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1pKT - WW2 Armies v3.2.0

This document provides unit lists and upgrade options for USA and German forces in a tabletop wargame. It lists the unit name and size, starting quality and equipment, special rules, and point cost for basic and upgraded versions. A variety of infantry, support, and specialist units are included for both sides, such as Officers, Medics, Engineers, and Paratroopers. The tables also provide upgrade options to replace standard weapons with alternatives like submachine guns, automatic rifles, or flamethrowers at additional point costs.
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0% found this document useful (0 votes)
50 views2 pages

1pKT - WW2 Armies v3.2.0

This document provides unit lists and upgrade options for USA and German forces in a tabletop wargame. It lists the unit name and size, starting quality and equipment, special rules, and point cost for basic and upgraded versions. A variety of infantry, support, and specialist units are included for both sides, such as Officers, Medics, Engineers, and Paratroopers. The tables also provide upgrade options to replace standard weapons with alternatives like submachine guns, automatic rifles, or flamethrowers at additional point costs.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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USA

Name [Size] Quality Equipment Special Rules Upgrades Cost


Officer [1] 5+ Pistol Hero, Inspiring, Tough(3) A 15pts
Medic [1] 5+ Pistol Hero, Medic, Tough(3) - 15pts
Recruits [3] 6+ Assault Rifles - B 15pts
Regulars [3] 5+ Assault Rifles - C 30pts
Engineers [3] 5+ Carbines - D 25pts
Support Team [1] 5+ Flamethrower (12”, A6) - G 20pts
Paratrooper [1] 4+ Carbine Deep Strike E 15pts
Ranger [1] 4+ Carbine Scout F 15pts

A Replace Pistol: Special Rules


Carbine +5pts Inspiring: The hero and all friendly units within 3”
Assault Rifle +10pts get the Fearless special rule.
Submachine Gun (12”, A3) +10pts Medic: The hero and all friendly units within 3” get
the Regeneration special rule.
B Replace one Assault Rifle:
Submachine Gun (12”, A3) +5pts
Replace one Assault Rifle:
Automatic Rifle (24”, A2) +5pts

C Replace one Assault Rifle:


Submachine Gun (12”, A3) +5pts
Replace one Assault Rifle:
Automatic Rifle (24”, A2) +5pts

D Replace up to two Carbines:


Submachine Gun (12”, A3) +5pts
Replace one Carbine:
Automatic Rifle (24”, A2) +5pts
Flamethrower (12”, A6) +10pts
Replace all Carbines:
Assault Rifles +5pts

E Replace Carbine:
Assault Rifle +5pts
Submachine Gun (12”, A3) +5pts
Automatic Rifle (24”, A2) +10pts

F Replace Carbine:
Assault Rifle +5pts
Submachine Gun (12”, A3) +5pts
Automatic Rifle (24”, A2) +10pts
Light Machine Gun (36”, A3) +25pts

G Replace Flamethrower:
Light Machine Gun (36”, A3) +5pts
Light Mortar (24”, A3, Indirect) +5pts
Heavy Machine Gun (36”, A3p) +15pts
Heavy Mortar (48”, A3, Indirect) +20pts
Bazooka (24”, A6x) +20pts
Sniper Rifle (36”, A1p, Sniper) +35pts
Germany
Name [Size] Quality Equipment Special Rules Upgrades Cost
Leutnant [1] 4+ Pistol Hero, Inspiring, Tough(3) A 20pts
Medic [1] 4+ Pistol Hero, Medic, Tough(3) - 20pts
Recruits [3] 5+ Rifles - B 35pts
Regular [1] 4+ Rifle - B 15pts
Grenadier [1] 4+ Rifle - C 15pts
Support Team [1] 4+ Flamethrower (12”, A6) - G 25pts
Pioneer [1] 3+ Rifle - D 20pts
Fallschirmjäger [1] 3+ Rifle Deep Strike E 25pts
Waffen-SS [1] 3+ Rifle Fearless F 25pts

A Replace Pistol: Special Rules


Rifle +5pts Inspiring: The hero and all friendly units within 3”
Submachine Gun (12”, A3) +5pts get the Fearless special rule.
Automatic Rifle (24”, A2) +10pts Medic: The hero and all friendly units within 3” get
the Regeneration special rule.
B Replace one Rifle:
Submachine Gun (12”, A3) +5pts
Replace one Rifle:
Light Machine Gun (36”,A3,Linked) +20pts

C Replace Rifle:
Submachine Gun (12”, A3) +5pts
Light Machine Gun (36”,A3,Linked) +30pts
Upgrade with:
Panzerfaust (18”, A6x, Limited) +10pts

D Replace Rifle:
Submachine Gun (12”, A3) +5pts
Flamethrower (12”, A6) +15pts
Light Machine Gun (36”,A3,Linked) +35pts

E Replace Rifle:
Submachine Gun (12”, A3) +5pts
Automatic Rifle (24”, A2) +5pts
Light Machine Gun (36”,A3,Linked) +35pts
Upgrade with:
Panzerfaust (18”, A6x, Limited) +10pts

F Replace Rifle:
Submachine Gun (12”, A3) +5pts
Automatic Rifle (24”, A2) +5pts
Light Machine Gun (36”,A3,Linked) +35pts
Upgrade with:
Panzerfaust (18”, A6x, Limited) +10pts

G Replace Flamethrower:
Light Mortar (24”, A3, Indirect) +5pts
Anti-Tank Rifle (36”, A3x) +15pts
Light Machine Gun (36”,A3,Linked) +20pts
Heavy Mortar (48”, A3, Indirect) +25pts
Panzerschreck (24”, A6x) +25pts
Sniper Rifle (36”, A1p, Sniper) +30pts

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