2 Truths and a Lie
None
10-100
Give the group some time to write down two things about themselves that are true,
and one thing that is a lie. Each group member will then share these facts about
themselves and the rest of the group has to figure out which fact is actually a lie.
Autograph Game
Accompanying autograph sheet, or a home made one
and pencils/ pens
10-100
Hand everyone a sheet and make sure they have a writing utensil. Once all
participants have arrived allow them to mingle. While they are mingling they need
to try to get as many autographs on the paper from people who have done the said
thing as possible. When time is up (which is decided by you, usually around 10-15
minutes) the person with the most autographs wins.
Have You Ever…
Paper and pencil and accompanying worksheet
5 or more (more is better)
Sitting in a circle, indicate to the members of the group that as a means of finding
out more about the circle sitters, anyone may ask a question of the group that is
prefaced by the words “Have you ever…?” To ask the question the person asking
must be able to answer yes to his own question. If you answer is YES, raise your
hand, if NO just sit there enjoying the other player’s responses. Keep a tally of how
many YES and NOs you have.
As facilitator you may, from time to time, ask if someone in the group who
answered YES would like to tell the story behind that affirmative response.
At the end of the game have everyone look at their tally sheets and see if they can
draw any conclusions or observations about their behavior, experiences and
choices.
The game format allows people to say something about themselves without
bragging. The game also allows a more reticent player to say nothing without fear
of censure.
This is a wonderful way to get to know your team members a little better and find
out some commonalities.
“Have You Ever” worksheet is located in the Appendix
19
Catch Me If You Can
None
10-100
Players should be paired up. All players divide into two lines (facing in) shoulder to
shoulder, with partners facing each other. Participants should be given
approximately 30 seconds to look at their partners, taking in all details about the
individual. The leader then instructs the two lines to turn and face away from the
center. One or both lines has 15-20 seconds to change something about their
appearance (i.e. change a watch to different wrist, unbutton a button, remove a
belt, etc.). The change must be discrete, but visible to the partner. The players
again turn in to face each other and have 30 seconds to discover the physical
changes that have been made. Players get to interact with each other and have
Are you more like…
None
10 - 100
Ask members to stand in the middle of the room and have them move to either side
to indicate their choice (they must pick one):
· More like a Cadillac or a Volkswagen?
· More of a saver or a spender?
· More like New York or Colorado?
· More yes or no?
· More like a student or a teacher?
· More here or there?
· More like the present or the future?
· More intuitive or rational?
· More like a tortoise or a hare?
· More like an electric typewriter or a quill pen?
· More like a roller skate or a pogo stick?
· More like a babbling brook or a placid lake?
· More like a gourmet restaurant or a McDonald’s?
Nominations
None
15 or more
Split your group into 3 teams. The facilitator will announce a category. Each team
must then nominate a single member to demonstrate their talent. Collecting at the
front, the nominees will perform individually.
Some ideas:
Best Hand Stand
Best Impersonation
Best Joke
Highest Note
Lowest Note
Most Unique Noise
Most Unique Trait
Best Burp
Best Juggler
Best Singer
Best Dancer
Penny on the Chin
Pennies (1 for each person)
4-100
Give each student a penny and have them find a partner. They must hold the penny
between their lip and chin without using their hands. Have them stand back to back.
On the count of three they turn and face each other. The first one to drop their
penny is out and must sit down. The winner then finds a new partner and moves
on. Go until someone wins. Find new partners and eliminate until you have a final
couple. If there is a tie, both have to sit down. You may want background music
starting and stopping each round.
33
Office of Student Leadership Development
Ulrich Student Center
Supplies Needed:
Number of People:
Instructions:
Shoe Factory
None
10-100
Have the group stand in a large circle shoulder to shoulder. Then have everyone
remove their shoes and put them in the center. After the group has formed a pile
with their shoes, the leader has everyone choose two different shoes other than
their own. They should put them on their feet (halfway if they are too small). The
group then needs to successfully match the shoes and put them in proper pairs by
standing next to the individual wearing the other shoe. This will probably result in a
tangled mess - and lots of giggles!
Solemn and Silent
None
10-100
The instructor explains that this exercise will take self-control. Members pair up
and stand back to back. On the count of three, everyone must face their partner,
look each other in the eyes, and then try to remain solemn and serious. No
speaking! The first to smile or laugh must sit down. All who remain standing then
take a new partner and the activity continues until only one person has not smiled
or laughed. (Second round of playing can involve two teams competing to outlast
each other.) If you get a pair at the end, who are both keeping a straight face, the
rest of the group can act as hecklers to disrupt them.