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Evecareersguide PDF

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143 views82 pages

Evecareersguide PDF

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Plan your life among the stars an E-ON production

CAREERS GUIDE
APOCRYPHA EDITION ENTER HERE >>
CE
N AT
OU
R ICE
MI MB V

WELCOME,
AD CO ISD ES ER

ON
R S

E-
CAPSULEER!
Most of what it takes to participate in EVE you already
know: You have an instinct for survival. You know that it
takes money to make money. You know that it’s not about
what you know, but who you know. You know too about
safety in numbers, and the power of one. Well done, you
already know enough. All that stuff about tracking speeds,
price history, complex reactions and sovereignty... that’s
just technical filler. It can come later.

This document is by no means a guide to every possible


career available to EVE players, for there are many more
than could be incorporated and many more that are sure
to be devised in the future. Instead, this is just a brief
introduction to the types of tasks you can aspire to, those
that can satiate a passing curiosity, or to avoid entirely.

As is hopefully apparent, many have found their own


path in EVE by taking turns that are wildly divergent from
what its makers envisaged. EVE is about relationships,
prejudices, trust, greed and creativity more than it’s about
spaceships, trade and combat. New Eden is a very human
universe, and with almost 300,000 people making up the
population, it’s a very dynamic one. Yes, it’s harsh and
uncompromising, frustrating and callous, but it’s also
illuminating in scope, vast in stature and utterly unique.

Fly safe,

Zapatero
Editor, E-ON magazine
www.eveonline.com/eon

>> WELCOME >> GUIDE HELP >> EVE HELP >> FULL SCREEN >> << PREV PAGE / NEXT PAGE >>
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>> GUIDE
EVE HELP
HELP
MAKING
STARTINGSENSE OFEVE
OUT IN EVEISCAN
ONEBE
OFTRICKY ENOUGH,
THE MOST BUT EXPERIENCES
EXCITING BUT IN THE WORDS OF ANOTHER
YOU CAN FAMOUS
HAVE. IT IS GUIDE
ALSO ONE TO INTERGALACTIC
OF THE LIFE
MOST INTIMIDATING,
–DON’T PANIC!
THE MORE YOU WE’VE CATEGORISED
SHINE YOUR EACH
TORCH INTO CAREER
EACH DARKPATH INTO THE
CORNER, ONEFURTHER
OF FIVE GENERAL THEMES,
THE SHADOWS HIGHLIGHTED
SEEM THE AMOUNT OF
TO EXTEND...
WORK YOU’LL NEED TO PUT INTO IT, AND EVEN DISPLAYED HOW MUCH THE CAREER WAS DESIGNED FROM THE START...
with you in your capsule. If you’re security space, known as high-
SKILLS AND TRAINING RACE AND BLOODLINES
COMBAT RESOURCE
ADMIN
You will see it written many times Your bloodline is only a measure ISD unfortunate enough to lose your
SERVICES
sec. In these systems CONCORD
pod, be thankful that due to cloning will come to the aid of any player
Administrative
that skillpoints careers in
are secondary These are ofthe more
your heritage – whereThe youInterstellar
have Services
technology you will Resources
never lose are atyourthe under attack,Rolesbut extending
may not outside
come
EVE are those concerned
to actual in-game experience. obvious tasks that an EVE
come from, not of ambition or Division is a volunteer very
life, and if you keep your clone heart of conflict of EVE into so-called
quickly enough to save them. 0.4 to

DEFENCE
with player organisation
Skillpoints, like any kind of player will engage
where youin,are
andgoing to. organisation
You may administered contract updated,and youcooperation
will keep in 0.1 systems ‘meta-gaming’
are low-sec aresystems.
what
and mobilisation, often
formal education, are useful, but the ones closer in scope
keep some semblance of loyalty to by CCP Games that recruits
your memories too. EVE. They must first be can be termed
CONCORD is not obligated to aidservice
REQUIRES: HEAVY TECH II directly
TANKING MODULES, ARMOR REPAIRERS, SHIELD BOOSTERS They include
as
theya route
don’ttoearn you a wage, norto other games
mass-scale your kin, youyoumaymay even its members
wish to join from extracted, then processed victims ofcareers.
attacks, but attackers
combat and the logistics of have played. They are a the player base,IFone YOU that
LIKE THIS, before
TRY THESE:theyLOGISTICS
are used inPILOT, BAIT websitesPILOT run by players

SPECIALIST
command any
resourcing for the benefitkind of respect. a militia to fight on
good stepping stone to LINKS: >> while their behalf,
not but
integral TRUST
to the AND BETRAYAL manufacture. In other will receiveand a are
negative hitnot
therefore on
Once you get over the fact that you the capsuleer knows thatE-ON
he #004
is an >> Trust
TANKING is not>>easy
EVE TANKING.COM
to measure, but>> SHIELDStheir >> ARMOR(if a standing
standing is
of corporations, alliances understanding the depth EVE experience, is vital to games these would be the subject to the constraints
will larger
and neverpower catchblocs.
up to the veterans of play on independent
offer. spirit, beholden integrity. if there
EVE’s only FAMOUS
was a PILOTS
way to /quantify
crafting CORPS:
classes. NYPHUR,sufficiently
its SANDY BROWN of low
EVE agameplay.
player can be
(many of whom are too hung up to himself and his own dreams. value it would be by the measure attacked by local low enforcement
on
>> their
GO TO skillpoint
ADMIN total that they >> GO TO COMBAT >> GO TO ISD of money. They say>> that
GO TO every
RESOURCE man ships on sight).
>> GO TONull-sec
SERVICES or 0.0
rarely risk them in battle), you DEATH AND CLONES has his price. If that is true, be systems are lawless, although
can get on with the more practical You are one of the elites, one sure to align yourself with those many are claimed by alliances
task of learning through bitter of the few hundred thousand of who value their own capacity for who may operate an open door
experience to put their trade
Skill Needed
routes
SKILL
in jeopardy, or beat their
INCOME
independent pod pilots out ofINITIAL
untold billions of humans across
DANGER betrayal above your own. GROUP policy, or may shoot on sight.
Two general rules are to not
guards
Income in
NEEDED:
combat. As much as
Potential
POTENTIAL:
New Eden who are essentially INVESTMENT: FACTOR: SAFETY AND DANGER MOBILITY: DEPENDENCY:
fly what you can’t afford to
skillpoints can be the key that
1: You could immortal. When your 1:
1: Very little, Thisiscareer will In 1:
ship EVE, nowhere
Try this career is safe, but some
1: You’ll never replace,
1: Other and
people if you are
Initial Investment engage in about as much require little to no and you’ll be even need to will just get in that’s
unlocks opportunity, they can also destroyed you may lose its places are safer than others. going anywhere
beDanger
a hostage this career
Factor to the mounting costs as mining
fittings and in cargo, butfinance
at leastto start in virtually
Systems arenogiven a security
undock from a the way of your
dangerous, insure
it takes to guard them. immediately. an Ibis.
your expensive implants remain upon. danger at all.
status. From 1.0 to 0.5 is high station. efforts.
your ship.

LP
Mobility

HE
5: You may 5: You can expect 5: This career 5: You will die 5: You’ll be 5: You’d be
need to have six to be making one shouldn’t be tried many, many, chased from mad to attempt

E
Group Dependency

EV
months of training billion ISK or more without millions in many times – get galaxy to galaxy this career on your

P
>> SUPPORT
to get started. per day. the bank. insurance! like a mad dog. own. Bring friends.

L
While there are many people more than happy to take every ISK you own, there are

HE
countless more willing and able to help you with your understanding of EVE. The best

IDE
way to find them is to open up the chat channels and mailing lists from your Neocom

GU
To be a specialist in defence This
requiresand scale
the
open shows
use how
of modules
up the ‘official’
main Help thechat
career is, i.e. was
channel, it fully
if it’s not designed
open already. and implemented into the
Typically there game
are
is to be a survivor. The longer thatmechanics
use a ship’sby CCP from
capacitor the start, or has it evolved completely
hundreds of players in there, many of whom will be only too willing to aid you in organically by enterprising players
IN-GAME HELP IS MERELY
your ship stays in oneApiece
MOUSE charge manipulatingquestthe
to restore
your forgame
shield or world to their
knowledge. As aownnewends? player Manyyou careers, while originally
will automatically beplayer-created,
part of an ‘NPC’ have
CLICK AND A CHAT BOX AWAY...
the more chance you have to since
armor hitbeen
pointsembraced
and by
increase CCP and had features built-into the game to help support them.
corporation, and the corp chat is also a useful place to start asking questions.
defeat your enemy. Tanking is damage resistance. Passive

DAMAGE
the ability to absorb damage tanking is a preventative
at a constant rate with either measure where resistance
your shields or your armor
>> WELCOME >> GUIDE HELP
(and in some rare cases your
>>and
EVErecharge
HELP >>rates,
FULLaided
SCREEN
by shield extenders, are
>> ZOOM IN >> REQUIRES: HIGH DPS WEAPONRY, FAST
<< PREV PAGE TRACKING
/ NEXT PAGE >>
CE
N AT
OU
R ICE

ADMINISTRATIVE
MI MB ES ER
V
AD CO ISD

ON
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E-
THE MANAGEMENT AND ARRANGEMENT OF PERSONAL AND PERSONNEL
SERVICES IN THE PURSUIT OF ECONOMIC OR POLITICAL INTERESTS
“EVE IS SUCH A COMPLEX APPLICATION THAT IT IS IMPOSSIBLE TO
UNDERSTAND IT WITHOUT PARTICIPATING.” – CCP ARKANON

>> Accountant
>> Alliance Executor
>> Chief Executive Officer
>> Council Representative
>> Recruitment Officer

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REQUIRES: ABACUS, A FORENSIC EYE FOR DETAILS
IF YOU LIKE THIS, TRY THESE: BANKER, BOOKMAKER, CEO

ACCOUNTANT LINKS: >> ACCESS RIGHTS MANAGEMENT


FAMOUS PILOTS / CORPS: MANALAPAN, LAVISTA VISTA, SHAR TEGRAL

API functionality that allows


you to download data to a JUNIOR
HIGH SECURITY >> >>
ACCOUNTANT
third-party program, as well LOW SECURITY>>>>
ACCOUNTANT
as data export abilities for 0:0 SPACE>>>>
AUDITOR
even further organisation and
Skill Needed
calculation. Most accountants
Income Potential will find something to do in
more industrial-based corps;
Initial Investment where figures must be
watched carefully to ensure
Danger Factor
profit margins are high and
Mobility expenditure is low (CEOs have
a habit of trying to buy their
Group Dependency own private Opux yachts), but
even pirates need someone to
divide up the booty. Being an
accountant is very much a
tributary to a more active
Managing money doesn’t accountancy in the real world career, but a good accountant An accountant has full access to the corp
sound like the most exciting – though maybe the lack of can rake in an extra 5-10% wallets
A
Anjunior and isso
accountant
auditor a certain
often has the
involved levelability
inofsuch
trust is
to see
job in EVE, but a reliable bean stress and inclusion of commission if he finds the needed,
all you
the individual
player-run can corp
give wallets
institutions access
as investmentto individual
without
counter is vital to the budding spaceships is the cause. The right corp. As time goes on, wallets
having
schemes if you
theand don’t
ability
banks.towant
take
They to make
from
use them your
many –
corp or alliance. By over- game includes many tools that you will realise just how much entire funds
including the vulnerable,
ability to while
view
methods depending on roles, including using
transactionsthe
seeing ISK as it flows in and can make the number potential a good accountant junior
and
having accountant
the journal. It’s
full-view role
access fortothe
useful forviewing andof
allowing
wallets
out, it can be good practice for crunching easier. EVE is one has. With player-run banks other
a player
corp areas. Anto accountant
to crunch
hangars the numbers
hopefully can without
ensure handle
that
someone who wishes to of few games that comes with being created all the time, you any transactions
putting the kitty
all business atbetween
remains risk. Some
above corps,
corps
board. andgive
API
develop such skills in real life. an in-built calculator (and the could make a large amount of from
severalcorp wallets
members to players
junior or
accountant
keys are also utilised to check that all other
It has actually been said by only game where a player ISK working for or even entities,
access so
transactionsasthat
well asplayer
every
and ensuring
member
wallets the
can books
are see
not
some that EVE accounting is could find one useful). Along running such ventures in are
how
beingbalanced.
well the corp is run.
misused.
more fun compared to with the swish abacus comes league with others.

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ALLIANCE REQUIRES: CORPORATIONS, TRUSTWORTHY ADVISERS, LONG-TERM GOALS
IF YOU LIKE THIS, TRY THESE: CEO, FLEET COMMANDER, PR CONSULTANT

EXECUTOR LINKS: >> STANDINGS INFO >> EXECUTOR INFO


FAMOUS PILOTS / CORPS: SIRMOLLE, DARIUS JOHNSON, EVIL THUG, LONEWOLFNIGHT

lives for glory and conquest


– or peace and prosperity. AUTOCRAT
HIGH >> >>
SECURITY
How you manage to stir up DEMOCRAT >> >>
LOW SECURITY
such sentiment among your 0:0 SPACE >>>>
FIGUREHEAD
pilots is what may end up
Skill Needed
being the difference between
Income Potential a humiliating defeat or a
rousing victory. The position
Initial Investment of alliance leader is possibly
the most challenging EVE
Danger Factor
has to offer. Only a handful
Mobility of names have ever achieved
the mantle of being living
Group Dependency legends; some because of
their public presence, others
for their battlefield prowess,
while others are remembered
for losing huge vessels such There is but one way to run your alliance,
The alliance executor is an alliance exec is the as motherships or titans in with
Someyou as the take
alliances sole advantage
dictator. What of ayou
the CEO of the executor maintaining of standings with battle. Being characters with A
saydemocracy
goes and
well-known is an alliance
those who
member where
disagree
or possibly every
will
public
corporation of an alliance. other alliances and corps many millions of skillpoints, pilot’s
be opinion
thrown out of
relations-savvy ismember
important
the to and
nearest the The
doairlock.
the
To be in such a lofty position as well as administrating leaders sometimes make corporations
speaking forofwithin
advantage the alliance
an autocratic
them. These system
pilots have
becomeof
either means you’ve declared applications for corps wishing the fatal error of leading an equal
government say in what
the face of anisalliance the
that oneand fleet
vision does
canisbecome and
easier
yourself dictator or have been to join you. The real job, of from the front. The fledgling where
to theand
project
someone empire
to is built.when
a charismatic
rally around The advantage
dictator
times are
awarded the position by your course, is to lead your pilots to alliance leader would do well is
caninclusion
easily of more
motivate people
their
tough. However, there is a downside into
troops the
to in
loving directors in some kind victory, regardless of whether to remember that his enemies decision-making
extraordinary
the fact that if feats. process and
At the same
your figurehead a more
time,anthe
loses
of democratic process (not they number just a few will often do whatever it takes processed
failings
important planone
of ship
that orforsays
your oralliance.
person can become
does The
something
all alliances want a monarch hundred or many thousands. to bring him down, and the disadvantage
magnified
he shouldn’t, when is things
the possible
entire go in-fighting
wrong,
alliance and
from
could be
lording over them however). Ideally, all below you will alliance leader always has the general
which it discord
may be at meetings.
impossible
blackened by his failure. to recover.
A chief responsibility of be ready to lay down their furthest to fall.

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CHIEF REQUIRES: PEOPLE TO BOSS ABOUT, A GRAND VISION
IF YOU LIKE THIS, TRY THESE: ALLIANCE EXECUTOR

EXECUTIVE OFFICER LINKS: >> ACCESS RIGHTS >> CORP MANAGEMENT GUIDE
FAMOUS PILOTS / CORPS: SOPHIE DAIGNEAU, SELEENE

casual player. It can be a hard


career to follow, and requires DIRECTOR
HIGH >> >>
SECURITY
a few Level 5 skills as a LOW
ROLESSECURITY
>> >>
prerequisite, but the rewards KNOW YOUR>>RIGHTS >>
0:0 SPACE
of ISK, ships, and respect are
Skill Needed
more than worth it. Some
Income Potential people form corps within their
first few days in EVE. Others
Initial Investment spend some time in existing
player corps before leading a
Danger Factor
new one, and a small minority
Mobility start out as new members
and slowly move up the ranks
Group Dependency to take over themselves. It
would always be advisable to
spend your first few weeks
and months in EVE within a
player corp before starting
If you decide to be a CEO managing a corporation is too your own, making friends
you’re deciding to be a leader. much work for one person along the way (who could be Life is hard
As well at the top,you
as directors, which
can isassign
why CEOs
Your corp members will look and the daily routine has kept your future directors), learn Roles
can togive
rolesdraft inyour
others
others incorp members
to help
your themaccess
corporation, runfrom
the
to you for direction, they many a CEO from undocking how the mechanics work and, to do thingsto–Directors
corporation.
accountant they bestow
personnel gain upon
the
manager samethem
to
will ask for advice and you for weeks. Thankfully, a if possible, ask your CEO for duties
abilities
starbase andas responsibilities.
a CEO
fuel – except
technician. Rights,
the
There abilityon the
are also
will answer for their actions CEO can appoint directors some responsibilities so you other
to hand,
payforout
roles give
dividends
station access to the
or rearrange
services physical
the
such as factory
as well as your own. A CEO to deputise or head certain learn how best to lead other and
corp financialandassets
structure
manager, –traders ofwho
and are the corporation
usually
can given
buy andaas
must handle all aspects of a aspects of the corporation, pilots. Basically, don’t rush well as
particular access
sell on thedivision to wallets and
to maintain,
corp’s behalf. hangars.
such as
Obviously, if
corporation, from its industry but choose wisely for trust is into things, because it’s not Itmaking
youwould
head beupwise
sure to guard
production
a large certain
orders
corporation, areassets
filled,of
some
to its military and everywhere too often gained easily. A CEO just your own ships that you and
the
theseonly
military
rolesallow
is
can access
always to
bethem
almostready to the
and/or
full-time the
careers
in between, including setting takes a path that runs deeper have to look out for, but those people
mining you trust the most.
gangs are hard at work.
in themselves.
taxes. Many would agree that into the world of EVE than the of everyone below you.

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COUNCIL REQUIRES: PASSPORT, THICK SKIN, AN EAR TO THE GROUND
IF YOU LIKE THIS, TRY THESE: DIPLOMAT, ALLIANCE EXEC, PR CONSULTANT

REPRESENTATIVE LINKS: >> CSM WEBSITE


FAMOUS PILOTS / CORPS: LAVISTA VISTA, JADE CONSTANTINE, VIK LUK

the necessary documents to


travel to Iceland, or be HIGH SECURITY>> >>
ALTERNATES
resident there already. Of SECRETARY >> >>
LOW SECURITY
course, it requires more than 0:0 SPACE >> >>
CHAIRPERSON
a passport and spare weekend
Skill Needed
to secure a trip to CCP HQ.
Income Potential Being elected necessitates
that candidates be able to
Initial Investment communicate their policies
clearly and demonstrate an
Danger Factor
in-depth knowledge of all
Mobility facets of EVE (especially those
that form the basis of policy),
Group Dependency and have a ready-made body
of constituents who you can
rely on for support. Being a
fully active member of the
CSM is arguably one of the
The Council of Stellar months, during which time the most thankless jobs a player To call
The rolealternatives
of the CSMthe Secretary
best election
(and that of
Management is a body of EVE nine elected CSM reps meet can aspire to. It’s also one not the
losersVice
would
Secretary
be accurate
should
The Chairperson is the figurehead but
it bealso
necessary)
unfair.
of the
players that is democratically- online to discuss which issues likely to last beyond the next is
Though
CSM to basically
theythan
rather may
manage
a have the
missed
presidential agenda out on
leader.
elected by subscribers to should go forward for further expansion since a CSM term for
the
Whileeach
glamorous
themeeting trips
chairperson andandbemaybi-monthly
sure to take
dictate the
represent them in discussing discussion with CCP. There can only serve two terms, one minutes
meetings, during
their role
them remains
so that
tone of the meeting, their job is to steer an
everyone
important
issues brought up via the are three formal meetings year, maximum. Of course, the can
one remember
– to be ready
the discussion what
andtotowas
fillknow
the
discussed.
breach
when to should
Itdrive
Assembly Hall. Then, if between the two councils, one benefits are that if meaningful may
one of
sound
it forwardthewhen
main
like the
repsjobfalloffoul
arguments a threaten
glorified
of real-life
to
deemed appropriate, to of which is held in Reykjavik, changes are brought about as Dictaphone,
complications. butTwo
undermine proceedings. taking
of theconcise
current
The andcrop of
Chairperson
deliver these concerns Iceland. Immediately then, it a result of your lobbying, you detailed
CSM
is also the public face of the CSM, onis not
members
notes were
in the exemplary
heat of debate
alternates
formally to a CCP Council and, should be obvious to anyone can claim a permanent place easy,
during
account especially
the
of first CSM,
the fact when which
that you
theyhelped
have totheir
are the read
one
hopefully, elicit a resolution. considering being a CSM rep in EVE’s history books, or, them
subsequent
back afterwards.
who garnered election
the most chances
votes.no end.
Each council is active for six that they should either have failing that, the patch notes.

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RECRUITMENT REQUIRES: INTER-PERSONNEL SKILLS, IN-DEPTH KNOWLEDGE OF YOUR CORP
IF YOU LIKE THIS, TRY THESE: INSTRUCTOR, DIPLOMAT

OFFICER LINKS: >> E-ON #002 >> RECRUITMENT CENTRE >> BACKGROUND CHECKS
FAMOUS PILOTS / CORPS: SIR TRUMP, MYNXEE, MITCH TAYLOR, LAIRD

talking. A no less important


task is to ensure that the RECRUITMENT
HIGH >> >>
SECURITYCENTER
pilots you recruit are genuine. IN-GAME >> >>
LOW SECURITY
Spies and thieves are 0:0 SPACE >> >>
ADVERTISING
commonplace in New Eden, so
Skill Needed
thinking of some important
Income Potential questions or asking for some
evidence that could catch out
Initial Investment possible bad apples is a good
idea. The recruitment officer
Danger Factor
is usually appointed by the
Mobility CEO and directors and will
also be given the power to
Group Dependency accept applications to join.
Some corps offer an ISK
commission on each new
member you hire, depending
on their skillpoints (e.g. one
For a corporation to survive it all the info they may ask at ISK for every two skillpoints)
needs new blood. It is the job hand. Your goal is make sure in order to encourage you to
of the recruitment officer to they are right for your corp, find experienced players. In-game recruitment is possible via the
keep the ranks bulging with that your corp is right for However, recruiting a veteran If‘Recruitment’
you’re finding
Probably tabitof
the first difficult
andthebest finding
place to
Corporation thelook
pilots. This career is not one them and, assuming both can be a hard sell so get your right
for people
new via
recruits the
– or forums
a or in-game,
corporation
panel. Sort though ads by region, roles to or
requiring high skillpoints and boxes are ticked, to tempt facts straight. You may also be you
join could always
– is in the
skillpoints try
Alliance
to check advertising
outand with
howCorporation
other corps
so is a perfect contributory them in. Some recruiters will asked to make sure the websites.
Recruitment For a few million
do their recruitment, or youEVE
Center in the ISK most
canforum.
create
activity to your other ISK- offer free modules and ships members you recruit stick community
Check sites will welcome
your own recruitment ads. Manyfrom
out the previous threads ads. You
corps
making tasks. For this job you (basic ones of course), or you around. Your commission may can
the even
will poster have
and go
also create a full-page
in-game
public ad
chat to created
find outso
channels for
will need to be able to may find it better to offer one- be dependant on the staying E-ON
more magazine
about them
that potential that
andwill
recruits beget
their
can seen in print
previous
in touch and
communicate effectively with on-one tuition. Often your power of your recruits, so look as well
employmentas
ask questions.in-game
history.by everyone.
potential employees and have corp’s activities will do the after your noobies!

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CE
N AT
OU
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CAREERS DEALING WITH SPACE NAVIGATION AND FLIGHT WHERE
COMBAT AND FRONTLINE SUPPORT IS THE MODUS OPERANDI
“TOUGH TIMES NEVER LAST, TOUGH PEOPLE DO.” – CCP HELLMAR

>> Bait Pilot


>> Capital Ship Pilot
>> Cloaking Specialist
>> Damage Specialist
>> Defence Specialist
>> EWAR Specialist
>> Fleet Commander
>> Logistics Pilot
>> Militia
>> Scout
>> Sniper
>> Speed Specialist
>> Tackler

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REQUIRES: A WILLINGNESS TO DIE, A RICH BACKER
IF YOU LIKE THIS, TRY THESE: TACKLER, EXPLORER, DEFENCE SPECIALIST

BAIT PILOT LINKS: >> CATCH OF THE DAY >> PVP INFO >> EVE PIRATE
FAMOUS PILOTS / CORPS: CYVOK

gang mates manoeuvre to


make the final kill. To do so HIGH-SEC >> >>
HIGH SECURITY
you’ll need to know about the LOW-SEC >> >>
LOW SECURITY
science of ‘tanking’ and have 0:0 SPACE >>>>
NULLSEC
some spatial awareness so
Skill Needed
as to keep your profile low to
Income Potential deflect damage. Perhaps the
most important consideration
Initial Investment of all is that you’ll also want
to make sure you are an
Danger Factor
attractive target, which means
Mobility being in a ship that your
enemy will see as either an
Group Dependency easy kill, an expensive loss, or
a threat to the success of their
assault – but not too much of
a threat that they will run as
soon as they see you. Such a
It’s not usual for any sane expectation of dying for the choice will largely depend on
person to offer themselves cause can be the fast track what sort of operation you’re The larger the fleet battle, the more
as a sacrifice to victory, but in route to a life of glory. Sadly, on, as well as your skills and In
On the vaguely-policed
small-scale mining depths
ops, of
anthe low-
Exhumer-
difficult
security it is to
space, make
the yourself
prey is usually centre
to of
EVE death is not a permanent offering yourself and your bank balance. People often class barge
attention for or its Tech
enemy I equivalent
fire. In a should
disorganised
issue – at least not for many ship up as bait is not as easy say don’t fly what you cannot be a
be found camping
tempting enough the jumpgates.
target, Withcan
onetothat
mess,
the the larger
enemy in ships are
possession prone
of an escape
thousands of capsuleers like as turning up in a cheap ship afford to lose, and it’s advice be tanked
attacks fromfairly easily against
panicking raiding
space-grunts,
yourself. Truth be told, death with even cheaper mods and you’d do well to heed. If you’re route
enemy it gangs
makes it important
in high-security to keep
space.them
but if
engaged you’re up against
for as longhalf-fitted experienced
as possible, making
for a pod pilot is more of a waiting for the enemy to rip going to fly bait, insist it’s Mining
fleet battleships
commanders, you can betosurefight back
that
learning experience than a you to pieces. Being bait is not inside someone else’s ship. ‘gatealso
are running’
tempting Techhoney II industrial
traps. ships
Just both
make
logistics
tempting ships
for andsuspected
their recon cruisers booty will
and be
terminally debilitating one, just about preparing to die, Die for the cause if you must, sure
locked you return
down fireIfonly,
first. you’re notininstigate
a carrier, it –
hence why starting off your but trying to stay alive for as but you shouldn’t have to pay sturdy
unless enough
you’re at towar,
repel of boarders.
course.
brace yourself!
combat career with the full long as possible while your for it as well.

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CAPITAL REQUIRES: MONTHS OF TRAINING, MILLIONS OF ISK
IF YOU LIKE THIS, TRY THESE: LOGISTICS PILOT, FLEET COMMANDER

SHIP PILOT LINKS: >> JUMP DRIVES >> CYNOSURAL FIELDS >> TITANS
FAMOUS PILOTS / CORPS: SHRIKE, LORD AZRAEL, OORT

and somewhat lacklustre


handling capabilities, capital HIGH SECURITY >>>>
DREADNOUGHTS
ships are unable to use the CARRIERS >> >>
LOW SECURITY
ancient jumpgate network, TITANS >> >>
0:0 SPACE
necessitating the use of
Skill Needed
on-board jump drives. As
Income Potential a consequence, navigation
for isn’t measured in jumps,
Initial Investment but in light years, with drive
activations necessitating
Danger Factor
the use of jump fuel in the
Mobility guise of isotopes (that are
processed from mining ice
Group Dependency fields). However, before they
can even launch themselves,
capitals need a destination,
which is provided by another
pilot in the target system
If a fleet contains a capital proficiency is acquired, and we activating a cynosural field
ship you can be sure it has a haven’t even yet considered generator. As a consequence,
purpose, simply on the basis the cost. Undoubtedly, a cap ships are not something The
Ablelaunch
What to deploy
they of afighters
lack new
in titan may
– small
logistical not be the
cruiser-
support
that pilots of EVE’s most capital pilot will have already you take out for a Sunday hot topic of conversation
sized drone ships
capabilities, it
– the carrier
dreadnoughts once
more andwas,
its but
than
awe-inspiring ships are more served many tours of duty afternoon drive (certainly not these majestic
‘super-capital’
make up for with ships
sibling, remain
sheerthe as much
mothership,
firepower. ais
These
purposeful than most. After within their alliance, since without enough fuel for fear status symbol
a versatile
are vessels classto of
alliance
created vessel power astake
that combines
specifically to they
all, it takes the better part of a there are few individuals able of becoming stranded), for are devastating to
remoteheavily-defended
down witness.
firepower with unrivalled The
static and main
logistics
slow-
year to learn the skills that to finance the construction without an advance fleet and source
supportoftargets,
moving both ismaking
a titan’s
capabilities. However,doomsday
dreads many
the most
will get them into the capsule of such a large ship alone. In a supporting one nearby, they device;
pilots anships
make
effective area effect
thefor
mistake weapon
besieging so
of assuming
starbases
of a titan, and even then short, becoming the pilot of are vulnerable – though they powerful
carriers
as well as they’ve
are betterbeen
directly in soloknown
assaulting tothan
tasksother destroy
they
there are many more days of a titan or dreadnought isn’t boast impressive firepower. hundreds of
actuallyships.
capital are. ships in one blast.
offline study required before easy. Because of their size Best used for a purpose.

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CLOAKING REQUIRES: CLOAKING DEVICE, CLOAKING SKILL, TECH II CLOAK-CAPABLE SHIP
IF YOU LIKE THIS, TRY THESE: EXPLORER, SCOUT

SPECIALIST LINKS: >> RECON SHIPS >> COVERT OPS SHIPS


FAMOUS PILOTS / CORPS: VYGER, CAL HYDAR, KISMETEER

such ships can be slow and


have their cloak disabled COVERT OPS >> >>
HIGH SECURITY
if they come within 2km of FORCE RECON >>>>
LOW SECURITY
another ship, object or dust BLACK OPS >>>>
0:0 SPACE
cloud, rendering the cloak
Skill Needed
immediately ineffective
Income Potential and the ship dangerously
vulnerable. Among the
Initial Investment vessels that can accommodate
cloaking devices are covert
Danger Factor
ops frigates (including
Mobility stealth bombers), force recon
cruisers, black ops battleships
Group Dependency and blockade-running
transport ships. Although
most cloaking specialists
operate alone as scouts,
explorers or reconnaissance
It has something to do with and is then vulnerable. If a pilots, advance gangs of
the energies displaced by more permanent ability to stealth bombers and black Covert
Black ops opsbattleships
frigates areare mainly used for
the ultimate
jumpgates, but all ships are skulk in the shadows is what ops battleships can often ‘Covops’
spying
vesselson force
forenemy recon
getting ships enemy
movements,
behind are larger
seeing as
able to stay cloaked when they you seek then learning how to be deployed in advance of versions
a cloak
lines. ofto
leaves
Able the covert
you
utilise ops frigates
almost
a covert jump and
impossible
arrive in a system. In this state use cloaking ships is probably main attack fleets, making so
to make
find.
portal for effective
Stealth
generator, theyadvanced
bomber frigates
can openareascouting
only
a ship is undetectable, visible for you. Specialist cloaking communication and gang ships.
able
bridge toBut
usethe
betweenanmain booncloaking
improved
systems for using
that a smallthem
device,
only to as a ghost to its own ships are more able to sustain leadership abilities a decisive is they can
meaning setcan’t
they
reconnaissance uporcynosural fieldsforce
warp undetected,
stealth raiding for
camera drones. However, the a shroud of invulnerability factor in their successful use. incoming
but
can they
pour cancapital
try toships
through, sneak
hence tocausing
lock
up ononto.
groups
merrySome
effect is only temporary. Were (assuming a cloaking device Learning how to fly a cloaked pilots
havoceven
without useenemy
noticing
behind them as
and launchcargo
lines ships
cruise
and pulling to
the pilot to navigate away is fitted and made active), for ship is easy. Learning how to move
missiles small
vital enemy volume/high
or even bombsaway
resources value
fromitems
designed atomain
from his position, the ship which the strategic benefits use it to its full potential is through
destroy hostiletospace.
small
assault elsewhere. medium gate camps.
emerges from transparency should be obvious. However, much more difficult.

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DAMAGE REQUIRES: HIGH DPS WEAPONRY, FAST TRACKING
IF YOU LIKE THIS, TRY THESE: SNIPER, DEFENCE SPECIALIST, FLEET COMMANDER

SPECIALIST LINKS: >> DAMAGE PER SECOND INFO


FAMOUS PILOTS / CORPS: WARGOD, CRYSTOPH, LEE CHANKA

possible before going out in


a blaze of glory. Regardless TURRETS >> >>
HIGH SECURITY
of the ship you intend to fly MISSILES >> >>
LOW SECURITY
into certain death (and your 0:0 SPACE>>>>
DRONES
fleet commander will have a
Skill Needed
few suggestions), you should
Income Potential be fitting turrets either of
the blaster, autocannon or
Initial Investment pulse laser variety, which
due to better tracking ability
Danger Factor
are far more effective at
Mobility hitting targets at close range
than railguns, artillery or
Group Dependency beam lasers. Deciding which
ammunition to carry and
when to swap out to another
variety is also significant in
deciding how effective you’ll
It takes more than throwing All other things being equal, be. Getting into optimal range
a couple of turret modules damage can be dealt in one can sometimes be an issue, The turrets you use should be the ones
or missile launchers onto a of two ways; either at close which is why close-range Although
that give you dronesthe operate
most volleyat close
damagerangefor
ship before it can be called a range or long range (in both ships will fit for high speed in and can add greatly to a ship’s
the amount of guns you can fit. Blasters, DPS, they
‘damage dealer’. Being able to cases combat should be order to close the gap with the The
are highest
not damage
commonly missile by
deployed type is the
close
autocannons and pulse lasers are the
torpedo,
range it has a very shortunless
flight time
dish out significant amounts conducted at optimal range, of target as quickly as possible. highestdamage
damagespecialists
turrets to use. Weapon used
of damage is what is required course). Close range weapons Another tactic would be to use but
on apacks
first oran extra
alpha punch
strike than
basis. a cruise
In the
upgrades that increase rate of fire and
and to get the balance right tend to be more damaging, a tackler to pin a ship down, missile
changing that has increased
landscape range.
of battle, Ballistic
having
tracking will also be useful. Ammunition
depends on many factors, not hence why damage specialist Control
to units andand
Bayrelease
loadingthemaccelerator
then the damage dealers will also effect range, the higher theonly
scoop drones
least survivability (‘tanking’) tends to refer to combat pilots should be able to warp rigs increase
serves tothe rate of fire time
losecloser
precious and therefore
whenyouran
damage, to the enemy
and what mix of ships you who like to get in close and directly on top of the target damage
attacker per
shouldsecond
be (DPS).
closing in on its prey.
ship will have to be.
may find yourself up against. take out as many ships as ship and let rip.

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DEFENCE REQUIRES: HEAVY TECH II TANKING MODULES, ARMOR REPAIRERS, SHIELD BOOSTERS
IF YOU LIKE THIS, TRY THESE: LOGISTICS PILOT, BAIT PILOT

SPECIALIST LINKS: >> E-ON #004 >> TANKING >> EVE TANKING.COM >> SHIELDS >> ARMOR
FAMOUS PILOTS / CORPS: NYPHUR, SANDY BROWN

for a heavy tank will reduce


your damage potential due SHIELD >>
HIGH SECURITY >>
to the large power and CPU LOW SECURITY
ARMOR >> >>
requirements, but not to SPEED >> >>
0:0 SPACE
an extent where you will
Skill Needed
become impotent. Short-
Income Potential range weapons are usually
best for the heavy tank fit as
Initial Investment they require less power and
CPU than their long-range
Danger Factor
counterparts. A heavy tank is
Mobility also advantageous if you are
likely to be the primary target
Group Dependency in a fleet so you can stay alive
long enough for the enemy to
be neutralized or for logistics
ships to get a target lock and
repair you. The successful
To be a specialist in defence requires the use of modules tank is a ship piloted by
is to be a survivor. The longer that use a ship’s capacitor someone who knows their
your ship stays in one piece charge to restore shield or enemy. Against pirate drones Once the shields have collapsed a ship
the more chance you have to armor hit points and increase it’s possible to tank multiple starts
Shieldstaking
Speed are the
tanking armor
first
is damage.
line of
a form Armor
of defence
meta-tanking,
defeat your enemy. Tanking is damage resistance. Passive enemies indefinitely just by is a physical
against
which isincoming defence
basicallyfire. system
They areoften
a pretentious an energy
term for
the ability to absorb damage tanking is a preventative knowing the damage types augmented
field that protect
avoiding by plates,
damage each hardeners
ship
altogether andbycan andbe
trying
at a constant rate with either measure where resistance they favour. Player ships are repairers.
augmented
to outmanoeuvreArmor tanking
by hardeners, is extenders
the tracking bestcapability
achieved
and
your shields or your armor and recharge rates, aided more difficult to predict, but in ships
boosters
of whatever with more
modules.
ships arelow slots.
Shields Once
tryingrepair
to hitover
you.
(and in some rare cases your by shield extenders, are it’s still possible to put up armor
time. Ifisastripped
Meta-tanking ship canhasaway,
morebe
also a ship
mid starts
slots
achieved than
by
hull). There are two main enhanced to withstand a powerful defence as the taking
using electronic warfare, cloaking or is
low slotsgreater
it is hull
usually damage
a betterbefore
ship it
to fit to
other
types of tanking – active damage until the threat is damage is often dictated by completely
tank shields.
avoidance destroyed.
methods.
and passive. Active tanking neutralised. Typically, fitting the ships themselves.

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EWAR REQUIRES: ECM JAMMERS, DAMPENERS, TRACKING DISRUPTORS. ELECTRONICS SKILLS
IF YOU LIKE THIS, TRY THESE: CLOAKING SPECIALIST, TACKLER

SPECIALIST LINKS: >> E-ON #003 >> JAMMING >> ELECTRONIC ATTACK SHIPS
FAMOUS PILOTS / CORPS: JAMES LYRUS, LEXX JONLAN, MIKAL DREY

fleet. Energy neutralizers


reduce the capacitor charge of LOCKING >> >>
HIGH SECURITY
the enemy so that they cannot TURRETS >> >>
LOW SECURITY
fire their weapons or use their 0:0 SPACE
TARGET >> >>
PAINTING
active modules. Whilst there
Skill Needed
are ships specific to the task
Income Potential of EWAR (known as electronic
attack ships), with bonuses to
Initial Investment particular electronic warfare
systems and modules, pilots
Danger Factor
are just as likely to fit some
Mobility kind of EWAR capability in
any ship. For example, the
Group Dependency scorpion battleship is a useful
ECM jamming ship, and any
ship with a spare mid slot can
utilize an EWAR module. In a
fleet fight, a commander will
Whilst ‘tackling’ is part of a by methods of affecting their give specific orders to the
diverse range of electronic targeting or neutralising electronic warfare division
warfare (EWAR) specialties, their weapons altogether. which may differ from those of
and is probably one of the Jamming modules prevent the rest of the pilots. If there ECM jammers come in a number of
most important, it certainly enemy ships getting a target are enemy logistics ships flavours (magnetometric
Target painting is effective
is an offensive form of
isn’t the only option fleet lock by blocking sensors. present your commander will against
Disrupting
electronicGallente,
warfare. LADAR
turret tracking against
Targetwill prevent
painters firethe
a
commanders can leverage Remote sensor dampeners want their remote repairing Minmatar,
enemy anRadar
laser atbeing ableagainst
enemy ship Amarr
to hitwhich
your and
fleet by
increases
to aid in the destruction of reduce targeting range, as abilities neutralised by Gravimetric
reducing theJammers
its signature radius, are effective
range ofresulting
enemy in theagainst
weapons ability
the enemy. The task of an do tracking disruptors (if disabling their ability to make Caldari).
protecting If your
you pilots
for your fellow are
longunsure
range of thebe
ships
that might enemy
orfitted
the
EWAR division within any running the correct script), a target lock. The point is that you
with will
tracking face
causingthenfaster
slower-tracking a multispectral
ships
turrets toto jammer
hitout
that ship
fleet is to render the enemies’ or else are able to reduce the EWAR is as much a necessity is a safe
manoeuvre bet
and cause more as it will
the enemy.
damage. jam all ships equally.
damage potential useless, enemy’s ability to hit your to success as weaponry.

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FLEET REQUIRES: GOOD COMMUNICATION SKILLS, MILITARY BACKGROUND
IF YOU LIKE THIS, TRY THESE: CEO

COMMANDER LINKS: >> E-ON #009 >> EVE VOICE >> GANG SUPPORT >> FLEET COMMANDER
FAMOUS PILOTS / CORPS: ARRS GRAZZNIC, SIVONA

orders into chat windows is


too slow for quick reactions. ALIGNING >> >>
HIGH SECURITY
Larger alliances will usually HOLDING >> >>
LOW SECURITY
have access to a Teamspeak 0:0 SPACE>>>>
OPTIMAL
or Ventrilo voice server, or
Skill Needed
will use EVE Voice, which
Income Potential is fully integrated with the
in-game fleet command
Initial Investment structure. There are a
range of commands and
Danger Factor
general usage syntax you
Mobility will need to get used to, but
the most important orders
Group Dependency that need to be made clear
are which targets are to be
called primary, secondary
and possible tertiary. Aside
from the orders coming
The success of your alliance has to be an excellent down through the chain of
will largely be judged upon communicator, and be able command, it’s important that
its victories on the battlefield to stay calm under pressure, the voice channels are kept When
An order warping to attack
to engage you’ll want
or prepare to engage your
and those victories will have making it a priority to maintain clear of unnecessary chatter. FCs
is towill
forces toeither
move arrive order shipstarget
together.
towards your Totoensure
‘hold
so youcloak’
this
been orchestrated by the fleet fleet cohesion en route to, Outside of the usual hierarchy, or
can‘hold
happens, onFCs
activate gate’
willwhen
your orderarriving
primary ships toinalign
weapons a or
commander (FC). Whether it is during, and even after the only scouts will have direct system
towards
modulesan or when about
object so that
at whatever to
rangeleave
when
theyheit, ororders
are will
most
a tedious wait at a jumpgate or battle is over (assuming it access to the FC, and the scout make
the it
effective a policy
fleet into that
warp,
at. For pilots
they will
tacklers do
thisall hold
willtravel off
meanat
a direct assault on an outpost, ever gets started). Whether it in turn will be the FC’s eyes movement
the same
closing before(the
speed
distance andspeed
and after jumpgate
preparing of the slowest
to orbit,
an FC is required to direct be a raid into enemy territory and ears. Discipline in the activation
craft) and as a
arrive matter
together.of standard
Even
while long-range specialists hold back. just a
strategy, call out orders and or a swift retreat, an FC will fleet is very important and practice.
dozen
Make sure If just
shipsyou one
exiting pilot
knowwarp breaks
whattogether ranks
the primary is ahe
encourage the fleet to achieve mostly use real-time voice pilots will quickly learn their could jeopardise
wonderful
target is! sight. the entire battle plan.
its aims. A fleet commander communication as typing place or lose it.

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LOGISTICS REQUIRES: REMOTE REPAIR SKILLS, CRUISER LEVEL V
IF YOU LIKE THIS, TRY THESE: CAPITAL SHIP PILOT, MINING SUPERVISOR

PILOT LINKS: >> COMMAND SHIPS >> LOGISTICS SHIPS


FAMOUS PILOTS / CORPS: XINDI KRAID, LOREENA NATAYOS

switch targets often in order


to try and out step the repair LOGISTICS >> >>
HIGH SECURITY
cycles. Once out of step, or DRONES >> >>
LOW SECURITY
if out of capacitor, a spider 0:0 SPACE >>
CARRIERS
tank can quickly fall apart.
Skill Needed
Because of the need to retain
Income Potential a tight formation, logistics
pilots utilize the broadcast
Initial Investment system within a fleet where
pilots under fire request the
Danger Factor
repair type needed, either
Mobility shield or armor, to the fleet
so the logistic pilots can find
Group Dependency them and repair them quickly.
Logistics support doesn’t end
with fleet battles. Many
player-constructed structures
will need repairs after enemy
The logistic pilots are the why it is not uncommon for attacks before they can be
medics of the EVE battlefield. there to be several remote put back in use. These can
Their role is to keep important repair modules or logistics be time consuming, but are
vessels intact by using remote ships active within a fleet to vital for full operations in
While
The
The supreme
most drones
Caldari logistic
Basilisk are
ship
andused is the
to cause
Minmatar carrier; it
armor or shield repairers, keep themselves and others 0.0 to resume. For example,
usually while under intense alive. As a pilot operating as can
large
Scimitar are the two shield-basedare
utilize
amounts capital
of damage,
remote repair
there modulesa
logistics
cynojammers need to be kept
fire from the enemy. Because part of a so-called ‘spider which that
breed
ships that
transfer
prefer
have shield,
instead
their armor
to heal.
transfer orbonuses
hullShield
repair
for
online to protect your systems
of their ability to provide tank’ (where logistic cruisers from incursion by capital ship at
anda very
armor fast
maintenance
rate, as well
bots
as
remote shield repair modules. The Amarr (guess
being able
sustained remote repairing, or battleships will remote fleets, whilst the jump bridges to
which
use heals
Guardian theand
triage
which module
kindOneiros
Gallente ofwhich
damage)doubles
are come
armor
logistics cruisers are often repair each other) you will will aid your transport within thethree
in repair
logistics sizes;
rate of
ships light,
asremote
medium
their repair
bonuses andmodules
heavy,
are for at
called as a primary by enemy need to be on your toes as sovereignty space without the the
as well
cost as
of Tech
the ship
I
remote armor repairing. andbeing
Tech immobile.
II versions.
fleet commanders, which is an enemy fleet will try to use of jump gates.

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REQUIRES: FACTION STANDING OF 0.5, WILLINGNESS TO BE FIRED UPON BY ENEMY
IF YOU LIKE THIS, TRY THESE: TACKLER, SCOUT

MILITIA LINKS: >> OFFICIAL GUIDE >> FW GUIDE >> FW CORPORATION LIST >> FW STATS
FAMOUS PILOTS / CORPS: VESHTA YOSHIDA, VAL ERIAN, STATE PROTECTORATE

to both of the two opposing


factions as if the militia is in JOINING >> >>
HIGH SECURITY
a constant empire war. Most VERSUS >> >>
LOW SECURITY
of the action, however, takes 0:0 SPACE>>>>
LOYALTY
place in the border low-
Skill Needed
sec regions between each
Income Potential empire. A purple star will
appear on every ship flying
Initial Investment for your militia, displayed
in your overview, and a red
Danger Factor
star will appear on every
Mobility member of the two opposing
militias. Your mission is to
Group Dependency cleanse space of your enemies
and claim systems for your
faction. To capture a system
your militia must control
strategic points; the more
Corporations and alliances fighting for either the Amarr points you capture, the more
have been fighting each other Empire, Gallente Federation, influence you gain until a Though the history between them all is
since well before there were the Caldari State or Minmatar control bunker in a system There are militia offices located all over
exhaustive, basically the overtly religious
any independent pilot-run Republic is called Factional becomes vulnerable, at which settled
The
Amarr
space, but your
more
are successful
at war withyou
standing
theirare
with
in your
former slave
organisations allowed in Warfare, and to get in on the point you conquer it. For the the faction
chosen must
race themilitia,
be above
the higher
Minmatar, while the
0.5
your in order
militia
ultra-
New Eden. However, it was action you must join one of cleansing part, find their ships to joinwill
rank – which
capitalist be. may require
Loyalty
Caldari points,
State
you to run
fightswhich cana
its former
only recently, just under the militia armies run by the and envelope them with your few
be agent inmissions first. Else, because
federal overlords the Gallente. Due toare
turned for ships and weapons,
a year ago, that the four faction of your choice (which holy laser fire (If you join the militias
collected operate more likemissions
alliancesinthan
particular by completing
pacts and treaties betweenthe the
nation-empires of EVE openly doesn’t necessarily have to Amarrian 24th Crusade that NPC corps,
warzone you should join So,
a player
four civilisations, the Amarr andwhat
for militia agents. will
Caldari
started hostilities and begun be the one of your bloodline). is. Other militia’s weaponry corporation
you already fighting forathe best
fightfight for?
on one Honour,
side and theglory or
Gallente collection
and
recruiting pod pilots to the When a pilot enlists he is less holy, though just as experience.
of frozen corpses?
Minmatar on the other.
cause. The mechanism of immediately becomes flagged self-righteous).

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IF YOU LIKE THIS, TRY THESE: TACKLER, ADVENTURER, EXPLORER

SCOUT LINKS: >> SCANNER OVERVIEW >> DIRECTIONAL SCANNING >> INTERSTELLAR TRAVEL
FAMOUS PILOTS / CORPS: JOERD TOASTIUS, DNIGHTMARE

and the tactical and main


camera views, and be able to SCANNER >> >>
HIGH SECURITY
intuitively know which ships, if OVERVIEW >> >>
LOW SECURITY
any, are where in the system. SAFE SPOTS>>>>
0:0 SPACE
A system full of ships does
Skill Needed
not necessarily mean they are
Income Potential hostile, it could be a mining
gang working its way through
Initial Investment the local belts. If the ships are
flagged as pirates or enemies
Danger Factor
however, they could just as
Mobility easily be waiting on the gate
at the other end of the system,
Group Dependency and if your fleet is not wanting
to engage, even just a handful
of pirates can cause a massive
amount of expensive damage.
As well as an acute sense of
Whether via an impromptu to be the eyes of the fleet, to awareness, a scout should
gaggle of nomadic pirates, or stay ahead (but not too far have a cool head and be able
an elaborate series of warp ahead) and report back to the to communicate quickly
disruption bubbles set up fleet commander on any ships and clearly with their fleet Learning how to optimise yourcanoverview
Although so-called
While it’s possible safe
to usespots be
the directional
by a determined enemy, few that may be lurking in the commander and ideally be in settingsby is probably one theare most
corporations can afford to next system. It’s a skilled job, created
scanner to detect ships and objectsones
anyone, scouts the within
a ship agile enough to dart useful things you can do, regardless of
suffer such an indignity as a but not one that necessarily usually
a certaintasked
field ofwith
view,hopping
it lacksabout
any kind
around a system plotting safe whether your on scouting duty or not. The
‘gatecamp’ slaughter when requires a massive cache spots. Veteran scouts working systems bookmarking
of functionality to allowlocations
you to warp in the
to
important
middle thing
of you
nowhere to remember
so that is to set
fleetsitand it
most can be easily avoided by of skill points. A good scout regular routes will ideally anything find. For scouting is an
up to give
gangs cantool, you only
warpif to the information
them if too many you
having a single pilot stay one will be able to switch rapidly have all the safe spots marked adequate somewhat crude. Scan
need for
unwanted whatever role you’re currently
jump ahead of the main fleet. between the in-game map, out for the fleet before the probes arenames far more appear in local.
effective.
engaged in – an art in and of itself.
The role of a scout is simply the local chat windows operation begins.

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IF YOU LIKE THIS, TRY THESE: DAMAGE SPECIALIST, SPEED SPECIALIST

SNIPER LINKS: >> SNIPER INFO >> FITTING ADVICE


FAMOUS PILOTS / CORPS: HAAKELEN

ships are bearing down on


your position, cruisers fitted TURRETS >> >>
HIGH SECURITY
with tracking enhancement MISSILES >> >>
LOW SECURITY
modules can be an effective 0:0 SPACE>>>>
DRONES
deterrent since they can track
Skill Needed
smaller targets far better than
Income Potential any battleship. Traditionally,
it’s been the case for long
Initial Investment range combatants to hang
back and rely on a line of
Danger Factor
melee defenders to fend off
Mobility any attempt to engage, and
this is no less the case in EVE,
Group Dependency except that snipers tend to
rely on speed for defence
rather than a fleet of brawling
close-range ships. Thus, it’s
not very common for ships
Fighting at range has been the larger turrets can fire fitted for extreme range
a valid tactic ever since over longer distances, and encounters to also be fitted The damage output of sniper ships isn’t
humankind learned to hurl only the larger ships can fire to tank damage, as pilots Most combat drones
as impressive as theirmake for excellent
equivalents fitted
insults. In EVE, where there them, often battleships make are more likely to retreat point defence against incoming
for close encounters, but often it’s drones
the
are no mountains in which an the most effective sniping and so will be fitted with Turret
and damage
frigates, butis are
instant whereas
of limited use for the
range that matters more than DPS. Tech
missiles,
sniper. especially torpedoes. take
enemy fleet can take cover, platforms, especially when microwarpdrives to maintain II beamExcept, that is, for
lasers, railguns orsentry
artillerydrones.
turrets
long-range combat can be long range for many pilots can a safe distance. Aside from precious
These seconds
drones lack to
anycross
kindtheof dozens
propulsionof
are often favoured over their Tech I
the most effective means of sometimes exceed 150km. Of MWD, common fittings include kilometres
and that tracking
have poor separateability,
a sniperbutfrom
at its
counterparts for this reason alone, since
causing pain whilst avoiding course, sniping can apply to sensor boosters and tracking target,
long making
range suchlarge
against fittings less popular
targets they
certain types of ammunition can extend
any being sent in return. any ship class operating at the computers to increase than
can turrets for ranged
significantly encounters.
weapons rangesaugment
further. a long range
Pretty much any ship can be limit of its optimal range, and targeting range and firing bombardment.
used in such a way, but as in a situation where tackling range respectively.

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IF YOU LIKE THIS, TRY THESE: TACKLER, SCOUT

SPECIALIST LINKS: >> FITTING >> RACING LEAGUES >> MICROWARPDRIVES


FAMOUS PILOTS / CORPS: TAKASHI KUROSAWA, KILLJOY TSENG, KAYLEIGH JAMIESON

large static fleet fights and


your ability to outrun or SHUTTLES >> >>
HIGH SECURITY
chase down enemies can LOW SECURITY
ORBIT >> >>
turn the tide of a battle. 0:0 SPACE>> >>
RACING
Due to the limited range of
Skill Needed
warp scramblers and stasis
Income Potential webifiers, closing the distance
between your ship and the
Initial Investment enemy can decide whether he
lives or dies. There are two
Danger Factor
factors that affect speed on
Mobility any ship, how heavy it is and
what modules you fit. An MWD
Group Dependency is the best choice for speed; it
increases your top speed by a
factor of four, but the penalty
for using one affects your
total capacitor capacity. Plus,
Each ship has a maximum only provide a temporary getting too close to an enemy
speed, which can be increased boost, whilst microwarpdrives can spell the end for your There can be significant financial rewards
by training certain navigation (MWDs) provide a huge speed speedy little ship, as warp for being
They mayanot skilled
be ablepilottooffita any
fast modules
ship,
skills, fitting modules and rigs increase, but also increase scramblers deactivate your Even
with
of any when
many you are in range
kind,player-organized
but shuttles thereraces
ship
are cheap,
to your ships or using certain the ship’s signature radius, MWD leaving you stranded. are
held other
available issues
throughout to deal
new
from pretty with,
Eden,
much suchoffering
some
anywhere as and
implants. Some modules, making it easier to hit for Speed can be excellent if you staying
large
are ISKinenough
agile range.There
prizes. Ifthat
youthey
orbit
are your
even
can target
racing
often slip
such as nanofibers, will ships with slow tracking are fast enough to outrun too closely
teams willing
through at too high
to employ
blockades a speed
fast are
if pirates you
pilots torisk
race
distracted
increase velocity and agility, weaponry. Whether it’s by the tracking of guns or the taking
for athem
by anduring
juicier elliptical orbit all
a season.
target (after whereIt’s ayou
there’s fly
minority
not
but at the expense of hull interceptor or nanofiber- explosions of missiles – being in andcompared
sport
much toout of optimal
plunder to
fromtherange.
aalliance
shuttle).Adapt your
combat
If you
strength. Cargo expanders fitted heavy assault cruiser, able to withstand enemy fire speed to
tournaments,
need make a circular
but racing has
to get somewhere orbit and
fast,aaplace you
shuttle iswill
if you
will increase cargo space, but speed is important to both by simply outrunning it is be more
have athe
often effective.
need
bestfor extreme speed.
way.
reduce speed. Afterburners small roaming gangs and called ‘speed tanking’.

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IF YOU LIKE THIS, TRY THESE: SCOUT, EWAR SPECIALIST

TACKLER LINKS: >> TACKLING GUIDE >> MORE INFO


FAMOUS PILOTS / CORPS: DON ZOLA

make sure he can’t warp to


safety, or stasis webifiers to BASIC >>
HIGH SECURITY >>
slow the ship down so that INTERMEDIATE >>
LOW SECURITY >>
he can neither enter warp, or 0:0 SPACE >>
ADVANCED >>
get in range to engage its own
Skill Needed
targets. Like ants attacking a
Income Potential scorpion, the more tacklers
you have the better the chance
Initial Investment to pin down the enemy, and
while its sting may be deadly,
Danger Factor
your speed, size and weight
Mobility of numbers should keep you
safe from battleships and
Group Dependency other slow-moving vessels.
While tackling isn’t the most
glorious route to being a PvP
god, it’s one that is sure to
ingratiate you with your fleet
Pinning down an enemy is finish him off from a position buddies. Best of all is that the
probably one of the most that advantages them. Though requirements for entry are The interdictor, and its cruiser-sized
important jobs a pilot can do it can be performed by very low, both in terms of ISK equivalent,
Throwing the heavy
a couple interdictor,
of warp differ
scramblers
for his gang mates, and it’s virtually any ship, tackling is and skill points, and you can from
in thethemidfocused
slots oftackling
a frigateabilities
(perhaps of
also one of the easiest roles best done in fast frigates, or, quickly learn the significance Since
other their
leaving ships introduction,
space by for
being theTech
onlyII vessels
an afterburner interceptor
or
to perform if your ship is if you’re more experienced, in of transversal velocities and frigates
that allowhave
microwarpdrivethebeen the you
deployment
to get shipin ofrange
of choiceto
area-effect
correctly fitted. Tackling, as Tech II interceptors. Closing all the other concepts one for most tacklers
tackling fields.
activate them) is due to
Interdictors their
the best value speed
wayand
can launch to
it’s known, is about making in (but not getting too close must grasp to ascend the increased
bubbles,
stop survivability
whilst
an enemy in compared
the heavy
ship toyou
their
ships if(known
its tracks can
sure an enemy ship cannot in case he unleashes smart ranks of player combat. If you Tech I up
counterparts.
as ‘Hics’)
keep are fitted
with These
it. Bestwith attributes
warp
results disruption
are also
of course
escape or get into a position bombs against you), the basic seek ultimate glory on the make themwith
useful
field generators
achieved a andat other
swarm of tasks
impressive within
shielding
tacklers (safety
to fight back, allowing your idea is to use warp jamming battlefields, tackling is the roaming
to numbers,
in gangs,
keep themremember).such
active. as scouting.
damage-dealing comrades to modules on your enemy to fastest and cheapest route.

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N AT
OU
R ICE

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CAREERS DEALING WITH TECHNICAL AND GAMEPLAY SUPPORT,
UNDERSTANDING AND ADVANCEMENT
“COME HELP US BRING THE MARVELOUS UNKNOWN TO THE ENTIRE
UNIVERSE OF EVE.” – ISD SERATHU

>> Bug Hunter


>> Evelopedia Administrator
>> Fiction Writer
>> Interstellar
Correspondent
>> Support Officer

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IF YOU LIKE THIS, TRY THESE: SOFTWARE ENGINEER, ACCOUNTANT

BUG HUNTER LINKS: >> ECAID >> ISD >> BUG HUNTERS
FAMOUS PILOTS / CORPS: ISD BH SABAOTH, ISD BH COOKIEMISTRESS, ISD BH COANDA

experience a few wrinkles


that have to be ironed out as REPORTING BUGS>>>>
HIGH SECURITY
quickly as possible. LOW SECURITY>>>>
SINGULARITY
ECAID, or the Equipment JOINING >> >>
0:0 SPACEECAID
Certification and Anomaly
Skill Needed
Investigations Division, is
Income Potential basically the team of ISD
operatives who are pressed
Initial Investment into service whenever a leak
in EVE’s pipework is detected.
Danger Factor
Dedicated to improving EVE
Mobility for all, ECAID investigates
any kind of issue that crops
Group Dependency up, using special tools and
cross-checking against a
vast database to investigate
and ultimately extinguish it
out of existence. Reliant on
You will have gathered that in the same universe. Other player reporting, ECAID is a
EVE is a complex game. What games can claim to have voluntary organisation lead ECAID spends much of its time on the
you may not have fully taken in larger populations, but by a dedicated team of senior Singularity
The Bug
You can file server
Hunters (aka
are
a petition one‘SiSi’).
via of It offers
theISD’s
login a
longest-
screen
is that EVE’s complexity isn’t they live in small villages CCP devs. ECAID is not a job safe
running
by environment
divisions
clicking that despite
and
the ‘Support’ allows
button,the Bug
comprising
then
just derived from the many separated by impassable for glory hunters, or for those Hunters
a numberto‘file
selecting oftryvolunteers
aout new features
petition’. Or, fromand
who’ve been
in-game,
gameplay elements that have mountains compared to the seeking fame and fortune. test
helping
just gameplay
press for changes
out‘Esc’ many
then click without
years,
onare fear
‘My of
thealways
been created over ten years sprawling cityscape of New Compared to the glamorous bringing
eager fordown
Petitions’ new
button theinlive
recruitstheto server.
join the
bottom For most
leftranks.
corner
of development, but largely Eden. That’s why CCP grandly writers and scholars of YARR players,
Applicants it’s a
will place
be to
subjecttry
of the options window. Petitions are out
to different
checks,
born out of having close to calls EVE the largest online and IC, ECAID members are ship fittings
and those
handled without
bysuccessful
GMs (Gameriskingbethem,
willMasters),
requiredmaking
but toyou
300,000 people (between game universe. The problem the grease-covered engineers itsign
can a worthwhile
ansure
be ISD Terms destination
ECAID of
willService even
andin
be called for ifnon-
Non the
them having almost a million is that the largest online of EVE, which is just how they ISD
needpersonnel.
Disclosure
warrants Agreements.
it.
active characters) interacting game universe will inevitably seem to like it.

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IF YOU LIKE THIS, TRY THESE: WRITER, HISTORIAN, PR CONSULTANT, FILE ARCHIVIST

ADMINISTRATOR LINKS: >> EVELOPEDIA >> YARR! >> ISD


FAMOUS PILOTS / CORPS: ISD HUITZILOPOCHTLI TLALOC, ISD VAKIRI VAK’AMON

shelters, added or improved


every hour of every day. Of WIKI >>
HIGH SECURITY >>
course, as with all things EVE, LOW SECURITY
CRC >> >>
the ‘pedia is a feature open to JOINING >> >>
0:0 SPACEYARR
abuse by those determined
Skill Needed
enough, which was precisely
Income Potential why YARR was formed. It is
effectively a police force of
Initial Investment moderators who investigate
every new entry and every
Danger Factor
change made to existing
Mobility entries to ensure the highest
standards of accuracy are
Group Dependency kept. Being a constantly
evolving beast that depends
on the efforts of others
doesn’t make the work easy.
Although many guides remain
For more than a century, Yulai pronounced, with frightening across the threads of the EVE
has been the administrative emphasis, as “YARRRRRR!”). forums, the ongoing work
centre of CONCORD’s YARR is the guardian of ISD’s to update and migrate the
The soaring
Though a wide
wikis wings
can ofthorough
andlook YARR,
a littleas with other
knowledge
daunting,
labyrinthine records latest venture the EVElopedia, millions of words is only just
apparent newcomers
of EVEitiscomes
when necessary to amendingto the ISD
to beingthem, stable,
a member
the of
infrastructure, so it seemed which is rapidly growing beginning. As EVE evolves and
have unfurled phoenix-like from the ashes
the best place to site the latest to be the central player- expands, it may seem that the YARR, aiswide
syntax evenand easier
thorough
to understand
knowledge thanof
division to be created as part assisted knowledge base for of old
MediaWiki
the ISD office
markup justholders,
islanguage as important.
used in this
withBecase
most
aware
work will never end, but the
of the illustrious Division all things pertaining to New the
thatCommunications Relay Commission
dedicated members of YARR websites.
applicants
If youwill canbewrite subject
an email,
to checks
you
des Services Interstellaire; Eden. Guides, glossaries as know that they have a lifetime (CRC), which
and collaborate
can used
those successful to be
on a wiki. the
will be grand
Whether name
requiredyouto
the Yulai Archives & Records well as chronicles all reside of work ahead of them. for
signallan
have the
theISDvolunteer
Terms offorum
knowledge Service
to add moderators.
toandwhat’s
Non
Repository Team – known there with more being moved That’s why they have the best CCP nowthere
Disclosure
already runs isthe
Agreements. forumsmatter
another in-house.entirely.
to most as YARR (often over from their temporary acronym in the whole of ISD.

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IF YOU LIKE THIS, TRY THESE: WRITER, PR CONSULTANT, DIPLOMAT, ADVENTURER

WRITER LINKS: >> MERCURY >> ISD


FAMOUS PILOTS / CORPS: ISD GALEN

hole of all the ISD volunteer


groups. In some ways it might AURORA >> >>
HIGH SECURITY
appear to be a special tactics LOW SECURITY
RANKS >> >>
and armed response writing JOINING >>
0:0 SPACEMERCURY >>
team that compliments the
Skill Needed
more measured tasks of the
Income Potential Interstellar Correspondents.
In other tasks it appears to
Initial Investment take a more leisurely line as it
slinks back into the shadows
Danger Factor
to bulk up EVE from behind
Mobility the front lines. As might
seem rather obvious, the
Group Dependency chief prerequisite for joining
Mercury is to have some
writing ability, but also to be
flexible enough to be able
work on different projects as
Mercury is one of the newest beaver away for the benefit the need demands it. Perhaps
branches of ISD, as well of all on fleshing out all the the main difference between Every department within the Interstellar
as the smallest and most bits of EVE that were still IC and Mercury is that the Services
MalignedDivision is structured
in its existence according
and missed in
exclusive. It was formed relatively skeletal. Many Correspondents tend to to rank. At the very top
its passing, AURORA was the one are the Admirals,
who
as a replacement for the recent in-game descriptions concentrate more on player which tendlifetointo
The secretive
breathed be CCP
and employees,
exclusive
EVE’s empty halls below
of
vacuum,
much-missed AURORA team for regions and ships come events (ironically much as which
Mercury
but areresonate
since the vice
EVE admirals
waswith that there
the screams
so vast, and run of
the
was
(Auxiliary Union for Rallying, by way of Mercury, as well AURORA did), whilst Mercury strategic
failed operations
applicants. You of each
have division.
been
only so much that could be pumped into warned.
Observation, Recording, as storyline arcs introducing is closer to EVE’s role-playing Below
EVE bythem
Be aware that
just aare the captains,
applicants
few pairs ofwill who
be
lungs, head
subject
the team
Analysis), not so much to run content from patches and core, with its gaze focused the separate
to checks
was andoperations
disbanded. those losswithin
of theeach
The successful will be
few has
events for an exclusive few expansions and news from the more on the movement of division.
required Below
to
since become signtothem
an ISDare thethe
Terms
advantage lieutenants
of many,
Service
as it once did, but to sit in Alliance Tournament. Mercury militia fleets than those of the and
thanksensigns.
NontoDisclosure
Mercury. Agreements.
the background and quietly is the most difficult to pigeon- null-sec alliances.

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IF YOU LIKE THIS, TRY THESE: WRITER, MILITIA, HISTORIAN, SCOUT

CORRESPONDENT LINKS: >> EVE NEWS >> IC >> ISD >> CONTACTS LIST
FAMOUS PILOTS / CORPS: ISD SERATHU, ISD DECKARD BISHOP, ISD CAIDEN S’OR

as to provide balanced reports


on news from across low- PLAYER
HIGH SECURITY >>
NEWS CENTER >>
sec and 0.0 space, with front LOW SECURITY>>>>
OBJECTIVITY
line accounts of fleet battles 0:0 SPACEIC >>
JOINING >>
highlighting the fact that sides
Skill Needed
have rarely just been about
Income Potential Red vs. Blue. Occasionally the
IC team also covers the lighter
Initial Investment side of EVE, with profiles
of famous players, reports
Danger Factor
from racing leagues, and
Mobility detailed coverage from events
in the bi-annual Alliance
Group Dependency Tournament, which has
become the highlight of the
New Eden sporting calendar.
IC applicants are expected
to have an eye for a good
Although not among the out as an infrequent news story – which isn’t something
original four teams that made service briefed to bulk out EVE is short of – as well as Being journalists first and foremost, it
up the Interstellar Services EVE’s then-relatively sparse an ability to locate sources is
Asimportant
with all the forISD
correspondents
departments,to try to
joining
Division, the Interstellar back story, the Interstellar (usually through official remain
IC is a as objective
relatively as
simple possible.
process.
The PNC is the main entry point for EVE With
Curiosity
Correspondents (IC) have Correspondents have alliance contacts), conduct all
and the
players fractured
tenacity
to theshould coalitions
officialbe and comprising
among
website, ongoing
your many
evolved over the years to expanded in number and direct interviews and write up rivalries
assets, that
as have
well as been
an
main game news regarding patches simmering
ability to get for
across
become one of the most slowly but steadily evolved articles ready for publication years,
complex this may
issues seem
with an impossible
clarity.
and downtimes, ‘world news’ of events Be aware task
important of the volunteer to become EVE’s de facto in- on the Player News Center. It for
that a veteran
applicants of New
will Eden,
be but
subject
pertaining to the four nation empires, for
to those
checks
organisations, and, due to game news bureau. Over the is said that journalism is the straight
and thoseoutsuccessful
announcements of theandacademy, be itrequired
will blogs,
dev may betoan
as well
an almost daily release of last couple of years, reporters first rough draft of history. In asset
as alliance news. Naturally much ofof
sign to
an see
ISD the
Terms billowing
of Serviceuniverse
and Non theEVE
articles on EVE’s front page, have been building up contacts EVE it can sometimes be the through
Disclosure a fresh pair
Agreements. of eyes.
content comes from the IC division.
the most prominent. Starting with all the major alliances so only version worth reading.

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SUPPORT REQUIRES: ACTIVE EVE ACCOUNT, EXTENSIVE IN-GAME KNOWLEDGE
IF YOU LIKE THIS, TRY THESE: DIPLOMAT, INSTRUCTOR

OFFICER LINKS: >> STAR >> ISD >> OFFICIAL STAR SITE
FAMOUS PILOTS / CORPS: ISD AEOLUSWIND, ISD CRAVENISH, ISD COFFEECUP

help channels, chatting one-


on-one, or seeking out new FINDING HELP >>>>
HIGH SECURITY
players to personally take POLARIS >> >>
LOW SECURITY
their hands – so to speak – JOINING >> >>
0:0 SPACESTAR
and run through each of EVE’s
Skill Needed
various systems. In order to
Income Potential be able to provide answers,
any STAR operative needs
Initial Investment to be able to find the right
ones. However, that doesn’t
Danger Factor
mean that you have to have
Mobility an exhaustive knowledge of
every facet of EVE in order
Group Dependency to be able to help others out.
If you keep an eye on your
corporation chat channel you
will see many questions being
asked, and many new players
To be a member of STAR frustrated when they lose a passing on answers to the
(Support, Training and ship after blindly wandering most frequently asked that
Resources) is to be on the on autopilot into a dangerous they might have only received The
Being easiest
at theand quickest
forefront way to
of player ask for
support
front line. That’s not to pirate-infested system. STAR a few hours earlier. No matter help
means is to
Interstellar press
that STAR F12
Services and clickused
is probably
Division on ‘Join
the most
to
suggest it’s a combative role, operatives aren’t just there how often you’re told that EVE Channel’
be known as POLARIS, named after the
well-known where
amongyou will
the be taken
departments to of the
but when you consider that to calm the distressed or is harsh and players will just main
the help channel,
Interstellar
distant Services frequented
Division.
system which Tonot
remains joinonly
theit will
EVE is a game where betrayal tranquillise the livid, but also as easily stab you in the back by STARanbut
require
headquarters also manyknowledge
impressive
of STAR players
and all thewilling
of EVE.
other to
and loss counterweigh the to try and ease players into as give you the time of day, answer
Be aware any questions.
that applicants Your
branches of ISD. No jumpgates linkwillcorp
be chat
subject is
intense highs that come the ways of New Eden. Often it’s perhaps more true that also a system,
checks
to the goodandsource
those ofsuccessful
game nutrients.
only wormholes will beIf
that
with victory and wealth, it this can be achieved simply New Eden is more densely the help
required
are chat comes
to sign
traversable an ISD
under uptheshort,
Terms hitService
of
guidance F12 ofand
should come as no surprise by being available to answer populated with pilots willing create
and Nona new petition.
Disclosure Agreements.
specially-fitted ISD ships.
that some players can get questions in one of EVE’s to help than is often thought.

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CE
N AT
OU
R ICE

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CAREERS DEALING WITH THE EXTRACTION, ACQUISITION, TRANSFER
AND PROCESSING OF MATERIALS FOR RESEARCH AND MANUFACTURE.
“...NO WAR CAN BE WON WITHOUT HAVING A GOOD SUPPLY WITH
WHICH TO BUILD AND EQUIP AN ARMADA.” – CCP DR.EYJOG

>> Explorer
>> Hauler
>> Manufacturer
>> Miner
>> Mining Supervisor
>> Researcher
>> Salvager
>> Starbase Manager
>> Trader

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REQUIRES: SCAN LAUNCHER, SCAN PROBES, CURIOSITY
IF YOU LIKE THIS, TRY THESE: SCOUT, RESEARCHER, ADVENTURER

EXPLORER LINKS: >> EXPLORATION >> SCANNING GUIDE >> SLEEPERS


FAMOUS PILOTS / CORPS: KIRITH KODACHI, HOSHI

to use high-tech scan


launchers and scan probes MOON ANALYSIS>>>>
HIGH SECURITY
to search and triangulate LOW SECURITY
DEADSPACE >> >>
the position of objects that 0:0 SPACE >>>>
WILDSPACE
aren’t usually marked on any
Skill Needed
navigation charts; among
Income Potential them drone complexes,
ships and starbases, as
Initial Investment well as cosmic signatures
that can lead to gas clouds,
Danger Factor
ancient archaeological sites
Mobility and even newly-discovered
temporary wormholes that
Group Dependency link to the untapped regions
of ‘wildspace’. Exploration as
a career is currently in a state
of flux as new technology is
introduced to allow for better
Space is a large place. It’s also kilometres, which may sound scan methods. It is also a
mostly empty, which should like a lot but is, in EVE terms, very skilled career and as
make it easier to find things, barely the distance between the realities of wildspace Also knownpockets
Deadspace as wormspace, wildspace
are so named
but that’s not the case at all. neighbouring planets. Space are unveiled, a potentially is the
Moon colloquial
scanning name
is for
probably
because jumpgates are unable to a series
one ofofthe
propel
Even a vast complex of drone is very big indeed. Thankfully dangerous and lucrative systems
least that
interesting is navigable
tasks for
ships beyond the natural phenomena from
an the settled
explorer, but
factories and abandoned there are explorers able to one at the same time. It is systems
potentially
that protect of one
New
them. ofEden viadeadspace
the most
Some temporary
lucrative since
mining encampments can find missing stellar objects for rumoured that the borders wormholes.
the It has been
complexes (often populatedbe
moon minerals that discovered
can that
byextracted
drone
easily be misplaced when those of us who’ve got better of New Eden have expanded wildspace
hives and pirates) have been mappedrace
are important is populated
in the by an
production ancient
of many
we’re measuring things on things to be getting on with. further than at any time in of humans
Tech
howeverII items
andcalled
and The Sleepers,
are ships. via who
Alliances
reachable were
closely
the scale of astronomical Explorers are a special breed our recent history. Now is the previously
guard the thought
results of to have
moon died
analyses
acceleration gates, while many are still out many
for
units (AUs). Ten AUs is of scout or reconnaissance possibly the most exciting hundreds
obvious
to be found. of years ago.
reasons.
approximately 1.5 billion pilot that have the skills time to be an explorer in EVE.

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REQUIRES: CARGO SPACE, A TATTOO
IF YOU LIKE THIS, TRY THESE: TRADER, SPEED SPECIALIST, MINER

HAULER LINKS: >> FRIEGHTER INFO >> INDUSTRIAL SHIPS >> TRANSPORT SHIPS
FAMOUS PILOTS / CORPS: EVALF, VOLSTER, ENGELS

a fast, agile ship as a slow


industrial. If the journey BASIC >>
HIGH SECURITY >>
passes through an especially INTERMEDIATE >>
LOW SECURITY >>
bad part of low-sec space, 0:0 SPACE >>
ADVANCED >>
it may be wise to split your
Skill Needed
cargo up with less profitable
Income Potential items in case a shipment is
lost to piracy. Losing a ship
Initial Investment and its cargo is hard enough,
but if you’ve invested your
Danger Factor
inheritance and that of your
Mobility corp mates in one shipment
and lose the lot to pirates,
Group Dependency you’re not going to be in the
best of moods when you wake
up in a clone vat. The principle
of safety in numbers is often
over-used, but as part of a
It may seem like the easiest to where and by when. As large convoy of fat industrials
job in the world to transport an independent trader you or freighters it can as much
cargo from one station to may have a certain amount of a curse as a blessing. A full The vessel of choice for the beginner
another, especially when control over such factors and fleet of Iterons floundering Although pilot
transport expensive to buy andship,
is the industrial requiring
of
the journey can be largely might happily transport items in a warp bubble can end up dedicated
which
If movingthere skills
vast to fly,
arenumbers transport
many. Caldariof goods ships
ships are
from
automated, but the life of a to and from markets in your as quite a mess of expensive are useful
popular
station for theiris
tobystation
virtue ofability
the life
the tofor
numberbetterof Caldari
you, the
dedicated haulage pilot is not trusty industrial ship, but if wrecks. Then again, there are slip through
pilots in EVE,
freighter is thepirate-infested
but foryou
ship cargo systems.
space
should benoaiming
ship
as simple as it may appear. you are more concerned with few more rewarding moments ‘Blockade
can compete
to fly. However runners’
with are
theare
they able
Iteron
slow, to fit cloaking
V.unable
The Amarr to
Choosing which ship to fly and earning a wage as a contract than when an independent devices,
be riggedwhilst
Bestower so-called
(‘Bessie’)
or modified isand deep
a popular
being space
ship
capital-
how to fit it will depend on hauler (select ‘Contracts’ on pilot has evaded pursuers and transports
due
classtoships,
the loware
areprotected
skill to atofar
requirements
expensive buy,greater
and theto
even
what you intend to transport, your Neocom) you could find is home and dry, and about to degree
protection that
more so toitlose. their
offers.Tech I counterparts.
how much of it needs shifting, just as many jobs in need of earn a nice tidy sum.

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REQUIRES: INDUSTRY AND SCIENCE SKILLS
IF YOU LIKE THIS, TRY THESE: RESEARCHER, TRADER, HAULER, MINER

MANUFACTURER LINKS: >> E-ON #014 & #015 >> RESEARCH INFO >> TECH II PRODUCTION
FAMOUS PILOTS / CORPS: ANJIN SAHN, BLACKSAPPHIRE, SCOMO

the universe. What you can


offset are the costs of making TECH I >>
HIGH SECURITY >>
your ship by researching LOW SECURITY
TECH II >> >>
the blueprints. Researching TECH III >> >>
0:0 SPACE
blueprints can reduce the
Skill Needed
amount of raw materials
Income Potential required and a positive
standing with the owners of
Initial Investment the station can reward you
with a discount, meaning
Danger Factor
running a few missions
Mobility won’t just be profitable for
your manufacturing future,
Group Dependency but might alleviate the
drudgery of producing never-
ending runs of ammunition.
Regardless of whether or not
you have plans to make it big
The manufacturer is the things: a blueprint – which is and eventually start building
linchpin of all industrial effectively a recipe, and the your own capital ships, all Tech II items are much more involved,
activity in EVE, between raw materials which make up pilots should ideally do a require
Tech IIIare
There more specific
is athree
very materials
newlevels
Tech technology (many
in EVE level, of
Online.
the miners and the buyers the ingredients. If you put the little manufacturing of their which
Tech I items are the cheapest, quickestbut
one can
that is only
still be
far made
from at starbases)
understood by
of finished goods. Because lot together in a factory slot own. The costs of missiles should
New
and easiestreward
Eden’s their maker
builders
to produce and with far
aregreater
asresearchers.
they all
they hold this very pivotal in a station, the next stage and ammunition can soon add profits.
The source
made Basic
from ofminerals
theminerals
basic are that
technology justseems
the
canstart
beto of
role, manufacturers who can is to wait until the goods are up, and you can always sell the
be process,
focused
mined as TechWild
from around
asteroids IIas
manufacturing
Space
ore. The areas, will
ore must
keep up general trends in cooked. You can’t make unique the excess to the market. For also
which require
are material
themselves components
only
be processed before it can be used, or just as
being well
the market are likely to be items – a Thorax cruiser you those in corporations and as the original
explored.
bought fromThethe Tech
best I item.
place
market, toTo
but build
keep
there up awith
are Crow
no
able to generate impressive make will be exactly the same alliances, it can get expensive interceptor,
developments you’ll
in need
this newa Condor
level
complex production procedures to have to frigate,
of science
profits. Manufacturing as one made by someone to compete without some kind for
is instance.
on
worry the EVE forums.
about.
anything in EVE requires two else on the other side of of industrial backbone.

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REQUIRES: ASTEROIDS, INNER HARMONY, A GOOD BOOK, LOW EXPECTATIONS
IF YOU LIKE THIS, TRY THESE: HAULER, TRADER

MINER LINKS: >> MINING >> MORE MINING >> LOW-SEC MINING
FAMOUS PILOTS / CORPS: HALADA, CHRIBBA

corporation, a weekly mining


op can often be a great way HIGH-SEC >> >>
HIGH SECURITY
to meet your new buddies. LOW-SEC >> >>
LOW SECURITY
If they’re a boring bunch, 0:0 SPACE >>>>
NULLSEC
just read a book. Or E-ON. Of
Skill Needed
course, mining isn’t always
Income Potential so laid back. Miners, being
not the most mobile breed of
Initial Investment pilots, are often a target for
EVE’s more nefarious types.
Danger Factor
A nearby combat patrol is
Mobility always wise, as well as a safe
spot to run to should a raiding
Group Dependency party appear. So always keep
one eye on the screen, or
better still, join up with other
miners for safety in numbers.
Mining can, of course, be
From tiny rocks mighty ships rock, targeting it and waiting taken to the extreme out in
are created. Okay, so the for your hull to fill up is hardly low-sec and 0.0. There are
rocks are quite large, and the the most riveting. Profit-wise some brave (or crazy) miners
ships are only as mighty as it’s not the greatest career who ‘ninja mine’ – the art of In 0.9the
Only to most
0.5 it common
is advised thatare
ores you mine
found
the modules fitted to them, either, especially if you mine warping to a belt and mining with a friend. In low-sec systems
in high-security space, with the others it is
but without the humble miner solo in high-sec space. For as much as possible before advised
0.0 yousince
security
having long mine been
space inis awhere
group, with
you
mined will
out. aOnly
find
neither would ever see the many that enjoy the relative pirates show up. This is only dedicated
the rarestand
veldspar combat wing,
ores,scordite especially
amongasteroids
them bistotcanandin
light of day. To many, the tranquillity of watching beams profitable in systems with areas
arkanor.
be plagued
found Venturingwithinto
in 1.0-rated pirates. Insystems
these
systems, such
with
process of extracting minerals hum across space however, high-grade ore and done for systems,
can be very
plagioclose omber and
dangerous
and kernite
pyroxeres, areyou
unless
omber generally
are a
and
from asteroids is one not it can be a most relaxing the adrenalin rush more than more abundant,
part of an
kernite but
allianceinwith
available it’s also possible
control
varying of an area,
quantities toin
mentioned with much passion. and therapeutic experience. anything else. Miners have to find jaspet
or areEmpire
other – a
allies withuseful source of mexallon.
the holders of the space.
regions.
For sure, the act of finding a If you’ve just joined a get their kicks somehow.

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MINING REQUIRES: MINERS, ASTEROIDS, MILD ENTHUSIASM, A SUNDAY EVENING
IF YOU LIKE THIS, TRY THESE: CAPITAL SHIP PILOT, MINER

SUPERVISOR LINKS: >> RORQUAL >> ORCA


FAMOUS PILOTS / CORPS: REYDAR, PYROS, LORD DARKNESS

or player pirates. A decent


supervisor will have Mining COMMAND SHIP >>
HIGH SECURITY >>
Foreman and Mining Director LOW SECURITY
ORCA >> >>
skills to level five, with a nifty 0:0 SPACE >>>>
RORQUAL
implant for good measure that
Skill Needed
will boost mining bonuses,
Income Potential meaning the operation can
be over quicker. Gaining the
Initial Investment skills to fly a command ship,
an Orca or Rorqual is also a
Danger Factor
good idea, given that they can
Mobility fit three mining booster gang
modules. For all his skills
Group Dependency and ability to bring in vast
resources, the supervisor will
usually have to answer to the
Logistics Director to ensure
quotas are filled and that
Initially, the idea of a mining leaders can bestow bonuses to regular ops take place. A fair
supervisor was entirely their combat pilots. A mining bit of natural leadership will Their fearsome
The Rorqual ability tothe
is currently absorb damage,
largest
a player-created role for supervisor is effectively the be required as there will be a as well as provide
resourcing ship in New bonuses
Edentoandgang
the
skilled miners who could belt manager. Their job is to few pilots who will do anything mates
The
first Orca viawas
powerful
capital-sized assist
shipmodules
the industrial
first to have aIthave
vessel. ship
be entrusted to organise make sure that the people to get out of a weekly mining traditionally
maintenance
was designedbay made the advanced
that could traverse
for deep-space hulls
mining via
mining operations for their in the mining op have their op. The mining leader will of
the the various
jumpgate
operations, fleetto command
network,
able as well
provide ships
the first
defensive
corporation. In recent months, mining lasers on full burn, know this, just as he will also useful
ship
covertowithfor
bemining
able tofleet
its drone travelcommanders.
bay through
and jump high-
drive-
mining foremen skills have the haulers are taking the ore be aware that he is a vital link The Orca
security has
Empire perhaps
systems.
assisted movement, but increasinglysuperseded
This has made
been introduced to give gang back to a station or starbase, in the chain of an industrial them for
itisautilised productivity
popularmore shipas bonuses,
formobile parties,the
but
raidingprocessing but its
bonuses to other miners, thus and the combat pilots (if you corp, for without his efforts command
main
station role isships
that aof
asmoored
is old within
are still
dedicated worthwhile
command
starbase ship
aiding in productivity in the have them) are keeping a ships can’t be built, and alternatives
for supervisors
shields to keepfor and
shorter operations.
at that
it from harm.it excels.
same way that combat gang close watch for NPC ships towers can’t be maintained.

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REQUIRES: ACCESS TO LABORATORY SLOTS, LOTS OF TIME, BLUEPRINTS
IF YOU LIKE THIS, TRY THESE: TRADER, MANUFACTURER

RESEARCHER LINKS: >> RESEARCH INFO >> INVENTIONS >> EVE AGENTS >> RESEARCH AGENTS
FAMOUS PILOTS / CORPS: EMPIRE RESEARCH, FUTURE RESEARCH OPPORTUNITIES

laboratory slot. However,


after a few days you can have HELPING MINDS >>>>
HIGH SECURITY
a blueprint that has been DATACORE >> >>
LOW SECURITY
researched to such a level 0:0 SPACE >> >>
ARCHEOLOGY
that your production costs
Skill Needed
are lower and you can afford
Income Potential to undercut the competition.
Where the profit-making
Initial Investment from researching comes in
is by selling your researched
Danger Factor
blueprint back to the market,
Mobility which works out better for
Tech I modules, ammo and
Group Dependency small ships. For bigger ships
you may want to copy your
researched blueprint originals
(BPOs) and sell the limited-
run copies (BPCs) to other There used to be something called
Though you may not think ‘production level’ of zero. This manufacturers. The final the Tech II Lottery, for which every
it, research is a lucrative means that you will lose a way to wrangle money out of research point was a ticket to win a Tech
business if you plan it certain amount of waste with your blueprints is to engage IIIt blueprint.
is said thatIt the
waskey unpopular, so CCP
to the future lays
correctly. The researcher’s each production run and the in invention. Invention is the Research
changed
in the past. agents
the canand
system
For be found
researchers RPs in all
are
looking now foraa
job is to find a better way to construction time is relatively process by which a Tech I regions
kind of outside
currency of 0.0
(similarand,
to unlike
Loyalty
Tech II breakthrough, that key is offered most
Points
make things – decreasing the high. Research reduces BPC can be converted into other
with NPC agents,
other
by archaeological are
thatthere
agents) exploration
can beto of
help
cashed
(andrather
costs and manufacture time waste and production time its Tech II equivalent with than
in forbark
hacking orders.
theinto)
necessary
hiddenAssuming
datacores youthat
exploration have
areas,the
of any item by increasing the by increasing the material the aid of datacores and a correct
are skills
required and
for a
the high enough
invention
which will hopefully yield the materials standing,
process.
efficiency of its blueprint. All and production levels. Whilst data interface. It’s a risky after
Datacores
needed talking
to canwith them
bedata
build found you
on can together
the market,
interfaces, which
new blueprints in EVE are production needs a factory endeavour that could either (and
but
along remotely)
are cheaper
with accumulate
and easier
datacores a stash
to
are a key get of
through
ingredient
available from the market slot in a station or starbase, prove fruitless or herald the Research
an
in Techagent. points (RP).
II invention techniques.
with a ‘material level’ and a research jobs requires a influx of many riches.

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REQUIRES: SALVAGER MODULE, TRACTOR BEAM
IF YOU LIKE THIS, TRY THESE: SCOUT, HAULER, AGENCY CONTRACTOR

SALVAGER LINKS: >> SALVAGE INFO >> RIGS INFO >> MORE RIGS
FAMOUS PILOTS / CORPS: IRONFLEET TOWING & SALVAGE

hulls, rigs cannot be produced


and sold. Rigs are effectively SINGLE USE >> >>
HIGH SECURITY
implants for your ship. Like HANG BACK >> >>
LOW SECURITY
modules they augment certain 0:0 SPACE
SOLO >> >>
SALVAGER
performance attributes, but
Skill Needed
each benefit has a downside.
Income Potential For instance, a Trimark Armor
Pump I will increase armor by
Initial Investment 15%, but reduce ship velocity
by -10%. Wrecks can be
Danger Factor
found wherever a battle has
Mobility taken place, be it at asteroid
belts, mission locations, near
Group Dependency jumpgates or in the aftermath
of large starbase sieges.
Searching through wreckage
is simply a case of activating
your Salvager module.
As much as pilots try to them long before the twisted Depending on your skills,
obliterate enemy ships into metal carcases ever have a you should be able to recover
fine clouds of dust with their chance to disappear in a puff some useful materials. If your ship is fitted for salvage, unless
fantastically destructive of scordite dust. Call it an act However, even after a small Unlike
you
Pretty modules
know
much any(but
exactly thejust
ship like
types
can implants),
beofusedships for
weaponry, even the flimsiest of recycling if you like, or the skirmish, sifting through rigs
you’llcannot be
be facing
salvaging. removed
and are
For those from
thatprepareda ship
operate to once
deal
alone,
ship will leave behind a wreck reprehensible desecration of wreckage can be a relatively they’ve
with
a ship been
them,
needstheninstalled,
to it’s likely
be able which
toyou’ll
‘tank’perhaps
bethe ill-
in the wake of its demise. a pilot’s tomb, but salvaging time-consuming operation, so has something
equipped
incoming of to
for battle,
fire doespecially
enemies,with betheable
fact they
against
to hit
Compared to most processed is a lucrative and thriving it would be wise to fit a tractor are
otherrecycled
back, players. from wrecks
As a enough
but still have in the
salvage slots first
pilot,to place.
it fit
materials however, wrecks industry. It is also a necessary beam in a high slot, which can Maybe
may be there
a salvager betterare
and only
toawatch sothe
tractor many
beam show ortimes
from a
two.
in EVE will naturally degrade one, for without singed pull a wreck close to you from highly-tuned
distance
Speed, and andasystems
move can be
decentincargo
when recycled
the
bay, fireworks
are also
within just an hour, yet there circuits and other materials up to 20km away. Useful if you before
have they’re
stopped
important rendered
flying.
considerations. useless?
are some who can recycle from the remains of dead want to make a quick getaway.

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STARBASE REQUIRES: LOTS OF SPARE TIME, QUICK ACCESS TO A PC IN TIME OF WAR
IF YOU LIKE THIS, TRY THESE: MANUFACTURER, HAULER, CEO

MANAGER LINKS: >> POS INFO >> STARBASES >> OFFICIAL EVE FORUM
FAMOUS PILOTS / CORPS: MELISSA DRAKE, BAD BOBBY, VAN SOLL

the production of powerful


ships and modules, but also CONTROL TOWER>>>>
HIGH SECURITY
essential for claiming space LOW SECURITY
ASSEMBLY >> >>
ARRAYS
for your alliance out in 0.0. 0:0 SPACE
JUMP >> >>
BRIDGES
Because of their industrial
Skill Needed
and strategic importance
Income Potential to alliances, starbases are
often supported by a heavy
Initial Investment defensive configuration of
turret and missile batteries
Danger Factor
and electronic warfare arrays
Mobility that can give the base the
same capability of a small
Group Dependency fleet of ships. Because of
their undeniable importance,
their management is typically
entrusted to higher-level
pilots, ones who can devote
Starbases are more commonly traditional sci-fi starbases.) time to seeing they remain
referred to by pilots as player- If you understand all this so fuelled, the correct arrays
owned structures, or POSes, far, you’ve a good chance of are online, as well as setting Starbases can be configured as transport
and are essentially frontier understanding what starbases access rights for corp This
These
nodes structure
with theisanchoring
structures the
comebeatingof heart
in manyjump of any
varieties,
bridges
outposts made of a collection allow you to do, for while members, and the level of starbase,
from smallwithout
that allow towhich
moveabetween
ship assembly
ships POS could
arrays thatnot
of small installations that they appear to be a cheaper readiness for the defence be erected,
allow let
thestarbases
different alone operated.
productionwithout
of basic Coming
thefrigates
need for in
and
must be anchored near and rather haphazard way of systems. If you can prove three sizes
destroyers, – small, medium
to capital ship
traditional jumpgates and
arrays
or warp large
which
drives. –
a moon and encased in a doing all the things you can yourself a good starbase the
are control
the only tower is the
structures sole
in source
which of can
titans CPU
Travelling in this way allows ships to
protective energy shield, like do at a typical station back administrator, you can be and
be powergrid,
constructed. which dictates how many
come to the aid There are alsostarbase
of a besieged assembly
an encampment in a bubble. in Empire space, they can sure area management and
evenwhich
structures starbase
whenfor modules,
the systemstructures
drones
jumpgates can be
andarecapital
(Outposts are never referred be elaborate configurations, opportunities will soon linked
ship into the
components. main grid at any one time.
heavily camped.
to as POSes and are more like not only geared towards present themselves.

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TRADER LINKS: >> E-ON ISSUES #001, #002 & #003 >> EVE CENTRAL
FAMOUS PILOTS / CORPS: KAAII, LAVISTA VISTA, BENILOPAX

know the environment, you


have to know your enemy. HIGH-SEC >> >>
HIGH SECURITY
Keeping an eye on the LOW-SEC >> >>
LOW SECURITY
markets in your region and 0:0 SPACE >>>>
NULLSEC
finding out what’s happening
Skill Needed
across it is just the start of
Income Potential all the fun that’s to be had. A
successful trader must know
Initial Investment about the materials that are
in demand, and know what
Danger Factor
ships and other items people
Mobility want to buy. They must know
where to get these materials,
Group Dependency how much cargo space they
take up, where they must be
transported to, what might
lie in wait in certain systems,
and what opportunities might
The misnomer that people order and the profit margin present themselves along
have with trading is that all you might have spotted a the way. A trader can’t just
you have to do is know a few few minutes ago may just as rely on luck, they must have Trading in high-security
The markets of 0.0 space areas
operateis theslightly
prices, fill your industrial easily be cut back by someone a keen pair of eyes. The Low-security
most
differently space elsewhere.
unpredictable
to those may feel
since most toThe
many like
pilots
ship’s hold with cheap nearer to the order or in trader will undoubtedly begin some
are
demand kind
there forofmost
for no man’s
very specific
things land between
isreasons.
smaller, Butthe
but
minerals in one station then possession of a faster ship. their career fulfilling orders noob-rich
they regionthat
are areas
the inconvenience of for
high-security
canbuyers
also be space to
ofvery
having
ferry it to another and make Trading, as the market by transporting goods and and
travelthe
tolawless
lucrative. As the lands
high-securitybase spaceof operations
of nullsec,
to buy butsome
with
for
a huge profit. In the simplest followers will often testify, materials themselves, but the militias
most wanting
can make low-grade
itemsproduction, there’s
the margins ships
a healthy andmarket
worthwhile.
circumstances perhaps such is just another form of PvP. forward-thinker will know ammunition,
not
Many justmarkets
for oresit can
andbeminerals,
will aclosed
lucrativetobut market
you for if
a strategy can be successful, Victory is profit and the trade that it is far more profitable you
unlesscanyou
anything avoidknow thewho
travelling pesky
back pirates
to from
deal the
withand plot
frontier
and
but in EVE other traders will routes are the battlegrounds. to find contracting haulers to a
tocourse
find so
when, to
dowhere
skillbooks
your and all the
anyaction
research first. is.
bargains.
often move quickly to fill an To win you not only have to move orders for them.

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N AT
OU
R ICE

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MI MB ES ER
V
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E-
CAREERS DEALING WITH THE PROVISION OF TECHNICAL, CREATIVE OR
ECONOMIC SERVICES TO THE PLAYERS OF EVE
“THERE IS NO WAY OF KNOWING WHERE THIS WILL LEAD, BUT WE’RE
ALL IN IT TOGETHER AND THE PROMISE OF WHAT WE CAN ACCOMPLISH
TOGETHER IS ASTONISHING.” – CCP XHAGEN

>> Adventurer
>> Agency Contractor
>> Banker
>> Bookmaker
>> Broadcaster
>> Cartographer
>> Diplomat
>> File Archivist
>> Freelancer
>> Historian
>> Instructor
>> Mortician
>> Musician
>> PR Consultant
>> Software Engineer
>> Videographer
>> Writer

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IF YOU LIKE THIS, TRY THESE: SCOUT, EXPLORER

ADVENTURER LINKS: >> EVE TRIBUNE >> THE 0.0 EXPERIMENT


FAMOUS PILOTS / CORPS: JERAN TEK, INNONIMATE NIGHTMARE

been a few pilots willing to


leave the comforts of Empire NEW
HIGH EDEN >> >>
SECURITY
space behind and set out into DEAD END >> >>
LOW SECURITY
the dangerous depths of the 0:0 SPACE>>>>
C9N-CC
0.0 frontier. One of EVE’s
Skill Needed
most famous adventurers
Income Potential was Innominate Nightmare,
who collected many more
Initial Investment friends on his humorous
escapades and through his
Danger Factor
online journal than might have
Mobility been considered possible.
More recently, Jeran Tek
Group Dependency became the first pilot to visit
every single one of New
Eden’s systems. With the new
frontiers of so-called ‘Wild
Space’ just becoming known to
EVE is home to more than colonised space, preferring us as the reality of Apocrypha
5000 settled systems, which instead to stay close to the dawns, a golden age of The EVE Gate in the Genesis region is
between them contain millions regions and routes they feel exploration is just beginning. C9N-CC
the ancient is the systemthrough
stargate home towhichthe wreck
it
of planets, moons, asteroids safe in. It seems to be the It will become a profession Just a
of assumed
is couple
‘Steve’, the of jumps from
first everfirst
humanity titan New
to beEden
appeared built is
and innumerable items, large case that whilst humans as that requires more skill than the asystem
bycolonise
to non-empire rather
the accurately
affiliated
New calledNow
alliance
Eden cluster. –Dead
and small, that humans have a race have always thought was necessary in previous End, in which,
Ascendant
surrounded in around
Frontier,
swirling andone of athe
just few
unapproachablemoons,
left in their wake as they’ve themselves pioneers, the eras, but with greater fame can
months be found
after a
its mysterious
first voyage,
mists of radiation, it remain a system slab
the called
first to
sought to colonise the stars. general population would and fortune to be made ‘The Black
be destroyed
most Monolith’.
pilots strive by one According
– Band
to visit to on-
of Brothers.
at least once.
As well known as New Eden prefer to stay at home and looking for Tech III materials board
IfBoth scanners
onlyalliances
to stare are it is full
no longer
in wonder of stars, but
us,how
with lies
at what but
is, the truth is that few pilots moan about how there are and alliances looking for ways to
it’sget to
somehow these stars
ironic remains
that
beyond the past, or whether the gate has the a
mostmystery
famous
have taken the time to truly too many people about the to capitalise, this is not a that is likely
monument
a future toboth
stilltoto never
reveal.is abeshared
solved. one.
explore the depths of even place. However, there have career for the faint-hearted.

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IF YOU LIKE THIS, TRY THESE: MILITIA, DEFENCE SPECIALIST, SALVAGER

CONTRACTOR LINKS: E-ON ISSUES #005, #006, #015


FAMOUS PILOTS / CORPS: ARRS GRAZZNIC

categories: Courier missions


(including mining and trading HIGH QUALITY >>
AGENTSECURITY
missions) require you to move LOW LEVELS>>>>
SECURITY
MISSION
resources and are favoured by 0:0 SPACE>>>>
LOYALTY
agents in accounting, archive,
Skill Needed
storage and production
Income Potential divisions. Encounter
missions, handed out by
Initial Investment administration, command,
internal security, legal,
Danger Factor
security and surveillance
Mobility agents, will typically require
you to destroy NPC ships.
Group Dependency Finally, there are storyline
missions that can be of any
of the above types but offer
greater rewards. As well as
understanding how agent
Agency contractor is a largely located via the in-game map. missions work, and how
unused term for someone who As well as financial rewards, rewards are metered out, While agent missions can pay out a
engages in ‘mission running’ agents will bestow upon the most important trick to decent
Agents,
An agentamount
and
willthe ofmissions
have ISK, the they
a base main
qualitycurrency
offer, are
(or ‘questing’). Agents can their best runners Loyalty being successful is knowing of missions
graded
(between into is and
-20 the Loyalty
levels. +20),
TypicallyPoint
which (LP).
a Level
can be1
be found in virtually every Points that can be cashed in which ship to use (which will Each NPCcan
mission
affected bycorporation
your skillsand
be completed andpirate
in
your faction
a frigate
standing
or
station in New Eden, but your for items from faction-grade depend on the level and type has an LP
destroyer,
with Store,
that agent
whilstandwhich
for his offers
Level faction
corporation.
2 missions gear
High
a
standing with them must modules and navy or fleet of mission), which damage to in exchange
cruiser
quality may
agents formean
be LPs. Some
required.
bigger offers will also
Battlecruisers
payouts
be high enough for them to issue ships to manufacturing deal and which to tank against askcompleting
and
for for ISK, assault
heavy Tech I items
their ships and/or
missions, buttags
are able high–
to deal
notice you. You will likely blueprints worth millions. (dependent on which faction which
with L3
level are
ones collected
missions,
also hand from the
battleships wrecks
out moreare of
difficult
needed
have been approached by an Regardless of the agent’s drones you’ll be up against). ships
for L4,that
missions areLevel
whilst
that hostile
might to
5have the
missions
youfaction
entering
are
agent as soon as you entered division, missions typically It sounds complex, but it you’redangerous
designed
more working for.
with smallsystems.
gangs in mind.
EVE, while others can be fall under one of three broad really isn’t.

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IF YOU LIKE THIS, TRY THESE: ACCOUNTANT, BOOKMAKER

BANKER LINKS: >> MARKET DISCUSSIONS >> EVE BANK >> MERCHANT BANKING >> DYNASTY BANKING
FAMOUS PILOTS / CORPS: TORNSOUL, RICDIC

money is invested in industrial


projects and dividends are SAVINGS >> >>
HIGH SECURITY
paid out as interest. The major LOW SECURITY
LOANS >> >>
drawback to this, and one 0:0 SPACE >> >>
PARTNERSHIPS
that rings alarm bells in the
Skill Needed
heads of many veterans, is
Income Potential that your ISK is in the hands of
complete strangers, making
Initial Investment trust a big issue in New Eden’s
small banking community.
Danger Factor
In the past some banks have
Mobility defrauded their customers,
been stolen from and even
Group Dependency hacked. However, some banks
run by reputable boards of
well-known industry pilots
have been a huge success.
So, how do you get your foot
A strange phenomenon prompted others to create in the door? First, watch and
swept across New Eden a few opportunities, offer bonds and learn. Banking is a relatively
years ago. It began with an create banks where investors new industry in EVE. The There aren’t
Loans are simple.
that many You ask
banks forinmoney
EVE
alliance called Interstellar could deposit their ISK for largest commodity to build up Some
and you banks will
up offer
offerpretty
can production-sharing
something
much count
as security.
the
Starbase Syndicate creating a promised return. In EVE, is trust, and trust is a two-way schemes
On planet
types where
of savings
Earth weyou can either
accounts
have houses
on one buyanda job
hand.
an investment scheme to banks run in two ways. Firstly, street. Opening up a small share of an expensive
security, but in interest
Consequently, blueprint
EVE blueprints
rates are andthebe
arehardly
help fund the construction as a loan supplier where investment first would help able totoreap
currency
likely make theanyone
of choice benefits runoftobeing
for collateral. Beable
their local to
aware
of outposts. The shares in collateral (Tech II blueprints) show people your abilities, or buy copies
that banks
branch from
withinbags it, or
EVEstuffed a similar
do run afull basicscheme
of cash
systemto
this project were bought up are handed over in exchange applying for a position at one where
of credit
go in theyou entrust
scoring,
vaults. soyour
But if allblueprint
unless youyou docanand
is take
hoard
keep
surprisingly quickly and profit for ISK. The other way is of the existing banks would a
upcut
money, of the
repayments sales
sliding orrather
an plan
unusedtothan
go bother
portion
rogue, initwith
an
may
was passed on using the in- through savings accounts. A help get the guidance to make the production
be easiershouldn’t
account side
to borrowbefromof things
too arisky.yourself.
friend.
game dividend system. That pilot can deposit their ISK, the it big in the banking world.

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IF YOU LIKE THIS, TRY THESE: BANKER, ACCOUNTANT

BOOKMAKER LINKS: >> NEGC >> BIG EVE LOTTERY >> EVE ONLINE HOLD ‘EM
FAMOUS PILOTS / CORPS: TORNSOUL, SHADOWANDLIGHT, SELENE D’CELESTE

in the nature of how they


operate, as opposed to banks GAMING >> >>
HIGH SECURITY
that (we blindly assume) have EVENTS BETTING>>>>
LOW SECURITY
our long-term interests at 0:0 SPACE >>
LOTTERIES >>
heart. Running a successful
Skill Needed
betting business therefore
Income Potential requires two important
resources, ISK and trust. To
Initial Investment make money you need money
– as collateral which can be
Danger Factor
made in many different ways,
Mobility but building up reserves of
trust is much harder and takes
Group Dependency far longer. Acting honourably
in-game and on the forums
is a good start, being prompt
and reliable will help too.
Placing your own trust in the
For as long as there have takes money from individuals right hands is also likely to
been outcomes there have when a return in goods or pay dividends. Last, but not
been people willing to stake a services is not immediate and least, is to think about what There
The longest-running
have been attempts and most in the
popular
past to
wage on them. Nowhere is this there are no over-arching operations you can create that lottery
introduce
It’s is that
EVErun
traditional players
in by BIG.
most to games
Started
cultures forsuch
inpeople
Mayas
more true than in EVE, where associations to guarantee will bring in the most income 2003,
poker
to place and
almostalthough
bets 35,000
on some
players
uplifting continue
future have to
events,
entire corporations have been investments. Bankers and over the longest period of bought
be
such popular,
astickets
when they with
an havealmost
remained
asteroids 250
mightbillion
niche
crash
created in order to profit from bookmakers therefore have time. Gaming, gambling on ISK paid
businesses.
into out in
the planet, Rumours
cash
or whenprizes.
abound
aliensCurrently,
of
willa invade.
game
a
seemingly-random bad luck. largely had the same troubles sporting events and regular BIG such
called
But lotto
SecWars
ticket
thingscostsin
arewhich
1,000
unlikelyobservers
ISK andwill
to happen thebe
The problem is that not many in asserting themselves as lotteries have traditionally largest
able
very to prize
playinfor
often is
EVE.1ISKbillion
prizes
However, ISK.
and BIGspectators
therealsoare a
people know about or trust trustworthy institutions, been the most lucrative, but administers
will
few be able to
corporations betswager
for the
on.popular
offering Ifodds
true,onthe
bi-annual
future
which
them. Trust is a perennial bookmakers more so because events have been inconsistent Alliance
of
willprize
be the gaming
Tournament. looks very
next alliance bright
to lose indeed.
a titan...
issue for any endeavour that short-term gains are implicit and games hard to come by.

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IF YOU LIKE THIS, TRY THESE: VIDEOGRAPHER

BROADCASTER LINKS: >> EVE RADIO >> EDEN UNDERGROUND >> NEW EDEN RADIO
FAMOUS PILOTS / CORPS: SILICON BUDDHA, URBAN MONGREL, DJ HIJAK

your show and probably a


few tunes. (EVE players seem PODCAST >> >>
HIGH SECURITY
to like an mix of post-metal LOW SECURITY
RADIO >> >>
industrial dirges interspersed 0:0 SPACE >>>>
VIDEOCAST
with Bette Midler numbers.)
Skill Needed
Whether you need some co-
Income Potential presenters or guests to help
liven up the debate depends
Initial Investment on whether you have access
to any. Podcasts work better
Danger Factor
with guests, radio shows work
Mobility just as well solo. Finally,
you’ll need a method to get
Group Dependency the show out to the listeners.
Applying for a spot on one of
the radio stations is a good
start, or getting them to play
your podcast in an empty slot.
The pinnacle of player- All would benefit from some Once you’ve recorded your
distributed services in healthy competition. What pilot, you could open the show Although
Video didn’tthere were
quite killathefewradiopopular
star, but it
recent years has been you need to be a broadcaster up to more listeners by having EVE Radio,
podcasts Eden Underground
had a damn good try. EVE TVNews
back in 2006 (Eve and New
started in
in broadcasting; EVE TV, is a knowledge of EVE in competitions or special guests Eden
2006Radio
Network are
– not
when tothe
a few holy
beEVEconfusedtrinityDJs
Radio of 24-
with today’s
headed
podcasts such as Warp Drive whatever field you feel most from the forums. Although hour
Eve game
overNetwork
to broadcasting,
Iceland News), it wasatthe
to broadcast least where
theWarp
secondDrive
Active and The Drone Bay, comfortable at discussing, broadcast media is a passive spaceships
Active podcastare concerned.
that started
Alliance Tournament. It was so successfulOkay,
a new most
craze of
as well as radio stations like although some have been good experience, EVE players those
for 24
weekly hours are
90-minute automated
releases
that a third soon followed, then a fourth. playlists,
of news,
EVE Radio and New Eden because they know very little. are used to giving feedback but when you
commentary
A season andhave
of weekly ashows
friendly
irreverent in voice,
debate.
2007Evensome
was
Radio. Some have been on To help those discussions and some of it is bound to be banging
CCP tunes,
got and
a noble on the andwith
act some
overly-ambitious liveEVE Dev banter
Blogs.
departure,
the air consistently for years, move along, a decent voice harsh. Take it in your stride playing
but EVE TV has since returned tomake
Today through
there are your
six pod,
regular it can
podcasts a
and
former
others are infrequent but is a must, plus equipment and don’t let it get you down. long journey
probably
glories fly
moremay
– long by.
on the way.
it continue.
frequently good regardless. on which to record and edit They’re a nice bunch really.

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IF YOU LIKE THIS, TRY THESE: EXPLORER, ADVENTURER, SCOUT

CARTOGRAPHER LINKS: >> EVE MAPS >> OMBEVE


FAMOUS PILOTS / CORPS: SERENITY STEELE, JOSHUA FOIRITAIN, VERITE RENDITION

provide a more traditional


atlas of EVE, as well as local STRATEGIC >> >>
HIGH SECURITY
map-makers in the employ of POLITICAL >> >>
LOW SECURITY
their alliances who’ve made WILD SPACE>>>>
0:0 SPACE
very specific charts showing
Skill Needed
more tactical information
Income Potential that the 3D maps will never
be able to show, such as
Initial Investment jump bridges and tactical
safe spots – information that
Danger Factor
it may not be advantageous
Mobility to have in the public domain.
With so much ongoing
Group Dependency cartography being done, it
may not seem a profession
with many openings. However,
with new frontiers opening
up (the Drone Regions and
New Eden, when seen via the last hour occurred, as well Black Rise were only settled
in-game map, may seem like as finding nearby services, relatively recently and more Most maps that have been devised
a simple grid of dotted star but the human brain takes could follow) and humanity thus far have
Although we’re been
not created
entirely to give
sure what is
systems linked by indomitable a while to be able to place only just starting to make Borders
pilots a may
means waiver
to getand
their
out there beyond the mysterious newsplit with
bearings each
in a
jumpgates and not much itself in any geographic space commercial inroads into the passing
universe day
that and
has alliances
relatively disappear
frontier known as ‘wild space’, we know few pointsfrom
of
else, but it can soon become lacking landmarks such as recently unlocked regions of existence
reference.
there’s plentyalmost
Thankfully,as often,
there
of it, which but
means that only
are plenty of
we know
a web that threatens to trap mountains and rivers when ‘wild space’, map-makers will serves to underline
asteroids,
for certain moons
that many the
and fact
be that
other
will political
man-made
heading out
the mind in a confusion of even the planets themselves likely be in business for a long maps of take
landmarks
there to New aEden
worthlook are
andmore
knowing needed
willabout,
be and few
needing a
spatial unawareness. Sure, are relegated from view. time to come. It seems that than ever.
cartographers If you’re
guide to what riches heading
have managed into
can be found deepest
to create
where.a
it’s great at pointing out Thankfully there are a handful in New Eden we’re only just darkest
more
Maybe space,just
rounded
you’re it helps
service to know
the than
person thattowhose
available
create
dangers, such as where all of stellar cartographers that getting used to the fact that border
from EVEpatrols
that guide? Maps you’ll have to get
[www.eve-maps.com]. past.
the ships destroyed in the have gone out of their way to the world isn’t flat.

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REQUIRES: A PATIENT DEMEANOUR, A GOOD LEVEL OF COMMUNICATION SKILLS
IF YOU LIKE THIS, TRY THESE: PR CONSULTANT, CHIEF EXECUTIVE

DIPLOMAT LINKS: >> TERRA NOVA


FAMOUS PILOTS / CORPS: KELDUUM REVAAN, KARN MITHRALIA, FRIEDRICK PSITALON

of intent and a demand


for serious recognition. HIGH SECURITY >>>>
CORPORATION
Although diplomatic entreats ALLIANCE >> >>
LOW SECURITY
are proclaimed to be for 0:0 SPACE >>
COALITION
the common good or some
Skill Needed
vague lofty principle, it is
Income Potential more often the case that
diplomatic power is pressed
Initial Investment home by economic or military
might. The hard measure of
Danger Factor
diplomatic relations between
Mobility various entities in EVE is the
standings system, where
Group Dependency each pilot, corp and alliance
can be between -10 (hostile)
and +10 (friendly). These are
often set by the leaders and
diplomatic teams, and whilst
Diplomacy is said to be ‘the worlds, diplomats in EVE seem there may be many shades A diplomat for a small-to-medium sized
great game’ although many not to need ambassadors, that fall between the two corporation
Existing above
Inter-alliance will be faced
the
diplomacy iswith
notasovariety
comparatively rigid
might disagree, claiming embassies, diplomatic values, most avoid the various of challenges,
structure
divergent offrom
New from
that tryingmany
Eden’s
between to forge loose
hundreds
corporations.
it is subservient to the immunity or formal methods subtle hues. As a foot soldier, affiliations
of alliances,
The with
areother
main difference issimilar-sized
the muchthe less
scaleformal
of the
greater game of EVE and the of arbitration. Between you will quickly understand organisations
arrangements placed
responsibility in the same
between region,
alliances
upon tocreate
to
you from
potential gains of victory, but New Eden’s ever-shifting the differences between reaching
having toout
coalitions. Theto most
shoulder the established
famous
the alliances
– and
collective largest
aims of
negotiation still remains one borders, such formalities NRDS (not red, don’t shoot) to
100gain
– of membership
these
or so are Red
pilots, or negotiate
toSwarm
possibly access
Federation,
a thousand
of the most important pillars only seem wasteful. That’s and NBSI (not blue, shoot it), to
thetheir
or space.
coalition
more. If you ofIfremain
you can
GoonSwarm, ingratiate
a lowly Red Alliance
corporation
of policy for corporations and not to suggest diplomacy but as a diplomat you will yourself
and Tau Cetiin such
representative a way
Federation
then yourand negotiate
–negotiations
an enormous awill
alliances keen to progress isn’t undertaken in a sober have to grasp the underlying good deal,
coalition
likely thata bright
be reduced tofuture
commanded internalinalmost
high-level
10,000
squabbling.
their standing. Less formal manner; having a diplomat subtleties that the rank-and- diplomacy
pilots luck
Good during beckons.
itsthem!
with peak.
than they might be in other in the ranks is a statement file rarely see.

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REQUIRES: A LARGE HARD DRIVE, LOTS OF INTERNET PIPES


IF YOU LIKE THIS, TRY teh funnies
THESE: SOFTWARE ENGINEER
18/12/07 13:36 Page 82

ARCHIVIST
TEH FUNNIES
ANOTHER WAY OF LOOKING AT THE UNIVERSE

LINKS: >> EVE FILES >> EVE WIKI KILLBOARD >> OMGRAWR
FAMOUS PILOTS / CORPS: CHRIBBA
SLACKTALK
With thanks to the omgrawr.net archives… keep ’em coming
Files. Storing almost 1,500
GBs and with more than 1,000 HIGH SECURITY>> >>
KILLBOARDS Skirge > Least my parents are cousins :p
Skirge > ARENT

LOGS >> >>


LOW SECURITY
CHAT
Cythrawl > no comment
people accessing it at any Skirge > GOD DAMN IT

one time, the site that’s been MARKET >>


0:0 SPACEBROWSER >> Lady Mortus > hmmm i like
getting pounded
around since 2004 is second Lady Mortus > lol
Skill Needed Lady Mortus > nm
only to the official EVE website Lady Mortus > i didnt say that
Killershark > hahaha

Income Potential in terms of popularity, and Killershark > oooh lady:)


Lady Mortus > i swear i typed it

arguably of greater interest


before i realized it

Initial Investment to those with an abundance of


forum signatures needing a Simian Specter > If you
Danger Factor gaiawene > how y get a new were forced to spend 2

place to stay. EVE Files has a sheap, i destroy mine....pls


Nagrom Ironwolf > I hate empire
years on a desert island
with either Bozo the Clown

wealth of interesting material


or Ronald McDonald,
Mobility which would you choose?
Recusor > Ronald
to offer any student of New Quiggs McAlliryme >
Coffee, two-part question, I
McDonald, because he’s
meatier, and has that
Group Dependency Eden’s history. Type the name subscribed for EVE
because a Mormon friend
special sauce flavour.
Simian Specter > .....

of a character, corporation or
of mine told me that if I take Recusor > Ok, I did not
20 stargates in a row in think that through before I
low security zones without answered.
alliance into the search box getting killed, I’ll find God, is
this true? If not, can I get
and you will likely unearth my money back?
ISD CoffeeCup > If true, Player “God” will most

some interesting evidence – certainly gank you.


ISD CoffeeCup > As to the money back guarantee ...

For some careers there because EVE’s ‘Lord of the


depends how hard you have to beat your friend.
not all of it reliable, of course
really can be only one and for Files’ is more secure in his job – revealing why various While
When EVE you let Filesyouris fine
fingers for mediado thefiles talking and
the EVE community’s most than the current US President, decisions were taken. Many for
youuse
One of the
can as beaareas
general
sure storage
in which
you and your it’scontainer,
fairly
fellow easyEVE
celebrated individual, the it doesn’t mean his services do items of historical interest there
players are
to exportwill more
data make specialised
is with
a few sales sites
markets.
mistakes
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I haf becom
job of storing EVE-related not offer any opportunities for are waiting to be dusted off, storing
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gaffes. specific
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only fact viewnamely
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of the region
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be
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thanks blows
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privy to them, it has allowed there to existcan be
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ITSmake sure Aeveryone getsFIFTHto see
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retirement, Chribba will be to see (assuming it’s of EVE, Eden seemed a much larger help
markets,
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secure in his role of EVE’s otherwise it will quickly be place with far fewer pilots... who,
other
TAKING
where
players and when.you
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FUTURE OF EVE
There
data.
– 2008 are are few
Thankfully
IT WON’T BE ALL SITTING AROUND EATING CAKE HOWEVER, AS WE’LL ALSO BE
muchA LOOKof aINTOmisogynist at every
IS OFFICIALLY THE YEAR OF
chief ‘Librarian’ for some cast into oblivion), you will and it’s thanks to Chribba that better
other
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AMBULATION AND WE'VE BEEN RUBBING OUR LEGS IN ANTICIPATION, ALL
manytime. do. WHAT’S enemy.
AFOOT (GROAN).

time to come. However, just likely end up upload it to EVE these files persist. 82 E-ON / WINTER 07/08

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FREELANCER LINKS: >> CONSULTANCY THREAD


FAMOUS PILOTS / CORPS: HARDIN, KALORIAN, KIAEDDZ

service can be sought and


provided for outside the HIGH SECURITY >>
CONSULTANCY >>
corporate structure, and often LOW SECURITY
ADMIN >> >>
within them for some of EVE’s 0:0 SPACE >>>>
MERCENARY
less cohesive organisations.
Skill Needed
In a world where pilots
Income Potential increasingly compete against
others with skillpoints
Initial Investment totalling many millions, rather
than become despondent they
Danger Factor
find that being specialised
Mobility in one area can be more
profitable than being merely
Group Dependency good at everything. For
instance, many veterans
are qualified to fly almost
every ship in EVE, but few
can realistically claim to be
There comes a time in every freelance opportunities in jobs more than competent in them. Creating an alliance is an expensive
career when you realise that have traditionally been Moreover, pilots are finding Advice
business,cannotbejust
a lucrative
becausecommodity,
the cost so
that going into business for reliant upon a supporting they have skills not directly providing
The advice
most visible
of registering such can therefore
freelancing
a potentially be a route
enterprises
yourself, although riskier, corporate structure beneath reliant on skillbooks. There to impressive
haveorganization
vast wealth.
traditionally been In
are 1bn areas
ISK. The as
combat such
is likely to be, uh, ISKier. them. Opportunities exist are dozens of players who trade and resourcing,
organisations:
executor must have Legendary where secrets are
trainedpirate
Corporation
For some careers, such as whenever the freelancer has will create forum signatures often closely‘m0o’
corporation
Management, guarded,
ended
Megacorp finding
its information
days
Management as a
trading, researching, mining the skills and experience that for a small fee. As many have from
gun the
for public
hire, domain
while entire can be
alliances
and Empire Control skills all to Level difficult.
such5.
or manufacturing, it can a client lacks, and that can be come to realise, there are Similarly,
as when
Mercenary it comes
Coalition to
and starbases
KIA
Even with high attributes it can take fiftyAlliance
sometimes be preferable to go appropriated for a one-time no skillbooks for design or and
daysplayer-owned
were formed
to buildto thestructures,
upprovide a level
skills. building
of combat
Thankfully a
solo as soon as possible if you fee or an ongoing contractual creativity and, in many cases, sustainable
support that network
could swaycan be
entirecostly
wars
there are pilots who will create an alliance unless
in
feel you work better alone, but basis, at a cost that represents skillpoints are no substitute you know
favour what
of for
their you’re
clients. doing.
for you... a fee, of course.
increasingly pilots are finding good value. Almost any for hard-fought experience.

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HISTORIAN LINKS: >> E-ON ISSUES #003 & #004 >> EVE HISTORY >> EVE WIKI >> EVE SEARCH
FAMOUS PILOTS / CORPS: REIISHA, STARQUINIA

to claim large swatches


of frontier space. It was a AGE PIRACY >>
HIGHOFSECURITY
new age of free-market LOW SECURITY
GREAT >> >>
NORTH WAR
imperialism and not only 0:0 SPACE
THE >> WAR >>
PENDULUM
was history made quickly,
Skill Needed
it changed quickly. With the
Income Potential historians back in Empire
space, and propaganda
Initial Investment supplanting truth, it was
hard to find out what was
Danger Factor
really going on. It seemed
Mobility that in this post-human
age of enlightenment, the
Group Dependency sober eye of history was
blinded in shadow. Over time,
things have improved. Much
more is being recorded and
questioned, and the number It has been said that nature abhors
Much has happened during EVE. There were chronicles of of reporters bringing us news a vacuum, which is perhaps why
the six years since capsuleers great expeditions, the deeds from the front line is greater Having arrived
lawlessness lateatocourse
plots New Eden,
through it.
were allowed to pour forth of great generals had been than ever, but we are still Lasting
Ascendent
New more
Eden’s thanpioneers
Frontier’s
early a year
rapidtherise
hadso-called
to become
already
across the galaxy. Prior to recorded and even the diaries some way from being able to Great
EVE’s North
staked theirWar
largest and
claim will
tobe
most0.0remembered
successful
space during
gaining their freedom from of common foot soldiers look forward to a definitive for
thebeing
alliance the
beta,–with first
building toboth
alliancesconsume most
the first
forming ever
in of
and
the bloodlines of their birth, had been immortalised, but history of New Eden. The irony New Eden’s
outpostafter
named major
and the powers,
titan,Fountain,
was brought among
Staintoand them
its
history had been written never beyond supporting the is that as empires reclaim alliancesby in
knees regions.
Venal decline
Band that had
of Brothers,
However, persisted
who
back in was
the core
with the Caldari State, the endeavours of the respective pilots into their militias, they since
happy
regionsEVE opened
tom0o
capture
and the forformer
Space business.and But
Invaders it
destroy
were
Amarr Empire, the Gallente states. In the year 105 that are reclaiming pages for their was also the
the latter. The
terrorising war the
Greatin
high-sec brought
War
a way together
between The
that would
Federation and Minmatar all changed. Pilots formed history books into the bargain. the corporations
Greater
make that
BoB Coalition
JihadSwarm would
lookand aform
likeRedSwarm future
travelling
Republic taking up every page corporations, which coalesced Maybe it’s time for a new superpower
Federation Band soonof Brothers.
circus act. would follow.
in the collective history of into alliances, with the aim spirit of independence?

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IF YOU LIKE THIS, TRY THESE: SUPPORT OFFICER, TACKLER, RECRUITMENT OFFICER

INSTRUCTOR LINKS: >> AGONY UNLEASHED >> EVE UNIVERSITY


FAMOUS PILOTS / CORPS: AGONY UNLEASHED, EVE UNIVERSITY

requires more than a few


curt words and a swift flight IVY
HIGHLEAGUE >> >>
SECURITY
around the nearby asteroid AGONY EMPIRE >>
LOW SECURITY
fields to fully comprehend 0:0 SPACE >>TRAINING >>
VOCATIONAL
what dangers might be lurking
Skill Needed
there. There are instructors
Income Potential dedicated to many careers,
most of which ply their trade
Initial Investment full-time or on a freelance
basis for Eve University, seen
Danger Factor
by most as EVE’s premier
Mobility seat of learning. Also there’s
the PvP University run by
Group Dependency Agony Unleashed, which
offers more specialist classes
geared towards more specific
combat situations. Both are
well regarded institutions and
It is only among the most A teacher must also have should you wish to embark on
civilised online worlds that learned patience, because it is a life of educating others, it The
MostIvyof League
the larger alliance is the home
corporations and
there are people dedicated the right of the newcomer to might pay to be a student of of the Eve
Agony
alliances University,
is the
will alliance
run training which
that is by far
administers
programs,
to the task of educating ask plenty of questions as they one, the other or both. Most of the largest
PvPbecause
simply and most
University, a revered
series
it makes noof learning
drop-in
sense to
so-called ‘noobs’ on a near try to grasp the ways of EVE. the major alliances and larger institutions
classes
have new that in the
focus
pilots whole
on the
sitting of New Eden.
skills either
around required
full-time basis. To earn the Veterans too easily forget corporations run regular Entirely
to player-run
fightnothing
doing effectively, and
oftenfinanced
or feeling using cheap
utterly largely
lost. Many
right to be an instructor one their first floundering days in training exercises for new by donations
ships from players
alliances will assume you know howitself
in roving gangs. Agony who have
prides
must have learned their New Eden as they too tried to recruits, so there are plenty of successfully
on teaching
to mine graduated
and effective
fly (andships,
become
and fitcommunications
basic but
craft, be it trading, mining understand such concepts as routes into teaching. The most successful
and searching as a consequence),
for innovative
will insist you learn how to scramble it’s
ways almost
toan
or combat, through hard- turret tracking and signature important is to ask questions. a required
emerge first
victorious stop for those
against
enemy ship before being allowed into fresh
superior, out of
more
fought experience rather radii. Teachers, on the other Only when you seek answers the academy.
expensive,
anything larger ships. than a cruiser.
than accruing skillpoints. hand, understand that it often can you pass them on.

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MORTICIAN LINKS: >> AZIA BURGI >> EVE CEMETERY


FAMOUS PILOTS / CORPS: AZIA BURGI, TAAK CORAM

floating in space, finding one


of a famous pilot or alliance DEATH >>
HIGH SECURITY >>
director is justification enough LOW SECURITY
CLONE >> >>
for dragging it into your hold, 0:0 SPACE >>>>
INSURANCE
since it may be the closest
Skill Needed
they ever get to seeing it, or
Income Potential may one day be worth selling.
The size of the secondary
Initial Investment market for such trophies
however is negligible. Combat
Danger Factor
pilots can get through dozens
Mobility of clones a year, making them
effectively worthless. Alliance
Group Dependency directors are harder to come
by and command more value,
but probably only to enemy
leaders. For the original
owner, a dead corpse is
It’s one thing to take pride of owning them isn’t in itself merely a discarded husk, but
in your combat abilities and unusual. Rare ships are an there are exceptions. For one In other
Pod realities
pilots, by virtueyouthatare given
they pilotthe option
their
collect the frozen corpse of obvious source of pride for pilot, Azia Burgi, collecting A
offrozen
roaming
ships from corpse
around
the in space
gooey means
likecomforts
some ofonly
sort aofpod,
ghost
your vanquished foe. But it’s their owners, and there are the dead has become an one thing;
untilessentially
are you findthatyour
the previous
body
immortal. and owner
cancan,
Pilots was
reclaim
quite another to skulk around pilots that collect blueprints, obsession. Burgi constructed ‘podded’,
any equipment
however, whichleft
suffer means
mild with they
it. In not
amnesia EVE, only lost
ghosts
if they don’t
out of range of duelling skillpoints and even vast New Eden’s first cemetery their ship
do nottheir
keep and
existclone anything
and contracts attached
plunderersupwon’t or
to date inside
wait for
and
ships with the specific aim of reservoirs of ore. But and had pilots coming from it, but
evidence
are lostto
‘podded’. any Aexpensive
show themselves.
clone implants
contract they
Theonly
not best
scooping up the dead bodies collecting corpses is one of far and wide to mourn at their might
way tohave
means insure had
you will about
against
get theirbody
losing
a fresh body.
youruponLuckily,
stuff
for purposes other than the more bizarre occupations own funeral. The cemetery is they will have
is to,involuntary
the already
well, insureexpiration woken
it, and if you up
lose
of the in a
your
previous
bragging about having had that has developed over currently being renovated and clone
bodybut
one, vat elsewhere
as itwell, be happy
insures in
you keepthe star
thereallare cluster,
thepeople
a hand in them. Collecting the years. For non-combat we hear Burgi is in need of probably not
like Azia Burgi
skillpoints inhappy
you’ve theaccrued.
bestnotoftomoods.
desecrate it.
items simply for the pleasure pilots chancing across a body volunteers...

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MUSICIAN LINKS: >> ALIENHAND >> OFFICIAL SITE >> CURZON DAX’S PARODIES
FAMOUS PILOTS / CORPS: CURZON DAX, ALIENHAND, ROC WEILER

for instance, makes a slightly


disconcerting clanking sound PARODY >> >>
HIGH SECURITY
before entering warp. If you TRIBUTE >> >>
LOW SECURITY
heard it you’d probably never LET’S ROCK!>>>>
0:0 SPACE
go near one again. Over time
Skill Needed
some capsuleers can become When Curzon Dax sings,
Income Potential more agitated by the sound EVE swings
module than by the silence
Initial Investment and will have it de-activated,
Curzon Dax
preferring to play music (or (feat. Dodiez)
Danger Factor
tune into radio broadcasts
The stunning debut album

EVE Parodies
Mobility or podcasts) in order to keep Over 20 classic tracks, including;

from going insane. Indeed, ISK ISK Baby


EVE Is For BoB
Group Dependency some styles of music are so I'm A Big Big Noob
enjoyed by pod pilots, and and the hilarious no. 1

Because I Got High


typically only by pod pilots,
that many have tried to create “Awesome
stuff!”
their own music, often to great Warp Drive Active Podcast

In space, no one can hear you synthesised sound modules acclaim. Obviously, to create
Available now
from EVE Files
and all good
scream. The reason why, of that are played in order to music requires some measure file sharing sites

course, is because space has provide a small measure of of creative skill that can’t be Probably
While
They there
say thehave
that ultimate
beenmusic
sarcasm aiscouple
thetribute of to EVE
lowest
CD available for 1bn ISK,
contact Curozn Dax
for details

so much space in-between comfort. Of course, the sounds found from any skillbook, as (aside
notable
form offrom
remixes
wit, coaxing
which ofmust
songs
Elvismake Presley
frommusical
EVE’sfrom
the few bits that take up... er, that are piped into your pod well as specialist equipment oblivion
aging
parody soundtrack,
andlowest
the gettingfew
formhimmusicians
ofinrhythmic
front ofhavea full
space that the whole lot is a while you manoeuvre your that can’t be found in any orchestra)
been bravewould
composition. enough
Suchbetechnicalities
to
to try
assemble
to better your
the
didn’t
vacuum in which sound waves external camera drones are station. Given that fact, it’s own band
songs
stop of said
Curzon of Dax
musicians.
aging
fromsoundtrack,
Thus farone
becoming and
onlyonly
EVE
cannot travel. The sounds all standardised, which is unsurprising that the number developer
one
of so farmost
EVE’s has
CCPcelebrated
been
has achieved
consistently suchclose
musical a feat,
stars –
you hear when flying though why all engine sounds are the of musicians are few, but their whichhis
AlienHand.
with considering
When you
unrepentant it only
tirehas
brand ofofthe
asatire
pool
likesthat
ofof
space in your ship are a same, when in reality they all efforts are always welcomed 400 always
‘Below
isn’t to The
choose
Asteroid’,
from, bodes
politically be sure
correct, well
toorseek
insafe
light
out
forof
combination of the vibrations sound markedly different. The and fame seems easy to come EVE’s
his website.
public 250,000-strong
consumption. player pool.
of your ship’s systems and old Amarr Augoror cruiser, by for that very reason.

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CONSULTANT LINKS: >> EVE FORUMS


FAMOUS PILOTS / CORPS: JADE CONSTANTINE, HARDIN, SELEENE

is attuned to the opinion of


the masses and how it can FORUM >>
HIGH SECURITY >>
be tapped into, shaped and LOW SECURITY
SPREADING THE >>
WORD >>
ultimately moved to act in the MOVING >>
0:0 SPACEPICTURES >>
interests of your corporation
Skill Needed
or alliance. While it’s easy to
Income Potential imply that propagandists are
naturally scheming, in truth
Initial Investment they are administrators of how
and when certain information
Danger Factor
should be made available,
Mobility which is often a decision
made in conjunction with the
Group Dependency leadership itself. Many skilled
‘forum warriors’ and cleverly-
spun press releases come
from high-profile alliance
leaders, many of whom
In EVE, wars can be won public relations experts are have remained in such lofty
and lost without a single not those that can be picked positions because of the image Some old man in a far off galaxy (not
shot being fired. Through up in any marketplace or they have carefully projected. a good pilot
Creating by all accounts)
websites, posting acrossonce others,
said
the efforts of dedicated implant. The disseminator Many pilots become aware of The
“you first
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designing logos – all necessary parts of
propagandists it is possible of (mis)information aims to this and become attuned to to getoftheir
hive
creating scum message
‘brand acrossHe
and villainy.”
awareness’ to was,
for potential
your ofcorp
to affect the outcome of a build relationships purely the rhetoric, at which point the allies
course, and intransigent
referring
or alliance, enemies
to a place
but perhaps thecalled isCAOD
ultimate theway
protracted confrontation by through communication, be it propagandist must take a back official EVE message
(Corporation,
to get your Online
Allianceforum.
andThe
across isIntergalactic
Organization
to create
the careful dissemination in-game chat via text channels seat and direct the efforts of Summit
or commission a dramatic video of isyour
within
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dark Discussion
but densely-packed a
of information, be it from or EVE Voice, on the GalNet those under them. The most vital
cornertraining
fleet inofaction.ground
the EVE before
forum.take
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If you cantime
some get the
to
a trustworthy source or a forum or anywhere else that accomplished communicators yourself
occupants
create, butto to
athe proverbial
take
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video is lions
then that
you
worth lurkcall
can
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baseless lie conjured from pilots have need to coalesce. are most effective when cast other parts
yourself a of
masterthe
moment lavished on it. forum...
of propaganda.
thin air. The skills of such The propaganda specialist in shadow.

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IF YOU LIKE THIS, TRY THESE: FILE ARCHIVIST, CARTOGRAPHER

ENGINEER LINKS: >> EVE API >> THIRD PARTY DEVELOPMENT >> EVE TECH LAB
FAMOUS PILOTS / CORPS: ELISSEN, BRAD STONE, PYJAMA SAM, SERENITY STEELE

from the live game database,


so that information could be GENERIC >> >>
HIGH SECURITY
accessed outside of EVE, the LIMITED ACCESS>>>>
LOW SECURITY
obvious benefit being that 0:0 SPACE
FULL >> >>
ACCESS
you could check your skill
Skill Needed
training from your iPhone
Income Potential whilst on the bus, or view
agent data from your work
Initial Investment computer without the boss
walking by and wondering
Danger Factor
why there’s a spaceship in
Mobility the centre of your screen
and not a spreadsheet. The
Group Dependency data that’s available is of two
varieties; character, market,
corporation or alliance data
that must be accessed by an
API key, and generic data such
New Eden always has need a wealth of essential tools as that referring to items,
for people who have an for other pilots, among them systems and agents in the Information retrievable from a limited
aptitude for arcane machine ISCS’s Jump Planner, Future gameworld, all of which are Both
This
accessisthe
data
API limited and
thatrefers
key full
requiresonlyaccess
notokey, keys
skillwhich
training
languages. In fact, the EVE Falcon’s EVE Tools and the universal and unchanging. As allowcharacter
means
and you
it’s to
dataviewthatinformation,
attributedoesn’t not access
reveal
information –
API (application programming perennial EVEmon. Now that new features are created and player accounts
anything
slightly moreaboutthan (which is gleaned
player-created
can be why entities
a player
from
interface) was created the API is out there, the sky integrated within the main should NEVER
(characters,
right-clicking ongive outintheir
corporations
a pilot password).
or alliances),
space, but not
exactly because people were has become the literal limit. MyEVE website, the diversity The full
except access
that to key
do delves
with into
sovereignty
much. In order to be able to access a little
such
wanting to expand EVE from The goal of the API project, of API-project tools will only more
– which
info youdetail,farspecifically
iswill from the
need financial,
personal.
person Item market
in question
behind the high walls of the formally initiated by CCP in increase. If coding is your and corporation
databases,
to give you basic information.
that key, shipwhich Full access
fittingdoesn’t
tools, maps
login screen. Prior to the 2007, was to allow websites, calling, tinkering with the API
and information
navigation is usually
applications only
include any access to your player account are requested
the most
API being made available, tools and applications access API could be the best route to for you
so corporation
popular uses for
should use.
be this
safe.type of information.
players had already created to more specific sets of data fame and fortune.

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FAMOUS PILOTS / CORPS: JOHN ROURKE, DIRE LAUTHRIS, LOXYRIDER, THEKILLER8

your blog, corporation website


or to EVE-Files. You won’t get RMR >>
HIGH SECURITY >>
rich, but you might have taken LOWOF
DAY SECURITY
OR DARKNESS >> >>
some compelling evidence of CLEAR SKIES>> >>
0:0 SPACE
an enemy in a compromising
Skill Needed
position, or a beautiful
Income Potential sunset that will warm the
hearts, albeit briefly, of New
Initial Investment Eden’s cold-hearted killers.
Inspiration can be found from
Danger Factor
the My EVE Channel of the
Mobility EVE Communications Center,
but before you embark on
Group Dependency a career of planning shots,
hiring extras and searching
for non-copyright-infringing
music to accompany your
blockbuster, know that some
There is something about the is easily done: Press Ctrl-F9 EVE film-makers have spent
sheer vastness of space – and to turn off the user interface, many months on their movies, From classics such as Day of Darkness
the many hidden corners (if you want to) hit the Print often taking lengthy trips to Most
by Dire videos
Lauthrisrather blatantly
to more recent use in-game
efforts by
where ancient ruins and pirate Screen key and hopefully a EVE’s Singularity test server footage,
likes which
Combining
the is no
of captured
Kyoko bad thing
footage
Sakoda, it of –EVE
seems this every
is
hideouts might lurk – that lovely image will be deposited to capture footage that would EVE
ships,
week after
andall.
we’re But sometimes
graphics
treated from
to thesome theother
release low-fi
of a
has inspired generations of into your My Documents be tricky on Tranquility. The approach
game that
video whosecan
could be
namesvery
easily effective.
escapes
pass for TheKiller8
us,anClear
official
EVE players to document folder (or somewhere far less best of the best of EVE’s was
Skiesknown
trailer, stunned for EVE
sometimes hiseven
Flash-based
players goingwith short films
its sharp
beyond
them, either by simply taking obvious if you’re on a Mac). videographers have gone on that
humour
them delighted in originality
takingwhen
and originality
in terms of swipes
and at
it was EVE’s
spectacle.
screenshots or by shooting It might not tell a thousand to work for EVE TV, but we’re shortcomings.
released
We may be in 2008.The
some way films
It even are
off wenttwo years
on to win
a 120-minute old
and editing impressive hi- words but it should conjure still some way from being able now, but
a Machinima
action still seem
Awardbut
blockbuster, to illicit a few
andit inspire
won’t be chuckles,
a sequel
through
octane documentaries and up a few hundred. If you feel to enjoy a regular TV service even among
that should
want of be
trying. newwithplayers.
us soon.
movies. Taking screenshots it’s worth sharing, upload it to of timely in-game news.

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IF YOU LIKE THIS, TRY THESE: FICTION WRITER

WRITER LINKS: >> E-ON ISSUE #012 >> EVE CHATSUBO >> EVE FICTION PACK >> EVE FICTION FORUM
FAMOUS PILOTS / CORPS: HALADA, NYPHUR, THE COSMOPOLITE

autobiographies of their EVE


adventures, while others have GUIDES >>
HIGH SECURITY >>
had their work published in LOW SECURITY
NEWS >> >>
E-ON magazine. The skills 0:0 SPACE>> >>
FICTION
required of a writer may seem
Skill Needed
obvious; a solid command
Income Potential of English being one, but
perhaps more important
Initial Investment is a noble tenacity and a
willingness to learn from your
Danger Factor
mistakes. There are hundreds
Mobility of veteran EVE players who
when they first joined the
Group Dependency game had barely a grasp of
written English. Through
chatting with corp friends
and interacting across the
forums, they have progressed
It may not seem like the most and diverse community have to become accomplished Like
Visit the
the backdrop
New Citizens of stars
Q&Athat greet
in the EVEus
obvious career in a universe always tended to stretch communicators. Such is the whenever we undock,
Communication Center and you find player-written
of unrelenting spaceship their abilities beyond the wonder of EVE’s ‘one world’ fiction
links to–many
much dozens
of it having passedwith
of guides, into
combat, but often wars of largely anonymous medium server architecture that it New
canon Eden has always
– can hardly had
be termed a diverse
necessaryand
more appearing as part of the rapidly-
words can be as artfully known as the EVE message allows us all to come together, hungry
to pack of
the EVE gameplay news hounds,
experience, from those
but we
expanding EVElopedia. Some guides,
epic as any fleet battle, board, having over the years just in time to blow each other who
would make
all it their
miss it ifmission
it wasn’t tothere.
search Fromfor the
such as Halada’s exhaustive guide to
and their chief strategists evolved a number of writing apart. Being a writer is about truth behind
the stories
mining, have
alliance
in the
turned
politics
EVEtheirLibrary and 0.0
to those
authors into
wars
hailed as literary heroes. subspecies, from reporters getting your message across, (a thankless
buried and
on corporation often impossible
websites task),
virtual scholars and legends. Weand the
never
Though they often begin an to columnists, guide writers whether to inform, entertain to commentators
official Chronicles and
that bloggers
appear imparting
regularly
stop learning – maybe your guide to
apprenticeship with biting to story-tellers. There are or excite. If people read what their wisdom
in E-ON on changes
magazine, that areby being
guide-writing will beallthe arenext
written EVE
non-fiction
forum posts, the very best even a handful of authors you have to say and can relate proposed
players – in
longthemaylatest it Dev Blogs.
continue!
best-seller?
writers among EVE’s talented who’ve written novel-length to it, you are a writer.

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of typical content, in full. magazine. Every back issue is still
available, each one a treasure chest of
>> T estflight: Tier 3 EVE delights chronicling the journey of
Battleships – E-ON #006 the game, its developers and players
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The universe’s finest ships are given a thorough
shakedown by E-ON’s resident test pilot...

>> E-ON ISSUE #006


TESTFLIGHT: TIER-3 BATTLESHIPS
TESTFLIGHT TIER-3 BATTLESHIPS
GIVING YOU THE LOW-DOWN ON THE SHIPS WORTH FIGHTING FOR

CALDARI
AMARR MINMATAR
GALLENTE
ABADDON
ROKH MAELSTROM
HYPERION
Rokh is the best fleet Battleship. enemy. Tracking computers/enhancers are so the entire concept will not become a
You can stop reading
Emphasising its role as right here.ship, the
a fleet notright?
as relevant becauseship
One almighty of the
whose250km righteous real nuisance
happens until some much
to negate allianceof leaders
the durability the
Just kidding!
Abaddon Maybe. The Rokh
description claimsis the only
to bring imposed
lasers lock limit, allowing
illuminate with glorious for better
vengeance! decide to standardise
Abaddon their fleets.
would normally have Either
with plates in
Battleship
death and which has notoracial
destruction counterpart
heretics at range, defense Not–quite…makingRevelations
it a lot harder on those
features an way though,
the lows. it’s inevitable.
to compare
while to. This
remaining makes it itself.
undefeated very hard to
Piloting withill-advised
primarily nerf thermal,
to longkinetic,
range and Tech II sniper If thisOne
causesshouldyounotto whimper
mistake this sheepishly,
for needless
feel
Amarrdissatisfied
ships myselfoverall, as it truly the
on occasion, addspremise
a explosive
ammo, damagein this case types. The ship
Aurora is also
L. Wholly justifiedfear not; therethough.
bashing is a master plan. An
I wholeheartedly agree with
new dimension
of burning to combat
heretics and notfordying Caldari had me veryin easy to setup,
its entirety, if I so
may youadd.do This
not have to
nerf happens endgame to Caldari
the decision to supremacy,
penalise those if you will. to
wishing
specialists. That doesn’t
intrigued enough mean the
to investigate rest of and
further… waste all yourdamage
to reduce rig slotsoutput
on Ancillary Current
by a whopping This isdodge
all a ploy by CCP
the brunt to get
of this revenge
nerf. on we
Otherwise
us
lo, can’t whine
did Digi though. On the first day, He
investigate. Routers as with Amarr. Still notper
twenty-six-point-something convinced?
cent, which the missile-spamming,
would see nothingnub-ship-loving,
but Abaddons everywhere.
Personally,
noticed I find
the slot andit turret
disturbinglayout that
as any
being Order in thethe
is about next 20 minutes
same amount you and gain
you will
by flyingagent-grinding
To simplifypilots who crashed theprocess for
this decision-making
Caldari
identicalvessel
to thatshould
of thehave more than
Apocalypse. Onsixthe receive a complimentary
the Abaddon. Or in other ‘I Win!’ button.
words, you are economy thosewith
stilloverinflation.
confused, I have Whenbroken
they it down
turret
second hardpoints.
and third Notday, just for consistency
He tried various fittings, Now…
flying a sensing
pre-nerfed the Apocalypse.
inevitable question become intonice
the and comfortable
following: – maybe
Armageddon is good if you
or racial
none of design reasons,
which could but balance
sustain fire for verytoo. long. running through
If you are notyour heads,even
feeling the slightly
reason miffed
we even arestarteither
feeling a little
cheap, bit invincible
broke, or love its – phallic
Despite having
On the third day,said
HethealsoB-word
concluded (verythe won’t see a the
because complete
ship also andhappens
unequivocal to be tougher, that’sshape.
when we hit ’em. Drop
Apocalypse a fleet
is great for of
prolonged
taboo
Abaddon around
suckedhere), theand
hard, damage
slacked output is the
off for dominance
just you wait. of Rokhs,
The ammo is thatchange
most Caldari
also ships fights,
packing or tracking
if you don’tdisruptors,
know anything about
high
fourthenough to make
and fifth day. On it athe
sensible
sixth day, choice
He got specialists
featureshave either given
a reduction in rangeup on by the
20 idea
per cent.afterburners,
capacitorand maybe someThus,
management. toasty,
Abaddon wins
for
an any
angryorganisation.
email from Lack Zapatero of damage
asking may when by Since
now and laserstrained for something
typically else, or falloffwarmhands
have the shortest torpedoes
down,rightbut on
onlytop of them.
if you Then
are prepared to
seem like the
the article number-one
would be finished. drawback,
And on but the dumped
of anyallturret,
their they
skillpoints into missiles.
rely heavily on optimal to they will know
suffer holyour pain, oh yes.*
damnation.
BATTLESHIPS ARE THE MOST POPULAR
above
seventh a certain
day, Digi number
threw on of Battleships
a heavy capacitor– Those
strike with
thelargeenemy.hybrid skills are
Assuming youmostly
follow the

MULTI-ROLE SHIPS IN EVE AND NO OTHER


not a very
injector and high
canas
Now, make
anyone
number,
marvelled
short
mind
at His
workpoint
could of any
you – you
Creation.
out,target.
Gallente
suggested
mediocre
need for
pilots,setups
Caldari
and even
reactor skills
in thisif they
(as Iunits,
control
have
article
have),you
and avoid the
onemust use
*It helps me sleep at night, okay?
Ah, finally. Since I have
CLASS OF VESSEL HAS SHAKEN THEM FROM
circumstancesTo further
why, at extreme
charges between
the list allow
don’t always
fights –ranges,
of reasonsyou to refill
the
even assuming the
would
fullrange
needenhancers
tracking
use out
decent shield
of this ship versus
disadvantage
skillsa to
or face
– otherwise
make
50-100km
other the
a slight track record of
mocking my own race, I will
THAT PEDESTAL. BUT WITH FOUR NEW
4.5 minutes enemy can’t even fire
of continuous fire isback. In to
enough incentive to switch
Battleships, forcingoverthe simply isn’t there. Theregoison recordbuzz
a large here and say
surrounding
BATTLESHIPS FRESH OFF THE PRODUCTION
mediumaranges
see you through single (around
you aredefence’
good for ‘home
fight. This
using a, where
higher you
100km)
makes it
damage
happen
Sniping
rest of your
renders
go in your
at extreme
fleet toranges also
close.own non-Rokh
the way
And by that,
thatthis
solid
the ship
Gallente
lineup
I mean
was have
of PvP
there
designed.
are aships.
a very
lot ofI
LINE, WHAT ARE THEIR SPECIALIST ROLES
to have aammunition
nice stash of type
ammoovernearby.
your If you battleships
This useless, people whining definitely
on the won’t be cynical
forums or by HIGH FITTINGS
AND HOW WELL DO THEY STACK UP AGAINST
plan on moving it into enemy territory, it
requires a certain level of logistical strength
threateningmentioning
with the nasty
our beloved
of Hyperion
how the root word
developers
is ‘hype’ and
and unimaginable.
8 x 1400mm Howitzer Artillery II 753/800 TF
26300/28875 Mw
EVE’S EVER-WIDENING CHOICE OF VESSELS?
and pre-planning before you can field an
aggressive number of these bad boys.
Even though
fondness for
that’sI about
lives
have no
theuptravesty
theparticular
only thing it
to. Or proclaim
of aesthetics this something I
MED
1 x X-Large Shield Booster II EMP L

TIER-3
Because that’s what they are, ship tothe
that is Minmatar, be argument
the final nail being in would reserve for the 1 x Invulnerability Field II 5096 Alpha
spewed forth theiscoffin
prettyforsolidthe in Battleship-
my opinion. Singularity test server. Plating up 2 x Tracking Computer II 523 DPS
The Maelstrom blaster concept.
suffers fromNope.a dichotomy is costly to fittings and mobility, also 2 x Sensor Booster II 0.0194377173614 rad/s
On a more positive
between its fleet-oriented role and note,the negating the entire point of having a style of 42km Optimal
ship bonuses I absolutely
it receives. loveIn the bonuses.
short, the repair bonus in the first place. LOW combat remains 43km Falloff
larger a fleet I am a massive
battle is, the fanmore ofskewed
tanking The second glaring flaw with the the mostEnhancer
1 x Tracking difficult inII EVE. By
it becomesmyself,towards and despise using
single-volley damage Hyperion is its lack of powergrid. A mere1 x Internal admission,
Force and the Array
Field description,
I TREMOR L
(alpha strike) damageover ratemods. of Real
fire. men don’t 250 megawatt advantage does not we are givenII‘one of the most lethal
3 x Gyrostabilizer 3706and Alpha
need them
Meet useless bonustonumber win; they one: crushfive compensate for 1654 megawatts of versatile gunboats ever’ to remedy 380the DPS
per cent large enemies with rate
projectile a cold of stare
fire per and blaster goodness. The ship must be RIGS situation. Your own satisfaction, 0.00485942934036
therefore, rad/s

BATTLESHIPS
level. This is flex of the
where biceps.with a
artillery, flown with powergrid enhancing rigs, is a matter
1 x Ancillary of personal
Current Router preference,
I 152km Optimal
traditionallyOtherweaker notable
damage qualities
over time, or its combined damage output suffers 2 x Core specialisation or versatility.
Defense Field 43km Falloff
include
performs a powerful
really well. Problem CPU, isa that dramatically. As a fleet ship, the Hyperion Extender I
it decent
also goes capacitor,
both ways, and and
plenty if has the upper edge with its higher
of armour. All of which
you obliterate are in
the enemy hitpoints (roughly 15k armour with rigs) HIGH FITTINGS
extremely the important
blink of antoeye survivability.
they will and superior
magazine anddamage.
smack Tracking is notofas
yourself. Five 8 Finally,
x 425mm Railgun
having II
the good alpha does not
712/750 TF
However, likely
there do arethetwosameextremely
to you big
theof an issue
eight at sniper
‘standard ranges, andare
fleet Battleships’ as a translate into ‘must destroy everything 19083/19687.50 Mw

1
critical flaws(unless
with thethey’re
Hyperion, part the first
of ASCN). close-range
primarily armour ship ittankers,
can beand turned
twointo a
of the MED . The Tempest would not be
instantly’

GE
HIGH RIGS HIGH AURORA L RIGS SPIKE L being slot layout. To put it bluntly,
The incoming damageone poor
threeman’s
remainingVindicator
shipswith haveinjectorless
next to no 2 x Tracking
considered Computer
useless in fleet ANTIMATTER L
II battle even
8 x Tachyon Beam Laser II 3 x Ancillary8Current
x 425mm Railgun
Router I II 3453.3 Alpha 3 x Core defence Field Extender I 1658 Alpha MultispectralbecomesECM is no longercompared
massive ‘teh win’. sustainability
hardeners or or some Gallente
extenders fitted. This 3 x its
with Sensor Booster
half-turret II
disadvantage; so3108
I Alpha

PA
502 DPS 315 DPS The only really to thedecent
amount usesyou for are
a fifthpulling interpretation
makes the relative of thedamage
AC Tempest. As a
difference remain unconvinced that the Maelstrom 591 DPS
MED FITTINGS MED 0.00645398553112FITTINGSrad/s 0.00391015625 rad/s medium slotback wouldwith be asensor
shieldboosters,
booster. So pure
betweenblaster gunboat,and
projectiles it isother
simply not
weaponry isLOW
anything less than a necessary 0.0207875588449 rad/s
1 x Tracking Computer II 665.00/750.00 1 x X-Large
TF Shield Booster II Optimal
167km 957/975 TF 223km Optimal tracking computers,
much so,second that in stasis
one cycle worth
almostthe time, money
negligible. The or lasteffort.
time Short upgrade.
1 x Medium The Armour
only realRepairer
drawback is 50km
build Optimal
1 x Heavy Electrochemical
TEXT: DIGITALCOMMUNIST 2 x Invulnerability
33759.00/34938.75 Mw Field
In IImy
25km
sixthFalloff 19459/19687
and final Mw (yes, I’ll be handing
Testflight article 30km
in myFalloff
driving gloves webifiers, or your tracking
shieldsdisruptors.
are already toast. of all-out damage,
explosive and kinetic virtually
damage everytypes cost,
II and if you can’t afford to insure 30km Falloff
Capacitor Booster I 1 x Tracking Computer forII good after this one), I will be covering Revelation’s latest additions to fleet Aside from the Meet sensor
useless boosters,
bonus you’re configuration
were undesirable only in manages
combat,toI was still (and subsequently
1 x Tracking Enhancerlose) IIa Battleship, you
Veteran pilot and know-it-all, DigitalCommunist has ANTIMATTER L

2
2 x Sensor Booster II MULTIFREQUENCY2 x Sensor
been E-ON’s chief test pilot for 18 months. Sadly, allL Booster II
warfare – the Tier-3 Battleship. My main focus will remain on discussing the intended attempting tonumber compensatetwo: seven for the and lack of
a half compensate
flying Ravens. for various drawbacks – might want toForce
1 x Internal reconsider your ship
Field Array I SPIKE L
good things must come to an5178 end, and now retirement
Alpha roles of each ship, how 2486 Alpha
well they perform, and whether or not they measure up to tracking bonus. per Thecentreduction
shield boost of lowamount slots primarily
Secondly,tracking
whileand thetanking.
Tempest may have choice the nextField
3 x Magnetic timeStabiliser
you’re outII on fleet
2072 Alpha

GE
beckons. We did have a nice gold watch forLOW you, but 473ForDPS
LOW 753 DPS
we left it in escrow and then Revelations hit. Sorry. expectations for that role. all but Gallente, this happens to be fleet combat. It’s to six leavesper youlevel.
with Now,
threeiftanking
you read that But theoretical
more it’s important to consider
damage output,theyou will ops. Then there are the smaller wrecking 394 DPS
1 x Power Diagnostic UnittoIIkeep in mind0.015640625 rad/s RIGSBy now, some of you are plotting

PA
1 x Large Armour Repairer II 0.0258159421245 rad/s important that, by design, the Battleship has been created with options, noneand of immediately
which are very appealing.
thought of trends in PvP. They
be hard-pressed to tend
fit twoto missile
favour hits. my
0.00519688971121 rad/s
ARTWORK
1 x Internal Force Field BY JOHN
Array I AUGAR 42km Optimal 1 x Internal Force Fieldconfiguration
enough Array I 62km Optimal
possibilities that it can be adapted to virtually any situation. I firmly believe usingdualthisrepairers
article in areyour
a next configurations
launchers withwhich have
artillery. versatility
If you manage in to demise for such
3 x Trimark a heinous
Armour Pump omission.
I I’m Optimal
182km
2 x Tracking Enhancer II 25km Falloff3 x Magnetic Field ThereStabiliser
is no true 30km
II scale of Falloff that defines how a ship can be used, what
measurement necessity, soboost-Minmatar-whatever
entertaining the thought of the
botchform of Nosferatu,
together such a electronic
setup, you’ll warfare,
notice not worried though; I’m not the one30km Falloff
3 x Heat Sink II success it will achieve or how much enjoyment you will derive from flying it. Thus, little single repairer forum‘active
post,tank’ for PvP
please roll up is this and range.
they’re not The
veryup close, in-your-face
effective at sniper ranges. overcompensating for something.
introduction is needed, save for the assumption that all of us are content just to have

3
something fresh to stare at on those long days.

GE
52
48
50 E-ON / WINTER 06/07 E-ON//WINTER
E-ON WINTER06/07
06/07 53
51
49

PA
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Everything you need to know to make your way in EVE –
in-depth guides to every aspect of New Eden survival...

>> E-ON ISSUE #001


INSIDER’S GUIDE: SAFE NAVIGATION
INSIDER’S GUIDE FOR FURTHER INFO ON GETTING ABOUT, VISIT THE ‘EVE NEW CITZENS Q&A’ FORUM AT WWW.EVE-ONLINE.COM OR JOIN THE HELP CHANNEL IN-GAME
EVERYTHING A NEW PLAYER
SHOULD KNOW ABOUT...

LOVE YOUR MAP Covert Ops ships are


The map (F10) is your friend in other ways, fine for sneaking
around, useless for
too. Display settings (selected from the World
Map Control Panel) allow you to overlay all FIT TO SURVIVE anything else

sorts of pertinent information across the EVE How you equip your ship and which ship you use will be key to your safety. If you simply
universe map, from the number of your corp need to get somewhere fast, leave that expensive battleship in the hangar and take a
mates in space, to the number of kills in each shuttle. If you need to get your heavy cruiser to tackle some agent missions, but don’t
system in the last hour. Whilst much of this want to get into any scrapes on the way, fit modules that will help you escape them
information is useful, however, it’s not always rather than trying to balance your weapons loadout to cover all possible confrontations.
totally reliable. For a start the information is Warp core stabilizers (WCS) are a must, as is speed. Fit overdrive modules to increase
always 30 minutes out of date, for another, your base speed, and add an afterburner or microwarpdrive. Targeting disruptors may
just because a system is blinking out that 20 help you evade the first wave of an attack and allow you to make a quick escape. Going
pilots have met their end there in the last down in a blaze of glory is all very well, but the cost of replacing an uninsured ship and
hour, if the system happens to be a safe one its modules will quickly snuff out any warm glow you may feel at the time.
(0.6 or above), it’s fairly safe to assume that Warp Core Stabilisers are standard issue for
pilots making a dash through hostile systems
the battle was between warring tribes rather
than a co-ordinated attempt by pirates to ruin
people’s day. If you’re in a shuttle, you’re going
to have to be seriously incompetent if you
manage to call in your clone contract. Take
a look at the most current territory map (the looked. Creating Overview profiles to suit assailants are equipped with scanning you’re piloting an industrial ship), they can
latest can be found at www.eve-wiki.com – different operations will alleviate that equipment and fast interceptors, you can be quickly warp to you or you to them (right-

THE INSIDER’S GUIDE TO


just enter ‘Alliance Map’ into the search field), problem: simply right-click on the word sure the chase will be a short one. And if your click on the player’s name and select ‘Warp
which highlights any chokepoints and ‘Overview’, go through all the flagging and assailants are camping the exit gates, you can To’). Being in a gang is not mandatory, but

SAFE NAVIGATION
contested systems – although the recent Cold colour options and save the settings under a simply leapfrog around the system every tagging along with other players is certainly
War highway changes are still to be incorpo- suitable name – ‘mining’ for mining, etc. You minute or so until they lose interest or find recommended. EVE is a massive multiplayer
Stargates – where would we be
without them? Back on Earth, probably rated at time of writing. And still, if you’re could (and should) create profiles for every some other poor sucker to prey upon, in game, after all.
worried, ask someone in one of the myriad of conceivable situation, so should you be which case you may be able to quietly get out
chat channels. The worst that could happen is trading, you can quickly switch to, say, your of the system. SEWING UP
IF YOU’RE WORRIED, a few harsh words from a disgruntled EVE ‘evasion’ overview that brings up a list of local Navigating your way around the byways and
THE GANG’S ALL HERE
ASK SOMEONE IN ONE Radio listener... moons you can hide away at.
Much of the advice so far could be assumed
highways of EVE is not rocket science.
Using this guide, your instincts, the help of
OF THE MYRIAD
GETTING FROM AOFTOCHAT B IS EASY ENOUGH, GETTING THERE WITHOUT ENDING
OVERVIEW TO A KILL
If you do happen to find yourself in a poten-
ESCAPE POD
Despite your best efforts at evasion, the time
to be for solo players, but there are other ways
of getting around that are perhaps safer, easier
friends and some common sense, you should
be able to avoid most of the traps that are
CHANNELS.
UP RENTINGTHE WORST CLONE TANK MARGINALLY LESS SO. HERE, THEN,
AN EXPENSIVE tially dangerous situation, or any situation for will come, as it does to us all, that you do get and less hassle-free than any other method. If sprung upon you. There are safer ways of
THAT COULD HAPPEN
IS OUR GUIDE TO STAYING IS ALIVE ON THE MOVE – SAFETY NOT GUARANTEED that matter, it pays to know who or what is
around you. The best way of doing that is to
pounced upon and defeat is close at hand. If
your warp drive is scrambled, your engines
you have corp mates or friends nearby who
are happy to tag along, creating a gang will
staying alive – forgetting your password at the
login screen being by far the most effective –
A FEW HARSH WORDS take some time to customise your Overview – webbed and you’re heavily outnumbered, allow you to travel together with the added but such methods are not going to help you

FROM A DISGRUNTLED
TEXT: SCINLAECA
the window that sits in the top-right corner
of the screen. By default this tactical readout
you can still escape the heavy toll of clone
reactivation. Forget fighting back at this stage, may bring, not to mention the more obvious
terms of cost achieve
benefits that any applicable leadershipIn skills vs
risk, shuttles are
your objectives or allow you to have
much fun. EVE’s can be a dangerous
EVE RADIOAVOIDING
LISTENER
SCINLAECA
HUMAN CONTACT AS MUCH AS POSSIBLE,
IS AN EXPLORER WHO FLITS ABOUT THE
highlights all the nearby objects, be they ships,
sentry guns or stargates, but in busy systems the
it’s a futile gesture; instead hover the mouse
over a planet, station or moon and as soon as
benefit of safety in numbers. Turn off your
the best way of
universe,
getting around
autopilot, let the gang leader lead the way and
it’s ways are harsh and
uncompromising, but it is that which
FRONTIER, LOGGING STARS, SKIMMING PLANETS
AND CHILLING OUT TO EVE TUNES list of potential threats will be overwhelming to your vessel paints it’s last vapour trail, you can you can sit back whilst he initiates ‘gang makes it such a tense and dynamic
Death comes to us all in the end
the point that a genuine hazard can be over- then warp away in your pod. Unless your warp’; if you should get left behind (if, say, environment to explore.
Whether behind the controls of a Sadly, just because the process of getting thieves stealing entire caches of precious ore. Thankfully they can, and reliable they are too,
lethargic industrial ship or the lithest of about at the basic level is easy to master, it Traders, too, would be wise to set up a few generally. Right click on the name of any
interceptors, getting around the EVE universe doesn’t necessarily translate that mastering the bookmarks. Just as its the early bird that location that happens to be at least one system
is comparatively easy – you just point your various facets of astral navigation will become catches the worm, so too the first that can away from your current location and you’ll be
vessel in the direction you want to go, double- instantaneous. However, the aim of this guide bring their goods to market will earn the offered the option to ‘set destination’ there.
BOOKMARKS: THE EASY WAY
tap the mouse button and your ship magically is to make it as hassle-free and as safe as it can money. If you happen to regularly work a You then simply activate the A icon to the left
turns to face the new heading. Of course, possibly be; the quickest and easiest way to certain trade route, it would pay huge of your Ship Status Panel and find a good
Creating
while bookmarks
finding something is at easy,
the end of your leapfrog lesser pilots is to use bookmarks, or dividends if you could seed a network of book (or this very magazine). Sadly your Bear in mind that
but there
journey is a knack
is unlikely, to doing
finding the end itself is ‘BM’s as they are more popularly known. bookmarks. Given the speed of an industrial navigation systems won’t make use of any system entry and
themmore
even well.
so An untested
– space being aBMrather minimalist ship fully equipped with cargo expanders, bookmarks, so if you happen to pass through exit points are not
could
and leave large
infinitely you in a perilous– which is
environment ON YOUR MARKS BMs could feasibly save a committed trader any lawless systems and you’ve gone shopping the same, so for

1
situation,
why modernsospacefaring
try it outvessels
before are equipped Whether you believe bookmarks to be the hours every week. And for those who haul with the wife and kids, you may come home long-haul journeys

GE
you find
with warp yourself
drives, to relying
travel to on
wherever it is best thing since Quafe Ultra or just another precious minerals and rare modules through to find a rather depressing screen saver. across regions you
them.
you want Hopefully, we’ll
to go quickly. have an
Without a warp drive, waypoint on the highway to mankind’s dangerous systems populated by pirates and Of course any kind of long-haul travelling Organise your need a different BM

PA
in-depth
you may asguide
well gettoout
bookmarking
and walk. eventuall oblivion, the truth is that until the corporation enemies, the benefits are obvious. is going to require some carefull, well Overview settings if set to and from your
you want to get the
in The
a future issue,
problem withbut
warpuntil then
drives is that they powers that be change the system, BMs are a In fact, let’s be blunt; without BMs you thought-out planning. In fact, most short-haul best out of it final destination. Also,
just follow
require these
navigation handy
points. steps:each and
Luckily, necessity. At the very worst they will bank you simply will not survive warping into a pirate trips are worth researching, for whilst EVE as your collection
every nav computer in each and every ship is First off, time,choose a fast
at best save youship
fromor,tasting
at theStart
cold at your entry point, typicallytrap. You Don’t
mightapproach yet;with
not survive let your
them,ship
but at You’ll
isn’t as want to stop
dangerous approximately
as some would have you Next try out the bookmark by grows, it will become
programmed with the coordinates of nearly allleast,emptiness
one ableof tospace
decelerate
as it fills your dyinginto a system.
lungs. LoneIfIndustrial
this is a mining least you’ll
come to a decent
have halt, but keep
chance ofyour view
survival. 15km past
believe, your
it’s not all destination.
peace, love andInharmony returning to where you started, difficult to maintain so
ships are easy prey

2
the man-made and natural celestial bodies thequickly. BMs
If you need to
regularly be as
mine, BM, start atforyour
a bookmark a distance playerpreferred
pirates mining so that it faces directly into the effect The
either. you way
willtobeavoid
30km further
pirate entanglementsthen warp to the BM you just adopt a consistent naming
length and breadth of known space. Right-click accurately placed
away from yourasfavourite
possible asteroid will or the cargo container that isAUTOMATIC
and beltspot direction you faced as you exited along
and thecombat
other same vector
hotspotsfrom
is to where
set your created. If this is a waypoint system: a bookmark that allows

GE
in the main screen and you’re given warp access tryingallow
to force
you toanwarp
immediate
straight in stop anchored
and target the there. Now warp to warp. Your
The problem ship may level
with bookmarks is thatoff, but
whilst you exited
autopilot to warp, with yoursystems. As youbetween systems, you may want to
avoid dangerous you to ‘insta-jump’ from Azerakish to
to approach any station, planet or rock belt inis something
Miner IIsawithout
battleship cannot
to chug intowithin 15km of your destination they make don’ttravelling
worry about that.
theyWhen destination
alreadyroughly between the has a jump out and back into the system. Yasud, assuming the system of origin was

PA
having quicker, certainly should be aware, each system
the local system. And should you wish to visiteasily a achieve.Another bookmark near the station
position. local or gate. you’re
don’t make ready,
it any moredouble-click directly
interesting. After a two points.
security ratingNowfrombookmark
1.0 (as safe the
as it gets) to On returning you should arrive Lari, might be called ‘Azerakish: Lari to
neighbouring system, you simply approach the refinery means you can haul the ore back in while, ahead, carefully
every burger bar atavoiding
every gateany
seems to spot(ayou
0.0 have reached.
bit dangerous), with 0.6 systems beingclose enough to make a jump, or Yasud’. Of course how you name your
corresponding stargate and activate the ‘jump’ double time. In fact, with a couple of well- look theobstacles
same andinallthe
youway,
wantbut making
to do is sit the lowest sec-rated system an AFK (away dock. Now follow the same
Miners would be steps bookmarks is up to you, but be consistent.
well advised to set up
option when in range. The wonders of EVE are placed bookmarks, a solo miner can bore sureup
back, turn tothe
stick to therelax
jukebox, same andheading.
let the from keyboard) traveller should attempt for the return journey.
bookmarks around
but a few mouse-clicks away. and haul without having to worry about navigation systems do all the work. passing through. their favorite rocks

54
52 E-ON / AUTUMN 05 E-ON / AUTUMN 05 55
53

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E-ON exclusively brings you the finest fiction from
EVE’s most pre-eminent authors...

>> E-ON ISSUE #013


CHRONICLE: THE HIGH GARDEN
CHRONICLE #1
CHRONICLE #1
NEW FICTION BY NIXON BARDSLEY

No bombardment came. Rather, New the Caerquality of sound


Fen proved in time emanating from the
to be a world thatship
nonechanged,
of us would andleave, much
and a longer.
world on The onlynone
which thingofkeeping
us couldhim
live.going was the translation work began to creep up on him. They had called it the ‘High Garden’. The charts showed a mountainous
Jaimon knew it was powering up Theand away from
catastrophe madethe the
moon. former Noa doubt
certainty;thethe
Sekyal
Highhad got what
Garden made sureand, of theinlatter.
particular, tantalising hints that there might be a way to survive area to the north-east marked as being a semi-active volcanic region. Well then, volcanic regions
they came for: plundered finds to sell –onThe theLilmad
antiquities marketSang
Fragments, and possibly slaves FKN
Do Collection, they might
1106 sell on this moon. Hints that there was a food source he could make use of. were often fertile and surely different growths would be found there. In an effort to make sure of
to their pirate allies. Jaimon continued on to Site Four as it now remained his only hope for shelter Many of the fragments, data from journals, technical reports, logs and his conjecture, Jaimon tried to search for cross-references but nothing conclusive came of it. He
and sustenance in the nearDerelik future.region, Mamouna constellation, Lilmad, planet III, moon I YC108.04.05. the like, spoke of a ‘catastrophe’ or ‘disaster’. This was standard fare for had not had enough time to recover much more ancient data than had been restored prior to the
Jaimon Usuoto trudged up the path that led from Site Four toward Base Camp, most muttering
archaeologicalunderinvestigators.
his breath, and Ancient societies appeared to suffer
straining attack. He was lucky what there was had provided even these few clues. It would have to be enough.
More systems fail with eachunder passingtheweek.
findsWater
pack reclamation
Professor Ayalemondhas been repaired
had him with manual
bring fromcontrols fromstriding
the site before catastrophic failure The
out ahead. very Professor
commonlywas, indeed.
of Some posited a cluster-
replacing the corrupted processors.
course, Even so, there
carrying hisseems
ownno waycase
slim to keep the food the
containing cyclechoicest
going without
finds.computer
Jaimon reflected wideonevent and, indeed,
his decision to gainmuch datinginevidence
experience remote suggested something of The megafungal fruiting cycle is long. Very long. Some 50 years elapse between spore dispersement events.
control. Exploration teams are scouring before
field-work the continent
settlingfordown something more edible
to linguistic than the in
archaeology losiad family of
the comfortable the sort
world had simultaneously
of university facilities and affected many,sites
established many centres of population After an admittedly hasty investigation, we believe we arrived just after one such event. Perhaps two or adjustments to it but, while a little unpleasant at first, things had settled.
vegetation that seems to predominate
in the core everywhere
systems.we look. Two
Shaking his teams
head,are he overdue.
hefted the We pack
fear the worst.his shoulders
around throughout
again andthe cluster.
carried on Even so, many ancient civilisations and colonies
walking. three years after. The catastrophe struck some thirty-three years after establishment. We had fifteen years
Survival seemed assured. The mats were extensive and found in several
– The Lilmad Fragments,Up ahead, SangtheDo Collection,
Professor FKN 873
was nearing the rise before the path dropped downappeared to collapse
to the shallow at widely
hill valley where varying points in the historical record.
the expedition after that. Now we are going to die. Not quickly either. Unless we so choose. I think, after setting such distinct areas within hiking distance. Jaimon had little doubt that the
was camped. The way up the hillside cut through some rough terrain, covered Ultimately, so many
with the large, woody historians pointedlichen-
and curiously out, all civilisations collapse, affairs as we have left in order, all of us will choose the quick death. stuff could be found in any volcanic terrain should there ever prove to be
It had been three monthslike since the attack.
plants Three to
that seemed months, two days, to
be the dominant be exact.
lifeform Nomoon.
of the rescue Thepartypath haduniversal disastersstraight,
been burned notwithstanding.
however, and Jaimon – The Lilmad Fragments, Sang Do Collection, FKN 1449 a need to go further afield.
had come. No broadcasts could callingsee forallJaimon
the way to initiate
to the top, a beacon.
despiteNothing.
the dense Hefoliage
had toyedaround with the There was
him. Usingthethe notes and
Professor, justwork of his
getting to many dead
the top; no colleagues, along with his The need never arose. Jaimon harvested sensibly, rotating through
idea of turning on his rescue doubtbeaconthe oldanyway,bastard but would always
turncame back tofor
and beckon thehimgrim to reality
hurry as thathe italwaysown
did.skills
Jaimonandkeptall the time and
moving he cared to spend
watched as the on it, Jaimon had pieced Jaimon Usuoto clambered up his trail along the ridge, heading past the patchy areas of growth and plots he marked out and the fungal mats grew back in plenty of time. As
would be more likely to attract older man the attentions
got to theof top,raiders
paused like– the Sekyal
a long pausethan any passing
– then abruptlyrescuers.
turned. Heretogether evidenceJaimon,
we go, thought from whichbeforeemerged
stoppingaaspicture of a colony that had straight for the thick mats where he could harvest rich blocks of the fungal material that had been Jaimon worked on more fragments, extracting further data over the
The expedition had been thea Professor
calculated risk,into
broke a venture
a run back intodowna virtually
the trail,lawless
wavingregionhis arms, wherethe casebeen crippled
flapping by an event that had rendered much of their technology
crazily. his sole diet for almost thirty years. Jaimon had discovered the High Garden, as the ancient months, then years, he noted that the ancient colonists had adopted
advertising that one was in Jaimon trouble stared
was tantamount
as two figures to asking
appeared to be
on robbed,
the rise, enslaved
each tookoraim simply
with some useless.
kind of This
rifleappeared
and opened to place thethe
fire on event in the category reserved for the colonists had called it, a couple of weeks after he had decided to search the mountains. His first similar rotation practises. Given there were more of them by far, it likely
murdered. Had the University even A
Professor. sent a search noise
stuttering and rescue
rent the expedition?
air and the Had they made
Professor threw enquiries
out his arms, ‘universal
his casecatastrophe’,
spinning away, as and
did the
fell dating evidence. What was exciting, expedition had been a failure. He could only carry enough food was absolutely vital. He found recipes for fungal mats and discovered that
of the notional authoritiesforward, in the Mandate?
to lie in the Hadpath, the rescuers
his backthemselves
a torn andrun into deadly
bloody mess. Jaimonperil instaredand of urgent
a second, theninterest
threw givenhimselfhis situation, was the suggestion that the and water for a week and the area he had gone over was devoid some of the megalichen could be used as spices if prepared in certain
the troubled spaceways ofsideways Derelik?into Impossible to know.
the foliage; it was tough and dense but fear drove him on andcolony deeperhad in. sent out exploration
Realising he was parties and eventually found a food source. of anything promising. Then he had decided to head straight ways. The colonists had been resourceful in their quest to make the
In the days following the attack, Jaimon
blundering had looked
in a straight line, he tocuthis back
survival
down andtowards
visited theeachline digofsite
theinpath andSeveral
ended up references
at the edgeto something called the ‘High Garden’ were for an old volcano mount. That had proved to be the bounty of the High Garden more than just a bland survival ration.
turn; six in total. All had been again,subjected
just abletotothe seedesultory
into the plunder
path, flatofon thehisSekyal.
stomachSeveralandbore mutewith particularly
shaking terror. Had they interesting.
seen One fragment seemed contradictory and landmark that led him to the High Garden. Jaimon considered that they had not been altogether successful but had
testimony to the brutal indifference him? Surelyto human life ofhave,
they must the Thukker
unless... renegades.
unless theySite hadTwo,
been largest
intent of puzzling,
on killing but most seemed to hail the discovery of a food source. Jaimon
the Professor. The High Garden, as it turned out, was a vast ruefully got on with harvesting, preparing and eating the stuff.
the digs and equipped with living and study quarters,
Remaining prone,had Jaimonpresented
raisedJaimon
his headwithand the peered
grim task out. of He could
conjectured
hear thea region
othersof vegetation that could be digested by the human coverage of fungal mats across the volcanic region. With the worries of long-term survival lifted, Jaimon had thrown
burying five of his colleagues. Site crunching Four had mocked down thehim pathwithbut the mutilatedseebodies
he couldn’t them.ofThey twostopped,gut with
madea no minimum
sounds.of processing. The hard, woody megalichens found Something in the soil, some chemical need must have himself ever more into the archaeological work of extracting ancient data,
eminent academicians. So it went with the Then other
one sites,
camesave into forviewthe andmercifully
bent down empty Site One.
to retrieve something: nearby were classified
the Professor’s case. as the ‘losiad’ family by the ancient colonists and been present here. Jaimon had explored some other translating it and analysing the resulting fragments. Some of it began to
Altogether he buried eleven expedition members, This one including
straightened Professor Ayalemond,
up, seemed to notice before the oncondemned
something Jaimon’s side as uniquely
of the intractable when it came to using them for food. volcanic mounts to the east and found the same mats worry him after a year or so of work. After three years of work he began
grisly man
The business was done.
Jaimon couldHe had not bothered to investigate
trail and pointed. the base camp. The
He couldn’t seerisk
theof somebut
other kind
shortly he Concentrating
heard an explosion on fragments that were coded as being authored by the present. The first time he found them he had gathered to despair. A concentrated effort on certain data nodes, tablets, storage
of contamination
see appeared tofrom nodeitherin the Sekyal munitions behind or the
himdestroyed camp reactors
and the ensuing cracklewas too great.
of flames. Jaimonadministrators
looked back the of way
the colony, Jaimon saw that several exploration teams every part of the stuff and taken it back. After some media and coded articles taking him a further two years brought
Jaimon had
satisfaction andchosen
waved SitetoTwo hisas his new home he andhadgathered
come through there allthethevegetation
supplies and and tools
saw thehe fire.had never returned.
Another crump and He noted where these teams were stated as being sent experimentation, he had worked out the best method certainty. When he had the whole story he spent a few weeks
could from
partner. Thistheone
other sites.the
joined Asother,
a sort of sub-base burst camp,ofthe site had
flame erupteda relatively
further comfortable
in. Then another livinga littleand consulted
further his own expedition’s charts. Low-lying areas, out towards
up, perhaps of preparation, essentially simmering with a little salt, contemplating the fusion generator that powered the Site Two habitat,
area that had
indicated the been
case left
andintact.
pointed Its down
larder, stocked withcloser enough rations
to the edge.toJaimon
keep one person
realised theyalive
knew forsomeoneriverswas and swampy
in the growth terrain. Jaimon puzzled over the charts and looked and which parts were best used. The stuff was quite then decided that things were not all that certain. He might not naturally
months,
the trail,had not even
tilting his been
head touched by the Sekyal. So far
as if asking and as their
were depredations
trying to burn wenthimit out.
seemed Or allsimplyover the fragments
to death. He smiled he had translated. A faint idea of where he could look edible. His digestive system had to make some live to see the thing the fragments spoke of.
they had done
something. Thewas takenodded,
other obviously valuable
picked up the finds and certainslightly, pieces they
of equipment.
didn’t know Jaimon settled
this vegetation. It wouldn’t burn easily So Jaimon continued to work at the sites, continued to work on finds
in, saw
case andtothey
his comfort,
both began foodto and
move water,
downand made sure of his scanning
towards and the transceiver.
fires wereAfter unlikelya fewtodays,
spread to where he lay. and ancient data, continued to harvest and eat the fungal mats from the High Garden.
boredom
Site
countryside,
him
began to
Four. Jaimon set inthey
realised
and setting
and remained
andwould
he staved
to translating
very still. He watched
come closeit offtoin two ways: long hikes in the surrounding
and asanalysing
they came variouspast. fragments
Both woreofclosed-face
data that had been
What was exciting, and The years made him lean, wiry, muscular. His skin became nut brown and he wore
carefully repaired light clothes, of which he had several sets thanks to the clothes lockers
recoverednot
helmets, from the digs.
strictly necessary on this moon though the air was thin and he himself wore of urgent interest given his at Site Two. Thankfully, boots had been in ample supply too. Over the years, Jaimon
Three months later,
a supplementary
in the surrounding
protection and comms
withoutside.
breather
countryside,
no sign of
as anything
Norescue,
Jaimon
doubtdwindling
else.was
the helmets
He beginning
could see to
supplies
were and
seriously
their
little sign
as much
outfitsdoubt
for of
clearlyhenow,
anything edible
combat
would notsurvive for situation, was the had realised he was remaining quite fit and in no way becoming weaker as he got older.
He realised he was going to see the High Garden change. But by the time he realised
entirely uniform but similar in design to one another and adorned with various symbols
and small items of no clear utility. Jaimon knew who they were: Thukker, and members
suggestion that the colony this he had become philosophical and despair did not take him.
It was this older, and perhaps wiser, Jaimon Usuoto who walked out into one of his
of one of the more unscrupulous clans at that, the Sekyal. More of a crime family than had sent out exploration plots, bent to begin harvesting and stopped short, staring at the fungal mat. More
a real clan and, while not outcasts, those Thukker who preferred to present a civilised
face to other peoples tended to disdain them.
parties and eventually found precisely, staring at the bloom of yellow-green that had just begun to spread over the
dusty brown of the mat’s normal colour. He smiled sadly and exhaled.
Jaimon waited, as they moved past, and listened as the fire crackled a little longer, then a food source, something “Ah.”
began to die out. He continued to wait, knowing they would return, perhaps at any
moment. Sure enough, he soon heard them re-approach from the direction of the site. called ‘The High Garden’ Jaimon got up, looked at his harvesting tool then placed it carefully back in his
knapsack. He began the long hike home without a backward glance. He didn’t even
They passed, the one carrying the Professor’s case leading, the other hefting a finds pack feel the need to check other plots. He knew.
Illustrations: Michel Koch

similar to his own. Jaimon puzzled over that and finally concluded that they’d probably On his return to his home of thirty years, Jaimon immediately began pulling
swept anything remotely valuable-looking into that spare pack to carry off. He waited together all his work on the fragments of Lilmad III M1. He tidied up and collated the
for long minutes further. They might wait on the ridge in case he emerged. There again, work. He had time. He knew precisely how much time. After two weeks, all the while
they probably wouldn’t bother. They had seemed somewhat negligent and blasé. Perhaps eating through his stores of fungal material, Jaimon was ready. The work was done and
he was projecting the stereotype onto them though. ready for someone else to do with it as they wished. He hoped his penultimate act
He waited a little longer, then Jaimon decided to creep forward through the brush. would ensure the work survived. He doubted his name would live on but he had some

1
Reaching the edge, he peered up the trail. Nothing. He got up onto his knees and pushed small hope that the work itself would not be in vain.

GE
forward, sticking his head out and still saw nothing all the way up to the ridge. He Jaimon Usuoto read again the final few fragments in the chronology and again
pushed out and stood up, patting himself down and sweeping foliage off his torn clothes. smiled his sad smile. He got up, went to the long silent rescue beacon and turned it on.

PA
He looked up and down the trail, weighing his choices. He could creep up to the ridge Now it would cycle broadcast through the system and perhaps attract someone’s
and look over to the base camp or he could make for Site Four and hide there a while. attention. Jaimon hoped they would understand the value of what they found. Then
Suddenly a roaring sound could be heard from the direction of the camp. A ship taking he took out a small tube from his old medical kit, shook out a pill and swallowed it. A
off. Jaimon hesitated then retreated down the trail, casting looks behind him as he went. sip of water then he went to his bed and lay down.
The ship, a great black and brown hulk, some kind of cruiser by its dimensions, rose He died, quite peacefully, within two minutes.

2
on its take-off thrusters, looking grotesquely like a great rat balancing on pencils of
flame. Then it hovered, as Jaimon stared, mesmerised though he knew he should keep The High Garden has killed us, but that is not the worst that can be said of it.

GE
moving. A flare of light and a flash of movement as the ship belched forth some agent The worst is that it gave us hope.

PA
of destruction. An explosion followed swiftly after and the ship fired again, again and – The Lilmad Fragments, Sang Do Collection, FKN 1509
finally again. Explosions followed and Jaimon knew the base camp would be laid waste,
and probably covered in radioactive debris from the rocket-propelled shells that he
reckoned had been used. Nothing for him back there. As well as last issue’s guide to writing fiction, Nixon Bardsley is the author of A Simple
He turned and ran, now fearful lest the ship sweep over and bombard this area on the Matter of Economy (E-ON #007) and Just Another Traffic Advisory (E-ON #009).
word of those two who had been here. As The Cosmopolite, he is the author of many more works of fiction.

28
26 E-ON / AUTUMN 08 E-ON//AUTUMN
E-ON AUTUMN08
08 27
29

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From gameplay previews, to philosophical treatises on
the nature of the universe, E-ON’s features cover them all...

>> E-ON ISSUE #014


COVER FEATURE: MODULAR SHIPS
MODULAR SHIPS

THE VARIOUS HULL SECTIONS SEPARATELY RATHER THAN THE SHIP AS A WHOLE
OBVIOUS COMPATIBILITY WITH THE MODULAR SHIPS IS AN ABILITY TO TARGET
about reducing them down to their component parts, comes from embrace the Icelandic spirit, to not be afraid of Despite the modular
where we will have to go to acquire the raw materials needed to build change and to become an intrepid pioneer. I’m setup, Gallente ships

ONE FEATURE THAT’S LONG BEEN ON THE WISH LIST AND THAT HAS AN
Tech III parts. sure there will be balance headaches as we get will still look
generally like
“There have been some rumours that the subsystems might be able to closer to launch, but it’s too early to tell. Right amorphous blobs
learn and improve through use,” smiles Noah, suggesting that the sum of now it’s up to the artists to keep a consistent
all knowledge might be lost if the ship is broken down. Could he be look and make sure the ships don’t look like
advocating that the ships themselves will be sentient? We rather think piles of trash with all the different variations –
not, but it’s not far from the realms of EVE possibility that there might well, except for the Minmatar ships that are
exist somewhere a rare element (say, perhaps, at the end of an unstable meant to look like piles of trash!” As far as
wormhole) that, when processed in some way, can be manufactured to programming headaches have gone, assures
react to a stimulus – a constantly active powercore, for instance – that Noah, there haven’t really been any. “The guys
causes the material to seem to learn or adapt whenever it’s shot at, or goes are so smart,” he says, “that I think Haldor
at a certain speed. When the powercore is shut down (when the ship is [CCP’s CTO] threw together a prototype of
either destroyed or disassembled), the material reverts to an inert state the modular ships thing during Fanfest while
and loses what ‘knowledge’ it has seemingly acquired. Look up ‘smart he was waiting to give his presentation.” pretty funny if putting a certain propulsion subsystem would turn your
materials’ or ‘programmable matter’ in Wikipedia, add a small amount of Cocky? Perhaps, but CCP has been going for ship into a Type-R version. Wait, no it wouldn’t...” It would be even
imagination and you should be able to visualise how it might fit together. 11 years. It’s on its eleventh major release, so it funnier if CCP decided to name each ship based on every component, a
CCP is remaining vague about the whole idea, partly because the idea does have prior experience. ‘Hunter-Squirrel XE-4’, perhaps? That might please the spotters, but it
itself is pretty vague and because, even if it can easily fit into the science would miss the point.
of EVE, it might be an impossible task to balance everything together in NEW FOUNDATIONS “The main thing you’ll be able to do with Tech III ships that you can’t
what little development time remains until Tech III becomes a live Whatever mess CCP may or may not get itself do with other ships,” Noah says, “is invest in the uniqueness of the ship
feature. As you read this there are less then two months to go before we into with adding another layer into the ship- and really feel ownership of that configuration and level of performance.”
can go hunting for pots of winsauce at the end of space-rainbows. Much fitting mix below all the modules, implants,
remains on the drawing board, and some of it might stay there. skills and rigs, without doubt one of the most WAR & PIECE
significant aspects of Tech III is that for the first CCP can, of course, do the math and run a couple of queries to see what
COMBINED EFFORT time in EVE’s history, we’ll be able to own the limits will be for each possible ship configuration, but capabilities can
To put the effort that’s going into the March 10th expansion into some ships that don’t just have a greater diversity in only hint at what’s possible when you have EVE as the canvas. When you
kind of perspective, consider than when EVE first launched it came with terms of attributes, but ships that actually look daub on thousands of different pilots and all the multifarious situations
just over a hundred ships, many of which were off the market. Lowly different as well. Divided among New Eden’s they can be engaged in, it’s difficult to predict what new roles the various
Tech I frigates, industrials and cruisers were available, but not even all the quarter of a million accounts, the few thousand ships might fulfil. Going back to Quantum Rise and the Orca, we were
battleships were in the game
blanket improvement
CCP is crunching
user-selected ones: in
than then and Tech II was a year away. Today,
its way through a possible combination of ships that
new ship
It hasn’t been
it’s a damn
dictate a ship’s attributes,
variations may notwhich
fully decided
sitesafe
but it’s more
seem like
impressive
to assume
a lot, will
section but
than will
that speed an
WITH EACH RACE ABLE TO SLOT TOGETHER A POSSIBLE FIVE VARIETIES
issued a ship designed for a specific role. In a matter of days it was being
used by some pilots of dubious moral fibre as a base of operations in
awill totalversatility.
word, thousands. CCP may be a much larger organisation than it was
be determined by the propulsion section, whereasalliance logo might
the number have
of turret andbeen (of hardpoints
missile course, if OF EACH HULL COMPONENT, THAT COMES OUT AT 3,125 POSSIBLE SHIP
high-security raids, against the kind of pilots the ship was designed to
in Tech
If 2003,I but
“The 2003
equivalent
was it’s
the not that large... is it?
releasedown
of going was the
to aproduct
will likely be dictated by which defence or offence
of a few yearsobviously
car dealership of development,
youmid-section
would
but part of the setup, and the bridge
an essential
factor in you
almost
too, but
alliance
be each
whereas enough
logos
choose. Theaspowercore
sectionunique
well, there
looking
will determine
is
CONFIGURATIONS EACH FOR AMARR, MINMATAR, GALLENTE AND CALDARI
aid. Perhaps in the case of Tech III ships that have no specific role, they
can’t be abused in the quite the same way.
withpicking
and a 30-man outdevelopment
a Ford and Tech team IIthat
muchwasthe
mainly focusing on the
a particular server it is the combination of hull ships
capability, sectionsto that
accommodate the entire(agility
will set the attributes Worldand of “Right now, if you see a certain Tech II ship you know what its role is
code and
same the but
process game clienta itself,”
buying states CCP’s Chief
more exclusive Marketing
signature etc.) of the ship – depending onWarcraft
Officer,
radius, skills ofplayer-base).
course. With each race able to slot because the goal
resonance,” he says of Tech
of the the idea.
II ships“The wasactual
to bedecision was
very specialized, favourable
whereas (without exception, they
Magnusfrom
vehicle Bergsson. “Nowinwea more
a salesman have more than 300 people
expensive together working on the
a possible five varieties of each hull component As for
– 25thesection
namespieces
of theinships,
total it’s
– thatperhaps
comesa the
made Tech I hulla itbrainstorming
during was based on session about
is typically more Tech III. I says
versatile,” always
Noah. have been).
retail by
suit, launch product,
the same logicbut for III
Tech a period of sixyou
will allow months.out
So,atall3,125
in all,possible tad ambitious
we have ship configurations each for Amarr, Minmatar,to expect CCP
Gallente andtoCaldari.
come up with “With
wantedTech III the
modular ships andis ran
player going to to
gethave
Ásgeirthe [CCP’s
choice of Arthow theWhethership you’d want to take your ship JOY OF TEXTURES
to insist upon a car that would more development
have the effort It’s
in this one
not as as it sounds though. Each section awill
release
easy thousand-odd new ships
require the training of anames,
specificalthough it
skill, plus, performs
Director],andto what
ask him if he would
specialization mind
the ship fromhave.
should a looks apart are
Other players is another matter entirely. CCP is
chassis of a Humvee, the enginethan of athe original product
London – which
no matter how good your skills might eventually be, even ifwould
is crazy.” you go befor
amusing to imaginepowercore
a top-of-the-line it trying. going to have
perspective andtohegetsaid he’dat been
good thinkingtheabout
recognizing various it for a still deciding
subsystems. The whether Tech III ships will Perhaps one of the most
bus and the exterior shell of an Aston “ItMartin.
is madnesssection,
isn’t it?” chuckleswon’t be sufficient to juice a full skewer“The
it probably base chassis hull
of power-hungry will sections.
most likelyIn ‘look at’ wanted
while and feature to do it.”become pretty popular. If I was have
should a Fleetrig slots (logic suggests just one), important questions for those
SKILL OR BE KILLED Whether such a configuration is going Noah.to“To givebe part of CCP
short, you’reyou
notmust
going to have the biggest engines, the most gethardpoints
a name,” andsays power
Noah. left
“It towould be
be able Commander
CCP has been I’d wanting
want to tomake
slot in Tech
sure myIIIcovert
for years,
opswaiting
guys were meaning
good at of course that rigged ships won’t who might be concerned, not so
you the performance you hope for is to endlessly cycle a full spectrum of EWAR mods at the same time... unless CCP decides to for the right opportunity to do so. Just as titans remained on so easily be deconstructable, but leaving much with ship performance, but
“All the classics will still have but
questionable, their part of the fun will be the introduce a system like Heat, where you risk hull integrity by overloading your structure. the drawing board for years because CCP TEXT: ZAPATERO
didn’t want them aside that minorWhile it hasn’t yet CCPspotting
inconvenience, is thewith
variousclient and server
subsystems, because you won’t be able to tell the role
been decided which
uses,” says Noah on the question
finding out. of to simply be big, bad-ass ships, or E-ON’s mobileeternal
battle-stations,
editor was actuallysuggesting
an that Tech III ships will be able
section boosts
of a ship fromperformance after the
scanner results.”
whether the ships we currently know THE RIGHT MOMENT IS RIGHT amalgam of many
Tech III ideally couldn’t just be about bigger, better or faster different magazine-
to make use ofwhich what is being calledOne feature
specific deployment
that’s longof theon
been expansion,
the wish listisand that has an obvious
and love will become TÖTÄLHÜLLDEÄRTH
obsolete. “The goal So why is CCP introducing modular ships, and why is Tech III the vehicle for doing so? Part of
creating parts, minus the one that pays
just for the sake of it. In the same wayattention
that rigstoand heat were
deadlines ‘winsauce’. In general attributes, the five
usage
basic components
the termcompatibility
is thatwithwith
theaforthcoming
Tech III cruiser modular madeTech III ships is an ability
is that the Tech III ships
Unlikewon’t be totally
the above real-world example, putting a the reason is that it’s just so damn cool, and so obvious in hindsight we might all wonder why it introduced as optional extras, with their advantages and used in referencefortoa modular ‘something ship of greatto target the upvarious
of fivehull
sections,
sectionsdoes that rather than the ship as a
separately
overpowered whenTech theyIII launch and that mean
NEW SHIPS ARE COMING, it requires five times more
(seen
ship together in EVE is fairly simple. hadn’t been thought of before. obvious downsides, Tech III EVE needscurrently
an Achilles’ heel,hundreds
houses partly to of ships,
awesomeness’.
so many that In ifhere
CCP in
youterms
various different
askwhole. In fact
were itto simply subsystem targeting, publicly at least, has been on the
the training time toYou get into
will oneneedisn’tfive ship components; a “The idea isn’t exactly new,” admits EVE’s Lead Designer, Noah Ward. “It’s sort of classic space keep existing ships viable, but three also to ensure
different CCP Tech III isn’t howmeans
developers manya were resource (whengamespoken
inCaldari-based
the today,withyoudrawing
an resources
board longer thanthan thean all-in-one
subsystems hull and it would likely
themselves
extreme. Breadth rather
various subsystems
propulsionthansection,
willforhave
depth. three
skills
The mid sections (one
that and powercore) and
sci-fi.” He’s right of course. Even discounting the modular Eagle transporters from the cult British seen as a necessity. Thewoulddownsidelikelymight simply
get three be theanswers
different cost –Icelandic
all of them accent,
a vaguewinsaucestab inand
combinations)
always remain the
AND NOT JUST A FEW EITHER.
dark be a featureand
the resource
will many sopilots
create
wouldfivefind
times the– lag?
useful pirates being able to disable
each offence, defence TV show Space: 1999 (which Noah is probably too young and American to remember), we’ve been and bother of finding raw materials to build the got hulla clue’
sound identical). “Thenumber willpropulsion Emphatically
customized Noah says
systems, for instance they modules already act on
– although
need to be trained what
for, butmightthetraditionally
initial be called a bridge but able to build our own ships out of various pre-made sections for years in games like Master of Orion components, but that might not
somewhere between
be theononly
‘haven’t
disadvantage to ships
and ‘loads’.
subsystems
The
sameexact
canindefence,
be
– offence,
theremoved, POTENTIALLY THOUSANDS
but notsubsystems won’t:
repackaged
powercore, already “The artists
(webifiers, etc).are
To being
take thisvery
a stage further and to be

1
depend whether you include that exist database
requirements shouldn’tin EVEbeis too steep.”
the sensor systems housing. and, more recently, in Spore. “It wasn’t any sort of eureka moment but rather some sort of morphic adopting Tech III. Maybe you’ll in need a square
the game per sepod.
(such as the Wraith), and resold,”
or those that
propulsion
says Noah,
exist
and the
but are“but THANKS TO MODULAR
so rare careful
able to destroy
your with
a ship’s their poly
propulsion and count
leave the rest of the ship largely

GE
sensor systems
as to be inaccessible to all but those winsauce
who can might
affordleak hoard them (theintact would
toout.” budgets.
be a boon Theto textures
pirates andwill mostalike. “But it’s too soon
salvagers
TAKING TECH III APART Opux Luxury Yacht). Take out shipsWhat that areis this
only sauce?
flown by SomeNPCs kindTECHNOLOGY AND TECH III.
likely
ortooftell if that be will
feature 512x512
make itonin,” eachsaysofNoah,
the “especially given how

PA
With more than
much otherfive
3,000 combinations
possible per race,
One thing you will be able toISD
ship is disassemble it again. This
do to an assembled
operatives
Aniseasier
actually
and the Tech
a significant
question
III ismagic
number
would be totogether,
glue that holds the hull modules
even lower.
ask howormany a fuelnewthat shipsTech
haveIIIbeen
WE PIECE TOGETHER THE
shipsIt’s easy to
sections
balance
1024x1024
work iscompared
forget that sized
going intoto
for thistexture
oneships.”
these
on of
first release a Tech III, only cruiser-sized
FACTS ABOUT EVE’S NEW
the choices of setup
will hopefully see detail because repackaged ship components
introduced to EVE willinlikely
the lastbe year:require
in the in order toAge
Empyrean operate?
there were at will beregular
justhulls
Perhaps making the ship.
cut.That’s
If there25% bigger,
are any other ships released their role
some staggeringly more easily transportable than five.entire hulls. Imagine thethe lonely
long Orca last CCP
arrivedisto introducing butaround
will be focused
crew I trust‘true’
thatexploration,
our artists have a class of ship designed
specifically
bold arrangements
scenario: you’re on the frontline shipwith
In Quantum
your assembled
builders.
Rise only
In the nextships, members expansion,
as-yet unnamed into the game?
cheer up EVE’s
EVE’sIt tenth,
wouldthe SNAP-TOGETHER TOYS
to allow forsome
make probingtricks uptype
into the theirof sleeves.”
space where Tech III resources can be

2
but for the operation you numberhaveof planned
actual shipsit would
might be be evensense,
less –given the will
but there focusbeofthethe pen-and-
potential found, rather than another class of Tech III vessel. Those hoping to see
advantageous if you could refit yourtohulls withintofaster and 12,500paper to be precise. game White Wolfmodular
role-playing is frigates, destroyers, battleships and capital ships will have to wait a

GE
for thousands spring existence;
lighter propulsion sections. Unfortunately,
The mechanic that willwhilst
allow this yourquantumcreating (E-ON
increase issue ships
of EVE #013,ispage
Tech7), while longer, whilst for Tech III dreadnoughts, carriers and titans, perhaps a
III.and

PA
Empire manufacturingUnlike facility
Techis fully
II – stocked
essentiallywith justthebetter
hull thanthat TechCCP’s
I at aExecutive
cost in theProducer,
requirement Nathan veryRichardsson
long while indeed.
(who Tech II capital ships will be making an appearance
sections you want, your 0.0 firebase
of more complexis materials
not. Thankfully
and processesit’s to does possess
create – Techa full
IIIViking brogue),
is less about a spoke longabout
beforethe
we’re given the opportunity to mix and match our own titans.
concept
going to be far easier to get one pilot to transport 10 small of human resources during hisAs for mostguessing how long until Tech III modules will be within our
recent
engine modules than 10 Tech II ships of similar capability. Fanfest presentation on EVE’s long-term gasp, Noah simply says, “Soon™. Obviously.” When asked how many
future.
By the same means, traders will also be happy moving stock The answer to the conundrum of what ships EVE
will makewill haveIIIby then, he pauses and offers a cautious stab in the
Tech

3
around – assuming, of course, that prices for new toys are ships unique and distinct, and why we dark: might“Loads™.”
think twice

GE
54
52
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08/09 E-ON
E-ON
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WINTER
WINTER08/09
08/09
08/09 55
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Each issue of E-ON gives you the inside story of
New Eden’s most prominent Alliances...

IMPERATIVE >> E-ON ISSUE #010


ALLIANCE PROFILE: HEDONISTIC
ALLIANCE PROFILE #2

HEDONISTIC IMPERATIVE [RELAX]


FORMED: January 14th, 109
AREA OF OPERATION: Almost everywhere, with concentrations in Derelik,
Curse, Great Wildlands, Molden Heath
MAIN ACTIVITIES: Booster Production, Promotion and Logistics PRINCIPAL CONFLICTS
PRINCIPLE DIRECTORS: Masu’di (Chief Exec), DamienUPB, Yokan Daifuku
(Diplomatic Contacts)
MOTTO: “No Cameras Please” With no territory to defend, RELAX would rather
URL: relax.novitraq.com protect what is in cargo holds than fight for
honour or glory:

“We have had a number of minor military operations in


the Mamouna constellation with some organisations
causing trouble in our territory there. In all cases they
were either driven off, with starbases dismantled by
SOME ALLIANCES ARE What is your own personal role within
the alliance and how does your alliance
to stop illegal trafficking of narcotics into their
space, took matters into their own hands. At
and interest in Molden Heath and the Great
Wildlands, though are perhaps the most mobile
either us or them, or the situation resolved
diplomatically.
TERRITORIAL, SOME ARE operate internally (divisions, etc)? the time I accused them of using it as a cover and loose-footed of our member corps. On the whole our combat operations are usually small

MEMBER CORPS
MERCENARY (MOST ARE My main role as CEO of the executor
corporation is to provide leadership and
for their own narcotics and boosters ambitions,
which they did later go on to pursue. Whether
Utopian Research I.E.L. work for their Angel
Cartel and Serpentis associates in Curse, a
skirmishes and gang warfare, rather than large fleets. The
odd act of industrial sabotage using covert ops and
BOTH), YET FEW PROCLAIM direction, keeping things focused on our
booster empire. Amongst a long list of roles,
this was true or just co-incidence, only their
CEO knows. Since then, for the most part,
highly volatile and unpredictable region in
New Eden, though one that has been known to
stealth bombers, sometimes with co-ordination of an
‘inside’ agent, is something else we enjoy.
TO COMMAND THE CHEMICAL some of these include diplomacy and relations between our respective alliances have breed excellent pilots.
ENTERTAINMENT INDUSTRY intelligence gathering, training and assisting
new dealers within the alliance, and
been amiable and co-operative when needed. For nearly a year we have maintained a base
of operations in the 760-9C constellation of
Es and Whizz [WHIZZ]
WITH QUITE AS MUCH VIGOUR AS RELAX. ITS troubleshooting and ‘janitor’ work, when there What are your political affiliations with Wicked Creek, which
the frontier alliances?
EXECUTOR CORP CEO AND LEADER, MASU’DI, are some messes to clean up. I also tend to
handle any of the larger booster deals that are The alliance operates nearly exclusively on the
came to fall under the
umbrella of Tau
EXPLAINS WHY being arranged for a whole alliance or
corporation, rather than for just private use.
fringes of Empire and in the frontier. Many of
our members have connections with the
Ceti Federation.
This base was used
OVER-DOSE [DOSE]
I lead the alliance by consensus and try to Thukker Tribe and Angel Cartel, leading us to to perfect our gas
How did your alliance come into being and where did your founder strike a balance between individual freedom have interests in both The Great Wildlands and cloud harvesting
corps come from? but at the same time ensure that Hedonistic Curse. In the Great Wildlands we have given our and combat booster
Es and Whizz originally founded the alliance as an aid to diplomacy with Imperative stays true to the cause. Ultimately I support towards F0undati0n in its resistance to production
Haven Industries [HVID] other alliances, but also as a matter of prestige and raising our profile. Before have the final say on matters, but this is kept in occupation of the area by Veritas Immortalus, techniques when the
this we had been running narcotics across all the corners of the frontier to check by the members of the alliance, as people and via this shared hostility, amicable ties technology was first
customers who needed them for acquiring pirate implants. We were also will always vote with their feet if they do not towards Red Alliance and Goonswarm. released. The area
involved in assisting a group of corporations and alliances in the Great like the way things are being done. The way we conduct our diplomacy ties in has been very quiet
Wildlands in mutual desire to keep that area of space clear of organisations with how we sell our drugs. An alliance that for us and has been a successful area to train our
Utopian Research I.E.L. [URIEL]
that try and dominate and control affairs there. This group traces its history In what economic sphere does your provides us access to docking facilities or space, pilots up. However, we recently have moved on
back to the very early days of the Frontier opening, when the Great alliance operate? we will sell at 30 per cent discount. At the from there, casting our eyes over New Eden in
Wildlands fell under the control of the original Curse Alliance and was duly Booster production is our main economic dealer’s discretion, alliances and corporations search of more profitable constellations, and
resisted by some of the residents there. activity. Some members lean marked as competitors may find themselves leading us to be more involved in the frontier
The Flaming Sideburn’s [ARRGH] Es and Whizz had had a number of towards the production side, paying a few extra ‘handling fees’ on the bills areas of the Great War.
invites to join some of the alliances we
knew and worked with, but we felt that ALLIANCE ASSETS and some towards the dealing.
We have a system setup where
that a neutral would not. Those that make our
black-list and are marked as an enemy do not How would you rate your collective
none of them shared our interests and the dealers buy the boosters get to do business with us. To be black-listed, combat abilities?
dedication to narcotics and boosters to ALLIANCE COMMANDERS: 300 Approx internally off the alliance, and usually an organisation has to either destroy We are not a military organisation, but we do What are your long-term goals for the Below: DamienUPB
Capital Investments Limited [ALCAP] and Yokan Daifuku,
the same extent that we did. In some ACTIVE FLEET STRENGTH: Classified then resell to customers. The one of our starbases, a non-combat capital ship, regularly participate in combat, either in alliance? two of the three
FLEET RESERVES: Unknown
ways, forming an alliance put a ring on ECONOMIC ASSETS: Classified and
internal price pays the producers or give us a unilateral standings reset. An assistance to our friends and allies, or towards Our long-term goal is quite simply to carry on principal brains
our wedding finger, so we could turn for their work, and the dealer organisation can be removed from the black- anyone that has crossed us. We leave those expanding our booster production and client behind Hedonistic’s
definitely untaxable

1
drugs operation
down these kind of propositions. POS ACTIVITY: Varies gets his cut by charging list, in special circumstances. Usually this alone that leave us alone, but we do not hold base. To accomplish this we work towards

GE
Bene Gesserit ChapterHouse [B.G.] The alliance only became an alliance transportation or handling fees. involves paying some amount of blood-money. back punches if we feel we have been wronged. increasing our access of some kind or other to
in the true sense when some of our There is always room for the various constellations that are needed to

PA
member’s friendships towards improvement, but overall I feel In what region(s) of space are you based Upon which members and member produce them, either through diplomatic
corporations inhabiting the Mamouna we do very well, and are at the and what is life like there? corps would you say your alliance most channels or just going in as and when we please.
constellation in Derelik eventually led them to sign up. Although we have forefront of this business. Like the Thukker Tribe that we associate with, depends, and why? To ensure an alliance has that survivability,
Frustrated Incorporated [MRSY] never openly recruited, we are interested in corporations that either already we are nomadic in our operations. Our pilots There are so many members that play, or have the key is to create institutions and common
have experience in booster production, or who have strong combat How would you say you are rated against will fly to wherever our clients need their drugs. played, an important role of some kind in the practices within, that set a precedence for
operations, and who want to expand their goals and opportunities away from your main competitors? There are very few constellations in New Eden alliance past and present, whether being people to follow. A well-run and survivable
the usual territorial motives. There are few entities in the booster business that have not been visited by our pilots at least excellent drug dealers, looking after starbases, alliance in my opinion is one which has a
on the same scale. Until their recent withdrawl, once. The majority of our corps have strong networking, leading combat operations or strong enough internal culture that it can
Globaltech Industries [GBTEC]
What makes yours different to other alliances in New Eden? the only other alliance officially involved in this presence in Derelik, chiefly The Flaming providing logistics and industrial support that successfully keep on functioning with relatively
Hedonistic Imperative is an alliance of corporations that either produce, sell field was Corelum Syndicate. The founding Sideburn’s and Bene Gesserit ChapterHouse, it would not be possible to give specific names light leadership from the top. Alliances that
and distribute combat boosters, or are working towards that goal. This makes corps of both alliances warred in their early where they fiercely defend the Mamouna without producing a rather long list. Were I to develop personality cults around their leaders
us a unique entity in New Eden, as there are few organisations as large and history, when Coreli Corp, frustrated with the constellation from outsiders. Es and Whizz do so, I fear I would also be in danger of are often unstable in the long run as its success
FDF Industries [FDFI] as openly dedicated to this business as we are. ineptitude of Gallente Customs in their ability from our pre-alliance times still has a presence missing someone out unjustly. rises and falls with its leaders’ participation.

54 E-ON / WINTER 07/08 E-ON / WINTER 07/08 55

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the microscope...

>> E-ON ISSUE #003


TESTFLIGHT:
IN
IN CROWD #2

alone at my desk, in an empty room with head-

watching Starship Troopers, Twelve Monkeys, and


indication that you are spending way too much
Dawkins. I haven’t actually read it yet, but I get
phones on. Random bands that have stayed on

through them by proxy. Fiction-wise, I tend to


Dorfmeister, Groove Armada, Röyksopp, Daft

The Shawshank Redemption. Jacobs Ladder had


The movie that I’ve watched the most often is

The Fifth Element. Lately I’ve been watching a


Punk, Gus Gus, Jamiroquai, Moloko. The list
This is a leftover habit from older times when

ever played. Then I spent way, way too much


Solitude by Marquez or Children of Nature by

What games have impressed you most


Laxness. Then I am constantly on my way to

Nope. I have absolutely no interest in sports.


endless enjoyment from arguing with Reynir
imagine it to be quite funny seeing me there

Mandarin. I have Kung Fu Hustle, Hero, and


thought I was going to see a totally different

CROWD: HILMAR
own office, I’m always wearing headphones.
It’s kind of funny… even though I have my

StarCraft, hands down the best game I have


read The World Is Flat: A Brief History of the

enjoy watching them along with Crouching


my playlist longer than others: Kruder and
I had to concentrate in very noisy spaces. I

Twenty-first Century by Thomas Friedman.

kind of movie. I had a similar effect when


time with someone if you can read books

quite an effect on me, probably because I


realism’, books like One Hundred Years of

Do you support any sports teams?


I would say The Selfish Gene by Richard

like books written in the style of ‘magic


about its contents. It’s probably a good

time on the Discworld MUD back at


lot of Chinese movies to advance my
is endless really, I am not that picky.
HILMAR V. PÉTURSSON

What music do you listen to?

What movies do you enjoy?


AND WHEN YOU’RE
NOT WORKING..?

throughout the years?


Tiger, Hidden Dragon.
Favourite books?
CCP STARTDATE: March 2000
POSITION: Chief Executive Officer

university...
AKA: ‘Hellmar’

TIER-3V.BATTLESHIPS
WE SIT DOWN WITH CCP’S How did you arrive to become CCP’s CEO? What has been the highlight of your time at CCP?

Portrait: Thorsten Henn; www.image.is


Probably due to the Peter Principle :-). Well, it’s a long story actually. I was initially hired by CCP to There have been many great times at CCP, so it’s difficult
MANDARIN-SPEAKING FISH- run the programming department. After Matti and I established the initial technology foundation
for the game, I started dabbling in 3D programming, only because we had no one else to do it. After
to select any one over the others. Watching Trinity run for
the first time with actual art department-made content
LOVING GUV’NOR; THE BIG CHEESE, discovering it wasn’t all that complicated, I started to write Trinity, CCP’s 3D engine. By the time I was a huge thrill. Turning on the servers in May 2003

#006
was finished, CCP had grown so much that just running the programming department by itself had and not having them fall apart was nice (especially after
THE CHIEF, THE BOSS MAN, GAFFER, become a full-time job. Through that I became heavily involved in game design, since the barrier that
separates it from technology in a game like EVE is very thin.
having watched the Beta Tests Armageddon event
resulting in a complete melt down). EVE’s one-year
HEAD HONCHO, ARCHLORD, BIG All this close collaboration with programming, art and game design departments gave me unique birthday party was a great moment. Turning CCP profitable
insights into the entire team’s interdisciplinary dynamics and needs. By the end of 2003, CCP had in 2004 was a real Champagne opener. Last month’s
KAHUNA, SUPREMO CROWD reacquired the publishing rights to EVE Online, and it was time to focus the company on making Thorrablót was just awesome, and a true testament to how

CONTROLLER... THE HILMARNATOR EVE the success we truly believed was possible. I was asked to become the CEO and reluctantly far CCP has come.

IN CROWD #2
accepted. I recently read this comment from Eric Schmidt of Google “…don’t become a CEO because

PÉTURSSON
you think it’s a good thing; do it because it’s a necessary thing”. It elegantly describes the situation. Your old office had a lot of Elite memorabilia about
the place... you were a fan?
What sort of boss are you? I want to be, but I really can’t say that I am. I played Elite for
I hope I am regarded as an honest one – I certainly try very hard to be. I also strive to lead by the first time on a PC – not cool. I remember playing some
example. Being the CEO of a company composed of brilliant, talented individuals is much more of good space games on my Sinclair Spectrum though.
a service than a dictatorship, actually. So if I had to classify myself, I would be a servant of the
employees of CCP, our customers, and our shareholders. So what does the CEO of CCP do on a day-to-day
basis? Play EVE? Drink coffee? Poke Nathan with
You’ve held many positions at CCP; which has been the most enjoyable and which the sharp sticks?
most stressful? Nobody plays with sharp sticks around Nathan, at the risk of
In general, I’m so adaptive to my surroundings that I tend to find something enjoyable in anything puncturing his inflatable doll! There is no typical day for the
I’m doing, although I must admit that I miss the days of programming. 3D engine programming, in CEO of CCP. I do everything from cleaning our reef aquarium
particular, is a very feedback-oriented process – you always have a good indication of whether you are to communicating with our Chinese partners or the Icelandic
doing good or bad things immediately. It also involves a lot of communication with artists, and when government. My main goal for the past two years has been to
art and engineering come together, you get magical results. Kjartan and I had some great times design- find people to take over as many of my jobs as possible. My
ing the market system in EVE. That was one tough nut to crack. It took us months to refine the core ultimate goal is to delegate everything so that I have time to
system to what you see in the game today. The final product is really simple and elegant, so much so build a new coral reef aquarium here in our new offices.
that it doesn’t really seem to be an idea or something that was designed all, which is always the hall-
mark of good design.Another enjoyable time was when we were laying down the final foundations for Do you think it risky that CCP has all its eggs is one
the EVE server in early 2003. We spent many sleepless nights monitoring the servers, spotting bugs basket? Shouldn’t you be working on EVE 2, or
and architectural problems and then fixing them. My stint as producer was also nice—community rela- some generic fantasy MMO by now? Isn’t it slightly
tions in the early days were quite biblical at times (Old Testament style), complete with role-played insane, the resources you pour back into EVE?
bugs and manual intervention—does anyone remember the Jovian deep space stasis web experiment I would say it makes perfect sense. I would actually use the
gone wrong? :) After I took the reins as CEO, I found enjoyment in growing the company, both in word ‘insane’ to describe someone that didn’t stick with their
terms of the financials and in finding great people that I could convince to join CCP. product through tough times, who failed to do everything
humanly possible to make it reach the success it deserves (I
Not that we’re suggesting your time is soon to end, but have there been rumblings of am using the phrase ‘humanly possible’ loosely here, btw).
a successor.... has a trusted aide asked you to step outside in your Navy Apoc?
Rumblings? Oh, you mean like ‘Why is a programmer running the company?’ Sure we’ve had such If 2006 is China, new graphics and Kali, what’s on
rumblings; however, they have a tendency to quickly die out when people hear of the time when I the cards for 2007?

1
beat all of CCP in an arm wresting match (something I will never be able to repeat – how I managed It will be the year that the number of EVE subscribers

GE
to take down Friggi is still beyond me). A trusted aide asking me to step outside? Et tu, Brute? will exceed the population of Iceland. That will probably
be a world first: a software company creating a service that

PA
If, before EVE had launched, you had somehow known it would have taken three long is subscribed to by more people than the total number
years to secure 100k subscribers, would you have continued? of inhabitants in its home country. Big fish in a little
Absolutely. I actually signed on in March 2000, when it was widely believed that making EVE was bowl we will have become by then. In 2007 we will
just not possible. It was like the engineers at NASA: they initially didn’t believe that going to the also launch the Windows Vista version of EVE Online,
moon was possible, but they went ahead and did it anyway. Or take the example of a bumble bee: which will be quite a milestone in the EVE experience.
you can mathematically prove that it can’t fly, and yet still somehow it can. We also estimate that by 2007, CCP will have
The mere creation of EVE Online – let alone reaching 100,000 subscribers – were never final increased enough in strength to make the really big strides
destinations by themselves. They were just milestones on our trek towards world domination. The in development that we’ve always intended to do. Who
journey thus far has been an amazing one, and I see many more milestones on the road ahead that knows? We might even have time to create atmospheric
I look forward to reaching, no matter how long it takes. flight or walking in stations in 2007.

56 E-ON / SPRING 06 E-ON / SPRING 06 57

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for text
an in-depth
here space
treatment
for text at
here space
E-ON, goingfor
behind
text here
the headlines
space fortotext
explore
spacetheforreal
textissues...

>> E-ON ISSUE #013


TESTFLIGHT:
E-ON
E-ON UPFRONT

NEW EDITION FOR MAPBOOK SHORTS

DOWNTIME NEVER GET LOST IN NEW EDEN AGAIN... AGAIN PODDED AGAIN

UPFRONT:
Although the release of new episodes from
Games for that free half hour The second edition of the each page (a PDF version of the index is available EVE’s holy trinity of podcasts – WDA, The
Empyrean Age EVE Strategic from www.eve-maps.com for owners of the first Drone Bay and WDA: Industry – has slowed
Maps book is just out, fully edition who’d rather not upgrade just yet). (as often happens subsequent to a mention in
updated to include Outposts A neat tool created by Serenity Steele, the E-ON!), two new podcasts have stepped up to
that have been built since the book’s creator, is a free 2D MiniMap that can be fill the void: Titan Weekly and Fly Reckless.
first publication went on sale, accessed via EVE’s in-game browser. If you visit Titan Weekly (www.titanweekly.com), hosted
as well as including several minimap.eve-maps.com, the map page of the by Malnor Zerchan, clocks in between 15 and
fixes and tweaks to make the region you are in will be displayed, with the grid 30 minutes per episode, making it the best
maps more easily readable, square highlighted with your current location. choice for those strapped for time. It features

TIER-3
the new edition features a full This changes as you fly from system to system, so alliance and community news, which if it keeps
system index at the back and you can track your journey both in-game and via to its regular weekly schedule will stand it in
a more obvious grid across the map book. There is of course a built-in search good stead. Fly Reckless (www.flyreckless.com)
function, and the tool is also useful when is similarly weekly, with host Silicon Buddha
FS2-Open (WIN PC/LINUX/MAC) minimised, showing you the map grid reference getting much of his news and feature content

NEWS
Dev: Volition/SCP URL: scp.indiegames.com so you can free up precious overview space. from EVE Tribune. Clocking in at 60 minutes,

#006
FREE Steele plans to keep evolving the ‘GPS’ MiniMap Buddha’s voice is also remarkably soothing,
For space-gaming tool, perhaps with a zoom feature. so maybe saving this one for cookies and milk
fans, FreeSpace 2 Along with the updated information, the second before bed would be more fitting.
remains one of the edition book also comes with a massive A1-sized
very best releases map poster (also available separately) showing all
NAMED AND SHAMED

BATTLESHIPS
in the genre, yet the low-sec regions of New Eden – complete with
As is often the case, today’s quirky research
despite being All it’s missing now is an in-game jumps, complexes, station services, resources and
projects turn out to be tomorrow’s must-have
universally praised, it didn’t sell SatNav mounted to your cockpit trade hubs. Both are available now in the EVE Store.
gadgets, so we were intrigued to read about an
particularly well on launch.
in-house tool CCP has for naming characters,
Fortunately, it’s still available,
planets and constellations. According to CCP’s
thanks partly to the developer making

BEN’S
Greyscale, you pick a faction, and by the magic
the game freeware, but also due to a
diligent community of coders who
EN FORCE TO FANFEST V of Walking in Stations (shouldn’t that be...
never mind – Ed). There will, of course,
of computer chips and software, a list of fitting
names is spewed out. Whether such a feature
have re-engineered it as the It’s looking like another record-breaking be the usual round of presentations and
MAKE WAR NOT LOVE will ever be implemented we have no idea, but

BUSINESS
Freespace 2 Source Code Project. year for Fanfest attendees, with thousands discussions, and with no more Trinity to
a standalone application would have its uses,
FS2_Open isn’t just a Trinitised
version of FreeSpace 2, it’s the basis
(AND MONEY, MAKE of visitors set to make the pilgrimage to
Reykjavik in November, which will again
talk about and most of EVE’s development
covered, it should be a revealing year for
not least for the multitude of fiction writers
for a whole host of fan-made
expansions and award-wining mods,
PLENTY OF THAT TOO) be hosted at the impressive, cavernous
Laugardalshöll. Increasingly, CCP likes to
EVE news. Expect to hear much about
future novels, games, store items, a full
who continue to create new characters and
stories and have problems naming them.
CCP says it currently has no plans to release
ranging from a Babylon 5 total keep a few surprises from us about what reveal of the next expansion and many,
this nifty tool, certainly not in its current state
conversion, to Beyond the Red Line, a My kind – the industrialists – are often expand their ISK making.) And here comes the will be on show, but the big draw will many hangovers. E-ON will be there, of
(it’s probably built in to some super-secret
very promising standalone game set referred to as ‘Care Bears’. Apparently, if lesson of this story: if you want to be a big shot certainly be the ‘hands-on’ demonstration course. If you’re going, drop by for chat.
software for generating troll posts).
in the Battlestar Galactica universe. you aren’t prepared to PvP every day, you are, industrialist, you need defence. Either a combat
Even without these developments, for some reason, less of a man (or woman). wing within your corp, a dedicated combat corp

WARP DRIVE ACTIVE


FS2_Open is still worth trying out. But reader, I am no care bear, for I and many as your friends, or even the ability to fight
Rare though space combat games others like me can turn a price war into a real yourself. Either (or all) of which will help you no
E-ON EDITION [C] M.LASTUCKA
are, it’s rarer still to find one that just war quite often. So, leave your care bear end in your industrial endeavours. In the end
focuses on space combat. FreeSpace remarks at the door (or send them towards the the POS was saved, but we now have a war to
features no trading or mining, and mission runners in Jita!) as I take you on a fight against the mercs. Our objective? Well, to
aside from moments when you are journey through the dark side of industrialism! make it cost their client even more ISK than it
allowed to swap out weapons and My corp and alliance, we are hardcore takes us to make our stand! War, after all, is
missiles, it’s pretty much a series of industrialists. We have regular mining ops that the continuation of economics by other means.
dogfights from beginning to end. Why we use to build huge projects to sell across Someone famous said that, I think.
it works so well is because the story New Eden. One aspect of our industrial P.S. The news of the secondary market’s
and difficultly are pitched just right, capability is the use of POSes for research, death has been greatly exaggerated! However,
and the mission design is excellent. Tech II and capital production. However, in such by the time I tell you the latest happenings it
Of course, the passing of time has large corps as my own, getting standings for a is already long out of date. So, check out the

1
taken away some of the impact. The high-sec POS is a difficult task, so we have our Market Discussions Forum on EVE-O for the

GE
battleships that 10 years ago seemed structures in low-security space. The main latest IPOs, Bonds and other offers.
imposing and majestic seem less so problem with low-sec is that it is not safe!

PA
after a five-year dedication to EVE, There is a risk, and to combat this many The dark side
of industrialism
yet the graphics are wonderfully groups band together for mutual defence and apparently
vivid and the user interface is protection. In one such area where I live, the features lots of
probably the best any space game moons are crowded. Of the 40 moons in one guns, missiles
and combat
has offered. Not that anyone should system, there are 40 control towers currently drones. Not
have much right to complain. up which, you can imagine, causes issues. First that great a
surprise, really
FreeSpace 2 was an exceptional we went on the offence, taking out a POS that
game and thanks to the Source Code did not belong to our little group of blues. (The
Project it still is. You’d be doing idea of travelling more than three jumps to
yourself a disservice if you didn’t see make ISK was enough to bring out the combat
how space games used to be made. ships.) Then a few weeks later, perhaps as a
You can download the installer at retaliatory action, some rather experienced
www.fsoinstaller.com. mercenaries were paid to take out one of our
POSes. (Some people will do or pay anything to

10 E-ON / AUTUMN 08 E-ON / AUTUMN 08 11

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E-ON ISSUE #001
COVER FEATURE: SUPER SIZE EVE
The titans are coming, but they’ll be more than just big ships with big guns; fleet
battles are evolving and the changes CCP has planned will go far beyond the reach
of ‘Kali’, EVE’s second major expansion.

TESTFLIGHT EVE-I
DigitalCommunist hops Dancer and Kreischweide
aboard each of the eight have been the driving force
heavy assault cruisers to behind the development
bring you his verdict on the and success of the EVE-I
strengths and weaknesses website since it started
of this most versatile of prior to EVE’s release. They
combat craft. sit down to tell us their
story; the highs, lows, past,
NEW CHRONICLES present and future.
Three new stories, each
one illustrated by CCP’s PLUS
immensely talented • Interviews with CCP’s
in-house artist. Kjartan Pierre Emilsson
and B. Börkur Eiríksson
INSIDER’S GUIDES • A look at Fanfest 2005
Two guides this issue; one • A full report on CCP’s
on how to stay alive whilst visit to China
traversing EVE space, the
other the first part of an
extensive guide to trading.
EVE ONLINE IS NOT JUST A GAME IN CHARACTER
ABOUT LIFE AND DEATH IN THE FAR We meet up with three of
REACHES OF SPACE. IT’S MUCH EVE’s most celebrated and
MORE IMPORTANT THAN THAT notorious players; Cyvok,
Trigger and Freewheeling,
who tell us of their
>> BUY THIS ISSUE NOW! histories, achievements
and long-term plans.

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E-
E-ON ISSUE #002
COVER FEATURE: ‘EMPIRES STRIKE BACK’
Will you return to your roots and fight for your kin, or remain astride the frontier
regions picking up trade as the military build-up increases. Read what CCP has in
store for when Factional Warfare breaks out.

IN CHARACTER guide to tanking, courtesy


Zeepo, Hinik and Pulgor of Nyphur, plus a look at
tell us of their histories, the tricky subject of corp
achievements and long- recruitment.
term plans.
HIT THE DECKS
TESTFLIGHT We’ve been playing the EVE
DigitalCommunist returns, card game so you don’t
this time creeping across have to... at least not yet.
the heavens aboard the
eight Empire battleships. PLUS
Far from being redundant, • Interviews with
these ships will remain the Community Manager,
mainstay of fleet battles for kieron, and Game
some time to come. Designer, Rúnar
Thorarinsson
NEW CHRONICLES • More Postcards From
Stories that will make you The Edge
laugh for joy and weep • A look back at Fanfest
bitter tears of sadness. 2005
Or maybe they won’t: • News of the EVE Player
EVE ONLINE IS THE REAL WORLD ‘The Eighth Plague’ by Awards... and then some!
Istvaan Shogaatsu, ‘Anima
HERE AND NOW FOR THOSE OF US Oscura’ by Winterblink and
THAT PLAY IT – FOR EVERYONE ‘Counting Stones’ by Herko
ELSE IT’S STILL THE FUTURE Kerghans.

INSIDER’S GUIDES
>> BUY THIS ISSUE NOW! Part 2 of Kaaii’s guide to
trading, an exhaustive

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E-
E-ON ISSUE #003
COVER FEATURE: ‘REBUILDING EVE’
The Trinity engine is in the process of being overhauled, with dazzling effects and new
ship textures that will help ensure EVE stays ahead of the competition for years to
come. That’s the plan, at least. But how will these updates affect the gameplay?

TESTFLIGHT GEMINI HISTORY


DigitalCommunist returns Most of us missed the party
from last month’s look and those of us that were
at the ironclad steamers there have shaky memories
to the Red Moon era and (clone tech has come on
jumps inside the must-have leaps and bounds since),
ships this season - the four so for the benefit of all,
Force Recon cruisers - to Reiisha takes us back to
see what they’re capable beta, EVE’s literal big bang,
of and what you should be where the roots of today’s
using them for. Or not. alliances began and where
legends such as Ragnar,
INSIDER’S GUIDES Hellgremlin and TAOSP
We have a massive guide were forged.
to electronic warfare
(which should be helpful PLUS
for newcomer and veteran • Interviews with Hellmar
alike), plus the first part of and Fuhry
a look inside ISD. • More Postcards From
The Edge
IN CHARACTER • The story of EVE Radio
SHE’S YOUR MISTRESS, YOUR FRIEND. Seleene talks business, • Three great new
Hardin talks self- Chronicles
EVE TEMPTS, REWARDS, FRUSTRATES flagellation and Count • EVE China update and
AND EXCITES. DEEP DOWN, YOU JUST TaSessine is searching plenty more besides
KNOW YOU WANT MORE for a nice spot for a new
outpost.

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E-ON ISSUE #004
COVER FEATURE: ‘HOLY TRINITY’
CCP can talk the talk, but can it walk the walk? After last issue’s wordy coverage of
CCP’s long-term plan to fluff up EVE, it’s time to let the pictures do the talking. Inside
this issue are new ships, old ships, stations, planets and shimmering stars.

CAREERING INSIDER’S GUIDES TO


Pirate, industry mogul, SKILLS AND PIRACY
spy, haulier, miner, serial With the number of skills
corpse abuser – these are ever increasing and the
well-established paths to time required to excel
fame and fortune, open in them now counted in
to all, new or old. Soon, decades rather than years,
however, there will be it’s time to think about
even more to put on planning which skills to
your resume; how about train to be more effective.
explorer, hobo - sorry, Also, the dark art of piracy
‘salvage expert’ - or, is laid bare in a monster,
maybe, just maybe, eight-page guide by all-
bounty hunter? round bad egg and cad of
the highest water, Verone.
TESTFLIGHT:
INTERDICTORS PLUS
Tools for territorial control • Interviews with CCP’s
or a Dev’s tribute to the Hammer and Kari
lazy ganker? Somewhere • New shots from the
in between, says Evolution movie,
THE UNIVERSE FORCES THOSE WHO E-ON’s chief testpilot, Darwin’s Contraption
DigitalCommunist, as he • Profiles of Jade
LIVE IN IT TO UNDERSTAND IT. EVE straps himself in to the Constantine, Maggot and
BELONGS TO THOSE WHO, TO SOME Flycatcher, Sabre, Heretic Shamis Orzoz
DEGREE, HAVE FIGURED IT OUT and Eris. • EVE History Part 2
• Exclusive Chronicles

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E-ON ISSUE #005
COVER FEATURE: ‘200 ROUNDS’
Tom Czerniawski – better known to some as scumbag mercenary Istvaan Shogaatsu
– pens a tale of three scavengers lured by the legend of treasure aboard a desolate
ship, an opulent cruise liner that once ferried the rich and famous across space.

NEW EDENS FREE IRON TIDE POSTER


Atmospheric flight was This issue we bring you
first demo’d to a whooping a fantastic free poster,
crowd at Fanfest 2004, but the acclaimed Iron Tide
since then CCP has diverted by Meridius. This poster
all mention of players ever is huge, virtually a meter
being able to fly across wide in fact, of pure EVE
mountains and land at pleasure you can hang on
ground bases across EVE’s your wall.
planets. Until now.
INSIDER’S GUIDES
MOVIE EPIC First of a four-part series
We talk to the talented looking at the EVE CCG; in
team behind Darwin’s this first installment we
Contraption, the CG movie look at deck construction.
trilogy that’s been more Our other guides are
than two years in the concerned with in-game
making. Plus EveTV’s mechanics, from moon
anchorman, SpiralJunkie mining to mission running.
remembers what it was
like preparing for, and PLUS
LIKE BURIED TREASURES, THE broadcasting at, the second • Stealth Bombers
Alliance PvP Tournament. Testflight
OUTPOSTS OF EVE HAVE BECKONED TO • CCP’s Magnus and
ADVENTUROUS SPACE PILOTS SINCE Redundancy
TIME IMMEMORIAL... • Character profiles on
Omber Zombie, Raem
Civrie and Caytlyn Rose
>> BUY THIS ISSUE NOW!

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E-ON ISSUE #006
COVER FEATURE: LOOK WHO’S WALKING
CCP’s Technical Director, Torfi Frans, talks the talk about walking the walk in EVE
Online. Although much is still to be decided about what we’ll be able to do with our
new appendages, Torfi gives a pretty good idea about what we’ll be getting up to.

FANFEST 2006 INSIDER’S GUIDES


Winterblink recalls his To complement the free
Fanfest experiences: Viking cards, we have the second
bear hugs, foyer blobbing part of our guide to
and marvelling at the playing the CCG – this time
Icelandic landscape in his weighing up the benefits of
underpants. the ships in the game. We
also take an in-depth look
ALLIANCE PROFILES at scanning, and there’s the
New to this issue is what second part of our mission-
will become a regular and running guide.
exhaustive look at alliances
in EVE. First up we have PLUS
FIX and The Star Fraction. • Tier-3 battleships
As for the player profiles, Testflight
Ellisa Annasan talks • Interviews with Oveur
tackling, Meinir Muireann and Clover
defends freedom of speech • Three more exclusive
and Darth Solo talks about Chronicles
fathering an army of mini-
Darths. Eek!
LIKE BURIED TREASURES, THE FREE CCG BOOSTER PACK*
OUTPOSTS OF EVE HAVE BECKONED TO Everyone who buys #006
ADVENTUROUS SPACE PILOTS SINCE will get one a nice, shiny,
TIME IMMEMORIAL... foil pack containing 15
cards from EVE: The
Second Genesis CCG worth
>> BUY THIS ISSUE NOW! a titan-busting $3.20.
(*while stocks last)

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E-ON ISSUE #007
COVER FEATURE: TURNING UP THE HEAT
“She can’nae take no more!” is a cry many have heard from a certain brusque faux-
Scots engineer over the years, and it’s one you may be screaming at your monitor
when CCP introduces module overclocking, or rather, Heat.

E-ON AWARDS TESTFLIGHT


It’s time to announce the With all the hoo-hah
candidates you nominated happening between the
to go through to the final axis and allies in EVE, it’s
round of voting in the lucky we managed to find
inaugural E-ON awards, in a replacement to take over
recognition of the unending as E-ON’s chief testpilot.
greatness of the EVE player Step forward Farjung,
community. We profile who kicks things off with a
all the nominees and thorough appraisal of the
pass judgement on their Tier-2 battlecruisers.
brilliance.
PLUS
INSIDER’S GUIDES • GM Arkanon talks
As well as part 3 of Boda Internal Affairs
Khan’s guide to The Second • CFO Ívar talks business
Genesis CCG, Nyphur • CCG expansion and
offers an extensive guide an interview with its
to those new-fangled rig Producer
thingamajigs that came • Three new Chronicles
out with Revelations I. And • The return of EVE TV
THE TROUBLE WITH EVE IS THAT THERE if that wasn’t enough, the • Aneu Angellus and Tyrrax
combined literary force Thorrk talk shop
ARE FAR TOO MANY WIDE-OPEN of Joerd Toastius and • Bruce Alliance Profile
SPACES SURROUNDED BY TEETH Dnightmare has resulted
in a guide to exploration,
which serves as a fine
continuation of last issue’s
>> BUY THIS ISSUE NOW! Probing Guide.

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E-ON ISSUE #008
COVER FEATURE: PIRATE FACTION BATTLESHIPS
With Faction ships becoming evermore popular, and more affordable, it seemed the
right time to get our ship expert, Farjung, to go into the ins and outs of fitting and
using each of the five Pirate faction battleships.

E-ON AWARDS WINNERS HAPPY BIRTHDAY CCP!


We’ve tallied up the votes Having recently turned 10
(or, rather, a computer did) years young, we go back to
and we announce who the the dawn of EVE to find out
winners are and who will how it was during EVE’s big
be receiving a specially bang, the grand ideas, what
designed laser-etched the development process
award, of which only a was like, all the way to the
few will ever be made. first release in 2003.
Read who you voted for as
the Alliance of the Year, PLUS
who is the best CEO, and • Hellmar on EVE TV
ultimately, who has been • Profiles of FREGE
crowned EVE Idol. Alliance and INVICTUS
• Stavros talks caps
INSIDER’S GUIDES • Gunhilda Zetter gets
As well as part four of excited about mining
our guide to The Second • CCP’s Gnauton and TomB
Genesis CCG, Nyphur open up
follows up his guide to Rigs • Three exclusive new
with an in-depth look at E-ON Chronicles profiling
WE TAKE OFF INTO THE COSMOS, finding the raw materials love, money, lies, betrayal
required to make them. and slavering hounds
READY FOR ANYTHING – SOLITUDE, And if that hasn’t got you
HARDSHIP, EXHAUSTION, DEATH salivating, how about Ifni’s
guide to living in the evil
realms of 0.0, with its
relentless pirates, mired
>> BUY THIS ISSUE NOW! politics and deserts of
empty space.

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E-
E-ON ISSUE #009
COVER FEATURE: EVE: ASCENSION
Epic fleet battles, with hundreds of fighters and battleships trading laser fire across
deep space. EVE: Ascension will be the result of EVE and Homeworld’s coming
together; we chat with the project leader behind EVE’s biggest fan project.

NEW FICTION TOURNAMENT RECAP


More pages in this issue E-ON #009 has unofficially
means we’ve been able been dubbed ‘The Verone
to squeeze in more Issue’, as not only did the
fiction than ever before – Veto leader pen a guide
three epic stories on the to being an effective CEO,
dangers of terraforming but also helped out with
(Green Dreams), gate a look back on all the
maintenance (Just Another group stages of the recent
Traffic Advisory – yes, it’s Alliance Tournament,
hard work keeping those which if you missed, you
highways open) and having can catch up with here.
ideas above your station
(The New Damage) PLUS
• Mothership Testflight
INSIDER’S GUIDES • Profiles on KIA Alliance &
Two massive guides, one Agony Empire
on how to lead your corps • Interviews with t0rfiFrans
and alliances, the other & ‘The Mother of CCP’
detailing the duties and • Chats with Vegeta and
responsibilities one must Chribba
YOU’RE AN IMPROBABLE have in mind when on fleet • The latest news about
operations. So whether EVE and CCP
THING, EVE, BUT SO AM I. you lead from the front, or
WE HAVE THAT IN COMMON attack from the rear, there
should be something in this
issue for you.

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E-
E-ON ISSUE #010
COVER FEATURE: STATE OF EVE
It’s taken hundreds of years for democracy to assert itself as the dominant form of
governance across Earth, a process that has caused untold misery and boundless
opportunity for millions of people. Now it seems democracy is seeping into EVE.

FREE DVD fresh out of academy or


We track back to November just looking to try out a
to the broadcast of the last cheap way to PvP, we have
Fanfest to bring you full- something for you, with a
quality highlights from the massive starting out guide
party (and presentations) to EVE and a huge 9-page
from the top of the world. ‘Testflight’ looking at the
Nearly three hours of chat best Tech I cruisers to take
and partying on one silver into your first PvP sorties.
disc, so you can remember
it forever – even if you DID WE MENTION THE
weren’t actually there. FREE DVD?

BLINKY’S FANFEST PLUS


EXTRAVAGANZA • Two new EVE Chronicles
As is now traditional in • Interviews with Solaris &
E-ON, Winterblink brings HelgiMar
us his own personal diary • Profiles of Hedonistic
of Fanfest, from the early Imperative and
mornings to those late Triumvirate
nights, with photos to prove • Guide to ISD
WHEN THEY DISCOVER THE he wasn’t lying. • CCP History Part 2
CENTER OF EVE’S UNIVERSE, STARTING OUT
A LOT OF PEOPLE ARE Trinity has very much been
DISAPPOINTED THEY’RE NOT IT a new beginning for EVE
and with that in mind, this
issue is very much attuned
>> BUY THIS ISSUE NOW! to playing through those
early days. Whether you’re

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E-
E-ON ISSUE #011
COVER FEATURE: ONE ALLIANCE TO RULE THEM ALL?
In order to ponder the ultimate military conundrum of EVE, Terra Nova’s Nate Combs
has assembled (in his own head, we might add) a stellar cast of some of the greatest
thinkers in history and had them play out a bizarre thought experiment.

MARAUDERS HISTORY OF NEW EDEN -


Last issue we brought you PART III
a Testflight on the best The Great Northern War
budget cruisers to take into saw the winding down
PvP. This time we try out of pirate corp mOo and
what are among the most the wind up of Band of
expensive (and apparently Brothers, in-between which
the most versatile) sub- we saw the rise and fall
capital ships on the market: (and rise again) of many
the much-talked about alliances across EVE. Most
marauder battleships. importantly New Eden’s
first big bust-up formed the
BACK IN THE DAY blueprint for every major
With each successive war that has followed.
patch and expansion EVE EVE-History.net’s Reiisha
has been evolving to the looks at how it started and
point where the original chronicles the slow grind of
game from 2003 is almost it’s eventual end.
unrecognizable. Speaking
to a bunch of crusty EVE PLUS
veterans we catch a • Tony Gonzales on EVE’s
THE REDUCTION OF THE UNIVERSE glimpse of what EVE was first novel
like then, what it’s like for • Tuxford on being Tuxford
TO A SINGLE BEING, THE EXPANSION them now and ask whether • A noob joins EVE Uni
OF A SINGLE BEING EVEN TO GOD; the changes made have • Profiles of voogru,
THIS IS EVE been for good or for ill. Fantome and Schani
Kratnorr

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E-
E-ON ISSUE #012
COVER FEATURE: LET’S ROCK
Mining is a profession that has been cruelly overlooked by E-ON, and in-game miners
have been looked upon with disdain by a great many. In the face of such wanton
ignominy, we give some love back to the grime-faced mineral extraction technicians.

HUGE FREE POSTER OF THREE INSIDER GUIDES


THE UNIVERSE In a slight departure from
This issue we’re proud to normal gameplay guides,
be able to give away an in this issue we bring you
A1-size (841 x 594mm) a look behind the EVE
EVE universe poster, which forums, an idiot-friendly
includes outposts, security guide to lag and a massive
information, jump lines and how-to on writing EVE-
Faction Warfare regions, themed fiction.
system and region jump
lines and of course region PLUS
names. It certainly won’t • Profiles on Intrepid
have the same depth as the Crossing, Goonswarm
new EVE Strategic Maps and Ev0ke
book, but will certainly be • Heavy interdictors
complimentary to it, and Testflight
will look very cool. • Interviews with GM Wyrm
& prepH
COUNCIL MEETING • Curzon Dax and DHB
With the freshly-interred WildCat? tell us their
members of the Council histories
SKILL IS WHAT YOU’RE CAPABLE of Stellar Management
having returned from their
OF DOING. ATTITUDE DETERMINES first meeting with CCP, as
HOW WELL YOU DO IT. EVE DECIDES well as reporting on what
IF IT COUNTS transpired, we ask whether
what went on was just a bit
of a chat or the beginning
>> BUY THIS ISSUE NOW! of a revolution for virtual
worlds.

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E-
E-ON ISSUE #013
COVER FEATURE: SOLDIERS OF FORTUNE
The theme for this issue of E-ON is the economy. Thing is, not everyone understands
how it all works, yet perhaps we all should, beyond the buy low/sell high mantra that
some like to wheel out to prove they’ve got it all figured out.

CHRONICLES ARE BACK A GUIDING HAND


After a short break from As if a guide to EVE’s
fiction last issue, we have economy wasn’t enough,
two new Chronicles for we have Sivona trying out
you to enjoy. Not only that the best faction cruisers,
but all subscribers to the a meandering and
magazine will get a free enlightening journey
collection of six postcards through Factional Warfare
adorned with classic E-ON and a run through all the
Chronicle artwork. methods you can employ to
figure out where to go, and
BIASNESS AS USUAL how to plan, in EVE should
The EVE Tribune has been you be in travelling mood.
reporting on what’s been
going on in and out of EVE PLUS
almost as long as E-ON • Details of the EVE:
has, rummaging through Conquests board game
the bins of EVE’s rich and • The first new Quarterly
famous and upsetting Alliance Report
all and sundry with war • Profiles on Mercenary
reports that may or may Coalition, Paxton
GENIUS HAS ITS LIMITS, BUT EVE not be as accurate as some Federation and
would like. Love ’em or Caeruleum Alliance
KNOWS NO SUCH BOUNDARIES hate ’em, they deserve a lot • CCP’s Lingorm and
of respect though, and Mindstar talk QA
E-ON duly steps up to tell • Jade Constantine’s links
the tale of Tribune. (that sounds so wrong)

>> BUY THIS ISSUE NOW!

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E-
E-ON ISSUE #014
COVER FEATURE: THE JOY OF TECHS
This issue we peer into the imminent future at the building blocks of the many
thousands of potential Tech III ships that will be appearing via explorable wormholes
as part of EVE’s tenth expansion.

FIRST-TIME FANFEST PLUS


After one of the most • The definitive made-up
spectacular Fanfests so history of dev band RoXoR
far, CrazyKinux re-lives the • Profiles of Band of
experience of what was his Brothers, TornSoul, Atlas
first; from the puzzled look Alliance, Archbishop and
from friends and family Ivy League
concerned for his sanity • Insider’s Guide to
for wanting to travel to boosters
Iceland to meet a bunch • 2009 E-ON Award
of spaceship nerds, to the nominees revealed
mild hangover after four • Serenity Steele’s
days of blowing away every Quarterly Alliance Report
preconception they had. • Interviews with CCP’s
Abraxas and Lúlli
THE ONE AND ONLY Teiknari
While much of this issue • Blogs, Essentials and
focuses on the future and Resources for pirates
looking ahead to Tech III, • Two exclusive new
we remember that Tech I Chronicles
still has much to offer: in
NEVER DOUBT THAT A SMALL Testflight, Sivona climbs
aboard EVE’s unloved
COUNCIL OF THOUGHTFUL, logistics cruisers to see
COMMITTED PEOPLE CAN CHANGE if they have a role on the
THE UNIVERSE modern battlefield, whilst
Karox Lominax escapes
the melee and rustles up a
>> BUY THIS ISSUE NOW! guide to manufacturing
and production.

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INDEX

E-
Flashfresh’s
jna
Agony
B.
Aneu
0.0
200
Battleships
10 Börkur
Years
Space
Rounds
Angellus
Empire
ofEiríksson
byby
CCP
by
Choice
Ifni
[AGONY]
DigitalCommunist
Tom
- Part
aka
Czerniawski
1 Nag #014
#013
#009
#001
#007
#005
#002
#008 Peter
Omber
Navigation
Like
Fanfest
Stars
Orn
Zombie
Thorarinsson
2005
by
by Richard
Scinlaeca
Review James
#007
#005
#001
#008
#002
Jade
Joshua
Archaean
Charles
Archbishop
AAttributres
Faction
10Moment’s
Years
Constantine’s
Foritain
Cruisers
Dane
ofCooperative
and
CCP
Rest
aka
Skills
-bykieron
Part
Choice
Sivona
Sauili
by[ARCH]
2 Tripoli
Niemelä #003
#011
#002
#014
#004
#013
#010 Reynir
Oresome
Piracy
Looking
Fanfest
by
Hardarsson
After
Verone
2006Your
Review
Own
aka CCP
by Richard
Solaris James #010
#012
#004
#011
#006
Urban
Mr
Atlas
Dan
Azia
ABeing
Force
Alliance
Simple
M Speed
Burgi
Alliance
Recon
aMongral’s
CEO
Tournament
Matter
aka
by
Ships
[ATLAS]
Redundancy
Verone
ofChoice
Economy
byIVDigitalCommunist
Review
by Nixon Bardsley #009
#012
#005
#014
#007
#003 Rúnar
Pulgor
Production
Mahe
Fanfest
Ratu
Thorarinsson
2007
by
- Part
Danny
Review
1 by
aka
Luitjes
Karox
Skellibjalla
Lominax #002
#014
#003
#010
Zapatero’s
PyjamaSam
Band
Davíd
Caytlyn
Combat
According
Heavy
Ambulation
ofArnar
Assault
Rose
Boosters
Brothers
to
Choice
Preview
Runólfsson
Plan
Cruisers
[BOB]
by Zapatero
by
akaDigitalCommunist
GM Wym #011
#012
#005
#014
#001
#006 Shay
Raem
Recruiting
Man-Eater
Fanfest
McAuly
Civrie
2008
by
byaka
Laird
Ivan
Review
CCP
Thomas
Lingorm #013
#005
#002
#008
#014
Randell
Brutally
Elísabet
Count
Electronic
Addiction
Heavy
CareerTasessine
Interdictors
Paths
Clever
Grétarsdóttir
by
Warfare
John
- Empire
MiniKastronis
by
byProfessions
aka
Sivona
James
[BRUCE]
CCPLyrus
DarthBeta
in EVE #010
#007
#011
#003
#006
#012
#004 Sólveig
Schani
Rigs
MyFirst
Better
- Part
Pilot’s
Kratnorr
María
Half
1 by
Club
Magnúsdóttir
byNyphur
Tom
- Part
Czerniawski
1 #009
#011
#007
#005
#011
RealX
Caeruleum
Gauti
Crhibba
EVE
Anima
Interdictors
Darwin’s
Cartography
Fridriksson
Obscura
Contraption
Alliance
by DigitalCommunist
byby
aka
Michael
[EFAC]
Zapatero
Gnauton
Lastucka #012
#008
#009
#013
#002
#004
#005 Torfi
Seleene
Rigs
Paradigm
First-Frans
Part
Pilot’s
Shift
Ólafsson
2 by
Club
byNyphur
James
- aka
ParttOrfiTrans
2
Cusitar #009
#003
#008
#007
#012
Santiago
Evoke
Halldór
Curzon
EVE
Are
Logistics
Darwin’s
You
CCG[EVOKE]
Dax
Fannar
Clonesome
-Cortes
Contraption
Support
Part Gudjónsson
1 by
Cruisers
Tonight
Boda
Prequel
Khan
by
aka
bySivona
Richard
prepH James #004
#007
#012
#005
#001
#014 Shamis
Ship
Procession
Heat
Probing
Orzoz
bybyRichard
Hoshi James #004
#006
#003
#007
Six Anari
Firmus
Helgi
Cyvok
EVE
Bedtime
Marauders
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Awards
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Story
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by[FIX]
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by22007
by
TomBoda
aka
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Czerniawski
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Khan #004
#010
#006
#001
#011
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Starting
Small
Homeworld
Fish
Outby- John
2
Part 1Kastronis
by Shaun Livingstone #008
#010
#009
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Frege
Hilmar
Darth
EVE
Before
Motherships
E-ONCCG
Awards
Solo
Alliance
by
V.-Pétursson
Nick
Part
by-[FREGE]
Blood
32007
Sivona
by Boda
aka
Results
Hellmar
Khan #003
#006
#007
#013
#009
#008 Telemicus
Starting
The
Hostile
Dragon
Out
Takeover
Thrace
by
- Part
Andrew
2- by
TheDice
Shaun
Economy
Livingstone #002
#011
#005
#013
Tarminic
Goonswarm
Hjalti
DHB
EVE
Biomass
Pirate
E-ON CCG
Wildcat
Danielsson
Awards
Faction
-byPart
Fran
[OHGOD]
-Battleships
42008
aka
by
Macjus
Boda
Nominees
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Abraxas
by Farjung #011
#014
#012
#004
#008
#010 Tornsoul
Tanking
The
Kali
Eighth
Preview
byPlague
Nyphur by Tom Czerniawski #014
#002
#001
TonyEconomy
Hedonistic
Hrafnkell
Ellisa
EVE
Body
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E-ON Cruisers
Gonzales
Language
Awards
Annasan
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by
by
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by
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Davíd
aka
Results
[RELAX]
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Alexander #002
#006
#013
#014
#010
#011 Trigger
The
Mining
Forums
High Garden
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by Tarminic
by Nixon Bardsley #001
#012
#013
#012
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Intrepid
Húni
Fantome
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byand
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2009
aka
by
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#006
#005
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byKaaii
Gauti
ThemFridridksson
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#001
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Macjus
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#006
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aka CCP
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aka LeKjart #001
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[-SF-]
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aka Lulli Teiknari #006
#014
#004
#010
#009
#013 The EVE Radio Story #003
Triumvirate
Magnus
LoxyRider
Lag
So
EVEGood
by
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Being
The[TRI]
Early
Freeaka
Days
by ‘classified’
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#010
#013
#012
#011 The Second Genesis CCG #002
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Maggot
Missions
Just
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Gudmundsdóttir
- Part
Traffic
1 byAdvisory
Arrs
akaGrazznic
Masha
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#003
#004
#005
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NathanMuireann
Meinir
Missions
Legionnaire
Exploration
Richardson
- Part
-byWormholes
Jacob
2 byaka
Arrs
Lounsbury
Oveur
Grazznic #006
#001
#014 Trinity Preview - Part 2 #004
NoahInsurance
Midnighter
Moon
Life
Factional
Ward
Mining
Warfare
aka
bybyHammer
Nyphur
John
Preview
Kastronis #004
#010
#005
#007
#002

MAIN
MAINFEATURES
FEATURE TESTFLIGHTS CHRONICLES INSIDERS GUIDES IN CHARACTERS IN CROWDS ALLIANCE PROFILES PRIVATE CHATS EVE DIRECTORIES

>> WELCOME >> GUIDE HELP >> EVE HELP >> FULL SCREEN >> ZOOM IN >> << PREV PAGE / NEXT PAGE >>
T RCE E
N A OU IC
MI MB ES RV
AD CO ISD SE

ON
R

E-
EVE STRATEGIC MAPS
ALSO FROM THE MAKERS OF E-ON comes
EVE Strategic Maps, a spiral-bound atlas of the entire
universe. Perfect for beginners to the game, it helps
you find your way around New Eden.

EVE STRATEGIC
MAPS COMES WITH
A FREE LOW-SEC
Yes, the whole universe at your fingertips! With easy-to-read 2D maps of every REGIONS POSTER
region in New Eden, and spiral-bound for easy lay-flat access, EVE Strategic Maps
is the essential navigation tool for any EVE combat pilot, alliance leader, fleet
comander, mission-runner, trader, privateer or mining enthusiast, whether new to
the game or a combat veteran of many years. At-a-glance data layers, full system
index, updatable outpost information, and free reports from www.eve-maps.com
make this the essential 88-page companion to EVE.

>> FIND OUT MORE AT WWW.EVE-MAPS.COM

>> WELCOME >> GUIDE HELP >> EVE HELP >> FULL SCREEN >> << PREV PAGE / NEXT PAGE >>
>> CREDITS
Editor: Richie Shoemaker
Art Editor: Jamie Malcolm
Production Editor: Paul Presley
Contributor: Ben R. Lille
CCP Coordinator: Mike Read

MMM Publishing would like to thank EVE-Files.com


and E-ON magazine contributors for the images used,
and to the greater EVE community for the inspiration
to create and complete this first edition of The EVE
Careers Guide.

The EVE Careers Guide is published by:


MMM Publishing Ltd, 20a The Coda Centre,
189 Munster Road, London, SW6 6AW, United Kingdom
Creative Director: Martin Sharrocks
Publishing Director: Ian Bond
Managing Director: Oliver Skelding

© 2009 MMM Publishing Ltd.

EVE Online is a registered trademark of CCP hf.

NOTE:
This is the first iteration of The EVE Careers Guide and
we hope to improve and evolve the guide on a regular
basis, at least as often as the release of each new
EVE expansion. If you feel a career or role that either
promotes understanding of EVE Online, or the efforts
of its community, should be considered for inclusion in
a future edition, please get in contact by emailing:
[email protected].

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