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Base Game

This document contains configuration settings for various game systems like networking, AI, and asset management. Networking is configured with settings for bandwidth, packet sizes, and update rates. AI settings include perception ranges for sight, sound and damage. The asset manager is configured to scan for maps and primary assets.

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Aamaz
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
100% found this document useful (1 vote)
1K views3 pages

Base Game

This document contains configuration settings for various game systems like networking, AI, and asset management. Networking is configured with settings for bandwidth, packet sizes, and update rates. AI settings include perception ranges for sight, sound and damage. The asset manager is configured to scan for maps and primary assets.

Uploaded by

Aamaz
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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[Internationalization]

+LocalizationPaths=%GAMEDIR%Content/Localization/Game

[DefaultPlayer]
Name=Player

[/Script/Engine.GameNetworkManager]
TotalNetBandwidth=32000
MaxDynamicBandwidth=7000
MinDynamicBandwidth=4000
MoveRepSize=42.0f
MAXPOSITIONERRORSQUARED=3.0f
MAXNEARZEROVELOCITYSQUARED=9.0f
CLIENTADJUSTUPDATECOST=180.0f
MAXCLIENTUPDATEINTERVAL=0.25f
MaxMoveDeltaTime=0.125f
ClientNetSendMoveDeltaTime=0.0166
ClientNetSendMoveDeltaTimeThrottled=0.0222
ClientNetSendMoveDeltaTimeStationary=0.0833
ClientNetSendMoveThrottleAtNetSpeed=10000
ClientNetSendMoveThrottleOverPlayerCount=10
ClientAuthorativePosition=false
ClientErrorUpdateRateLimit=0.0f
bMovementTimeDiscrepancyDetection=false
bMovementTimeDiscrepancyResolution=false
MovementTimeDiscrepancyMaxTimeMargin=0.25f
MovementTimeDiscrepancyMinTimeMargin=-0.25f
MovementTimeDiscrepancyResolutionRate=1.0f
MovementTimeDiscrepancyDriftAllowance=0.0f
bMovementTimeDiscrepancyForceCorrectionsDuringResolution=false
bUseDistanceBasedRelevancy=true

[/Script/Party.Party]
DefaultMaxPartySize=5

[/Script/Lobby.LobbyBeaconState]
WaitForPlayersTimeRemaining=20.0

[/Script/Engine.GameSession]
MaxPlayers=16
MaxSpectators=2
MaxSplitscreensPerConnection=4
bRequiresPushToTalk=true

[/Script/EngineSettings.GeneralProjectSettings]
CompanyName=
CompanyDistinguishedName=
CopyrightNotice=Fill out your copyright notice in the Description page of Project
Settings.
Description=
LicensingTerms=
PrivacyPolicy=
ProjectName=UE4Game
ProjectVersion=1.0.0.0
Homepage=
SupportContact=

[/Script/UnrealEd.ProjectPackagingSettings]
BuildConfiguration=PPBC_Development
FullRebuild=False
UsePakFile=True
bGenerateChunks=False
bChunkHardReferencesOnly=False
IncludePrerequisites=True
IncludeCrashReporter=False
InternationalizationPreset=English
+CulturesToStage=en
DefaultCulture=en
bSkipEditorContent=false
bSharedMaterialNativeLibraries=False
bShareMaterialShaderCode=False
bSkipMovies=False

+EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.icu
+EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.brk
+EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.res
+EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.nrm
+EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.cfu
+EarlyDownloaderPakFileFiles=...\Content\Localization\...\*.*
+EarlyDownloaderPakFileFiles=...\Content\Localization\*.*
+EarlyDownloaderPakFileFiles=...\Content\Certificates\...\*.*
+EarlyDownloaderPakFileFiles=...\Content\Certificates\*.*
; have special cased game localization so that it's not required for early pak file
+EarlyDownloaderPakFileFiles=-...\Content\Localization\Game\...\*.*
+EarlyDownloaderPakFileFiles=-...\Content\Localization\Game\*.*
+EarlyDownloaderPakFileFiles=...\Config\...\*.ini
+EarlyDownloaderPakFileFiles=...\Config\*.ini
+EarlyDownloaderPakFileFiles=...\Engine\GlobalShaderCache*.bin
+EarlyDownloaderPakFileFiles=...\Content\ShaderArchive-Global-*.ushaderbytecode
+EarlyDownloaderPakFileFiles=...\Content\Slate\*.*
+EarlyDownloaderPakFileFiles=...\Content\Slate\...\*.*
+EarlyDownloaderPakFileFiles=...\*.upluginmanifest
+EarlyDownloaderPakFileFiles=...\*.uproject
+EarlyDownloaderPakFileFiles=...\global_sf*.metalmap

[/Script/Engine.HUD]
DebugDisplay=AI

[/Script/Engine.PlayerController]
InputYawScale=2.5
InputPitchScale=-1.75
InputRollScale=1.0
ForceFeedbackScale=1.0

[/Script/Engine.DebugCameraController]
bShowSelectedInfo=true

[/Script/Engine.WorldSettings]
ChanceOfPhysicsChunkOverride=1.0
bEnableChanceOfPhysicsChunkOverride=false
DefaultAmbientZoneSettings=(bIsWorldSettings=true)
+EnabledPlugins="ExampleDeviceProfileSelector"
MinUndilatedFrameTime=0.0005 ; 2000 fps
MaxUndilatedFrameTime=0.4 ; 2.5 fps
MinGlobalTimeDilation=0.0001
MaxGlobalTimeDilation=20.0

[/Script/AIModule.AIPerceptionComponent]
HearingRange=768
SightRadius=3000
LoseSightRadius=3500
LoSHearingRange=1500
PeripheralVisionAngle=90

[/Script/AIModule.AISense_Hearing]
SpeedOfSoundSq=0

[/Script/AIModule.AISenseConfig_Hearing]
Implementation=Class'/Script/AIModule.AISense_Hearing'
HearingRange=768
LoSHearingRange=1500
DetectionByAffiliation=(bDetectEnemies=true)

[/Script/AIModule.AISenseConfig_Sight]
Implementation=Class'/Script/AIModule.AISense_Sight'
SightRadius=3000
LoseSightRadius=3500
PeripheralVisionAngleDegrees=90
DetectionByAffiliation=(bDetectEnemies=true)
AutoSuccessRangeFromLastSeenLocation=-1.f

[/Script/AIModule.AISenseConfig_Damage]
Implementation=Class'/Script/AIModule.AISense_Damage'

[/Script/AIModule.EnvQueryManager]
MaxAllowedTestingTime=0.01
bTestQueriesUsingBreadth=true
QueryCountWarningThreshold=0
QueryCountWarningInterval=30.0

[/Script/Engine.AssetManagerSettings]
; These lines should never be changed, due to the way config diffing works if the
defaults are changed here games will be broken
; For individual games, they can avoid this issue by replacing
-PrimaryAssetTypesToScan lines with !PrimaryAssetTypesToScan=ClearArray
+PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.Worl
d,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")))
+PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Scri
pt/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directori
es=((Path="/Game")))

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