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Augmented Reality

Augmented reality enhances reality by adding digital information to images seen through a device's camera. It combines real and virtual elements to improve experiences. The document discusses how augmented reality differs from virtual reality, provides examples of augmented reality uses, and explores how augmented reality software allows users to design experiences that combine triggers, overlays, and interactions to augment the real world.

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0% found this document useful (0 votes)
164 views25 pages

Augmented Reality

Augmented reality enhances reality by adding digital information to images seen through a device's camera. It combines real and virtual elements to improve experiences. The document discusses how augmented reality differs from virtual reality, provides examples of augmented reality uses, and explores how augmented reality software allows users to design experiences that combine triggers, overlays, and interactions to augment the real world.

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Augmented Reality

Deborah Leal
What is Augmented Reality (AR)?

• Enhanced version of reality using technology to add digital


information on an image
• Changes the way we interact with the real world
• Combines real world content with virtual content to enhance real
world experiences
What is Augmented Reality (AR)?

https://www.youtube.com/watch?v=aTOoBwfqBe0&feature=youtu.be

“Vipaar AR Tech”
Augmented vs. Virtual Reality (VR)
• Virtual Reality
• Use of technology to create a
completely simulated
environment

• VR = complete immersion into a


virtual world
• AR = combines virtual elements
with the real world
Virtual Environments
Examples of Augmented Reality

Pokemon Go Layar
Components of
an Augmented
Reality
Experience
Augmented Reality Software
• Allows the user to design an
augmented reality experience
• Experiences can comprise of:
• Videos
• Sounds
• Websites
• 3D Simulations
• Users view the designed
interactions using the same
software
The Trigger

• Image detected through camera and recognized by augmented


reality app
The Overlay

• Images, videos, animations or 3D models that appear in response


to recognized trigger
The Aura

• Trigger + Overlay + interactions between the two


• The “augmented reality experience”
Benefits of AR in Education
• change the location and timing of studying,
• to introduce new and additional ways and methods.
• make classes more engaging and information more apprehendable.
• potential of combining smartphones and Augmented Reality
• grant students extra digital information about any subject, and make
complex information easier to understand.
Uses for AR in Education
• Request for academic advising triggered by
image
• Classroom virtual tour triggered by image
• “How-to” videos triggered by lab equipment
• Video solution to a Math Problem triggered
by equation
• 3D models triggered by 2D images
(simulations)
• Video triggered by textbook image to
increase interactivity
• Interactive Student Projects
Specific Use Cases
Augmented Reality classroom
• Catch students’ attention
• Adding extra data, e.g. a short bio of a
person, fun facts, historical data about
sites or events, visual 3D models
• give students a wider understanding of
topics.
• Homework: scan certain elements of a
book and receive text, audio or video tips
from teachers.
• Find useful information about the course,
a teacher or other students which could
lead to better communication.
Specific Use Cases
Explain abstract and difficult concepts
• Render objects that are hard to imagine
and turn them into 3D models, thus
making it easier to grasp abstract and
difficult content.
• Good for visual preference learners to
translate theoretical material into a real
concept.
• Ex.: Polytechnic Institute of Leiria in
Portugal integrates AR into math lessons
and students report it as helpful, easy and
interesting.
Specific Use Cases
Engagement and interaction
• Involve students into the process with 3-
dimensional models.
• Support of the main topic with extra info
from a different perspective.
• Ex. CASE transformed a school’s gym wall
into a ball game by adding Augmented
Reality layer to it; with balls thrown to hit
floating shapes
Specific Use Cases
Objects modeling
• Manual training, hand exercises, quiz
solving etc. help earn a better knowledge
of any lesson.
• AR apps for medical students may be one
of the ways to learn human anatomy,
explore more deeply.
• Augmented Reality basically means
interaction with 3D models. And you can
set the rotation, transparency, color
scheme, styles etc.
Augmented Reality Software

• Layar - general
• Augment - marketing
• AugThat - education
• Anatomy4D - education
• Vipaar – medical/remote support
• HP Reveal Studio – general (Aurasma)

AugThat Interface
Intro to HP Reveal (Aurasma)

https://youtu.be/GBKy-hSedg8

“HP Reveal Demo”


HP Reveal Studio Basics
(Aurasma)
Step 1: Create Aura & Upload Trigger
Step 2: Upload Overlay
Step 3: Position Overlay & Save
Step 4: Scan Trigger
Demonstration

https://www.youtube.com/watch?v=Ll8rOZQ6qeQ&feature=yo
utu.be

“HP Reveal Demo Video – Deborah Leal”


Collaborative Exercise

• How can post-secondary faculty use augmented reality for teaching


and learner engagement?
https://answergarden.ch/565668

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