Gamification is described as the application of #game elements to non-game contexts.
The three essential pillars of #gamification which foster Employee #experience,
Employee #motivation and Employee #engagement are👇
Perception of #achievement
Sense of #competition
Taste of #fun
In gamification, perception of “achievement” is
created using elements such as progress bars, badges and high scores. Every time we challenge
ourselves to something and achieve it, the brain releases dopamine, the chemical that makes us feel
good. The more you achieve the more you want to compete.
Gamification brings in the sense of “competition” by
incorporating opponents and #leaderboards. We are more
inclined to do something if other people are already doing it, but what really inspires us is
doing it better. It has been proven that the level of #satisfaction, we receive from
completing a goal is intensified when we beat someone at it.
If something is too easy to do, it automatically
becomes boring. But if something is too hard, the desire dwindles. The secret to gamification
is including a task that strikes the right balance between ease and challenge. Combining this
with unpredictable #rewards keeps employees engaged by maintaining a sweet and spicy
taste of fun.
#hr #hrtrends