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(JPUL) 6th Ring Class and Ability Information

The document provides information on the 6th ring abilities for the Soldier, Lancer, and Archer classes in UNISON League. It details each ability's name, required proficiency, cost, cooldown, effects, and whether they have additional effects when used in combination with other abilities. The abilities focus on dealing damage, increasing defenses, reducing enemy stats and buffs, and boosting allies. The document is a translation of information found in the Japanese version and is subject to change prior to the global release.

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0% found this document useful (0 votes)
181 views14 pages

(JPUL) 6th Ring Class and Ability Information

The document provides information on the 6th ring abilities for the Soldier, Lancer, and Archer classes in UNISON League. It details each ability's name, required proficiency, cost, cooldown, effects, and whether they have additional effects when used in combination with other abilities. The abilities focus on dealing damage, increasing defenses, reducing enemy stats and buffs, and boosting allies. The document is a translation of information found in the Japanese version and is subject to change prior to the global release.

Uploaded by

xvitehx
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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6th Ring Ability Information

Info found via the JPUL app and some first-look screenshots on Twitter. Ability icons for all
classes can be viewed by clicking the links attached to the skill names. Names and wording of
skills are subject to change upon Global release. ​Check out the list of ability changes and
class unlocking requirements at the bottom of this document.​ Information CR:
https://twitter.com/Miyabi_UNISON​ and ​https://twitter.com/_ai62​. Translation CR: Jandira,
Shiori, TaikunZ, and MM of Dango Bank. As complete as it can be until Global release.

Soldier
Translated 6th Ring Name: ​Vanguard
Proficiency Needed: ​71,100
Skill Name Ability Cost CD

Crystal Blade [Can only be used when your 15 8


(4500 prof) character’s HP is 60% and above]
Ability Power 100. Damages one
enemy 3 times with physical damage.
Added effect: [If target is NPC] Reduces
target’s action speed by 10 for 15
seconds.
[If target is PC] Reduces target’s cost
recovery speed by 5 for 15 seconds.
Clairvoyance Increases the accuracy of your attacks 5 20
(6000 prof) by 30% for 20 seconds.

Iron Fortress Ability Power 160. Damages one 12 7


(3600 prof) enemy with physical damage that uses
both ATK and DEF.
Added effect: Casts Blind on the target
for 10 seconds at success of 70 points,
and reduces physical and magic
damage taken by your character by
20% for 5 seconds.

Combo effect: When used after


Glorious Guard, Ability Power 180.
Damages one enemy with physical
damage that uses both ATK and DEF,
and reduces physical and magic
damage taken by your character by
30% for 5 seconds.

Tidal Wave [Can only be used when an Axe is in 18 8


(3600 prof) main slot] Ability Power 200. Damages
one enemy with physical damage 3 to 6
times at the success of 70 points.

Glorious Guard Receive 40% of damage taken by allies 0 20


(4800 prof) adjacent to yourself for 20 seconds.
Added effect: Increases your max HP
by 50% for 20 seconds.

Imperial Territory Casts "Nullify Unison Gauge Reduction 10 40


(6000 prof) 1 time" on one ally and adjacent allies
(max three allies).

Ice Blade [Can only be used when a Sword is in 15 7


(9000 prof) your Main Slot]
Ability Power 130. Deals physical
piercing damage that ignores damage
nullifying effects to one enemy 5 times.
Added Effect: Increases the Unison
Gauge of your character by 3.

Combo effect: When used after Iron


Fortress, Ability Power 150. Deals
physical piercing damage that ignores
damage nullifying effects to one enemy
5 times.
Added Effect: Increases the Unison
Gauge of your character by 5.

Sword of Malice Ability Power 220. Damages one 10 6


(9000 prof) enemy with physical damage.
Added effect: Casts "Nullify Unison
Gauge Gain Reduction 1 time" on your
character.

Combo effect: When used after


Clairvoyance, Ability Power 240.
Damages one enemy with physical
damage.
Added effect: Removes buffs from the
target.

Undine’s Increases your Water elemental Class Trait


Protection Lv 1 defense by 100 when taking Unison
(4800 prof) Damage.

Soldier Weapon Lv Increases ATK of Sword and Axe Gear Class Trait
1 by 20%.
(2400 prof)

Soldier Guard Lv 1 Increases the DEF of Armor Gear by Class Trait


(2400 prof) 20%.

DEF Plus Lv 2 Increases DEF by 6,000. Shared Trait


(15000 prof)
Lancer
Translated 6th Ring Name: ​Val Dragoon
Proficiency Needed: ​71,100
Skill Name Ability Cost CD

Lion King’s Team Removes Unison Gauge gain boosts 10 10


(6000 prof) from all enemies one time.

Volcanic Nova [Available only when lance is in main 18 7


(9000 prof) slot] Ability Power 80. Damages one
enemy with physical damage 4 times.
Added effect: Ability Power increases in
increments of 50 based on chain count
(Maximum Power 280).

Combo effect: When used after “Quick


Raid”, Ability Power 100. Added effect:
Increases target’s break value by 40.

Quick Raid Ability Power 160. Damages one 12 8


(3600 prof) enemy with physical damage.
Added effect: Increases the target's
Break by 40 and reduces your
character's Ability cooldown times
(except for certain Abilities) by 25% for
10 seconds.

Riot Break Ability Power 150. Attacks an enemy 10 6


(4500 prof) 1-3 times at the success of 80 points
(ignores damage reduction and damage
reflection).
Added effect: Reduces the Unison
gauge gains of target by 1 for 20
seconds.

Dragon Tail [Available only when a Scythe is in 16 7


(3600 prof) main slot] Ability Power 110. Attacks a
random target five times with physical
damage. (Target changes each attack.)

Combo effect: When used after Dragon


Tail, deals physical damage to a
random target five times with an Ability
Power of 130. Added effect: Increases
your critical hit damage by 20 for 10
seconds.

Shield Break Removes damage barriers and damage 10 40


(4800 prof) reflections from one enemy one time.

Stake All For 40 seconds, increases your critical 5 40


(6000 prof) hit chance by 30% and increases your
critical hit damage by 30.

Dragon Ripper Ability Power 100. Damages one 14 5


(9000 prof) enemy with physical damage 3 times.
Ability Power boosted in increments of
50 (up to a max of 250) for every critical
hit.
Added effect: Casts Paralysis on the
target for 10 seconds at success of 70
points.

Combo effect: When used after Stake


All, Ability Power 120. Damages one
enemy with physical damage 3 times.
Ability Power boosted in increments of
50 (up to a max of 270) for every critical
hit.
Added effect: Reduces DEF of target by
30% for 20 seconds.

Ignis Raja’s Increases your Fire elemental defense Class Trait


Protection Lv 1 by 100 when taking Unison Damage.
(4800 prof)

Lancer Weapon Lv Increases ATK of Lance and Scythe Class Trait


1 Gear by 20%.
(2400 prof)

Lancer Guard Lv 1 Increases the DEF of Helm Gear by Class Trait


(2400 prof) 20%.

ATK Plus Lv 2 Increases ATK by 6,000. Shared Trait


(15000 prof)
Archer
Translated 6th Ring Name: ​Hawkeye
Proficiency Needed: ​71,100
Skill Name Ability Cost CD

Rapid Fire Ability Power 60. Damages one enemy 8 0


(4500 prof) with physical damage 1 time and magic
damage 1 time.

Combo effect: When used after Rapid


Fire, Ability Power 70. Added effect:
Increases your Physical and Magic
Ability Power by 10 for 40 seconds.

Disarm Trap Ability Power 100. Damages 1 enemy 10 6


(3600 prof) with physical damage 2 times and
magic damage 2 times.
Added effect: Reduces target’s critical
hit chance by 20% for 20 seconds, and
reduces target’s critical hit damage by
20 for 20 seconds.

Beauties of Nature Increases the cost recovery speed of all 10 60


(6000 prof) allies by 5 for 40 seconds.
Added effect: Removes status ailments
from all allies.

Feather Rain [Available when a Bow is in Main Slot] 13 7


(9000 prof) Ability Power 90. Damages one enemy
with random physical or magic damage
5 times at the success of 70 points.

Combo effect: When used after


Beauties of Nature, Ability Power 100.
Damages one enemy with random
physical or magic damage 5 times at
the success of 90 points.
Added effect: Increases the cost
recovery speed of all allies by 5 for 15
seconds.

Sniping Shot Ability Power 100. Damages one 16 8


(9000 prof) enemy with physical piercer damage 1
time and magic piercer damage 1 time,
ignoring damage reduction and damage
reflection.
Added effect: Reduces target's ATK
and MATK by 20% for 20 seconds.

Euphoria Reduces Ability cooldown times (except 20 60


(6000 prof) for certain Abilities) of one ally and
adjacent allies (max three allies) by
20% for 40 seconds.

Shadow Eye Casts “Pressure” on all surviving 10 40


(4800 prof) enemies for 15 seconds that prevents
them from being swapped out. (If
players are in the middle of swapping,
the swap will cancel).

Astrolabe [Usable when a Gun is in Main Slot] 15 6


(3600 prof) Ability Power 150. Attacks an enemy
randomly with physical or magic
piercing damage that ignores damage
nullifying effects five times.
Added effect: Reduces the target's Cost
by 5.

Combo effect: When used after Disarm


Trap or Astrolabe, Ability Power 160.
Attacks an enemy randomly with
physical or magic piercing damage that
ignores damage nullifying effects five
times.
Added effect: Reduces the target's Cost
by 10.

Veluda’s Increases your Wind elemental defense Class Trait


Protection Lv 1 by 100 when taking Unison Damage.
(4800 prof)

Archer Weapon Lv Increases ATK of Bow and Gun Gear Class Trait
1 (2400 prof) by 20%.

Archer Guard Lv 1 Increases the MATK of Bow and Gun Class Trait
(2400 prof) Gear by 20%.

MDEF Plus Lv 2 Increases MDEF by 6,000. Shared Trait


(15000 prof)
Mage
Translated 6th Ring Name: ​Zodiac
Proficiency Needed: ​71,100
Skill Name Ability Cost CD

Life Reach [Available when a Staff is in Main Slot] 16 6


(3600 prof) Ability Power 140. Damages one
enemy with magic damage 4 times.
Added effect: Heals your character for
5% of the damage dealt.

Combo effect: When used after Lunatic


Ray, Ability Power 150. Damages one
enemy with magic damage 4 times.

Hangman Casts Karma on all enemies. 20 60


(4800 prof)

Arcana World Increases the fire, water, wind, light, 15 60


(6000 prof) dark, time, and star elemental attack of
all allies by 4 for 40 seconds.
Added effect: Removes debuffs from all
allies.

Miserable Burst Ability Power 180. Deals magic damage 18 8


(9000 prof) to one enemy and their adjacent
enemies for a max of three targets.
Added effect: Reduces the status
ailment resistance of targets by 20 for
15 seconds.

Combo effect: When used after


Concentrate, Ability Power 200. Deals
magic damage to one enemy and their
adjacent enemies for a max of three
targets.
Added effect: Reduces the status
ailment resistance of targets by 30 for
15 seconds, and decreases targets’
Unison Gauge by 10.

Ancient Spell [Available when a Staff is in Main Slot] 20 10


(9000 prof) When your character does not receive
any damage for 3 seconds after using
this Ability, activate the following
effects:
Ability Power 150. Attacks a random
target ten times with magic damage
with a success value of 70. (Target
changes each attack.)
Added effect: Casts Confusion on
targets for 10 seconds with a success
value of 70 points.

Dispeller Removes Continuous Healing, Action 15 40


(6000 prof) Speed Increase, and Cost Recovery
Speed Increase effects from one
enemy.

Seraphic Soul Ability Power 180. Damages one 12 5


(3600 prof) enemy with magic damage 2 times.
Added effect: Reduces the target's DEF
and MDEF by 20% for 15 seconds.

Combo effect: When used after Lunatic


Ray, Ability Power 190. Damages one
enemy with magic damage 2 times.
Added effect: Reduces the target's DEF
and MDEF by 30% for 15 seconds.

Lunatic Ray Consumes 10% of your max HP, Ability 15 7


(4500 prof) Power 100. Damages one enemy with
magic damage 3 times using both
MATK and MDEF.
Added effect: [When target is a PC]
Decreases the target's Cost by 5 and
recovers your Cost by 5.

Izanami’s Increases your Dark elemental defense Class Trait


Protection Lv 1 by 100 when taking Unison Damage.
(4800 prof)

Mage Weapon Lv 1 Increases the MATK of Staff and Charm Class Trait
(2400 prof) Gear by 20%.

Mage Guard Lv 1 Increases the MDEF of Hat Gear by Class Trait


(2400 prof) 20%.

MATK Plus Lv 2 Increases MATK by 6,000. Shared Trait


(15,000 prof)
Cleric
Translated 6th Ring Name: ​Holy Deva
Proficiency Needed: ​71,100
Skill Name Ability Cost CD

Time Alter Reduces the Ability cooldown times 25 30


(3600 prof) (except for certain Abilities) of the next
two Abilities of one ally to 0.

Sanctuary Casts Counter Heal on all allies for 5 20 10


(4800 prof) seconds that restores 30,000 HP
whenever they are attacked.

Holy Circle Ability Power 30. Heals the HP of all 30 40


(6000 prof) allies.
Added effect: Increases the Cost of all
allies excluding your character by 20,
and increases the Cost Recovery
Speed of your character by 10 for 40
seconds.

Bishop Staff's [Can only be used when a Book is in 18 10


Command your Main Slot]
(9000 prof) Ability Power 130. Deals magic damage
to one enemy 2 times using both MATK
and MDEF.
Added effect: Recovers 15% of max HP
for your character.

Combo effect: When used after


Sacrifice Heal, Ability Power 140. Deals
magic damage to one enemy 2 times
using both MATK and MDEF.
Added effect: Recovers 30% of max HP
for your character.

Sacrifice Heal Ability Power 70. Recovers the HP of all 0 15


(9000 prof) allies.
Added effect: For 15 seconds, reduces
healing recovery effects you receive by
50% and reduces your unison gauge by
10.

Divine Affection Increases the max HP of one ally by 25 60


(6000 prof) 40% for 60 seconds.
Added effect: Recovers 100% of max
HP of the target ally.

Silver Guidance [Can only be used when a Relic is in 0 10


(3600 prof) your Main Slot]
Consumes 30% of your max HP and
Ability Power 100. Deals magic damage
to one enemy 2 times using both MATK
and MDEF.
Added effect: Casts Prohibit Unison on
the target for 10 seconds at success of
60 points, and recovers 15 Cost for
your character.

Greater Arc Heal Removes Status Ailments and Status 20 10


(4500 prof) Debuffs of one ally and adjacent allies
(max three allies).
Added effect: Ability Power 70.
Restores the HP of the target allies.

Ahura Mazda’s Increases your Light elemental defense Class Trait


Protection Lv 1 by 100 when taking Unison Damage.
(4800 prof)

Cleric Weapon Lv 1 Increases the MATK of Book and Relic Class Trait
(2400 prof) Gear by 20%.

Cleric Guard Lv 1 Increases the MDEF of Clothing Gear Class Trait


(2400 prof) by 20%.

HP Plus Lv 2 Increases max HP by 10,000. Shared Trait


(15,000 prof)
List of Ability Changes
Since there are a lot of changes now that these abilities are up in JPUL.

Soldier
● “Impulse Blade” was renamed to “Crystal Blade” based off translations.
● “Crystal Slash” was renamed to “Ice Blade” based off translations.
● The cost amount for “Iron Fortress” decreased from 13 to 12.
● The cost amount for “Tidal Wave” increased from 16 to 18.

Lancer
● The cost amount for “Riot Break” increased from 9 to 10.
○ Clarification added to the piercer effect on “Riot Break” (ignores damage
reduction and damage reflection).
● “Dragon Reap” was renamed to “Volcanic Nova” based off translations.
○ Base AP decreased from 100 to 80. Max AP decreased from 300 to 280.
○ The AP amount from the combo effect decreased from 120 to 100.
● “Tri Edge” was renamed to “Dragon Ripper” based off translations.
○ Base AP decreased from 120 to 100. Max AP decreased from 275 to 250.
○ The AP amount from the combo effect decreased from 150 to 120 (with
the max AP from the combo effect decreasing from 300 to 270.
○ The cost amount for this skill increased from 13 to 14.

Archer
● The added effect for “Disarm Trap” changed from the previous “reduces target’s
ATK and MATK by 20% for 20 seconds”.
○ The current added effect is as follows: “Reduces target’s critical hit chance
by 20% for 20 seconds, and reduces target’s critical hit damage by 20 for
20 seconds.”
● The skill description for “Feather Rain” had a number of changes.
○ The base accuracy of “Feather Rain” decreased from 75 to 70. With the
combo effect, the accuracy decreased from 95 to 90.
○ The duration of the cost recovery speed effect decreased from 20 seconds
to 15 seconds.
● The skill description for “Sniping Shot” had a number of changes.
○ Clarification added to the piercer effect on “Sniping Shot” (ignores damage
reduction and damage reflection).
○ An added effect was added to this skill, which is as follows: “Reduces
target's ATK and MATK by 20% for 20 seconds.”
● The cost amount for “Euphoria” decreased from 25 to 20.
● The cost amount for “Shadow Eye” decreased from 15 to 10.

Mage
● The cost amount for “Miserable Burst” decreased from 20 to 18.

Cleric
● “Goddess’ Hourglass” was renamed to “Time Alter” based off translations.
○ The cost amount for this skill increased from 10 to 25.
○ The cooldown amount for this skill increased from 7 to 30.
● The skill description for “Bishop Staff’s Command” had a number of changes.
○ This skill is can only be used when a book is in your main slot.
○ The combo effect can no longer be triggered by Silver Guidance.
● The skill description for “Sacrifice Heal” had a number of changes.
○ This skill no longer consumes 30% of your max HP.
○ An added effect was added to this skill, which is as follows: “For 15
seconds, reduces healing recovery effects you receive by 50% and
reduces your unison gauge by 10.”
● “Silver Guidance” can now only be used when your main slot is a relic.
List of Class Unlocking Requirements
“As for the orb drop rate, they’re still testing it but 21-30 = 1 to 3 orbs but 1 is more likely to
appear. 31-34 = 1 to 3 orbs. 35 = Higher chance to get 3 orbs and rarely 1 orb. It’ll be more
efficient to farm the 35th floor according to the testing [by JPUL players]. However as said,
they’re still testing it!” - Shiori, on farming the orbs in the Tower of Judgment.

Vanguard Requirements
◇ Finish the Royal Protector Ring
◇ Collect 30 Soldier Orbs from the Tower of Judgement.
◇ Obtain the Vanguard Brooch (Rank 100 Subquest)

Val Dragoon Requirements


◇ Finish the Executioner Ring
◇ Collect 30 Lancer Orbs from the Tower of Judgement.
◇ Obtain the Val Dragoon Brooch (Rank 100 Subquest)

Hawkeye Requirements
◇ Finish the Sniper Ring
◇ Collect 30 Archer Orbs from the Tower of Judgement.
◇ Obtain the Hawkeye Brooch (Rank 100 Subquest)

Zodiac Requirements
◇ Finish the Arcana Lord Ring
◇ Collect 30 Mage Orbs from the Tower of Judgement.
◇ Obtain the Zodiac Brooch (Rank 100 Subquest)

Holy Deva Requirements


◇ Finish the Cardinal Ring
◇ Collect 30 Cleric Orbs from the Tower of Judgement.
◇ Obtain the Holy Deva Brooch (Rank 100 Subquest)

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