Output 1 with picture
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using Microsoft.DirectX;
using Microsoft.DirectX.Direct3D;
namespace WindowsFormsApplication4
{
public partial class Form2 : Form
{
private Microsoft.DirectX.Direct3D.Device device;
private CustomVertex.PositionTextured[] v = new CustomVertex.PositionTextured[6];
private Texture texture;
public Form2()
{
InitializeComponent();
}
private void Form2_Load(object sender, EventArgs e)
{
PresentParameters obj = new PresentParameters();
obj.Windowed = true;
obj.SwapEffect = SwapEffect.Discard;
device = new Device(0, DeviceType.Hardware, this,
CreateFlags.HardwareVertexProcessing, obj);
device.Transform.Projection = Matrix.PerspectiveFovLH(3.14f / 4,
device.Viewport.Width / device.Viewport.Height, 1f, 1000f);
device.Transform.View = Matrix.LookAtLH(new Vector3(0, 0, 20), new Vector3(0,
0, 10), new Vector3(0, 1, 2));
device.RenderState.Lighting = false;
v[0] = new CustomVertex.PositionTextured(new Vector3(0, 2, 1), 0, 0);
v[1] = new CustomVertex.PositionTextured(new Vector3(0, -2, 1), 0, 1);
v[2] = new CustomVertex.PositionTextured(new Vector3(2, -2, 1),-1,1);
v[3] = new CustomVertex.PositionTextured(new Vector3(2, -2, 1), -0, 0);
v[4] = new CustomVertex.PositionTextured(new Vector3(2, 2, 1), 0, 1);
v[5] = new CustomVertex.PositionTextured(new Vector3(0, 2, 1), -1, 1);
texture = new Texture(device, new Bitmap("D:\\design\\p2.jpg"), 0,
Pool.Managed);
}
private void Form2_Paint(object sender, PaintEventArgs e)
{
device.Clear(ClearFlags.Target, Color.CornflowerBlue, 1, 0);
device.BeginScene();
device.SetTexture(0, texture);
device.VertexFormat = CustomVertex.PositionTextured.Format;
device.DrawUserPrimitives(PrimitiveType.TriangleList, v.Length / 3, v);
device.EndScene();
device.Present();
}
}
}
Output 2 with image
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using Microsoft.DirectX;
using Microsoft.DirectX.Direct3D;
namespace WindowsFormsApplication4
{
public partial class Form2 : Form
{
private Microsoft.DirectX.Direct3D.Device device;
private CustomVertex.PositionTextured[] v = new CustomVertex.PositionTextured[6];
private Texture texture;
public Form2()
{
InitializeComponent();
}
private void Form2_Load(object sender, EventArgs e)
{
PresentParameters obj = new PresentParameters();
obj.Windowed = true;
obj.SwapEffect = SwapEffect.Discard;
device = new Device(0, DeviceType.Hardware, this,
CreateFlags.HardwareVertexProcessing, obj);
device.Transform.Projection = Matrix.PerspectiveFovLH(3.14f / 4,
device.Viewport.Width / device.Viewport.Height, 1f, 1000f);
device.Transform.View = Matrix.LookAtLH(new Vector3(0, 0, 20), new Vector3(0,
0, 10), new Vector3(0, 1, 2));
device.RenderState.Lighting = false;
v[0] = new CustomVertex.PositionTextured(new Vector3(0, 2, 1), 0, 0);
v[1] = new CustomVertex.PositionTextured(new Vector3(0, -2, 1), 0, 1);
v[2] = new CustomVertex.PositionTextured(new Vector3(2, -2, 1),-1,1);
v[3] = new CustomVertex.PositionTextured(new Vector3(2, -2, 1), -0, 0);
v[4] = new CustomVertex.PositionTextured(new Vector3(2, 2, 1), 0, 1);
v[5] = new CustomVertex.PositionTextured(new Vector3(0, 2, 1), -1, 1);
texture = new Texture(device, new Bitmap("D:\\design\\p3.jpg"), 0,
Pool.Managed);
}
private void Form2_Paint(object sender, PaintEventArgs e)
{
device.Clear(ClearFlags.Target, Color.BlueViolet, 1, 0);
device.BeginScene();
device.SetTexture(0, texture);
device.VertexFormat = CustomVertex.PositionTextured.Format;
device.DrawUserPrimitives(PrimitiveType.TriangleList, v.Length / 3, v);
device.EndScene();
device.Present();
}
}
}
Output 3 with image
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using Microsoft.DirectX;
using Microsoft.DirectX.Direct3D;
namespace WindowsFormsApplication4
{
public partial class Form2 : Form
{
private Microsoft.DirectX.Direct3D.Device device;
private CustomVertex.PositionTextured[] v = new CustomVertex.PositionTextured[6];
private Texture texture;
public Form2()
{
InitializeComponent();
}
private void Form2_Load(object sender, EventArgs e)
{
PresentParameters obj = new PresentParameters();
obj.Windowed = true;
obj.SwapEffect = SwapEffect.Discard;
device = new Device(0, DeviceType.Hardware, this,
CreateFlags.HardwareVertexProcessing, obj);
device.Transform.Projection = Matrix.PerspectiveFovLH(3.14f / 4,
device.Viewport.Width / device.Viewport.Height, 1f, 1000f);
device.Transform.View = Matrix.LookAtLH(new Vector3(0, 0, 20), new Vector3(0,
0, 10), new Vector3(0, 1, 2));
device.RenderState.Lighting = false;
v[0] = new CustomVertex.PositionTextured(new Vector3(0, 2, 1), 0, 0);
v[1] = new CustomVertex.PositionTextured(new Vector3(0, -2, 1), 0, 1);
v[2] = new CustomVertex.PositionTextured(new Vector3(2, -2, 1),-1,1);
v[3] = new CustomVertex.PositionTextured(new Vector3(2, -2, 1), -0, 0);
v[4] = new CustomVertex.PositionTextured(new Vector3(2, 2, 1), 0, 1);
v[5] = new CustomVertex.PositionTextured(new Vector3(0, 2, 1), -1, 1);
texture = new Texture(device, new Bitmap("D:\\design\\p1.jpg"), 0,
Pool.Managed);
}
private void Form2_Paint(object sender, PaintEventArgs e)
{
device.Clear(ClearFlags.Target, Color.Cyan, 1, 0);
device.BeginScene();
device.SetTexture(0, texture);
device.VertexFormat = CustomVertex.PositionTextured.Format;
device.DrawUserPrimitives(PrimitiveType.TriangleList, v.Length / 3, v);
device.EndScene();
device.Present();
}
}
}