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MKX Frame Data v2

Frame data MK

Uploaded by

Daniel Abath
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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0% found this document useful (0 votes)
46 views69 pages

MKX Frame Data v2

Frame data MK

Uploaded by

Daniel Abath
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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FRAME DATA

Will be updated fully upon MKXL PC release


Please report any suspected errors in the in-game frame data in this thread on TYM for testin LINK

Notation Terminology Notation Terminology Notation Terminology


1 Left Punch F Forward H High
2 Right Punch B Back M Mid
3 Left Kick U Up L Low
4 Right Kick D Down OH Overhead
MB Meter Burn J / NJ Jump / Neutral Ju UB Unblockable

Thanks to Temjiin, Smokey, Dotunderscore, Glortor, MyronJ & KingKhrystopher for collecting data, Fraud Blank for testing and IamShorteh for hosting!
Alien
Move List Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
Pokes & Universal Normals
Low Bite D1 M 7 5 11 -3 14 13
Prime Smash D2 H 7 5 43 -20 23 0
Side Swipe D3 L 9 2 19 -5 8 15
Quick Sting D4 L 11 4 19 -12 18 15
Tail Sweep B4 L 14 2 36 -15 13 0
Jump Front Punch J1 OH 7 2 25 2 15 31
Jump Back Punch J2 OH 9 20 7 1 56 46
Jump Front Kick J3 OH 13 3 25 -17 52 37
Jump Back Kick J4 OH 13 3 25 -17 52 37
Jump Up Punch NJ1 or NJ2 OH 8 5 26 -7 52 0
Jump Up Kick NJ3 or NJ4 OH 8 5 26 -4 36 0
Throw 1+3 H 10 2 24 -8 0 34
Normals & Kombos
Straight Klaw 1 H 8 3 14 1 22 15
Ambush 1,1 H,M 12 2 18 -2 19 20
Overpowered 1,1,2 H,M,M 12 2 29 -3 19 17
Mutilating Humans 1,2 H,L 12 2 28 -12 9 19
Silent Stalker 1,2,3 H,L,M 18 3 30 -5 31 0
Quick Strike 2 H 12 2 17 -3 12 19
Special Orders 2,1 H,M 15 2 38 -12 -4 24
Kane's Son 2,1,4 H,M,M 11 21 39 -14 8 25
High Sting 3 H 12 2 22 -1 17 23
Break Quarantine 3,3 H,M 15 3 19 -9 19 24
Hyperspeed 3,3,3 H,M,M 15 6 22 -7 29 0
Tail Strike 4 H 19 2 31 -10 6 29
Khomp F1 M 11 4 28 -4 3 23
Bug Hunt F1,3 M,M 16 1 30 -7 8 24
Zeta II F1,3,4 M,M,L 21 3 34 -9 36 32
Tongue Snap B1 H 9 6 10 2 5 16
Here Kitty, Kitty B1,1 H,M 16 3 26 -6 12 23
Lucky Star B1,1,3 H,M,L 11 22 37 -11 10 25
Narcissus B1,1,U4 H,M,M 13 3 24 -14 56 0
Quick Scratch F2 M 12 4 23 -4 12 20
Warning Beacon F2,3 M,M 21 3 28 -3 10 31
S.O.S. F2,3,4,3,4 M,M,M,M,M 12 28 28 -14 4 51
Tail Slap F3 M 21 3 28 -13 4 27
Embryo Implant F3,4 M,OH 13 3 27 -12 22 0
Low Kut B3 L 18 5 26 -9 -3 26
Doomed B3,4 L,L 21 4 27 -13 18 0
Bladed Sting U3 H 9 6 14 -2 19 20
Skull Slam F4 OH 17 2 43 -17 -4 29
Special Moves
Low Krawl BF1 M 9 16 16 -17 3 0
Quick Dash BF1 MB M 9 16 16 -17 3 49
Xeno Strike DF3 M 11 10 19 -17 11 0
Xeno Pounce DF3 MB M 11 10 19 -17 21 0 Armoured.
Tail Snag DB3 L 14 3 30 -15 10 0
Tail Grab DB3 MB L 14 3 30 -15 34 0 Armoured.
Tail Flip BF4 OH 18 4 31 -7 19 0
Tail Slam BF4 MB OH 18 4 31 -17 55 0 Armoured.
Air Tail Flip (Air) BF4 OH 16 4 31 -7 19 0
Air Tail Slam (Air) BF4 MB OH 16 4 31 -17 55 0 Armoured.
Survival XRAY M 14 9 33 -1 13 0
VARIATION - Acidic
Sizzle Strike U3 H 9 6 14 -2 19 20
Corrosive Sting D4 L 12 4 19 -12 20 18
Exo Sting DB2 M 16 73 -42 -8 6 0
Exo Splash DB2 MB M 18 102 -50 9 13 0
Close Exo Sting DB2 B M 16 73 -42 -8 6 0
Far Exo Sting DB2 F M 16 73 -42 -8 6 0
Air Exo Sting (Air) DB2 M 20 80 -41 -21 -14 0
Air Exo Splash (Air) DB2 MB M 12 91 -46 -16 6 0
Acid Blood DB4 M 17 322 -301 -8 11 0
Erosive Blood DB4 MB M 18 345 -301 -8 58 0
VARIATION - Konjurer
Ovomorph DB1 N/A 59 701 -708 N/A N/A 0
-Face Hugger DB1 M 53 39 -47 N/A N/A 0
Alien
Move List Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
Advanced Ovomorph DB1 MB N/A 55 701 -716 N/A N/A 0
-Face Hugger DB1 N/A 53 39 -47 N/A N/A 0
Far Ovomorph DB1 F N/A 59 701 -708 N/A N/A 0
-Face Hugger DB1 N/A 53 39 -47 N/A N/A 0
Far Advanced Ovomorph DF1 MB,F N/A 55 701 -716 N/A N/A 0
Close Ovomorph DB1 B N/A 59 701 -708 N/A N/A 0
-Face Hugger DB1 M 53 39 -47 N/A N/A 0
Close Advanced Ovomorph DB1 MB,B N/A 55 701 -716 N/A N/A 0
-Face Hugger DB1 M 53 39 -47 N/A N/A 0
Drone Drop DB4 OH 29 5 26 -4 27 0
Drone Slam DB4 MB OH 29 5 26 -4 38 0
-Delay HOLD 4 N/A 0 0 0 0 0 0
Far Drone Drop DB4,F OH 29 5 26 -4 27 0
Far Drone Slam DB4 MB,F OH 29 5 26 -4 38 0
Close Drone Drop DB4,B OH 29 5 26 -4 27 0
Close Drone Slam DB4 MB,B OH 29 5 26 -4 38 0
VARIATION - Tarkatan
Cross Swipe 2 H 9 3 17 2 11 18
Deadly Splinters 2,1 H,M 15 3 31 -6 2 24
Blade Krush B2 OH 21 3 33 -10 47 0
Chop Chop DB1 M 14 55 36 -15 43 0
Chop Chop Shop DB1 MB M 14 55 36 -11 41 0 Armoured.
Blade Spin DB2 H 9 35 32 -13 14 0
Spinner DB2 MB H 9 34 35 -20 56 0 Armoured.
Tarkatan Rush BF2 M 15 3 40 -15 -4 39
-Straight Slice 1 M 13 7 36 -15 15 46
-Painful Slam 2 OH 24 3 35 -20 10 0 Connect after Straight Slice
-Blade Sweep 4 L 20 2 27 -11 22 0 Connect after Straight Slice
-Nail And Impale 1+3 H 14 2 31 -15 6 88 Connect after Straight Slice
-Enhance MB N/A 1 0 27 N/A 27 0 Enhance Nail And Impale
Tarkatan Fury BF2 MB M 15 3 40 -15 -4 39 Armoured.
-Straight Slice 1 M 13 7 36 -15 15 46
-Painful Slam 2 OH 24 3 35 -20 10 0 Connect after Straight Slice
-Blade Sweep 4 L 20 2 27 -11 22 0 Connect after Straight Slice
-Nail And Impale 1+3 H 14 2 31 -15 6 88 Connect after Straight Slice
-Enhance MB N/A 1 0 27 N/A 27 0 Enhance Nail And Impale
Bo Rai Cho
Move List Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
Pokes & Universal Normals
Knee Knocker D1 M 6 4 15 -4 10 16
Rising Pint D2 H 7 6 38 -13 23 0
Knee Buckle D3 L 8 3 17 -4 9 16
Sliding Sandal D4 L 12 2 22 -8 19 19
Fat Flop B4 L 13 2 45 -16 -8 0
Jump Front Punch J1 OH 6 8 27 2 12 0
Jump Back Punch J2 OH 8 10 27 -5 48 0
Jump Front Kick J3 OH 7 24 27 -5 48 0
Jump Back Kick J4 OH 7 24 27 -5 48 0
Jump Up Punch NJ1 or NJ2 OH 8 7 28 -9 50 0
Jump Up Kick NJ3 or NJ4 OH 9 12 28 -6 34 0
Throw 1+3 H 10 2 24 -8 4 34
Normals & Kombos
Lunging Fist 1 H 11 1 15 2 7 16
Stagering Strikes 1,1 H,M 13 2 20 2 12 17
Eye Gouge 1,1,1 H,M,M 21 2 30 -6 0 26
Hallow Pain 1,2 H,M 15 2 24 -5 8 17
Battle Punches 1,2,1 H,M,M 13 4 24 -7 4 17
Sloppy Shots 1,2,1,2 M 15 15 38 -14 4 18
Spining Strike 2 H 13 1 22 -3 11 15
Sake Bomb 2,1 M 21 6 22 -12 64 27
Little Buzz 2,4 L 20 2 29 -10 3 22
Drunken Legs 2,4,4 L 18 2 34 -15 2 23
Side Kick 3 H 10 1 27 -3 3 13
Tipsy 3,4 L 16 2 30 -11 4 21
Bombed 3,4,1 OH 24 5 28 -12 43 29
Keg Kick 4 H 11 4 39 -22 2 26
Happy Hour 4,1 M 10 2 34 -15 7 12
Hangover 4,1,3 L 15 3 32 -14 7 19
Dazed And Confused 4,1,3,U4 M 16 6 49 -24 57 25
Apep Punches F1 M 8 41 16 -5 48 50
Low Klaw B1 L 11 3 29 -6 5 14
On The Rocks B1,2 M 20 6 24 -4 9 26
Losing Balance B1,2,3 H 16 7 24 -11 14 23
Krushing Grapes B1,2,3,4 H 6 4 35 -9 3 10
Heavy Bo F2 H 15 4 20 -3 14 20
Cock-Eyed F2,1 M 18 7 37 -14 10 26
Drunken Double Palm B2 M 24 5 32 -6 7 29
The Spins B2,3 L 13 1 31 -11 2 15
Seeing Double B2,3,3 M 19 2 31 -12 7 26
Last Kall B2,3,4 M 16 4 48 -11 15 20
Leaping Kick F3 OH 26 2 -27 0 8 29
-Cancel BB or DD N/A 0 0 0 0 0 0
Up Chuch F3,1+3 THROW 28 3 46 N/A 10 0
Staggering Step F3,4 OH 25 3 36 -8 54 35
Shin Split B3 L 23 3 23 -10 5 28
High Tolerance B3,2 M 16 3 29 -11 4 19
Twisting Flask B3,2,2 M 16 5 26 -10 41 31
Topsy-Turvy B3,1+3 M 16 5 26 -10 41 31
Spinning Monkey F4 OH 25 3 35 -7 7 40
Special Moves
Drunken Fist DB2 H 16 3 45 -7 7 0
Fist Flurry DB2 MB H 16 3 45 -7 7 0 Armoured.
Tumble Kicks DB3 OH 16 27 29 -11 32 0
Monkey Flips DB3 MB OH 16 51 28 -12 31 0 Armoured.
Fart Cloud DB4 M 33 33 -19 1 148 0
Crop Duster DB4 MB M 22 241 -221 -2 142 0
Belly Bash BF4 M 10 12 39 -18 0 0
Bump N' Dump BF4 MB M 10 12 39 -15 20 0 Armoured.
Sumo Stomp DD4 UNBLOCKABLE 30 4 21 N/A 6 0
Sumo Slam DD4 MB UNBLOCKABLE 30 4 21 N/A 16 0
Drunk-Upuncture XRAY UNBLOCKABLE 42 16 96 N/A 57 0
-Delay HOLD N/A 0 0 0 0 0 0
-Cancel FF or BB N/A 0 0 0 0 0 0
VARIATION - Dragon Breath
Burning Breath F3, 1+3 THROW 28 3 46 N/A 10 0
Hot Heaving B3, 1+3 THROW 26 3 46 N/A 10 0
Ground Fire DF1 N/A 57 301 -312 N/A N/A 0
Ground Blaze DF1 MB UNBLOCKABLE 51 307 -293 N/A 60 0 can Ignite Crop Duster to do additional damage
Up Fire Spit DB1 M 14 11 19 -7 49 0 can Ignite Crop Duster to do additional damage
Up Fire Breath DB1 MB M 16 25 28 -6 62 0 can Ignite Crop Duster to do additional damage
Fire Spit DF2 H 17 19 8 -4 9 0 can Ignite Crop Duster to do additional damage
Fire Breath DF2 MB M 29 501 -487 5 26 0
Fist Flurry DB2 MB H 16 3 45 -7 7 0 Armoured.
Bump N' Dump BF4 MB M 10 12 39 -15 20 0 Armoured.
VARIATION - Drunken Master
Fat Flop B4 L 13 2 45 -16 -8 0
Bo Rai Cho
Move List Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
-Meditate HOLD D N/A 1 0 17 N/A N/A 57
Up Chuck F3,1+3 THROW 28 3 46 N/A 10 0
-Quick Drink DD1 N/A 0 0 0 0 0 0
-Roly Poly F3,1+3 THROW 28 2 47 N/A 10 85 Requires Level 1 Drunk
Topsy-Turvy B3,1+3 THROW 28 3 46 N/A 10 0
-Quick Drink DD1 N/A 0 0 0 0 0 0
-Rumble and Tumble B3,1+3 THROW 26 2 47 N/A 10 83 Requires Level 1 Drunk
Drink DD1 N/A 1 0 53 N/A N/A 0
Chug DD1 MB N/A 1 0 45 N/A N/A 0 Reaches Level 3 Drunk immediately
Multi-Slap DF1 M 8 57 48 -10 22 72 Requires Level 2 Drunk
-Quick Drink DD1 N/A 0 0 0 0 0 0
Multi-Punch DF1 MB M 8 57 48 -10 22 72 Requires Level 2 Drunk
-Quick Drink DD1 N/A 0 0 0 0 0 0
Spinning Fists DB1 M 13 13 78 -8 -5 49 Requires Level 1 Drunk
-Quick Drink DD1 N/A 0 0 0 0 0 0
Spinning Hammers DB1 MB M 13 13 78 -8 -5 49 Requires Level 1 Drunk
-Quick Drink DD1 N/A 0 0 0 0 0 0
Sloppy Slap DB1 M 13 13 78 -8 -5 49 Requires Level 2 Drunk
-Quick Drink DD1 N/A 0 0 0 0 0 0
Sloppy Smack DB1 MB M 13 13 78 -8 -5 49 Requires Level 2 Drunk
-Quick Drink DD1 N/A 0 0 0 0 0 0
Lunging Fist DB1 M 13 13 78 -8 -5 49 Requires Level 3 Drunk
-Quick Drink DD1 N/A 0 0 0 0 0 0
Lunging Hammer DB1 MB M 13 13 78 -8 -5 49 Requires Level 3 Drunk
-Quick Drink DD1 N/A 0 0 0 0 0 0
Spit Daze DF2 M 11 21 17 -10 12 0
Loogie DF2 MB M 11 21 12 -5 7 0
Vomit Spray DF2 M 17 21 42 -13 20 0 Requires Level 3 Drunk
Puke Spray DF2 MB M 12 31 32 -15 20 0 Requires Level 3 Drunk
Fist Flurry DB2 MB H 16 3 45 -7 7 0
-Quick Drink DD1 N/A 0 0 0 0 0 0
Meditate DD3 N/A 1 0 17 N/A N/A 57 Requires Level 1 Drunk
-Lay Back HOLD D N/A 1 0 83 N/A N/A 0
-Keg Roll Away 1 N/A 1 0 28 N/A N/A 0
-Tharm Strike 2 M 9 4 59 -23 48 29
-Krazy Legs 3 L 13 14 31 -13 61 0
-Keg Roll Towards 4 N/A 1 0 29 N/A N/A 0
Zen DD3 MB N/A 1 0 17 N/A N/A 57 Invincible on startup. Requires Level 1 Drunk
-Lay Back HOLD D N/A 1 0 83 N/A N/A 0
-Keg Roll Away 1 N/A 1 0 28 N/A N/A 0
-Tharm Strike 2 M 9 4 59 -23 48 29
-Krazy Legs 3 L 13 14 31 -13 61 0
-Keg Roll Towards 4 N/A 1 0 28 N/A N/A 0
Head Dive BF3 M 9 15 43 -22 13 0 Requires Level 1 Drunk
Drunk-Peedo BF3 MB M 9 15 43 -22 13 0 Armoured. Requires Level 1 Drunk
Sumo Stomp DD4 UNBLOCKABLE 30 4 21 N/A 6 0
-Quick Drink DD1 N/A 0 0 0 0 0 0
Sumo Slam DD4 MB UNBLOCKABLE 30 4 21 N/A 16 0
-Quick Drink DD1 N/A 0 0 0 0 0 0
Bump N' Dump BF4 MB M 10 12 39 -15 20 0
-Quick Drink DD1 N/A 0 0 0 0 0 0
Throw 1+3 THROW 10 2 24 -8 4 34
-Quick Drink DD1 N/A 0 0 0 0 0 0
VARIATION - BARTITSU
High Sticking D2 H 7 6 38 -13 23 0
Low Strike D4 L 11 3 17 -4 23 16
Quick Stick F1 H 11 3 26 -8 10 17
Staff Dance F1,1,2 L 11 4 30 -18 0 15
Stick Tricks F1,1,2 OH 21 3 36 -8 6 0
Double Strike B1 M 14 17 23 -6 8 31
Good Times B1,4 L 16 3 30 -7 4 24
Keg Stand F2,1 M 17 3 26 -8 6 23
Straight Up F2,1,2 M 16 5 29 -13 23 23
The Hotness F3,1+3 THROW 28 2 47 N/A -1 0
Razzle Dazzle B3,1+3 THROW 26 2 47 N/A 9 0
Kane Snag DF1 H 18 4 35 -11 9 0
Snag 'n' Bump DF1 MB H 18 4 35 -11 20 0
Spinning Kane DB1 M 17 24 27 -8 19 0
Spin and Slam DB1 MB M 14 9 39 -8 25 0
Kane Snap DF2 M 21 5 40 -5 5 0
Kane Strike DF2 MB M 21 24 49 -2 9 0
Kane Flurry DB2 H 13 2 43 -14 4 0
Kane Chaos DB2 MB H 13 2 43 -14 56 0
Low Kane DF3 L 24 1 31 -14 13 38
-Enhance MB N/A 1 0 24 N/A -24 0
Flying Kick BF4 M 14 9 39 -8 25 0
Cassie Cage
Move List Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
Pokes & Universal Normals
Low Jab D1 M 7 4 15 -8 12 18
Uppercut D2 H 11 4 41 -24 26 0
Low Heel D3 L 7 2 14 -3 13 16
Low Poke D4 L 20 2 25 -7 24 0 Incorrectly listed as -9 on block in the game
Cunning Sweep B4 L 8 2 23 -9 18 18 Incorrectly listed as -7 on block in the game
Jump Front Punch J1 OH 6 11 25 2 12 0
Jump Back Punch J2 OH 9 3 25 2 24 0
Jump Front Kick J3 OH 7 12 25 -3 50 0
Jump Back Kick J4 OH 10 9 25 -3 50 0
Jump Up Punch NJ1 or NJ2 OH 10 8 25 -5 53 0
Jump Up Kick NJ3 or NJ4 OH 10 7 25 -3 37 0
Throw 1+3 H 10 2 24 -8 0 32
Normals & Kombos
Front Jab 1 H 7 3 15 1 6 14
Rockin' 1, 1 H, M 11 2 14 2 24 18
Rollin' 1, 1, 2 H, M, M 14 4 33 -5 34 25
Turn Left 1, 2 H, M 10 2 21 -3 21 18
By All Means 1, 2, 1 H, M, M 17 8 26 -8 44 0 Gap to armour through or backdash between last 2 h
Upper Hand 1, 2, B4 H, M, L 14 2 38 -12 8 0
Sneak Preview 1, 2, 3 H, M, M 13 3 26 -1 43 21
Kick Abuse D+F1 L 13 21 29 -16 19 40
Back Strike 2 H 6 3 18 -3 19 16
Slap Back 2, 1 H, M 8 2 24 -8 15 17
Don't Blink 2, 1, 2 H, M, M 9 3 15 0 16 19
Assault Phase 2, 4 H, M 6 3 31 -2 8 14
Around We Go 2, 4, 2 H, M, M 22 5 34 -7 50 0
Step Sidekick 3 H 10 2 22 -6 16 15
Blood Stain 3, 3 H, M 9 3 20 -3 13 19
Blood Splat 3, 3, 1 H, M, L 12 4 28 -10 9 0
Rise Up 3, 3, 2 H, M, M 15 5 21 1 38 0 Gap to armour through or backdash between last 2 h
Roundhouse 4 H 11 3 23 1 8 21
Elbow Smash B1 M 11 5 30 -7 4 20
Hard Sell B1, 2 M, M 15 3 21 -6 15 23
Active Duty B1, 2, 4 M, M, M 19 4 27 1 45 0 Gap to armour through or backdash between last 2 h
Superman F2 H 15 3 20 2 16 25
Play Time F2, 1 H, M 16 2 32 -11 1 23
Ugly Stick F2, 1, 1 H, M, M 8 3 30 -6 22 0
Attack Pattern F2, 4 H, M 10 27 30 -2 41 21
Tonfa Strike B2 H 11 3 26 -1 10 24
Shifting Fire B2, 1, 2 H, L, M 8 19 29 -14 8 35
Caged Rage B2, 1, 2, D2+ H, L, M, M, OH 5 28 31 -6 21 23
Heel Plunge F3 OH 15 6 33 -11 -3 25
Fancy Footwork F3, 3 OH, L 15 24 21 -8 37 0
Kritical Knee F4 M 16 2 27 -1 3 21
Street Smart F4, 4 M, M 4 4 26 -2 33 23
Special Moves
Single Shot BF1 H 25 101 -69 -4 2 0
Akimbo BF1 MB H 17 122 -72 -3 9 0
Glow Kick BF4 M 13 5 46 -38 36 0
Diving Glow Kick BF4 MB M 13 31 10 -51 4 0 Armoured.
Getaway Flip DB2 M 7 6 36 -29 62 0
Power Flip DB2 MB M 7 5 25 -12 76 0 Armoured.
Testi‐Kill L2+R2 M 13 2 44 -10 1 0
VARIATION - Hollywood
Caged Heat 2, 1, U4 H, M, M 10 4 31 -7 64 0
Assault Force F3, 4 OH, M M 13 21 28 -8 23 0
Air Akimbo BF1 H 11 110 -60 -23 -1 0
Air Multi Gun BF1 MB H 7 132 -73 -33 23 0
Nut Kracker BD3 M 14 3 46 -21 3 0
Nut Buster BD3 MB M 14 3 46 -23 52 0 Armoured.
VARIATION - Brawler
Severance Package F2, 1+3 M 9 4 29 -15 1 13
Take Down BF3 OH 17 7 31 -20 10 0
Haymaker BF3 MB OH 17 7 31 -20 10 0 Armoured.
Bow Breaker DBF2 THROW 12 2 39 -23 4 0
Bone Breaker DBF2 MB THROW 12 2 39 N/A 4 0 Armoured.
Cassie Cage
Move List Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
Air Power Slam (Air) D1+3 UB 7 2 11 N/A -2 53
Air Power Slam > Enhanc (Air) D1+3 M N/A 1 0 21 -21 -21 0
VARIATION - Spec Ops
Air Assault (Medium) DD1 L 75 6 -29 45 112 0
Air Assault (Close) DD1, B L 48 6 -29 45 112 0
Air Assault (Far) DD1, F L 48 6 -29 45 112 0
Target Paint DD1 MB OH 60 107 -127 41 108 0
The American Way DB1 H 23 3 24 -9 -4 35
D'vorah
Move List Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
Pokes & Universal Normals
Low Poke D1 M 8 3 11 -3 17 16
Uppercut D2 H 11 8 33 -15 26 0
Ovipos Poke D3 M 11 1 14 -2 19 19
Low Ovipos Swipe D4 L 9 2 22 -6 19 18
Vex Sweep B4 L 16 2 27 -11 22 0
Jump Front Punch J1 OH 8 6 27 2 12 32
Jump Back Punch J2 OH 7 6 27 28 41 38
Jump Front Kick J3 OH 9 10 27 -3 50 44
Jump Back Kick J4 OH 10 5 27 -2 51 40
Jump Up Punch NJ1 or NJ2 OH 13 4 28 -8 50 0
Jump Up Kick NJ3 or NJ4 OH 13 3 28 -6 34 0
Throw 1+3 H 10 2 24 -8 10 32
Normals & Kombos
Reaching Jab 1 H 7 3 18 -2 23 15
Needles 1, 1 H, M 13 4 15 0 16 21
Little Prick 1, 1, 2 H, M, M 18 6 25 -4 5 28
Piercing Lift 1, 1, B2 H, M, M 15 4 25 -11 49 0
Grass Hopper 1, 1, 3 H, M, OH 18 4 26 2 27 0 Gap to armour through or backdash between last 2 h
Back Swipe 2 H 10 2 19 2 15 18
Plague Bearer 2, 1 H, M 15 3 17 -2 12 26
Final Blight 2, 1, 2 H, M, OH 20 1 35 -16 35 26 Gap to armour through or backdash between last 2 h
FireBug 2, 1, U3 H, M, M 13 2 42 -8 46 25
Snap Kick 3 H 16 3 16 -1 17 25
Roundhouse 4 H 15 2 27 -2 5 22
Sneaky Rush F1 M 12 3 17 -2 21 25
Bad Tempered F1, 1 M, M 12 3 21 0 18 19
Pterothorax F1, 1, 2 M, M, M 19 3 45 -10 17 28
Low Claw B1 L 11 2 27 -15 4 17
Dragon Fly B1, 2 L, M 8 8 29 -10 38 26
Praying Mantis B1, 4 L, L 15 5 25 -12 18 0
Ovipos Strike F2 OH 15 3 29 -9 0 24
Corruption F2, 2 OH, M 16 3 36 -12 1 26
The Scourge F2, 2, 4 OH, M, M 18 5 39 -8 27 0
Rising Wing B2 M 22 4 24 2 50 30
Thorax B2, 1 M, M 24 2 31 -7 21 31
Overhead Heel F3 OH 17 5 21 -2 6 35
Pestilence F3, 4 OH, M 10 2 33 -8 39 0
Fatal Attraction F3, 4, 1+3 OH, M, M 25 3 19 -4 9 0
Hop Kick B3 H 32 4 14 11 36 0
Lady Bug U3 L 18 5 40 -8 6 0
Delay Hold 3 N/A 1 1 1 1 -1 1
Cancel D N/A 1 1 1 1 -1 1
Kick Release Release 3 L 18 5 40 -8 6 0
Spin Kick F4 M 14 2 26 -5 10 19
Outbreak F4, 2 M, L 18 11 19 -14 23 0
Contamination F4, D4 M, M 19 3 21 -11 55 25
Special Moves
Spawning Puddle DB1 L 47 6 0 22 36 0
Spawning Pool DB1 MB L 47 6 -12 47 69 0
Ovipositor Charge DB4 M 11 23 30 -15 43 0
Ovipositor Rush DB4 MB M 14 46 23 -17 11 0 Armoured.
Stick Around L2+R2 M 5 17 30 -15 6 0 -1 to -5 on block
Stick Around (Air) (Air) L2+R2 M 5 17 30 -15 6 0 -1 to -5 on block
VARIATION - Brood Mother
Krawler DF3 L 1 0 51 -51 -51 0
Bug Blast DF1 MB H 28 200 -175 -7 15 0
Double Bug Blast DF1 MB H 28 217 -180 8 8 47
Double Bug Blast > Delay Hold 1 H 18 200 -185 22 25 0
Double Bug Blast > Cancel FF or BB H 18 200 -185 22 25 0
Double Bug Blast > Enhanc MB H 18 200 -185 22 25 0
VARIATION - Swarm Queen
Vortex Swarm DB1 L 47 6 0 22 87 0
Infestation DB1 MB L 52 6 11 20 95 0
Wasp Grenade DF1 M 56 31 -19 25 40 0
Bug Bomb DF1 MB M 37 34 -33 30 140 0
Bug Bomb > Delay Hold 1 N/A 18 200 -185 22 25 0
Bug Bomb > Cancel BB or FF N/A 18 200 -185 22 25 0
D'vorah
Move List Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
VARIATION - Venomous
Bug Burst DF1 M 20 31 -19 25 40 0
Bug Spray DF1 MB M 13 8 25 -23 12 0
Bug Spray > Extend Hold 1 H 1 1 1 1 -1 1
Ermac
Move List Frame Data
Name Notation Hit Level Start Up Active Recover Block Ad Hit Adv Cance Notes
Pokes & Universal Normals
Low Jab D1 M 6 5 16 -6 10 19
The Risen D2 H 8 7 34 -15 25 0
Side Kick D3 L 8 7 12 -6 15 20
Arc Kick D4 L 11 5 16 -3 13 20
Spirit Sweep B4 L 10 5 30 -16 17 0
Jump Front Punch J1 OH 8 9 25 2 14 40
Jump Back Punch J2 OH 10 4 25 2 24 37
Jump Front Kick J3 OH 8 9 25 2 14 40
Jump Back Kick J4 OH 8 9 25 2 14 40
Jump Up Punch NJ1 or NJ2 OH 11 6 29 -9 49 0
Jump Up Kick NJ3 or NJ4 OH 13 3 29 -7 33 0
Throw 1+3 H 10 2 24 -8 0 32
Normals & Kombos
Soul Strike 1 H 11 2 12 2 8 17
Lifeless 1, 1 H, M 11 4 13 2 14 21
Soul Rush 1, 1, 1 H, M, M 12 2 28 -2 31 0
Fusion 1, 1, 2 H, M, M 13 2 36 -10 53 0
Palm Blast 2 H 9 3 18 -3 18 17
Surrender 2, 2 H, M 12 3 22 -7 8 21
Relinquish 2, 2, 2 H, M, M 11 3 33 -9 19 23
Chin Snap 3 H 13 2 20 1 17 22
Anguish 3, 4 H, M 16 4 26 -2 42 28
Hinge Kick 4 H 12 4 26 -2 3 23
Lunge Slap B1 H 9 3 25 -9 13 19
Nether‐Pain B1, 2 M, M 10 3 20 -3 23 18
Psychic Strikes B1, 2, 4 M, M, M 14 4 24 0 36 0
Lost Souls B1, D2 M, M 13 4 22 -8 22 0
Crushing Fist F2 M 13 2 24 -2 5 23
Tortured Souls F2, D2 M, M 15 3 29 -5 62 0
Inner Struggles F2, 1 M, M 13 2 31 -14 6 22
Experiment F2, 1, 2 M, M, L 12 2 36 -1 14 0
Certain Death F2, 1, D2 M, M, M 16 7 30 0 67 0 Gap to armour through or backdash between last 2 h
Soul Charge B2 M 32 3 32 3 1 43
Soul Charge Delay Hold 2
Soul Charge Cancel FF or BB
Disoriented B2, 4+3 M, M 17 2 40 -24 49 31
Unstoppable Force B2, 4+3, 1, 2 M, M, M, M 18 15 21 N/A 56 40 Only first hit comes out on block
High Kick F3 M 11 4 23 -4 18 22
Hurting F3, 4 M, OH 19 10 24 -1 54 0 Gap to armour through or backdash between last 2 h
Ankle Snap B3 L 13 2 25 -4 12 22
Torment B3, 2 L, OH 15 2 37 -11 19 0
Inner Misery B3, 2, 1 L, OH, M 11 29 31 N/A 3 0 Third hit does not come out on block.
Wretchedness B3, 4 L, L 20 2 26 -10 22 0
Crown Breaker F4 OH 12 1 39 -20 -4 21
Limited Grief F4, 3 OH, M 13 2 37 -6 17 0
Special Moves
Soul Burst DB2 M 11 6 34 -14 3 0
Soul Blast DB2 MB M 16 2 36 -5 23 0 Armoured.
Up Soul Burst DB2 U M 5 1 36 -9 38 0
Up Soul Blast DB2 MB U M 11 1 40 -4 2 0
Air Soul Burst (Air) DB2 OH 10 2 35 -9 3 0
Air Soul Blast (Air) (Air) DB2 MB OH 12 1 35 1 30 0 Between +4 and +6
Force Lift DB1 M 13 2 66 -51 20 0
Tele‐Lift DB1 MB M 13 2 66 -51 55 0
Teleport DB4 M 25 3 26 -17 35 0
Force Port DB4 MB M, M, M, M 25 30 22 -17 61 0 Armoured only on wakeup.
Air Teleport (Air) DB4 M 23 7 22 -26 50 0
Air Force Port (Air) DB4 MB M, M 23 19 33 -45 43 0
Hover D,U+BLK N/A 1 0 160 -160 -160 139
Hover > Cancel DD N/A 1 1 1 1 -1 1
Hover > Soul Burst DB2 OH 8 2 29 -3 9 0
Hover > Teleport DB4 M 21 5 22 -24 52 0
Hover > Ground Slam 3 L 20 11 27 -1 2 0
Air Hover (Air) D,U+BL N/A 1 0 151 -151 -151 129
We are Many XRAY M 13 5 44 -12 -1 0
VARIATION - Mystic
Ermac
Move List Frame Data
Name Notation Hit Level Start Up Active Recover Block Ad Hit Adv Cance Notes
Tele‐Choke BF2 M 14 12 35 -24 37 0
Levitate BF2 MB M 9 10 27 -6 28 0 Armoured
Tele‐Hang DB1 M 13 2 66 -51 153 0
Tele‐Hold DB1 MB M 13 2 66 -51 55 0
VARIATION - Master Of Souls
Soul Ball BF2 M 17 101 -72 -23 88 0
Soul Trap BF2 MB M 17 101 -72 -23 88 0
Soul Release BF1 M 22 101 -83 18 75 0
Air Soul Ball (Air) BF2 M 13 101 -56 -27 72 0
Air Soul Trap (Air) BF2 MB M 13 101 -56 -27 72 0
Disappear DB3 N/A 17 25 22 -63 -63 0
Vanish DB3 MB N/A 17 25 22 -63 -63 0 Armoured
Air Disappear (Air) DB3 N/A 17 25 47 -72 -72 0
Air Vanish (Air) DB3 MB N/A 17 25 47 -72 -72 0
VARIATION - Spectral
Soul Charge BF2 M 9 11 27 -23 21 0
Spectral Charge BF2 MB M 9 11 34 -18 28 0 Armoured
Soul Accession D,U+BLK N/A 1 0 22 -22 -22 261
Soul Accession > Quick Kick 3 OH 10 2 25 -9 13 178
Soul Accession > Swing Kick 4 OH 13 2 28 -12 10 142
Soul Accession > Soul Strike 1 H 9 3 11 4 9 239
Soul Accession > Crushing Fist 2 OH 10 6 24 -12 2 217
Soul Accession > Ground Slam D3 L 20 11 27 -1 2 0
Soul Accession > Air Soul Charge BF2 M 9 11 27 -23 21 0
Soul Accession > Air Spectral Ch BF2 MB M 9 11 27 -23 21 0 Armoured
Soul Accession > Soul Burst DB2 OH 8 2 29 -3 9 0
Soul Accession > Soul Blast DB2 MB OH 8 2 29 -3 9 0 Plus on block. Armoured
Soul Accession > Teleport DB4 M 21 5 22 -24 52 0
Soul Accession > Force Port DB4 MB M, M 21 5 22 -24 52 0 Armoured
Erron Black
MOVE LIST Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
Pokes & Universal Normals
Low Kut D1 M 7 2 15 -6 14 14
Spur Punch D2 H 8 6 42 -22 20 0
Hop Kick D3 L 11 1 17 -5 4 24
Saddle Strike D4 L 11 1 20 -3 22 22
Pistol Trip B4 L 17 3 27 -7 20 0
Jump Front Punch J1 OH 8 4 25 2 14 0
Jump Back Punch J2 OH 10 4 25 2 25 0
Jump Front Kick J3 OH 10 6 25 -2 51 0
Jump Back Kick J4 OH 10 5 25 -2 51 0
Jump Up Punch NJ1 or NJ2 OH 11 6 25 -5 53 0
Jump Up Kick NJ3 or NJ4 OH 11 3 25 -3 37 0
Throw 1+3 H 10 2 24 -8 -3 32
Normals & Kombos
Straight Punch 1 H 8 4 15 -1 4 17
Badlands 1, 1 H, M 8 3 12 2 24 14
Wrangler 1, 1, 2 H, M, M 15 8 5 -10 48 0
Abandoned 1, 1, B3 H, M, L 15 4 23 -9 12 24
High Noon 1, 2 H, M 10 4 20 -1 11 18
Widow Maker 1, 2, 1 H, M, OH 21 2 42 -7 8 0
Hard Hook 2 H 9 4 31 -7 0 22
Packing Heat 2, 1, 1 H 13 14 23 -8 11 33
Put 'em Up 2, 11, 22 H, M, M, M, M 11 17 24 -1 44 34
Quick Kick 3 H 13 3 27 -2 18 20
Nailed 3, 2 H, M 21 9 40 -13 2 0
High Boot 4 H 16 3 28 2 8 26
Pistol Whip F1 OH 16 3 22 -16 7 24
Flush F1, 2 OH, M 16 5 41 -23 -1 26
Jawing F1, 2, 2 OH, M, M 15 4 40 -12 29 0
Bluff F1, 3 OH, L 13 2 27 -15 10 18
Above Snakes F1, 3, 2 OH, L, M 12 9 41 -14 21 0
Rising Hook B1 H 11 7 10 2 24 21
Dirty Move B1, 2 H, M 20 3 18 1 11 29
Dry Gulch B1, 2, D1 H, M, L 21 5 37 -24 9 0
Push Off F2 M 14 6 31 -9 4 24
Peacemaker F2, 4 M, M 16 4 16 -2 36 23
Firefly F2, 4, 2 M, M, M 19 9 34 -7 40 0
Quick Snap B2 M 15 4 18 -4 56 24
Quick Boot F3 M 14 5 28 -5 1 22
Shin Kicker B3 L 14 2 24 -12 5 19
Gunfighter B3, 2 L, M 14 3 32 -12 4 22
Goner B3, 2, D1 L, M, L 23 9 25 -16 6 0 Gap to armour through or backdash between last 2 h
Deal In Lead B3, 2, U1 L, M, M 18 4 28 -14 42 0
Ace High B3, 3 L, L 13 3 26 -9 12 19
Ash‐Hopper B3, 3, 4 L, L, M 15 2 29 -8 33 0
Boot Drop F4 OH 24 8 40 -12 17 0
Special Moves
Sand Grenade BF3 L 23 200 -166 -16 21 0
Sand Shot BF3 MB L 20 21 29 6 62 0
Close Sand Shot BF3 MB, B L 15 7 23 7 63 0
Far Sand Shot BF3 MB, F L 15 7 23 7 63 0
Caltrops DB3 N/A 40 301 -294 -46 -46 0
Double Trops DB3 MB N/A 43 301 -292 -51 -51 0
Close Caltrops DB3, B N/A 40 301 -294 -46 -46 0
Close Double Trops DB3 MB, B N/A 43 301 -292 -51 -51 0
Far Caltrops DB3, F N/A 40 301 -294 -46 -46 0
Far Double Trops DB3 MB, F N/A 43 301 -292 -51 -51 0
Sand Slide BF4 L 17 14 28 -25 27 0
Slide Shots BF4 MB L 17 14 28 -15 -3 0 Armoured.
Sand Gust DB4 H 19 4 25 -1 40 0
Dust Storm DB4 MB H 19 4 25 -1 40 0
Sand Trap DBF2 THROW 13 2 38 N/A -2 166
Enhance MB N/A 1 0 91 N/A 10 0
Quick Sand DBF2 MB THROW 13 2 38 N/A 8 163 Armoured.
Enhance MB N/A 1 0 91 N/A 10 0
Erron Black
MOVE LIST Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
Trick Shot L2+ R2 M 334 4 39 -6 15 0
VARIATION - Gunslinger
Stand Off DB1 N/A 1 0 10 -10 -10 329
Stand Off > Holster 1 N/A 1 0 9 -9 -9 0
Stand Off > Spin Shot 4 M, M 20 212 -173 -14 44 0
Stand Off > Low Shot 3 L 17 69 20 -6 30 0
Stand Off > Quick Shot 2 14 31 -5 -8 43 0
Money Shot DF1 OH 28 12 11 -5 17 0
Close Money Shot DF1, B OH 2 8 12 -3 19 0
Far Money Shot DF1, F OH 2 12 8 -3 19 0
Barrage DF1 MB OH, OH, OH 28 30 5 -4 18 0
VARIATION - Outlaw
Tarkatan Poke B2, 1 M, M, 26 2 26 -9 26 28
Double Poke B2, 1, 1 M, M, M 19 2 34 -18 19 25
Tarkatan Strike F3, 2+4 M, M 15 2 34 -8 15 0
Killing Time F2, 2 M, M 20 2 25 1 23 29
Simple Plunder F2, 2, 2 M, M, M 17 2 34 -8 38 25
Tarkatan Stab DF2 M 25 3 37 -22 25 0
Tarkatan Infection DF2 MB M 25 3 37 -22 25 0 Armoured.
Sand Toss DB4 M 18 4 29 -20 45 0
Sand Throw DB4 MB M 18 4 29 -20 45 0 Armoured.
VARIATION - Marksman
Long Shot DF1 M 24 200 -142 -30 7 0
Long Shot > Delay Hold 1 N/A 1 1 1 1 -1 1
Long Shot > Cancel FF or BB N/A 1 1 1 1 -1 1
Sniper Shot DF1 MB M 24 200 -142 -22 11 0
Sniper Shot > Delay Hold 1 N/A 1 1 1 1 -1 1
Sniper Shot > Cancel FF or BB N/A 1 1 1 1 -1 1
Swing Shot DB2 M 29 3 35 -2 45 35
Enhance MB M 37 200 -170 9 65 0
Unload DB1 H, H, H 42 236 -151 -31 21 0
Barrage DB1 MB L, M, H 30 233 -187 15 77 0
Ferra / Torr
MOVE LIST Frame Data
Name Notation Hit Level Start Up Active Recover Block Ad Hit Adv Cance Notes
Pokes & Universal Normals
Ferra Jab D1 M 10 4 8 -1 19 20
Goliath Punch D2 H 19 8 24 4 34 0
Knee Breaker D3 L 7 4 11 -2 14 14
Straight Pain D4 L 13 4 13 1 25 20
Ferra Trip B4 L 21 2 20 -9 28 0
Jump Front Punch J1 OH 7 7 27 2 13 0
Jump Back Punch J2 OH 10 12 27 2 24 0
Jump Front Kick J3 OH 9 12 27 -3 50 0
Jump Back Kick J4 OH 9 5 27 -3 50 0
Jump Up Punch NJ1 or NJ OH 16 9 29 -20 40 0
Jump Up Kick NJ3 or NJ OH 9 7 29 -7 33 0
Throw 1+3 H 10 2 24 -8 12 32
Normals & Kombos
Straight Fist 1 H 9 3 15 1 5 19
Double Punch 1, 1 H, M 11 5 13 -1 21 21
Mammoth 1, 1, 1 H, M, OH 15 5 23 -6 35 0
Mountainous 1, 1, 2+4 H, M, M 21 5 36 -4 34 0
Fierce Hook 2 H 8 3 28 -8 4 17
Big Hurt 2, F4 H, M 15 6 35 -5 15 30
Tremendous 2, B4 H, L 12 8 32 -11 -2 0
Side Kick 3 H 15 6 25 -3 0 28
Turnaround Boot 4 H 11 5 30 2 -9 21
Aerial Dash 4, 2+4 M 10 12 19 2 33 0
Cross Strike B1 M 10 3 21 -6 16 17
Play Thing B1, 2 M, M 9 3 22 0 11 16
Torr Apart B1, 2, 1 M, M, M 21 3 19 -3 11 27
Unstoppable Force B1, 2, 1, 2 M, M, M, OH 20 4 38 -6 19 0
Kaber Toss F2 L 15 2 36 -7 47 20
Ferra Smash B2 OH 18 5 28 -5 3 26
Team Work B2, 3 OH, M 24 3 27 -2 38 27
Two Of A Kind B2, 3, 2+4 OH, M, M 16 10 2 -6 75 0
Crushing Knee F3 M 15 5 17 -3 9 24
Torrific F3, 2+4 M, M 16 5 25 -3 41 0
Giant Stomp B3 L 20 3 38 -9 -1 30
One For The Team B3, 2+4 L, OH 21 5 37 -5 11 0
Rising Leg F4 M 17 8 25 -6 35 0
Special Moves
Bowl Girl BF2 L 16 20 24 -3 6 0
Little One Slide BF2 MB L 16 20 10 -12 44 0
Ferra Toss DB2 OH 13 22 16 -1 -5 0
Ferra Throw DB2 MB OH 13 22 5 -19 39 0
Close Ferra Toss DB2 B OH 13 22 16 6 -5 0
Close Ferra Throw DB2 B MB OH 13 22 5 -19 39 0
Far Ferra Toss DB2 F OH 13 22 16 -1 -5 0
Far Ferra Throw DB2 F MB OH 13 22 5 -19 39 0
Tuck 'n' Charge BF3 OH 15 52 44 -8 3 53
Tuck 'n' Charge > Enhance MB N/A 1 0 104 N/A -104 0
Tuck 'n' Trample BF3 MB OH 15 52 44 -8 3 53 Armoured.
Tuck 'n' Trample > Enhance MB N/A 1 0 104 -104 -104 0
Bone Crusher L2+R2 OH 21 34 24 6 -1 0
VARIATION - Ruthless
Pain And Gain DD1 THROW 11 5 45 -31 9 0 Armoured.
Deep Stab DBF1 THROW 11 5 45 -31 9 0
Grab 'n' Stab DBF1 MB THROW 11 5 45 -31 9 0 Armoured.
VARIATION - Vicious
Little Kutter DBF1 THROW 20 5 37 -23 18 0
Stab 1 OR 2 H 1 1 1 1 -1 1
Gut Ripper DBF1 MB THROW 14 3 37 -23 18 0 Armoured.
Shank 1 OR 2 H 1 1 1 1 -1 1
Boss Toss BF4 M 15 15 26 -5 9 0
VARIATION - Lackey
Crouching Jab D1 M 6 6 13 -3 10 17
Ferra / Torr
MOVE LIST Frame Data
Name Notation Hit Level Start Up Active Recover Block Ad Hit Adv Cance Notes
Giant Fist B2 OH 23 1 31 -4 4 26
Massive Attack B2, 3 OH, M 24 3 27 -2 38 27
On The Ball B2, 3, 2+4 OH, M, M 24 9 37 -10 58 0
Jumbo Sweep B4 L 12 4 31 -16 15 0
Enormous Swing 1, 1, 2+4 H, M, M 21 5 36 -4 34 0
Step Aside B3, 2+4 L, OH 21 5 37 -5 11 0
Goliath Peak 4, 2+4 L, M 23 7 32 -2 36 0 Gap to armour through between hits
Colossal Crush DBF1 MB THROW 11 5 40 -26 5 0
Back Breaker DBF1 THROW 11 5 40 -26 8 0
Boulder Roll BF2 M 9 12 28 -12 12 0
Double Boulder Roll BF2 MB M 9 2 34 -9 14 0 Armoured.
Torr Charge BF3 M 30 33 53 -9 45 42
Charge 'n' Smash BF3 MB M 30 33 53 -9 45 42
Charge 'n' Smash > Enhance MB N/A 1 0 88 -88 -88 0
Torr Up DB2 M 12 5 42 -10 24 0
Torr Smash DB2 MB M 12 5 -16 -7 0 0 Incorrectly listed as 0 on block in game. Armoure
Goro
MOVE LIST Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
Pokes & Universal Normals
Low Knuckles D1 M 6 5 12 -6 7 15
Dragon‐cut D2 H 11 7 35 -16 26 0
Low Side D3 L 6 5 12 -4 12 15
Quick Hinge D4 L 9 3 21 -6 19 18
Low Sweep B4 L 12 4 28 -13 20 0
Jump Front Punch J1 OH 8 15 26 2 12 0
Jump Back Punch J2 OH 11 4 26 2 24 0
Jump Front Kick J3 OH 11 12 26 -2 51 0
Jump Back Kick J4 OH 11 13 26 -1 52 0
Jump Up Punch NJ1 or NJ2 OH 11 6 29 -9 49 0
Jump Up Kick NJ3 or NJ4 OH 12 8 29 -7 33 0
Normals & Kombos
Rise Up 1 H 10 3 14 2 6 16
Half Dragon 1, 1 M 15 4 11 2 24 24
Grand Champion 1, 1, 2 OH 16 4 45 -31 14 14
Gongoro 1, 2 M 11 3 14 1 22 18
Fists of Fury 1, 2, 1 M 11 3 14 1 22 18
Human Blood 1, 2, 1, 2 M 17 3 37 -22 31 0
Shokan Hook 2 H 10 3 19 2 13 18
Prince of Pain 2, 1 OH 23 2 24 2 20 29
Titan Krush 2, 1, 4 L 24 3 39 -5 2 0
Fast Toe 3 H 11 1 29 -12 11 16
Undefeated 3, D3 OH 4 4 35 -2 36 13
Push Kick 4 H 16 5 23 2 11 28
Knuckle Push B1 M 9 4 27 -13 8 17
Shokan Prince B1, 2 M 10 5 28 -10 2 20
Blood And Thunder B1, 2, 1, 2 M 14 7 27 2 37 0
Barbarian Blow B1, 2, U2 M 26 5 19 2 49 0 Gap to armour through or backdash between last 2 h
Rise Up U1 H 14 5 18 2 16 26
Double Slap F2 M 22 4 21 2 14 32
Gorbak Swing F2, 1 M 21 4 26 0 9 29
Durak Push F2, 1, 2+4 M 26 8 17 2 40 0 Gap to armour through or backdash between last 2 h
Diabolical End F2, 1, 4 M 20 6 29 -7 38 0
Unfair Advantage F2, 1, B2 M 24 3 35 -1 18 0
Upward Fists U2 H 14 5 18 2 16 26
Wind Back B2 M 24 3 30 2 50 0
Lunge Kick F3 M 16 5 20 -2 23 26
Foot Smash B3 L 13 4 34 -20 1 26
Brutal Kick F4 OH 20 3 24 4 45 0
Special Moves
Shokan Bolt BF1 H 23 200 -157 -15 -3 0
Shokan Blast BF1 MB M 27 200 -159 -5 29 0
Punch Walk BF4 M 12 41 31 -5 19 0
Fist Flurry BF4 MB M 12 41 31 -5 46 0 Armoured.
Shokan Grab DBF3 THROW 8 3 47 N/A 28 0
Shokan Slam DBF3 MB THROW 8 3 47 N/A 22 0 Armoured.
Stomp DU UB 51 10 46 -28 8 0
Krush DU MB UB 13 9 -21 0 0 0 Armoured.
In Front Stomp DU B UB 51 10 46 -28 8 0
Behind Stomp DU F UB 51 10 46 -28 8 0
Spine Adjustment L2+R2 M 30 2 4 29 20 0
VARIATION - Kuatan Warrior
Chest Lunge BF2 H 10 6 34 -12 20 0
Chest Charge BF2 MB H 10 6 34 -12 23 0 Armoured.
Quake DD4 UB 29 4 -32 0 0 0
Tremor DD4 MB UB 24 4 49 -35 -6 0
VARIATION - Dragon Fangs
Shokan Trip DB+2 L 16 5 26 6 19 0
Bruiser DB+2 MB M 15 6 27 2 38 0
Fang Spin DB2 M 12 36 32 -3 20 0
Dragon Spin DB2 MB M 12 37 40 -6 46 0
Shokan Stabs DBF3 THROW 8 3 47 -14 22 0
Shokan Massacre DBF3 MB THROW 8 3 47 -14 23 0
VARIATION - Tigrar Fury
Goro
MOVE LIST Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
Close Ground Fire DB4 L 30 6 16 -3 30 0
Close Ground Scorch DB4 MB L 30 6 6 7 50 0
Far Ground Fire DF4 L 34 6 12 1 34 0
Far Ground Scorch DF4 MB L 33 6 3 10 53 0
Flame Ball BF1 H 17 200 -159 -13 -1 0
Flame Chain BF1 MB H 17 237 -164 -46 21 0
Dragon Breath BF2 M 30 8 17 12 18 0
Dragon Torch BF2 MB M 31 66 29 -3 6 0 Armoured.
Jacqui Briggs
MOVE LIST Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
Pokes & Universal Normals
Low Metal D1 M 7 2 13 -4 13 17
Rising Steel D2 H 9 5 39 -18 26 0
Low Heel D3 L 8 2 15 -4 11 15
Deep Sweep D4 L 13 2 22 -6 18 22
Helicopter B4 L 17 2 27 -6 22 0
Jump Front Punch J1 OH 8 4 25 2 12 35
Jump Back Punch J2 OH 11 5 25 2 21 39
Jump Front Kick J3 OH 9 12 25 -4 49 37
Jump Back Kick J4 OH 11 6 25 -3 50 38
Jump Up Punch NJ1 OR NJ2 OH 11 6 27 -7 51 0
Jump Up Kick NJ3 OR NJ4 OH 11 3 27 -5 35 0
Normals & Kombos
Quick Jab 1 H 6 2 10 2 12 16
Quick Steel 1, 1 H, M 7 2 13 2 31 17
Trained Killer 1, 1, 4 H, M, M 9 3 23 2 47 20
Operative 1, 2 H, M 9 4 15 2 27 17
Tank 1, 2, 1 H, M, M 15 3 24 1 26 25
Bouncing Betty 1, 2, 1, 2 H, M, M, M 16 2 22 2 9 28
Spec Hook 2 H 13 2 17 -1 26 19
Danger Zone 2, 1 H, M 14 1 12 2 29 21
Fully United 2, 1, 2 H, M, M 20 2 23 -7 38 0
Snake Eater 2, 3 H, L 12 2 21 -5 14 18
Artillery 2, 3, 3 H, M, M 15 2 25 -9 26 24
Buck Up 2, 3, 3, 4 H, M, M, M 24 2 19 2 51 0 Gap to armour through or backdash between last 2 h
Side Boot 3 H 14 2 21 -4 13 21
Dog Tags 3, 3 H, M 22 3 36 -11 6 31
Fast Knee 4 M 8 3 28 -13 4 15
Stanky Leg 4, U+4 M, M 11 5 13 2 63 0
Sledge Fist F1 M 15 4 14 0 21 25
Red Team F1, 2 M, M 20 1 17 2 33 27
The Trenches F1, 2, 1 M, M, OH 18 2 20 2 6 0
Light Kut B1 M 16 3 23 2 19 27
Cranked B1, 2 M, M 16 1 30 -3 23 0
Gunner B1, 4 M, L 17 2 21 2 29 22
Hawkeye B1, 4, 2 M, L, M 24 2 33 -7 17 0
Turnaround Punch F2 M 17 4 25 -1 16 26
VTOL F2, U2 M, M 16 6 31 -9 41 25
War Ship F2, U2, 2+4 M, M, OH 22 1 28 2 35 0
Downward Hammer B2 OH 17 3 34 -5 33 30
Roundhouse F3 M 24 3 30 -5 45 0
Steel Toe B3 L 16 2 21 -2 13 25
Jacqui's Justice B3, 3 L, L 18 2 18 -7 32 23
Special Moves
Air Ground Smash (Air) DD4 L 33 3 34 0 14 0
Air Ground Tremor (Air) DD4 MB L 33 3 27 0 63 0
Air Fake Out (Air) DU4 N/A 1 0 28 -28 -28 0
Forces Rush BF1 H 12 6 42 -27 21 0
Forces Charge BF1 MB H 12 6 42 -27 21 0 Armoured.
Bionic Dash BF2 M 25 4 33 -9 41 0
Bionic Blast BF2 MB M 22 3 35 0 20 0 Armoured.
Gauntlet Strike BF4 M 16 3 45 -31 10 45
Gauntlet Flurry BF4 MB M 16 3 45 -31 -2 0 Armoured.
Tech Shield DB1 N/A 11 28 3 -41 -41 0
Advance Tech DB1 MB N/A 11 28 3 -41 -41 0
Chest Kavity L2+R2 M 22 2 27 7 0 0
VARIATION - Shotgun
Single Barrel DF2 H 12 4 25 -1 17 0
Double Barrel DF2 MB H 12 21 29 -5 39 0
Low Blow DB2 L 18 6 28 -6 17 0
Low Blast DB2 MB L 13 6 28 -6 40 0
Back Shot F1, 2, 2+4 H 11 1 18 N/A 60 0
VARIATION - Full Auto
Hand Cannon DF2 H 14 224 -172 -10 8 58
Hand Cannon > Enhance MB M 9 200 -149 -15 22 0
Up Rocket DB2 H 12 200 -174 11 44 0
Jacqui Briggs
MOVE LIST Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
Rocket Power DB2 MB H 23 15 -1 34 81 0
Low Rocket DB3 L 31 4 15 -1 57 0
Rocket Crater DB3 MB L 31 4 15 -1 57 0
Rocket Crater > Delay Hold 3 H 1 1 1 1 -1 1
VARIATION - High Tech
Gauntlet Spark DB2 N/A 1 0 60 -60 -60 0
Gauntlet Ignite DB2 MB N/A 1 0 60 -60 -60 0
Quick Burst DF2 M 15 7 19 2 14 0
Plasma Burst DF2 MB M 16 27 27 2 31 0
Quick Burst > Cancel FF or BB N/A
Quick Burst > Charge Lev Hold 2 M 2 7 19 2 14 0
Quick Burst > Charge Lev Hold 2 M 2 7 19 2 14 0
Jax Briggs
MOVE LIST Frame Data
Name Notation Hit Level Start Up Active Recover Block Ad Hit Adv Cance Notes
Pokes & Universal Normals
Knee Jab D1 M 7 0 1 -5 15 14
Upper Muscle D2 H 7 9 32 -15 25 0
Ankle Breaker D3 L 9 2 11 0 16 14
Flick Kick D4 L 9 3 19 -4 21 16
Quick Trip B4 L 10 5 31 -17 15 0
Jump Front Punch J1 OH 7 6 25 2 12 0
Jump Back Punch J2 OH 11 4 25 2 25 0
Jump Front Kick J3 OH 9 12 25 -3 50 0
Jump Back Kick J4 OH 9 4 25 -2 51 0
Jump Up Punch NJ1 or NJ2 OH 11 6 27 -7 51 0
Jump Up Kick NJ3 or NJ4 OH 11 3 2 -5 35 0
Normals & Kombos
The Briggs D1, D2 M, M 9 2 16 -2 25 18 Gap to armour through between hits
Quick Fist 1 H 6 5 15 -2 3 15
Boot Kamp 1, 1 H, M 9 4 8 2 27 18
Major Force 1, 1, 1 H, M, OH 15 3 34 -9 26 0
Active Duty 1, 2 H, M 5 3 25 -3 5 17
Field Grade 1, 2, 3 H, M, L 14 4 31 -17 4 22
Chain of Command 1, 2, D3 H, M, N/A 1 0 27 -27 -27 0
Advance Force 1, 2, 4 H, M, M 9 3 32 -17 29 21
Code of Conduct 1, 2, B4 H, M, M 17 2 37 -2 31 0 Gap to armour through or backdash between last 2 h
Power Hook 2 H 9 3 18 -3 18 17
Warfare 2, 3 H, L 13 6 25 -13 6 22 Gap to armour through or backdash between hits
Ground Control 2, 3, 2 H, L, OH 22 3 34 -4 23 0 Gap to armour through or backdash between all hits
Steel Toe 3 H 11 2 32 -6 5 18
All Out Assault 3, F4 H, OH 18 4 27 -4 43 0
Armed Forces 3, B2 H, M 21 4 31 -7 38 0
Spinning Boot 4 H 12 2 23 2 8 23
Downward Hammer B1 M 11 3 25 -5 3 17
Majority Rules B1, 2 M, M 15 4 31 -17 0 24
Outranked B1, 2, 1 M, M, M 9 4 32 1 35 0
Elite Smash B1, 3 M, M 19 4 41 -8 18 0
Upward Punch F2 M 13 4 19 0 12 21
Air Raid F2, 1 M, M 15 4 18 1 17 26
Expendable F2, 1, 2 M, M, M 12 4 24 -5 43 0
Payload F2, 1, 2, D2+4 M, M, OH 29 1 5 2 -4 0
Head Slammer B2 OH 18 2 29 -13 5 27
-Delay HOLD 2 OH 13 4 21 2 21 0
Gur‐Knee F3 M 10 6 34 -22 8 25
Foot Smash B3 L 14 3 29 -14 8 21
Warfighter B3, D2 L, OH 21 5 30 2 18 27 Gap to armour through or backdash between hits
W.M.D. B3, 4 L, M 19 2 31 -5 39 29 Gap to armour through or backdash between hits
Flying Knee F4 M 11 6 27 -15 8 31
Special Moves
Energy Wave DB2 H 22 200 -170 7 10 0
Energy Wave > Delay Hold 2 N/A 1 1 1 1 -1 1
Assault Wave DB2 MB H 22 211 -169 -3 26 0
Assault Wave > Delay Hold 2 N/A 1 1 1 1 -1 1
Ground Pound DD4 UB 43 4 24 9 64 0
Close Ground Pound DD4 B UB 7 4 24 9 64 0
Far Ground Pound DD4 F UB 7 4 24 9 64 0
Ground Shake DD4 MB UB 46 4 21 12 71 0
Dash Punch BF2 H 10 8 35 -7 26 0
Dash Fist BF2 MB H 10 8 35 -7 26 0 Armoured
Downward Dash Punch BF2 D OH 5 2 38 -17 39 0
Downward Dash Fist BF2 MB D OH 5 2 38 -17 47 0 Armoured
Major Pain BF4 M 11 8 28 -8 25 0
Major Muscle BF 4 MB M 11 25 30 -14 48 0
Gotcha Grab DB1 H 9 3 18 -4 8 0
Gotcha Beatdown DB1 MB H 9 3 18 -4 22 0 Armoured
Bring It L2+R2 OH 20 3 27 4 4 0
VARIATION - Heavy Weapons
L.A.W. Rocket DB2 M 25 200 -150 -23 22 0
L.A.W. Rocket > Up Shot Hold U M 4 200 -150 -23 22 0
Jax Briggs
MOVE LIST Frame Data
Name Notation Hit Level Start Up Active Recover Block Ad Hit Adv Cance Notes
L.A.W. Rocket > Delay Hold 2 M 5 200 -150 -23 22 0
L.A.W. Rocket > Cancel FF or BB H 1 1 1 1 -1 1
L.A.W. Blast DB2 MB M 25 200 -158 -6 30 0
L.A.W. Blast > Up Shot Hold U M 4 200 -150 -6 30 0
L.A.W. Blast > Delay Hold 2 M 5 200 -150 -6 30 0
L.A.W. Blast > Cancel FF or BB H 1 1 1 1 -1 1
Machine Gun BF3 H 25 216 -167 -20 3 0
Machine Fire BF3 MB H 21 240 -179 -7 15 0
Up Machine Gun DB1 H 25 216 -167 -20 22 0
Up Machine Fire DB1 MB H 21 240 -179 -7 34 0
VARIATION - Pumped up
Super Gotcha DB1 H 11 5 23 -9 3 0
Super Gotcha > Face Smash 1 N/A 1 0 242 -242 -242 0
Super Gotcha > Face Break 2 N/A 1 0 221 -221 -221 0
Super Gotcha > Gut Buster 3 N/A 1 0 201 -201 -201 0
Super Gotcha > Crown Slam 4 N/A 1 0 180 -180 -180 0
Gotcha Extreme DB1 MB H 7 4 23 -9 3 0
Gotcha Extreme > Face Sma 1 N/A 1 0 242 -242 -242 0
Gotcha Extreme > Face Brea 2 N/A 1 0 221 -221 -221 0
Gotcha Extreme > Gut Buster 3 N/A 1 0 201 -201 -201 0
Gotcha Extreme > Crown Sla 4 N/A 1 0 180 -180 -180 0
Ground Tremor DD4 UB 36 4 21 11 5 0
Ground Quake DD4 MB UB 36 4 21 11 16 0
Air Drill Slam (AIR) DD4 UB 28 4 44 -11 2 0
Air Drill Punch (AIR) DD4 MB UB 28 4 44 -11 13 0
VARIATION - Wrestler
Jammer F3 1+3 THROW 13 2 40 -14 0 0 Gap to armour through or backdash between hits
Deploy F4 1+3 THROW 13 2 40 -14 0 0 Gap to armour through or backdash between hits
Quad Grab Towards DBF1 THROW 11 2 40 N/A -3 45
Quad Grab Towards > Part 2 2 N/A 1 0 68 -68 -68 0
Quad Grapple Towards DBF1 MB B THROW 11 2 40 N/A -3 81
Quad Grapple Towards > Par 2 N/A 1 0 68 -68 -68 0
Quad Grapple Towards > Par 3 N/A 1 0 65 -65 -65 32
Quad Grapple Towards > Par 4 N/A 1 0 0 0 0 0
Quad Grapple Towards > Par 1+2+3+4 N/A 1 0 0 0 0 0
Quad Grab Away DBF1 B N/A 1 0 62 -62 -62 29
Quad Grab Away > Part 2 2 N/A 1 0 69 -69 -69 0
Quad Grapple Away DBF1 MB N/A 1 0 98 -98 -98 65
Quad Grapple Away > Part 2 2 N/A 1 0 69 -69 -69 0
Quad Grapple Away > Part 3 3 N/A 1 0 61 -61 -61 28
Quad Grapple Away > Part 4 4 N/A 1 0 0 0 0 0
Quad Grapple Away > Part 5 1+2+3+4 N/A 1 0 63 -63 -63 0
Back Breaker (AIR) DL1 UB 11 4 7 N/A 11 0
Jason Vorhees
MOVE LIST Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
Pokes & Universal Normals
Low Poke D1 M 6 4 16 -2 14 18
Chin Breaker D2 H 6 5 38 -17 22 0
Boot Flick D3 L 10 5 11 -3 12 20
Sweep D4 L 13 3 17 -2 21 21
Low Lift B4 L 15 2 30 -14 19 0
Jump Front Punch J1 OH 8 4 25 2 13 0
Jump Back Punch J2 OH 5 8 25 -3 46 0
Jump Front Kick J3 OH 6 2 25 -3 46 0
Jump Back Kick J4 OH 6 2 25 -3 46 0
Jump Up Punch NJ1 OR NJ OH 9 4 27 -7 51 0
Jump Up Kick NJ3 OR NJ OH 11 7 27 -5 35 0
Normals & Kombos
Straight Jab 1 H 9 2 10 2 10 15
Nightmare 1, 1 H, M 14 3 18 -3 18 21
Shoulder Smash 1, 1, 1 H,M, M 15 8 13 -3 13 27
Crown Crusher 1, 1, 2 H, M, OH 17 4 27 -8 21 0
Dark Hook 2 H 11 1 24 -2 10 18
Killing Blow 2, 3 H, OH 23 2 17 2 52 0 Gap to armour through or backdash between hi
Killer 2, 4 H, M 17 2 22 -11 54 32
Chin Kick 3 H 16 2 24 -3 13 24
Camp Blood 3, 2 H, M 21 3 22 -2 25 27
Run Away 3, 2, U1 H, M, H 14 6 23 -6 35 0
Shattering Slam 3, 2, D1 H, M, OH 18 2 22 -1 37 0
Quick Stomp 4 H 17 2 29 -3 8 25
Fist Lunge B1 M 13 1 14 -2 24 17
Bad Omen B1, 2 M, M 11 2 22 -1 11 20
Awakens B1, 2, 2 M, M, M 15 4 31 -8 46 0
Skull Slam F2 H 21 2 19 -3 34 26
Camp Killer F2, 1+3 H, M 26 2 30 -14 5 0
Double Fist B2 M 14 4 21 -12 53 24
Brutal Boot F3 OH 24 6 14 6 51 0
Knee Strike B3 M 9 5 22 -11 12 17
Final Friday B3, 1+3 M,THROW 16 2 23 -7 -5 0
Haunting B3,D1 M,OH 15 2 23 -2 37 0
In The Shadows B3,U1 M,H 15 6 23 -6 38 0
Shin Shatter F4 L 19 3 29 -11 8 24
Stalker F4, 4 L, M 17 4 27 -3 42 30
Special Moves
Back Breaker DBF1 THROW 10 2 25 N/A 10 0
Spine Shatter DBF1 MB THROW 10 2 25 N/A 10 0 Armoured.
Choke DF1 M 12 4 29 -10 6 0
Choke Slam DF1 MB M 12 4 29 -10 9 0 Armoured.
Tight Squeeze DBF2 THROW 17 3 12 2 20 0
Crippler DBF2 MB THROW 17 3 12 2 15 0 Armoured.
Temple Punch BF3 H 27 7 30 -6 33 0
Temple Slam BF3 MB H 27 7 30 -6 13 0 Armoured.
Killing Machine DD4 N/A 1 0 56 -56 -56 0
Corpse Grab DB1 UB 12 2 33 -7 -4 0
Corpse Slam DB1 MB UB 12 2 33 -7 18 0
The Horror L2+R2 M 11 65 18 15 0 0
VARIATION - Slasher
Gut Stab B1 M 9 6 23 -11 3 18
Quick Slash 2 H 14 2 32 -6 25 22
Rising Blade B2 M 13 3 23 -8 53 24
Skull Strike F2 OH 18 3 26 -11 8 31
Machete Cut D2 H 9 4 42 -20 23 0
Sharp Sweep D4 L 14 2 21 -5 20 22
Heel Stomp F4 L 16 2 34 -8 3 26
Drowning 3, 2, U1 H 14 6 23 -6 35 0
Payback 3, 2, D1 OH 18 2 22 -1 37 0
Bloodshed DF1 H 11 3 31 -6 15 0
Bloodlust DF1 MB H 11 3 31 -6 5 0 Armoured.
Machete Toss DB2 M 19 101 -68 -15 14 0
Machete Throw DB2 MB M 19 101 -68 -5 14 0 Armoured.
Psycho Slash BF2 M 20 45 22 -10 28 0
Jason Vorhees
MOVE LIST Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
Hack 'n' Slash BF2 MB M 20 62 45 -5 25 0 Armoured.
Shoulder Push BF3 H 26 5 22 -6 48 0
Shoulder Charge BF3 MB H 26 5 22 -6 55 0 Armoured.
Cut 'n' Gut 1, 1, 2 OH 17 4 27 -8 28 0
The Innocent 1, 2 M 16 3 21 2 21 26
No Hiding 1, 2, 2 M 15 2 37 -2 49 28
Heavy Bleeding B1, 2 M 12 2 25 -9 5 18
Machete Launch B1, 2, 2 M 14 3 25 -9 56 0
Never Dies 2, 3 OH 23 2 17 2 52 0
Momma's Boy 2, 4 M 22 2 29 -8 54 38
Serial Killer 3, 2 M 19 5 13 0 24 27
Brooding F4, 2 OH 17 4 15 -11 60 0
VARIATION - Relentless
Pursuit DD3 N/A 1 0 106 N/A N/A 0
Dark Pursuit DD3 MB N/A 1 0 54 N/A N/A 0
Lake Mist DB2 N/A 26 0 17 N/A N/A 0
Blood Mist DB2 MB N/A 26 0 7 N/A N/A 0 Armoured.
Damned
VARIATION - Unstoppable
Punishment DD3 N/A 1 0 46 N/A N/A 0
Rampant DD3 MB N/A 1 0 38 N/A N/A 0
Rise DD4 N/A 1 0 45 N/A N/A 0
Corpse Walk DD4 MB N/A 1 0 26 N/A N/A 0
Resurrection
Johnny Cage
MOVE LIST Frame Data
Name Notation Hit Level Start Up Active Recover Block Ad Hit Adv Cance Notes
Pokes & Universal Normals
Low Poke D1 M 8 1 13 -3 17 14
Upper‐Kut D2 H 9 5 38 -17 25 0
Low Kick D3 L 7 6 16 -9 12 16
Turnaround Heel D4 L 11 3 21 -6 22 17
Stylin' Sweep B4 L 9 5 30 -12 17 0
Jump Front Punch J1 OH 7 4 29 2 14 0
Jump Back Punch J2 OH 10 7 29 2 25 0
Jump Front Kick J3 OH 7 4 29 2 14 0
Jump Back Kick J4 OH 7 4 29 2 14 0
Jump Up Punch NJ1 or NJ2 OH 8 10 31 -11 47 0
Jump Up Kick NJ3 or NJ4 OH 11 9 31 -9 31 0
Normals & Kombos
Straight Punch 1 H 9 2 8 2 13 16
Outtake 1, 1 H, M 9 2 7 2 30 16
Stand‐In 1, 1, 3 H, M, L 12 4 37 -23 -2 22
Widescreen 1, 1, 4 H, M, M 13 2 23 2 27 26
Almost Famous 1, 2 H, M 6 1 10 2 28 12
Cross‐Kutting 1, 2, 1+3 H, M, M 10 2 20 0 49 0
Palm Strike 2 H 9 2 28 -1 9 16
Silent But Deadly 2, 1 H, M 14 2 31 -10 4 23
Take Two 2, 1, 4 H, M, M 14 4 33 0 21 0
Snap Kick 3 H 14 2 36 -20 1 22
That's The Ticket 3, 3 H, M 12 2 30 -14 7 19
Big Name 3, 3, 3 H, M, M 13 3 32 -7 36 19
High Kick 4 H 15 2 25 2 6 23
Hammer Fist F2 OH 15 3 34 -9 -1 22
Money Shot F2, 4 OH, M 15 2 19 -5 36 25
Cliffhanger F2, 4, 4 OH, M, M 19 3 30 -6 46 0
Strong Hand B2 M 11 2 29 2 33 27
Dizzy Knee F3 M 11 5 36 -8 8 21
Kameo F3, 4 M, M 17 3 23 -3 30 0
Flick Kick B3 M 17 2 33 -7 -1 24
Director's Kut B3, 4 M, M 21 3 33 -8 13 27
Fade‐Out B3, 4, 3 M, M, OH 22 3 25 -2 25 25
Special Moves
Low Forceball DF2 M 19 601 -572 -11 11 0
Double Low Forceball DF2 MB M 19 615 -576 4 15 0
High Forceball DB2 M 19 601 -572 -11 11 0
Double High Forceball DB2 MB M 19 615 -576 4 15 0
Flipkick DB4 M 12 5 29 -16 27 0
Ultra Flipkick DB4 MB M 12 5 29 -16 27 0 Armoured.
Nut Punch BD3 M 11 4 42 -19 22 0
Nutcracker BD3 MB M 11 4 42 -14 58 0 Armoured. Gap to armour between hits.
Shadow Kick BF4 H 11 16 17 -13 30 0
Eclipse Kick BF4 MB H 11 16 17 -4 45 0 Armoured.
Kasting Kall L2+R2 OH 26 3 18 15 42 0
VARIATION - Fisticuffs
Fist Bump BF1 N/A 1 0 40 N/A N/A 0
Hard Hit B1 M 10 3 8 -3 29 16
The One‐Two B1, 2 M 7 2 11 -3 26 15
Speed Bag B1, 2, 1, 2 M 9 1 9 -3 29 17 Gap to armour through or backdash between 2nd and 3rd h
VARIATION - Stunt double
Straight Forceball DB2 H 21 601 -569 -14 8 0
Double Straight Forceball DB2 MB H 21 622 -579 -28 18 0
Rising Shadow DB1 M 13 7 42 -30 7 0
Shadow Dropkick DB1 MB M 13 40 31 -19 23 0 Armoured.
Mimic DB4 N/A 1 0 43 -43 -43 42
Mimic > Shadow Kick BF4 H 11 16 17 -13 30 0
Mimic > Eclipse Kick BF4 MB H 11 16 17 -4 45 0
Mimic > Rising Shadow DB1 M 13 7 42 -30 7 0
Mimic > Shadow Dropkick DB1 MB M 13 40 31 -19 23 0
VARIATION - A List
Force Punch B2 M 17 2 28 -2 42 0
Force Punch > Charge 2
Johnny Cage
MOVE LIST Frame Data
Name Notation Hit Level Start Up Active Recover Block Ad Hit Adv Cance Notes
Force Punch > Cancel FF or BB
Fatal Strike 1, 2, 1 M 8 2 32 2 29 0
Fatal Strike > Charge 1
Fatal Strike > Cancel FF or BB
Entertainer F3, 4 M 25 3 34 -11 34 0
Entertainer > Charge 4
Entertainer > Cancel FF or BB
Rising Kick DB4 M 16 7 29 -18 32 0
Rising Kick > Charge 4 M 32 3 27 -2 39 0
Rising Kick > Cancel FF or BB
Nut Breaker BD3 M 20 4 38 -21 30 51
Nut Breaker > Charge 3 M 14 4 46 -14 59 0
Nut Breaker > Enhance MB M 14 4 46 -14 59 0
Flashy Shadow Kick BF4 H 11 16 17 -13 30 0
Flashy Shadow Kick > Del 4
Flashy Shadow Kick > Ca FF or BB
Kano
MOVE LIST Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
Pokes & Universal Normals
Low Spike D1 M 9 1 19 -7 25 21
Pointy Uppercut D2 H 8 6 39 -19 23 0
Low Kick D3 L 7 3 13 -3 13 15
Toe Kick D4 L 7 3 23 -8 17 18
Sweep B4 L 16 3 26 -6 23 0
Jump Front Punch J1 OH 6 6 29 2 12 37
Jump Back Punch J2 OH 7 7 29 2 23 37
Jump Front Kick J3 OH 10 6 29 -1 52 35
Jump Back Kick J4 OH 11 4 29 -1 52 38
Jump Up Punch NJ1 or NJ OH 9 3 30 -10 48 0
Jump Up Kick NJ3 or NJ OH 11 7 30 -8 32 0
Throw 1+3 H 10 2 24 -8 -2 32
Normals & Kombos
Quick Jab 1 H 8 3 15 0 5 14
Mischievous 1, 1 H, M 8 3 17 -2 20 15
Villainous 1, 1, 2 H, M, M 14 2 27 -1 6 23 Gap to armour through or backdash between last 2 h
Back Fist 2 H 13 3 21 2 16 23
Be Back 2, F4 H, M 20 3 33 0 28 0
Knee Crusher 3 M 9 3 24 -7 15 17
Kombat Boots 3, 2 H, M 14 1 23 -1 51 25
Side Kick 4 H 15 2 30 2 8 24
Elbow Spike B1 M 9 6 10 -8 24 20
Delinquent B1, 3 M,M 9 6 24 -2 10 21
Snap Boot F3 M 13 2 21 -5 13 22
No Escape F3, 3 M, L 10 3 23 -8 11 21
Shin Strike B3 L 14 4 22 -3 11 21
Getting Ahead B3, 1 L, M 15 4 20 1 29 22
Mean Machine B3, 1, 2 L, M, M 24 7 23 -8 54 0
Lifting Knee F4 M 11 5 28 -5 22 29
Special Moves
Air Ball (AIR) BF3 OH,L 2 30 47 -46 5 19
Air Ball > Enhance MB UB 24 2 72 -56 15 0
Kano Ball BF3 M 13 32 29 -20 33 0
Black Dragon Ball BF3 MB M 1 0 14 -14 -14 0 Armoured.
Black Dragon Ball > Canc DD N/A 1 0 14 -14 -14 0
Black Dragon Ball > Dela HOLD R2 N/A 1 0 14 -14 -14 0
Up Ball DB2 M 7 16 37 -27 28 0
Uprise Ball DB2 MB M 7 16 35 -5 30 0 Armoured.
Blade Throw DF2 H 16 101 -76 -7 7 0
Blade Toss DF2 MB H 16 123 -82 9 19 0
Lacerater L2+R2 M 21 3 41 -8 4 0
VARIATION - Cut Throat
Sneaky Blade B1 OH 13 3 30 -10 13 19
Troublesome B1, 2 OH, M 18 3 35 -10 8 24
Bloodthirsty B1, 2, 1 OH,M,M 21 6 31 0 20 33
Terminated F2 M 12 3 30 -4 13 23
Pay Attention F2, 1 M, M 20 1 33 -6 12 28
Attitude Problem F2, 1, 2 M, M, M 20 3 34 -9 54 0
Blade Slice DB1 M 19 4 18 -5 15 0
Bloody Slice DB1 MB M 19 4 18 -15 50 0
Power Up DD3 N/A 1 0 35 -35 -35 0
Charge Up DD3 MB N/A 1 0 15 -15 -15 0
VARIATION - Cybernetic
Power Plant B2 M 18 5 21 -7 16 26
Ear To Ear B1, 3, 1+3 M, M, M 9 5 25 -12 13 0
Stomach Ache B1, 3, 2+4 M, M, M 14 3 42 -8 8 17
Stomach Ache > Enhance MB M 4 1 24 -7 110 0
Treacherous B2, 3 M, M 11 2 25 -4 13 21
Black Market B2, 3, 1+3 M, M, H 9 5 25 -12 13 0
Gut Blast B2, 3, 2+4 M, M, M 14 3 42 -8 8 17
Gut Blast > Enhance MB M 4 1 24 -7 110 0
Burner F3, 1+3 M, H 9 5 25 -12 13 0
Kano
MOVE LIST Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
Big Boom F3, 2+4 M, H 14 3 42 -8 8 17
Big Boom > Enhance MB M 4 1 24 -7 110 0
Knife Toss DF2 M 12 101 -72 -11 11 0
Multi Blades DF2 MB M 9 107 -88 5 59 0
Upward Laser DB3 H 6 11 21 5 38 28
Upward Laser > Enhance MB H 3 13 12 N/A 47 0
Eye Burst DB1 H 14 8 26 -11 29 0
Eye Blast DB1 MB H 14 8 26 -11 21 54 Armoured.
VARIATION - Commando
For The Money 2,2 H,M 14 2 27 -1 12 23
Wood Chipper 3, 2, 1+3 H, M, M 7 5 39 -16 4 0
Wood Chipper > Enhance MB H, M, M 4 1 24 -7 110 0
Miss Me? B1,3,1+3 M,M,M 9 5 25 -12 13 0
-Enhance MB N/A 1 0 34 N/A -34 0
Choke DF1 H 10 3 29 -4 15 0
Strangle DF1 MB H 10 3 29 -4 23 0
Low Kounter DB3 N/A 4 16 17 -36 0 0
Dirty Kounter DB3 MB N/A 2 16 17 -34 0 0
High Kounter DB1 N/A 4 24 17 -44 5 0
Survivor's Kounter DB1 MB N/A 2 24 17 -42 5 0
Power Slam DFB4 THROW 10 4 48 -34 14 0
Power Bomb DFB4 MB THROW 10 4 48 -34 15 0 Armoured.
Rib Strike DBF4 THROW 11 5 44 N/A 10 0
Rib Breaker DBF4 MB THROW 11 5 44 N/A 10 0 Armoured.
Kenshi
MOVE LIST Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
Pokes & Universal Normals
Low Punch D1 M 7 4 11 -4 16 17
Rising Fist D2 H 8 5 39 -18 25 0
Straight Kick D3 L 11 2 13 -2 14 18
Stun Strike D4 L 13 2 18 -2 23 18
Light Sweep B4 L 14 5 27 -9 20 0
Jump Front Punch J1 OH 8 6 26 -2 1 0
Jump Back Punch J2 OH 11 5 26 2 23 0
Jump Front Kick J3 OH 9 5 26 -4 50 0
Jump Back Kick J4 OH 8 9 26 -3 50 0
Jump Up Punch NJ1 or NJ OH 9 8 27 -7 51 0
Jump Up Kick NJ3 or NJ OH 6 19 27 -5 35 0
Throw 1+3 H 10 2 24 -8 25 32
Normals & Kombos
Quick Strike 1 H 9 3 9 2 10 15
Telekinetic Rush 1, 1 H, M 12 2 21 0 14 24
Blind Justice 1, 1, 1 H, M, M 11 2 35 -19 2 16
Off Balance 1, 1, 4 H, M, M 14 5 26 -13 55 0
High Chop 2 H 9 3 34 -14 2 15
Blind Sided 2, 1 H, M 17 2 31 -5 3 24
Stolen Soul 2, 1, 1 H, M, M 20 2 31 -5 3 26
Absentminded 2, 1, 1, 2+ H, M, M, M 23 3 36 -21 51 0
Shortsighted 2, 1, 2 H, M, M 19 3 25 -1 35 0
Brainpower 2, 2 H, M 18 3 24 -10 0 47
-Enhance MB N/A 1 0 26 N/A 23 25
Concentration 2, 2, 4 H, M, M 18 1 36 -19 20 26
Side Kick 3 M 11 1 34 -7 9 19
Gray Matter 3, 2 M, M 21 2 27 -5 8 29
Blind Fury 3, 2, 1 M, M, M 18 2 34 -19 36 0
Lost Way 3, 2, 2 M, M, M 17 2 32 -11 18 22
Blind Swordsman 3, 2, 2, 3 M, M, M, M 17 3 37 -22 36 0
Farsighted 3, 2, 2, 4 M, M, M, O 20 2 30 -14 15 0
Snap Kick 4 H 11 2 24 2 10 18
Scatterbrained 4, 2 H,M 17 2 29 2 9 23
Split Ends 4, 2, 1 H, M, M 19 3 28 2 2 27
Deep Connection 4, 2, 1, F2 H, M, M, M 16 2 37 -11 33 0
Forgotten Warrior 4, 4 H, M 15 4 28 -14 31 23
Heighten Senses 4, D4 H, OH 14 5 28 -5 20 20
See No Evil 4, 4, 1 H, M, M 17 2 18 2 46 23 Gap to armour through or backdash between hits
Inner Darkness 4, 4, 1, 2 H, M, M, M 25 3 30 -5 49 0 Gap to armour through or backdash between 2nd and 3rd h
Foresight 4, 3 H, M 13 15 35 -11 33 34
Double Slap B1 M 13 14 25 -1 17 34
Face Slap F2 M 16 3 27 -7 19 25
A Disturbance F2,1 M,M,M 13 5 19 -1 13 25
Redemption F2,1,1 M,M,M 10 4 34 -10 1 17
Destructive Ways F2,1,4 M,M,M 14 5 26 -13 55 0
Double Palm Strike B2 M 21 2 26 -4 36 30
High Boot F3 M 15 3 27 -2 4 23
Soul Blade F3, 2 M, M 18 3 29 -4 38 25
Shin Kick B3 L 12 2 32 -5 9 18
Spinning Sin B3, 2 L, M 18 3 29 -4 37 25
Roundhouse F4 H 16 4 19 2 30 0
Special Moves
Way of the Blade L2+R2 M 14 2 46 -12 8 0
VARIATION - Balanced
Blade Reflect DB2 N/A 7 17 24 -50 -50 0
Blade Absorb DB2 MB N/A 7 17 24 -50 -50 0
Spirit Push BF2 M 14 10 23 -15 38 0
Spirit Charge BF2 MB M 14 10 23 -2 31 0 Armoured.
Telekinetic Slice DB4 OH 24 7 26 -10 -1 0
Telekinetic Slash DB4 MB OH 24 7 26 -10 35 0
Close Telekinetic Slice DB4 B OH 14 7 26 -49 35 0
Close Telekinetic Slash DB4 MB B OH 24 7 26 -10 35 0
Far Telekinetic Slice DB4 F OH 14 7 26 -49 35 0
Far Telekinetic Slash DB4 MB F OH 24 7 26 -10 35 0
Tele‐Flurry BF3 H 14 4 43 -9 32 0
Tele‐Beatdown BF3 MB H 14 4 43 -9 25 0
Kenshi
MOVE LIST Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
Rising Karma DB1 M 17 9 21 -12 60 0
Karma Eruption DB1 MB M 17 9 21 -12 60 0 Armoured.
VARIATION - Posessed
Spinning Hell F4 L 29 3 45 -20 17 0
Demonic Strike DB2 OH 19 2 44 -10 2 36
Demonic Slice DB2 MB OH 23 3 28 5 24 0
Sickle Lift DB1 M 16 5 33 -10 24 0
Sickle Strike DB1 MB M 16 5 33 -10 44 0 Armoured.
Demon Assault BF3 M 18 3 33 -23 23 0
Demon Fury BF3 MB M 18 3 33 -23 25 0
Demon Slam DB4 L 25 1 33 -6 19 0
Demon Drop DB4 MB L 25 1 33 -6 73 0
Close Demon Slam DB4 B L 20 1 33 -56 -40 0
Close Demon Drop DB4 MB B L 25 1 33 -6 73 0
Far Demon Slam DB4 F L 20 1 33 -56 -40 0
Far Demon Drop DB4 MB F L 25 1 33 -6 73 0
Soul Push BF2 M 11 9 39 -11 23 0
Soul Charge BF2 MB M 11 9 39 -9 8 0 Armoured.
Demon Beam DB2 N/A 22 0 35 -56 -56 0
Demon Port DB2 MB N/A 22 0 35 -56 -56 0 Armoured.
VARIATION - Kenjutsu
Blade Reflect DB2 N/A 7 16 24 N/A N/A 0
Blade Absorb DB2 MB N/A 7 16 24 N/A N/A 57
Rising Sword DB1 M 16 7 33 -12 51 0
Sword Dance DB1 MB M 16 7 33 -12 39 0 Armoured.
Spinning Blade DF1 OH 14 26 30 -10 22 0
Blade-Nado DF1 MB OH 14 26 30 -10 42 0 Armoured.
Tele‐Slam DB4 M 16 1 54 -29 6 0
Tele‐Suspend DB4 MB M 16 1 54 -29 51 0 Armoured.
Tele‐Push BF2 M 12 2 37 -13 22 0
Tele‐Blast BF2 MB M 12 2 37 -13 22 0 Armoured.
Tele‐Toss BF3 H 15 2 46 -15 10 0
Tele‐Strike BF3 MB H 15 2 46 -15 16 0
Leaping Sword B2 OH 27 2 39 -4 11 0
Sword Kiss 1, 1 H, M 14 2 32 -6 4 23
Inner Strength 1, 1, 1 H, M, M 16 3 35 -6 4 32
Quick Slice 3, 1 M, M 21 2 40 -10 1 27
Spinning Slash 3, 1, 1 M, M, L 26 2 43 -8 7 0
Upward Slice 3, 2 M, M 21 5 32 -9 2 34
Downward Kut 3, 2, 2 M, M, M 15 3 38 -4 30 0
Head Splitter F2 OH 18 3 40 -15 -1 31
Kitana
MOVE LIST Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
Pokes & Universal Normals
Punishing Poke D1 M 8 3 21 -9 3 14
Spinning Slash D2 H 12 6 39 -19 26 0
Knee Buckle D3 L 6 3 14 -3 11 9
Full Spin D4 L 11 2 21 -5 20 16
Drop Back B4 L 11 3 22 -2 14 0
Jumping Front Punch J1 OH 8 7 26 2 11 38
Jumping Back Punch J2 OH 5 10 26 2 23 39
Jumping Front Kick J3 OH 9 4 26 -3 49 37
Jumping Back Kick J4 OH 10 7 26 -7 49 41
Jump-Up Punch NJ1 or NJ2 OH 7 7 28 -8 50 0
Jump-Up Kick NJ3 or NJ4 OH 7 12 28 -6 34 0
Throw NJ1 or NJ2 H 10 2 24 -8 0 32
Normals & Kombos
Back Slap 1 H 8 4 12 2 7 19
Double Strike 1, 1 H, M 8 2 27 -6 11 16
Rising Power 1, 1, 1 H, M, M 13 6 27 -5 39 19
Quick Chop 2 H 9 2 22 2 12 13
Fake Out 2, 1 H, M 24 4 31 2 1 30
Fan‐Tastic 2, 1, 2 H, M, M 18 4 42 -3 8 30
Flick Kick 3 M 10 2 21 -5 9 15
Deception 3, D4 M, L 15 1 32 -15 19 22
Turnaround 4 M 30 3 31 11 20 0
Back Slash F1 M 14 4 23 -9 5 24
Learn Respect F1, 1 M, M 8 4 26 -2 6 21
Finding Truth F1, 1, 2 M, M, M 16 3 30 -5 45 24
Royal Hand B1 M 9 3 24 -3 8 23
Royal Lunge B1, 2 M, M 16 7 19 1 12 24
Charging Blow B1, 2, 2 M, M, M 21 3 39 -5 22 37
Majestic B1, 4 M, L 15 2 25 1 12 26
Cunning Sting B1, 4, 3 M, L, L 17 5 30 -8 15 22
Fan Swipe F2 M 19 3 31 -6 8 28
Gut Gash F2, 2 M, M 19 3 31 -6 6 30
Dignified F2, 2, U4 M, M, M 14 7 51 -21 11 42
Fan Out B2 OH 25 3 29 -4 21 28
Butterfly U2 H 19 5 42 -10 22 33
Regal Assault U2, 4 M 20 5 48 -16 19 36
Whiplash F3 M 12 3 29 -4 8 19
Noble Kicks F3, 3 M, M 21 3 30 -10 0 27
Mesmerizing F3, 3, 2 M, M, L 24 2 33 -8 14 26
Searching For Truth F3, 3, 4 M, M, M 25 4 27 2 23 0 Gap to armour through or backdash between last 2 h
Pretty Kick B3 L 15 1 35 -8 4 21
Reverse Heel F4 M 15 5 27 -4 8 22
Rightful Heir F4, 3 M, M 23 4 33 -9 41 30
Special Moves
Fan Throw DF1 H 19 200 -174 -8 14 0
Fan Toss DF1 MB H, M 19 222 -173 -34 48 0
Rising Fan DB2 M 12 12 46 -16 26 0
Rising Blades DB2 MB M 12 12 46 -16 20 78 Armoured. Special cancel only.
Throat Slice BF3 M 11 17 22 -30 49 0
Throat Slash BF3 MB M 11 17 22 -30 49 0 Armoured.
Air Fan Throw (AIR)DF1 H 8 200 -151 -31 -9 0
Air Float (AIR)DB2 N/A 1 0 53 -53 -48 0
Upraise DB1 M 18 9 33 -14 101 0
Uplift DB1 MB M 18 9 45 -26 88 0
Slice And Dice L2+R2 OH 9 38 45 -12 10 0
VARIATION - Royal Storm
Edenian Dance 2, 4 M 14 24 36 -11 39 52
Fan‐Nado DB1 M 17 14 31 -17 95 0
Fan Vortex DB1 MB M 17 200 -157 -15 99 0
Bounce Back DB4 N/A 15 16 23 -48 -48 0
Bounce Back > Extend Hold 4 N/A
Square Boost DB3 M 11 10 32 -17 18 0
Square Wave DB3 MB M 11 10 32 -17 18 0 Armoured.
Kitana
MOVE LIST Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
Air Square Boost (AIR) DB3 M 11 13 60 -28 20 0
Air Square Wave (AIR) DB3 MB M 11 13 60 -28 20 0
VARIATION - Assassin
Assassin Strike DB2 M 17 27 1 -16 45 0
Assassin Impale DB2 MB M 17 27 1 -16 45 0 Armoured.
Princess Parry DB4 N/A 7 1 20 -38 1 0
Princess Parry Extend Hold 4 N/A
Sharpen DF4 N/A 1 0 54 -73 -73 0
Razor Blade DF4 MB N/A 1 0 30 -55 -55 0
VARIATION - Mournful
Glaive Throw DF1 M 24 200 -179 -3 11 0
- Glaive Up Hold U H
- Glaive Down Hold D L
Glaive Return DF1 MB M, M 24 22 -1 -3 -44 0 At least +20.
Air Glaive Throw (AIR)DF1 OH 25 200 -176 -3 -13 0
Air Glaive Return As Above OH 21 11 -31 0 0 0
Shadow Kick DF4 H 12 9 21 -8 37 0
Eclipse Kick DF4 MB H 12 9 21 -8 27 0 Armoured.
Staff Grab DB3 M 15 6 31 -12 29 0
Staff Smash DB3 MB M 15 6 31 -12 7 0
Kotal Kahn
MOVE LIST Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
Pokes & Universal Normals
Low Swipe D1 M 6 2 14 -5 14 14
2 Fist Uppercut D2 H 7 5 38 -17 24 0
Low Boot D3 L 7 3 16 -6 10 13
Low Toe Kick D4 L 6 2 26 -10 13 14
God Sweep B4 L 16 2 29 -8 20 0
Jump Front Punch J1 OH 8 10 26 2 12 0
Jump Back Punch J2 OH 9 6 26 2 23 0
Jump Front Kick J3 OH 9 11 26 -3 50 0
Jump Back Kick J4 OH 9 5 26 -3 50 0
Jump Up Punch NJ1 or NJ OH 11 6 28 -8 50 0
Jump Up Kick NJ3 or NJ OH 7 12 28 -6 34 0
Throw 1+3 H 10 2 24 -8 37 32
Normals & Kombos
Hook Punch 1 H 10 2 11 2 10 21
Impitzoyo 1, 1 H, M 13 2 18 -2 20 20
Melahuac 1, 1, 4 H, M, M 18 2 34 1 37 24
Slicing Fist 2 H 11 3 17 2 16 21
Mahuiztiquez 2, 1 H, M 13 5 21 -2 13 22
Soleil 2, B2 H, L 16 2 24 -8 24 0
Coatl Strikes 2, 1, 2 H, M, OH 17 4 19 -1 29 0 Gap to armour through or backdash between last 2 hit
Push Kick 3 H 14 2 32 -7 6 22
Face Smash 4 H 15 4 28 2 29 24
Shoulder Charge F1 M 11 4 22 -6 6 18
Tenchalli Rush F1, B2 M, M 13 5 30 -13 52 24
Tenchalli Rush F1, 2 M, M 13 3 29 -6 40 0
Stepping Elbow B1 M 9 5 19 -2 15 22
Metztli B1, 2 M, M 10 1 35 -14 14 20
Tonaltzintli B1, 2, 2 M, M, OH 14 3 35 -10 26 25
Cuazquia B1, 4 M, L 10 3 32 -17 5 19
Rising Fist F2 M 18 5 22 -10 59 0
Elbow Drop B2 OH 25 4 20 -6 29 0
Osh‐Tekk Stomp F3 M 16 3 30 -5 7 25
Tlamanalo F3, 4 M,M 20 4 38 -10 47 36
Crescent Moon B3 M 13 5 23 -5 6 24
Tlaneltocaz B3, 2 M, M 15 8 27 -3 29 0
Big Leg F4 M 23 3 36 9 33 0
Special Moves
Blood Offering FDB4 N/A 1 0 63 -63 -63 0
Sunstone DF3 M 42 101 -69 5 38 0
Burning Sunstone DF3 MB M 25 101 -80 15 49 0
God Ray DF4 N/A 19 401 -351 -68 -68 0
Close God Ray DF4 B N/A 19 401 -351 -68 -68 0
Far God Ray DF4 F N/A 19 401 -351 -68 -68 0
Sunlight DF4 MB N/A 19 401 -351 -68 -68 0
Close Sunlight DF4 MB B N/A 19 401 -351 -68 -68 0
Far Sunlight DF4 MB F N/A 19 401 -351 -68 -68 0
Air Takedown DF1 UB 8 4 20 -6 -2 0
Anti‐Air Throw DF1 MB UB 8 4 20 -6 42 0
Sunburn XRAY L2+R2 22 4 40 -5 8 0
VARIATION - Blood God
Crystal Totem DB1 B N/A 1 0 31 -31 -31 0
Obsidian Totem DB2 D N/A 1 0 31 -31 -31 0
Blood Totem DB3 F N/A 1 0 31 -31 -31 0
Mace Parry DF2 N/A 7 16 30 -52 -21 0
Master Mace Parry DF2 MB N/A 1 19 30 -50 -50 0
VARIATION - War God
Saw Blade DF2 M 26 4 37 -5 32 0
Buzz Saw DF2 MB M 26 4 37 -5 -5 0 Armoured.
Overhead Sword Strike DB1 OH 17 3 51 -18 10 0
Overhead Sword Smash DB1 MB OH 17 3 -19 -14 0 0 Game incorrectly lists as 0 on block. Armoured.
Sword Sweep DB2 L 21 2 50 -15 -1 0
Sword Takedown DB2 MB L 21 2 50 -15 -1 0 Armoured.
Sword Toss DF3 M 57 101 -82 18 58 0
Kotal Kahn
MOVE LIST Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
Spinning Sword Toss DF3 MB M 22 121 -105 30 48 0
Sword Shake DB3 M 24 2 -25 18 0 0
Sword Shake > Cancel HOLD U N/A
Sword Quake DB3 MB M 24 2 -25 18 0 0 Armoured.
Sword Quake > Cancel HOLD U N/A
VARIATION - Sun God
Soul Scorch FDB1 N/A 1 0 29 -29 -29 0
Soul Burn FDB1 MB N/A 1 0 29 -29 -29 0
Sun God Choke DB2 D THROW 14 2 49 -14 25 0
Moon God Choke DB2 MB D THROW 14 2 49 -14 25 0 Armoured.
Soul Spark FDB3 N/A 1 0 41 -41 -41 0
Soul Charge FDB3 MB N/A 1 0 41 -41 -41 0
Mace Parry DF2 N/A 7 16 30 -52 -21 0
Master Mace Parry DF2 MB N/A 1 19 30 -50 -50 0
Kung Jin
MOVE LIST Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
Pokes & Universal Normals
Staff Strike D1 M 7 7 9 -5 15 17
Rising Bo D2 H 11 9 36 -19 26 0
Low Kick D3 L 11 2 10 1 22 16
Quick Step D4 L 9 2 22 -6 19 18
Shaolin Sweep B4 L 14 5 26 -8 20 0
Jump Front Punch J1 OH 9 11 30 2 13 48
Jump Back Punch J2 OH 13 4 30 2 23 45
Jump Front Kick J3 OH 10 16 30 -3 50 54
Jump Back Kick J4 OH 8 14 30 -3 50 50
Jump Up Punch NJ1 or NJ2 OH 11 4 30 -10 48 0
Jump Up Kick NJ3 or NJ4 OH 11 12 30 -8 32 0
Throw 1+3 H 10 2 24 -8 17 32
Normals & Kombos
Head Knock 1 H 9 5 11 2 7 18
Hook Strike 1, 1 H, M 14 3 4 -2 32 20
Downward Flower 1, 1, 1 H, M, M 17 3 32 -7 0 24
Elbow Strike 2 H 7 7 26 -15 -1 17
Snapping Chop 2, 2 H, M 7 2 36 -13 1 18
Bo Lunge 2, 2, 1 H, M, M 16 4 30 -2 -3 26
Rising Boot 2, 4 H, M 10 7 50 -21 11 0
Side Kick 3 H 9 3 26 -1 13 17
Chop Chop 3, 4 H, M 16 2 17 -3 21 22
Traditional Ways 3, 4, 3 H, M, M 22 3 27 -3 43 35
Spin Kick 4 H 14 4 27 2 9 26
Low Poke B1 L 13 3 30 -14 -2 19
Heel Smash B1, 4 L,M 15 2 30 -4 7 21
Slide Kick B1, 4, 3 L, M, M 20 2 31 -5 23 0
Trick Sweep B1, 4, D4 L, M, L 21 3 28 -13 20 0
Extended Reach U1 H 11 7 15 2 17 22
Head Breaker F2 OH 19 5 34 -10 -3 33
Leg Pass F2, 4 OH, M 15 2 39 -8 13 27
Cross Kick F2, 4, 3 OH, M, M 13 6 42 -11 29 26
Honorable Kata F2, D1 OH, L 17 2 39 -13 33 26
Serving Blow F2, D1, U2 OH, L, M 22 4 37 -13 46 0 Gap to armour through or backdash between last 2 h
Turnaround Strike B2 M 16 3 32 -12 4 22
Cross Back B2, 1 M, M 19 2 27 -1 6 25
Stabilizer B2, 1, 2+4 M, M, OH 23 3 31 -6 29 0
Low Force B2, 1, 4 M, M, L 15 2 25 -9 12 24
Hinge Kick F3 M, OH 13 12 19 -3 28 21
Step Kick B3 M 18 4 24 0 9 32
Szu B3, 4 M, L 16 7 24 -13 18 0
Step Kick F4 M, OH 22 5 23 4 44 0
Bo Sweep BD+4 L 18 3 34 -18 15 0
Special Moves
Air Dive Kick (AIR) D4 M 5 14 53 -33 49 0
Air Shaolin Strike (AIR) D4 MB M 5 23 27 -9 49 0
Straight Arrow DF2 H 20 200 -170 -12 10 0
Split Shot DF2 MB M 20 201 -171 7 11 0
Up Arrow DB2 H 24 200 -178 -4 18 0
Up Split Shot DB2 MB H 24 201 -179 15 19 0
Lunge Kick BF3 M 9 24 35 -14 13 0
Fly Kick BF3 MB M 9 24 35 -14 13 0 Armoured.
Cartwheel Drop DB4 OH 23 5 49 -17 1 0
Cartwheel Smash DB4 MB OH 16 15 32 -5 21 0 Armoured.
Staff Infection L2+R2 OH 20 5 31 0 0 0
VARIATION - Ancestral
Fire Quiver DD1 N/A 1 0 31 -31 -31 0
Stun Quiver DB1 N/A 1 0 31 -31 -31 0
Vampiric Quiver DF1 N/A 1 0 31 -31 -31 0
Low Shot DD2 L 17 200 -166 -16 6 0
Air Straight Arrow (AIR) DF2 H 17 200 -157 -25 -3 0
Air Split Shot (AIR) DF2 MB M 17 201 -158 -6 -2 0
Air Angle Arrow (AIR) DB2 M 17 31 12 -25 -3 0
Air Angle Split Shot (AIR) DB2 MB M 17 66 -23 -6 -2 0
Air Down Arrow (AIR) DD2 OH 16 13 21 -16 6 0
Kung Jin
MOVE LIST Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
Air Split Down Arrow (AIR) DD2 MB OH 16 19 15 3 7 0
VARIATION - Bojutsu
Bo Flame DB1 H 18 601 -561 -3 0 0
Bo Inferno DB1 MB H 18 601 -577 13 16 0
Bo Swat BF4 M 28 2 26 -20 50 0
Bo Strike BF4 MB M 28 2 26 -20 57 0
Bo Swing DB3 M 14 23 33 -27 40 0
Bo Spin DB3 MB M 14 23 33 -17 47 0 Armoured.
Low Bo Swing BD3 L 16 26 41 -15 5 0
Low Bo Spin BD3 MB L 16 26 41 -25 37 0 Armoured.
VARIATION - Shaolin
Up Kick DB3 H 20 15 41 -7 16 48
Up Kick > Shaolin Drop D4 OH 10 8 36 -7 21 0
Up Kick > Shaolin Slam D4 MB OH 10 8 36 -7 21 0
Rising Strike DB3 MB H 20 15 41 -7 16 48
Rising Strike > Shaolin Dr D4 OH 10 8 36 -7 21 0
Rising Strike > Shaolin Sl D4 MB OH 10 8 36 -7 21 0
Chakram BF1 M 14 200 -162 -20 -6 0
Chakram > Up U Missing Missing Missin Missing Missing Missing Missing
Chakram > Down D Missing Missing Missin Missing Missing Missing Missing
Chak‐A‐Rang BF1 MB H 14 21 -34 0 0 0
Low Chakram DB1 L 13 200 -161 -21 1 0
Low Chak‐A‐Rang DB1 MB L 13 22 -34 0 0 0
Blade Stab 2 H 7 7 22 -11 -6 17
Side Slice 2, 2 H, M 7 2 36 -15 1 18
Sharp Teeth 2, 2, 1 H, M, M 16 4 30 -2 -3 26 Gap to armour through or backdash between last 2 h
Rising Monk 2, 4 H, M 10 7 47 -18 13 0
Double Strike 1, 1, 2 H, M, M, L 11 24 27 -12 8 19
Silent Thief B1, 2 L, M 13 4 36 12 -9 21
Inner Peace B1, 2, 3 L, M, M 17 7 32 -2 25 28
Kung Lao
MOVE LIST Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
Pokes & Universal Normals
Low Poke D1 M 8 1 15 -5 15 16
Rising Hat D2 H 16 4 38 -16 26 0
Low Kick D3 L 13 2 16 -5 10 18
Full Sweep D4 L 9 2 22 -6 17 18
Spinning Hat B4 L 15 1 28 -10 21 0
Jump Front Punch J1 OH 8 3 25 2 13 34
Jump Back Punch J2 OH 10 4 25 2 24 37
Jump Front Kick J3 OH 7 13 25 -3 50 43
Jump Back Kick J4 OH 11 5 25 -3 50 39
Jump Up Punch NJ1 or NJ2 OH 12 5 26 -6 52 0
Jump Up Kick NJ3 or NJ4 OH 12 5 26 -4 36 0
Throw 1+3 H 10 2 24 -8 10 32
Normals & Kombos
Shaolin Punch 1 H 8 3 14 1 23 16
Windy Palm 1, 1 H, M 11 5 12 1 12 19
Fist Fury 1, 1, 2, 1, 2 H, M, M, M, M 7 15 19 3 21 33
Chain Fist 1, 1, 2, 1, 2, 4 H, M, M, M, M, M 11 2 32 -6 6 20 Gap to armour between last 2 hits.
Straight Jab 2 H 11 5 18 -4 17 19
Healing Wind 2, 1 H, M 13 2 36 -1 25 0
High Kick 3 H 12 2 32 -6 6 17
Spin Kick 4 H 14 2 31 -5 1 23
Butterfly Kick 4, 4 H, OH 27 3 23 2 50 0 Gap to armour through between hits
Downward Hook F1 M 12 3 25 -5 5 23
Plum Flower F1, 4 M, L 14 2 43 -27 14 0
Quick Chop B1 M 12 2 27 -11 11 19
Iron Broom B1, 2 M, M 13 2 25 -4 12 22
Lead The Way B1, 2, 2+4 M, M, M 16 3 38 -13 29 0
Face Smash F2 M 11 3 22 -1 15 22
Double Yang F2, 1 M, M 14 2 29 -8 5 23
Dragon Step F2, 1, D1 M, M, L 14 8 34 -14 9 0
Graceful Cat F2, 3 M, L 17 3 37 -22 1 23 Gap to armour through or backdash between hi
Hat Slice B2 OH 18 3 29 -4 0 27
Razor Rim B2, 2 OH, OH 18 3 42 -17 29 30
Side Kick F3 M 19 5 27 -8 -1 28
Mabu F3, D3 M, L 17 2 38 -12 10 0
Twin Lock F3, 4 M ,M 18 4 37 -4 13 0
Hinge Kick B3 M 15 4 17 -3 20 25
Aggressive Tiger B3, 2 M ,M 10 3 31 -6 15 19
Heavy Mountain B3, 2, 1 M, M, M 21 5 28 -5 23 33 Gap to armour between 2nd and 3rd hit
Flip Kick F4 OH 18 9 30 -13 11 0
Special Moves
Spin DF1 M 7 34 38 -25 70 0
Vortex DF1 MB M 7 17 36 -19 71 0 Armoured.
Dive Kick (AIR) D4 M 6 16 17 -38 51 0
Multi Kick (AIR) D4 MB M 6 16 12 -23 52 0
Teleport DU N/A 23 0 51 -73 -73 60
Teleport > Hammer Punch 2 OH 11 5 37 -25 35 0
Teleport > Teleport Kick 3 M 11 7 25 -8 10 0
Teleport > Drop Kick 4 M 20 3 15 18 45 0
Teleport > Teleport Throw 1 THROW 11 3 37 -52 25 55
Advance Teleportation DU MB N/A 23 0 51 -73 -73 60 Armoured.
Advance Teleportation > Hammer P 2 OH 11 5 37 -25 35 0
Advance Teleportation > Teleport Ki 3 M 11 7 25 -8 10 0
Advance Teleportation > Drop Kick 4 H 20 3 15 18 45 0
Advance Teleportation > Teleport T 1 THROW 11 3 37 -52 25 55
- Enhance Throw MB N/A 1 0 47 -47 -47 0
Head Trauma L2+R2 M 15 22 38 -4 6 0
VARIATION - Tempest
Hat Toss BF2 M 15 301 -263 -25 2 0
Hat Dance BF2 MB M 15 301 -263 -25 8 0
Tornado DF1 M 7 34 38 -25 70 0
Cyclone DF1 MB M 7 37 39 -28 72 0 Armoured.
Hat Spin DB1 M 19 191 -175 -3 16 0
Orbiting Hat DB1 MB M 19 301 -295 7 40 0
VARIATION - Buzz saw
Hat Grinder BF2 H 17 181 -146 -17 -3 0
Buzz Saw BF2 MB H 17 501 -466 -7 -3 0
Upward Grinder DF2 UB 17 61 -28 -15 -1 0
Upward Buzz Saw DF2 MB UB 17 20 -36 8 12 0
Kung Lao
MOVE LIST Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
Low Grinder DB2 L 18 181 -157 -6 16 0
Low Buzz Saw DB2 MB L 18 501 -477 4 27 0
VARIATION - Hat Trick
Hat Throw BF2 M 15 301 -263 -25 2 0
Hat‐A‐Rang BF2 MB M 15 27 -41 0 0 0
Hat Trap DF2 N/A 1 0 25 -25 -25 0
Forward Low Hat Trap DF2 D N/A 1 0 25 -25 -25 0
Away Low Hat Trap DB2 D N/A 1 0 25 -25 -25 0
Away Hat Trap DB2 N/A 1 0 32 -32 -32 0
High Hat Trap DD2 N/A 1 0 25 -25 -25 0
Hat Call Back DD2 M 8 15 -1 -7 43 0 Hits low if calling back a low trap.
(Air) Hat Call Back (AIR) DD2 M 7 17 17 -27 23 0 Hits low if calling back a low trap.
Heavy Call Back DD2 MB M 8 15 -1 13 55 0 Hits low if calling back a low trap.
(Air) Heavy Call Back (AIR) DD2 MB M 7 17 17 -7 35 0 Hits low if calling back a low trap.
Leatherface
Move List Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
Pokes & Universal Normals
Low Poke D1 M 7 2 19 -4 13 11
Rising Punch D2 H 7 4 40 -18 22 0
Killer Kick D3 L 6 3 21 -8 10 13
Ground Slam D4 L 16 15 21 -16 6 32
Ankle Slice B4 L 21 2 24 -6 24 0
Jump Front Punch J1 OH 8 7 27 2 13 0
Jump Back Punch J2 OH 7 6 27 -3 50 0
Jump Front Kick J3 OH 6 4 27 -4 49 0
Jump Back Kick J4 OH 6 4 27 -4 49 0
Jump Up Punch NJ1 or NJ2 OH 7 4 29 -10 49 0
Jump Up Kick NJ3 or NJ4 OH 10 3 29 -7 33 0
Throw 1+3 H 10 2 24 -8 30 34
Normals & Kombos
Straight Jab 1 H 8 4 14 2 22 12
Insane Killer 1,2 OH 20 3 49 -22 15 27
Saw Is Family 1,2,2 M 16 7 33 -11 33 0
Face Smash 2 H 8 3 17 2 20 14
Man Slaughter 2,2 M 17 8 16 2 15 26
Hookin' And Crookin' 2,2,U2 OH 18 2 40 -4 19 0
Dog Will Hunt 2,2,D2 L 20 3 45 -9 2 0
Hinge Kick 3 M 12 5 18 -2 8 17
High Kick 4 H 15 3 23 0 14 22
Quick Buzz F1 H 7 4 19 -2 17 11
Peel That Pig F1,2 M 15 2 44 -16 8 21
Make Them Stop F1,2,B2 M 18 4 47 -12 13 0
High Chain B1 OH 27 4 46 -10 3 35
Shocking Truth B1, 2 L 25 4 39 -4 7 0
Quick Saw F2 OH 32 3 43 -18 13 40
Bizarre Crimes F2,1 M 21 7 27 -6 6 34
Pleasure In Killing F2,1,D2 OH 16 3 43 -9 36 0
Knockout B2 OH 15 3 40 -14 10 0
Special Moves
Psycho Kutter DB1 OH 21 4 48 -24 25 0
Psycho Slasher DB1 MB OH 21 4 48 -24 25 0 Armoured.
Low Saw BF3 L 19 7 33 -14 13 0
Low Grinder BF3 MB L 19 7 33 -14 32 0 Armoured.
Spinning Saw DF4 M 24 22 51 -15 22 0
Spin-Sanity DF4 MB M 24 51 38 -27 61 0 Armoured.
High Saw DB4 M 17 4 37 -26 27 0
High Grinder DB4 MB M 12 3 25 -13 40 0
Chain Sparks BD4 M 17 41 32 -26 39 0
Ground Sparks BD4 MB M 17 92 23 -26 39 0 Can be moved towards the opponent by pressin
-Cancel BB N/A 0 0 0 0 0 0 Can only cancel if move doesn't connect
-Crazed FF N/A 0 0 0 0 0 0
Blood 'n' Guts XRAY M 21 6 28 4 -3 0
VARIATION - Killer
Berserker Stance DB3 N/A 1 0 12 N/A N/A 191
-Psycho Rush 1 M 5 60 52 -8 19 125 Cancel attack by pressing 3
--Enhance MB N/A 1 0 143 N/A -143 0
-No Escape 2 OH 11 46 37 -12 -1 69
--Enhance MB OH 11 46 37 -12 -1 69
-Exit Berserker 3 N/A 1 0 11 N/A N/A 0
-Running Frenzy 4 UNBLOCKABLE 43 3 58 N/A 9 114 Cancel attack by pressing 3
--Enhance MB N/A 1 0 193 N/A -193 0
VARIATION - Butcher
Temple Smash 2 H 14 3 29 -11 8 17
Killing Mask 2,2 M 9 3 25 2 21 14
Massacre 2,2,D2 L 21 1 21 -6 28 0
Last Chance 2,2,U2 M 21 1 21 -4 33 0
Gut Bash B1 M 15 4 26 -10 5 20
Torturous Ways B1,2 L 15 3 34 -8 24 0
Spilling Blood B1,U2 M 16 5 30 -16 41 0
Splitting Head F2 OH 19 2 25 -7 22 24
Little Seizure F2,1 M 15 2 40 -12 5 21
Gore F2,1,D2 H 20 1 33 -5 3 26
Terror F2,1,D2,2 M 20 2 41 -5 20 0
Knockout B2 H 17 4 22 -6 35 24
Leatherface
Move List Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
Skull Smash DBF1 THROW 6 6 26 N/A 5 0
Skull Fracture DBF1 MB THROW 6 6 26 N/A 5 0 Armoured.
Mallet Strike DF2 OH 25 4 35 2 14 0
Mallet Slam DF2 MB OH 25 4 35 -15 38 0 Armoured.
Blood Bath DB3 M 22 5 39 -17 11 0
Slaughter House DB3 MB M 22 5 39 -17 -15 0 Armoured.
Gut Slice DF4 M 17 2 35 -10 2 0
Gut Gash DF4 MB M 17 2 35 -10 0 0 Armoured.
VARIATION - Pretty Lady
Saw Toss BF2 H 21 101 -65 -8 6 0
Saw Throw BF2 MB M 14 116 -78 -2 55 0
Air Saw Toss (Air) BF2 H 18 101 -58 -15 -11 0
Air Saw Throw (Air) BF2 MB M 11 116 -64 -16 42 0
Up Saw Toss DB2 H 20 101 -69 -4 0 0
Up Saw Throw DB2 MB H 18 116 -92 12 76 0
Low Saw Toss DB3 L 19 101 -58 -15 10 0
Low Saw Throw DB3 MB L 19 101 -58 -6 8 0
Air Down Saw Toss (Air) DB3 M 17 101 -55 -18 -14 0
Air Down Saw Throw (Air)DB3 MB M 17 101 -55 -10 19 0
Liu Kang
MOVE LIST Frame Data
Name Notation Hit Level Start Up Active Recover Block Ad Hit Adv Cancel Notes
Pokes & Universal Normals
Straight Jab D1 M 9 2 13 -4 16 16
Rising Flower D2 H 7 8 35 -17 24 0
Ankle Snap D3 L 12 1 11 1 22 24
Quick Spin D4 L 12 2 19 -3 22 18
Shaolin Heel B4 L 14 8 24 -9 7 0
Jump Front Punch J1 OH 9 3 27 2 13 36
Jump Back Punch J2 OH 11 2 27 2 22 36
Jump Front Kick J3 OH 11 4 27 -3 50 38
Jump Back Kick J4 OH 11 3 27 -4 49 39
Jump Up Punch NJ1 or NJ2 OH 11 3 29 -9 49 0
Jump Up Kick NJ3 or NJ4 OH 12 7 29 -7 33 0
Throw 1+3 H 10 2 24 -8 11 32
Normals & Kombos
Strong Fist 1 H 8 2 14 2 7 16
Hidden Lotus 1, 1 H, M 8 2 20 -3 18 15
Tiger Strike 1, 1, 1 H, M, M 10 2 17 2 16 20
Snapping Dragon 1, 1, 2 H, M, M 14 3 30 -5 8 21
Dragon Seeks Path 1, 1, 3 H, M, OH 19 2 20 -4 65 34 Gap to armour through or backdash between last 2 h
Death Strike 2 H 10 1 23 -6 15 17
Shaolin Spirit 2, 2 H, OH 12 2 31 -15 19 16
Back Down 2, B2 H, M 15 1 30 -3 30 0 Gap to armour through or backdash between hits
Snap Kick 3 H 11 3 21 2 16 20
Rising Dragon 4 H 14 3 23 2 13 23
Final Roar 4, 4 H, M 15 2 30 -4 2 23
Quick Strike F1 H 6 3 18 -2 19 14
Harm‐Onious F1, 2 H, M 13 3 37 -17 0 26
Twin Lotus F1, 2, 3 H, M, M 13 3 29 -4 39 0 Gap to armour through or backdash between last 2 h
Dragon Fist B1 M 9 7 25 -8 -4 22
Dragon Dance B1, 2 M, M 16 3 18 -3 18 22
Dragon Whips Tail B1, 2, 4 M, M, M 14 2 35 -10 40 0
Dragon Hook F2 M 10 2 20 -4 13 17
Pouncing Tiger F2, 1 M, M 8 4 19 -4 19 18
Blazing Dragon F2, 1, 3 M, M, M 11 2 36 -6 24 19
Tiger Stalks Prey F2, 1, U4 M, M, M 16 7 47 -18 20 44
Tiger Backfist B2 OH 14 2 37 -11 20 0
Low Tap F3 L 15 2 23 -7 14 22
Back Kick b 3 B3 M 12 2 30 -4 12 22
Primary Lotus B3, 3 M, M 17 24 24 -3 46 48
Dragon's Fire B3, 4 M, M 19 23 13 -2 35 50
Hammer Kicks F4 L 10 14 27 -10 6 31
Showdown F4, 4 L, M 15 2 30 -4 2 23
Launching Fury F4, 4, 3 L, M, M 20 2 26 -5 25 0
Immortal Dragon F4, 4, 4 L, M, M 25 1 37 -2 25 0
Rising Dragon u 4 U4 M 13 2 19 -3 69 0
Special Moves
Bicycle Kick FBF4 H 16 38 10 -13 28 0
Bicycle Flurry FBF4 MB H 16 67 25 -13 26 0 Armoured.
Flying Dragon Kick BF2 H 13 18 28 -14 28 0
Flying Dragon Strike BF2 MB H 13 18 28 -14 28 0 Armoured.
Dragon's Roar DB2 M 18 3 26 -2 43 0
Dragon's Wrath DB2 MB M 18 3 26 -2 37 0 Armoured.
For The Shaolin L2+R2 M 23 1 28 6 3 0
VARIATION - Flame Fist
Lotus Fury B3, 4, 2 M ,M, M, M 15 2 35 -5 42 0
Fierce Tiger 4, 4, 2 H, M, M 17 2 33 -7 47 0
Fireball BF1 H 11 101 -66 -17 5 0
Fire Wave BF1 MB M ,M, M, M 122 101 -71 -2 43 0
Low Fireball BF3 L 12 101 -67 -16 6 0
Air Fireball (Air) BF1 M 10 200 -148 -39 -12 0
Windmill Punch FBF4 M 12 39 16 -16 51 80
Windmill Flurry FBF4 MB M 12 51 37 -16 31 123 Armoured.
Shaolin Flame DD1 N/A 1 0 15 -15 -15 15
Shaolin‐ferno DD1 MB N/A 1 0 24 24 -24 15
Dragon Parry DB3 N/A 4 32 8 -43 0 122
Dragon Parry > Smash MB N/A 1 0 135 -135 -135 0
Liu Kang
MOVE LIST Frame Data
Name Notation Hit Level Start Up Active Recover Block Ad Hit Adv Cancel Notes
VARIATION - Dragons Fire
Dragon Fire BF1 M 31 200 -157 -25 -3 0
Dragon Fire > Delay Hold 1 N/A 10 200 -157 -25 -3 0
Dragon Fire > Cancel FF or BB N/A Missing Missin Missing Missing Missin Missing
Double Dragon BF1 MB M, M 15 209 -172 -10 6 32
Double Dragon > Delay Hold 1 N/A 10 209 -172 -10 6 27
Double Dragon > Cancel FF or BB N/A Missing Missin Missing Missing Missin Missing
Double Dragon > Enhance MB M ,M, M 18 200 -147 -17 9 0
Low Dragon Fire BF3 L 12 101 -68 -20 7 0
Air Dragon Fire (Air) BF1 M 8 200 -149 -38 -11 0
Air Double Dragon (Air) BF1 M M, M 8 210 -174 -13 8 0
Double Dragon Kick BF2 H 13 27 22 -8 33 27
Double Dragon Kick > Bicycle MB H 16 21 13 0 26 53
Double Dragon Kick > Flip Kick MB H Missing Missin Missing Missing Missin Missing
Double Dragon Strike BF2 MB H 13 27 22 -8 33 27
Double Dragon Strike > Bicycl MB M 16 21 13 2 26 53
Double Dragon Strike > Flip Ki MB H Missing Missin Missing Missing Missin Missing
VARIATION - Dualist
Light Metamorphosis DD1 N/A Missing Missin Missing Missing Missin Missing
Solar Flare BF1 H 19 200 -169 -13 9 0
Solar Blast BF1 MB M 22 200 -178 15 51 0
Low Solar Flare BF3 L 20 200 -168 -19 8 0
Air Solar Flare (Air) BF1 H 20 200 -162 -25 2 0
Yin DB3 N/A 1 0 33 -33 -33 0
Yin > Charge Hold 3 N/A Missing Missin Missing Missing Missin Missing
Yin > Cancel FF or BB N/A Missing Missin Missing Missing Missin Missing
Dark Metamorphosis DD1 N/A 1 0 22 -22 -22 0
Soul Sphere BF1 N/A 1 0 0 0 0 21
Soul Sphere > Stop Sphere FDB1 M 34 104 -117 29 106 0
Dark Sphere BF1 MB N/A 1 0 58 -58 -58 56
Dark Sphere > Stop Sphere FDB1 M 34 104 -117 29 106 0
Low Soul Sphere BF3 N/A 1 0 41 -41 -41 39
Low Soul Sphere > Stop Spher FDB1 L 34 104 -117 29 106 0
Air Soul Sphere (Air) BF1 N/A 1 0 45 -45 -45 44
Air Soul Sphere > Stop Sphere FDB1 M 34 104 -117 29 106 0
Yang DB3 N/A Missing Missin Missing Missing Missin Missing
Yang > Charge Hold 3 N/A Missing Missin Missing Missing Missin Missing
Mileena
MOVE LIST Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
Pokes & Universal Normals
Low Slash D1 M 6 3 10 -5 16 14
Rising Claw D2 H 8 7 34 -15 26 0
Shin Cracker D3 L 8 1 13 -6 15 16
Low Heel D4 L 11 2 20 -4 21 18
Corkscrew B4 L 19 4 23 -4 24 0
Jump Front Punch J1 OH 10 4 29 2 13 41
Jump Back Punch J2 OH 10 5 29 2 24 42
Jump Front Kick J3 OH 8 7 29 -3 50 41
Jump Back Kick J4 OH 8 9 29 -3 50 43
Jump Up Punch NJ1 or NJ2 OH 6 15 32 -12 46 0
Jump Up Kick NJ3 or NJ4 OH 8 16 32 -10 30 0
Throw 1+3 H 10 2 24 -8 -4 32
Normals & Kombos
Slap 1 H 11 3 13 0 24 20 Game lists +2 on block
Slap Around 1, 2 H, M 9 3 14 2 23 17
Vicious 1, 2, 3 H, M, M 15 4 20 2 13 25
Flip Kick 1, 2, 4 H, M, M 16 7 26 -5 28 40
Scratches 2 H 8 4 15 -4 17 15
Knee Slapper 2, 1 H,L 13 2 28 -7 10 18
Overhead Heel 2, 1, U4 H, L, OH 20 4 19 -5 30 26
Ax Kick 3 H 14 9 26 -10 24 22
Brutal Boot 4 H 11 2 27 -1 24 20
Wrap Around 4, U3 H, H 12 4 13 2 0 15
Neck Snapper 4, U3, 1+2 N/A 1 0 0 0 -14 0
Multi Slaps F1 M 16 8 25 1 4 33
Pretty One F1, 2 M, M 12 9 26 -10 11 28
Heel Stomp F1, 2, B4 M, M, L 13 1 23 -6 15 29
Boot Lunge F1, 4 M, M 22 3 41 -16 24 28
Cartwheel F1, 4, 3 M, M OH 24 2 35 -8 38 0
Lunging Strike B1 M 15 6 17 -4 9 24
Double Chop B1, 2 M, M 11 4 19 -5 17 18
Quick Scratch F2 M 15 2 30 -5 6 24
Reverse Heel F2, 3 M, M 15 2 34 -7 6 24
Spinning Heel F2, 3, 4 M, M, L 18 3 25 -10 23 0
Sharp Nails B2 M 13 4 18 -4 20 23
Deep Scratches B2, 2 M, M 11 3 27 -7 6 17
Rider B2, 2, 1+3 M, M, M 19 2 37 -21 25 0
Somersault Kick F3 OH 33 4 25 2 7 44
Stinger F3, 4 OH, M 17 4 34 -1 -2 30
Over the Top F3, 4, 3 OH, M, M 15 2 35 -9 48 0
Half Blood F3, 4, 4 OH, M, L 16 5 34 -11 11 0
Rising Boots B3 M 15 11 25 -8 16 29
Tarkatan Knee B3, 4 M, M 18 3 34 -9 17 26
Pounding Heel B3, 4, 3, 4 M, M, M, O 14 7 53 -37 0 0
Crab Step F4 L 15 3 23 -8 14 24
Beast or Beauty F4, D4 L, M 16 6 25 -8 42 0
High Heel U3 UB 11 4 23 -10 1 24
High Heel > Enhance MB N/A 1 0 24 -24 -24 0
Special Moves
Tele‐Kick DD3 M 20 8 28 -19 22 51
Tele‐Drop DD3 MB M 20 8 28 -27 20 77
Air Tele‐Kick (Air) DD3 M 24 8 28 -19 22 55
Air Tele‐Drop (Air) DD3 MB M 24 8 28 -27 20 81
Ball Roll BD4 M 8 17 21 -31 58 0
Flip 'n' Roll BD4 MB OH 16 35 21 -31 59 0 Armoured.
Sai Blast BF1 H 16 200 -168 -11 11 0
Double Sai Blast BF1 MB H 16 222 -170 -32 15 0
Air Sai Blast (Air) BF1 H 15 200 -155 -29 -2 0
Air Double Sai Blast (Air) BF1 MB H 15 216 -173 -33 13 0
Let Us Dance XRAY OH 24 8 28 -20 9 0
VARIATION - Piercing
Sai Poke B1 M 11 9 14 -2 12 23
Sai‐Fan F1 M 19 9 20 2 9 38
Up Sai B2 M 19 2 23 -4 17 26
Low Sai BF3 L 14 200 -155 -17 7 0
Double Low Sai BF3 MB L 14 222 -158 -14 8 0
Gut Stab B1, 2 M, M 24 4 32 -1 10 35
Throat Piercing B1, 2, 1+3 M, M, M 24 4 32 -20 10 35
Mileena
MOVE LIST Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
Throat Piercing > Extend DD2 N/A
Chain Hands F1, 2 M, M 12 9 26 -10 11 28
Sai‐Onara F1, 2+4 M, M 20 5 37 -14 11 30
Double Impale F1, 2+4, 1+3 N/A 1 0 101 -101 -101 0
Knee Stab B2, 1 M, L 16 2 22 -6 8 21
Sadistic Ways B2, 1, 2+4 M, L, M 15 2 43 -17 7 0
VARIATION - Ethereal
Fade DD2 N/A 22 4 21 -46 -46 0
Vanish DD2 MB N/A 12 2 0 -13 -13 0
Fade Towards BF2 N/A 22 4 15 -40 -40 0
Vanish Towards BF2 MB N/A 12 2 1 -14 -14 0
Fade Away FB2 N/A 1 0 46 -46 -46 0
Vanish Away FB2 MB N/A 1 0 13 -13 -13 0
VARIATION - Ravenous
Low Pounce DB4 M 8 2 18 -10 5 42
Low Pounce > Dislocate FF1 N/A 1 0 149 -149 -149 76 ∙ First input of Chain Grab
Low Pounce > Dislocate > Back DD2 N/A 1 0 91 -91 -91 0 ∙ Second input of Chain Grab
High Pounce DB3 M 12 4 22 -3 5 49
High Pounce > Stab DD2 N/A 1 0 81 -81 -81 0 ∙ First input of Chain Grab
High Pounce > Stab > Double Ki FF4 N/A 1 0 96 -96 -96 0 ∙ Second input of Chain Grab
Quick Taste B1, 2, 1+3 M 24 10 33 -25 16 80 Gap to armour through or backdash between last 2 h
Quick Taste > Extend UU2 N/A 1 0 205 -205 -205 0
Predator
MOVE LIST Frame Data
Name Notation Hit Leve Start Up Active Recover Block Ad Hit Adv Cance Notes
Pokes & Universal Normals
Crouching Klaw D1 M 8 3 12 -6 14 15
Rising Scimitar D2 H 11 4 40 -18 23 0
Flick Kick D3 L 7 3 14 -6 12 19
Combi Strike D4 L 8 3 21 -13 16 18
Low Kutter B4 L 14 2 31 -10 18 0
Jumping Front Punch J1 OH 5 2 27 2 13 29
Jump Back Punch J2 OH 5 16 27 -2 51 46
Jump Front kick J3 OH 8 13 27 -1 52 33
Jump Back Kick J4 OH 8 13 27 -1 52 33
Jump Up Punch NJ1 or NJ2 OH 7 8 28 -8 50 0
Jump Up Kick NJ3 or NJ4 OH 7 12 28 -6 34 0
Normals & Kombos
Klaw Swipe 1 H 10 2 15 1 22 17
KNock Knock 1, 2 M 13 3 23 -3 18 21
Come On 1, 2, 2 OH 22 3 19 0 50 32
Gut Strike 2 M 12 2 20 -4 9 19
Hunt Begins 2, 1 M 13 3 25 0 8 24
Pleasure Kill 2, 1, 2 M 15 4 37 -23 69 0
Flat Foot 3 M 12 4 15 -1 22 20
World Of Hurt 3, 2 OH 10 3 27 -2 6 20
Ugly Mother.... 3, 2, 1+3 M 15 2 20 -9 9 0
Spinning Kick 4 H 13 5 22 2 15 25
Brutal Kick F4 M 19 7 22 2 34 0
Fatal Backhand F1 H 8 3 17 -2 19 15
I See You F1, 2 M 13 3 27 -7 8 22
CONTAAAAACT F1, 2, U2 M 12 7 33 -3 41 0
Meat Grinder F1, 2, D2 L 20 3 38 -12 10 0
Low Lunge B1 M 15 4 24 0 16 27
Payback Time B1, 2 L 14 3 28 -8 19 0
Hunter's Strike F2 M 29 3 21 2 7 38
Kill Me F2, 1 M 13 3 24 1 4 22
Bleed Bastard F2, 1, 2 OH 18 4 33 -14 43 28
Combi Poke B2 H 17 5 34 -11 2 24
You're One B2, 2 M 20 4 21 -5 14 27
I'm Here B2, 2, D2 OH 25 5 34 2 15 0 Gap to armour between 2nd and 3rd hit.
Shin Splint B3 L 14 2 20 -7 9 19
Slack-jawed B3, 1 M 13 2 29 -8 8 21
We. Hit. Nothing. B3, 1, 1 M 16 3 28 -13 2 23
Get To The Chopper B3, D2 OH 15 4 -18 -19 0 0 Incorrectly listed as 0 on block in the gam
Special Moves
Stealth DD1 na 1 0 49 -49 -49 0 Reduced chip damage
Cloaking DD1 MB NA 1 0 49 -49 -49 0 Immune to chip damage
Smart-Disc BF2 M 22 53 -35 0 40 0
Dual Smart-Disc BF2 MB M 23 76 -40 -21 53 0
Air Smart-Disc (Air) BF2 M 23 54 -15 -11 39 0
Air Dual Smart-Disc (Air) BF2 MB M 22 68 -22 -3 42 0
Scimitar Stab BF4 M 23 5 22 -14 18 0
Away Scimitar Stab BF4 B M 23 5 22 -14 18 0
Scimitar Slam BF4 MB M 23 5 41 -14 18 0 Armoured
Away Scimitar Slam BF4 MB B M 23 5 41 -14 18 0 Armoured
What The Hell L2+R2 M 15 2 44 -10 5 0
VARIATION - Warrior
Yautja Strike DB2 OH 33 3 22 -7 32 0
Yautja Pounce DB2 MB OH 33 3 22 -17 50 0
Close Yautja Strike DB2 B OH 24 3 22 -56 -45 0
Close Yautja Pounce DB2 MB B OH 33 3 22 -17 50 0
Predator
MOVE LIST Frame Data
Name Notation Hit Leve Start Up Active Recover Block Ad Hit Adv Cance Notes
Far Yautja Strike DB2 F OH 24 3 22 -56 -45 0
Far Yautja Pounce DB2 MB F OH 33 3 22 -17 50 0
Air Yautja Strike (Air) DB2 OH 18 3 22 -7 32 0
Air Yautja Pounce (Air) DB2 MB OH 18 3 22 -17 50 0
Dread Slam BF1 M 13 4 18 -4 20 0
Dread Launch BF1 MB M 13 4 18 -14 51 0
Self Detonate DB4 M 241 6 -169 199 264 0
Self-Destruct DB4 MB M 241 6 -169 199 264 0
VARIATION - Hunter
Medi Kit DD3 NA 1 0 98 -98 -98 0
Quick Healing DD3 MB NA 1 0 98 -98 -98 0
Snag DB4 L 83 301 -344 64 248 0
Close Snag DB4 B L 22 501 -478 -5 182 0
Far Snag DB4 F L 30 501 -486 3 190 0
Air Snag (Air) DB4 L 91 301 -336 56 240 0
Air Close Snag (Air) DB4 B L 22 501 -478 -5 182 0
Air Far Snag (Air) DB4 F L 30 501 -486 3 190 0
Trap DB4 MB L 26 501 -496 13 200 0
Close Trap DB4 MB B L 26 501 -496 13 200 0
Far Trap DB4 MB F L 26 501 -496 13 200 0
Air Trap (Air) DB4 MB L 36 501 -481 -2 185 0
Air Close Trap (Air) DB4 MB L 36 501 -481 -2 185 0
Air Far Trap (Air) DB4 MB L 36 501 -481 -2 185 0
Detonate DB4 L 27 6 13 9 74 0 Snare/Trap must be on the ground
Armored Explosion DB4 MB L 20 6 7 23 80 0 Snare/Trap must be on the ground
VARIATION - Hish-Qu-Ten
Plasma Shot BF3 H 15 200 -180 -7 20 0
Plasma Barrage BF3 MB M 8 223 -182 0 56 0
Up plasma Shot DF3 H 10 200 -178 -4 18 0
Up Plasma Barrage DF3 MB H 6 226 -184 2 64 0
Ground Plasma Shot DB3 L 22 6 4 -1 31 0
Ground Plasma Barrage DB3 MB L 14 42 -8 -28 61 0
Close Ground Plasma S DB3 B L 15 41 -13 -22 65 0
Far Ground Plasma Sho DB3 F L 24 6 -4 10 39 0
Plasma Caster BF3 hold 3 NA 0 0 0 0 0 0
-Up Plasma Caster Hold 3 U NA 0 0 0 0 0 0
-Down Plasma Caster Hold 3 D NA 0 0 0 0 0 0
-Straight Plasma Caster Hold 3 F NA 0 0 0 0 0 0
-Cancel FF or BB NA 0 0 0 0 0 0
Quan Chi
MOVE LIST Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
Pokes & Universal Normals
Low Chop D1 M 6 3 20 -9 3 20
Doom Punch D2 H 9 5 38 -17 25 0
Straight Kick D3 L 9 6 8 -1 15 18
Spin Kick D4 L 15 3 19 -4 21 29
Spinning Sweep B4 L 20 3 28 -8 20 0
Jump Front Punch J1 OH 6 10 26 2 13 40
Jump Back Punch J2 OH 9 5 26 2 24 38
Jump Front Kick J3 OH 10 13 26 -2 51 47
Jump Back Kick J4 OH 11 12 26 -3 50 47
Jump Up Punch NJ1 or NJ2 OH 5 10 29 -9 49 0
Jump Up Kick NJ3 or NJ4 OH 12 4 29 -7 33 0
Throw 1+3 H 10 2 24 -8 2 32
Normals & Kombos
Quick Backhand 1 H 9 2 15 1 6 16
Darkness 1, 2 H, L 9 7 23 -12 10 19
Afterlife 1, 4 H, M 13 5 25 -7 2 21
Torment 1, 4, 1 H, M, M 14 2 28 -8 34 0
Downward Chop 2 H 8 4 22 -8 6 16
Deceptive 2, 1 H, M 11 3 27 -12 21 23
Rising Boot 3 H 11 3 19 2 18 21
Demon Kick 4 H 12 4 17 2 19 24
Double Chop F1 M 13 3 28 -13 1 21
Korruption F1, 4 M, M 12 4 30 -10 8 29
Pure Evil F1, 4, 2 M, M, M 9 2 45 -10 17 0
Up Slash B1 M 14 3 29 -9 2 22
Enchantment B1, 2 M, M 17 2 25 -9 9 27
Power Punch F2 M 16 2 25 -9 13 22
Incantation F2, 1 M, M 9 2 14 -8 16 15
Annihilation F2, 1, 2 M, M, M 24 4 25 -1 9 31
Sinister F2, 1, 2, 2 M, M, M, M 13 5 25 -11 58 0
Down Slash B2 OH 15 4 36 -12 -4 27
- Delay Hold 2 OH Missing Missin Missing Missing Missing Missing
Krushing Kick B3 L 10 3 34 -13 -3 21
Kruel Intentions B3, 2 L, M 15 4 28 -14 0 22
Re‐Animator B3, 2, 4 L, M, M 13 5 27 -14 51 0
Krescent Kick F4 M 17 2 28 -12 21 23
Dark Sorcerer F4, D4 M, L 17 2 28 -12 21 23
Special Moves
Skull DB2 H 15 101 -63 -20 2 0
Demon Skull DB2 MB M 21 101 -80 16 52 0
Air Skull (Air) DB2 M 12 44 16 -42 -20 0
Air Demon Skull (Air) DB2 MB M 12 42 18 -23 -20 0
Trance BF3 M 21 4 32 -48 46 0
Deep Trance BF3 MB M 22 4 41 -62 89 0
Sky Drop DB4 OH 33 3 38 -18 11 0
Sky Crush DB4 MB OH 29 3 38 -19 21 0 Armoured.
Air Sky Drop (Air) DB4 OH 38 3 38 -18 11 0
Air Sky Crush (Air) DB4 MB OH 38 3 38 -19 21 0
Ground Burst DB1 M 17 6 34 -12 11 29
Ground Burst > Enhance MB M, L 16 6 8 -1 54 0
Close Ground Burst DB1 B M 2 5 34 -12 11 13
Close Ground Burst > Enha MB M, L 16 6 8 14 54 0
Far Ground Burst DB1 F M 2 5 34 -12 11 13
Far Ground Burst > Enhanc MB M, L 16 6 8 14 54 0
Skull Krusher L2+R2 H 22 200 -139 -25 5 0
VARIATION - Sorcerer
Black Magic DD1 N/A 29 601 -583 -30 -70 0
Final Hex DD2 N/A 36 601 -592 -53 -55 0
Quan Chi
MOVE LIST Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
Dark Curse DD3 N/A 36 601 -573 -59 -72 0
VARIATION - Warlock
Portal Scoop DF1 L 11 3 35 -20 -5 0
Portal Slam DF1 MB L 11 3 35 -20 51 0
Portal Grab DF2 M 16 5 20 -14 7 0
Portal Stab DF2 MB M 21 5 28 -6 95 0 Armoured.
Spellbinder 2, 1, F3 H, M, M 14 2 56 -31 11 0
Portal Kick F3 M 11 5 34 -12 4 0
VARIATION - Summoner
Demon Spawn DB3 N/A 1 0 40 -40 -40 0
Demon Spawn > Demon Gr DF3 THROW 22 25 43 -31 20 0
Demon Spawn > Demon Str L2 M 9 21 -29 29 86 0
Demon Spawn > Demon Sp F+L2 M 23 32 -54 43 62 0
Demon Spawn > Rising De B+L2 M 9 21 -29 29 85 0
Demon Spawn > Demon Sw D+L2 L 26 20 -45 46 80 0
Raiden
MOVE LIST Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
Pokes & Universal Normals
Low Pulse D1 M 7 3 17 -7 11 19
Uppercut D2 H 11 4 39 -17 25 0
Low Kick D3 L 8 2 20 -9 6 22
Toe Kick D4 L 13 1 21 -4 19 24
Sweep B4 L 21 4 32 -3 15 0
Jump Front Punch J1 OH 7 5 26 2 14 36
Jump Back Punch J2 OH 11 5 26 2 24 40
Jump Front Kick J3 OH 7 14 26 -3 50 34
Jump Back Kick J4 OH 11 8 26 -2 51 43
Jump Up Punch NJ1 or NJ2 OH 8 11 27 -7 51 0
Jump Up Kick NJ3 or NJ4 OH 12 4 27 -5 35 0
Throw 1+3 H 10 2 24 -8 -2 32
Normals & Kombos
Quick Zap 1 H 8 3 15 1 4 18
Rolling Thunder 1, 1 H, M 11 3 27 -2 19 18
Sudden Energy 1, 1, 2 H, M, M 18 5 27 2 31 0
Quick Shock 2 H 10 4 18 -4 17 17
White Spark 2, 1 H, M 12 5 24 -6 22 20
White Lightning 2, 1, 3 H, M, M 17 6 38 -26 67 0
Distant Thunder 2, 1, 4 H, M, L 16 2 29 -3 9 29
Side Kick 3 H 12 4 22 2 14 21
Supernatural 3, 4 H, OH 19 4 25 -2 50 32
Spinning Kick 4 H 14 3 28 -8 9 22
Spinning Spark 4, 4 H, M 16 4 29 -5 22 0
Head Swipe F1 H 6 5 21 -6 14 17
Supercell F1, 2 H, M 8 5 18 0 17 18
God's Rage F1, 2, B2 H, M, M 12 4 29 -13 41 29
Lightning Storm F1, 4 H, L 11 4 30 -16 18 0
Chop B1 M 8 5 27 -9 17 21
God Fist B1, 1 M, M 8 5 27 -9 17 21
Power Discharge B1, 1, 1+3 M, M, M 11 3 44 -29 31 16
Forked Lightning B1, 4 M, M 13 3 33 -8 6 24
Stepping Fist F2 M 15 3 19 2 24 23
Kalm Storm F2, 2+4 M,M 16 5 24 2 38 25
Almighty F2, 4 M,M 16 3 28 -3 9 23
Godlike F2, 4, 4 M, M, M 17 5 34 -1 15 0
Hammer Fists B2 OH 13 23 57 -30 50 23 Incorrectly listed in the game as
Shin Strike B3 L 13 4 26 -11 10 22
Might Of Mordulus B3, 3 L, M 8 4 30 -16 -1 18
Quick Burn B3, 4 L, OH 12 4 42 -9 18 32
Hop Heel Smash F4 M 24 4 26 6 36 0
Special Moves
Electric Fly BF3 M 14 32 47 -27 27 55
Thunder Fly BF3 MB M 14 32 47 -27 27 55 Armoured.
Air Thunder Fly (Air) BF3 M 6 32 60 -39 27 47
Air Thunder Fly (Air) BF3 MB M 6 32 60 -39 27 47
Lightning DB1 H 25 101 -70 -13 9 0
Lightning > Extend Hold 1 N/A 1 1 1 1 -1 1
Lightning > Cancel FF or BB N/A 1 1 1 1 -1 1
Bolt DB1 MB M 35 101 -76 1 5 0
Bolt > Stop Bolt DB1 M 4 151 -130 16 71 0
Vicinity Blast DB2 UB 15 19 26 -17 10 0
Vicinity Blast > Extend Hold 2 N/A 1 1 1 1 -1 1
Vicinity Blast > Cancel FF or BB N/A 1 1 1 1 -1 1
Vicinity Burst DB2 MB H 22 10 30 0 24 0 Armoured.
Electrocute DF2 H 12 7 25 -7 24 0
Shocker DF2 MB H 14 17 25 -14 77 0 Armoured.
Rising Thunder DB3 M 15 13 50 -35 1 0
Thunder Strike DB3 MB M 15 13 -27 0 0 0 Armoured.
Shock Therapy L2+R2 M 28 17 31 -12 10 0
VARIATION - Thunder God
Heavenly Hands 1, 1, 2 H, M, M 15 2 32 -16 15 31
Raiden
MOVE LIST Frame Data
Name Notation Hit Level Start Up
Active Recover Block Adv Hit Adv Cancel Notes
Heavenly Hands >Hold (All charge lev Hold 2 M 4 2 30 -14 20 18
Thunder Cloud 1, 1, 2, 2 H, M, M, M 25 4 35 -19 16 51
Thunder Cloud > Hold (All charge leve Hold 2 M 2 0 27 -10 27 13
All Powerful B1, 1, 2 M, M, M 15 2 32 -16 15 31
All Powerful > Hold (All charge levels) Hold 2 M 4 2 30 -14 20 18
Lightning Strike B1, 1, 2, 2 M, M, M, M 25 4 35 -19 16 51
Lightning Strike > Hold (All charge lev Hold 2 M 25 4 35 -19 16 51
Infinite Spirit F1, 2 H, M 8 5 18 -3 17 18
Divine Power F1, 2, B2 H, M, M, 12 4 29 -13 41 29
Divine Power > Hold (All charge levels Hold 2 M 2 0 25 -8 45 8
Violent Thunder F2, 2+4 M, M 22 2 31 -15 24 44
Violent Thunder > Hold (All charge lev Hold 2+4 M 4 2 29 -13 27 24
Elder Fury B3, 2 L, M 14 3 29 -13 40 30
Elder Fury > Hold (All charge levels) Hold 2 M 2 0 25 -8 44 8
Flash Storm 3, 2+4 H, M 23 1 30 -13 25 44 Gap to armour through between hi
Flash Storm > Hold (All charge levels) Hold 2+4 M 3 2 28 -12 26 23
VARIATION - Displacer
Teleport DU N/A 11 0 19 -29 -29 0
Teleport > In front B N/A 2 0 18 -19 -19 0
Teleport > Phase DU N/A 1 0 19 -19 -19 0
Teleport > Behind & Away F N/A 2 0 18 -19 -19 0
Sparkport DU MB N/A 1 0 7 -7 -7 0 Armoured.
Sparkport > In front B N/A 2 0 6 -7 -7 0
Sparkport > Phase DU N/A 1 0 7 -7 -7 0
Sparkport > Behind & Away F N/A 2 0 6 -7 -7 0
VARIATION - Master of Storms
(Front) Static Trap DF4 N/A 16 1201 -567 -49 -49 0
Forward Full Trap DF4 MB M 12 137 -103 28 104 0
(Behind) Static Trap DB4 N/A 16 1201 -567 -49 -49 0
Away Full Trap DB4 MB M 12 137 -103 28 104 0
(Above) Static Trap DD4 N/A 16 1201 -567 -49 -49 0
(Above & In front) Static Trap DF4 U+F N/A 7 1201 -567 -40 -40 0
(Above & Behind) Static Trap DB4 U+B N//A 7 1201 -567 -40 -40 0
Reptile
MOVE LIST Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
Pokes & Universal Normals
Quick Scratch D1 M 9 2 13 -4 16 16
Saurian Cut D2 H 10 5 38 -17 26 0
Low Heel D3 L 7 3 13 -3 13 15
Gut Crunch D4 L 12 2 16 0 25 23
Reptilious Sweep B4 L 14 3 29 -9 20 0
Jump Front Punch J1 OH 8 4 25 2 14 0
Jump Back Punch J2 OH 11 5 25 2 24 0
Jump Front Kick J3 OH 9 11 25 -2 51 0
Jump Back Kick J4 OH 9 11 25 -2 51 0
Jump Up Punch NJ1 or NJ OH 10 3 27 -7 51 0
Jump Up Kick NJ3 or NJ OH 7 12 27 -5 35 0
Throw 1+3 H 10 2 24 -8 0 32
Normals & Kombos
Straight Jab 1 H 10 1 11 2 11 16
Crawler 1, 2 H, M 8 2 30 1 18 14
Slink 1, 2, 1 H, M, M 17 15 26 -6 24 23
Cold Blooded 1, 2, 3 H, M ,M 12 4 40 -7 20 0
Deadly Venom 1, 4 H, M 12 4 26 -2 21 22
Just Hatched 1, 4, 1 H, M M 17 2 26 2 22 0 Gap to armour through or backdash between last 2 hit
Rising Claw 2 H 12 2 18 -1 20 19
Hybrid Krush 2, 1 H, M 14 3 15 2 18 23
Evolution 2, 1, 2 H, M, M 16 3 28 -8 1 25
Carnivore Bash 2, 1, 2, 4 H, M, M, M 16 3 28 -8 56 0
Dragon Kick 3 H 12 3 21 2 16 22
Nocturnal 3, 4 H, M 17 4 26 -2 10 25
Shedding Skin 3, 4, D4 H, M, L 20 3 29 -14 20 0
Gecko Kick 4 H 18 2 23 2 15 27
Tongue Slap B1 H 11 3 19 -2 18 19
Sneaky Snake B1, D4 H, L 14 3 22 -7 27 25
Lizard Lunge F2 M 13 2 37 -11 1 24
Amphibian Charge F2, 1 M, M 10 4 28 -4 6 18
Slithering Slam F2, 1+3 M, M 15 3 26 -11 30 41
Slithering Slam > Enhance MB N/A 1 0 17 -17 -17 0
Swamp Slam F2, 1, 1+3 M, M, M 15 3 26 -11 30 41
Swamp Slam > Enhance MB N/A 1 0 17 -17 -17 0
Slithering Slaps B2 OH 11 3 23 1 61 0
Spinning Carnivore F3 L 17 2 31 -5 7 24
Scaly Serpent F3, B4 L, M 16 11 45 -12 20 0
Double Down B3 L 15 4 23 -4 13 22
Toxic B3, 4 L, M 11 14 37 -7 29 0
Quick Knee F4 M 9 2 31 -5 -2 16
Bad Blood F4, 1 M, OH 11 3 22 -5 12 20
Slime Trail F4, 1, 2 M, OH, M 13 3 31 -6 26 19
Special Moves
Forceball DF3 M 33 601 -569 -14 69 0
Forceball > Floating Ball DD MB N/A 1 175 -156 -22 -19 0
Fast Slimeball DF3 MB M 23 601 -569 -14 69 0
Fast Slimeball > Delay Hold 3 Missing Missing Missin Missing Missing Missing Missing
Fast Slimeball > Floating Ball FDB MB N/A 1 177 -133 -47 -44 0
Slow Forceball DB3 M 33 601 -569 -14 69 0 Safe on block once ball is out
Slow Forceball > Floating Ball FDB MB N/A 1 175 -156 -22 -19 0
Creeping Slimeball DB3 MB M 23 601 -569 -14 69 0 Safe on block once ball is out
Creeping Slimeball > Delay Hold 3 Missing Missing Missin Missing Missing Missing Missing
Creeping Slimeball > Floating DD MB N/A 1 175 -156 -22 -19 0
Slide BF4 L 9 12 19 -22 36 0
Slippery Slide BF4 MB L 6 14 10 -25 40 0 Armoured.
Acid Spit DF1 H 17 199 -165 -16 6 0
Acid Puddle DF1 MB N/A 40 361 -282 -55 -55 0
Klaw Pounce DB4 OH 24 8 36 -7 27 0
Close Klaw Pounce DB4 B OH 17 8 36 -7 27 0
Far Klaw Pounce DB4 F OH 17 8 36 -7 27 0
Klaw Bounce DB4 MB OH 24 8 39 -20 36 0 Armoured.
Close Klaw Bounce DB4 MB B OH 17 8 39 -20 36 0 Armoured.
Far Klaw Bounce DB4 MB F OH 17 8 39 -20 36 0 Armoured.
Klaw Swipe DB2 M 23 4 20 -6 43 0
Klaw Slash DB2 MB M 18 3 30 -15 53 0 Armoured.
Reptile
MOVE LIST Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
Reptilian Dash BF2 M 8 8 10 -18 36 0
Reptilian Smash BF2 MB M 8 8 10 -18 49 0
Reptile Disfunction L2+R2 M 18 8 15 8 57 0
VARIATION - Deceptive
Stealth DD3 N/A 22 0 55 -55 -55 0 Startup listed as 1f in game
- Invisible Hold 3 N/A 1 0 15 -15 -15 0
Invisibility DD3 MB N/A 22 0 15 -15 -15 0 Startup listed as 1f in game, + on block, Armoure
VARIATION - Nimble
Basilisk DD3 N/A 1 0 31 -31 -71 0
Basilisk Runner DD3 MB N/A 1 0 61 -61 -36 0
VARIATION - Noxious
Poison Gas DD3 N/A 22 301 -281 -41 -41 0
Toxic Fumes DD3 MB N/A 22 301 -281 -41 -41 0
Scorpion
MOVE LIST Frame Data
Name Notation Hit Level Start Up Active Recover Block Ad Hit Adv Cancel Notes
Pokes & Universal Normals
Low Poke D1 M 6 2 18 -7 11 18
Uppercut D2 H 8 7 35 -16 25 0
Toe Kick D3 L 7 2 15 -4 12 16
Low Kick D4 L 8 2 15 -7 18 18
Sweep B4 L 10 1 25 -4 7 21 Listed as +2 on block in game
Jump Front Punch J1 OH 8 4 25 2 12 35
Jump Back Punch J2 OH 11 5 25 2 23 39
Jump Front Kick J3 OH 6 13 25 -3 50 42
Jump Back Kick J4 OH 9 11 25 -3 50 43
Jump Up Punch NJ1 or NJ2 OH 11 6 27 -7 51 0
Jump Up Kick NJ3 or NJ4 OH 11 6 27 -7 51 0
Throw 1+3 H 10 2 24 -8 13 32
Normals & Kombos
Palm Strike 1 H 9 2 10 2 11 16
Torment 1, 1 H, M 7 2 21 1 13 16
Damnation 1, 1, 4 H, M, M 13 2 27 -1 43 24 Gap to armour through or backdash between last 2 h
Brimstone 1, 2 H, M 7 5 24 -6 13 17
Gravedigger 1, 2, 3 H, M, M 9 2 28 -2 27 16
Crescent Punch 2 H 10 4 26 -12 2 17
Eternal Flame 2, 1 H, M 13 2 29 2 8 17
Eternal Vengeance 2, 1, 4 H, M, M 22 2 25 2 33 28
Side Kick 3 H 7 2 29 2 9 24
Roundhouse 4 H 10 1 25 2 7 21
Down Strike B1 M 11 3 28 -8 24 17
Grievance B1, 2 M, M 16 3 24 -4 4 22
End Game B1, 2, 1 M, M, M 16 5 24 -1 42 29
Crushing Blow F2 OH 17 2 32 -6 18 0
Flame Fist B2 M 17 4 35 -2 44 0
Hop Kick F3 M 12 2 34 -8 4 19
Shin Strike B3 L 11 5 30 -11 5 19
Judgment Day B3, 2 L, M 18 3 25 -9 23 21
Soulless B3, 2, F2 L, M, OH 12 5 32 -9 19 17
Flame Heel F4 OH 25 3 23 -8 10 39
Special Moves
Teleport DB3 M 21 3 30 -23 18 0
Teleport > Cancel Hold D N/A 1 0 24 -24 -24 0
Teleport > Cancel Hold F N/A 1 0 26 26 -26 0
Flameport DB3 MB M 21 23 34 -46 46 0 Armoured on wakeup only.
Flameport > Cancel Hold D N/A 1 0 24 -24 -24 0
Flameport > Cancel Hold F N/A 1 0 26 26 -26 0
Air Teleport (Air) DB3 M 20 9 35 -26 15 0
Air Teleport > Cancel Hold D N/A 1 0 28 -28 -28 0
- Cancel Hold F N/A 1 0 27 -27 -27 0
Air Flameport (Air) DB3 MB M 20 25 36 -51 42 0
- Cancel Hold D N/A 1 0 27 -27 -27 0
- Cancel Hold F N/A 1 0 36 -51 42 0
Spear BF1 H 23 101 -52 -23 56 0
Double Spear BF1 MB H 19 101 -60 -5 56 47
- Enhance MB M 2 127 -85 -32 54 0
Takedown BF4 L 11 8 58 -32 15 0 Plus on hit but unconfirmed frames.
Takeout BF4 MB L 11 8 58 -32 15 0 Armoured. Plus on hit but unconfirmed frames.
From Hell L2+R2 M 21 20 20 2 2 0
- Teleport L2+R2+B M 22 20 20 10 2 0
- Delay Hold L2+R2 M Missing Missin Missing Missing Missin Missing
- Cancel FF or BB M Missing Missin Missing Missing Missin Missing
VARIATION - Ninjutsu
Doom Slice B2 M 17 4 33 -14 59 0
Doom Blade F2 M 15 12 28 -11 41 22
Downfall B4 L, L 13 6 30 -16 16 0
Affliction B1, 2, 1 M, M, M 16 3 36 -1 19 0
Dead End 2, 1, 2 H, M, O 20 4 37 -4 23 0
Soulless B3, 2, F2 L, M, OH 15 2 42 -15 3 0
Scorpion
MOVE LIST Frame Data
Name Notation Hit Level Start Up Active Recover Block Ad Hit Adv Cancel Notes
Cataclysm F4, 2 OH, M 11 2 41 -7 13 0
VARIATION - Hellfire
Fire Ball DB1 H 35 200 -171 -11 11 0
- Delay Hold 1 N/A Missing Missin Missing Missing Missin Missing
- Cancel FF or BB N/A Missing Missin Missing Missing Missin Missing
Hell Ball DB1 MB H 35 200 -171 8 11 0
- Delay Hold 1 N/A Missing Missin Missing Missing Missin Missing
- Cancel FF or BB N/A 1 1 1 1 -1 1
Hell Fire DB2 UB 27 4 32 10 -1 0
Hell‐Ferno DB2 MB UB 27 4 32 10 -1 0
Flame Aura DB4 M 18 29 0 -11 13 0
Burner DB4 MB M 18 29 0 -11 13 0
VARIATION - Inferno
Minion Grab DB4 L 28 0 45 -27 69 0
Minion Hold DB4 MB L 21 0 49 -31 65 0
Minion Charge DB1 M 24 26 22 -21 4 0
Minion Slam DB1 MB M 24 26 22 -21 4 0
Minion Drop DB2 OH 29 16 19 -27 -8 0
Minion Strike DB2 MB OH 29 16 19 -27 -1 0
Shinnok
MOVE LIST Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
Pokes & Universal Normals
Low Palm D1 M 6 2 18 -7 11 18
Rising Palm D2 H 7 8 34 -16 25 0
Side Kick D3 L 9 3 18 -8 8 22
Reverse Boot D4 L 11 2 20 -4 21 18
Reverse Push B4 L 19 5 33 -8 13 0
Jump Front Punch J1 OH 6 8 26 2 12 0
Jump Back Punch J2 OH 10 9 26 2 23 0
Jump Front Kick J3 OH 9 12 26 -4 49 0
Jump Back Kick J4 OH 10 4 26 -3 50 0
Jump Up Punch NJ1 OR NJ2 OH 9 5 28 -8 50 0
Jump Up Kick NJ3 OR NJ4 OH 7 12 28 -6 34 0
Throw 1+3 H 10 2 24 -8 -1 32
Normals & Kombos
Bone Strike 1 H 9 2 18 -2 3 16
Vanquished 1, 1 H, M 13 3 24 -4 12 19
Immortality 1, 1, 2 H, M, M 17 4 26 -7 9 24
Dark Magic 1, 1, 2, 3 H, M, M, OH 21 3 21 -6 29 24 Gap to armour through or backdash between last 2 h
Downwards Claw 2 H 16 3 22 2 6 23
Nexus 2, 2 H, M 12 3 34 -4 7 21
Quick Stomp 3 M 15 2 25 -4 13 20
Possession 3, 1 M, M 19 3 34 -14 2 29
Immense Power 3, 1, 2 M, M, M 21 1 24 -7 47 29
Back Strike 4 H 15 5 27 2 8 31
Wind Punch B1 M 16 3 29 -4 48 30
Lunge Punch F2 M 17 5 27 -11 39 0 Incorrectly listed as +2 on block in the game
Divine Power F2, 2 M, M 19 2 30 -8 4 28
Mystical F2, 2, 4 M, M, M 17 2 33 -17 19 29
Double Punch B2 M 17 5 27 2 39 0
Step Kick F3 M 16 4 25 -6 16 23
Devious Heel B3 OH 18 4 26 -11 47 28
Shin Kick F4 L 7 3 32 -7 5 17
Special Moves
Charging Shoulder BF3 M 12 20 24 -15 36 0
Krushing Shoulder BF3 MB M 12 20 24 -15 63 0 Armoured.
Hell Sparks DB2 M 13 46 9 -22 20 68
Hell Sparks > Enhance MB M 7 4 9 14 83 0
Hell Blast DB2 MB M 7 47 9 -21 20 63
Hell Blast > Enhance MB M 7 4 9 14 83 0
The Devil's Hand L2+R2 M 26 3 31 2 13 0
VARIATION - Impostor
Mimicry DB1 M 21 4 32 -17 104 0
Mimicry > Stolen Power DB1 H 23 101 -52 -23 52 0
Air Tricky Portal (Air) (AIR) DU N/A 18 0 40 -57 -57 0
Air Tricky Portal (Air) > In front (AIR) DUB N/A 2 0 39 -40 -40 0
Amulet Strike BF1 H 16 5 33 -10 2 0
Amulet Curse BF1 MB M 18 5 17 14 51 0
VARIATION - Bone Shaper
Scepter Slam DF2 L 15 7 40 -29 5 0
Scepter Launch DF2 MB L 15 7 40 -29 45 0 Armoured.
Scepter Strike DB1 UB 40 4 23 10 13 0
Scepter Quake DB1 MB UB 40 4 23 10 24 0
Dark Beam BF1 H 15 601 -564 -12 12 0
Dark Blast BF1 MB M 15 601 -564 -3 36 0
God Strike F2 M 19 4 24 -4 3 26
God of Darkness F2, D2 M, M 19 2 38 -22 0 29
Deity F2, 2, 1+3 M, M, M 17 23 14 2 0 24
Possession 3, 1 M, M 19 3 34 -14 -7 29
Hell‐Raiser F4, 1 M 20 2 31 -5 9 31
Banishment F4, 1, D2 OH 24 3 30 -5 37 31
Konquer All F4, 1, D2, U M 22 3 36 -11 26 0
Fallen Elder God F3, 1 M, M 20 2 31 -5 9 31
Fall From Grace F3, 1, D2 M, M, OH 24 3 30 -5 37 31
Brute Strength F3, 1, D2, U M, M, OH, M 22 3 36 -11 26 0
VARIATION - Necromancer
Summoned Fiend DF4 M 21 4 44 -20 31 0
Summoned Slam DF4 MB M 21 4 44 -11 68 0
Shinnok
MOVE LIST Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
Judgment Fist DB1 UB 52 7 32 2 14 0
Judgment Smash DB1 MB UB 52 7 32 2 14 0
In Front Judgment Fist DB1 B H 1 1 1 1 -1 1
In Front Judgment Smash DB1 MB B H 1 1 1 1 -1 1
Behind Judgment Fist DB1 F H 1 1 1 1 -1 1
Behind Judgment Smash DB1 MB F H 1 1 1 1 -1 1
Devil's Flick BF2 M 22 3 38 -8 31 0
Devil's Backhand BF2 MB M 28 4 27 5 50 0
Sonya Blade
MOVE LIST Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
Pokes & Universal Normals
Low Poke D1 M 8 1 14 -4 16 18
Boot Strap D2 H 9 5 37 -16 26 0
Foot Snap D3 L 7 2 15 -4 12 16
Ankle Breaker D4 L 10 1 22 -5 20 18
Military Sweep B4 L 10 5 28 -10 19 0
Jump-In Front Punch J1 OH 7 16 25 2 11 46
Jump-In Back Punch J2 OH 9 6 25 2 23 37
Jump-In Front Kick J3 OH 9 7 25 -3 50 39
Jump-In Back Kick J4 OH 8 6 25 -4 49 36
Jump-Up Punch NJP 1 or 2 OH 8 6 26 -6 52 0
Jump-Up Kick NJK 1 or 2 OH 10 12 26 -4 36 0
Throw 1+3 H 10 2 24 -8 -4 32
Normals & Kombos
Single Jab 1 H 7 2 16 0 5 18
Advance Forces 1, 1 H, M 7 2 18 2 25 12
Fierce Assault 1, 2 H, M 5 3 16 2 19 18
Drop Zone 1, 2, 1 H, M, M 10 5 19 2 13 19
Ground Control 1, 2, 1, F4 H, M, M, M 19 8 54 -30 7 0
Power Trip 1, 1, 1 H, M, M 18 3 26 0 4 33
Mess Hall 1, 1, 2 H, M, M 20 5 26 -13 34 0
Pull Out 1, 2, 4 H, M, M 10 9 24 -15 20 0
Hook 2 H 9 3 23 -8 12 18
Honorable Discharge 2, 1 H, M 11 5 21 -8 15 19 Gap to armour through or backdash between hit
Hand of Justice 2, 1, 3 H, M, M 12 3 28 -13 14 20 Gap to armour through first 2 hits
Beat Down 2, 1, 3, 4 H, M, M, OH 12 4 23 -14 17 0 Gap to armour through first 2 and last 2 hits
American Way 2, 1, U4 H, M, M 11 4 39 -25 26 0
Study This 2, 2 H, M 12 4 27 -7 1 19
Trust No One 2, 2, 2 H, M, M 17 7 38 -17 27 0
No Backup 2, 2, 4 H, M, M 14 3 29 -9 24 0
High Kick 3 H 14 5 23 0 14 29
Brutal Kick 4 H 11 2 35 -9 30 24
Downward Slam B1 OH 12 4 31 -17 -4 19
Beat Up B1, 4 OH, L 14 5 28 -15 12 23 Gap to armour through or backdash between hit
Play Time B1, 4, 2 OH, L, OH 21 2 25 -14 25 0
Rib Breaker F2 M 13 3 23 -3 16 23
Ambush F2, B1 M, M 16 8 27 -6 5 0
Leaping Smash B2 M 17 3 25 -14 44 30
Wrap Around F3 H 21 2 22 -6 9 0
Shin Snap B3 L 14 2 27 -10 3 19
Fly By B3, 3 L, M 14 3 35 -17 2 24
Extraction B3, 3, 2 L, M, M 15 3 35 -5 10 39
Suppression B3, 3, 2, 1, 2 L, M, M, M, M 16 13 24 -9 46 24
Alert Force B3, 3, 2, 4 L, M, M, M, M 16 8 24 -11 32 0
Final Drill B3, 3, U4 L, M, M, M 15 2 32 -7 34 0
Armed Forces B3, 3, F4 L, M, M, M 15 2 34 -9 35 0
One Two F4 M 17 23 26 2 29 48
Special Moves
Air Drop (AIR) D4 M 15 12 13 -26 4 53
Energy Ring BF2 H 19 79 -46 -15 7 0
Energy Blast BF2 MB M 19 79 -46 -5 29 0
Arc Kick DF4 M 17 15 25 -20 25 0
Flying Kick DF4 MB M 12 29 10 -19 45 0 Armoured.
Leg Grab BF4 M 11 3 38 -22 10 32
Leg Slam BF4 MB M 11 3 38 -22 10 32 Armoured.
Special Forces L2+R2 N/A 2 45 15 -61 63 0
VARIATION - Covert Ops
Military Stance DB2 N/A 1 0 10 -10 -10 324
Military Stance > Grab 1 THROW 9 3 42 -31 11 0
Military Stance > At Ease 2 N/A 1 0 3 -3 -3 0
Military Stance > Rising Kic 3 L 8 7 33 -22 33 0
Military Stance > Double Ki 4 OH 22 8 22 -18 52 0
Garrote Parry DB1 N/A 6 18 15 -38 3 91
Garrote > Eagle Strike 2 OR 4 N/A 1 0 167 -167 -167 0
Garrote > Freedom Strike 1 OR 3 N/A 1 0 156 -156 -156 0
Sonya Blade
MOVE LIST Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
Garrote Punish DB1 MB N/A 4 18 15 -36 3 89
Garrote Punish > Stiff Neck 1 OR 3 N/A 1 0 128 -128 -128 0
Garrote Punish > Justice 2 OR 4 N/A 1 0 167 -167 -167 0
Air Strike (AIR) D+1+ Throw 9 4 8 2 0 0
VARIATION - Demolition
Boomer 1, 1, 2 H, M, M 20 3 33 -8 52 27
Drone Drop DD1 N/A 1 0 63 -63 -63 0
Drone Bomb DD1 MB M 62 0 -32 48 104 0
Frag Grenade DB1 M 84 0 -11 58 113 0 Game lists as -42
Frag Grenade (Close) DB1 B M 71 0 -11 58 113 0 Game lists as -42
Frag Grenade (Far) DB1 F M 71 0 -11 58 113 0 Game lists as -42
Frag Grenade: Shrapnel DB1 MB B M 19 31 -8 4 67 0
Stun Grenade DF1 M 84 0 -42 58 128 0 Game lists as -42
Stun Grenade (Close) DF1 B M 71 0 -42 58 128 0 Game lists as -42
Stun Grenade (Far) DF1 F M 71 0 -42 58 128 0 Game lists as -42
Stun Grenade: Flashbang DF1 MB M 19 31 -8 4 65 0
Grenade: Detonate 1 H 1 1 1 1 -1 1
Bake 'n' Wake 1 M 10 11 11 -9 46 0 Can only be performed on Wake Up
VARIATION - Special Forces
Prime Punch B2 M 15 2 39 -23 53 0
Drone: Spawn Drone DD1 N/A 1 0 41 -41 -41 0
Drone: Park Drone DD1 N/A 1 0 21 -27 -27 0
Drone: Unpark Drone DD1 N/A 1 0 21 -27 -27 0
Drone: Heavy Blast 1+R2 OH 18 6 4 3 51 0
Drone: Homing Missile 2+R2 M 47 101 -120 35 91 0
Drone: Kamikaze 3+R2 M 28 11 -11 31 67 0
Drone: Low Kamikaze 4+R2 L 47 101 -120 35 91 0
Sub Zero
MOVE LIST Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
Pokes & Universal Normals
Low Chop D1 M 9 1 16 -4 14 18
Rising Fist D2 H 12 3 42 -19 25 0
Shin Shatter D3 L 9 2 12 -1 14 15
Low Kick D4 L 9 6 18 -6 17 18
Ice Trip B4 L 19 2 32 -5 17 0
Jump Front Punch J1 OH 8 4 26 2 12 0
Jump Back Punch J2 OH 10 4 26 2 24 0
Jump Front Kick J3 OH 6 13 26 -3 50 0
Jump Back Kick J4 OH 8 11 26 -3 50 0
Jump Up Punch NJ1 or NJ OH 11 6 26 -6 52 0
Jump Up Kick NJ3 or NJ OH 7 12 26 -4 36 0
Throw 1+3 H 10 2 24 -8 0 32
Normals & Kombos
Back Hand 1 H 7 2 15 0 6 14
Quick Slice 1, 1 H, M 10 2 31 -5 7 17
Hailstone 1, 1, 2 H, M 19 5 41 -9 23 0
Permafrost 1, 1, 4 H, M, L 19 4 28 -14 18 0
Black Ice 1, 2 H, L 12 7 22 -6 11 22
Tundra 1, 2, 3 H, L, M 16 5 20 -8 38 26
Straight Chop 2 H 10 2 29 -12 9 18
Cold Punish 2, 4 H, M 13 4 25 -5 27 20
Ice Pain 2, 4, 2 H, M, M 19 7 25 -15 45 0
Gut Kick 3 H 14 2 27 -1 11 19
Roundhouse 4 H 15 3 24 0 13 23
Quick Chop F1 M 15 2 25 -6 15 20
Straight Slash F1, 2 M, M 18 2 22 2 40 0
Gut Buster B1 M 11 3 29 -4 0 22
Snow Fall B1, 2 M, M 12 4 25 -6 20 19
Overhead Smash B2 OH 17 3 22 -13 45 0
Chin Breaker F3 M 9 3 30 -5 3 23
Absolute Zero F3, 3 M, L, M 9 25 19 -4 45 22
Knee Breaker B3 L 14 3 20 -5 6 20
Ices Up B3, 3 L, L 13 3 24 -8 12 19
Cold Encounter B3, 3, D4 L, L, L 20 3 22 -12 30 23
Quick Kick F4 M 12 2 38 -3 1 18
Arctic Assault F4, 2 M, M 22 4 26 -7 4 29
Ability to Freeze F4, 2, 1+3 M, M, M 13 2 37 -11 0 0
Special Moves
Ice Burst DB1 M 23 4 24 -10 37 0
Frost Bomb DB1 MB M 15 4 24 -10 48 0 Armoured.
Ice Ball DF2 H 31 200 -164 -18 114 0
Ice Blast DF2 MB M 21 200 -155 -8 105 0
Slide BF4 L 9 12 14 -22 30 0
Icy Slide BF4 MB L 9 12 21 -22 24 0 Armoured.
Deep Freeze L2+R2 M 12 4 -15 0 0 0
VARIATION - Cryomancer
Quick Slice 1, 1, 1 H, M, M 21 4 27 -5 11 30
Straight Slash F1, 2 M, M 16 3 21 0 29 29
Throat Slice F1, 2, 2 M, M, M 16 3 21 0 16 29
Cold Blooded F4, 2, 1+3 M, M, M 13 2 37 -11 0 123
Upward Sword D2 M 13 4 40 -18 26 0
Frost Hammer DB2 OH 31 2 18 -9 33 0
Crushing Hammer DB2 MB OH 28 2 18 -9 60 0 Armoured.
Air Frost Hammer (AIR) DB2 OH 23 12 36 -2 10 0
VARIATION - Unbreakable
Frozen Aura DB3 N/A 1 0 31 -31 -31 0
Ice Aura DB3 MB N/A 1 0 15 -31 -31 0
Barrier of Frost DB2 N/A 6 33 35 -73 110 0
Barrier of Ice DB2 MB N/A 3 36 35 -73 108 0
VARIATION - Grandmaster
Ice Klone DB2 M 8 150 -118 -4 85 0
Ice Statue DB2 MB M 6 240 -223 11 100 0
Klone Toss DF1 M 28 20 7 1 43 0
Takeda
MOVE LIST Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
Pokes & Universal Normals
Low Chop D1 M 7 3 12 -4 16 15
Rising Fist D2 H 8 5 32 -11 25 0
Side Step D3 L 12 2 10 1 17 17
Reverse Strike D4 L 16 2 14 2 27 21
Quick Sweep B4 L 20 3 25 -5 23 0
Jump Front Punch J1 OH 8 4 27 2 12 37
Jump Back Punch J2 OH 11 4 27 2 24 37
Jump Front Kick J3 OH 10 8 27 -3 50 43
Jump Back Kick J4 OH 11 4 27 -3 50 39
Jump Up Punch NJ1 or NJ2 OH 15 4 28 -8 50 0
Jump Up Kick NJ3 or NJ4 OH 16 4 28 -6 34 0
Throw 1+3 H 10 2 24 -8 32 32
Normals & Kombos
Straight Jab 1 H 9 2 15 1 23 16
Shirai Ryu Order 1, 1 H, M 13 3 23 -3 16 23 Gap to armour through between hits
Strong Flow 1, 1, 2 H, M, M 15 3 20 -6 19 24 Gap to armour through between all 3 hits
Back Slash 2 H 14 4 42 -18 3 23
Trained Assassin 2, 1 H, M 18 4 40 -16 2 27
Quick Learner 2, 1, 2 H, M, L 18 2 51 -35 8 0
Hinge Kick 3 M 12 1 33 -6 7 19
Turn Around 3, 3 M, M 17 1 30 -3 14 24
Overpowered 3, 3, 4 M, M, OH 21 2 27 -1 14 0
High Kick 4 H 14 2 27 -1 10 25
Forgotten Son 4, 4 H, M 19 3 24 -4 6 28
Strong Lunge F1 M 12 4 29 -13 10 21
White Well F1, 2 M, M 11 4 27 -5 3 27
Apprentice F1, 2+4 M, M, M 10 31 49 -22 1 50
Hellspawn F1, 2, 2+4 M, M, M, OH 10 31 49 -20 1 50
Whip Around B1 M 21 2 40 -19 -3 29
Quick Lash B1, 1 M, M 15 3 48 -19 3 24
Old Grudges B1, 1, 2 M, M, OH 27 2 26 -11 25 0
Piston Punch F2 M 12 2 26 -5 13 21
Victorious Ways F2, 1 M, M 14 2 29 -3 0 22
Hasashi Kick F2, 1, 4 M, M, M 20 2 30 -5 39 0
Downward Slap B2 OH 24 2 37 -16 8 31
Whip Snap B2, 1 OH, OH 16 2 47 -21 2 23
Fallen Warrior B2, 1, 2+4 OH, OH, OH 29 3 55 -22 5 0 Gap to armour through or backdash between last 2 hits
Double Kick F3 M 11 14 27 -1 18 0
Step Kick B3 M 21 2 38 -12 -1 29
Shin Shatter B3, D3 M, L 22 1 35 -8 15 0
Flying Feet F4 H 20 5 22 9 37 0
Special Moves
Kunai DB1 L 31 4 12 2 24 0
Close Kunai DB1 B L 11 4 16 -2 20 0
Far Kunai DB1 F L 19 4 8 6 28 0
Tri Kunai DB1 MB L 33 20 -14 32 62 0
Tri Kunai > Delay HOLD 1
Tornado Strike BF4 OH 37 3 21 -6 55 0
Close Tornado Strike BF4 B OH 28 3 21 -6 31 0
Far Tornado Strike BF4 F OH 25 3 21 -6 31 0
Tornado Kick BF4 MB OH 37 3 21 -16 55 0 Armoured.
Close Tornado Kick BF4 MB B OH 28 3 21 -16 55 0 Armoured.
Far Tornado Kick BF4 MB F OH 25 3 21 -16 55 0 Armoured.
Air Tornado Strike (Air) BF4 OH 28 3 21 -6 31 0
Air Close Tornado Strike (Air) BF4 B OH 37 3 21 -6 55 0
Air Far Tornado Strike (Air) BF4 F OH 28 3 21 -6 55 0
Air Tornado Kick (Air) BF4 MB OH 28 3 21 -16 55 0
Air Close Tornado Kick (Air) BF4 MB B OH 28 3 21 -16 31 0
Air Far Tornado Kick (Air) BF4 MB F OH 25 3 21 -16 31 0
Fist Flurry BF2 M 23 5 43 -30 24 0
Fist Whirlwind BF2 MB M 23 5 43 -30 53 0 Armoured.
VARIATION - Shirai Ryu
Air Spear (Air) DB1 OH 10 7 48 -37 2 0
Air Spike (Air) DB1 MB OH 10 7 48 -37 40 0
Spear Ryu BF1 M 15 16 33 -31 19 0
Double Spear Ryu BF1 MB M 15 16 33 -31 58 0
Quick Phase DB3 M 29 4 6 -17 31 0
Quick Phase > Delay Hold 3
Quick Phase > Cancel DD
Shirai Ryu Phase DB3 MB M, L, L 26 9 24 -17 0 0 Armoured on wakeup only.
Shirai Ryu Phase > Cancel Hold 3
Shirai Ryu Phase > Delay DD
Air Teleport (Air) DB3 H 20 4 18 -29 9 0
Air Shirai Ryu Port (Air) DB3 MB H, OH 20 38 25 -58 52 0 Incorrectly stated as a mid for 2nd hit in the game
Takeda
MOVE LIST Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
VARIATION - Lasher
Low Slash D+F1 M 11 3 34 -19 19 22
Whip Strike DF1 M 18 6 28 -21 2 0
Whip Thrash DF1 MB M 18 6 28 -21 4 0 Armoured.
Whip Assault BF2 H 18 3 46 -12 21 56
Whip Flurry BF2 MB H 18 3 46 -12 49 0 Armoured.
Whip Trip DB2 L 18 3 36 -11 22 0
Whip Flip DB2 MB L 18 3 36 11 46 0 Armoured.
VARIATION - Ronin
Blade Drop DB1 N/A 1 0 27 -27 -27 26 2
Blade Drop > Blade Kall DB1 L 7 24 16 -13 33 0
Blade Drop > Blade Summon DB1 MB L 7 24 16 -13 48 0 Armoured.
Blade Drop > Quick Kall DF1 L 7 24 16 -5 33 0
Close Blade Drop DB1, B N/A 1 0 27 -27 -27 26
Close Blade Drop > Blade Kall DB1 L 7 24 16 -5 33 0
Close Blade Drop > Blade Sum DB1 MB L 7 24 16 -5 48 0 Armoured.
Close Blade Drop > Quick Kall DF1 L 7 24 16 -5 33 0
Far Blade Drop DB1, F N/A 1 0 27 -27 -27 26
Far Blade Drop > Blade Kall DB1 L 7 24 16 -5 33 0
Far Blade Drop > Blade Summ DB1 MB L 7 24 16 -5 48 0 Armoured.
Close Blade Drop > Quick Kall DF1 L 7 24 16 -5 33 0
Piercing Spark DF3 H 18 101 -70 -3 9 0
Piercing Beam DF3 MB M 18 26 5 6 26 0
Shirai Ryu Reflect DB3 N/A 10 29 18 -56 -56 0
Shirai Ryu Absorb DB3 MB N/A 10 29 18 -56 -56 0
Back Slash B1 M 11 2 18 -2 19 21
High Strike B1, 1 M, M 7 3 25 0 17 17
Rising Blade B1, 1, 2 M, M ,M 14 2 30 -5 36 0
Downward Slice 2 M 12 3 29 -9 1 19
Double Bladed 2, 1 M, M 18 2 24 2 12 25
Low Swipe 2, 1, 2 M, M, L 19 2 32 -6 27 0
Spinning Blade B2 OH 15 4 31 -12 2 21
Low Stab B2, 1 OH, L 14 2 28 -12 9 19
Way of Hasashi B2, 1, 2+4 OH, L, M 14 2 45 -10 29 24
Shirai Ryu Kan DF1 M 11 12 36 -10 43 0
Double Shirai Ryu Kan DF1 MB M 11 35 37 -15 40 0 Armoured.
Tanya
MOVE LIST Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
Pokes & Universal Normals
Low Smash D1 M 7 2 15 -6 14 16
Rising Fist D2 H 7 4 39 17 23 0
Low Kick D3 L 10 3 11 -1 15 16
Side Kick D4 L 12 2 18 -2 23 17
Double Spin B4 LP 12 3 27 -7 20 0
Jump Front Punch J1 OH 8 12 25 2 12 43
Jump Back Punch J2 OH 6 12 25 -2 51 41
Jump Front Kick J3 OH 7 10 25 -4 49 40
Jump Back Kick J4 OH 7 10 25 -4 49 40
Jump Up Punch NJ1 OR NJ2 OH 7 7 28 -8 50 0
Jump Up Kick NJ3 OR NJ4 OH 13 3 28 -6 34 0
Normals & Kombos
Bitch Slap 1 H 8 2 16 0 4 15
Perfect Form 1, 1 H, M 10 2 16 0 18 18
Natural Palm 1, 1, 2 H, M, M 12 3 25 0 16 18
Dragon Caller 1, 1, U4 H, M, M 12 9 28 -11 23 35
Side Chop 2 H 10 3 23 -3 13 17
Wanted For Treason 2, U3 H, M 16 5 27 -14 40 0
Underhanded 2, 4 H, M 16 2 20 -4 17 23
Ambassador 2, 4, 3 H, M, O 26 4 27 2 22 0 Gap to armour through beween last 2 hi
Snap Kick 3 H 11 2 31 -10 7 17
Dark Worship 3, 4 H, M, H 9 17 22 1 31 33
Side Strike 4 H 11 2 18 2 19 18
High Heel F3 OH 24 6 27 -4 27 0
High Heel > Charge Hold 3 N/A 1 1 1 1 -1 1
High Heel > Cancel FF or BB N/A 1 1 1 1 -1 1
Shin Strike B3 L 12 2 21 -5 8 18
Simple Betrayal B3, 1 L, H 13 3 19 -4 13 19
Bitter Hatred B3, 1, 2 L, H, M 21 2 29 2 40 0 Gap to armour through beween last 2 hi
Betrayal B3, 1, 3 L, H, M 24 9 32 -6 13 0 Gap to armour through beween last 2 hi
Split Kick F4 M 11 2 42 -7 2 34
Evil Lurking F4, 3 M, L 19 3 20 0 27 0 Gap to armour through between hits
Special Moves
Low Spin Kick BF4 LP 11 19 29 -36 2 0
Low Drill Kick BF4 MB LP 11 19 29 -36 37 0 Armoured.
Flip Kick DB4 OH 17 4 47 -24 4 0
Flip Kick DB4 MB OH 17 4 47 -25 0 0 Armoured.
Teleport Away DF3 F N/A 1 0 57 -57 -52 0
Teleport Away DF3 MB F N/A 1 0 57 -57 -52 0
Teleport [Cancel] DD N/A Missing Missin Missing Missing Missing Missing
Teleport [Delay] Hold 3 N/A Missing Missin Missing Missing Missing Missing
Teleport Forward DF3 N/A 7 10 41 -57 -52 0
Teleport Forward DF3 MB F H 7 11 40 -22 22 0
Air Teleport Away (Air) DB3 N/A 1 0 53 -53 -48 0
Air Quick Teleport Away (Air) DB3 MB N/A Missing Missin Missing Missing Missing Missing
Air Teleport Forward (Air) DF3 H 5 10 39 -53 -48 0
Air Quick Teleport Forward (Air) DF3 MB H Missing Missin Missing Missing Missing Missing
Air Spin Kick (Air) DF4 OH 6 13 23 -25 29 0
Air Drill Kick (Air) DF4 MB OH Missing Missin Missing Missing Missing Missing
Air Split Drop (Air) DB4 L 27 3 50 -25 -3 0
Air Split Slam (Air) DB4 MB L Missing Missin Missing Missing Missing Missing
Air Up And Over (Air) L2+R2 M 9 10 22 2 -6 0
VARIATION - Kobu Jutsu
Double Tonfa Snap B1 M 10 19 19 -5 14 35
Dragon Teeth B1, D2 M, L 17 3 28 -9 34 0
Gut Rip B1, 2+4 M, M 18 7 21 -10 14 28
Back Stab B1, 2+4, 1+3 M, M, M 15 2 28 -13 5 0
Spinning Spikes B2 H 7 28 28 -13 25 26
Light Concussion 3, 2 H, M 16 3 31 -6 6 22
Dark Edenian 3, 2, 1 H, M, M 27 4 24 2 41 0 Gap to armour through beween last 2 hi
Tonfa Toss DF1 H 20 200 -168 -14 0 0
Tonfa Throw DF1 MB H 16 24 -39 0 0 0
Tonfa Swipe DF2 M 14 3 27 -7 8 34
Tonfa Strike DF2 MB M 12 10 27 -8 7 41 Armoured.
Tonfa Swipe > Slash DF1 M, M 20 4 27 -13 10 44
Tanya
MOVE LIST Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
Tonfa Strike > Spin DF1 M, M 17 8 25 -4 14 50
Tonfa Swipe > Slash -> Push DF2 M, M, M 13 2 44 -28 24 0
Tonfa Strike [EX] > Spin -> Push DF2 M, M, M 13 2 44 -28 24 0
Rising Tonfa (Replaces Push with [ DF2 MB M, M, M 10 14 20 -7 39 0
(AIR) Blade Dive (Air) DF2 M 11 13 29 -24 36 0
VARIATION - Dragon Naginata
High Slash B1 H 24 2 22 2 11 30
Ankle Kutter B1, 2 H, L 29 2 30 -9 18 0
High Poke BD+2 H 16 7 29 -8 26 0
Lunging Stab B2 M 13 4 35 -22 1 0
Spin Cycle B3, 2+4 M 12 11 -22 0 0 33
Slicing Wind F4, 2 OH 11 4 40 -12 20 0
(AIR) Staff Stance (Air) D2 OH 12 12 26 -20 19 0
(AIR) Staff Stance > Slam 1 OH 33 5 32 0 20 0
(AIR) Staff Stance > Exit Stance 2 N/A 1 0 49 -49 -49 0
(AIR) Staff Stance > Slide 3 L 21 9 40 -21 11 0
(AIR] Staff Stance > Swing Kick 4 M 14 4 29 -15 62 0
(AIR) Staff Stance > Forward Jump F2 N/A 1 0 50 -50 -50 0
(AIR) Staff Stance > Backwards Ju B2 N/A 1 0 49 -49 -49 0
Swing Kick BF2 M 14 13 37 -24 24 0
Spin Kick BF2 MB M 14 24 40 -10 31 0
VARIATION - Pyromancer
Dark Burst B3, 1, 2 L, H, M 21 2 29 2 40 0
Fireball: Low Arc DF1 M 20 40 -4 -18 14 0
Fireball: High Arc DB1 M 13 54 -5 -31 4 0
Fireball: Surging Blast DB1 MB or DF1 M M 9 200 -170 -2 35 0
Fireball: (AIR) Close Arc (Air) DB1 M 14 25 26 -38 -9 0
Fireball: (AIR) Far Arc (Air) DF1 M 13 35 18 -40 -11 0
Fireball: (AIR) Surging Close Blast (Air) DB1 MB M 14 36 16 -38 -9 0
Fireball: (AIR) Surging Far Blast (Air) DF1 MB M 13 35 19 -40 -11 0
Pyromancer's Dust DF2 M 18 4 18 -4 52 0
Devil's Dust DF2 MB M 18 4 18 -4 52 0 Armoured.
Tremor
MOVE LIST Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
Pokes & Universal Normals
Low Punch D1 M 9 2 12 -3 15 18
Rising Rock D2 H 8 6 41 -21 23 0
Low Kick D3 L 11 2 13 -2 14 16
Low Shake D4 L 12 2 17 -11 21 16
Back Heel B4 L 18 2 27 -11 21 0
Jump Front Punch J1 OH 8 4 28 2 12 0
Jump Back Punch J2 OH 10 9 28 -4 49 0
Jump Front Kick J3 OH 8 11 28 -4 48 0
Jump Back Kick J4 OH 8 11 28 -4 48 0
Jump Up Punch NJ1 OR NJ2 OH 10 8 29 -10 49 0
Jump Up Kick NJ3 OR NJ4 OH 7 12 29 -7 33 0
Normals & Kombos
Hard Jab 1 H 10 3 13 2 7 17
Spin Slap B1 M 19 3 20 -5 18 28
Palm Strike F1 H 7 4 23 -4 12 15
Side Strike 2 M 10 3 15 2 17 19
Rising Stone B2 M 18 7 17 -11 54 28
Rock Slam F2 OH 30 3 40 -6 9 0
High Kick 3 M 10 3 25 -10 17 17
Low Stomp B3 L 12 2 32 -11 16 22
Hinge Kick F3 H 26 4 29 2 40 35
Turning Boot 4 H 17 4 16 2 31 33
Flying Kick F4 M 13 7 28 -14 47 0
Stone Klaw 1, 1 M 11 5 12 1 26 20
Beast Kick 1, 1, 4 M 16 4 28 -5 32 0
Death Strike 1, 2 M 9 2 21 -5 19 17
Hard Knockback 1, 2, 3 M 14 4 27 -9 41 22
Low Rumble 1, 2, D3 L 17 3 23 -18 67 0
Evil Kore F1, 2 M 13 6 21 1 21 22
Body Quake F1, 2, 1 M 21 4 17 2 40 28
Rocky Start B1, 2 M 15 2 23 -4 16 24
Rock On B1, 2, 1 M 15 4 23 -10 38 0
Not Pelite B1, D4 L 16 3 24 -9 12 22
Igneous Strike B1, D4, U4 M 16 4 29 -5 32 24
Hard Place 2, 1 M 15 5 27 -4 23 26
Klean Slate 2, 1, 2 OH 15 5 31 -9 16 0
Gravel Before Me 2, 1, D4 L 16 4 24 -10 11 23
Mountainous Pain 2, 1, D4, U4 M 16 4 29 -10 32 24
Not For Granite B2, 4 M 14 2 33 1 25 19
Krater Kicks 3, 3 OH 18 3 23 -3 29 0
Landslide B3, 2 L 15 3 36 -11 8 23
Shock Wave B3, 2, 2 L 15 3 33 -18 4 0

Special Moves
Rock Drop DB3 OH 47 24 -2 -9 30 0
Close Rock Drop DB3 B OH 11 24 -2 -9 15 0
Far Rock Drop DB3 F OH 11 24 -2 -9 15 0
Rock Shower DB3 MB OH 47 24 -17 11 41 0
Close ROck Shower DB3 MB B 11 24 -17 11 41 0
Far Rock Shower DB3 MB F 11 24 -17 11 41 0
Ground Pulse DD4 UNBLOCKABL 33 4 25 N/A 4 0
Ground Quake DD4 MB 33 35 9 N/A 18 0
Rock Toss BF2 H 38 101 -71 -2 10 0
Boulder Throw BF2 MB M 38 101 -71 6 44 0
Rolling Stone BF4 L 24 200 -161 -21 12 0
Rolling Kutter BF4 MB L 24 200 -174 2 25 0
Stone Punch DB2 M 24 8 25 -7 30 0
-Stone Strike DB2 U M 11 4 21 -12 48 0
Tremor
MOVE LIST Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
-Stone Smash DB2 D OH 21 3 22 -12 46 0
Stone Slam DB2 MB M 24 8 25 -7 30 0 Armoured
-Stone Kut DB2 MB U M 11 4 21 -12 48 0 Armoured
-Stone Hammer DB2 MB D OH 21 3 22 -12 46 0 Armoured
-Delay Hold 2 NA Armoured
-Cancel FF OR BB NA
Stone Shatter DB1 M 23 4 31 -12 29 0
-Up Shatter Hold 1 U H 10 4 25 -6 33 0
-Down Shatter Hold 1 D L 1O 4 34 -15 13 0
-Cancel DD NA
-Delay Hold 1 NA
Rock Blast DB1 MB M 23 4 31 -12 29 0 Armoured
-Up Shatter Hold 1 U H 10 4 25 -6 33 0 Armoured
-Down Shatter Hold 1 D L 10 4 34 -15 13 0 Armoured
-Cancel DD NA
-Delay Hold 1 NA
Rock Bottom XRAY L 27 6 40 -10 -5 0
VARIATION - Aftershock
Rock Toss BF2 H 37 101 -86 13 0 0
Boulder Throw BF2 MB M 37 101 -86 21 59 0
Earth Shake DD1 L 137 4 -72 89 104 0
Earthquake DD1 MB L 137 4 -96 133 170 0
Air Earth Shake (Air) DD1 L 13 7 26 -15 7 0
Air Close Earth Shake (Air) DD1 B L 2 6 19 -8 35 0
Air Far Earth Shake (Air) DD1 F L 2 6 19 -8 35 0
Air Earthquake (Air) DD1 MB L 13 24 31 -20 35 0
Rolling Stone BF4 L 24 200 -172 -10 23 0
Rolling Kutter BF4 MB L 24 200 -181 9 32 0
Stone Punch DB2 M 23 8 25 -7 30 0
Stone Punch > Stone Strike DB2 U M 9 5 20 -12 48 0
Stone Punch > Stone Smash DB2 D OH 18 3 22 -12 46 0
Stone Slam DB2 MB M 23 8 25 -7 30 0 Armoured
Stone Slam > Stone Kut DB2 MB U M 9 5 20 -12 48 0 Armoured
Stone Slam > Stone Hamme DB2 MB D OH 18 3 22 -12 46 0 Armoured
-Delay Hold 2 NA Armoured
-Cancel FF OR BB NA
Stone Shatter DB1 M 19 4 31 -12 29 0
-Up Shatter Hold 1 U H 8 4 25 -6 33 0
-Down Shatter Hold 1 D L 8 4 34 -15 13 0
-Cancel DD NA
-Delay Hold 1 NA
Rock Blast DB1 MB M 19 4 31 -12 29 0 Armoured
-Up Shatter Hold 1 U H 8 4 25 -6 33 0 Armoured
-Down Shatter Hold 1 D L 8 4 34 -20 13 0 Armoured
-Cancel DD NA
-Delay Hold 1 NA
VARIATION - Metallic
Lava Drop DB3 OH 47 18 -11 11 30 0
Close Lava Drop DB3 B OH 11 18 -11 11 30 0
Far Lava Drop DB3 F OH 11 18 -11 11 30 0
Magma Shower DB3 MB OH 47 18 -11 11 41 0
Close Magma Shower DB3 MB B 11 18 -11 41 30 0
Far Magma Shower DB3 MB F 11 18 -11 41 30 0
Ground Pulse DD4 UNBLOCKABL 33 4 25 8 4 0
Ground Quake DD4 MB 33 35 9 24 18 0
Magma Toss/ Gold Toss BF2 H 38 101 -71 -2 10 0
Magma Throw/ Gold Throw BF2 MB M 38 101 -71 6 44 0
Rolling Magma/ Gold Boulde BF4 L 24 200 -161 -21 12 0
Lava Kutter/ Gold Kutter BF4 MB L 24 200 -174 2 25 0
Tremor
MOVE LIST Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
Lava Punch/ Metal Punch DB2 M 24 8 25 -7 30 0
-Lava Strike / Metal Strike DB2 U M 11 4 21 -12 48 0
-Lava Smash/ Metal Smash DB2 D OH 21 3 22 -12 46 0
Lava Slam/ Metal Slam DB2 MB M 24 8 25 -7 30 0 Armoured
-Lava Kut/ Metal Kut DB2 MB U M 11 4 21 -12 48 0 Armoured
-Lava Hammer/ Golden Ham DB2 MB D OH 21 3 22 -12 46 0 Armoured
-Delay Hold 2 NA Armoured
-Cancel FF OR BB NA
Magma Shatter/ Gold Punch DB1 M 23 4 31 -12 29 0
-Up Shatter/ Arcing GOld Hold 1 U H 10 4 25 -6 33 0
-Down Shatter/ Bouncing Gol Hold 1 D L 1O 4 34 -15 13 0
-Cancel DD NA
-Delay Hold 1 NA
Magma Blast/ Gold Launch DB1 MB M 23 4 31 -12 29 0 Armoured
-Up Shatter/ Arcing GOld Hold 1 U H 10 4 25 -6 33 0 Armoured
-Down Shatter/ Bouncing Gol Hold 1 D L 10 4 34 -15 13 0 Armoured
-Cancel DD NA
-Delay Hold 1 NA
Lava/Gold Skin DD1 NA 1 0 37 -37 -37 0
VARIATION - Crystalline
Summon Krystal DF3 NA 1 0 42 -42 -42 0
Summon Boulder DF3 NA 1 0 42 -42 -42 0
-Flying Krystal F interact M 1 199 -177 -27 -22 0
-Flying Boulder F interact MB M 32 199 -177 14 42 0
-Krystal Jump D Interact NA
-Boulder Jump D Interact MB NA
Krystalisation DD1 NA 1 0 43 -43 -43 0
Dark Krystal DD1 MB NA 1 0 43 -43 -43 0
Krystal Toss BF2 H 38 101 -71 -2 10 0
Krystal Throw BF2 MB M 38 101 -71 6 44 0
Rolling Krystal BF4 L 24 200 -161 -21 12 0
Krystal Kutter BF4 MB L 24 200 -174 2 25 0
Krystal Punch DB2 M 24 8 25 -7 30 0
-Krystal Strike DB2 U M 11 4 21 -12 48 0
-Krystal Smash DB2 D OH 21 3 22 -12 46 0
Krystal Slam DB2 MB M 24 8 25 -7 30 0 Armoured
-Krystal Kut DB2 MB U M 11 4 21 -12 48 0 Armoured
-Krystal Hammer DB2 MB D OH 21 3 22 -12 46 0 Armoured
-Delay Hold 2 NA Armoured
-Cancel FF OR BB NA
Krystal Shatter DB1 M 23 4 31 -12 29 0
-Up Shatter Hold 1 U H 8 4 25 -6 33 0
-Down Shatter Hold 1 D L 8 4 34 -15 13 0
-Cancel DD NA
-Delay Hold 1 NA
Krystal Blast DB1 MB M 23 4 31 -12 29 0 Armoured
-Up Shatter Hold 1 U H 10 4 25 -6 33 0 Armoured
-Down Shatter Hold 1 D L 10 4 34 -15 13 0 Armoured
-Cancel DD NA
-Delay Hold 1 NA
Tri-Borg
Move List Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
Pokes & Universal Normals
Piston Punch D1 M 7 2 19 -5 8 16
Knuckler D2 H 8 6 35 -15 25 0
Hydraulic Step D3 L 8 3 17 -3 18 15
Fast Rotation D4 L 13 2 18 -2 13 18
Robo Sweep B4 L 14 3 26 -6 27 0
Jump Front Punch J1 OH 9 5 24 2 13 36
Jump Back Punch J2 OH 8 15 24 -3 50 35
Jump Front Kick J3 OH 9 8 24 -3 50 38
Jump Back Kick J4 OH 9 8 24 -3 50 38
Jump Up Punch NJ1 or NJ2 OH 12 7 25 -6 53 0
Jump Up Kick NJ3 or NJ4 OH 7 12 25 -3 37 0
Throw 1+3 THROW 10 2 24 -8 10 34
Normals & Kombos
High Chop 1 H 7 4 17 -3 19 17
High Tech 1,1 H,M 9 5 18 -5 19 19
Short Kircuit 1,1,1 H,M,M 10 3 20 -5 17 21
Cyber Beatdown 1,1,1,2 H,M,M,M 14 4 26 2 33 0
Downloaded 1,1,4 H,M,M 17 4 20 2 44 26
Quick Strike 2 H 10 4 18 1 19 18
System Lock 2,1 H,M 8 2 13 2 24 16
User Error 2,1,3 H,M,OH 22 4 17 -6 22 0
Metal Heel 3 H 9 2 20 2 29 16
Rising Heel 4 H 11 3 21 2 12 20
Fusion Strike F1 H 8 2 22 -1 20 16
Seek and Destroy F1,3 H,L 13 5 22 -4 12 21
Upgraded F1,3,1 H,L,M 15 8 23 -8 33 26
Rotator Cut B1 OH 18 3 21 -1 12 26
Steel Strike F2 H 14 3 31 -6 29 0
Scraping Metal F3 L 17 21 17 -20 1 41
Ignite F3,4 L,M 14 2 28 -10 11 0
Shin Shatter B3 L 11 5 31 -8 3 21
Dynamic Model B3,D4 L,L 11 21 30 -12 2 34
Syntax Error B3,D4,U4 L,L,M 11 3 21 -6 16 0
Hard Krash B3,U4 L,M 18 19 38 -14 31 49
Automated Knee F4 M 10 2 30 -14 7 17
Collision Sensors F4,3 M,H 22 1 26 2 41 27
VARIATION - Sektor
System Hack 2,1,2 H,M,M 12 3 36 -1 16 18
Virus Uploaded B1,2+4 OH,M 16 2 25 -11 0 69
-Enhance MB N/A 0 0 0 0 0 0
Assembly Required F2,1 H,M 15 2 29 -8 10 20
Base Link F2,1,2 H,M,M 20 5 34 -11 25 0
Force Sensor F2,1,2,BB H,M,M 20 5 34 2 25 0
Bionic Blast B2 M 14 3 36 -11 0 21
Psycho Ketchup F3 L 12 14 22 -13 14 0
Straight Missiles BF1 H 19 101 -70 -18 32 0
Havoc Missiles BF1 MB M 17 221 -166 23 41 0
Lock-On Missiles DB2 M 52 30 -21 18 43 0
Front Lock-On Missiles DB2,B M 52 30 -21 18 43 0
Behind Lock-On Missiles DB2,F M 52 30 -21 18 43 0
Homing Missile DB2 MB M 17 59 -29 -12 10 0
Flame Burner DD3 M 19 9 27 -13 2 0
Flame Thrower DD3 MB M 13 18 18 -13 12 0
Air Cyber Charge (Air) BF3 M 10 13 22 -15 13 0
Air Cyber Slam (Air) BF3 MB M 10 13 22 -3 13 0
Teleport Uppercut DB4 M 26 8 32 -19 55 52
-Air Cyber Slam (Air) BF3 MB M 10 13 18 -15 37 0
Teleport Slam DB4 MB M 26 8 32 -19 47 0
-Air Cyber Slam (Air) BF3 MB M 10 13 18 -15 37 0
Air Teleport Uppercut (Air) DB4 M 23 8 32 -19 55 49
-Air Cyber Slam (Air)BF3 MB M 10 13 18 -15 37 0
Air Teleport Slam (Air) DB4 MB M 23 8 32 -19 47 0
-Air Cyber Slam (Air) BF3 MB M 10 13 18 -15 37 0
Cyber Initiative XRAY M 13 101 -70 -13 18 0
VARIATION - Cyrax
Detonation 2,1,2 H,M,M 12 3 36 7 16 18
The Grinder B1,2+4 OH 17 2 45 -10 2 0
Quick Buzz F2,1 H,L 11 2 27 -11 10 17
See Saw F2,1,1 H,L,M 13 1 32 -5 20 15
Headblast B2 OH 35 9 32 -6 58 0
Tri-Borg
Move List Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
Net BF1 M 18 101 -57 -26 107 0
Advanced Net BF1 MB M 18 101 -57 -26 107 0
Chest Saw DB1 M 14 16 33 -8 16 0
Buzzsaw DB1 MB H 8 200 -172 0 66 0
Hover Bomb DD2 H 106 5 -67 18 166 0
Smart Bomb DD2 MB H 15 186 -157 -9 75 0
Close Hover Bomb DB2 H 106 5 -67 18 166 0
Close Smart Bomb DB2 MB H 15 186 -157 -9 75 0
Far Hover Bomb DF2 H 106 5 -67 18 166 0
Far Smart Bomb DF2 MB H 15 186 -157 -9 75 0
Bomb DD3 L 106 11 -73 18 166 0
Bliz Bomb DD3 MB M 15 192 -163 8 75 0
Close Bomb DB3 L 106 11 -73 18 166 0
Close Blitz Bomb DB3 MB M 15 192 -163 8 75 0
Far Bomb DF3 L 106 11 -773 18 166 0
Far Blitz Bomb DF3 MB M 15 192 -163 8 75 0
Scatter-Port DF4 N/A 30 0 26 N/A N/A 0
Shrapnel-Port DF4 MB M 15 3 27 -17 73 0
Front Scatter-Port DF4,B N/A 30 0 26 N/A N/A 0
Front Shrapnel-Port DF4MB,B M 15 3 27 -17 73 0
Air Scatter-Port (Air)DF4 N/A 24 0 26 N/A N/A 0
Air Shrapnel-Port (Air)DF4 MB M 8 3 28 -18 73 0
Air Front Scatter-Port DF4,B N/A 24 0 26 N/A N/A 0
Air Front Shrapnel-Port DF4 MB, B M 15 3 27 -17 73 0
Power Grab DB4 UNBLOCKABLE 13 7 21 N/A 16 0
Power Slam DB4 MB UNBLOCKABLE 13 7 21 N/A 42 0
Air Power Grab (Air)DB4 UNBLOCKABLE 7 6 19 N/A 16 0
Air Power Slam (Air) DB4 MB UNBLOCKABLE 7 6 19 N/A 42 0
Cyber Initiative XRAY M 20 9 -37 -9 18 0
VARIATION - Smoke
Virus Uploaded B1,2+4 OH,M 16 2 25 -11 0 69
Smokin' F2,1 H,M 15 1 28 -6 13 41
Ashes To Ashes F2,1,3 H,M,L 25 2 19 -3 29 29
Dust To Dust F2,1,4 H,M,H 21 6 30 2 37 0
Servo Strike B2 M 14 3 36 -4 0 21
Deadly Vapor B2,1 M,M 16 5 22 -4 9 24
Korrupt Kloud B2,1,3 M,M,L 15 11 40 -23 -1 0
Hyper Haze B2,1,4 M,M,H 24 6 30 -3 37 0
Incinerate F4,D1 M,M 13 2 19 -3 10 21
Nano Smash F4,D1,2 M,M,M 17 4 27 -13 44 0
Reboot F4,2 M,M 20 3 32 -5 37 0
Trident BF1 H 20 101 -47 -19 68 0
Tri-Cution BF1 MB H 15 101 -57 -4 74 0
Smoke Cloud DB1 M 31 3 20 -6 66 0
Smoke Bomb DB1 MB M 24 3 6 8 80 0
Close Smoke Cloud DB1,B M 31 3 20 -6 66 0
Close Smoke Bomb DB1 MB,B M 24 3 6 8 80 0
Far Smoke Cloud DB1, F M 31 3 20 -6 66 0
Far Smoke Bomb DB1 MB, F M 24 3 6 8 80 0
Smoke Away DB3 N/A 1 0 29 N/A N/A 0
Phase Away DB3 MB N/A 1 0 29 N/A N/A 0
Smoke Forward DF3 N/A 9 14 5 N/A N/A 0
Phase Forward DF3 MB N/A 9 14 5 N/A N/A 0
Dissipate DD3 N/A 1 0 61 N/A N/A 0
Evaporate DD3 MB N/A 1 0 41 N/A N/A 0
Fade-Port DB4 OH 25 7 58 -46 0 0
Smoke-Port DB4 MB OH 25 7 58 -46 49 0
Air Fade-Port (Air) DB4 OH 26 7 58 -46 0 0
Air Smoke-Port (Air) DB4 MB OH 26 7 58 -46 49 0
Air Smoke Storm (Air)D1+3 UNBLOCKABLE 5 12 31 N/A 16 0
Cyber Initiative XRAY M 22 22 -6 -14 18 0
VARIATION - Cyber Sub-Zero
Ice Blast 2,1,2 H,M,M 18 2 37 -1 25 0
-Drone Buff HOLD 2 H,M,M 18 2 37 -1 17 0
Ice Strike F1,2 M 22 4 23 1 35 0
-Drone Buff Hold 2 N/A 0 0 0 0 0 0
Dry Ice B1,2+4 OH,M 16 2 25 -11 0 69
-Enhance MB N/A 1 0 29 -29 -29 0
-Drone Buff HOLD 2 OR 4 N/A 0 0 0 0 0 0
Frozen Stab F2 H,M,M 14 3 31 -6 29 0
Kold Strike B2 OH 29 3 24 2 55 16
Tri-Borg
Move List Frame Data
Name Notation Hit Level Start Up Active Recover Block Adv Hit Adv Cancel Notes
-Drone Buff HOLD 2 OH 29 3 24 -10 55 16
Ice Ball BF1 H 21 200 -169 -13 99 0
-Drone Buff HOLD 1 N/A 0 0 0 0 0 0
Ice Beam BF1 MB H 14 41 29 -9 104 0
-Drone Buff HOLD 1 N/A 0 0 0 0 0 0
Ice Bomb DD2 L 106 11 -73 18 214 0
-Drone Buff HOLD 2 N/A 0 0 0 0 0 0
Cryo Bomb DD2 MB L 106 183 -245 83 219 0
-Drone Buff HOLD 2 N/A 0 0 0 0 0 0
Close Ice Bomb DB2 L 106 11 -73 18 214 0
-Drone Buff HOLD 2 N/A 0 0 0 0 0 0
Close Cryo Bomb DB2 MB L 106 183 -245 83 219 0
-Drone Buff HOLD 2 N/A 0 0 0 0 0 0
Far Ice Bomb DF2 L 106 11 -73 18 214 0
-Drone Buff HOLD 2 N/A 0 0 0 0 0 0
Far Cryo Bomb DF2 MB L 106 183 -245 83 219 0
-Drone Buff HOLD 2 N/A 0 0 0 0 0 0
Drone DD3 N/A 1 0 41 -41 -41 0
Multi-Drones DD3 MB N/A 1 0 45 -45 -45 0 Instantly summons 3 drones
Air Close Dive Kick (Air) D+3 OH 10 7 13 -19 2 0
Air Close Power Kick (Air) D+3 MB OH 10 7 13 -19 0 0
-Drone Buff HOLD 3 N/A 0 0 0 0 0 0
Air Far Dive KIck (Air) D+4 OH 10 12 13 -19 5 0
Air Far Power Kick (Air) D+4 MB OH 10 12 13 -19 0 0
-Drone Buff HOLD 4 N/A 0 0 0 0 0 0

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