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Group Games For Fun 3

This game uses a long stick and involves participants spinning around it while holding it on their chin, counting spins out loud. After spinning, they must throw the stick down and jump over it. It creates extreme dizziness. A group watches each spinner and counts spins to ensure safety, as falls are common. The goal is to spin 20 times and clear the stick, though most can't do more than 10 spins without falling. It provides a physically challenging and fun activity for groups.

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0% found this document useful (0 votes)
95 views2 pages

Group Games For Fun 3

This game uses a long stick and involves participants spinning around it while holding it on their chin, counting spins out loud. After spinning, they must throw the stick down and jump over it. It creates extreme dizziness. A group watches each spinner and counts spins to ensure safety, as falls are common. The goal is to spin 20 times and clear the stick, though most can't do more than 10 spins without falling. It provides a physically challenging and fun activity for groups.

Uploaded by

GIRITHARAN
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Group Games for Fun

Wobbly Broomstick
Description of a Dizzifying Physical Challenge
Wobbly Broomstick

 This exercise makes people wickedly dizzy - perhaps dizzier than they
ever been before.  Choose the time and place carefully.  Its best if the
following activity doesn't require too much order!  e.g., end of a day's
paddling, on a sandy river bank, and you have a spare 30 minutes.

 Use a large, flat area with soft landing e.g., on sand. 


People should know how to "spot". 

 Use a stick about 6ft long - anything long and thin can
be used - a paddle, broom, etc. 

 Invite people into a wide circle and put a stick in


middle.  Demonstrate the main parts of the challenge which are to:

1. hold stick upright, on end of chin;

2. twirl around X times (10 is mild; 20 is extreme);

3. throw the stick on the ground and jump over it.

 The group's responsibility is to:

1. count the number of twirls out loud;

2. remind the person to keep looking at the top;

3. maintain a safe circle of spotters and ensure the person lands safely. 

 If a person can longer balance upright, they are better off laid out on
the ground.  Group members should break the fall if its risky due to
awkward balance.  This is advisable for about 1 in 5 falls.  And there
usually a slightly dangerous fall in a session which is comfortably
handled by a group which is alert, caring and knows how to "spot" and
"catch" people.

 Most people, especially kids, will fall over before 10 twirls and almost
certainly succumb before 20 twirls.  After a few practices, however,
many adults can learn how to spin 20 times and complete the jump over
the stick and perhaps even stay upright - that's the ultimate challenge.

Equipment: ~6ft stick and a large area without walls and soft ground
for falling, e.g, sand or grass.
Time: ~5 mins per person in group

Brief description:
Creates wicked dizziness.  Put a 6ft stick in the middle of a circle.  Challenge: Holding
stick vertically on end of chin, looking at the top, spin around 20 times, then throw the
stick to the ground and jump over it.  Its almost impossible!

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