Savage Worlds Character Building Sheet Add 12 points to Skills
Each die type costs 1 point up to and equal to the
Concept linked attribute;then 2 points per step after that.
Athletics, Common Knowledge, Notice, Persua-
____________________________________________________ sion, and Stealth are core skills and start at d4
____________________________________________________ for free.
Race Academics ○○○○○ SM
____________________________________________________ AthleticsAG ○○○○ •
____________________________________________________ Battle
SM
○○○○○
____________________________________________________ Boating ○○○○○
AG
Pick 4 points of Hindrances
Common KnowSM ○○○○ •
DrivingAG ○○○○○
Minor/Major (1 or 2 points): _________________ FightingAG ○○○○○
Minor/Major (1 or 2 points): _________________ Gambling ○○○○○
SM
Minor/Major (1 or 2 points): _________________ HealingSM ○○○○○
Minor/Major (1 or 2 points): _________________ IntimidationSP ○○○○○
NoticeSM ○○○○ •
Spend Hindrance Points PerformanceSP ○○○○○
For 2 points you can: Raise an attribute one die type (you may raise your PersuasionSP ○○○○ •
attributes before purchasing skills) or you can Choose an Edge. PilotingAG ○○○○○
For 1 point you can: Gain another skill point or Gain additional starting RepairSM ○○○○○
funds equal to twice your setting’s starting amount. Research ○○○○○
SM
__________________________________________________________ RidingAG ○○○○○
__________________________________________________________ Shooting ○○○○○
AG
__________________________________________________________ StealthAG ○○○○ •
__________________________________________________________ SurvivalSM ○○○○○
TauntSM ○○○○○
Add 5 points to Characteristics ThieveryAG ○○○○○
Agility ●○○○○ ___________ ○○○○○
Smarts ●○○○○ ___________ ○○○○○
Strength ●○○○○ ___________ ○○○○○
Spirit ●○○○○ ___________ ○○○○○
Vigor ●○○○○ ___________ ○○○○○
Advances
When you spend an advance, you may do one of the following:
•Gain a new Edge
•Increase a skill that is equal to or greater than its linked attribute one die type
•Increase two skills that are lower than their attribrutes by one die type each (including new skills the character didn’t have before at d4)
•Increase one attribute by a die type but only once per Rank. Legendary characters may raise an attribute every other Advance, up to the racial maximum.
•Permanently remove a Minor Hindrance, or reduce a Major to a Minor if possible, with GM approval.
Novice Heroic
1_________________________ 12 ________________________
Notes
2 _________________________ 13 ________________________
3_________________________ 14 ________________________
Seasoned 15 ________________________
4 _________________________ Legendary
5 _________________________ 16 ________________________
6 _________________________ 17 ________________________
7 _________________________ 18 ________________________
Veteran 19 ________________________
8 _________________________ 20 ________________________
9 _________________________ 21 ________________________
10 ________________________ 22 ________________________
11 ________________________ 23 ________________________
Character Creation and Leveling Sheet by Terry RW Whisenant • [email protected] • I hope it’s useful!