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Team-Building Icebreaker Games

This document describes several icebreaker and team-building activities including: 1) "2 Truths and a Lie" where participants share 2 true facts and 1 lie about themselves for others to guess. 2) The "Autograph Game" where participants collect autographs from others who have done certain things. 3) "Have You Ever..." where participants ask questions prefaced with "Have you ever..." and track how many yes/no responses they get. 4) Additional activities include "Catch Me If You Can", "Are You More Like...", "Nominations", "Penny on the Chin", "Shoe Factory", and "Solemn and Silent". Supplies needed and

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0% found this document useful (0 votes)
122 views7 pages

Team-Building Icebreaker Games

This document describes several icebreaker and team-building activities including: 1) "2 Truths and a Lie" where participants share 2 true facts and 1 lie about themselves for others to guess. 2) The "Autograph Game" where participants collect autographs from others who have done certain things. 3) "Have You Ever..." where participants ask questions prefaced with "Have you ever..." and track how many yes/no responses they get. 4) Additional activities include "Catch Me If You Can", "Are You More Like...", "Nominations", "Penny on the Chin", "Shoe Factory", and "Solemn and Silent". Supplies needed and

Uploaded by

jabeena51
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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2 Truths and a Lie

None

10-100

Give the group some time to write down two things about themselves that are true,

and one thing that is a lie. Each group member will then share these facts about

themselves and the rest of the group has to figure out which fact is actually a lie.

Autograph Game
Accompanying autograph sheet, or a home made one

and pencils/ pens

10-100

Hand everyone a sheet and make sure they have a writing utensil. Once all

participants have arrived allow them to mingle. While they are mingling they need

to try to get as many autographs on the paper from people who have done the said

thing as possible. When time is up (which is decided by you, usually around 10-15

minutes) the person with the most autographs wins.

Have You Ever…


Paper and pencil and accompanying worksheet

5 or more (more is better)

Sitting in a circle, indicate to the members of the group that as a means of finding

out more about the circle sitters, anyone may ask a question of the group that is

prefaced by the words “Have you ever…?” To ask the question the person asking

must be able to answer yes to his own question. If you answer is YES, raise your

hand, if NO just sit there enjoying the other player’s responses. Keep a tally of how

many YES and NOs you have.


As facilitator you may, from time to time, ask if someone in the group who

answered YES would like to tell the story behind that affirmative response.

At the end of the game have everyone look at their tally sheets and see if they can

draw any conclusions or observations about their behavior, experiences and

choices.

The game format allows people to say something about themselves without

bragging. The game also allows a more reticent player to say nothing without fear

of censure.

This is a wonderful way to get to know your team members a little better and find

out some commonalities.

“Have You Ever” worksheet is located in the Appendix

19

Catch Me If You Can

None

10-100

Players should be paired up. All players divide into two lines (facing in) shoulder to

shoulder, with partners facing each other. Participants should be given

approximately 30 seconds to look at their partners, taking in all details about the

individual. The leader then instructs the two lines to turn and face away from the

center. One or both lines has 15-20 seconds to change something about their
appearance (i.e. change a watch to different wrist, unbutton a button, remove a

belt, etc.). The change must be discrete, but visible to the partner. The players

again turn in to face each other and have 30 seconds to discover the physical

changes that have been made. Players get to interact with each other and have

Are you more like…


None

10 - 100

Ask members to stand in the middle of the room and have them move to either side

to indicate their choice (they must pick one):

· More like a Cadillac or a Volkswagen?

· More of a saver or a spender?

· More like New York or Colorado?

· More yes or no?

· More like a student or a teacher?

· More here or there?

· More like the present or the future?

· More intuitive or rational?

· More like a tortoise or a hare?

· More like an electric typewriter or a quill pen?

· More like a roller skate or a pogo stick?

· More like a babbling brook or a placid lake?

· More like a gourmet restaurant or a McDonald’s?

Nominations
None

15 or more
Split your group into 3 teams. The facilitator will announce a category. Each team

must then nominate a single member to demonstrate their talent. Collecting at the

front, the nominees will perform individually.

Some ideas:

Best Hand Stand

Best Impersonation

Best Joke

Highest Note

Lowest Note

Most Unique Noise

Most Unique Trait

Best Burp

Best Juggler

Best Singer

Best Dancer

Penny on the Chin

Pennies (1 for each person)

4-100

Give each student a penny and have them find a partner. They must hold the penny

between their lip and chin without using their hands. Have them stand back to back.

On the count of three they turn and face each other. The first one to drop their

penny is out and must sit down. The winner then finds a new partner and moves

on. Go until someone wins. Find new partners and eliminate until you have a final

couple. If there is a tie, both have to sit down. You may want background music

starting and stopping each round.

33
Office of Student Leadership Development

Ulrich Student Center

Supplies Needed:

Number of People:

Instructions:

Shoe Factory
None

10-100

Have the group stand in a large circle shoulder to shoulder. Then have everyone

remove their shoes and put them in the center. After the group has formed a pile
with their shoes, the leader has everyone choose two different shoes other than

their own. They should put them on their feet (halfway if they are too small). The

group then needs to successfully match the shoes and put them in proper pairs by

standing next to the individual wearing the other shoe. This will probably result in a

tangled mess - and lots of giggles!

Solemn and Silent


None

10-100

The instructor explains that this exercise will take self-control. Members pair up

and stand back to back. On the count of three, everyone must face their partner,

look each other in the eyes, and then try to remain solemn and serious. No

speaking! The first to smile or laugh must sit down. All who remain standing then

take a new partner and the activity continues until only one person has not smiled

or laughed. (Second round of playing can involve two teams competing to outlast

each other.) If you get a pair at the end, who are both keeping a straight face, the

rest of the group can act as hecklers to disrupt them.

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