USA
Name [Size] Quality Equipment Special Rules Upgrades Cost
Officer [1] 5+ Pistol Hero, Inspiring, Tough(3) A 15pts
Medic [1] 5+ Pistol Hero, Medic, Tough(3) - 15pts
Recruits [3] 6+ Assault Rifles - B 15pts
Regulars [3] 5+ Assault Rifles - C 30pts
Engineers [3] 5+ Carbines - D 25pts
Support Team [1] 5+ Flamethrower (12”, A6) - G 20pts
Paratrooper [1] 4+ Carbine Deep Strike E 15pts
Ranger [1] 4+ Carbine Scout F 15pts
A Replace Pistol: Special Rules
Carbine +5pts Inspiring: The hero and all friendly units within 3”
Assault Rifle +10pts get the Fearless special rule.
Submachine Gun (12”, A3) +10pts Medic: The hero and all friendly units within 3” get
the Regeneration special rule.
B Replace one Assault Rifle:
Submachine Gun (12”, A3) +5pts
Replace one Assault Rifle:
Automatic Rifle (24”, A2) +5pts
C Replace one Assault Rifle:
Submachine Gun (12”, A3) +5pts
Replace one Assault Rifle:
Automatic Rifle (24”, A2) +5pts
D Replace up to two Carbines:
Submachine Gun (12”, A3) +5pts
Replace one Carbine:
Automatic Rifle (24”, A2) +5pts
Flamethrower (12”, A6) +10pts
Replace all Carbines:
Assault Rifles +5pts
E Replace Carbine:
Assault Rifle +5pts
Submachine Gun (12”, A3) +5pts
Automatic Rifle (24”, A2) +10pts
F Replace Carbine:
Assault Rifle +5pts
Submachine Gun (12”, A3) +5pts
Automatic Rifle (24”, A2) +10pts
Light Machine Gun (36”, A3) +25pts
G Replace Flamethrower:
Light Machine Gun (36”, A3) +5pts
Light Mortar (24”, A3, Indirect) +5pts
Heavy Machine Gun (36”, A3p) +15pts
Heavy Mortar (48”, A3, Indirect) +20pts
Bazooka (24”, A6x) +20pts
Sniper Rifle (36”, A1p, Sniper) +35pts
Germany
Name [Size] Quality Equipment Special Rules Upgrades Cost
Leutnant [1] 4+ Pistol Hero, Inspiring, Tough(3) A 20pts
Medic [1] 4+ Pistol Hero, Medic, Tough(3) - 20pts
Recruits [3] 5+ Rifles - B 35pts
Regular [1] 4+ Rifle - B 15pts
Grenadier [1] 4+ Rifle - C 15pts
Support Team [1] 4+ Flamethrower (12”, A6) - G 25pts
Pioneer [1] 3+ Rifle - D 20pts
Fallschirmjäger [1] 3+ Rifle Deep Strike E 25pts
Waffen-SS [1] 3+ Rifle Fearless F 25pts
A Replace Pistol: Special Rules
Rifle +5pts Inspiring: The hero and all friendly units within 3”
Submachine Gun (12”, A3) +5pts get the Fearless special rule.
Automatic Rifle (24”, A2) +10pts Medic: The hero and all friendly units within 3” get
the Regeneration special rule.
B Replace one Rifle:
Submachine Gun (12”, A3) +5pts
Replace one Rifle:
Light Machine Gun (36”,A3,Linked) +20pts
C Replace Rifle:
Submachine Gun (12”, A3) +5pts
Light Machine Gun (36”,A3,Linked) +30pts
Upgrade with:
Panzerfaust (18”, A6x, Limited) +10pts
D Replace Rifle:
Submachine Gun (12”, A3) +5pts
Flamethrower (12”, A6) +15pts
Light Machine Gun (36”,A3,Linked) +35pts
E Replace Rifle:
Submachine Gun (12”, A3) +5pts
Automatic Rifle (24”, A2) +5pts
Light Machine Gun (36”,A3,Linked) +35pts
Upgrade with:
Panzerfaust (18”, A6x, Limited) +10pts
F Replace Rifle:
Submachine Gun (12”, A3) +5pts
Automatic Rifle (24”, A2) +5pts
Light Machine Gun (36”,A3,Linked) +35pts
Upgrade with:
Panzerfaust (18”, A6x, Limited) +10pts
G Replace Flamethrower:
Light Mortar (24”, A3, Indirect) +5pts
Anti-Tank Rifle (36”, A3x) +15pts
Light Machine Gun (36”,A3,Linked) +20pts
Heavy Mortar (48”, A3, Indirect) +25pts
Panzerschreck (24”, A6x) +25pts
Sniper Rifle (36”, A1p, Sniper) +30pts