HUMAN COMPUTER
INTERACTION
LECTURE # 1 – COURSE INTRODUCTION
2 IN TODAY’S LECTURE…
• Introducing Ourselves
• Course Introduction
• Course Pre-requisite
• Course Objectives
• Learning Outcomes
• Course Policies
• Grading Criteria
• Introduction to Human Computer Interaction
3 INSTRUCTOR PROFILE
Mr. Ali Harris – Lecturer
• MS(CS) from ITU Lahore
• BS(CS) from GCU Lahore
• Email:
•
[email protected] • Office:
• Office @ STD 401 (first Cabin on Right)
4 YOUR INTRODUCTION
1. Your name and city?
2. Your favorite subject studied?
3. The most difficult subject for you so far?
4. Your CGPA?
5. Why UMT?
5 COURSE INTRODUCTION
• “the study of the interaction between people, computers and tasks” (Johnson)
• “a very difficult business. It combines two awkward disciplines: psychology and computer
science” (Thimbleby)
• “The ideal designer of an interactive system would have expertise in … psychology …
cognitive science … ergonomics … sociology … computer science … engineering …
business … graphic design … technical writing … and so it goes on” (Dix et. al)
• Teamwork and a recognition of non-Computer Science specialisms
6 WHAT IS IN THIS COURSE
• This course provides an introduction to and overview of the field of Human-Computer
Interaction. HCI is an interdisciplinary field that integrates theories and methodologies
from computer science, psychology, design, and many other areas.
• This course will span current theory and practice in interface specification, design and
evaluation, as well as current and classic research in HCI.
• This course covers the principles of human-computer interaction and the design and
evaluation of user interfaces.
7 COURSE PRE-REQUISITE
• Programming Fundamentals
• Software Engineering
• Any development Course
8 COURSE OBJECTIVES
• Describe and apply user-centered design methods to conduct formative and summative
evaluations.
• Explain and apply core theories and models from the field of HCI.
• Design and implement useful, usable, and engaging graphical computer interfaces.
• Describe special considerations in designing user interfaces for wellness.
• Discuss and critique research in the field of HCI.
9 LEARNING OUTCOMES
At the end of the course the students will be able to:
• Explain context of HCI and different measures for evaluation.
• Apply the principles of good design for people from the perspective of
age and disabilities.
• Analyze techniques for user centered design for a medium sized
software.
• Evaluate the usability of a medium size software user interface.
10 COURSE POLICIES
• Students are allowed to enter into class with in 15 minutes at the starting of class.
• Zero tolerance policy on discipline of class during lectures!
• Assignments must be submitted on time, no late submissions
• In case of copied assignment both parties will be given zero!
• Projects, Presentation, Quizzes, Assignments, Class participation are very important.
Don’t miss them!
11 GRADING CRITERIA
• The Course will be divided in the following modules:
MODULE WEIGHTAGE
Assignments 10%
Quizzes 5%
Class Participation 5%
Project/Presentation 10%
Mid Term 25%
Final Term 40%
TOTAL 100
12 REFERENCE BOOKS
• Human Computer Interaction by Alan Dixx, (3rd Edition)
• Designing the User Interface: Strategies for Effective Human-Computer Interaction, Ben
Shneiderman and Catherine Plaisant, 6th Ed, Pearson Inc, 2016.
• Designing Interactive Systems: A Comprehensive Guide to HCI, UX and Interaction
Design, Benyon, D. 3rd Ed., Pearson. 2013
13
How do people interact with computer?
14 WHO ARE “USERS”
• People who will use a product or web site.
• As opposed to the “Designers”
• People who create the system or web site
• Designers ≠ Users
• You are the designer
• Have to make an effort to Know The User
15 WHAT IS A “USER-INTERFACE”
• Everything the user encounters:
• Functionality
• Content
• Labels
• Presentation
• Layout
• Navigation
• Speed of response
• Documentation & Help
• There are three ‘use’ words that must all be true for a product to be successful; it must be:
• useful – accomplish what is required: play music, cook dinner, format a document;
• usable – do it easily and naturally, without danger of error, etc.;
• used – make people want to use it, be attractive, engaging, fun, etc.