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Pointer: Point and Click

A mouse controls the movement of a pointer on a graphical user interface. Different mouse actions like clicking, dragging, and gestures cause specific commands. Clicking selects items or opens files. Dragging involves pressing and holding a button while moving the mouse. Gestures are stylized cursor motions that perform commands, though they require more precision than regular pointing and clicking.

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0% found this document useful (0 votes)
80 views2 pages

Pointer: Point and Click

A mouse controls the movement of a pointer on a graphical user interface. Different mouse actions like clicking, dragging, and gestures cause specific commands. Clicking selects items or opens files. Dragging involves pressing and holding a button while moving the mouse. Gestures are stylized cursor motions that perform commands, though they require more precision than regular pointing and clicking.

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rjohn 7
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Further information: Point and click

A mouse typically controls the motion of a pointer in two dimensions in a graphical user interface
(GUI). The mouse turns movements of the hand backward and forward, left and right into equivalent
electronic signals that in turn are used to move the pointer.
The relative movements of the mouse on the surface are applied to the position of the pointer on the
screen, which signals the point where actions of the user take place, so hand movements are
replicated by the pointer.[38] Clicking or hovering (stopping movement while the cursor is within the
bounds of an area) can select files, programs or actions from a list of names, or (in graphical
interfaces) through small images called "icons" and other elements. For example, a text file might be
represented by a picture of a paper notebook and clicking while the cursor hovers this icon might
cause a text editing program to open the file in a window.
Different ways of operating the mouse cause specific things to happen in the GUI: [38]

 Click: pressing and releasing a button.


o (left) Single-click: clicking the main button.
o (left) Double-click: clicking the button two times in quick succession counts as a
different gesture than two separate single clicks.
o (left) Triple-click: clicking the button three times in quick succession counts as a
different gesture than three separate single clicks. Triple clicks are far less common in
traditional navigation.
o Right-click: clicking the secondary button, or clicking with two fingers. (This brings a
menu with different options depending on the software)
o Middle-click: clicking the tertiary button.
 Drag and drop: pressing and holding a button, then moving the mouse without releasing.
(Using the command "drag with the right mouse button" instead of just "drag" when one instructs
a user to drag an object while holding the right mouse button down instead of the more
commonly used left mouse button.)
 Mouse button chording (a.k.a. Rocker navigation).
o Combination of right-click then left-click.
o Combination of left-click then right-click or keyboard letter.
o Combination of left or right-click and the mouse wheel.
 Clicking while holding down a modifier key.
 Moving the pointer a long distance: When a practical limit of mouse movement is reached,
one lifts up the mouse, brings it to the opposite edge of the working area while it is held above
the surface, and then replaces it down onto the working surface. This is often not necessary,
because acceleration software detects fast movement, and moves the pointer significantly faster
in proportion than for slow mouse motion.
 Multi-touch: this method is similar to a multi-touch trackpad on a laptop with support for tap
input for multiple fingers, the most famous example being the Apple Magic Mouse.
Gestures[edit]
Main article: Pointing device gesture

Users can also employ mice gesturally; meaning that a stylized motion of the mouse cursor itself,
called a "gesture", can issue a command or map to a specific action. For example, in a drawing
program, moving the mouse in a rapid "x" motion over a shape might delete the shape.
Gestural interfaces occur more rarely than plain pointing-and-clicking; and people often find them
more difficult to use, because they require finer motor control from the user. However, a few gestural
conventions have become widespread, including the drag and drop gesture, in which:

1. The user presses the mouse button while the mouse cursor hovers over an interface object
2. The user moves the cursor to a different location while holding the button down
3. The user releases the mouse button
For example, a user might drag-and-drop a picture representing a file onto a picture of a trash can,
thus instructing the system to delete the file.
Standard semantic gestures include:

 Crossing-based goal
 Drag and drop
 Menu traversal
 Pointing
 Rollover (Mouseover)
 Selection

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