchase: Oxygen (40)
Water (120)
Food Rations (99)
H-Fuel (360)
Mining Machinery (619)
Construction Machinery (600)
Jump Gate / Trade Lane Parts (1,400)
Ships: none
Java Station
------------
Coordinates: Sector 3D, center right
Owner: Independent Miners Guild (IMG)
Equipment: IMG Tachyon Cl. 3,4,6
~Turrets Cl. 6,8
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Positron Shields Cl. 3-6
Advanced Thruster
Sale: Niobium (223)
Purchase: Oxygen (50)
Water (150)
Food Rations (120)
H-Fuel (419)
Mining Machinery (720)
Pharmaceuticals (480)
Consumer Goods (480)
Ships: none
Cali Base
---------
Coordinates: Sector 4F, center
Owner: Outcasts
Equipment: Outcast Particle Cl. 4-6
~Turrets Cl. 4,6
Outcast Tachyon Cl. 4-6
~Turrets Cl. 4,6
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Positron Shields Cl. 4-7
Advanced Thruster
Sale: Cardamine (389)
Purchase: Oxygen (50)
Water (150)
Food Rations (120)
Pharmaceuticals (400)
Ships: none
3.6.3b Other [NM23O]
____________
Jump Gates & Jump Holes
-----------------------
Tau-31 Jump Gate (Sector 7C, upper right)
Kyushu Jump Hole (Sector 3F, lower right)
Tau-29 Jump Hole (Sector 5G, lower left)
Tau-37 Jump Hole (Sector 2E, center)
Wrecks
------
Wolverine (Sector 5E, lower center)
Winchester II (*2)
Gunslinger Turret I
Wasp Cruise Disruptor + 5 Ammo
Drone Mine Dropper + 5 Ammo
Countermeasure Dropper + 20 Ammo
Nebulas, Fields etc.
--------------------
Tau-23 Barrier Asteroid Field (Sectors 1,2,3,4,5,6,6,7,8-A,B,C,D,E,F,G,H)
Other
-----
Asteroid Miner (Sector 6E, lower right)
" " " " "
3.7 Sigma Borderworlds [NMSIG]
______________________
3.7.1 Sigma-13 [NM13H]
______________
3.7.1a Bases [NM13B]
____________
Gas Miner Naha
--------------
Coordinates: Sector 4D, upper right, trade lane
Owner: Gas Miners Guild (GMG)
Equipment: GMG Photon Cl. 6,9
~Turrets Cl. 6,9
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Graviton Shields Cl. 4-7
Advanced Thruster
Sale: H-Fuel (30)
Purchase: Oxygen (25)
Water (75)
Food Rations (89)
Ships: none
Helgoland Station
-----------------
Coordinates: Sector 6D, upper center, trade lane
Owner: ALG Waste Disposal
Equipment: Civ. Laser Cl. 3,6
~Turret Cl. 3
Civ Pulse Cl. 3
~Turret Cl. 6
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Molecular Shields Cl. 4-7
Advanced Thruster
Sale: Toxic Waste (40)
Scrap Metal (30)
Purchase: Oxygen (25)
Water (75)
Food Rations (89)
Ships: none
Yanagi Depot
------------
Coordinates: Sector 5C, center
Owner: Junkers
Equipment: Junkers Photon Cl. 4,6
~Turrets Cl. 4,6
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Molecular Shields Cl. 4-7
Advanced Thruster
Sale: H-Fuel (60)
Cardamine (510)
Scrap Metal (25)
Purchase: Oxygen (25)
Water (75)
Food Rations (99)
Fertilizer (165)
Consumer Goods (330)
Terraforming Gases (40)
Ships: none
3.7.1b Other [NM13O]
____________
Jump Gates & Jump Holes
-----------------------
Honshu Jump Gate (Sector 2D, lower left, trade lane)
Frankfurt Jump Gate (Sector 7E, center left, trade lane)
Honshu Jump Hole (Sector 3C, center right)
Chugoku Jump Hole (Sector 4D, upper left)
New Berlin Jump Hole (Sector 5C, center)
Frankfurt Jump Hole (Sector 6C, upper center)
Sigma-19 Jump Hole (Sector 3E, upper right)
Sigma-17 Jump Hole (Sector 5F, lower left)
Wrecks
------
Old Imperial Navy Fighter (Sector 3C, lower right)
IRON HAMMER (*2)
Wasp Cruise Disruptor + 5 Ammo
20 Drone Ammo
20 Countermeasures
Old Imperial Navy Fighter (Sector 3C, lower right)
SILVERFIRE (*2)
Wasp Cruise Disruptor + 5 Ammo
20 Drone Ammo
20 Countermeasures
Old Imperial Navy Fighter (Sector 4C, lower left)
ONYX (*2)
Wasp Cruise Disruptor + 5 Ammo
20 Drone Ammo
20 Countermeasures
Old Imperial Navy Fighter (Sector 4C, upper center)
BLOODSTONE (*2)
Wasp Cruise Disruptor + 5 Ammo
20 Drone Ammo
20 Countermeasures
Old Imperial Navy Fighter (Sector 5C, center right)
JADE (*2)
Wasp Cruise Disruptor + 5 Ammo
20 Drone Ammo
20 Countermeasures
Old Imperial Navy Fighter (Sector 5C, upper left)
DIAMONDBACK (*2)
Wasp Cruise Disruptor + 5 Ammo
20 Drone Ammo
20 Countermeasures
Note: All other Old Imperial Navy Fighters are empty.
Old Krüger Storage Depot (Sector 6E, upper center)
Construction Machinery (*50)
Note: Isn't shown as a wreck on navigation map.
Nebulas, Fields etc.
--------------------
Sigma-13 Crow Nebula (Sectors 1,2,3,4,5,6,7,8-A,B,C,D,E,F,G,H)
Yanagi Cloud (Sectors 5,6-D)
Yanagi Debris Field (Sector 5C)
Other
-----
Gas Miner (Sector 3E, lower right)
" " " " "
" " " " "
" " " " "
" " " " "
Gas Miner (Sector 4E, upper right)
" " " " "
" " " " "
Gas Miner (Sector 4E, lower left)
Gas Miner (Sector 4D, upper right)
" " " " "
3.7.2 Sigma-19 [NM19H]
______________
3.7.2a Bases [NM19B]
____________
Gas Miner Ogoshawa
------------------
Coordinates: Sector 5C, upper right, trade lane
Owner: Gas Miners Guild (GMG)
Equipment: GMG Photon Cl. 6,8
~Turrets Cl. 6,8
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Graviton Shields Cl. 3-6
Advanced Thruster
Sale: H-Fuel (23)
Purchase: Food Rations (89)
Ships: none
Luxury Liner Hawaii
-------------------
Coordinates: Sector 6D, upper right
Owner: Orbital Spa and Cruise
Equipment: Civ. Laser Cl. 3,6
~Turret Cl. 3
Civ Pulse Cl. 3
~Turret Cl. 6
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Graviton Shields Cl. 3-6
Advanced Thruster
Sale: none
Purchase: Food Rations (89)
Luxery Food (1,600)
Luxery Goods (1,260)
Ships: none
3.7.2b Other [NM19O]
____________
Jump Gates & Jump Holes
-----------------------
Honshu Jump Gate (Sector 3C, lower left, trade lane)
Sigma-17 Jump Gate (Sector 6E, lower center)
Honshu Jump Hole (Sector 4C, lower center)
Sigma-13 Jump Hole (Sector 5C, center)
Sigma-17 Jump Hole (Sector 6F, center)
Omicron Beta Jump Hole (Sector 3E, lower left)
Wrecks
------
Hien (Sector 3E, center)
Sunblast B (*2)
Skyblast A Turret
Menorca (Sector 6F, upper left)
Angelito II (*2)
Alien Artifacts (*20)
Perez (Sector 3D, lower left)
Wyrm Type 1 (*2)
Dragoon Turret Type 1
Cardamine (*20)
Nebulas, Fields etc.
--------------------
Hiryu Cloud (Sectors 3,4,5,6-B,C,D)
Donryu Cloud (Sectors 2,3-D,E)
Gekku Dust Cloud (Sector 6F)
Other
-----
Planet Cerebus (Sector 3E, upper left)
Planet Hades (Sector 3E, upper center)
Planet Hiran (Sector 6E, upper left)
Gas Miner (Sector 4C, upper right)
" " " " "
" " " " "
" " " " "
Gas Miner (Sector 4D, upper left)
" " " " "
Gas Miner (Sector 4D, center left)
" " " " "
Gas Miner (Sector 5C, upper center)
" " " " "
" " " " "
" " " " "
Gas Miner (Sector 5C, lower center)
" " " " "
Gas Miner (Sector 6C, upper center)
" " " " "
3.7.3 Sigma-17 [NM17H]
______________
3.7.3a Bases [NM17B]
____________
Atka Research Station
---------------------
Coordinates: Sector 4D, upper left
Owner: Cryer Pharmaceuticals
Equipment: Civ. Laser Cl. 3,6
~Turret Cl. 3
Civ Pulse Cl. 3
~Turret Cl. 6
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Graviton Shields Cl. 4-7
Advanced Thruster
Sale: none
Purchase: Oxygen (40)
Water (120)
Food Rations (130)
Pharmaceuticals (415)
Polymers (570)
Ships: none
Planet Kurilen
--------------
Coordinates: Sector 5F, center
Owner: Samura Heavy Industries
Equipment: Civ. Laser Cl. 3,6
~Turret Cl. 3
Civ Pulse Cl. 3
~Turret Cl. 6
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Graviton Shields Cl. 4-7
Advanced Thruster
Sale: none
Purchase: Oxygen (30)
Water (90)
Food Rations (140)
Construction Machinery (700)
Pharmaceuticals (480)
Consumer Goods (420)
Ships: Civilian Heavy Fighter
3.7.3b Other [NM17O]
____________
Jump Gates & Jump Holes
-----------------------
Sigma-19 Jump Gate (Sector 2E, center)
Sigma-13 Jump Hole (Sector 4C, upper left)
Sigma-19 Jump Hole (Sector 3D, center left)
Omicron Theta Jump Hole (Sector 6F, upper left)
Wrecks
------
Mongoose (Sector 6E, upper right)
BLUE BLAZE (*2)
Gunslinger Turret I
10 Paralyzer Ammo
Robert Fitzgerald (Sector 4F, lower center)
Heavy Starbeam (*2)
Adv. Starbeam Turret (*3)
Alien Organisms (*20)
Nebulas, Fields etc.
--------------------
Nemuro Dust Cloud (Sectors 2,3,4-B,C,D,E)
Kunashir Cloud (Sectors 4,5,6-E,F,G)
3.8 Omega Borderworlds [NMOMG]
______________________
3.8.1 Omega-3 [NM03H]
_____________
3.8.1a Bases [NM03B]
____________
Freeport 1
----------
Coordinates: Sector 4C, upper right, trade lane
Owner: Zoners
Equipment: Zoners Photon Cl. 3,4,6
~Turrets Cl. 4,6
Missiles Cl. 3,5
Homing Missiles Cl. 1,3
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Molecular Shields Cl. 1-4
Heavy Thruster
Sale: Hydrocarbons (60)
Polymers (120)
Purchase: Fertilizer (170)
H-Fuel (419)
Consumer Goods (330)
Engine Components (1,050)
Ships: none
Planet Sprague
--------------
Coordinates: Sector 5D, center left
Owner: Planetform, Inc.
Equipment: none
Sale: none
Purchase: none
Ships: none
Douglas Station
---------------
Coordinates: Sector 6D, lower right
Owner: Bretonia Mining and Metals (BMM)
Equipment: Civ. Laser Cl. 2,3,7
~Turret Cl. 3
Civ. Pulse Cl. 2,3
~Turrets Cl. 2,8
Missiles Cl. 3,5
Homing Missiles Cl. 1,3
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Positron Shields Cl. 2-5
Heavy Thruster
Sale: Hydrocarbons (40)
Polymers (120)
Purchase: Food Rations (89)
H-Fuel (450)
Mining Machinery (550)
Ships: none
Rügen Station
-------------
Coordinates: Sector 6F, center
Owner: Daumann Heavy Constructions
Equipment: Civ. Laser Cl. 2,3,7
~Turret Cl. 3
Civ. Pulse Cl. 2,3
~Turrets Cl. 2,8
Missiles Cl. 3,5
Homing Missiles Cl. 1,3
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
1st/2nd Homing Mine Dropper
Imp. Countermeasure Dropper
Positron Shields Cl. 2-5
Heavy Thruster
Sale: Hydrocarbons (40)
Polymers (107)
Purchase: H-Fuel (432)
Mining Machinery (550)
Ships: none
3.8.1b Other [NM03O]
____________
Jump Gates & Jump Holes
-----------------------
Cambridge Jump Gate (Sector 4B, lower center, trade lane)
Omega-7 Jump Gate (Sector 5G, upper center, trade lane)
Cambridge Jump Hole (Sector 5B, lower right)
Omega-5 Jump Hole (Sector 7D, center right)
Nebulas, Fields etc.
--------------------
Graham Ice Cloud (Sectors 4,5,6-B,C)
Burgess Ice Field (Sectors 2,3-C,D)
Wilkes Ice Field (Sectors 3,4-E,F)
Coombe Asteroid Field (Sectors 6,7-D,E)
Roth Asteroid Field (Sectors 5,6-F,G)
3.8.2 Omega-7 [NM07H]
_____________
3.8.2a Bases [NM07B]
____________
Freistadt Base
--------------
Coordinates: Sector 5D, upper center, trade lane
Owner: Independent Miners Guild (IMG)
Equipment: IMG Tachyon Cl. 3,4,6
~Turrets Cl. 3,6
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Positron Shields Cl. 4-7
Advanced Thruster
Sale: Cobalt (120)
Copper (80)
Silver (140)
Purchase: H-Fuel (330)
Consumer Goods (390)
Engine Components (825)
Jump Gate / Trade Lane Parts (1,120)
Ships: Bounty Hunter Very Heavy Fighter
Briesen Mining Station
---------------------.
Coordinates: Sector 3E, lower right
Owner: Krüger Minerals
Equipment: Civ. Laser Cl. 3,6
~Turret Cl. 3
Civ Pulse Cl. 3
~Turret Cl. 6
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Molecular Shields Cl. 4-7
Advanced Thruster
Sale: Silver (154)
Purchase: Oxygen (25)
Water (75)
H-Fuel (389)
Ships: none
Elbich Mining Station
---------------------
Coordinates: Sector 5G, center left
Owner: Daumann Heavy Constructions
Equipment: Civ. Laser Cl. 3,6
~Turret Cl. 3
Civ Pulse Cl. 3
~Turret Cl. 6
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Molecular Shields Cl. 4-7
Advanced Thruster
Sale: Cobalt (132)
Copper (100)
Purchase: Oxygen (25)
Water (75)
H-Fuel (389)
Ships: none
3.8.2b Other [NM07O]
____________
Jump Gates & Jump Holes
-----------------------
Stuttgart Jump Gate (Sector 5G, upper center, trade lane)
Omega-3 Jump Gate (Sector 5B, upper left, trade lane)
Omega-5 Jump Hole (Sector 6C, center left)
Omega-11 Jump Hole (Sector 6F, upper right)
Wrecks
------
Bremerhaven (Sector 6E, upper right)
Engine Components (*20)
Corsair Fighter (Sector 5C, lower left)
Angelito I (*2)
Corsair Fighter (Sector 5C, lower left)
Angelito I (*2)
Corsair Fighter (Sector 5C, lower left)
Angelito I (*2)
Monschau (Sector 3E, lower center)
Starbeam Turret (*6)
Silver (*5)
Nebulas, Fields etc.
--------------------
Omega-7 / Walker Cloud (Sectors 1,2,3,4,5,6,7,8-A,B,C,D,E,F,G,H)
Gubener Feld Cloud (Sector 6D)
Fürstenfeld Cloud (Sectors 4,5,6-E,F,G)
Ebersfelde Cloud (Sectors 3,4-D,E)
Other
-----
Asteroid Miner (Sector 4D, upper right)
" " " " "
" " " " "
" " " " "
3.8.3 Omega-5 [NM05H]
_____________
3.8.3a Bases [NM05B]
____________
Ronneburg Base
--------------
Coordinates: Sector 4E, lower right
Owner: Red Hessians
Equipment: Hessians Laser Cl. 5-8
~Turrets Cl. 5,7
Missiles Cl. 5,7
Homing Missiles Cl. 3,5,7
EMP Missiles Cl. 4,7
Hornet Cruise Disruptor
Starkiller Torpedo
3rd/4th Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Positron Shields Cl. 5-8
Advanced Thruster
Sale: Diamonds (198)
Purchase: Oxygen (60)
Water (165)
Food Rations (110)
H-Fuel (539)
Pharmaceuticals (439)
Engine Components (1,125)
Light Arms (1,022)
Ships: none
Cadiz Base
----------
Coordinates: Sector 5D, center
Owner: Corsairs
Equipment: Corsairs Neutron Cl. 5-7
~Turrets Cl. 5,7
Corsairs Pulse Cl. 5,7,9
~Turret Cl. 6
Missiles Cl. 5,7
Homing Missiles Cl. 3,5,7
EMP Missiles Cl. 4,7
Hornet Cruise Disruptor
Starkiller Torpedo
3rd/4th Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Positron Shields Cl. 5-8
Advanced Thruster
Sale: Alien Artifacts (135)
Purchase: Oxygen (80)
Water (210)
Food Rations (159)
H-Fuel (600)
Consumer Goods (450)
Engine Components (1,199)
Light Arms (850)
Ships: Corsair Heavy Fighter
3.8.3b Other [NM05O]
____________
Jump Gates & Jump Holes
-----------------------
Cambridge Jump Hole (Sector 5D, center left)
Omega-3 Jump Hole (Sector 4D, upper center)
Omega-7 Jump Hole (Sector 4D, upper center)
Omega-11 Jump Hole (Sector 4F, lower left)
Omega-41 Jump Hole (Sector 6D, upper right)
Wrecks
------
Hessian/Corsair Fighters [*4] (Sector 5E, 5D, upper left [*3], lower right)
Natter (*2)
Angelito I (*2)
Natterturn (*2)
Salamanca I (*2)
Natter Turret
Roter Blitz Turret
Note: All other wrecks are empty.
Nebulas, Fields etc.
--------------------
Hammen Hole (Sector 5E)
Note: The whole system is an asteroid field.
3.8.4 Omega-11 [NM11H]
______________
3.8.4a Bases [NM11B]
____________
Solarius Station
----------------
Coordinates: Sector 3C, lower right
Owner: Daumann Heavy Constructions
Equipment: Civ. Laser Cl. 3,6
~Turret Cl. 3
Civ. Pulse Cl. 3
~Turret Cl. 6
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Molecular Shields Cl. 4-7
Advanced Thruster
Sale: Diamonds (219)
Purchase: Oxygen (55)
Water (195)
Food Rations (89)
H-Fuel (450)
Pharmaceuticals (480)
Consumer Goods (450)
Ships: none
Freital Base
------------
Coordinates: Sector 4C, lower left
Owner: Red Hessians
Equipment: Hessians Laser Cl. 5-8
~Turrets Cl. 5,7
Missiles Cl. 5,7
Homing Missiles Cl. 3,5,7
EMP Missiles Cl. 4,7
Hornet Cruise Disruptor
Starkiller Torpedo
3rd/4th Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Positron Shields Cl. 5-8
Advanced Thruster
Sale: Diamonds (198)
Purchase: Oxyen (45)
Water (150)
Food Rations (99)
H-Fuel (480)
Pharmaceuticals (400)
Consumer Goods (480)
Engine Components (1,050)
Light Arms (980)
Ships: none
3.8.4b Other [NM11O]
____________
Jump Gates & Jump Holes
-----------------------
Stuttgart Jump Gate (Sector 3E, upper right)
Stuttgart Jump Hole (Sector 2D, lower right)
Dresden Jump Hole (Sector 3F, center)
Omega-7 Jump Hole (Sector 4C, upper left)
Omega-5 Jump Hole (Sector 4B, center right)
Omega-41 Jump Hole (Sector 5C, lower left)
Wrecks
------
Hessian Fighter (Sector 5F, center left)
Natterturn (*2)
Natter Turret
Diamonds (*20)
Daumann Fighter (Sector 6E, upper left)
Flashpoint (*2)
Diamonds
Corsair Fighter (Sector 6D, upper right)
Salamanca I (*2)
Diamonds (*20)
Bounty Hunter Fighter (Sector 6E, upper left)
GOLDENBLADE (*2)
Gunslinger Turret I
20 Paralyzer Ammo
Diamonds (*20)
Nebulas, Fields etc.
--------------------
Kraft Fragment (Sectors 3-E,F)
Franke Fragment (Sector 3D)
Jeschke Fragment (Sectors 3,4-C)
Madsack Fragment (Sectors 5,6-B,C)
Abgrund (Sectors 3,4,5,6-C,D,E,F)
Von Rohe Belt (Sectors 3,4,5,6-C,D,E,F)
Other
-----
Planet Schutz (Sector 3C, lower right)
Planet Deidus (Sector 6D, lower center)
3.9 Edge Worlds [NMEDG]
_______________
3.9.1 Tau-37 [NM37H]
____________
3.9.1a Bases [NM37B]
____________
Falkland Base
-------------
Coordinates: Sector 6C, upper right
Owner: Independent Miners Guild (IMG)
Equipment: IMG Tachyon Cl. 4,6,7
~Turret Cl. 6
Missiles Cl. 5,7
Homing Missiles Cl. 3,5
EMP Missiles Cl. 4,7
Hornet Cruise Disruptor
Starkiller Torpedo
3rd/4th Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Positron Shields Cl. 5-8
Advanced Thruster
Sale: Niobium (160)
Purchase: Oxygen (50)
Water (210)
Food Rations (140)
H-Fuel (419)
Mining Machinery (900)
Pharmaceuticals (719)
Consumer Goods (570)
Ships: none
Freeport 10
-----------
Coordinates: Sector 4F, lower center
Owner: Zoners
Equipment: Zoners Photon Cl. 4,6-8
~Turrets Cl. 4,6,8
Missiles Cl. 5,7
Homing Missiles Cl. 3,5
EMP Missiles Cl. 4,7
Hornet Cruise Disruptor
Starkiller Torpedo
3rd/4th Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Molecular Shields Cl. 5-8
Advanced Thruster
Sale: none
Purchase: Oxygen (40)
Water (180)
Food Rations (120)
H-Fuel (360)
Basic Alloy (180)
Construction Machinery (880)
Pharmaceuticals (639)
Hull Panels (480)
Polymers (360)
Consumer Goods (540)
Terraforming Gases (40)
Jump Gate / Trade Lane Parts (1,190)
Ships: none
3.9.1b Other [NM37O]
____________
Jump Gates & Jump Holes
-----------------------
Tau-23 Jump Hole (Sector 6D, lower center)
Omicron Alpha Jump Hole (Sector 3D, center right)
Wrecks
------
Griffin (Sector 2E, center left)
DARK BLOSSOM (*2)
Gunslinger Turret I
10 Paralyzer Ammo
Barossa (Sector 6E, lower left)
Heavy Starbeam (*2)
Flashpoint Turret (*2)
Nebulas, Fields etc.
--------------------
Malvina Cloud (Sectors 6,7-B,C,D,E,F)
Bermejo Cloud (Sectors 2,3-C,D,E,F)
Torres Ice Crystal Field (Sectors 4,5-F)
3.9.2 Omega-41 [NM41H]
______________
3.9.2a Bases [NM41B]
____________
Leon Base
---------
Coordinates: Sector 5D, lower center
Owner: Corsairs
Equipment: Corsairs Neutron Cl. 5-8
~Turrets Cl. 5,7,9
Corsairs Pulse Cl. 5,7
~Turret Cl. 6
Missiles Cl. 5,7
Homing Missiles Cl. 3,5,7
EMP Missiles Cl. 4,7
Hornet Cruise Disruptor
Starkiller Torpedo
3rd/4th Mine Dropper
2nd-4th Homing Mine Dropper
Adv. Countermeasure Dropper
Positron Shields Cl. 7-10
Advanced Thruster
Sale: Alien Artifacts (188)
Purchase: Oxygen (40)
Water (240)
Food Rations (179)
Pharmaceuticals (719)
Light Arms (1,260)
Ships: Corsair Very Heavy Fighter
Freeport 5
----------
Coordinates: Sector 5E, center
Owner: Zoners
Equipment: Zoners Photon Cl. 3,4,6,7
~Turrets Cl. 4,6
Missiles Cl. 3,5,7
Homing Missiles Cl. 3,5
EMP Missiles Cl. 4,7
Hornet Cruise Disruptor
Starkiller Torpedo
2nd-4th Mine Dropper
2nd-4th Homing Mine Dropper
Adv. Countermeasure Dropper
Molecular Shields Cl. 6-9
Advanced Thruster
Sale: Alien Artifacts (202)
Purchase: Oxygen (60)
Water (240)
Food Rations (179)
Fertilizer (240)
Pharmaceuticals (680)
Polymers (480)
Consumer Goods (540)
Engine Components (1,199)
Ships: none
3.9.2b Other [NM41O]
____________
Jump Gates & Jump Holes
-----------------------
Omega-5 Jump Hole (Sector 5C, upper right)
Omega-11 Jump Hole (Sector 4D, upper right)
Omicron Theta Jump Hole (Sector 4E, lower right)
Omicron Gamma Jump Hole (Sector 5E, lower center)
Wrecks
------
Independence (Sector 4D, center right)
Heavy Starbeam (*2)
Flashpoint Turret (*2)
Diamonds (*20)
Volsung (Sector 4D, center left)
ARCHANGEL (*2)
10 Paralyzer Ammo
Nebulas, Fields etc.
--------------------
Planetary Fragments Field (Sector 1,2,3,4,5,6,7,8-A,B,C,D,E,F,G,H)
Other
-----
Neutron Star (Sector 5D, upper right)
3.9.3 Omicron Beta [NMOBH]
__________________
3.9.3a Bases [NMOBB]
____________
Ruiz Base
---------
Coordinates: Sector 5E, upper left
Owner: Outcasts
Equipment: Outcasts Particle Cl. 4-6,8,9
~Turrets Cl. 4,6,8
Outcasts Tachyon Cl. 4-6,8
~Turrets Cl. 4,6,8
Missiles Cl. 5,7,9
Homing Missiles Cl. 3,5,7
EMP Missiles Cl. 4,7
Hornet Cruise Disruptor
Starkiller Torpedo
3rd/4th Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Positron Shields Cl. 8-10
Advanced Thruster
Sale: Cardamine (329)
Alien Organisms (100)
Purchase: Oxygen (60)
Water (180)
Food Rations (110)
Pharmaceuticals (800)
Optronics (1,050)
Consumer Goods (450)
Engine Components (974)
Light Arms (1,120)
Ships: none
3.9.3b Other [NMOBO]
____________
Jump Gates & Jump Holes
-----------------------
Sigma-19 Jump Hole (Sector 6E, lower left)
Omicron Alpha Jump Hole (Sector 3E, upper left)
Wrecks
------
Pathfinder (Sector 5E, lower center)
WILD FIRE (*2)
Gunslinger Turret I
10 Paralyzer Ammo
Hosho Maru (Sector 4E, center)
Adv. Starbeam (*2)
Adv. Starbeam Turret (*4)
Alien Organisms (*20)
Hosho Maru Escort (Sector 4E, center)
Skyblast B (*2)
Note: The other one is empty.
Nebulas, Fields etc.
--------------------
Omicron Beta Edge Nebula (Sectors 1,2,3,4,5,6,7,8-A,B,C,D,E,F,G,H)
Other
-----
Planet Elysium (Sector 5C, lower right)
3.9.4 Omicron Theta [NMOTH]
___________________
3.9.4a Bases [NMOTB]
____________
Freeport 9
----------
Coordinates: Sector 4E, lower right
Owner: Zoners
Equipment: Zoners Photon Cl. 4,6-8
~Turrets Cl. 4,6,8
Missiles Cl. 5,7
Homing Missiles Cl. 3,5
EMP Missiles Cl. 4,7
Hornet Cruise Disruptor
Starkiller Torpedo
3rd/4th Mine Dropper
2nd-4th Homing Mine Dropper
Adv. Countermeasure Dropper
Molecular Shields Cl. 6-9
Advanced Thruster
Sale: Alien Artifacts (188)
Alien Organisms (400)
Purchase: Oxygen (60)
Water (240)
Food Rations (169)
Fertilizer (255)
Pharmaceuticals (543)
Polymers (540)
Consumer Goods (480)
Engine Components (1,125)
Terraforming Gases (80)
Light Arms (1,050)
Ships: Civilian Very Heavy Fighter
3.9.4b Other [NMOTO]
____________
Jump Gates & Jump Holes
-----------------------
Sigma-17 Jump Hole (Sector 3E, center left)
Omega-41 Jump Hole (Sector 5C, center)
Omicron Alpha Jump Hole (Sector 4F, upper right)
Omicron Gamma Jump Hole (Sector 6E, center right)
Note: The Omicron Alpha Jump Hole isn't named on map.
Wrecks
------
Rebel (Sector 6E, lower center)
THOR'S HAMMER (*2)
Gunslinger Turret I
10 Paralyzer Ammo
Fearless (Sector 4G, lower left)
Heavy Starbeam (*2)
Flashpoint Turret (*2)
Alien Artifacts (*20)
Nebulas, Fields etc.
--------------------
Sabana Fragments (Sectors 5,6-C)
Napo Cloud (Sectors 6,7-E,F)
Amarus Cloud (Sectors 3,4,5-F,G)
Orinoco Cloud (Sectors 3-D,E)
Note: The Napo Cloud, the Amarus Cloud and the Orinoco Cloud aren't visible on
NavMap.
Other
-----
Planet Pygar (Sector 4C, center right)
Planet Vespus (Sector 4F, center right)
3.10 Outcasts [NMOUT]
_____________
3.10.1 Omicron Alpha [NMOAH]
____________________
3.10.1a Bases [NMOAB]
_____________
Planet Malta
------------
Coordinates: Sector 5D, lower left
Owner: Outcasts
Equipment: Outcasts Particle Cl. 4-6,8
~Turrets Cl. 4,6,8
Outcasts Tachyon Cl. 4-6,8,9
~Turrets Cl. 4,6,8
Missiles Cl. 5,7,9
Homing Missiles Cl. 3,5,7,9
EMP Missiles Cl. 4,7
Hornet Cruise Disruptor
Starkiller Torpedo
3rd-5th Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Positron Shields Cl. 8-10
Advanced Thruster
Sale: Cardamine (300)
Purchase: Oxygen (30)
Water (150)
Food Rations (89)
Fertilizer (165)
MOX (960)
Basic Alloy (240)
Construction Machinery (1,000)
Pharmaceuticals (800)
Hull Panels (560)
Polymers (540)
Optronics (1,190)
Consumer Goods (551)
Engine Components (1,350)
Light Arms (1,400)
Ships: Borderworld Very Heavy Fighter
3.10.1b Other [NMOAO]
_____________
Jump Gates & Jump Holes
-----------------------
Tau-37 Jump Hole (Sector 5C, lower left)
Omicron Beta Jump Hole (Sector 5F, upper right)
Omicron Theta Jump Hole (Sector 5F, lower right)
Unknown Jump Hole (Sector 4F, center)
Wrecks
------
Viking (Sector 6D, center)
PROMETHEUS (*2)
Gunslinger Turret I
10 Paralyzer Ammo
Outcast Fighter (Sector 4F, center)
Wyrm Type 2 (*2)
Ripper Mine + 5 Ammo
10 Paralyzer Ammo
Outcast Fighter (Sector 4F, center)
Wyrm Type 2 (*2)
Ripper Mine + 5 Ammo
10 Paralyzer Ammo
Outcast Fighter (Sector 4F, center)
GUARDIAN (*2)
Ripper Mine + 5 Ammo
10 Paralyzer Ammo
Outcast Fighter (Sector 4F, center)
CERBERUS (*2)
Ripper Mine + 5 Ammo
10 Paralyzer Ammo
Note: All other wrecks are empty.
Nebulas, Fields etc.
--------------------
Mahon Dust Cloud (Sectors 5,6-C)
Hispania Junkyard (Sector 6D)
Siniestra Cloud (Sectors 3,4,5-E,F,G)
Other
-----
Vesuv (Sector 6D, upper center)
Planet Mallorca (Sector 6E, upper left)
Prenta (Sector 6E, center)
Planet Carinea (Sector 3F, lower center)
The Hispania (Sector 6D, center)
Note: The Hispania doesn't appear on NavMap.
3.10.2 Unknown [NMU1H]
______________
3.10.2a Bases [NMU1B]
_____________
No bases in this system!
3.10.2b Other [NMU1O]
_____________
Jump Gates & Jump Holes
-----------------------
Omicron Alpha Jump Hole (Sector 6E, center)
3.11 Corsairs [NMCOR]
_____________
3.11.1 Omicron Gamma [NMOGH]
____________________
3.11.1a Bases [NMOGB]
_____________
Planet Crete
------------
Coordinates: Sector 5E, lower right
Owner: Corsairs
Equipment: Corsairs Neutron Cl. 5-7,9
~Turrets Cl. 5,7
Corsairs Pulse Cl. 5,7
~Turrets Cl. 6
Missiles Cl. 5,7,9
Homing Missiles Cl. 3,5,7,9
EMP Missiles Cl. 4,7
Hornet Cruise Disruptor
Starkiller Torpedo
3rd-5th Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Positron Shields Cl. 8-10
Advanced Thruster
Sale: Alien Artifacts (162)
Purchase: Oxygen (40)
Water (195)
Food Rations (190)
Fertilizer (285)
Construction Machinery (1,000)
Pharmaceuticals (680)
Polymers (570)
Consumer Goods (540)
Light Arms (1,330)
Ships: Corsair Very Heavy Fighter
Tripoli Shipyard
----------------
Coordinates: Sector 6D, upper right
Owner: Corsairs
Equipment: Corsairs Neutron Cl. 5-8
~Turrets Cl. 5,7
Corsairs Pulse Cl. 5,7,9
~Turrets Cl. 6,8
Missiles Cl. 5,7,9
Homing Missiles Cl. 3,5,7,9
EMP Missiles Cl. 4,7
Hornet Cruise Disruptor
Starkiller Torpedo
3rd-5th Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Positron Shields Cl. 8-10
Advanced Thruster
Sale: none
Purchase: Gold (1,529)
Oxygen (55)
Water (225)
Food Rations (200)
H-Fuel (330)
MOX (960)
Basic Alloy (280)
Construction Machinery (1,000)
Hull Panels (640)
Polymers (600)
Optronics (1,260)
Engine Components (1,190)
Light Arms (1,330)
Ships: none
3.11.1b Other [NMOGO]
_____________
Jump Gates & Jump Holes
-----------------------
Omega-41 Jump Hole (Sector 5C, center)
Omicron Theta Jump Hole (Sector 3D, upper right)
Unknown Jump Hole (Sector 2F, center)
Wrecks
------
Vengeance (Sector 5C, upper right)
GUARDIAN (*2)
Gunslinger Turret I
10 Paralyzer Ammo
Corsair Fighters [*16] (Sector 2F)
Salamanca I (*32)
Alien Artifacts (*320)
Nebulas, Fields etc.
--------------------
[unnamed] (Sectors 4,5,6-C,D)
[unnamed] (Sector 6D)
[unnamed] (Sectors 1,2,3,4-C,D,E,F,G,H)
Other
-----
Planet Cella Dor (Sector 4C, upper center)
Kalhmera (Sector 6E, upper right)
3.11.2 Unknown [NMU2H]
______________
3.11.2a Bases [NMU2B]
_____________
Planet Primus
-------------
Coordinates: Sector 5C, lower right
Owner: Apes
Equipment: none
Sale: none
Purchase: none
Ships: none
Planet Gammu
-------------
Coordinates: Sector 6F, upper right
Owner: Robots
Equipment: none
Sale: none
Purchase: none
Ships: none
3.11.2b Other [NMU2O]
_____________
Jump Gates & Jump Holes
-----------------------
Omicron Gamma Jump Hole (Sector 6E, lower left)
3.12 Order: Omicron Minor [NMOMH]
_________________________
3.12a Bases [NMOMB]
___________
Planet Toledo
-------------
Coordinates: Sector 4D, lower right
Owner: Order
Equipment: Order Laser Cl. 5,6
~Turret Cl. 5
Order Neutron Cl. 5,6
~Turret Cl. 5
Civ. Laser Cl. 3,6
~Turret Cl. 3
Civ. Pulse Cl. 3
~Turret Cl. 6
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Order Shield
Molecular Shields Cl. 6
Deluxe Thruster
Order Thruster
Sale: none
Purchase: none
Ships: Order Very Heavy Fighter
Battleship Osiris
-----------------
Coordinates: various
Owner: Order
Equipment: Order Laser Cl. 5,6
~Turret Cl. 5
Order Neutron Cl. 5,6
~Turret Cl. 5
Missiles Cl. 3,5
Homing Missiles Cl. 3,5
EMP Missile Cl. 4
Wasp Cruise Disruptor
Starkiller Torpedo
2nd/3rd Mine Dropper
2nd/3rd Homing Mine Dropper
Adv. Countermeasure Dropper
Order Shield
Molecular Shields Cl. 6
Deluxe Thruster
Order Thruster
Sale: none
Purchase: none
Ships: Order Very Heavy Fighter
3.12b Other [NMOMO]
___________
Jump Gates & Jump Holes
-----------------------
[unnamed] (Sector 3D, lower right)
Nebulas, Fields etc.
--------------------
Note: The largest part of the system is an organic nebula.
4 What they use [WUHDG]
_______________
All ships which any faction uses are listed in this section.
4.1 Enterprises [WUENT]
_______________
Weapons: Laser
Shields: Graviton, Positron (Clydesdale only), Molecular (Humpback only)
Deep Space Engineering (DSE)
Universal Shipping
Cryer Pharmaceuticals
Interspace Commerce (IC)
Ageira Technologies
Borderworld Exports
Planetform, Inc.
Bretonia Mining and Metals (BMM)
Gateway Shipping
Samura Heavy Industries
Kishiro Technologies
ALG Waste Disposal
Republican Shipping
Daumann Heavy Constructions
Krüger Minerals
Synth Foods
Orbital Spa and Cruise
#1 Starflier
------------
Heavy Starbeam (Cl. 3) Sentry Shield (Cl. 1)
Heavy Starbeam (Cl. 3) Thruster
Heavy Starbeam (Cl. 3)
Countermeasure Dropper
#2 Startracker
--------------
Flashpoint (Cl. 6) Adv. Sentry Shield (Cl. 2)
Flashpoint (Cl. 6) Thruster
Heavy Starbeam (Cl. 3)
Countermeasure Dropper
#3 Hawk
-------
Adv. Flashpoint (Cl. 7) Adv. Guardian Shield (Cl. 4)
Adv. Flashpoint (Cl. 7) Thruster
Adv. Flashpoint (Cl. 7)
Adv. Flashpoint (Cl. 7)
Wasp Cruise Disruptor
Drone Mine Dropper
Countermeasure Dropper
#4 Falcon
---------
Heavy Flashpoint (Cl. 8) Sentinel Shield (Cl. 5)
Heavy Flashpoint (Cl. 8) Thruster
Heavy Flashpoint (Cl. 8)
Heavy Flashpoint (Cl. 8)
Adv. Flashpoint (Cl. 7)
Drone Mine Dropper
Countermeasure Dropper
#5 Rhino
--------
Heavy Starbeam (Cl. 3) Guardian Shield (Cl. 3)
Heavy Starbeam (Cl. 3) Thruster
Adv. Starbeam Turret (Cl. 3)
Adv. Starbeam Turret (Cl. 3)
Adv. Starbeam Turret (Cl. 3)
Adv. Starbeam Turret (Cl. 3)
Adv. Starbeam Turret (Cl. 3)
#6 Clydesdale
-------------
Adv. Starbeam (Cl. 2) Adv. Armet Shield (Cl. 2)
Adv. Starbeam (Cl. 2) Thruster
Adv. Starbeam (Cl. 2)
Adv. Starbeam Turret (Cl. 3)
Adv. Starbeam Turret (Cl. 3)
Adv. Starbeam Turret (Cl. 3)
Adv. Starbeam Turret (Cl. 3)
Drone Mine Dropper
Countermeasure Dropper
#7 Drone
--------
Adv. Starbeam (Cl. 2) Adv. Sentry Shield (Cl. 2)
Adv. Starbeam (Cl. 2) Thruster
Adv. Starbeam Turret (Cl. 3)
Adv. Starbeam Turret (Cl. 3)
Adv. Starbeam Turret (Cl. 3)
Adv. Starbeam Turret (Cl. 3)
Drone Mine Dropper
Countermeasure Dropper
#8 Humpback
-----------
Adv. Starbeam (Cl. 2) Adv. Rampart Shield (Cl. 2)
Adv. Starbeam (Cl. 2) Thruster
Adv. Starbeam Turret (Cl. 3)
Adv. Starbeam Turret (Cl. 3)
Adv. Starbeam Turret (Cl. 3)
Adv. Starbeam Turret (Cl. 3)
Drone Mine Dropper
Countermeasure Dropper
#9 Armored Transport
---------------------
usually Starbeam Turrets (Cl. 1), some Adv. Starbeam Turrets (Cl. 3)
4.2 Police & Military [WUP&M]
_____________________
4.2.1 Liberty Police, Inc. (LPI) [WULPI]
________________________________
Weapons: Laser
Shields: Graviton
#1 Patriot
----------
Justice II (Cl. 2) Adv. Sentry Shield (Cl. 2)
Justice II (Cl. 2) Thruster
Justice II (Cl. 2)
Slingshot Missile (Cl. 3)
Countermeasure Dropper
#2 Armored Transport
--------------------
Justice Turret II (Cl. 3)
Justice Turret II (Cl. 3)
Justice Turret II (Cl. 3)
Justice Turret II (Cl. 3)
Justice Turret II (Cl. 3)
Justice Turret II (Cl. 3)
Justice Turret II (Cl. 3)
Justice Turret II (Cl. 3)
Justice Turret II (Cl. 3)
4.2.2 Liberty Navy [WULIN]
__________________
Weapons: Plasma (1st Defender only), Laser
Shields: Graviton
#1 Defender
-----------
Justice III (Cl. 3) Guardian Shield (Cl. 3)
Vengeance I (Cl. 4) Thruster
Vengeance I (Cl. 4)
Vengeance I (Cl. 4)
Lavablade Turret I (Cl. 1)
Countermeasure Dropper
#2 Defender
-----------
Vengeance II (Cl. 5) Adv. Guardian Shield (Cl. 4)
Vengeance II (Cl. 5) Thruster
Vengeance II (Cl. 5)
Vengeance II (Cl. 5)
Vengeance II (Cl. 5)
Justice Turret I (Cl. 1)
Wasp Cruise Disruptor
Drone Mine Dropper
Countermeasure Dropper
#3 Defender
-----------
Vengeance III (Cl. 6) Adv. Sentinel Shield (Cl. 6)
Vengeance III (Cl. 6) Thruster
Vengeance III (Cl. 6)
Vengeance III (Cl. 6)
Vengeance III (Cl. 6)
Justice Turret I (Cl. 1)
Wasp Cruise Disruptor
Drone Mine Dropper
Countermeasure Dropper
4.2.3 Liberty Security Force (LSF) [WULSF]
__________________________________
Note: You won't see LSF flying around.
4.2.4 Bretonia Police [WUBRP]
_____________________
Weapons: Tachyon
Shields: Positron
#1 Cavalier
-----------
Adv. Ripper (Cl. 5) Aegis Shield (Cl. 7)
Adv. Ripper (Cl. 5) Thruster
Ripper (Cl. 4)
Javelin Missile (Cl. 1)
Wasp Cruise Disruptor
Drone Mine Dropper
Countermeasure Dropper
#2 Armored Transport
--------------------
Ripper Turret (Cl. 4)
Ripper Turret (Cl. 4)
Ripper Turret (Cl. 4)
Ripper Turret (Cl. 4)
Ripper Turret (Cl. 4)
Ripper Turret (Cl. 4)
Ripper Turret (Cl. 4)
Ripper Turret (Cl. 4)
Ripper Turret (Cl. 4)
4.2.5 Bretonia Armed Forces [WUBAF]
___________________________
Weapons: Tachyon
Shields: Positron
#1 Crusader
-----------
Ripper (Cl. 4) Adv. Cuisse Shield (Cl. 4)
Ripper (Cl. 4) Thruster
Adv. Ripper (Cl. 5)
Javelin Missile (Cl. 1)
Ripper (Cl. 4)
Ripper (Cl. 4)
Wasp Cruise Disruptor
Drone Mine Dropper
Countermeasure Dropper
#2 Crusader
-----------
Adv. Ripper (Cl. 5) Adv. Pourpoint Shield (Cl. 6)
Adv. Ripper (Cl. 5) Thruster
Dissolver (Cl. 6)
Dissolver (Cl. 6)
Dissolver (Cl. 6)
Dissolver (Cl. 6)
Wasp Cruise Disruptor
Drone Mine Dropper
Countermeasure Dropper
4.2.6 Kusari State Police [WUKSP]
_________________________
Weapons: Neutron
Shields: Graviton
#1 Drake
--------
Scrambler 2 (Cl. 6) Sentinel Shield (Cl. 5)
Scrambler 2 (Cl. 6) Thruster
Scrambler 1 (Cl. 5)
Windstalker Missile (Cl. 3)
Wasp Cruise Disruptor
Drone Mine Dropper
Countermeasure Dropper
#2 Armored Transport
--------------------
Scrambler Turret 1 (Cl. 5)
Scrambler Turret 1 (Cl. 5)
Scrambler Turret 1 (Cl. 5)
Scrambler Turret 1 (Cl. 5)
Scrambler Turret 1 (Cl. 5)
Scrambler Turret 1 (Cl. 5)
Scrambler Turret 1 (Cl. 5)
Scrambler Turret 1 (Cl. 5)
Scrambler Turret 1 (Cl. 5)
4.2.7 Kusari Naval Forces [WUKNF]
_________________________
Weapons: Neutron
Shields: Graviton
#1 Dragon
---------
Disinfector I (Cl. 7) Adv. Sentinel Shield (Cl. 6)
Disinfector I (Cl. 7) Thruster
Disinfector I (Cl. 7)
Scrambler II (Cl. 6)
Wasp Cruise Disruptor
Drone Mine Dropper
Countermeasure Dropper
4.2.8 Rheinland Federal Police [WURFP]
______________________________
Weapons: Plasma (Banshee only), Tachyon
Shields: Molecular
#1 Banshee
----------
Stealthblade II (Cl. 7) Adv. Palisade Shield (Cl. 6)
Stealthblade II (Cl. 7) Thruster
Flamecurse II (Cl. 7)
Flamecurse I (Cl. 6)
Wasp Cruise Disruptor
Drone Mine Dropper
Countermeasure Dropper
#2 Armored Transport
--------------------
Stealthblade Turret I (Cl. 6)
Stealthblade Turret I (Cl. 6)
Stealthblade Turret I (Cl. 6)
Stealthblade Turret I (Cl. 6)
Stealthblade Turret I (Cl. 6)
Stealthblade Turret I (Cl. 6)
Stealthblade Turret I (Cl. 6)
Stealthblade Turret I (Cl. 6)
Stealthblade Turret I (Cl. 6)
4.2.9 Rheinland Military [WURHW]
_______________
Weapons: Tachyon
Shields: Molecular
#1 Valkyrie
-----------
Hornviper I (Cl. 8) Adv. Palisade Shield (Cl. 6)
Stealthblade II (Cl. 7) Thruster
Stealthblade II (Cl. 7)
Stealthblade II (Cl. 7)
Stealthblade I (Cl. 6)
Stealthblade Turret I (Cl. 6)
Wasp Cruise Disruptor
Drone Mine Dropper
Countermeasure Dropper
4.3 Criminals [WUCRM]
_____________
4.3.1 Liberty Rogues [WULIR]
____________________
Weapons: Laser
Shields: Molecular
#1 Bloodhound
-------------
Drail (Cl. 3) Adv. Rampart Shield (Cl. 2)
Drail (Cl. 3) Thruster
Javelin Missile (Cl. 1)
Zaphiel Turret (Cl. 1)
Countermeasure Dropper
#2 Bloodhound
-------------
Raphael (Cl. 4) Sconce Shield (Cl. 3)
Raphael (Cl. 4) Thruster
Usiel (Cl. 5)
Badariel Turret (Cl. 3)
Countermeasure Dropper
#3 Wolfhound
------------
Vassago (Cl. 7) Palisade Shield (Cl. 5)
Usiel (Cl. 5) Thruster
Usiel (Cl. 5)
Usiel (Cl. 5)
Zaphiel Turret (Cl. 1)
Wasp Cruise Disruptor
Drone Mine Dropper
Countermeasure Dropper
#4 Wolfhound
------------
Vassago (Cl. 7) Adv. Palisade Shield (Cl. 6)
Vassago (Cl. 7) Thruster
Vassago (Cl. 7)
Vassago (Cl. 7)
Usiel (Cl. 5)
Zaphiel Turret (Cl. 1)
Wasp Cruise Disruptor
Drone Mine Dropper
Countermeasure Dropper
#5 Mule
-------
Azrael (Cl. 1) Palisade Shield (Cl. 5)
Azrael (Cl. 1) Thruster
Javelin Missile (Cl. 1)
Badariel Turret (Cl. 3)
Badariel Turret (Cl. 3)
Badariel Turret (Cl. 3)
Badariel Turret (Cl. 3)
Drone Mine Dropper
Countermeasure Dropper
4.3.2 Xenos [WUXEN]
___________
Weapons: Particle
Shields: Molecular
#1 Starflier
------------
Scorpion (Cl. 2) Rampart Shield (Cl. 1)
Scorpion (Cl. 2) Thruster
Countermeasure Dropper
#2 Startracker
--------------
Scorpion (Cl. 2) Adv. Rampart Shield (Cl. 2)
Scorpion (Cl. 2) Thruster
Adv. Scorpion (Cl. 3)
Countermeasure Dropper
#3 Hawk
-------
Tarantula (Cl. 5) Adv. Palisade Shield (Cl. 6)
Tarantula (Cl. 5) Thruster
Tarantula (Cl. 5)
Adv. Scorpion (Cl. 3)
Wasp Cruise Disruptor
Drone Mine Dropper
Countermeasure Dropper
4.3.3 Lane Hackers [WUHAC]
__________________
Weapons: Tachyon
Shields: Graviton
#1 Dagger
---------
Hellflurry I (Cl. 4) Guardian Shield (Cl. 3)
Hellflurry I (Cl. 4) Thruster
Javelin Missile (Cl. 1)
Wasp Cruise Disruptor
Countermeasure Dropper
#2 Dagger
---------
Hellflurry II (Cl. 5) Adv. Guardian Shield (Cl. 4)
Hellflurry II (Cl. 5) Thruster
Hellflurry II (Cl. 5)
Hellflurry II (Cl. 5)
Wasp Cruise Disruptor
Drone Mine Dropper
Countermeasure Dropper
#3 Stiletto
-----------
Hellflurry II (Cl. 5) Sentinel Shield (Cl. 5)
Hellflurry II (Cl. 5) Thruster
Hellflurry II (Cl. 5)
Hellflurry II (Cl. 5)
Hellflurry II (Cl. 5)
Hellflurry III (Cl. 6)
Hellflurry Turret I (Cl. 4)
Wasp Cruise Disruptor
Drone Mine Dropper
Countermeasure Dropper
4.3.4 Mollys [WUMLY]
____________
Weapons: Neutron
Shields: Graviton
#1 Bloodhound
-------------
Dublin Duster I (Cl. 5) Guardian Shield (Cl. 3)
Dublin Duster II (Cl. 6) Thruster
Angelito Turret I (Cl. 5)
Wasp Cruise Disruptor
Drone Mine Dropper
Countermeasure Dropper
#2 Wolfhound
------------
Dublin Duster I (Cl. 5) Adv. Guardian Shield (Cl. 4)
Dublin Duster I (Cl. 5) Thruster
Dublin Duster II (Cl. 6)
Javelin Missile (Cl. 1)
Angelito Turret I (Cl. 5)
Wasp Cruise Disruptor
Drone Mine Dropper
Countermeasure Dropper
4.3.5 Gaians [WUGAI]
____________
Weapons: Photon
Shields: Graviton
#1 Startracker
--------------
Gaia's Savior (Cl. 5) Adv. Guardian shield (Cl. 4)
Gaia's Savior (Cl. 5) Thruster
Gaia's Savior (Cl. 5)
Countermeasure Dropper
#2 Hawk
-------
Gaia's Savior Type B (Cl. 6) Adv. Sentinel Shield (Cl. 6)
Gaia's Savior Type B (Cl. 6) Thruster
Gaia's Savior Type B (Cl. 6)
Gaia's Savior Type B (Cl. 6)
Wasp Cruise Disruptor
Drone Mine Dropper
Countermeasure Dropper
4.3.6 Hogosha [WUHGS]
_____________
Weapons: Plasma, Photon
Shields: Molecular
#1 CSV
------
Drake Type A (Cl. 6) Palisade Shield (Cl. 5)
Drake Type B (Cl. 7) Thruster
Barrager Turret I (Cl. 2)
Countermeasure Dropper
#2 CSV
------
Drake Type C (Cl. 8) Adv. Palisade Shield (Cl. 6)
Drake Type C (Cl. 8) Thruster
Barrager Turret III (Cl. 6)
Countermeasure Dropper
4.3.7 Farmers Alliance [WUFAL]
______________________
Weapons: Neutron
Shields: Graviton
#1 Startracker
--------------
Vulture 2 (Cl. 5) Adv. Guardian Shield (Cl. 4)
Vulture 2 (Cl. 5) Thruster
Vulture (Cl. 4)
Countermeasure Dropper
#2 Hawk
-------
Vulture 3 (Cl. 6) Sentinel Shield (Cl. 5)
Vulture 2 (Cl. 5) Thruster
Vulture 2 (Cl. 5)
Slingshot Missile (Cl. 3)
Wasp Cruise Disruptor
Drone Mine Dropper
Countermeasure Dropper
4.3.8 Golden Chrysanthemums [WUGCH]
___________________________
Weapons: Photon
Shields: Graviton
#1 Startracker
--------------
Suncannon A (Cl. 4) Adv. Sentry Shield (Cl. 2)
Suncannon A (Cl. 4) Thruster
Countermeasure Dropper
#2 Hawk
-------
Suncannon C (Cl. 8) Adv. Sentinel Shield (Cl. 6)
Suncannon B (Cl. 6) Thruster
Suncannon B (Cl. 6)
Slingshot Missile (Cl. 3)
Drone Mine Dropper
Countermeasure Dropper
4.3.9 Blood Dragons [WUBDR]
___________________
Weapons: Laser
Shields: Graviton
#1 Dragon
---------
Tanto (Cl. 5) Adv. Guardian Shield (Cl. 4)
Tanto (Cl. 5) Thruster
Tanto (Cl. 5)
Tanto (Cl. 5)
Tanto (Cl. 5)
Wasp Cruise Disruptor
Drone Mine Dropper
Countermeasure Dropper
#2 Dragon
---------
Katana (Cl. 7) Sentinel Shield (Cl. 5)
Katana (Cl. 7) Thruster
Wakizashi (Cl. 6)
Wakizashi (Cl. 6)
Wakizashi (Cl. 6)
Windstalker Missile (Cl. 3)
Wasp Cruise Disruptor
Drone Mine Dropper
Countermeasure Dropper
4.3.10 Red Hessians [WUHES]
___________________
Weapons: Laser, Tachyon (Sabre only)
Shields: Graviton (Sabre only), Positron (Daggers/Stilettos)
#1 Dagger
---------
Natter Zwei (Cl. 6) Adv. Cuisse Shield (Cl. 4)
Natter Zwei (Cl. 6) Thruster
Natter (Cl. 5)
Natter (Cl. 5)
Natter Turret (Cl. 5)
Wasp Cruise Disruptor
Drone Mine Dropper
Countermeasure Dropper
#2 Stiletto
-----------
Roter Blitz (Cl. 7) Adv. Pourpoint Shield (Cl. 6)
Natter Zwei (Cl. 6) Thruster
Natter Zwei (Cl. 6)
Natter Zwei (Cl. 6)
Natter Zwei (Cl. 6)
Natter Zwei (Cl. 6)
Natter Turret (Cl. 5)
Wasp Cruise Disruptor
Drone Mine Dropper
Countermeasure Dropper
#3 Stiletto
-----------
Natterturn (Cl. 8) Aegis Shield (Cl. 7)
Natterturn (Cl. 8) Thruster
Natterturn (Cl. 8)
Roter Blitz (Cl. 7)
Roter Blitz (Cl. 7)
Roter Blitz (Cl. 7)
Natter Turret (Cl. 5)
Wasp Cruise Disruptor
Drone Mine Dropper
Countermeasure Dropper
#4 Sabre
--------
Natterturn (Cl. 8) Champion Shield (Cl. 9)
Natterturn (Cl. 8) Thruster
Natterturn (Cl. 8)
Natterturn (Cl. 8)
Natterturn (Cl. 8)
Lancer Missile (Cl. 7)
Dragoon Turret Type II (Cl. 6)
Hornet Cruise Disruptor
Swatter Mine Dropper
Countermeasure Dropper
4.3.11 Unioners [WUUNI]
_______________
Weapons: Neutron
Shields: Graviton
#1 Hawk
-------
Protector III (Cl. 8) Adv. Sentinel Shield (Cl. 6)
Protector II (Cl. 6) Thruster
Protector II (Cl. 6)
Protector I (Cl. 4)
Wasp Cruise Disruptor
Drone Mine Dropper
Countermeasure Dropper
#2 Falcon
---------
Protector III (Cl. 8) Adv. Sentinel Shield (Cl. 6)
Protector III (Cl. 8) Thruster
Protector III (Cl. 8)
Protector II (Cl. 6)
Catapult Missile (Cl. 5)
Wasp Cruise Disruptor
Drone Mine Dropper
Countermeasure Dropper
4.3.12 Landwirtrechtbewegung (LWB) [WULWB]
__________________________________
Weapons: Tachyon
Shields: Graviton
#1 Hawk
-------
Eliminator (Cl. 7) Adv. Sentinel Shield (Cl. 6)
Eliminator (Cl. 7) Thruster
Adv. Devastator (Cl. 6)
Adv. Devastator (Cl. 6)
Wasp Cruise Disruptor
Drone Mine Dropper
Countermeasure Dropper
#2 Falcon
---------
Adv. Eliminator (Cl. 8) Protector Shield (Cl. 7)
Adv. Eliminator (Cl. 8) Thruster
Adv. Eliminator (Cl. 8)
Eliminator (Cl. 7)
Slingshot Missile (Cl. 3)
Wasp Cruise Disruptor
Drone Mine Dropper
Countermeasure Dropper
4.3.13 Bundschuh [WUBDS]
________________
Weapons: Tachyon
Shields: Molecular
#1 Stiletto
-----------
Luger Type A (Cl. 6) Adv. Palisade Shield (Cl. 6)
Luger Type A (Cl. 6) Thruster
Luger Type A (Cl. 6)
Luger Type A (Cl. 6)
Javelin Missile (Cl. 1)
Javelin Missile (Cl. 1)
Luger Turret A (Cl. 6)
Wasp Cruise Disruptor
Drone Mine Dropper
Countermeasure Dropper
#2 Stiletto
-----------
Luger Type A (Cl. 6) Adv. Palisade Shield (Cl. 6)
Luger Type A (Cl. 6) Thruster
Luger Type A (Cl. 6)
Luger Type A (Cl. 6)
Luger Type A (Cl. 6)
Luger Type A (Cl. 6)
Luger Turret A (Cl. 6)
Wasp Cruise Disruptor
Drone Mine Dropper
Countermeasure Dropper
4.3.14 Junkers [WUJKS]
______________
Weapons: Photon
Shields: Graviton
#1 CSV
------
Barrager I (Cl. 2) Sentry Shield (Cl. 1)
Barrager I (Cl. 2) Thruster
Barrager Turret I (Cl. 2)
Countermeasure Dropper
#2 CSV
------
Barrager II (Cl. 4) Guardian Shield (Cl. 3)
Slingshot Missile (Cl. 3) Thruster
Barrager Turret III (Cl. 6)
Countermeasure Dropper
#3 CSV
------
Barrager III (Cl. 6) Adv. Sentinel Shield (Cl. 6)
Lancer Missile (Cl. 7) Thruster
Barrager Turret III (Cl. 6)
Countermeasure Dropper
4.3.15 Outcasts [WUOUT]
_______________
Weapons: Particle (Daggers only), Tachyon
Shields: Graviton (Sabres only), Positron (Daggers/Stilettos)
#1 Dagger
---------
Pyros Type 1 (Cl. 4) Cuisse Shield (Cl. 3)
Pyros Type 1 (Cl. 4) Thruster
Dragoon Type 1 (Cl. 4)
Countermeasure Dropper
#2 Dagger
---------
Pyros Type 1 (Cl. 4) Adv. Cuisse Shield (Cl. 4)
Pyros Type 1 (Cl. 4) Thruster
Pyros Type 2 (Cl. 5)
Slingshot Missile (Cl. 3)
Dragoon Turret Type 1 (Cl. 4)
Wasp Cruise Disruptor
Drone Mine Dropper
Countermeasure Dropper
#3 Stiletto
-----------
Dragoon Type 3 (Cl. 6) Adv. Pourpoint Shield (Cl. 6)
Dragoon Type 3 (Cl. 6) Thruster
Dragoon Type 3 (Cl. 6)
Dragoon Type 2 (Cl. 5)
Dragoon Type 2 (Cl. 5)
Javelin Missile (Cl. 1)
Dragoon Turret Type 1 (Cl. 4)
Wasp Cruise Disruptor
Drone Mine Dropper
Countermeasure Dropper
#4 Stiletto
-----------
Wyrm Type 1 (Cl. 8) Aegis Shield (Cl. 7)
Wyrm Type 1 (Cl. 8) Thruster
Dragoon Type 3 (Cl. 6)
Dragoon Type 3 (Cl. 6)
Dragoon Type 3 (Cl. 6)
Slingshot Missile (Cl. 3)
Dragoon Turret Type 1 (Cl. 4)
Wasp Cruise Disruptor
Drone Mine Dropper
Countermeasure Dropper
#5 Sabre
--------
Wyrm Type 2 (Cl. 9) Champion Shield (Cl. 9)
Wyrm Type 1 (Cl. 8) Thruster
Wyrm Type 1 (Cl. 8)
Wyrm Type 1 (Cl. 8)
Wyrm Type 1 (Cl. 8)
Catapult Missile (Cl. 5)
Dragoon Turret Type 2 (Cl. 6)
Hornet Cruise Disruptor
Swatter Mine Dropper
Countermeasure Dropper
#6 Sabre
--------
Wyrm Type 2 (Cl. 9) Adv. Champion Shield (Cl. 10)
Wyrm Type 2 (Cl. 9) Thruster
Wyrm Type 2 (Cl. 9)
Wyrm Type 2 (Cl. 9)
Wyrm Type 2 (Cl. 9)
Catapult Missile (Cl. 5)
Dragoon Turret Type 2 (Cl. 6)
Hornet Cruise Disruptor
Swatter Mine Dropper
Countermeasure Dropper
4.3.16 Corsairs [WUCOR]
_______________
Weapons: Neutron
Shields: Positron
#1 Legionnaire
--------------
Angelito I (Cl. 5) Adv. Cuisse Shield (Cl. 4)
Angelito I (Cl. 5) Thruster
Angelito II (Cl. 6)
Wasp Cruise Disruptor
Drone Mine Dropper
Countermeasure Dropper
#2 Legionnaire
--------------
Angelito II (Cl. 6) Pourpoint Shield (Cl. 5)
Angelito II (Cl. 6) Thruster
Angelito II (Cl. 6)
Angelito I (Cl. 5)
Wasp Cruise Disruptor
Drone Mine Dropper
Countermeasure Dropper
#3 Centurion
------------
Angelito III (Cl. 7) Aegis Shield (Cl. 7)
Angelito III (Cl. 7) Thruster
Angelito III (Cl. 7)
Angelito III (Cl. 7)
Angelito II (Cl. 6)
Angelito II (Cl. 6)
Angelito Turret I (Cl. 5)
Wasp Cruise Disruptor
Drone Mine Dropper
Countermeasure Dropper
#4 Centurion
------------
Salamanca I (Cl. 8) Adv. Aegis Shield (Cl. 8)
Salamanca I (Cl. 8) Thruster
Angelito III (Cl. 7)
Angelito III (Cl. 7)
Angelito III (Cl. 7)
Angelito III (Cl. 7)
Angelito Turret I (Cl. 5)
Wasp Cruise Disruptor
Drone Mine Dropper
Countermeasure Dropper
#5 Titan
--------
Salamanca II (Cl. 9) Adv. Brigandine Shield (Cl. 10)
Salamanca II (Cl. 9) Thruster
Salamanca II (Cl. 9)
Salamanca II (Cl. 9)
Salamanca I (Cl. 8)
Salamanca I (Cl. 8)
Angelito Turret II (Cl. 7)
Wasp Cruise Disruptor
Drone Mine Dropper
Countermeasure Dropper
4.4 Other [WUOTH]
_________
4.4.1 Bounty Hunters Guild [WUBHG]
___________________________
Weapons: Laser
Shields: Molecular
#1 Piranha
----------
Gunslinger I (Cl. 2) Adv. Rampart Shield (Cl. 2)
Gunslinger I (Cl. 2) Thruster
Gunslinger I (Cl. 2)
Gunslinger II (Cl. 4)
Gunslinger Turret I (Cl. 2)
Countermeasure Dropper
#2 Piranha
----------
Winchester I (Cl. 6) Sconce Shield (Cl. 3)
Gunslinger I (Cl. 2) Thruster
Gunslinger II (Cl. 4)
Gunslinger II (Cl. 4)
Gunslinger Turret I (Cl. 2)
Countermeasure Dropper
#3 Barracuda
------------
Winchester I (Cl. 6) Palisade Shield (Cl. 5)
Winchester I (Cl. 6) Thruster
Winchester I (Cl. 6)
Gunslinger II (Cl. 4)
Gunslinger II (Cl. 4)
Gunslinger II (Cl. 4)
Gunslinger Turret I (Cl. 2)
Wasp Cruise Disruptor
Drone Mine Dropper
Countermeasure Dropper
#4 Barracuda
------------
Winchester II (Cl. 7) Adv. Palisade Shield (Cl. 6)
Winchester II (Cl. 7) Thruster
Winchester II (Cl. 7)
Winchester II (Cl. 7)
Winchester II (Cl. 7)
Winchester I (Cl. 6)
Gunslinger Turret I (Cl. 2)
Wasp Cruise Disruptor
Drone Mine Dropper
Countermeasure Dropper
#5 Hammerhead
-------------
Reaver I (Cl. 8) Adv. Bulwark Shield (Cl. 8)
Reaver I (Cl. 8) Thruster
Winchester II (Cl. 7)
Winchester II (Cl. 7)
Reaver I (Cl. 8)
Reaver I (Cl. 8)
Gunslinger Turret I (Cl. 2)
Wasp Cruise Disruptor
Drone Mine Dropper
Countermeasure Dropper
#6 Hammerhead
-------------
Reaver II (Cl. 9) Adv. Barrier Shield (Cl. 10)
Reaver II (Cl. 9) Thruster
Reaver II (Cl. 9)
Reaver II (Cl. 9)
Reaver II (Cl. 9)
Reaver II (Cl. 9)
Gunslinger Turret I (Cl. 2)
Wasp Cruise Disruptor
Drone Mine Dropper
Countermeasure Dropper
4.4.2 Zoners [WUZON]
____________
Weapons: Photon
Shields: Molecular
#1 Startracker
--------------
Helios 2 (Cl. 4) Adv. Sconce Shield (Cl. 4)
Helios 2 (Cl. 4) Thruster
Fury (Cl. 6)
Countermeasure Dropper
#2 Hawk
-------
Fury 2 (Cl. 7) Adv. Palisade Shield (Cl. 6)
Fury 2 (Cl. 7) Thruster
Fury 2 (Cl. 7)
Slingshot Missile (Cl. 3)
Wasp Cruise Disruptor
Drone Mine Dropper
Countermeasure Dropper
#3 Falcon
---------
Fury 3 (Cl. 8) Bulwark Shield (Cl. 7)
Fury 3 (Cl. 8) Thruster
Fury 3 (Cl. 8)
Fury 2 (Cl. 7)
Slingshot Missile (Cl. 3)
Fury Turret (Cl. 6)
Wasp Cruise Disruptor
Drone Mine Dropper
Countermeasure Dropper
#4 Eagle
--------
Fury 3 (Cl. 8) Adv. Bulwark Shield (Cl. 8)
Fury 3 (Cl. 8) Thruster
Fury 3 (Cl. 8)
Fury 3 (Cl. 8)
Fury 3 (Cl. 8)
Fury 3 (Cl. 8)
Fury 2 Turret (Cl. 6)
Wasp Cruise Disruptor
Drone Mine Dropper
Countermeasure Dropper
#5 Dromedary
------------
Helios (Cl. 3) Adv. Sconce Shield (Cl. 4)
Helios (Cl. 3) Thruster
Javelin Missile (Cl. 1)
Helios Turret (Cl. 4)
Helios Turret (Cl. 4)
Helios Turret (Cl. 4)
Helios Turret (Cl. 4)
Helios Turret (Cl. 4)
Drone Mine Dropper
Countermeasure Dropper
4.4.3 Independent Miners Guild (IMG) [WUIMG]
_____________________________________
Weapons: Tachyon
Shields: Positron
#1 Startracker
--------------
Vampire 1 (Cl. 6) Adv. Cuisse Shield (Cl. 4)
Vampire 1 (Cl. 6) Thruster
Matterthief 2 (Cl. 4)
Countermeasure Dropper
#2 Hawk
-------
Vampire 2 (Cl. 7) Adv. Pourpoint Shield (Cl. 6)
Vampire 2 (Cl. 7) Thruster
Vampire 2 (Cl. 7)
Catapult Missile (Cl. 5)
Wasp Cruise Disruptor
Drone Mine Dropper
Countermeasure Dropper
#3 Falcon
---------
Vampire 3 (Cl. 8) Aegis Shield (Cl. 7)
Vampire 3 (Cl. 8) Thruster
Vampire 3 (Cl. 8)
Vampire 3 (Cl. 8)
Vampire 2 (Cl. 7)
Vampire Turret 1 (Cl. 6)
Wasp Cruise Disruptor
Drone Mine Dropper
Countermeasure Dropper
#4 Eagle
--------
Vampire 3 (Cl. 8) Adv. Aegis Shield (Cl. 8)
Vampire 3 (Cl. 8) Thruster
Vampire 3 (Cl. 8)
Vampire 3 (Cl. 8)
Vampire 3 (Cl. 8)
Catapult Missile (Cl. 5)
Vampire Turret 2 (Cl. 8)
Wasp Cruise Disruptor
Drone Mine Dropper
Countermeasure Dropper
#5 Clydesdale
-------------
Matterthief 2 (Cl. 4) Cuisse Shield (Cl. 3)
Matterthief 2 (Cl. 4) Thruster
Vampire Turret 1 (Cl. 6)
Vampire Turret 1 (Cl. 6)
Vampire Turret 1 (Cl. 6)
Drone Mine Dropper
Countermeasure Dropper
#6 Armored Transport
--------------------
Matterthief Turret (Cl. 3)
Matterthief Turret (Cl. 3)
Matterthief Turret (Cl. 3)
Matterthief Turret (Cl. 3)
Matterthief Turret (Cl. 3)
Matterthief Turret (Cl. 3)
Matterthief Turret (Cl. 3)
Matterthief Turret (Cl. 3)
Matterthief Turret (Cl. 3)
4.4.4 Gas Miners Guild (GMG) [WUGMG]
_____________________________
Weapons: Photon
Shields: Graviton
#1 Hawk
-------
Sunblast B (Cl. 7) Adv. Sentinel Shield (Cl. 6)
Sunblast B (Cl. 7) Thruster
Sunblast A (Cl. 6)
Javelin Missile (Cl. 1)
Wasp Cruise Disruptor
Drone Mine Dropper
Countermeasure Dropper
#2 Falcon
---------
Skyblast A (Cl. 8) Protector Shield (Cl. 7)
Skyblast A (Cl. 8) Thruster
Sunblast B (Cl. 7)
Sunblast A (Cl. 6)
Catapult Missile (Cl. 5)
Skyblast Turret A (Cl. 8)
Wasp Cruise Disruptor
Drone Mine Dropper
Countermeasure Dropper
#3 Eagle
--------
Skyblast B (Cl. 9) Champion Shield (Cl. 9)
Skyblast B (Cl. 9) Thruster
Skyblast A (Cl. 8)
Sunblast B (Cl. 7)
Sunblast B (Cl. 7)
Catapult Missile (Cl. 5)
Skyblast Turret B (Cl. 9)
Wasp Cruise Disruptor
Drone Mine Dropper
Countermeasure Dropper
#4 Drone
--------
Sunblast A (Cl. 6) Adv. Sentinel Shield (Cl. 6)
Sunblast A (Cl. 6) Thruster
Sunblast Turret (Cl. 6)
Sunblast Turret (Cl. 6)
Sunblast Turret (Cl. 6)
Sunblast Turret (Cl. 6)
Sunblast Turret (Cl. 6)
Sunblast Turret (Cl. 6)
Countermeasure Dropper
5 End Notice / Credits [ENDCR]
______________________
By now, I hope I've taught you something...
Of course, I want to learn something too! If you have any suggestions or stuff
like that, please email me, and I'll post it in my FAQ with full credit (see
below at '7 Contact Information').
Again, I tell you to look over to the Freelancer Weapons Damage & Energy List
on GameFaqs, its very good.
-UPDATE- GameFaqs rejected. The list is now placed at the end of this FAQ.
By now, I'd like to thank:
You, for reading the FAQ (YOU'VE READ IT, HAVEN'T YOU?)
Digital Anvil / Microsoft Games, for creating a great game
Heiko, for being a good brother and helping me with the ships section
and other stuff
Linkin Park, Bullet for my Valentine and Suicide Silence, for making writing
less boring
GameFaqs, Neoseeker and Supercheats, for hosting this FAQ
Robert, for being the first one emailing me regarding this FAQ
Glenn Roskell, vimal and Maybe Micah, for emailing me regarding this FAQ
skywalk69er, for emailing me and for his weapons list, I like it
6 Disclaimer [DISCL]
____________
This FAQ is owned by hornviper2 aka Florian Leihbecher, only!
YOU MAY copy this FAQ on your computer for your own usage
YOU MAY ONLY post this FAQ on any other website, if you:
- keep it unchanged
- give me full credit
- ask me per email first
Sites allowed to use this FAQ are:
- http://www.gamefaqs.com (look here for updates)
- http://www.neoseeker.com
- http://www.supercheats.com
- http://s4.zetaboards.com/Sirius_Sector/index/
7 Contact Information [CONTC]
_____________________
Email: floleihbecher(at)googlemail(dot)com
(at) -> @ (dot) -> .
Send me an email if you:
- found any mistakes
- have suggestions and tips
- just want to say that I've done good work :)
- want to tell me what you think about some weapons, ships etc.
and I'll give you credit for it.
I won't reply to any Facebook/Twitter/MySpace/SchülerVZ/StudiVZ/MeinVZ
invitations and/or friendship offerings! So stop emailing about this!
You can only find me on:
- http://www.gamefaqs.com (of course)
- http://www.svencoop.com (HL mod homepage)
- http://www.svencoopcentral.com (same as above)
- http://www.lancersreactor.org (fan site for Freelancer and more)
- http://www.freelancer-swwt.com (Freelancer SW:WT mod homepage)
- http://www.moddb.com (general mod database for almost any game)
8 The Weapons Damage and Energy List [TWDEL]
____________________________________
___ ___ ___ ___ ___ ___ ___
|___ |___| |___ |___ | /\ |\ | | |___ |___|
| |\__ |___ |___ |___ /--\ | \| |___ |___ |\__
>>>> WEAPONS DAMAGE & ENERGY LIST <<<<
v2.0
by skywalk69er
Florian Leihbecher aka hornviper2
Introduction & Changelog (by hornviper2)
________________________
Welcome everybody to the Weapons Damage and Energy List, the one and only
joint project from skywalk69er and me, hornviper2! He made a great table
I used to make this. This little FAQ here could be named as a part of my
Weapons/Equipment/Ships/Systems/Factions List, so look over there for Contact
Information and stuff like that.
The weapons are listed in order of class, then damage per second and energy per
second. For other weapon stats look over to the 'main' FAQ. Pulse weapons and
Missiles aren't included here.
short names - DPS = hull damage per second/shield damage per second
EPS = energy per second
PS = projectile speed
(T) = same stats for this class' turret
(x) = turret range or projectile speed (if varying) (x = value)
Ptcl. = particle weapon
Hellfly. = Hellflurry
DubDust. = Dublin Duster
MagHam. = Magma Hammer
DHand. = Death's Hand
Flashp. = Flashpoint
Stealth. = Stealthblade
Enjoy!
v1.0 (07/30/10)
- first version
v2.0 (08/17/10)
- this FAQ is now part of my Weapons/Equipment/Ships/Systems/Factions List, as
you see ;)
- removed basic damage and basic energy (look above in the weapons section if
you want to know)
- added range and projectile speed (skywalk69er told me about that; it's more
comfortable than looking above in the weapons section everytime)
- corrected some spelling and grammar mistakes
- Disclaimer removed
The Weapons List
________________
Class 1 (by hornviper2)
-------
Name Type DPS EPS Range PS
Lavablade I(T) Plasma 194/96 40 600 (700) 500
Azrael(T) Laser 158.27/74.97 49.98 600 (700) 750 (700)
Justice I(T) Laser 133.28/66.64 41.65 600 (700) 750 (700)
Starbeam(T) Laser 116.62/58.31 33.32 600 (700) 750 (700)
Starbeam(T) Laser 116.62/58.31 33.32 600 (700) 750 (700)
Lavablade I(T) Plasma 194/96 40 600 (700) 500
Justice I(T) Laser 133.28/66.64 41.65 600 (700) 750 (700)
Azrael(T) Laser 158.27/74.97 49.98 600 (700) 750 (700)
Class 2 (by hornviper2)
-------
Name Type DPS EPS Range PS
Scorpion Ptcl. 292/144 60 549 699
Barrager I(T) Photon 249.9/124.95 74.97 600 (700) 600 (700)
Lavablade II Plasma 244/122 50 600 500
Brave I Ptcl. 196/96 60 650 650
Justice II Laser 166.6/83.3 49.98 600 750
Gunslinger I(T) Laser 166.6/83.3 58.31 649 (750) 700 (750)
Adv. Starbeam Laser 149.94/74.97 41.65 600 750
Adv. Starbeam Laser 149.94/74.97 41.65 600 750
Justice II Laser 166.6/83.3 49.98 600 750
Lavablade II Plasma 244/122 50 600 500
Gunslinger I(T) Laser 166.6/83.3 58.31 649 (750) 700 (750)
Scorpion Ptcl. 292/144 60 549 699
Brave I Ptcl. 196/96 60 650 650
Barrager I(T) Photon 249.9/124.95 74.97 600 (700) 600 (700)
Class 3 (by hornviper2)
-------
Name Type DPS EPS Range PS
Adv. Scorpion Ptcl. 356/176 72 549 699
Lavablade III(T)Plasma 298/148 62 600 (700) 500
Drail(T) Laser 241.57/116.62 74.97 600 (700) 750 (700)
Avenger Photon 241.08/117.6 52.92 600 750
Helios Photon 241.08/117.6 70.56 649 700
Justice III(T) Laser 199.92/99.96 58.31 600 (700) 750 (700)
Matterthief 1(T)Tachyon 196/96 56 700 (800) 700 (701)
Hvy. Starbeam(T)Laser 183.26/91.63 58.31 600 (700) 750 (700)
Avenger Photon 241.08/117.6 52.92 600 750
Matterthief 1(T)Tachyon 196/96 56 700 (800) 700 (701)
Justice III(T) Laser 199.92/99.96 58.31 600 (700) 750 (700)
Hvy. Starbeam(T)Laser 183.26/91.63 58.31 600 (700) 750 (700)
Lavablade III(T)Plasma 298/148 62 600 (700) 500
Helios Photon 241.08/117.6 70.56 649 700
Adv. Scorpion Ptcl. 356/176 72 549 699
Drail(T) Laser 241.57/116.62 74.97 600 (700) 750 (700)
Class 4 (by skywalk69er & hornviper2)
-------
Name Type DPS EPS Range PS
Pyros Type 1(T) Ptcl. 452/224 92 600 (700) 600 (700)
Barrager II(T) Photon 391.51/191.59 116.62 600 (700) 600 (700)
Dragoon Type 1 Tachyon 381.78/190.89 93.93 700 700
~Turret " 376/188 92 (800) (701)
Vulture Neutron 381.78/190.89 63.63 549 600
MagHam. I Plasma 378/188 78 600 500
Skyrail(T) Ptcl. 376/188 92 600 (700) 600 (700)
Protector I Neutron 316/156 60 549 600
Hellfly. I(T) Tachyon 316/156 92 700 (800) 700 (701)
Ripper(T) Tachyon 316/156 92 700 (799) 700 (699)
Raphael Laser 308.21/149.94 91.63 600 750
Avenger Type B Photon 305.76/152.88 70.56 600 750
Helios 2(T) Photon 305.76/152.88 88.2 649 (750) 700 (750)
Suncannon A Photon 305.76/152.88 88.2 600 750
Brave II(T) Ptcl. 300/148 92 650 (750) 650 (750)
Vengeance I Laser 258.23/124.95 74.97 600 750
Gunslinger II(T)Laser 258.23/124.95 91.63 649 (750) 700 (750)
Matterthief 2 Tachyon 252/124 72 700 700
Protector I Neutron 316/156 60 549 600
Vulture Neutron 381.78/190.89 63.63 549 600
Avenger Type B Photon 305.76/152.88 70.56 600 750
Matterthief 2 Tachyon 252/124 72 700 700
Vengeance I Laser 258.23/124.95 74.97 600 750
MagHam. I Plasma 378/188 78 600 500
Helios 2(T) Photon 305.76/152.88 88.2 649 (750) 700 (750)
Suncannon A Photon 305.76/152.88 88.2 600 750
Raphael Laser 308.21/149.94 91.63 600 750
Gunslinger II(T)Laser 258.23/124.95 91.63 649 (750) 700 (750)
Pyros Type 1(T) Ptcl. 452/224 92 600 (700) 600 (700)
Skyrail(T) Ptcl. 376/188 92 600 (700) 600 (700)
Hellfly. I(T) Tachyon 316/156 92 700 (800) 700 (701)
Ripper(T) Tachyon 316/156 92 700 (799) 700 (699)
Brave II(T) Ptcl. 300/148 92 650 (750) 650 (750)
Dragoon Type 1 Tachyon 381.78/190.89 93.93 700 700
~Turret " 376/188 92 (800) (701)
Barrager II(T) Photon 391.51/191.59 116.62 600 (700) 600 (700)
Class 5 (by skywalk69er & hornviper2)
-------
Name Type DPS EPS Range PS
Tarantula Ptcl. 580/288 120 549 699
Pyros Type 2 Ptcl. 580/288 120 600 600
Vulture 2 Neutron 487.83/242.4 78.78 549 600
Dragoon Type 2 Tachyon 487.83/242.4 121.2 700 700
MagHam. II(T) Plasma 484/242 100 600 (700) 500
Angelito I(T) Neutron 484/240 96 600 (700) 600 (700)
Adv. Skyrail(T) Ptcl. 484/240 120 600 (700) 600 (700)
Sunfury 1(T) Photon 416.5/208.25 124.95 600 (700) 600 (700)
Devastator Tachyon 406.02/203.01 96.96 700 700
Reaper I(T) Neutron 404/200 80 549 (650) 600 (650)
Scrambler 1(T) Neutron 404/200 80 549 (650) 600 (650)
DubDust. I(T) Neutron 404/200 80 549 (650) 600 (650)
Hellfly. II(T) Tachyon 404/200 120 700 700
Adv. Ripper(T) Tachyon 404/200 120 700 (799) 700 (699)
Usiel(T) Laser 399.84/199.92 124.95 600 (700) 750 (700)
Gaia's Savior Photon 393.96/194.04 94.08 600 750
DHand. I(T) Laser 333.2/166.6 99.96 600 (700) 750 (700)
Tanto Laser 333.2/166.6 99.96 600 750
Vengeance II(T) Laser 333.2/166.6 99.96 600 (700) 750 (700)
Natter(T) Laser 311.64/152.88 94.08 600 (700) 750 (700)
Vulture 2 Neutron 487.83/242.4 78.78 549 600
Reaper I(T) Neutron 404/200 80 549 (650) 600 (650)
Scrambler 1(T) Neutron 404/200 80 549 (650) 600 (650)
DubDust. I(T) Neutron 404/200 80 549 (650) 600 (650)
Gaia's Savior Photon 393.96/194.04 94.08 600 750
Natter(T) Laser 311.64/152.88 94.08 600 (700) 750 (700)
Angelito I(T) Neutron 484/240 96 600 (700) 600 (700)
Devastator Tachyon 406.02/203.01 96.96 700 700
DHand. I(T) Laser 333.2/166.6 99.96 600 (700) 750 (700)
Tanto Laser 333.2/166.6 99.96 600 750
Vengeance II(T) Laser 333.2/166.6 99.96 600 (700) 750 (700)
MagHam. II(T) Plasma 484/242 100 600 (700) 500
Tarantula Ptcl. 580/288 120 549 699
Pyros Type 2 Ptcl. 580/288 120 600 600
Adv. Skyrail(T) Ptcl. 484/240 120 600 (700) 600 (700)
Hellfly. II Tachyon 404/200 120 700 700
Adv. Ripper(T) Tachyon 404/200 120 700 (799) 700 (699)
Dragoon Type 2 Tachyon 487.83/242.4 121.2 700 700
Sunfury 1(T) Photon 416.5/208.25 124.95 600 (700) 600 (700)
Usiel(T) Laser 399.84/199.92 124.95 600 (700) 750 (700)
Class 6 (by skywalk69er & hornviper2)
-------
Name Type DPS EPS Range PS
Adv. Tarantula Ptcl. 756/376 156 549 699
Pyros Type 3(T) Ptcl. 756/376 156 600 (700) 600 (700)
Sunblast A(T) Photon 658.07/324.87 158.27 600 (700) 750 (700)
Barrager III(T) Photon 658.07/324.87 191.59 600 (700) 600 (700)
Vulture 3 Neutron 636.3/318.15 106.05 549 600
Dragoon Type 3 Tachyon 636.3/318.15 157.56 700 700
~Turret Tachyon 632/316 156 (800) (701)
Luger Type A(T) Tachyon 636.3/318.15 157.56 700 (800) 700 (701)
Angelito II Neutron 632/316 124 600 600
Drake Type A(T) Plasma 632/316 128 550 (650) 550 (650)
Flamecurse I(T) Plasma 632/316 130 600 (700) 500
MagHam. III Plasma 632/316 130 600 500
Sunrail(T) Ptcl. 632/316 156 600 (700) 600 (700)
Sunfury 2(T) Photon 541.45/266.56 158.27 600 (700) 600 (700)
Adv. Devastator Tachyon 530.25/263.61 127.26 700 700
Reaper II Neutron 524/260 104 549 600
Scrambler 2(T) Neutron 524/260 104 549 (650) 600 (650)
Protector II Neutron 524/260 104 549 600
DubDust. II Neutron 524/260 104 549 600
Hellfly. III(T) Tachyon 524/260 156 700 (800) 700 (701)
Dissolver(T) Tachyon 524/260 156 700 (799) 700 (699)
Gaia's Savior B Photon 511.56/252.84 123.48 600 750
Fury(T) Photon 511.56/252.84 152.88 649 (750) 700 (750)
Suncannon B Photon 511.56/252.84 152.88 600 750
Warrior I Ptcl. 504/252 156 650 650
DHand. II Laser 433.16/216.58 133.28 600 750
Wakizashi(T) Laser 433.16/216.58 133.28 600 (700) 750 (700)
Vengeance III Laser 433.16/216.58 133.28 600 750
Winchester I(T) Laser 433.16/216.58 158.27 649 (750) 700 (750)
Vampire 1(T) Tachyon 420/208 124 700 (800) 700 (701)
Natter Zwei Laser 411.6/205.8 123.48 600 750
Stealth. I(T) Tachyon 411.6/205.8 152.88 700 (800) 700 (800)
Flashp. Laser 391.51/191.59 116.62 600 750
Reaper II Neutron 524/260 104 549 600
Scrambler 2(T) Neutron 524/260 104 549 (650) 600 (650)
Protector II Neutron 524/260 104 549 600
DubDust. II Neutron 524/260 104 549 600
Vulture 3 Neutron 636.3/318.15 106.05 549 600
Flashp. Laser 391.51/191.59 116.62 600 750
Gaia's Savior B Photon 511.56/252.84 123.48 600 750
Natter Zwei Laser 411.6/205.8 123.48 600 750
Angelito II Neutron 632/316 124 600 600
Vampire 1(T) Tachyon 420/208 124 700 (800) 700 (701)
Adv. Devastator Tachyon 530.25/263.61 127.26 700 700
Drake Type A(T) Plasma 632/316 128 550 (650) 550 (650)
Flamecurse I(T) Plasma 632/316 130 600 (700) 500
MagHam. III Plasma 632/316 130 600 (700) 500
DHand. II Laser 433.16/216.58 133.28 600 750
Wakizashi(T) Laser 433.16/216.58 133.28 600 (700) 750 (700)
Vengeance III Laser 433.16/216.58 133.28 600 750
Fury(T) Photon 511.56/252.84 152.88 649 (750) 700 (750)
Suncannon B Photon 511.56/252.84 152.88 600 750
Stealth. I(T) Tachyon 411.6/205.8 152.88 700 (800) 700 (800)
Adv. Tarantula Ptcl. 756/376 156 549 699
Pyros Type 3(T) Ptcl. 756/376 156 600 (700) 600 (700)
Sunrail(T) Ptcl. 632/316 156 600 (700) 600 (700)
Hellfly. III(T) Tachyon 524/260 156 700 (800) 700 (701)
Dissolver(T) Tachyon 524/260 156 700 (799) 700 (699)
Warrior I Ptcl. 504/252 156 650 650
Dragoon Type 3 Tachyon 636.3/318.15 157.56 700 700
~Turret Tachyon 632/316 156 (800) (701)
Luger Type A(T) Tachyon 636.3/318.15 157.56 700 (800) 700 (701)
Sunblast A(T) Photon 658.07/324.87 158.27 600 (700) 750 (700)
Sunfury 2(T) Photon 541.45/266.56 158.27 600 (700) 600 (700)
Winchester I(T) Laser 433.16/216.58 158.27 649 (750) 700 (750)
Barrager III(T) Photon 658.07/324.87 191.59 600 (700) 600 (700)
Class 7 (by skywalk69er & hornviper2)
-------
Name Type DPS EPS Range PS
Sunblast B Photon 866.32/433.16 216.58 600 750
Luger Type B Tachyon 842.34/421.17 209.07 700 700
Angelito III(T) Neutron 836/416 164 600 (700) 600 (700)
Drake Type B Plasma 836/416 172 550 550
Flamecurse II(T)Plasma 836/418 174 600 (700) 500
Adv. Sunrail Ptcl. 836/416 208 600 600
Sunfrenzy 1(T) Photon 724.71/358.19 216.58 600 (700) 600 (700)
Eliminator Tachyon 702.96/351.48 166.65 700 700
Adv. Dissolver Tachyon 696/348 208 700 700
Disinfector 1(T)Neutron 696/348 136 549 (650) 600 (650)
DubDust. III(T) Neutron 696/348 136 549 (650) 600 (650)
Vassago(T) Laser 691.39/341.53 216.58 600 (700) 750 (700)
Fury 2 Photon 682.08/341.04 199.92 649 700
Warrior II(T) Ptcl. 668/332 208 750 750
Katana Laser 574.77/283.22 174.93 600 750
Winchester II Laser 574.77/283.22 216.58 649 700
Vampire 2 Tachyon 556/276 164 700 700
Roter Blitz(T) Laser 540.96/270.48 170.52 600 (700) 750 (700)
Stealth. II(T) Tachyon 540.96/270.48 199.92 700 (800) 700 (800)
Adv. Flashp.(T) Laser 516.46/258.23 158.27 600 (700) 750 (700)
Disinfector 1(T)Neutron 696/348 136 549 (650) 600 (650)
DubDust. III(T) Neutron 696/348 136 549 (650) 600 (650)
Adv. Flashp.(T) Laser 516.46/258.23 158.27 600 (700) 750 (700)
Angelito III(T) Neutron 836/416 164 600 (700) 600 (700)
Vampire 2 Tachyon 556/276 164 700 700
Eliminator Tachyon 702.96/351.48 166.65 700 700
Roter Blitz(T) Laser 540.96/270.48 170.52 600 (700) 750 (700)
Drake Type B Plasma 836/416 172 550 550
Flamecurse II(T)Plasma 836/418 174 600 (700) 500
Katana Laser 574.77/283.22 174.93 600 750
Fury 2 Photon 682.08/341.04 199.92 649 700
Stealth. II(T) Tachyon 540.96/270.48 199.92 700 (800) 700 (800)
Adv. Sunrail Ptcl. 836/416 208 600 600
Adv. Dissolver Tachyon 696/348 208 700 700
Warrior II(T) Ptcl. 668/332 208 750 750
Luger Type B Tachyon 842.34/421.17 209.07 700 700
Sunblast B Photon 866.32/433.16 216.58 600 750
Sunfrenzy 1(T) Photon 724.71/358.19 216.58 600 (700) 600 (700)
Vassago(T) Laser 691.39/341.53 216.58 600 (700) 750 (700)
Winchester II Laser 574.77/283.22 216.58 649 700
Class 8 (by skywalk69er & hornviper2)
-------
Name Type DPS EPS Range PS
Kraken Type 1(T)Ptcl. 1524/760 316 700 700
Skyblast A(T) Photon 1324.47/658.07 324.87 600 (700) 750 (700)
Luger Type C(T) Tachyon 1284.72/642.36 321.18 700 (800) 700 (701)
Wyrm Type 1 Tachyon 1284.72/642.36 321.18 700 700
~Turret Tachyon 1272/636 316 (800) (701)
Drake Type C(T) Plasma 1272/636 264 550 (650) 550 (650)
Firekiss I(T) Plasma 1272/636 264 600 (700) 500
Salamanca I Neutron 1272/636 276 600 600
Sunfrenzy 2 Photon 1099.56/549.78 324.87 600 600
Adv. Eliminator Tachyon 1069.59/533.28 254.52 700 700
Disinfector 2 Neutron 1060/528 208 549 600
Protector III Neutron 1060/528 208 549 600
Fury 3(T) Photon 1034.88/517.44 311.64 649 (750) 700 (750)
Suncannon C Photon 1034.88/517.44 311.64 600 750
Gendaito(T) Laser 882.98/441.49 274.89 600 (700) 750 (700)
Reaver I(T) Laser 882.98/441.49 324.87 649 (750) 700 (750)
Vampire 3(T) Tachyon 848/424 252 700 (800) 700 (701)
Natterturn Laser 829.08/411.6 258.72 600 750
Hornviper I(T) Tachyon 829.08/411.6 311.64 700 (800) 700 (800)
Heavy Flashp. Laser 791.35/391.51 241.57 600 750
Disinfector 2 Neutron 1060/528 208 549 600
Protector III Neutron 1060/528 208 549 600
Heavy Flashp. Laser 791.35/391.51 241.57 600 750
Vampire 3(T) Tachyon 848/424 252 700 (800) 700 (701)
Adv. Eliminator Tachyon 1069.59/533.28 254.52 700 700
Natterturn Laser 829.08/411.6 258.72 600 750
Drake Type C(T) Plasma 1272/636 264 550 (650) 550 (650)
Firekiss I(T) Plasma 1272/636 264 600 (700) 500
Gendaito(T) Laser 882.98/441.49 274.89 600 (700) 750 (700)
Salamanca I Neutron 1272/636 276 600 600
Fury 3(T) Photon 1034.88/517.44 311.64 649 (750) 700 (750)
Suncannon C Photon 1034.88/517.44 311.64 600 750
Hornviper I(T) Tachyon 829.08/411.6 311.64 700 (800) 700 (800)
Kraken Type 1(T)Ptcl. 1524/760 316 700 700
Luger Type C(T) Tachyon 1284.72/642.36 321.18 700 (800) 700 (701)
Wyrm Type 1 Tachyon 1284.72/642.36 321.18 700 700
~Turret Tachyon 1272/636 316 (800) (701)
Skyblast A(T) Photon 1324.47/658.07 324.87 600 (700) 750 (700)
Sunfrenzy 2 Photon 1099.56/549.78 324.87 600 600
Reaver I(T) Laser 882.98/441.49 324.87 649 (750) 700 (750)
Class 9 (by skywalk69er & hornviper2)
-------
Name Type DPS EPS Range PS
Kraken Type 2 Ptcl. 2344/1172 488 700 700
Skyblast B(T) Photon 2032.52/1016.26 508.13 600 (700) 750 (700)
Wyrm Type 2 Tachyon 1975.56/987.78 493.89 700 700
Firekiss II Plasma 1956/978 406 600 500
Salamanca II(T) Neutron 1956/976 364 600 (700) 600 (700)
Buckshot(T) Ptcl. 1564/780 488 750 750
Reaver II Laser 1357.79/674.73 508.13 649 (750) 700 (750)
Hornviper II Tachyon 1275.96/635.04 476.28 700 700
Salamanca II(T) Neutron 1956/976 364 600 (700) 600 (700)
Firekiss II Plasma 1956/978 406 600 500
Hornviper II Tachyon 1275.96/635.04 476.28 700 700
Kraken Type 2 Ptcl. 2344/1172 488 700 700
Buckshot(T) Ptcl. 1564/780 488 750 750
Wyrm Type 2 Tachyon 1975.56/987.78 493.89 700 700
Skyblast B(T) Photon 2032.52/1016.26 508.13 600 (700) 750 (700)
Reaver II Laser 1357.79/674.73 508.13 649 (750) 700 (750)
Class 10 (by skywalk69er & hornviper2)
--------
Name DPS EPS Range PS
Nomad Energy Cannon 2648.22/1281.69 0 699 600
Nomad Energy Blaster 2540/1268 0 699 600
CERBERUS 2346/1172 586 699 600
DIAMONDBACK 2346/1172 586 699 600
SILVERFIRE 2172.51/1084.74 542.37 699 600
WILD FIRE 2150/1074 440 699 600
BLUE BLAZE 2150/1074 488 699 600
GUARDIAN 2150/1074 536 699 600
ONYX 2150/1074 536 699 600
JADE 1975.56/987.78 493.89 699 600
ARCHANGEL 1956/978 536 699 600
DARK BLOSSOM 1956/978 536 699 600
PROMETHEUS 1775.58/887.79 442.38 699 600
IRON HAMMER 1760/880 440 699 600
BLOODSTONE 1760/880 440 699 600
THOR'S HAMMER 1760/880 488 699 600
GOLDENBLADE 1564/782 390 699 600
Nomad Energy Cannon 2648.22/1281.69 0 699 600
Nomad Energy Blaster 2540/1268 0 699 600
GOLDENBLADE 1564/782 390 699 600
WILD FIRE 2150/1074 440 699 600
IRON HAMMER 1760/880 440 699 600
BLOODSTONE 1760/880 440 699 600
PROMETHEUS 1775.58/887.79 442.38 699 600
BLUE BLAZE 2150/1074 488 699 600
THOR'S HAMMER 1760/880 488 699 600
JADE 1975.56/987.78 493.89 699 600
GUARDIAN 2150/1074 536 699 600
ONYX 2150/1074 536 699 600
ARCHANGEL 1956/978 536 699 600
DARK BLOSSOM 1956/978 536 699 600
SILVERFIRE 2172.51/1084.74 542.37 699 600
CERBERUS 2346/1172 586 699 600
DIAMONDBACK 2346/1172 586 699 600
End Notice / Credits (by hornviper2)
____________________
By now, I'd like to thank:
You, for reading the FAQ (YOU'VE READ IT, HAVEN'T YOU?)
Digital Anvil / Microsoft Games, for creating a great game
GameFaqs, for hosting this FAQ
skywalk69er, for his great help and for his weapons list
_______________________________________________________________________________
_______________________________________________________________________________
End of FAQ. Copyright © Florian Leihbecher 2010
_______________________________________________________________________________
Models
Name Class Strength Recharge Drain Cost Type Location
Sentry 1 654 14 10 Graviton New York
Adv. Sentry 2 894 19 10 Graviton New York
Guardian 3 1225 27 10 Graviton Willard
Adv. Guardian 4 1677 37 10 Graviton Mactan, Baxter
Sentinel 5 2296 51 10 Graviton Mactan, Baxter
Adv. Sentinel 6 3143 69 10 Graviton Kyoto
Protector 7 4303 95 10 Graviton Atka (Sigma-17), Naha
Adv. Protector 8 5890 130 10 Graviton included with Titan ship
Champion Graviton
Adv. Champion Graviton
Armet 1 490 10 10 Positron California Minor
Adv. Armet 2 670 14 10 Positron California Minor
Cuisse 3 920 20 10 Positron California Minor
Adv. Cuisse 4 1260 28 10 Positron Cambridge, Edinburgh
Pourpoint 5 1720 38 10 Positron Essex (Dublin)
Adv. Pourpoint 6 2360 52 10 Positron Cali (Tau-23)
Aegis 7 3230 71 10 Positron Cali
Adv. Aegis 8 4420 98 10 $118K Positron Cadiz, Crete, Malta
Brigandine 9 6050 134 10 $260K Positron Cadiz, Crete, Malta
Adv. Brigandine 10 8280 184 10 $312K Positron Crete, Ruiz, Malta
Rampart 1 490 10 10 $ 1K Molecular Rochester (New York)
Adv. Rampart 2 670 14 10 $ 2K Molecular Rochester
Sconce 3 920 20 10 $ 4K Molecular Rochester
Adv. Sconce 4 1260 28 10 $ 8K Molecular
Palisade 5 1720 38 10 $ 16K Molecular
Adv. Palisade 6 2360 52 10 $ 31K Molecular Freeport 9
Bulwark 7 3230 71 10 $ 54K Molecular Freeport 9
Adv. Bulwark 8 4420 98 10 $118K Molecular Freeport 9
Barrier 9 6050 134 10 $260K Molecular Freeport 9
Adv. Barrier 10 Molecular
EASY MONEY GUIDE
Step 1: Complete the Game.
Step 2: Go to the New Berlin System.
Step 3: Land on planet New Berlin.
Step 4: Buy the humpback freighter.
Step 5: Go to the Dresen System.
Step 6: Land on the Lezipeg Station.
Step 7: Buy 250 Diamonds Costing $212 each.
Step 8: Travel to the New Tokyo System.
Step 9: Land on planet New Tokyo.
Step 10: Sell all 250 diamonds for $1650 each.
Step 11: Buy nobium from planet New Tokyo for $512 each.
Step 12: Fly back to the Lezipeg Station in the Dresen System.
Step 13: Sell them for $1600 a piece.
Step 14: Continue until satisfied.
This is the easiest way to advance multiple levels at a very fast rate. Good for getting new ships and weapons!
Without a doubt a Cruise Disruptor (CD) is the best weapon in this game.
There are 3 types Wasp, Hornet, and Nomad.
Any gun fighter will have this equipped on their ships, for the various reasons I am about to tell you. I do
not use missiles, I have always been a gun fighter, so the opinions in this text are mine and not necessary
any one else. I'm only telling you what I have discovered over the years of playing Freelancer.
Wasp
In my opinion the wasp is the most accurate of all, I rarely miiss with it. It is the cheapest of all the CD's in
game, it is the slowest of all the CD's.
Hornet
The hornet travels faster then the wasp and IMO is less accurate then the wasp, but it will also take a bit
of hull from your opponent when you fire it.
Nomad
This CD can be found on moded servers only, it's hard to describe because some moded servers change
the velocity of it, but you can put it on the same level as a Hornet.
All 3 of these CD's can be used in the same way. Timing is key to using a CD. It is most effective in
stopping someones turn. For instance if you are fighting a Sabre, you can make him stop on his turn,
which in turn makes your opponent vulnerable. Hence giving you a second of time to fire more on you
opponent. Most Sabre pilots hate CD's for this reason.
CD's also have another use, they can blow up a torp or a missile when your opponent fires one on you.
Now, this TAKES practice, and setting your CD on auto isn't the right thing to do. You have to aim with it,
you have to PREDICT your opponents fire of his missile. If you are really good with it, you will manage to
blow up your opponent with his own missile. Again, this takes hours of practice and being able to predict
your opponents timing.
Remember, setting them on auto is bad, learn to use the weapons you have in the most effective killing
way. It is the essence of Freelancer, kill or be killed .
Last use for it is wrecks. Some wrecks are very close to minefields and if you shoot the wreck with your
guns, it takes the loot of the wreck and blows it up. Use the CD, it works without blowing your loot up.
Faction Weapon Type Shield Type
Blood Dragons Laser Graviton
Golden Cs Photon Graviton
Kishiro Technologies Laser Graviton
Samura Industries Laser Graviton
Borderworld Exports Laser Graviton
Kusari Naval Forces Neutron Graviton
Kusari State Police Neutron Graviton
Farmer's Alliance Neutron Graviton
Orbital Spa and Cruise Laser Graviton
Lane Hackers Tachyon Graviton
Bounty Hunters Guild Laser Molecular
Liberty Rogues Laser Molecular
Xenos Particle Molecular
Zoners Photon Molecular
Synth Foods Laser Graviton
Junkers Photon Graviton
Gateway Shipping Laser Graviton
BMM Laser Graviton
Mollys Neutron Graviton
Deep Space Engineering Laser Graviton
Outcasts Tachyon Positron
Gas Miners Guild Photon Graviton
ALG Waste Disposal Laser Graviton
Bundschuh Tachyon Molecular
Unioners Neutron Graviton
Rheinland Military Tachyon Graviton
Corsairs Neutron Positron