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Mixing With Levels

Mastering the Mix-Mixing with LEVELS plugin guide.

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Dan Lee
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0% found this document useful (0 votes)
2K views12 pages

Mixing With Levels

Mastering the Mix-Mixing with LEVELS plugin guide.

Uploaded by

Dan Lee
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 12

Mixing With

LEVELS
A metering and monitoring tool that helps music
producers get a technically excellent final mix.

© 2016 www.masteringthemix.com page 1! of 12


! LEVELS
LEVELS - HOME

The home display has four sections labelled HEADROOM, STEREO FIELD, DYNAMIC
RANGE and BASS SPACE. LEVELS assesses your audio as it passes through. If there are
no issues with your mix, the sections will glow green. If there is an aspect of your mix that
needs to be fixed, the section will glow red. The four section icons are clickable and open
up a new dedicated central display. These dedicated displays give you a relevant insight
into the technical details of your mix. If an issue has been resolved you can reset the
section from red back to green by clicking the section icon. You can navigate back to this
home display by clicking LEVELS in the top left corner. You can reset all four sections
back to green simultaneously by navigating back to zero in the transport of your DAW.

Mono
The MONO button sums your dual stereo signal into one single output. This summing
process can cause dramatic changes to your mix. Many listeners will experience your
music in mono when they are in clubs or bars. When auditioning your mix in mono it is
advisable to listen through one monitor. This is because the low end can feel 'hyped'
when listening in mono though two monitors. Select MONO and then either the R or L
[right or left] buttons to limit the output to either the right or left monitor respectively. 

© 2016 www.masteringthemix.com page 2! of 12


! LEVELS
HEADROOM

The central display has a peak meter which gives you a reading of how close your track is
to 0dBFS [decibels full scale]. Each bar represents 1dB [decibel] and the central threshold
is set at -6dB. The goal is to keep your audio under -6dB and in the lower green half. If
your audio breaches the threshold of -6dB the meter will start moving into the upper red
half and it will turn the HEADROOM icon red, as seen in the image above.

Why Is The Threshold -6dB?


You want your track to peak at -6dB to give the mastering engineer plenty of headroom
to apply appropriate compression and EQ enhancements. You can change the threshold
at which the bars start going into the red in the settings (cog wheel icon top right corner).
For example, the ‘mastering’ setting will change the threshold to 0dBTP (decibels true
peak). You can reset the section from red back to green by clicking on the readout or by
clicking on the HEADROOM icon. 

© 2016 www.masteringthemix.com page 3! of 12


! LEVELS
How Can I Give Myself More Headroom?
If the peak level of your mix breaches the threshold of -6dB, then you need to lower the
overall level to give yourself more headroom. 

There are a number of ways to do this. My personal favourite is to select all the channels
in your session and lower them simultaneously. By keeping the faders relative to each
other, you won't change the balance of your mix. Remember to keep the output and
master fader at 0dB. Note that this method is only possible if you have no volume
automation.

Mix Peaking at 0.4dB on the output. There is NO headroom and there is digital distortion.

Mix peaking at -6.2dB on the output. Ideal amount of headroom

Another way to do this is simply loading a gain plugin on your output channel (before
LEVELS) and lower the gain until your mix peaks at -6dB. 

© 2016 www.masteringthemix.com page 4! of 12


! LEVELS
The LUFS Meters

The LUFS [loudness units relative to full scale] measurement scale was standardised in
2011 and is devastatingly accurate in displaying the perceived loudness of audio material.
It’s an extremely useful insight to have whilst mixing and mastering. Navigate to these
LUFS meters by clicking the LUFS button in the headroom section. There is a short term
LUFS meter on the left and an integrated LUFS meter on the right. Similarly to the peak
meter, each bar represents 1 unit. The defaults for mixing are set at -14 for short term and
-16 for integrated.

The short-term meter will display the LUFS measurement over the last three seconds. The
integrated meter shows the accumulating LUFS level of your track. You can reset the
meters by clicking on the readouts. For a well balanced dynamic mix, you would want an
integrated level of around -16 LUFS. When mastering, you would want to aim for an
integrated level of around -9 to -15 LUFS. This may seem quiet to you when you consider
that many chart topping hits can read as high as -6LUFS, but this is the result of the
loudness war. The music industry is moving towards supporting more dynamic music
which generally sits around -9 to -15 LUFS. When submitting audio for TV you would be
required to deliver it with an integrated level of -24 LUFS. You can change the thresholds
in the settings to suit your needs. If you material breaches your set LUFS thresholds, the
HEADROOM icon will turn red. 

© 2016 www.masteringthemix.com page 5! of 12


! LEVELS
STEREO FIELD

The vectorscope displays your audios placement in the stereo field. When the image is
spread out across the circle, your mix is wide. When the image is simply one thin line
down the middle, your mix is mono. The L-R [Left Right] meter at the bottom of the
central display area shows how even the left and right outputs are. If the pointer is central,
then your music is evenly balanced between the two speakers. If you have an unbalanced
output the pointer will hover either too far left or right and will glow red, this will also turn
the STEREO FIELD icon red. 

The correlation meter on the left side of the circle shows the degree of similarity between
the left and right channels. A reading near +1 indicates a well-balanced mix. If the pointer
hovers passed the central point towards -1 it indicates that the mix has phase issues. This
can cause the mix to fall apart when played back in mono. A breach of the stereo
correlation threshold will also cause the STEREO FIELD icon to turn red. These thresholds
can be changed in the settings.

© 2016 www.masteringthemix.com page 6! of 12


! LEVELS
How To Fix Issues Shown By The Left/Right
Meter
If the L-R meter pointer starts moving too far left or right from the middle, it will glow red.
This informs you that the output of your mix is too unbalanced. You need to balance the
stereo field evenly to have a solid mix that translates well in all environments.

Have a look at the core elements of your track and make sure the panning isn't
dominating one side over the other. Try using a stereo placement plugin to place the low
frequencies of your kick and bass in mono. 

How To Fix Issues Shown By The Correlation


Meter
When the correlation meter heads towards -1 this shows that the left and right channels
are producing opposite audio signals. This can lead to phase cancellation meaning that
your mix might sound thin and won't translate well when played back in mono. Use the
MONO button in the home display to regularly check your tracks mono compatibility. 

A good way to reduce phase issues whilst recording is to use the 3:1 rule. Make sure the
second microphone is 3 times the distance from the source as the first microphone. If
you're at the mixing stage and can't re-record you can try a phase alignment tool.
Alternatively, you can try just nudging the audio a few milliseconds either way. Even a
small adjustment might have incredibly positive effects on the phase of your mix.

What causes phase issues?


Phase issues can creep into your mix when recording audio using two or more
microphones. In a nutshell, this is because the ‘nearly identical’ audio signals induce
comb filtering. This makes the sound weak and thin rather rich and full. Different elements
of your mix that have overlapping frequencies can also introduce subtle phasing issues.

© 2016 www.masteringthemix.com page 7! of 12


! LEVELS
LOW PASS

Having low frequencies placed very wide in your mix can have negative affects on your
mix. Wide bass frequencies might suffer from phase cancellation when played in mono,
making your mix sound weak. Bass also takes up a lot of space, so by keeping it mostly
mono you can utilise the rest of the stereo spectrum for other elements in your mix. When
you engage LOW PASS (by clicking the ‘Low Pass’ button), you can see the low
frequencies that are too wide glowing yellow and red in the vectorscope. The goal is to
keep the low frequencies in the more central green area. This will lead to a more powerful
and balanced mix. If you have wide low frequencies, you could try using a stereo
placement plugin to place the low frequencies of your kick and bass in mono. 

© 2016 www.masteringthemix.com page 8! of 12


! LEVELS
DYNAMIC RANGE

The oscilloscope in the central display circle will react to the audio material passing through
LEVELS. The visuals will immediately show you how dynamic your music is. If your music has a
dynamic range above the set threshold, the oscilloscope will glow green. If your music
approaches the threshold it will begin to turn orange. If your music breaches the threshold, the
oscilloscope will turn red.

LEVELS creates a ratio of the ‘short term LUFS’ to ‘peak level’ of your track and gives you a DR
[Dynamic Range] reading. The lower the number, the less dynamic range your track has. The
dynamic range is not relative to the loudness of your music, so if your music is over compressed
the oscilloscope will turn red regardless of how quiet the track might be. The default dynamic
range threshold is set at 11DR for mixing and can be changed in settings.

Great songs will often have interesting changes in volume between the verse/chorus buildup/
drop. This builds tension and release and adds energy and drama to the music. The technical
term for this is dynamic range. A small dynamic range can come about from over compression
and limiting. This can suck the life out of your music. It can also reduce the clarity and punch of
the transients in your music. So to get a great final mix, you'll need to make sure that the dynamic
range is on point. 

To get a more dynamic mix, look at the compressors and limiters in your session and make sure
they aren't working too hard. I usually don't compress any material with a ratio exceeding 4:1. If
things sound too quiet in parts of your mix, automate to get your levels and then apply lighter
compression. Mastering can lower the dynamic range of your track so it's better for your mix to be
over dynamic than not dynamic enough. 


© 2016 www.masteringthemix.com page 9! of 12


! LEVELS
BASS SPACE

BASS SPACE identifies if any channels within your mix are outputting unwanted low
frequencies.

For your kick and bass elements to sound powerful and clear, they need as much space as
possible. To use BASS SPACE first mute your kick and bass elements within your DAW.
The frequency bars in the central display area will give you a reading at 40Hz, 80Hz 120Hz
and 160Hz. They will jump into the upper red half of the circle if there is too much low-
end energy. If this is the case you need to identify which channels are outputting the
excess low frequencies. Mute the individual channels one at a time until the bars drop
into the green to find the culprit and then use a high pass filter to clean up this excess
low-end rumble to maximise the clarity and power of your track. Be careful to not remove
the material you actually want to hear in your mix.

You don't need this!

© 2016 www.masteringthemix.com page 10


! of 12
! LEVELS
SETTINGS

To access the settings, click the cog icon in the top right corner.

LEVELS has four mixing presets: ‘Balanced’, ‘Dynamic’, ‘Loud’ and ‘Punchy’. By default,
the Balanced mixing preset is selected when you first load LEVELS. You can switch
between the presets by clicking the buttons. Your selected preset will be saved with your
project and will load when you re-open a project.

The settings for each preset can be seen in the boxes on the right-hand side. These can
be tweaked to suit your needs. For example, if you want your track to peak at -3dB rather
than the default -6dB, simply change the ‘Peak Threshold’ box to -3.0. Or, if you have a
large amount of panning and want the Stereo Balance (L & R meter) to be more forgiving,
simply increase the value from 0.3 to something more forgiving like 0.6.

‘True Peak’ is disengaged for mixing as it is more applicable for mastering. True Peak will
also slightly increase the CPU usage making it less fit for large mixing sessions. Click here
to learn more about True Peak.

© 2016 www.masteringthemix.com page 11


! of 12
! LEVELS
Levels Was Created By 29 Palms and
Mastering The Mix
Why We Created Levels
Tom Frampton - Audio Engineer at Mastering The Mix

At Mastering The Mix, producers were constantly sending me mixes with the same
reoccurring technical issues. I was repeating myself during phone conversations with new
and existing clients about how to get a technically excellent final mix. This information
isn't some kind of secret sauce that I only give to my paying customers. It’s a simple yet
crucial checklist that many people overlook in the final stages of their mix. The majority of
these people weren’t using metering plugins because they are difficult to understand and
can smother creativity. It seemed to me there was a vacuum in the market for a producer
friendly plugin that had all the tools to get a great final mix.

I teamed up with software developers 29 Palms and we developed our concept for a


revolutionary metering plugin that would be incredibly easy to read and understand. The
visuals on LEVELS are engaging and informative without being intimidating. The plugin
will only draw your attention to elements that need fixing, which makes the user
experience completely unique. Our goal was to make assessing technical information as
painless and enjoyable as possible.

A piece of software will never replace an audio engineer as a great pair of ears are
irreplaceable. LEVELS will empower producers and songwriters of all standards to
accurately assess the technical details of their mix, helping them to make more informed
mixing decisions. Finally, an effective, efficient, intuitive, engaging, devastatingly accurate
metering plugin!

WWW.MASTERINGTHEMIX.COM

© 2016 www.masteringthemix.com page 12


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! LEVELS

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