Key Segments Use Case UE Form Factor 5G Differentiation
Throughput,
Consumer Fixed Wireless Access CPE Capacity
Throughput,
Consumer Pervasive Video Smartphone Capacity
Throughput,
Consumer 50 Mbps Everywhere Smartphone Capacity
Vehicle Infotainment
Consumer (Private Cars) Modem Throughput
Throughput,
VR Standalone Capacity, Latency
Head Mounted (for immersive
Consumer Virtual reality at home Display (HMD) gaming)
Consumer Intelligent Navigation Smartphone Capacity
Throughput,
Consumer Intelligent Shopping Smartphone Capacity
Throughput,
Capacity, Latency
AR smart glasses, (for real-time info
Consumer Tourism AR Smartphone updates)
Throughput,
Capacity, Latency
Emergency AR smart glasses, (for real-time info
Special Events Services Smartphone updates)
Special Events Video Surveillance Modem UL Throughput
Modem,
Smartphone, AR
Special Events Emergency Healthcare smart glasses Throughput
Special Events Crowd management Modem UL Throughput
Special Events Public advertising Modem Throughput
Throughput,
Special Events Sponsored Hotspots Smartphone capacity
Throughput,
Capacity, Latency
AR smart glasses, (for real-time info
Special Events AR enabled tourism Smartphone updates)
Scale, Device cost
Intelligent Traffic
Special Events Modem and power
Management efficiency
Smart City Video Surveillance Modem UL throughput
Public Information &
Smart City advertising Modem Throughput
Scale, Device cost
Intelligent Traffic
Smart City Modem and power
Management efficiency
Scale, Device cost
Smart Waste
Smart City Modem and power
Management efficiency
Scale, Device cost
Environment
Smart City Modem and power
monitoring efficiency
Scale, Device cost
Water & energy
Smart City Modem and power
management efficiency
Scale, Device cost
Smart City Intelligent Parking Modem and power
efficiency
Modem,
Smartphone, AR
Smart City Emergency Healthcare smart glasses Throughput
Vehicle Infotainment Throughput,
Verticals (Public vehicles) Modem Capacity
Modem, UL Throughput,
Verticals Real Estate Smartphone Latency
Verticals Private Security Modem UL throughput
Modem, VR HMDs,
AR smart glasses,
Verticals Training & Education Smartphone Throughput
UL Throughput,
Verticals Smart Harbor Modem Latency, Reliability
Scale (for wearable
sensors),
Modem, AR smart Throughput (for
Verticals Smart eHealth glasses, video & AR), Latency
Smartphones & Reliability (for
service robots)
Deployment /Coverage Requirements DL Tput (Mbps) UL Tput (Mbps)
Dedicated locations, Indoor 1000 200
Wide area, Outdoor & indoor 50 50
Wide area, Outdoor & indoor 50 50
5 (if used on inbuilt
display screen)
50 (if used as Wi-Fi
Wide area, Outdoor 50 hotspot)
5 (VR delivery only)
2000 Mbps (if 5G
used for camera
Wide area, Indoor 50 upstream)
Wide area, Outdoor 10 0.1
Wide area, Indoor 50 0.1
50 (if video, 50 (if video,
otherwise 10 otherwise 10
Wide area, Outdoor & indoor Mbps) Mbps)
50 (if video, 50 (if video,
otherwise 10 otherwise 10
Wide area, Outdoor Mbps) Mbps)
Wide area, Outdoor 10 100
Wide area, Outdoor & indoor 100 100
50 (for video
streaming &
Wide area, Outdoor 10 analytics)
Dedicated locations, Outdoor 100 10
Dedicated locations, Outdoor 1000 200
50 (if video, 50 (if video,
otherwise 10 otherwise 10
Wide area, Outdoor & indoor Mbps) Mbps)
Wide area, outdoor 10 10
Wide area, Outdoor 10 100
Dedicated locations, Outdoor 100 10
Wide area, outdoor 10 10
Wide area, outdoor 0.01 0.01
Wide area, outdoor 0.01 0.01
Wide area, outdoor 0.01 0.01
Wide area, outdoor 0.01 0.01
Wide area, Outdoor & indoor 100 100
5 (if used on inbuilt
display screen) 50
(if used as Wi-Fi
Wide area, Outdoor 50 hotspot)
0.01 (mMTC use 0.01 (mMTC use
cases) 1 (Video cases) 5
Dedicated locations, Outdoor & Indoor Surveillance) 5 (Automated
(Automated driving) 100 (Video
driving) Surveillance)
Wide area, Outdoor 10 100
Dedicated locations, Indoor 100 100
0.01 (Container
0.01 (Container Tracking) 50
Dedicated locations, Outdoor tracking) 1 (Remote (Remote Crane
Crane Control) Control)
Wide area (for wearable sensors), 5 (Robots) 100 5 (Robots) 100
Dedicated Locations (medical facilities), (Remote (Remote
Outdoor & Indoor diagnostics) diagnostics)
E2E Network Latency (ms) Scale Timeline (Year of commercial introduction)
100ms Low 2018
100ms Medium 2019
100ms Medium 2020 & beyond
100ms Medium 2020 & beyond
100 ms (< 10 ms for
immersive gaming) Low 2020 & beyond
1000 ms (100 ms for realtime
situational information) Medium 2019
1000ms Medium 2019
100 ms (< 10 msec if realtime 2019 (Smartphone based)
info updates) Medium 2020 & beyond (AR smart glasses based)
100 ms (< 10 msec if realtime 2019 (Smartphone based)
info updates) Low 2020 & beyond (AR smart glasses based)
20ms Low 2020 & beyond
2019 (Smartphone based)
2020 & beyond (AR smart glasses & modem
30ms Low based)
100ms Low 2020 & beyond
100ms Low 2020 & beyond
100ms Medium 2019
100 ms (< 10msec if realtime 2019 (Smartphone based)
info updates) Medium 2020 & beyond (AR smart glasses based)
2018 (using LTE)
25ms Low 2020 & beyond (using 5G)
20ms Low 2020 & Beyond
100 ms Low 2020 & beyond
2018 (using LTE)
25ms Low 2020 & beyond (using 5G)
2018 (using LTE)
1000ms Large 2020 & beyond (using 5G)
2018 (using LTE)
1000ms Large 2020 & beyond (using 5G)
2018 (using LTE)
1000ms Large 2020 & beyond (using 5G)
2018 (using LTE)
1000ms Large 2020 & beyond (using 5G)
2019 (Smartphone based)
2020 & beyond (AR smart glasses & modem
30ms Low based)
100ms Low 2020 & beyond
5 ms (Automated driving) 2018 (mMTC use cases using LTE)
20 ms (Video Surveillance) Low 2020 & beyond (using 5G)
25 ms (Automated Driving)
20ms Low 2020 & Beyond
< 10 ms (immersive video)
< 50 ms (2-way video
conferencing) Low 2020 & beyond
10 ms (remote crane control) 2018 (Container tracking based on LTE)
Low
1000 ms (Container tracking) 2020 & beyond (Remote Crane Control)
2018 (sensors based on LTE)
< 10 ms (robots) 30 ms 2019 (Smartphone based video & AR)
Medium
(Remote diagnostics) 2020 & beyond (AR applications & service
robots)
Remarks
1Gbps peak, Sustained Tput - < 100 Mbps. Using outdoor
antenna
Max tput depending on video resolution. 50 Mbps enough
upto 4K display
Feasible avg. throughput much higher than LTE-A(Pro) in wide
areas; delayed deployment due to coverage requirements
5G modem availability and wide area coverage beyond dense
urban areas delays commercial realization
50 Mbps enough for 4K display (2K per eye), 8K requires > 100
Mbps, 5G VR HMDs availability delays realization
High throughput for 3D and HD maps at scale needs 5G
Capacity
High throughput for video based advertisements needs 5G
capacity
5G AR smart glasses delays realization Smartphone based AR
will be early
5G AR smart glasses delays realization. Smartphone based AR
will be early
Stream from multiple cameras can be aggregated. Modem
availability delays realization
5G AR smart glasses and modem delays realization.
Smartphone based AR will be early
5G modem and connected video cameras availability delays
commercial realization
5G modem availability delays commercial realization
Smartphone based cellular/Wi-Fi hotspots.
5G AR smart glasses delays realization
Smartphone based AR will be early
5G modem availability delays realization. Can be implemented
today using LTE.
Stream from multiple cameras can be aggregated. Modem
availability delays realization
5G modem availability delays commercial realization
5G modem availability delays realization. Can be implemented
today using LTE.
5G modem availability delays realization. Can be implemented
today using LTE-M/NB-IoT
5G modem availability delays realization. Can be implemented
today using LTE-M/NB-IoT
5G modem availability delays realization. Can be implemented
today using LTE-M/NB-IoT
5G modem availability delays realization. Can be implemented
today using LTE-M/NB-IoT
5G AR smart glasses and modem delays realization.
Smartphone based AR will be early
5G modem availability and wide area coverage beyond dense
urban areas delays commercial realization
5G modem availability delays realization. Can be implemented
today using LTE/NB-IoT
Stream from multiple cameras can be aggregated. Modem
availability delays realization
5G modem availability, 5G connected VR HMDs and AR smart
glasses delay realization
5G modem availability and URLLC capability delay realization
LTE based apps can be realized early but 5G based modems
and URLLC capabilities delay realization for other apps