Evecareersguide PDF
Evecareersguide PDF
CAREERS GUIDE
APOCRYPHA EDITION ENTER HERE >>
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WELCOME,
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CAPSULEER!
Most of what it takes to participate in EVE you already
know: You have an instinct for survival. You know that it
takes money to make money. You know that it’s not about
what you know, but who you know. You know too about
safety in numbers, and the power of one. Well done, you
already know enough. All that stuff about tracking speeds,
price history, complex reactions and sovereignty... that’s
just technical filler. It can come later.
Fly safe,
Zapatero
Editor, E-ON magazine
www.eveonline.com/eon
>> WELCOME >> GUIDE HELP >> EVE HELP >> FULL SCREEN >> << PREV PAGE / NEXT PAGE >>
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>> GUIDE
EVE HELP
HELP
MAKING
STARTINGSENSE OFEVE
OUT IN EVEISCAN
ONEBE
OFTRICKY ENOUGH,
THE MOST BUT EXPERIENCES
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YOU CAN FAMOUS
HAVE. IT IS GUIDE
ALSO ONE TO INTERGALACTIC
OF THE LIFE
MOST INTIMIDATING,
–DON’T PANIC!
THE MORE YOU WE’VE CATEGORISED
SHINE YOUR EACH
TORCH INTO CAREER
EACH DARKPATH INTO THE
CORNER, ONEFURTHER
OF FIVE GENERAL THEMES,
THE SHADOWS HIGHLIGHTED
SEEM THE AMOUNT OF
TO EXTEND...
WORK YOU’LL NEED TO PUT INTO IT, AND EVEN DISPLAYED HOW MUCH THE CAREER WAS DESIGNED FROM THE START...
with you in your capsule. If you’re security space, known as high-
SKILLS AND TRAINING RACE AND BLOODLINES
COMBAT RESOURCE
ADMIN
You will see it written many times Your bloodline is only a measure ISD unfortunate enough to lose your
SERVICES
sec. In these systems CONCORD
pod, be thankful that due to cloning will come to the aid of any player
Administrative
that skillpoints careers in
are secondary These are ofthe more
your heritage – whereThe youInterstellar
have Services
technology you will Resources
never lose are atyourthe under attack,Rolesbut extending
may not outside
come
EVE are those concerned
to actual in-game experience. obvious tasks that an EVE
come from, not of ambition or Division is a volunteer very
life, and if you keep your clone heart of conflict of EVE into so-called
quickly enough to save them. 0.4 to
DEFENCE
with player organisation
Skillpoints, like any kind of player will engage
where youin,are
andgoing to. organisation
You may administered contract updated,and youcooperation
will keep in 0.1 systems ‘meta-gaming’
are low-sec aresystems.
what
and mobilisation, often
formal education, are useful, but the ones closer in scope
keep some semblance of loyalty to by CCP Games that recruits
your memories too. EVE. They must first be can be termed
CONCORD is not obligated to aidservice
REQUIRES: HEAVY TECH II directly
TANKING MODULES, ARMOR REPAIRERS, SHIELD BOOSTERS They include
as
theya route
don’ttoearn you a wage, norto other games
mass-scale your kin, youyoumaymay even its members
wish to join from extracted, then processed victims ofcareers.
attacks, but attackers
combat and the logistics of have played. They are a the player base,IFone YOU that
LIKE THIS, before
TRY THESE:theyLOGISTICS
are used inPILOT, BAIT websitesPILOT run by players
SPECIALIST
command any
resourcing for the benefitkind of respect. a militia to fight on
good stepping stone to LINKS: >> while their behalf,
not but
integral TRUST
to the AND BETRAYAL manufacture. In other will receiveand a are
negative hitnot
therefore on
Once you get over the fact that you the capsuleer knows thatE-ON
he #004
is an >> Trust
TANKING is not>>easy
EVE TANKING.COM
to measure, but>> SHIELDStheir >> ARMOR(if a standing
standing is
of corporations, alliances understanding the depth EVE experience, is vital to games these would be the subject to the constraints
will larger
and neverpower catchblocs.
up to the veterans of play on independent
offer. spirit, beholden integrity. if there
EVE’s only FAMOUS
was a PILOTS
way to /quantify
crafting CORPS:
classes. NYPHUR,sufficiently
its SANDY BROWN of low
EVE agameplay.
player can be
(many of whom are too hung up to himself and his own dreams. value it would be by the measure attacked by local low enforcement
on
>> their
GO TO skillpoint
ADMIN total that they >> GO TO COMBAT >> GO TO ISD of money. They say>> that
GO TO every
RESOURCE man ships on sight).
>> GO TONull-sec
SERVICES or 0.0
rarely risk them in battle), you DEATH AND CLONES has his price. If that is true, be systems are lawless, although
can get on with the more practical You are one of the elites, one sure to align yourself with those many are claimed by alliances
task of learning through bitter of the few hundred thousand of who value their own capacity for who may operate an open door
experience to put their trade
Skill Needed
routes
SKILL
in jeopardy, or beat their
INCOME
independent pod pilots out ofINITIAL
untold billions of humans across
DANGER betrayal above your own. GROUP policy, or may shoot on sight.
Two general rules are to not
guards
Income in
NEEDED:
combat. As much as
Potential
POTENTIAL:
New Eden who are essentially INVESTMENT: FACTOR: SAFETY AND DANGER MOBILITY: DEPENDENCY:
fly what you can’t afford to
skillpoints can be the key that
1: You could immortal. When your 1:
1: Very little, Thisiscareer will In 1:
ship EVE, nowhere
Try this career is safe, but some
1: You’ll never replace,
1: Other and
people if you are
Initial Investment engage in about as much require little to no and you’ll be even need to will just get in that’s
unlocks opportunity, they can also destroyed you may lose its places are safer than others. going anywhere
beDanger
a hostage this career
Factor to the mounting costs as mining
fittings and in cargo, butfinance
at leastto start in virtually
Systems arenogiven a security
undock from a the way of your
dangerous, insure
it takes to guard them. immediately. an Ibis.
your expensive implants remain upon. danger at all.
status. From 1.0 to 0.5 is high station. efforts.
your ship.
LP
Mobility
HE
5: You may 5: You can expect 5: This career 5: You will die 5: You’ll be 5: You’d be
need to have six to be making one shouldn’t be tried many, many, chased from mad to attempt
E
Group Dependency
EV
months of training billion ISK or more without millions in many times – get galaxy to galaxy this career on your
P
>> SUPPORT
to get started. per day. the bank. insurance! like a mad dog. own. Bring friends.
L
While there are many people more than happy to take every ISK you own, there are
HE
countless more willing and able to help you with your understanding of EVE. The best
IDE
way to find them is to open up the chat channels and mailing lists from your Neocom
GU
To be a specialist in defence This
requiresand scale
the
open shows
use how
of modules
up the ‘official’
main Help thechat
career is, i.e. was
channel, it fully
if it’s not designed
open already. and implemented into the
Typically there game
are
is to be a survivor. The longer thatmechanics
use a ship’sby CCP from
capacitor the start, or has it evolved completely
hundreds of players in there, many of whom will be only too willing to aid you in organically by enterprising players
IN-GAME HELP IS MERELY
your ship stays in oneApiece
MOUSE charge manipulatingquestthe
to restore
your forgame
shield or world to their
knowledge. As aownnewends? player Manyyou careers, while originally
will automatically beplayer-created,
part of an ‘NPC’ have
CLICK AND A CHAT BOX AWAY...
the more chance you have to since
armor hitbeen
pointsembraced
and by
increase CCP and had features built-into the game to help support them.
corporation, and the corp chat is also a useful place to start asking questions.
defeat your enemy. Tanking is damage resistance. Passive
DAMAGE
the ability to absorb damage tanking is a preventative
at a constant rate with either measure where resistance
your shields or your armor
>> WELCOME >> GUIDE HELP
(and in some rare cases your
>>and
EVErecharge
HELP >>rates,
FULLaided
SCREEN
by shield extenders, are
>> ZOOM IN >> REQUIRES: HIGH DPS WEAPONRY, FAST
<< PREV PAGE TRACKING
/ NEXT PAGE >>
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THE MANAGEMENT AND ARRANGEMENT OF PERSONAL AND PERSONNEL
SERVICES IN THE PURSUIT OF ECONOMIC OR POLITICAL INTERESTS
“EVE IS SUCH A COMPLEX APPLICATION THAT IT IS IMPOSSIBLE TO
UNDERSTAND IT WITHOUT PARTICIPATING.” – CCP ARKANON
>> Accountant
>> Alliance Executor
>> Chief Executive Officer
>> Council Representative
>> Recruitment Officer
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REQUIRES: ABACUS, A FORENSIC EYE FOR DETAILS
IF YOU LIKE THIS, TRY THESE: BANKER, BOOKMAKER, CEO
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ALLIANCE REQUIRES: CORPORATIONS, TRUSTWORTHY ADVISERS, LONG-TERM GOALS
IF YOU LIKE THIS, TRY THESE: CEO, FLEET COMMANDER, PR CONSULTANT
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CHIEF REQUIRES: PEOPLE TO BOSS ABOUT, A GRAND VISION
IF YOU LIKE THIS, TRY THESE: ALLIANCE EXECUTOR
EXECUTIVE OFFICER LINKS: >> ACCESS RIGHTS >> CORP MANAGEMENT GUIDE
FAMOUS PILOTS / CORPS: SOPHIE DAIGNEAU, SELEENE
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COUNCIL REQUIRES: PASSPORT, THICK SKIN, AN EAR TO THE GROUND
IF YOU LIKE THIS, TRY THESE: DIPLOMAT, ALLIANCE EXEC, PR CONSULTANT
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RECRUITMENT REQUIRES: INTER-PERSONNEL SKILLS, IN-DEPTH KNOWLEDGE OF YOUR CORP
IF YOU LIKE THIS, TRY THESE: INSTRUCTOR, DIPLOMAT
OFFICER LINKS: >> E-ON #002 >> RECRUITMENT CENTRE >> BACKGROUND CHECKS
FAMOUS PILOTS / CORPS: SIR TRUMP, MYNXEE, MITCH TAYLOR, LAIRD
>> WELCOME >> GUIDE HELP >> EVE HELP >> FULL SCREEN >> << PREV PAGE / NEXT PAGE >>
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CAREERS DEALING WITH SPACE NAVIGATION AND FLIGHT WHERE
COMBAT AND FRONTLINE SUPPORT IS THE MODUS OPERANDI
“TOUGH TIMES NEVER LAST, TOUGH PEOPLE DO.” – CCP HELLMAR
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REQUIRES: A WILLINGNESS TO DIE, A RICH BACKER
IF YOU LIKE THIS, TRY THESE: TACKLER, EXPLORER, DEFENCE SPECIALIST
BAIT PILOT LINKS: >> CATCH OF THE DAY >> PVP INFO >> EVE PIRATE
FAMOUS PILOTS / CORPS: CYVOK
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CAPITAL REQUIRES: MONTHS OF TRAINING, MILLIONS OF ISK
IF YOU LIKE THIS, TRY THESE: LOGISTICS PILOT, FLEET COMMANDER
SHIP PILOT LINKS: >> JUMP DRIVES >> CYNOSURAL FIELDS >> TITANS
FAMOUS PILOTS / CORPS: SHRIKE, LORD AZRAEL, OORT
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CLOAKING REQUIRES: CLOAKING DEVICE, CLOAKING SKILL, TECH II CLOAK-CAPABLE SHIP
IF YOU LIKE THIS, TRY THESE: EXPLORER, SCOUT
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DAMAGE REQUIRES: HIGH DPS WEAPONRY, FAST TRACKING
IF YOU LIKE THIS, TRY THESE: SNIPER, DEFENCE SPECIALIST, FLEET COMMANDER
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DEFENCE REQUIRES: HEAVY TECH II TANKING MODULES, ARMOR REPAIRERS, SHIELD BOOSTERS
IF YOU LIKE THIS, TRY THESE: LOGISTICS PILOT, BAIT PILOT
SPECIALIST LINKS: >> E-ON #004 >> TANKING >> EVE TANKING.COM >> SHIELDS >> ARMOR
FAMOUS PILOTS / CORPS: NYPHUR, SANDY BROWN
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EWAR REQUIRES: ECM JAMMERS, DAMPENERS, TRACKING DISRUPTORS. ELECTRONICS SKILLS
IF YOU LIKE THIS, TRY THESE: CLOAKING SPECIALIST, TACKLER
SPECIALIST LINKS: >> E-ON #003 >> JAMMING >> ELECTRONIC ATTACK SHIPS
FAMOUS PILOTS / CORPS: JAMES LYRUS, LEXX JONLAN, MIKAL DREY
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FLEET REQUIRES: GOOD COMMUNICATION SKILLS, MILITARY BACKGROUND
IF YOU LIKE THIS, TRY THESE: CEO
COMMANDER LINKS: >> E-ON #009 >> EVE VOICE >> GANG SUPPORT >> FLEET COMMANDER
FAMOUS PILOTS / CORPS: ARRS GRAZZNIC, SIVONA
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LOGISTICS REQUIRES: REMOTE REPAIR SKILLS, CRUISER LEVEL V
IF YOU LIKE THIS, TRY THESE: CAPITAL SHIP PILOT, MINING SUPERVISOR
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REQUIRES: FACTION STANDING OF 0.5, WILLINGNESS TO BE FIRED UPON BY ENEMY
IF YOU LIKE THIS, TRY THESE: TACKLER, SCOUT
MILITIA LINKS: >> OFFICIAL GUIDE >> FW GUIDE >> FW CORPORATION LIST >> FW STATS
FAMOUS PILOTS / CORPS: VESHTA YOSHIDA, VAL ERIAN, STATE PROTECTORATE
>> WELCOME >> GUIDE HELP >> EVE HELP >> FULL SCREEN >> << PREV PAGE / NEXT PAGE >>
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REQUIRES: GOOD COMMUNICATION SKILLS, PATIENCE
IF YOU LIKE THIS, TRY THESE: TACKLER, ADVENTURER, EXPLORER
SCOUT LINKS: >> SCANNER OVERVIEW >> DIRECTIONAL SCANNING >> INTERSTELLAR TRAVEL
FAMOUS PILOTS / CORPS: JOERD TOASTIUS, DNIGHTMARE
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REQUIRES: SHARPSHOOTER SKILL, A BATTLESHIP, GOOD EYESIGHT
IF YOU LIKE THIS, TRY THESE: DAMAGE SPECIALIST, SPEED SPECIALIST
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SPEED REQUIRES: NAVIGATION SKILLS, SPEED FITTINGS, AN INTERCEPTOR OR TWO
IF YOU LIKE THIS, TRY THESE: TACKLER, SCOUT
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REQUIRES: A FAST SHIP, WARP SCRAMBLING MODULES, LUCK
IF YOU LIKE THIS, TRY THESE: SCOUT, EWAR SPECIALIST
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CAREERS DEALING WITH TECHNICAL AND GAMEPLAY SUPPORT,
UNDERSTANDING AND ADVANCEMENT
“COME HELP US BRING THE MARVELOUS UNKNOWN TO THE ENTIRE
UNIVERSE OF EVE.” – ISD SERATHU
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REQUIRES: ACTIVE EVE ACCOUNT, A LOVE OF TECHNICAL DETAIL
IF YOU LIKE THIS, TRY THESE: SOFTWARE ENGINEER, ACCOUNTANT
BUG HUNTER LINKS: >> ECAID >> ISD >> BUG HUNTERS
FAMOUS PILOTS / CORPS: ISD BH SABAOTH, ISD BH COOKIEMISTRESS, ISD BH COANDA
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EVELOPEDIA REQUIRES: ACTIVE EVE ACCOUNT, EXTENSIVE IN-GAME KNOWLEDGE
IF YOU LIKE THIS, TRY THESE: WRITER, HISTORIAN, PR CONSULTANT, FILE ARCHIVIST
>> WELCOME >> GUIDE HELP >> EVE HELP >> FULL SCREEN >> << PREV PAGE / NEXT PAGE >>
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FICTION REQUIRES: ACTIVE EVE ACCOUNT, EXTENSIVE IN-GAME KNOWLEDGE
IF YOU LIKE THIS, TRY THESE: WRITER, PR CONSULTANT, DIPLOMAT, ADVENTURER
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INTERSTELLAR REQUIRES: ACTIVE EVE ACCOUNT, EXTENSIVE KNOWLEDGE, GROUCHY EDITOR
IF YOU LIKE THIS, TRY THESE: WRITER, MILITIA, HISTORIAN, SCOUT
CORRESPONDENT LINKS: >> EVE NEWS >> IC >> ISD >> CONTACTS LIST
FAMOUS PILOTS / CORPS: ISD SERATHU, ISD DECKARD BISHOP, ISD CAIDEN S’OR
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SUPPORT REQUIRES: ACTIVE EVE ACCOUNT, EXTENSIVE IN-GAME KNOWLEDGE
IF YOU LIKE THIS, TRY THESE: DIPLOMAT, INSTRUCTOR
OFFICER LINKS: >> STAR >> ISD >> OFFICIAL STAR SITE
FAMOUS PILOTS / CORPS: ISD AEOLUSWIND, ISD CRAVENISH, ISD COFFEECUP
>> WELCOME >> GUIDE HELP >> EVE HELP >> FULL SCREEN >> << PREV PAGE / NEXT PAGE >>
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CAREERS DEALING WITH THE EXTRACTION, ACQUISITION, TRANSFER
AND PROCESSING OF MATERIALS FOR RESEARCH AND MANUFACTURE.
“...NO WAR CAN BE WON WITHOUT HAVING A GOOD SUPPLY WITH
WHICH TO BUILD AND EQUIP AN ARMADA.” – CCP DR.EYJOG
>> Explorer
>> Hauler
>> Manufacturer
>> Miner
>> Mining Supervisor
>> Researcher
>> Salvager
>> Starbase Manager
>> Trader
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REQUIRES: SCAN LAUNCHER, SCAN PROBES, CURIOSITY
IF YOU LIKE THIS, TRY THESE: SCOUT, RESEARCHER, ADVENTURER
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REQUIRES: CARGO SPACE, A TATTOO
IF YOU LIKE THIS, TRY THESE: TRADER, SPEED SPECIALIST, MINER
HAULER LINKS: >> FRIEGHTER INFO >> INDUSTRIAL SHIPS >> TRANSPORT SHIPS
FAMOUS PILOTS / CORPS: EVALF, VOLSTER, ENGELS
>> WELCOME >> GUIDE HELP >> EVE HELP >> FULL SCREEN >> << PREV PAGE / NEXT PAGE >>
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REQUIRES: INDUSTRY AND SCIENCE SKILLS
IF YOU LIKE THIS, TRY THESE: RESEARCHER, TRADER, HAULER, MINER
MANUFACTURER LINKS: >> E-ON #014 & #015 >> RESEARCH INFO >> TECH II PRODUCTION
FAMOUS PILOTS / CORPS: ANJIN SAHN, BLACKSAPPHIRE, SCOMO
>> WELCOME >> GUIDE HELP >> EVE HELP >> FULL SCREEN >> << PREV PAGE / NEXT PAGE >>
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REQUIRES: ASTEROIDS, INNER HARMONY, A GOOD BOOK, LOW EXPECTATIONS
IF YOU LIKE THIS, TRY THESE: HAULER, TRADER
MINER LINKS: >> MINING >> MORE MINING >> LOW-SEC MINING
FAMOUS PILOTS / CORPS: HALADA, CHRIBBA
>> WELCOME >> GUIDE HELP >> EVE HELP >> FULL SCREEN >> << PREV PAGE / NEXT PAGE >>
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MINING REQUIRES: MINERS, ASTEROIDS, MILD ENTHUSIASM, A SUNDAY EVENING
IF YOU LIKE THIS, TRY THESE: CAPITAL SHIP PILOT, MINER
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REQUIRES: ACCESS TO LABORATORY SLOTS, LOTS OF TIME, BLUEPRINTS
IF YOU LIKE THIS, TRY THESE: TRADER, MANUFACTURER
RESEARCHER LINKS: >> RESEARCH INFO >> INVENTIONS >> EVE AGENTS >> RESEARCH AGENTS
FAMOUS PILOTS / CORPS: EMPIRE RESEARCH, FUTURE RESEARCH OPPORTUNITIES
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REQUIRES: SALVAGER MODULE, TRACTOR BEAM
IF YOU LIKE THIS, TRY THESE: SCOUT, HAULER, AGENCY CONTRACTOR
SALVAGER LINKS: >> SALVAGE INFO >> RIGS INFO >> MORE RIGS
FAMOUS PILOTS / CORPS: IRONFLEET TOWING & SALVAGE
>> WELCOME >> GUIDE HELP >> EVE HELP >> FULL SCREEN >> << PREV PAGE / NEXT PAGE >>
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STARBASE REQUIRES: LOTS OF SPARE TIME, QUICK ACCESS TO A PC IN TIME OF WAR
IF YOU LIKE THIS, TRY THESE: MANUFACTURER, HAULER, CEO
MANAGER LINKS: >> POS INFO >> STARBASES >> OFFICIAL EVE FORUM
FAMOUS PILOTS / CORPS: MELISSA DRAKE, BAD BOBBY, VAN SOLL
>> WELCOME >> GUIDE HELP >> EVE HELP >> FULL SCREEN >> << PREV PAGE / NEXT PAGE >>
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REQUIRES: SPEED, AN EYE FOR A BARGAIN, A FAT CARGO HOLD
IF YOU LIKE THIS, TRY THESE: HAULER, MINER
TRADER LINKS: >> E-ON ISSUES #001, #002 & #003 >> EVE CENTRAL
FAMOUS PILOTS / CORPS: KAAII, LAVISTA VISTA, BENILOPAX
>> WELCOME >> GUIDE HELP >> EVE HELP >> FULL SCREEN >> << PREV PAGE / NEXT PAGE >>
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CAREERS DEALING WITH THE PROVISION OF TECHNICAL, CREATIVE OR
ECONOMIC SERVICES TO THE PLAYERS OF EVE
“THERE IS NO WAY OF KNOWING WHERE THIS WILL LEAD, BUT WE’RE
ALL IN IT TOGETHER AND THE PROMISE OF WHAT WE CAN ACCOMPLISH
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FILE Teh Funnies IWB:Layout 1
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TEH FUNNIES
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With thanks to the omgrawr.net archives… keep ’em coming
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KILLBOARDS Skirge > Least my parents are cousins :p
Skirge > ARENT
of a character, corporation or
of mine told me that if I take Recusor > Ok, I did not
20 stargates in a row in think that through before I
low security zones without answered.
alliance into the search box getting killed, I’ll find God, is
this true? If not, can I get
and you will likely unearth my money back?
ISD CoffeeCup > If true, Player “God” will most
secure in his role of EVE’s otherwise it will quickly be place with far fewer pilots... who,
other
TAKING
where
players and when.you
THE uploading
FUTURE OF EVE
There
data.
– 2008 are are few
Thankfully
IT WON’T BE ALL SITTING AROUND EATING CAKE HOWEVER, AS WE’LL ALSO BE
muchA LOOKof aINTOmisogynist at every
IS OFFICIALLY THE YEAR OF
chief ‘Librarian’ for some cast into oblivion), you will and it’s thanks to Chribba that better
other
FIVE OF ways
THEM. JOIN USto
FROMget to
APRIL know
4TH TO SEE your
AMBULATION AND WE'VE BEEN RUBBING OUR LEGS IN ANTICIPATION, ALL
manytime. do. WHAT’S enemy.
AFOOT (GROAN).
time to come. However, just likely end up upload it to EVE these files persist. 82 E-ON / WINTER 07/08
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formhimmusicians
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one
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musical a feat,
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AlienHand.
with considering
When you
unrepentant it only
tirehas
brand ofofthe
asatire
pool
likesthat
ofof
space in your ship are a same, when in reality they all efforts are always welcomed 400 always
‘Below
isn’t to The
choose
Asteroid’,
from, bodes
politically be sure
correct, well
toorseek
insafe
light
out
forof
combination of the vibrations sound markedly different. The and fame seems easy to come EVE’s
his website.
public 250,000-strong
consumption. player pool.
of your ship’s systems and old Amarr Augoror cruiser, by for that very reason.
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CE
N AT
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E-ON MAGAZINE
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HAD YOUR INTEREST PIQUED BY THE CAREER CHOICES ON OFFER?
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>> In Crowd: Hilmar V. April, July and October by MMM
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– E-ON #013
For a full index of
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The universe’s finest ships are given a thorough
shakedown by E-ON’s resident test pilot...
CALDARI
AMARR MINMATAR
GALLENTE
ABADDON
ROKH MAELSTROM
HYPERION
Rokh is the best fleet Battleship. enemy. Tracking computers/enhancers are so the entire concept will not become a
You can stop reading
Emphasising its role as right here.ship, the
a fleet notright?
as relevant becauseship
One almighty of the
whose250km righteous real nuisance
happens until some much
to negate allianceof leaders
the durability the
Just kidding!
Abaddon Maybe. The Rokh
description claimsis the only
to bring imposed
lasers lock limit, allowing
illuminate with glorious for better
vengeance! decide to standardise
Abaddon their fleets.
would normally have Either
with plates in
Battleship
death and which has notoracial
destruction counterpart
heretics at range, defense Not–quite…makingRevelations
it a lot harder on those
features an way though,
the lows. it’s inevitable.
to compare
while to. This
remaining makes it itself.
undefeated very hard to
Piloting withill-advised
primarily nerf thermal,
to longkinetic,
range and Tech II sniper If thisOne
causesshouldyounotto whimper
mistake this sheepishly,
for needless
feel
Amarrdissatisfied
ships myselfoverall, as it truly the
on occasion, addspremise
a explosive
ammo, damagein this case types. The ship
Aurora is also
L. Wholly justifiedfear not; therethough.
bashing is a master plan. An
I wholeheartedly agree with
new dimension
of burning to combat
heretics and notfordying Caldari had me veryin easy to setup,
its entirety, if I so
may youadd.do This
not have to
nerf happens endgame to Caldari
the decision to supremacy,
penalise those if you will. to
wishing
specialists. That doesn’t
intrigued enough mean the
to investigate rest of and
further… waste all yourdamage
to reduce rig slotsoutput
on Ancillary Current
by a whopping This isdodge
all a ploy by CCP
the brunt to get
of this revenge
nerf. on we
Otherwise
us
lo, can’t whine
did Digi though. On the first day, He
investigate. Routers as with Amarr. Still notper
twenty-six-point-something convinced?
cent, which the missile-spamming,
would see nothingnub-ship-loving,
but Abaddons everywhere.
Personally,
noticed I find
the slot andit turret
disturbinglayout that
as any
being Order in thethe
is about next 20 minutes
same amount you and gain
you will
by flyingagent-grinding
To simplifypilots who crashed theprocess for
this decision-making
Caldari
identicalvessel
to thatshould
of thehave more than
Apocalypse. Onsixthe receive a complimentary
the Abaddon. Or in other ‘I Win!’ button.
words, you are economy thosewith
stilloverinflation.
confused, I have Whenbroken
they it down
turret
second hardpoints.
and third Notday, just for consistency
He tried various fittings, Now…
flying a sensing
pre-nerfed the Apocalypse.
inevitable question become intonice
the and comfortable
following: – maybe
Armageddon is good if you
or racial
none of design reasons,
which could but balance
sustain fire for verytoo. long. running through
If you are notyour heads,even
feeling the slightly
reason miffed
we even arestarteither
feeling a little
cheap, bit invincible
broke, or love its – phallic
Despite having
On the third day,said
HethealsoB-word
concluded (verythe won’t see a the
because complete
ship also andhappens
unequivocal to be tougher, that’sshape.
when we hit ’em. Drop
Apocalypse a fleet
is great for of
prolonged
taboo
Abaddon around
suckedhere), theand
hard, damage
slacked output is the
off for dominance
just you wait. of Rokhs,
The ammo is thatchange
most Caldari
also ships fights,
packing or tracking
if you don’tdisruptors,
know anything about
high
fourthenough to make
and fifth day. On it athe
sensible
sixth day, choice
He got specialists
featureshave either given
a reduction in rangeup on by the
20 idea
per cent.afterburners,
capacitorand maybe someThus,
management. toasty,
Abaddon wins
for
an any
angryorganisation.
email from Lack Zapatero of damage
asking may when by Since
now and laserstrained for something
typically else, or falloffwarmhands
have the shortest torpedoes
down,rightbut on
onlytop of them.
if you Then
are prepared to
seem like the
the article number-one
would be finished. drawback,
And on but the dumped
of anyallturret,
their they
skillpoints into missiles.
rely heavily on optimal to they will know
suffer holyour pain, oh yes.*
damnation.
BATTLESHIPS ARE THE MOST POPULAR
above
seventh a certain
day, Digi number
threw on of Battleships
a heavy capacitor– Those
strike with
thelargeenemy.hybrid skills are
Assuming youmostly
follow the
TIER-3
Because that’s what they are, ship tothe
that is Minmatar, be argument
the final nail being in would reserve for the 1 x Invulnerability Field II 5096 Alpha
spewed forth theiscoffin
prettyforsolidthe in Battleship-
my opinion. Singularity test server. Plating up 2 x Tracking Computer II 523 DPS
The Maelstrom blaster concept.
suffers fromNope.a dichotomy is costly to fittings and mobility, also 2 x Sensor Booster II 0.0194377173614 rad/s
On a more positive
between its fleet-oriented role and note,the negating the entire point of having a style of 42km Optimal
ship bonuses I absolutely
it receives. loveIn the bonuses.
short, the repair bonus in the first place. LOW combat remains 43km Falloff
larger a fleet I am a massive
battle is, the fanmore ofskewed
tanking The second glaring flaw with the the mostEnhancer
1 x Tracking difficult inII EVE. By
it becomesmyself,towards and despise using
single-volley damage Hyperion is its lack of powergrid. A mere1 x Internal admission,
Force and the Array
Field description,
I TREMOR L
(alpha strike) damageover ratemods. of Real
fire. men don’t 250 megawatt advantage does not we are givenII‘one of the most lethal
3 x Gyrostabilizer 3706and Alpha
need them
Meet useless bonustonumber win; they one: crushfive compensate for 1654 megawatts of versatile gunboats ever’ to remedy 380the DPS
per cent large enemies with rate
projectile a cold of stare
fire per and blaster goodness. The ship must be RIGS situation. Your own satisfaction, 0.00485942934036
therefore, rad/s
BATTLESHIPS
level. This is flex of the
where biceps.with a
artillery, flown with powergrid enhancing rigs, is a matter
1 x Ancillary of personal
Current Router preference,
I 152km Optimal
traditionallyOtherweaker notable
damage qualities
over time, or its combined damage output suffers 2 x Core specialisation or versatility.
Defense Field 43km Falloff
include
performs a powerful
really well. Problem CPU, isa that dramatically. As a fleet ship, the Hyperion Extender I
it decent
also goes capacitor,
both ways, and and
plenty if has the upper edge with its higher
of armour. All of which
you obliterate are in
the enemy hitpoints (roughly 15k armour with rigs) HIGH FITTINGS
extremely the important
blink of antoeye survivability.
they will and superior
magazine anddamage.
smack Tracking is notofas
yourself. Five 8 Finally,
x 425mm Railgun
having II
the good alpha does not
712/750 TF
However, likely
there do arethetwosameextremely
to you big
theof an issue
eight at sniper
‘standard ranges, andare
fleet Battleships’ as a translate into ‘must destroy everything 19083/19687.50 Mw
1
critical flaws(unless
with thethey’re
Hyperion, part the first
of ASCN). close-range
primarily armour ship ittankers,
can beand turned
twointo a
of the MED . The Tempest would not be
instantly’
GE
HIGH RIGS HIGH AURORA L RIGS SPIKE L being slot layout. To put it bluntly,
The incoming damageone poor
threeman’s
remainingVindicator
shipswith haveinjectorless
next to no 2 x Tracking
considered Computer
useless in fleet ANTIMATTER L
II battle even
8 x Tachyon Beam Laser II 3 x Ancillary8Current
x 425mm Railgun
Router I II 3453.3 Alpha 3 x Core defence Field Extender I 1658 Alpha MultispectralbecomesECM is no longercompared
massive ‘teh win’. sustainability
hardeners or or some Gallente
extenders fitted. This 3 x its
with Sensor Booster
half-turret II
disadvantage; so3108
I Alpha
PA
502 DPS 315 DPS The only really to thedecent
amount usesyou for are
a fifthpulling interpretation
makes the relative of thedamage
AC Tempest. As a
difference remain unconvinced that the Maelstrom 591 DPS
MED FITTINGS MED 0.00645398553112FITTINGSrad/s 0.00391015625 rad/s medium slotback wouldwith be asensor
shieldboosters,
booster. So pure
betweenblaster gunboat,and
projectiles it isother
simply not
weaponry isLOW
anything less than a necessary 0.0207875588449 rad/s
1 x Tracking Computer II 665.00/750.00 1 x X-Large
TF Shield Booster II Optimal
167km 957/975 TF 223km Optimal tracking computers,
much so,second that in stasis
one cycle worth
almostthe time, money
negligible. The or lasteffort.
time Short upgrade.
1 x Medium The Armour
only realRepairer
drawback is 50km
build Optimal
1 x Heavy Electrochemical
TEXT: DIGITALCOMMUNIST 2 x Invulnerability
33759.00/34938.75 Mw Field
In IImy
25km
sixthFalloff 19459/19687
and final Mw (yes, I’ll be handing
Testflight article 30km
in myFalloff
driving gloves webifiers, or your tracking
shieldsdisruptors.
are already toast. of all-out damage,
explosive and kinetic virtually
damage everytypes cost,
II and if you can’t afford to insure 30km Falloff
Capacitor Booster I 1 x Tracking Computer forII good after this one), I will be covering Revelation’s latest additions to fleet Aside from the Meet sensor
useless boosters,
bonus you’re configuration
were undesirable only in manages
combat,toI was still (and subsequently
1 x Tracking Enhancerlose) IIa Battleship, you
Veteran pilot and know-it-all, DigitalCommunist has ANTIMATTER L
2
2 x Sensor Booster II MULTIFREQUENCY2 x Sensor
been E-ON’s chief test pilot for 18 months. Sadly, allL Booster II
warfare – the Tier-3 Battleship. My main focus will remain on discussing the intended attempting tonumber compensatetwo: seven for the and lack of
a half compensate
flying Ravens. for various drawbacks – might want toForce
1 x Internal reconsider your ship
Field Array I SPIKE L
good things must come to an5178 end, and now retirement
Alpha roles of each ship, how 2486 Alpha
well they perform, and whether or not they measure up to tracking bonus. per Thecentreduction
shield boost of lowamount slots primarily
Secondly,tracking
whileand thetanking.
Tempest may have choice the nextField
3 x Magnetic timeStabiliser
you’re outII on fleet
2072 Alpha
GE
beckons. We did have a nice gold watch forLOW you, but 473ForDPS
LOW 753 DPS
we left it in escrow and then Revelations hit. Sorry. expectations for that role. all but Gallente, this happens to be fleet combat. It’s to six leavesper youlevel.
with Now,
threeiftanking
you read that But theoretical
more it’s important to consider
damage output,theyou will ops. Then there are the smaller wrecking 394 DPS
1 x Power Diagnostic UnittoIIkeep in mind0.015640625 rad/s RIGSBy now, some of you are plotting
PA
1 x Large Armour Repairer II 0.0258159421245 rad/s important that, by design, the Battleship has been created with options, noneand of immediately
which are very appealing.
thought of trends in PvP. They
be hard-pressed to tend
fit twoto missile
favour hits. my
0.00519688971121 rad/s
ARTWORK
1 x Internal Force Field BY JOHN
Array I AUGAR 42km Optimal 1 x Internal Force Fieldconfiguration
enough Array I 62km Optimal
possibilities that it can be adapted to virtually any situation. I firmly believe usingdualthisrepairers
article in areyour
a next configurations
launchers withwhich have
artillery. versatility
If you manage in to demise for such
3 x Trimark a heinous
Armour Pump omission.
I I’m Optimal
182km
2 x Tracking Enhancer II 25km Falloff3 x Magnetic Field ThereStabiliser
is no true 30km
II scale of Falloff that defines how a ship can be used, what
measurement necessity, soboost-Minmatar-whatever
entertaining the thought of the
botchform of Nosferatu,
together such a electronic
setup, you’ll warfare,
notice not worried though; I’m not the one30km Falloff
3 x Heat Sink II success it will achieve or how much enjoyment you will derive from flying it. Thus, little single repairer forum‘active
post,tank’ for PvP
please roll up is this and range.
they’re not The
veryup close, in-your-face
effective at sniper ranges. overcompensating for something.
introduction is needed, save for the assumption that all of us are content just to have
3
something fresh to stare at on those long days.
GE
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Everything you need to know to make your way in EVE –
in-depth guides to every aspect of New Eden survival...
sorts of pertinent information across the EVE How you equip your ship and which ship you use will be key to your safety. If you simply
universe map, from the number of your corp need to get somewhere fast, leave that expensive battleship in the hangar and take a
mates in space, to the number of kills in each shuttle. If you need to get your heavy cruiser to tackle some agent missions, but don’t
system in the last hour. Whilst much of this want to get into any scrapes on the way, fit modules that will help you escape them
information is useful, however, it’s not always rather than trying to balance your weapons loadout to cover all possible confrontations.
totally reliable. For a start the information is Warp core stabilizers (WCS) are a must, as is speed. Fit overdrive modules to increase
always 30 minutes out of date, for another, your base speed, and add an afterburner or microwarpdrive. Targeting disruptors may
just because a system is blinking out that 20 help you evade the first wave of an attack and allow you to make a quick escape. Going
pilots have met their end there in the last down in a blaze of glory is all very well, but the cost of replacing an uninsured ship and
hour, if the system happens to be a safe one its modules will quickly snuff out any warm glow you may feel at the time.
(0.6 or above), it’s fairly safe to assume that Warp Core Stabilisers are standard issue for
pilots making a dash through hostile systems
the battle was between warring tribes rather
than a co-ordinated attempt by pirates to ruin
people’s day. If you’re in a shuttle, you’re going
to have to be seriously incompetent if you
manage to call in your clone contract. Take
a look at the most current territory map (the looked. Creating Overview profiles to suit assailants are equipped with scanning you’re piloting an industrial ship), they can
latest can be found at www.eve-wiki.com – different operations will alleviate that equipment and fast interceptors, you can be quickly warp to you or you to them (right-
SAFE NAVIGATION
contested systems – although the recent Cold colour options and save the settings under a simply leapfrog around the system every tagging along with other players is certainly
War highway changes are still to be incorpo- suitable name – ‘mining’ for mining, etc. You minute or so until they lose interest or find recommended. EVE is a massive multiplayer
Stargates – where would we be
without them? Back on Earth, probably rated at time of writing. And still, if you’re could (and should) create profiles for every some other poor sucker to prey upon, in game, after all.
worried, ask someone in one of the myriad of conceivable situation, so should you be which case you may be able to quietly get out
chat channels. The worst that could happen is trading, you can quickly switch to, say, your of the system. SEWING UP
IF YOU’RE WORRIED, a few harsh words from a disgruntled EVE ‘evasion’ overview that brings up a list of local Navigating your way around the byways and
THE GANG’S ALL HERE
ASK SOMEONE IN ONE Radio listener... moons you can hide away at.
Much of the advice so far could be assumed
highways of EVE is not rocket science.
Using this guide, your instincts, the help of
OF THE MYRIAD
GETTING FROM AOFTOCHAT B IS EASY ENOUGH, GETTING THERE WITHOUT ENDING
OVERVIEW TO A KILL
If you do happen to find yourself in a poten-
ESCAPE POD
Despite your best efforts at evasion, the time
to be for solo players, but there are other ways
of getting around that are perhaps safer, easier
friends and some common sense, you should
be able to avoid most of the traps that are
CHANNELS.
UP RENTINGTHE WORST CLONE TANK MARGINALLY LESS SO. HERE, THEN,
AN EXPENSIVE tially dangerous situation, or any situation for will come, as it does to us all, that you do get and less hassle-free than any other method. If sprung upon you. There are safer ways of
THAT COULD HAPPEN
IS OUR GUIDE TO STAYING IS ALIVE ON THE MOVE – SAFETY NOT GUARANTEED that matter, it pays to know who or what is
around you. The best way of doing that is to
pounced upon and defeat is close at hand. If
your warp drive is scrambled, your engines
you have corp mates or friends nearby who
are happy to tag along, creating a gang will
staying alive – forgetting your password at the
login screen being by far the most effective –
A FEW HARSH WORDS take some time to customise your Overview – webbed and you’re heavily outnumbered, allow you to travel together with the added but such methods are not going to help you
FROM A DISGRUNTLED
TEXT: SCINLAECA
the window that sits in the top-right corner
of the screen. By default this tactical readout
you can still escape the heavy toll of clone
reactivation. Forget fighting back at this stage, may bring, not to mention the more obvious
terms of cost achieve
benefits that any applicable leadershipIn skills vs
risk, shuttles are
your objectives or allow you to have
much fun. EVE’s can be a dangerous
EVE RADIOAVOIDING
LISTENER
SCINLAECA
HUMAN CONTACT AS MUCH AS POSSIBLE,
IS AN EXPLORER WHO FLITS ABOUT THE
highlights all the nearby objects, be they ships,
sentry guns or stargates, but in busy systems the
it’s a futile gesture; instead hover the mouse
over a planet, station or moon and as soon as
benefit of safety in numbers. Turn off your
the best way of
universe,
getting around
autopilot, let the gang leader lead the way and
it’s ways are harsh and
uncompromising, but it is that which
FRONTIER, LOGGING STARS, SKIMMING PLANETS
AND CHILLING OUT TO EVE TUNES list of potential threats will be overwhelming to your vessel paints it’s last vapour trail, you can you can sit back whilst he initiates ‘gang makes it such a tense and dynamic
Death comes to us all in the end
the point that a genuine hazard can be over- then warp away in your pod. Unless your warp’; if you should get left behind (if, say, environment to explore.
Whether behind the controls of a Sadly, just because the process of getting thieves stealing entire caches of precious ore. Thankfully they can, and reliable they are too,
lethargic industrial ship or the lithest of about at the basic level is easy to master, it Traders, too, would be wise to set up a few generally. Right click on the name of any
interceptors, getting around the EVE universe doesn’t necessarily translate that mastering the bookmarks. Just as its the early bird that location that happens to be at least one system
is comparatively easy – you just point your various facets of astral navigation will become catches the worm, so too the first that can away from your current location and you’ll be
vessel in the direction you want to go, double- instantaneous. However, the aim of this guide bring their goods to market will earn the offered the option to ‘set destination’ there.
BOOKMARKS: THE EASY WAY
tap the mouse button and your ship magically is to make it as hassle-free and as safe as it can money. If you happen to regularly work a You then simply activate the A icon to the left
turns to face the new heading. Of course, possibly be; the quickest and easiest way to certain trade route, it would pay huge of your Ship Status Panel and find a good
Creating
while bookmarks
finding something is at easy,
the end of your leapfrog lesser pilots is to use bookmarks, or dividends if you could seed a network of book (or this very magazine). Sadly your Bear in mind that
but there
journey is a knack
is unlikely, to doing
finding the end itself is ‘BM’s as they are more popularly known. bookmarks. Given the speed of an industrial navigation systems won’t make use of any system entry and
themmore
even well.
so An untested
– space being aBMrather minimalist ship fully equipped with cargo expanders, bookmarks, so if you happen to pass through exit points are not
could
and leave large
infinitely you in a perilous– which is
environment ON YOUR MARKS BMs could feasibly save a committed trader any lawless systems and you’ve gone shopping the same, so for
1
situation,
why modernsospacefaring
try it outvessels
before are equipped Whether you believe bookmarks to be the hours every week. And for those who haul with the wife and kids, you may come home long-haul journeys
GE
you find
with warp yourself
drives, to relying
travel to on
wherever it is best thing since Quafe Ultra or just another precious minerals and rare modules through to find a rather depressing screen saver. across regions you
them.
you want Hopefully, we’ll
to go quickly. have an
Without a warp drive, waypoint on the highway to mankind’s dangerous systems populated by pirates and Of course any kind of long-haul travelling Organise your need a different BM
PA
in-depth
you may asguide
well gettoout
bookmarking
and walk. eventuall oblivion, the truth is that until the corporation enemies, the benefits are obvious. is going to require some carefull, well Overview settings if set to and from your
you want to get the
in The
a future issue,
problem withbut
warpuntil then
drives is that they powers that be change the system, BMs are a In fact, let’s be blunt; without BMs you thought-out planning. In fact, most short-haul best out of it final destination. Also,
just follow
require these
navigation handy
points. steps:each and
Luckily, necessity. At the very worst they will bank you simply will not survive warping into a pirate trips are worth researching, for whilst EVE as your collection
every nav computer in each and every ship is First off, time,choose a fast
at best save youship
fromor,tasting
at theStart
cold at your entry point, typicallytrap. You Don’t
mightapproach yet;with
not survive let your
them,ship
but at You’ll
isn’t as want to stop
dangerous approximately
as some would have you Next try out the bookmark by grows, it will become
programmed with the coordinates of nearly allleast,emptiness
one ableof tospace
decelerate
as it fills your dyinginto a system.
lungs. LoneIfIndustrial
this is a mining least you’ll
come to a decent
have halt, but keep
chance ofyour view
survival. 15km past
believe, your
it’s not all destination.
peace, love andInharmony returning to where you started, difficult to maintain so
ships are easy prey
2
the man-made and natural celestial bodies thequickly. BMs
If you need to
regularly be as
mine, BM, start atforyour
a bookmark a distance playerpreferred
pirates mining so that it faces directly into the effect The
either. you way
willtobeavoid
30km further
pirate entanglementsthen warp to the BM you just adopt a consistent naming
length and breadth of known space. Right-click accurately placed
away from yourasfavourite
possible asteroid will or the cargo container that isAUTOMATIC
and beltspot direction you faced as you exited along
and thecombat
other same vector
hotspotsfrom
is to where
set your created. If this is a waypoint system: a bookmark that allows
GE
in the main screen and you’re given warp access tryingallow
to force
you toanwarp
immediate
straight in stop anchored
and target the there. Now warp to warp. Your
The problem ship may level
with bookmarks is thatoff, but
whilst you exited
autopilot to warp, with yoursystems. As youbetween systems, you may want to
avoid dangerous you to ‘insta-jump’ from Azerakish to
to approach any station, planet or rock belt inis something
Miner IIsawithout
battleship cannot
to chug intowithin 15km of your destination they make don’ttravelling
worry about that.
theyWhen destination
alreadyroughly between the has a jump out and back into the system. Yasud, assuming the system of origin was
PA
having quicker, certainly should be aware, each system
the local system. And should you wish to visiteasily a achieve.Another bookmark near the station
position. local or gate. you’re
don’t make ready,
it any moredouble-click directly
interesting. After a two points.
security ratingNowfrombookmark
1.0 (as safe the
as it gets) to On returning you should arrive Lari, might be called ‘Azerakish: Lari to
neighbouring system, you simply approach the refinery means you can haul the ore back in while, ahead, carefully
every burger bar atavoiding
every gateany
seems to spot(ayou
0.0 have reached.
bit dangerous), with 0.6 systems beingclose enough to make a jump, or Yasud’. Of course how you name your
corresponding stargate and activate the ‘jump’ double time. In fact, with a couple of well- look theobstacles
same andinallthe
youway,
wantbut making
to do is sit the lowest sec-rated system an AFK (away dock. Now follow the same
Miners would be steps bookmarks is up to you, but be consistent.
well advised to set up
option when in range. The wonders of EVE are placed bookmarks, a solo miner can bore sureup
back, turn tothe
stick to therelax
jukebox, same andheading.
let the from keyboard) traveller should attempt for the return journey.
bookmarks around
but a few mouse-clicks away. and haul without having to worry about navigation systems do all the work. passing through. their favorite rocks
54
52 E-ON / AUTUMN 05 E-ON / AUTUMN 05 55
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E-ON exclusively brings you the finest fiction from
EVE’s most pre-eminent authors...
similar to his own. Jaimon puzzled over that and finally concluded that they’d probably On his return to his home of thirty years, Jaimon immediately began pulling
swept anything remotely valuable-looking into that spare pack to carry off. He waited together all his work on the fragments of Lilmad III M1. He tidied up and collated the
for long minutes further. They might wait on the ridge in case he emerged. There again, work. He had time. He knew precisely how much time. After two weeks, all the while
they probably wouldn’t bother. They had seemed somewhat negligent and blasé. Perhaps eating through his stores of fungal material, Jaimon was ready. The work was done and
he was projecting the stereotype onto them though. ready for someone else to do with it as they wished. He hoped his penultimate act
He waited a little longer, then Jaimon decided to creep forward through the brush. would ensure the work survived. He doubted his name would live on but he had some
1
Reaching the edge, he peered up the trail. Nothing. He got up onto his knees and pushed small hope that the work itself would not be in vain.
GE
forward, sticking his head out and still saw nothing all the way up to the ridge. He Jaimon Usuoto read again the final few fragments in the chronology and again
pushed out and stood up, patting himself down and sweeping foliage off his torn clothes. smiled his sad smile. He got up, went to the long silent rescue beacon and turned it on.
PA
He looked up and down the trail, weighing his choices. He could creep up to the ridge Now it would cycle broadcast through the system and perhaps attract someone’s
and look over to the base camp or he could make for Site Four and hide there a while. attention. Jaimon hoped they would understand the value of what they found. Then
Suddenly a roaring sound could be heard from the direction of the camp. A ship taking he took out a small tube from his old medical kit, shook out a pill and swallowed it. A
off. Jaimon hesitated then retreated down the trail, casting looks behind him as he went. sip of water then he went to his bed and lay down.
The ship, a great black and brown hulk, some kind of cruiser by its dimensions, rose He died, quite peacefully, within two minutes.
2
on its take-off thrusters, looking grotesquely like a great rat balancing on pencils of
flame. Then it hovered, as Jaimon stared, mesmerised though he knew he should keep The High Garden has killed us, but that is not the worst that can be said of it.
GE
moving. A flare of light and a flash of movement as the ship belched forth some agent The worst is that it gave us hope.
PA
of destruction. An explosion followed swiftly after and the ship fired again, again and – The Lilmad Fragments, Sang Do Collection, FKN 1509
finally again. Explosions followed and Jaimon knew the base camp would be laid waste,
and probably covered in radioactive debris from the rocket-propelled shells that he
reckoned had been used. Nothing for him back there. As well as last issue’s guide to writing fiction, Nixon Bardsley is the author of A Simple
He turned and ran, now fearful lest the ship sweep over and bombard this area on the Matter of Economy (E-ON #007) and Just Another Traffic Advisory (E-ON #009).
word of those two who had been here. As The Cosmopolite, he is the author of many more works of fiction.
28
26 E-ON / AUTUMN 08 E-ON//AUTUMN
E-ON AUTUMN08
08 27
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From gameplay previews, to philosophical treatises on
the nature of the universe, E-ON’s features cover them all...
THE VARIOUS HULL SECTIONS SEPARATELY RATHER THAN THE SHIP AS A WHOLE
OBVIOUS COMPATIBILITY WITH THE MODULAR SHIPS IS AN ABILITY TO TARGET
about reducing them down to their component parts, comes from embrace the Icelandic spirit, to not be afraid of Despite the modular
where we will have to go to acquire the raw materials needed to build change and to become an intrepid pioneer. I’m setup, Gallente ships
ONE FEATURE THAT’S LONG BEEN ON THE WISH LIST AND THAT HAS AN
Tech III parts. sure there will be balance headaches as we get will still look
generally like
“There have been some rumours that the subsystems might be able to closer to launch, but it’s too early to tell. Right amorphous blobs
learn and improve through use,” smiles Noah, suggesting that the sum of now it’s up to the artists to keep a consistent
all knowledge might be lost if the ship is broken down. Could he be look and make sure the ships don’t look like
advocating that the ships themselves will be sentient? We rather think piles of trash with all the different variations –
not, but it’s not far from the realms of EVE possibility that there might well, except for the Minmatar ships that are
exist somewhere a rare element (say, perhaps, at the end of an unstable meant to look like piles of trash!” As far as
wormhole) that, when processed in some way, can be manufactured to programming headaches have gone, assures
react to a stimulus – a constantly active powercore, for instance – that Noah, there haven’t really been any. “The guys
causes the material to seem to learn or adapt whenever it’s shot at, or goes are so smart,” he says, “that I think Haldor
at a certain speed. When the powercore is shut down (when the ship is [CCP’s CTO] threw together a prototype of
either destroyed or disassembled), the material reverts to an inert state the modular ships thing during Fanfest while
and loses what ‘knowledge’ it has seemingly acquired. Look up ‘smart he was waiting to give his presentation.” pretty funny if putting a certain propulsion subsystem would turn your
materials’ or ‘programmable matter’ in Wikipedia, add a small amount of Cocky? Perhaps, but CCP has been going for ship into a Type-R version. Wait, no it wouldn’t...” It would be even
imagination and you should be able to visualise how it might fit together. 11 years. It’s on its eleventh major release, so it funnier if CCP decided to name each ship based on every component, a
CCP is remaining vague about the whole idea, partly because the idea does have prior experience. ‘Hunter-Squirrel XE-4’, perhaps? That might please the spotters, but it
itself is pretty vague and because, even if it can easily fit into the science would miss the point.
of EVE, it might be an impossible task to balance everything together in NEW FOUNDATIONS “The main thing you’ll be able to do with Tech III ships that you can’t
what little development time remains until Tech III becomes a live Whatever mess CCP may or may not get itself do with other ships,” Noah says, “is invest in the uniqueness of the ship
feature. As you read this there are less then two months to go before we into with adding another layer into the ship- and really feel ownership of that configuration and level of performance.”
can go hunting for pots of winsauce at the end of space-rainbows. Much fitting mix below all the modules, implants,
remains on the drawing board, and some of it might stay there. skills and rigs, without doubt one of the most WAR & PIECE
significant aspects of Tech III is that for the first CCP can, of course, do the math and run a couple of queries to see what
COMBINED EFFORT time in EVE’s history, we’ll be able to own the limits will be for each possible ship configuration, but capabilities can
To put the effort that’s going into the March 10th expansion into some ships that don’t just have a greater diversity in only hint at what’s possible when you have EVE as the canvas. When you
kind of perspective, consider than when EVE first launched it came with terms of attributes, but ships that actually look daub on thousands of different pilots and all the multifarious situations
just over a hundred ships, many of which were off the market. Lowly different as well. Divided among New Eden’s they can be engaged in, it’s difficult to predict what new roles the various
Tech I frigates, industrials and cruisers were available, but not even all the quarter of a million accounts, the few thousand ships might fulfil. Going back to Quantum Rise and the Orca, we were
battleships were in the game
blanket improvement
CCP is crunching
user-selected ones: in
than then and Tech II was a year away. Today,
its way through a possible combination of ships that
new ship
It hasn’t been
it’s a damn
dictate a ship’s attributes,
variations may notwhich
fully decided
sitesafe
but it’s more
seem like
impressive
to assume
a lot, will
section but
than will
that speed an
WITH EACH RACE ABLE TO SLOT TOGETHER A POSSIBLE FIVE VARIETIES
issued a ship designed for a specific role. In a matter of days it was being
used by some pilots of dubious moral fibre as a base of operations in
awill totalversatility.
word, thousands. CCP may be a much larger organisation than it was
be determined by the propulsion section, whereasalliance logo might
the number have
of turret andbeen (of hardpoints
missile course, if OF EACH HULL COMPONENT, THAT COMES OUT AT 3,125 POSSIBLE SHIP
high-security raids, against the kind of pilots the ship was designed to
in Tech
If 2003,I but
“The 2003
equivalent
was it’s
the not that large... is it?
releasedown
of going was the
to aproduct
will likely be dictated by which defence or offence
of a few yearsobviously
car dealership of development,
youmid-section
would
but part of the setup, and the bridge
an essential
factor in you
almost
too, but
alliance
be each
whereas enough
logos
choose. Theaspowercore
sectionunique
well, there
looking
will determine
is
CONFIGURATIONS EACH FOR AMARR, MINMATAR, GALLENTE AND CALDARI
aid. Perhaps in the case of Tech III ships that have no specific role, they
can’t be abused in the quite the same way.
withpicking
and a 30-man outdevelopment
a Ford and Tech team IIthat
muchwasthe
mainly focusing on the
a particular server it is the combination of hull ships
capability, sectionsto that
accommodate the entire(agility
will set the attributes Worldand of “Right now, if you see a certain Tech II ship you know what its role is
code and
same the but
process game clienta itself,”
buying states CCP’s Chief
more exclusive Marketing
signature etc.) of the ship – depending onWarcraft
Officer,
radius, skills ofplayer-base).
course. With each race able to slot because the goal
resonance,” he says of Tech
of the the idea.
II ships“The wasactual
to bedecision was
very specialized, favourable
whereas (without exception, they
Magnusfrom
vehicle Bergsson. “Nowinwea more
a salesman have more than 300 people
expensive together working on the
a possible five varieties of each hull component As for
– 25thesection
namespieces
of theinships,
total it’s
– thatperhaps
comesa the
made Tech I hulla itbrainstorming
during was based on session about
is typically more Tech III. I says
versatile,” always
Noah. have been).
retail by
suit, launch product,
the same logicbut for III
Tech a period of sixyou
will allow months.out
So,atall3,125
in all,possible tad ambitious
we have ship configurations each for Amarr, Minmatar,to expect CCP
Gallente andtoCaldari.
come up with “With
wantedTech III the
modular ships andis ran
player going to to
gethave
Ásgeirthe [CCP’s
choice of Arthow theWhethership you’d want to take your ship JOY OF TEXTURES
to insist upon a car that would more development
have the effort It’s
in this one
not as as it sounds though. Each section awill
release
easy thousand-odd new ships
require the training of anames,
specificalthough it
skill, plus, performs
Director],andto what
ask him if he would
specialization mind
the ship fromhave.
should a looks apart are
Other players is another matter entirely. CCP is
chassis of a Humvee, the enginethan of athe original product
London – which
no matter how good your skills might eventually be, even ifwould
is crazy.” you go befor
amusing to imaginepowercore
a top-of-the-line it trying. going to have
perspective andtohegetsaid he’dat been
good thinkingtheabout
recognizing various it for a still deciding
subsystems. The whether Tech III ships will Perhaps one of the most
bus and the exterior shell of an Aston “ItMartin.
is madnesssection,
isn’t it?” chuckleswon’t be sufficient to juice a full skewer“The
it probably base chassis hull
of power-hungry will sections.
most likelyIn ‘look at’ wanted
while and feature to do it.”become pretty popular. If I was have
should a Fleetrig slots (logic suggests just one), important questions for those
SKILL OR BE KILLED Whether such a configuration is going Noah.to“To givebe part of CCP
short, you’reyou
notmust
going to have the biggest engines, the most gethardpoints
a name,” andsays power
Noah. left
“It towould be
be able Commander
CCP has been I’d wanting
want to tomake
slot in Tech
sure myIIIcovert
for years,
opswaiting
guys were meaning
good at of course that rigged ships won’t who might be concerned, not so
you the performance you hope for is to endlessly cycle a full spectrum of EWAR mods at the same time... unless CCP decides to for the right opportunity to do so. Just as titans remained on so easily be deconstructable, but leaving much with ship performance, but
“All the classics will still have but
questionable, their part of the fun will be the introduce a system like Heat, where you risk hull integrity by overloading your structure. the drawing board for years because CCP TEXT: ZAPATERO
didn’t want them aside that minorWhile it hasn’t yet CCPspotting
inconvenience, is thewith
variousclient and server
subsystems, because you won’t be able to tell the role
been decided which
uses,” says Noah on the question
finding out. of to simply be big, bad-ass ships, or E-ON’s mobileeternal
battle-stations,
editor was actuallysuggesting
an that Tech III ships will be able
section boosts
of a ship fromperformance after the
scanner results.”
whether the ships we currently know THE RIGHT MOMENT IS RIGHT amalgam of many
Tech III ideally couldn’t just be about bigger, better or faster different magazine-
to make use ofwhich what is being calledOne feature
specific deployment
that’s longof theon
been expansion,
the wish listisand that has an obvious
and love will become TÖTÄLHÜLLDEÄRTH
obsolete. “The goal So why is CCP introducing modular ships, and why is Tech III the vehicle for doing so? Part of
creating parts, minus the one that pays
just for the sake of it. In the same wayattention
that rigstoand heat were
deadlines ‘winsauce’. In general attributes, the five
usage
basic components
the termcompatibility
is thatwithwith
theaforthcoming
Tech III cruiser modular madeTech III ships is an ability
is that the Tech III ships
Unlikewon’t be totally
the above real-world example, putting a the reason is that it’s just so damn cool, and so obvious in hindsight we might all wonder why it introduced as optional extras, with their advantages and used in referencefortoa modular ‘something ship of greatto target the upvarious
of fivehull
sections,
sectionsdoes that rather than the ship as a
separately
overpowered whenTech theyIII launch and that mean
NEW SHIPS ARE COMING, it requires five times more
(seen
ship together in EVE is fairly simple. hadn’t been thought of before. obvious downsides, Tech III EVE needscurrently
an Achilles’ heel,hundreds
houses partly to of ships,
awesomeness’.
so many that In ifhere
CCP in
youterms
various different
askwhole. In fact
were itto simply subsystem targeting, publicly at least, has been on the
the training time toYou get into
will oneneedisn’tfive ship components; a “The idea isn’t exactly new,” admits EVE’s Lead Designer, Noah Ward. “It’s sort of classic space keep existing ships viable, but three also to ensure
different CCP Tech III isn’t howmeans
developers manya were resource (whengamespoken
inCaldari-based
the today,withyoudrawing
an resources
board longer thanthan thean all-in-one
subsystems hull and it would likely
themselves
extreme. Breadth rather
various subsystems
propulsionthansection,
willforhave
depth. three
skills
The mid sections (one
that and powercore) and
sci-fi.” He’s right of course. Even discounting the modular Eagle transporters from the cult British seen as a necessity. Thewoulddownsidelikelymight simply
get three be theanswers
different cost –Icelandic
all of them accent,
a vaguewinsaucestab inand
combinations)
always remain the
AND NOT JUST A FEW EITHER.
dark be a featureand
the resource
will many sopilots
create
wouldfivefind
times the– lag?
useful pirates being able to disable
each offence, defence TV show Space: 1999 (which Noah is probably too young and American to remember), we’ve been and bother of finding raw materials to build the got hulla clue’
sound identical). “Thenumber willpropulsion Emphatically
customized Noah says
systems, for instance they modules already act on
– although
need to be trained what
for, butmightthetraditionally
initial be called a bridge but able to build our own ships out of various pre-made sections for years in games like Master of Orion components, but that might not
somewhere between
be theononly
‘haven’t
disadvantage to ships
and ‘loads’.
subsystems
The
sameexact
canindefence,
be
– offence,
theremoved, POTENTIALLY THOUSANDS
but notsubsystems won’t:
repackaged
powercore, already “The artists
(webifiers, etc).are
To being
take thisvery
a stage further and to be
1
depend whether you include that exist database
requirements shouldn’tin EVEbeis too steep.”
the sensor systems housing. and, more recently, in Spore. “It wasn’t any sort of eureka moment but rather some sort of morphic adopting Tech III. Maybe you’ll in need a square
the game per sepod.
(such as the Wraith), and resold,”
or those that
propulsion
says Noah,
exist
and the
but are“but THANKS TO MODULAR
so rare careful
able to destroy
your with
a ship’s their poly
propulsion and count
leave the rest of the ship largely
GE
sensor systems
as to be inaccessible to all but those winsauce
who can might
affordleak hoard them (theintact would
toout.” budgets.
be a boon Theto textures
pirates andwill mostalike. “But it’s too soon
salvagers
TAKING TECH III APART Opux Luxury Yacht). Take out shipsWhat that areis this
only sauce?
flown by SomeNPCs kindTECHNOLOGY AND TECH III.
likely
ortooftell if that be will
feature 512x512
make itonin,” eachsaysofNoah,
the “especially given how
PA
With more than
much otherfive
3,000 combinations
possible per race,
One thing you will be able toISD
ship is disassemble it again. This
do to an assembled
operatives
Aniseasier
actually
and the Tech
a significant
question
III ismagic
number
would be totogether,
glue that holds the hull modules
even lower.
ask howormany a fuelnewthat shipsTech
haveIIIbeen
WE PIECE TOGETHER THE
shipsIt’s easy to
sections
balance
1024x1024
work iscompared
forget that sized
going intoto
for thistexture
oneships.”
these
on of
first release a Tech III, only cruiser-sized
FACTS ABOUT EVE’S NEW
the choices of setup
will hopefully see detail because repackaged ship components
introduced to EVE willinlikely
the lastbe year:require
in the in order toAge
Empyrean operate?
there were at will beregular
justhulls
Perhaps making the ship.
cut.That’s
If there25% bigger,
are any other ships released their role
some staggeringly more easily transportable than five.entire hulls. Imagine thethe lonely
long Orca last CCP
arrivedisto introducing butaround
will be focused
crew I trust‘true’
thatexploration,
our artists have a class of ship designed
specifically
bold arrangements
scenario: you’re on the frontline shipwith
In Quantum
your assembled
builders.
Rise only
In the nextships, members expansion,
as-yet unnamed into the game?
cheer up EVE’s
EVE’sIt tenth,
wouldthe SNAP-TOGETHER TOYS
to allow forsome
make probingtricks uptype
into the theirof sleeves.”
space where Tech III resources can be
2
but for the operation you numberhaveof planned
actual shipsit would
might be be evensense,
less –given the will
but there focusbeofthethe pen-and-
potential found, rather than another class of Tech III vessel. Those hoping to see
advantageous if you could refit yourtohulls withintofaster and 12,500paper to be precise. game White Wolfmodular
role-playing is frigates, destroyers, battleships and capital ships will have to wait a
GE
for thousands spring existence;
lighter propulsion sections. Unfortunately,
The mechanic that willwhilst
allow this yourquantumcreating (E-ON
increase issue ships
of EVE #013,ispage
Tech7), while longer, whilst for Tech III dreadnoughts, carriers and titans, perhaps a
III.and
PA
Empire manufacturingUnlike facility
Techis fully
II – stocked
essentiallywith justthebetter
hull thanthat TechCCP’s
I at aExecutive
cost in theProducer,
requirement Nathan veryRichardsson
long while indeed.
(who Tech II capital ships will be making an appearance
sections you want, your 0.0 firebase
of more complexis materials
not. Thankfully
and processesit’s to does possess
create – Techa full
IIIViking brogue),
is less about a spoke longabout
beforethe
we’re given the opportunity to mix and match our own titans.
concept
going to be far easier to get one pilot to transport 10 small of human resources during hisAs for mostguessing how long until Tech III modules will be within our
recent
engine modules than 10 Tech II ships of similar capability. Fanfest presentation on EVE’s long-term gasp, Noah simply says, “Soon™. Obviously.” When asked how many
future.
By the same means, traders will also be happy moving stock The answer to the conundrum of what ships EVE
will makewill haveIIIby then, he pauses and offers a cautious stab in the
Tech
3
around – assuming, of course, that prices for new toys are ships unique and distinct, and why we dark: might“Loads™.”
think twice
GE
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52
50 E-ON
E-ON // WINTER
WINTER 08/09
08/09 E-ON
E-ON
E-ON///WINTER
WINTER
WINTER08/09
08/09
08/09 55
53
51
PA
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Each issue of E-ON gives you the inside story of
New Eden’s most prominent Alliances...
MEMBER CORPS
MERCENARY (MOST ARE My main role as CEO of the executor
corporation is to provide leadership and
for their own narcotics and boosters ambitions,
which they did later go on to pursue. Whether
Utopian Research I.E.L. work for their Angel
Cartel and Serpentis associates in Curse, a
skirmishes and gang warfare, rather than large fleets. The
odd act of industrial sabotage using covert ops and
BOTH), YET FEW PROCLAIM direction, keeping things focused on our
booster empire. Amongst a long list of roles,
this was true or just co-incidence, only their
CEO knows. Since then, for the most part,
highly volatile and unpredictable region in
New Eden, though one that has been known to
stealth bombers, sometimes with co-ordination of an
‘inside’ agent, is something else we enjoy.
TO COMMAND THE CHEMICAL some of these include diplomacy and relations between our respective alliances have breed excellent pilots.
ENTERTAINMENT INDUSTRY intelligence gathering, training and assisting
new dealers within the alliance, and
been amiable and co-operative when needed. For nearly a year we have maintained a base
of operations in the 760-9C constellation of
Es and Whizz [WHIZZ]
WITH QUITE AS MUCH VIGOUR AS RELAX. ITS troubleshooting and ‘janitor’ work, when there What are your political affiliations with Wicked Creek, which
the frontier alliances?
EXECUTOR CORP CEO AND LEADER, MASU’DI, are some messes to clean up. I also tend to
handle any of the larger booster deals that are The alliance operates nearly exclusively on the
came to fall under the
umbrella of Tau
EXPLAINS WHY being arranged for a whole alliance or
corporation, rather than for just private use.
fringes of Empire and in the frontier. Many of
our members have connections with the
Ceti Federation.
This base was used
OVER-DOSE [DOSE]
I lead the alliance by consensus and try to Thukker Tribe and Angel Cartel, leading us to to perfect our gas
How did your alliance come into being and where did your founder strike a balance between individual freedom have interests in both The Great Wildlands and cloud harvesting
corps come from? but at the same time ensure that Hedonistic Curse. In the Great Wildlands we have given our and combat booster
Es and Whizz originally founded the alliance as an aid to diplomacy with Imperative stays true to the cause. Ultimately I support towards F0undati0n in its resistance to production
Haven Industries [HVID] other alliances, but also as a matter of prestige and raising our profile. Before have the final say on matters, but this is kept in occupation of the area by Veritas Immortalus, techniques when the
this we had been running narcotics across all the corners of the frontier to check by the members of the alliance, as people and via this shared hostility, amicable ties technology was first
customers who needed them for acquiring pirate implants. We were also will always vote with their feet if they do not towards Red Alliance and Goonswarm. released. The area
involved in assisting a group of corporations and alliances in the Great like the way things are being done. The way we conduct our diplomacy ties in has been very quiet
Wildlands in mutual desire to keep that area of space clear of organisations with how we sell our drugs. An alliance that for us and has been a successful area to train our
Utopian Research I.E.L. [URIEL]
that try and dominate and control affairs there. This group traces its history In what economic sphere does your provides us access to docking facilities or space, pilots up. However, we recently have moved on
back to the very early days of the Frontier opening, when the Great alliance operate? we will sell at 30 per cent discount. At the from there, casting our eyes over New Eden in
Wildlands fell under the control of the original Curse Alliance and was duly Booster production is our main economic dealer’s discretion, alliances and corporations search of more profitable constellations, and
resisted by some of the residents there. activity. Some members lean marked as competitors may find themselves leading us to be more involved in the frontier
The Flaming Sideburn’s [ARRGH] Es and Whizz had had a number of towards the production side, paying a few extra ‘handling fees’ on the bills areas of the Great War.
invites to join some of the alliances we
knew and worked with, but we felt that ALLIANCE ASSETS and some towards the dealing.
We have a system setup where
that a neutral would not. Those that make our
black-list and are marked as an enemy do not How would you rate your collective
none of them shared our interests and the dealers buy the boosters get to do business with us. To be black-listed, combat abilities?
dedication to narcotics and boosters to ALLIANCE COMMANDERS: 300 Approx internally off the alliance, and usually an organisation has to either destroy We are not a military organisation, but we do What are your long-term goals for the Below: DamienUPB
Capital Investments Limited [ALCAP] and Yokan Daifuku,
the same extent that we did. In some ACTIVE FLEET STRENGTH: Classified then resell to customers. The one of our starbases, a non-combat capital ship, regularly participate in combat, either in alliance? two of the three
FLEET RESERVES: Unknown
ways, forming an alliance put a ring on ECONOMIC ASSETS: Classified and
internal price pays the producers or give us a unilateral standings reset. An assistance to our friends and allies, or towards Our long-term goal is quite simply to carry on principal brains
our wedding finger, so we could turn for their work, and the dealer organisation can be removed from the black- anyone that has crossed us. We leave those expanding our booster production and client behind Hedonistic’s
definitely untaxable
1
drugs operation
down these kind of propositions. POS ACTIVITY: Varies gets his cut by charging list, in special circumstances. Usually this alone that leave us alone, but we do not hold base. To accomplish this we work towards
GE
Bene Gesserit ChapterHouse [B.G.] The alliance only became an alliance transportation or handling fees. involves paying some amount of blood-money. back punches if we feel we have been wronged. increasing our access of some kind or other to
in the true sense when some of our There is always room for the various constellations that are needed to
PA
member’s friendships towards improvement, but overall I feel In what region(s) of space are you based Upon which members and member produce them, either through diplomatic
corporations inhabiting the Mamouna we do very well, and are at the and what is life like there? corps would you say your alliance most channels or just going in as and when we please.
constellation in Derelik eventually led them to sign up. Although we have forefront of this business. Like the Thukker Tribe that we associate with, depends, and why? To ensure an alliance has that survivability,
Frustrated Incorporated [MRSY] never openly recruited, we are interested in corporations that either already we are nomadic in our operations. Our pilots There are so many members that play, or have the key is to create institutions and common
have experience in booster production, or who have strong combat How would you say you are rated against will fly to wherever our clients need their drugs. played, an important role of some kind in the practices within, that set a precedence for
operations, and who want to expand their goals and opportunities away from your main competitors? There are very few constellations in New Eden alliance past and present, whether being people to follow. A well-run and survivable
the usual territorial motives. There are few entities in the booster business that have not been visited by our pilots at least excellent drug dealers, looking after starbases, alliance in my opinion is one which has a
on the same scale. Until their recent withdrawl, once. The majority of our corps have strong networking, leading combat operations or strong enough internal culture that it can
Globaltech Industries [GBTEC]
What makes yours different to other alliances in New Eden? the only other alliance officially involved in this presence in Derelik, chiefly The Flaming providing logistics and industrial support that successfully keep on functioning with relatively
Hedonistic Imperative is an alliance of corporations that either produce, sell field was Corelum Syndicate. The founding Sideburn’s and Bene Gesserit ChapterHouse, it would not be possible to give specific names light leadership from the top. Alliances that
and distribute combat boosters, or are working towards that goal. This makes corps of both alliances warred in their early where they fiercely defend the Mamouna without producing a rather long list. Were I to develop personality cults around their leaders
us a unique entity in New Eden, as there are few organisations as large and history, when Coreli Corp, frustrated with the constellation from outsiders. Es and Whizz do so, I fear I would also be in danger of are often unstable in the long run as its success
FDF Industries [FDFI] as openly dedicated to this business as we are. ineptitude of Gallente Customs in their ability from our pre-alliance times still has a presence missing someone out unjustly. rises and falls with its leaders’ participation.
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Despitefortheir
Space textshyhereandspace
retiring
for text
personalitites,
here spaceeach
for text
issue
here
of space
E-ON putsforthetext here space
big-wigs forunder
of CCP text space for text
the microscope...
CROWD: HILMAR
own office, I’m always wearing headphones.
It’s kind of funny… even though I have my
university...
AKA: ‘Hellmar’
TIER-3V.BATTLESHIPS
WE SIT DOWN WITH CCP’S How did you arrive to become CCP’s CEO? What has been the highlight of your time at CCP?
#006
was finished, CCP had grown so much that just running the programming department by itself had and not having them fall apart was nice (especially after
THE CHIEF, THE BOSS MAN, GAFFER, become a full-time job. Through that I became heavily involved in game design, since the barrier that
separates it from technology in a game like EVE is very thin.
having watched the Beta Tests Armageddon event
resulting in a complete melt down). EVE’s one-year
HEAD HONCHO, ARCHLORD, BIG All this close collaboration with programming, art and game design departments gave me unique birthday party was a great moment. Turning CCP profitable
insights into the entire team’s interdisciplinary dynamics and needs. By the end of 2003, CCP had in 2004 was a real Champagne opener. Last month’s
KAHUNA, SUPREMO CROWD reacquired the publishing rights to EVE Online, and it was time to focus the company on making Thorrablót was just awesome, and a true testament to how
CONTROLLER... THE HILMARNATOR EVE the success we truly believed was possible. I was asked to become the CEO and reluctantly far CCP has come.
IN CROWD #2
accepted. I recently read this comment from Eric Schmidt of Google “…don’t become a CEO because
PÉTURSSON
you think it’s a good thing; do it because it’s a necessary thing”. It elegantly describes the situation. Your old office had a lot of Elite memorabilia about
the place... you were a fan?
What sort of boss are you? I want to be, but I really can’t say that I am. I played Elite for
I hope I am regarded as an honest one – I certainly try very hard to be. I also strive to lead by the first time on a PC – not cool. I remember playing some
example. Being the CEO of a company composed of brilliant, talented individuals is much more of good space games on my Sinclair Spectrum though.
a service than a dictatorship, actually. So if I had to classify myself, I would be a servant of the
employees of CCP, our customers, and our shareholders. So what does the CEO of CCP do on a day-to-day
basis? Play EVE? Drink coffee? Poke Nathan with
You’ve held many positions at CCP; which has been the most enjoyable and which the sharp sticks?
most stressful? Nobody plays with sharp sticks around Nathan, at the risk of
In general, I’m so adaptive to my surroundings that I tend to find something enjoyable in anything puncturing his inflatable doll! There is no typical day for the
I’m doing, although I must admit that I miss the days of programming. 3D engine programming, in CEO of CCP. I do everything from cleaning our reef aquarium
particular, is a very feedback-oriented process – you always have a good indication of whether you are to communicating with our Chinese partners or the Icelandic
doing good or bad things immediately. It also involves a lot of communication with artists, and when government. My main goal for the past two years has been to
art and engineering come together, you get magical results. Kjartan and I had some great times design- find people to take over as many of my jobs as possible. My
ing the market system in EVE. That was one tough nut to crack. It took us months to refine the core ultimate goal is to delegate everything so that I have time to
system to what you see in the game today. The final product is really simple and elegant, so much so build a new coral reef aquarium here in our new offices.
that it doesn’t really seem to be an idea or something that was designed all, which is always the hall-
mark of good design.Another enjoyable time was when we were laying down the final foundations for Do you think it risky that CCP has all its eggs is one
the EVE server in early 2003. We spent many sleepless nights monitoring the servers, spotting bugs basket? Shouldn’t you be working on EVE 2, or
and architectural problems and then fixing them. My stint as producer was also nice—community rela- some generic fantasy MMO by now? Isn’t it slightly
tions in the early days were quite biblical at times (Old Testament style), complete with role-played insane, the resources you pour back into EVE?
bugs and manual intervention—does anyone remember the Jovian deep space stasis web experiment I would say it makes perfect sense. I would actually use the
gone wrong? :) After I took the reins as CEO, I found enjoyment in growing the company, both in word ‘insane’ to describe someone that didn’t stick with their
terms of the financials and in finding great people that I could convince to join CCP. product through tough times, who failed to do everything
humanly possible to make it reach the success it deserves (I
Not that we’re suggesting your time is soon to end, but have there been rumblings of am using the phrase ‘humanly possible’ loosely here, btw).
a successor.... has a trusted aide asked you to step outside in your Navy Apoc?
Rumblings? Oh, you mean like ‘Why is a programmer running the company?’ Sure we’ve had such If 2006 is China, new graphics and Kali, what’s on
rumblings; however, they have a tendency to quickly die out when people hear of the time when I the cards for 2007?
1
beat all of CCP in an arm wresting match (something I will never be able to repeat – how I managed It will be the year that the number of EVE subscribers
GE
to take down Friggi is still beyond me). A trusted aide asking me to step outside? Et tu, Brute? will exceed the population of Iceland. That will probably
be a world first: a software company creating a service that
PA
If, before EVE had launched, you had somehow known it would have taken three long is subscribed to by more people than the total number
years to secure 100k subscribers, would you have continued? of inhabitants in its home country. Big fish in a little
Absolutely. I actually signed on in March 2000, when it was widely believed that making EVE was bowl we will have become by then. In 2007 we will
just not possible. It was like the engineers at NASA: they initially didn’t believe that going to the also launch the Windows Vista version of EVE Online,
moon was possible, but they went ahead and did it anyway. Or take the example of a bumble bee: which will be quite a milestone in the EVE experience.
you can mathematically prove that it can’t fly, and yet still somehow it can. We also estimate that by 2007, CCP will have
The mere creation of EVE Online – let alone reaching 100,000 subscribers – were never final increased enough in strength to make the really big strides
destinations by themselves. They were just milestones on our trek towards world domination. The in development that we’ve always intended to do. Who
journey thus far has been an amazing one, and I see many more milestones on the road ahead that knows? We might even have time to create atmospheric
I look forward to reaching, no matter how long it takes. flight or walking in stations in 2007.
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The latest
Space for text
breaking
here space
news gets
for text
an in-depth
here space
treatment
for text at
here space
E-ON, goingfor
behind
text here
the headlines
space fortotext
explore
spacetheforreal
textissues...
DOWNTIME NEVER GET LOST IN NEW EDEN AGAIN... AGAIN PODDED AGAIN
UPFRONT:
Although the release of new episodes from
Games for that free half hour The second edition of the each page (a PDF version of the index is available EVE’s holy trinity of podcasts – WDA, The
Empyrean Age EVE Strategic from www.eve-maps.com for owners of the first Drone Bay and WDA: Industry – has slowed
Maps book is just out, fully edition who’d rather not upgrade just yet). (as often happens subsequent to a mention in
updated to include Outposts A neat tool created by Serenity Steele, the E-ON!), two new podcasts have stepped up to
that have been built since the book’s creator, is a free 2D MiniMap that can be fill the void: Titan Weekly and Fly Reckless.
first publication went on sale, accessed via EVE’s in-game browser. If you visit Titan Weekly (www.titanweekly.com), hosted
as well as including several minimap.eve-maps.com, the map page of the by Malnor Zerchan, clocks in between 15 and
fixes and tweaks to make the region you are in will be displayed, with the grid 30 minutes per episode, making it the best
maps more easily readable, square highlighted with your current location. choice for those strapped for time. It features
TIER-3
the new edition features a full This changes as you fly from system to system, so alliance and community news, which if it keeps
system index at the back and you can track your journey both in-game and via to its regular weekly schedule will stand it in
a more obvious grid across the map book. There is of course a built-in search good stead. Fly Reckless (www.flyreckless.com)
function, and the tool is also useful when is similarly weekly, with host Silicon Buddha
FS2-Open (WIN PC/LINUX/MAC) minimised, showing you the map grid reference getting much of his news and feature content
NEWS
Dev: Volition/SCP URL: scp.indiegames.com so you can free up precious overview space. from EVE Tribune. Clocking in at 60 minutes,
#006
FREE Steele plans to keep evolving the ‘GPS’ MiniMap Buddha’s voice is also remarkably soothing,
For space-gaming tool, perhaps with a zoom feature. so maybe saving this one for cookies and milk
fans, FreeSpace 2 Along with the updated information, the second before bed would be more fitting.
remains one of the edition book also comes with a massive A1-sized
very best releases map poster (also available separately) showing all
NAMED AND SHAMED
BATTLESHIPS
in the genre, yet the low-sec regions of New Eden – complete with
As is often the case, today’s quirky research
despite being All it’s missing now is an in-game jumps, complexes, station services, resources and
projects turn out to be tomorrow’s must-have
universally praised, it didn’t sell SatNav mounted to your cockpit trade hubs. Both are available now in the EVE Store.
gadgets, so we were intrigued to read about an
particularly well on launch.
in-house tool CCP has for naming characters,
Fortunately, it’s still available,
planets and constellations. According to CCP’s
thanks partly to the developer making
BEN’S
Greyscale, you pick a faction, and by the magic
the game freeware, but also due to a
diligent community of coders who
EN FORCE TO FANFEST V of Walking in Stations (shouldn’t that be...
never mind – Ed). There will, of course,
of computer chips and software, a list of fitting
names is spewed out. Whether such a feature
have re-engineered it as the It’s looking like another record-breaking be the usual round of presentations and
MAKE WAR NOT LOVE will ever be implemented we have no idea, but
BUSINESS
Freespace 2 Source Code Project. year for Fanfest attendees, with thousands discussions, and with no more Trinity to
a standalone application would have its uses,
FS2_Open isn’t just a Trinitised
version of FreeSpace 2, it’s the basis
(AND MONEY, MAKE of visitors set to make the pilgrimage to
Reykjavik in November, which will again
talk about and most of EVE’s development
covered, it should be a revealing year for
not least for the multitude of fiction writers
for a whole host of fan-made
expansions and award-wining mods,
PLENTY OF THAT TOO) be hosted at the impressive, cavernous
Laugardalshöll. Increasingly, CCP likes to
EVE news. Expect to hear much about
future novels, games, store items, a full
who continue to create new characters and
stories and have problems naming them.
CCP says it currently has no plans to release
ranging from a Babylon 5 total keep a few surprises from us about what reveal of the next expansion and many,
this nifty tool, certainly not in its current state
conversion, to Beyond the Red Line, a My kind – the industrialists – are often expand their ISK making.) And here comes the will be on show, but the big draw will many hangovers. E-ON will be there, of
(it’s probably built in to some super-secret
very promising standalone game set referred to as ‘Care Bears’. Apparently, if lesson of this story: if you want to be a big shot certainly be the ‘hands-on’ demonstration course. If you’re going, drop by for chat.
software for generating troll posts).
in the Battlestar Galactica universe. you aren’t prepared to PvP every day, you are, industrialist, you need defence. Either a combat
Even without these developments, for some reason, less of a man (or woman). wing within your corp, a dedicated combat corp
1
taken away some of the impact. The high-sec POS is a difficult task, so we have our Market Discussions Forum on EVE-O for the
GE
battleships that 10 years ago seemed structures in low-security space. The main latest IPOs, Bonds and other offers.
imposing and majestic seem less so problem with low-sec is that it is not safe!
PA
after a five-year dedication to EVE, There is a risk, and to combat this many The dark side
of industrialism
yet the graphics are wonderfully groups band together for mutual defence and apparently
vivid and the user interface is protection. In one such area where I live, the features lots of
probably the best any space game moons are crowded. Of the 40 moons in one guns, missiles
and combat
has offered. Not that anyone should system, there are 40 control towers currently drones. Not
have much right to complain. up which, you can imagine, causes issues. First that great a
surprise, really
FreeSpace 2 was an exceptional we went on the offence, taking out a POS that
game and thanks to the Source Code did not belong to our little group of blues. (The
Project it still is. You’d be doing idea of travelling more than three jumps to
yourself a disservice if you didn’t see make ISK was enough to bring out the combat
how space games used to be made. ships.) Then a few weeks later, perhaps as a
You can download the installer at retaliatory action, some rather experienced
www.fsoinstaller.com. mercenaries were paid to take out one of our
POSes. (Some people will do or pay anything to
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E-ON ISSUE #001
COVER FEATURE: SUPER SIZE EVE
The titans are coming, but they’ll be more than just big ships with big guns; fleet
battles are evolving and the changes CCP has planned will go far beyond the reach
of ‘Kali’, EVE’s second major expansion.
TESTFLIGHT EVE-I
DigitalCommunist hops Dancer and Kreischweide
aboard each of the eight have been the driving force
heavy assault cruisers to behind the development
bring you his verdict on the and success of the EVE-I
strengths and weaknesses website since it started
of this most versatile of prior to EVE’s release. They
combat craft. sit down to tell us their
story; the highs, lows, past,
NEW CHRONICLES present and future.
Three new stories, each
one illustrated by CCP’s PLUS
immensely talented • Interviews with CCP’s
in-house artist. Kjartan Pierre Emilsson
and B. Börkur Eiríksson
INSIDER’S GUIDES • A look at Fanfest 2005
Two guides this issue; one • A full report on CCP’s
on how to stay alive whilst visit to China
traversing EVE space, the
other the first part of an
extensive guide to trading.
EVE ONLINE IS NOT JUST A GAME IN CHARACTER
ABOUT LIFE AND DEATH IN THE FAR We meet up with three of
REACHES OF SPACE. IT’S MUCH EVE’s most celebrated and
MORE IMPORTANT THAN THAT notorious players; Cyvok,
Trigger and Freewheeling,
who tell us of their
>> BUY THIS ISSUE NOW! histories, achievements
and long-term plans.
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E-ON ISSUE #002
COVER FEATURE: ‘EMPIRES STRIKE BACK’
Will you return to your roots and fight for your kin, or remain astride the frontier
regions picking up trade as the military build-up increases. Read what CCP has in
store for when Factional Warfare breaks out.
INSIDER’S GUIDES
>> BUY THIS ISSUE NOW! Part 2 of Kaaii’s guide to
trading, an exhaustive
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E-ON ISSUE #003
COVER FEATURE: ‘REBUILDING EVE’
The Trinity engine is in the process of being overhauled, with dazzling effects and new
ship textures that will help ensure EVE stays ahead of the competition for years to
come. That’s the plan, at least. But how will these updates affect the gameplay?
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E-ON ISSUE #004
COVER FEATURE: ‘HOLY TRINITY’
CCP can talk the talk, but can it walk the walk? After last issue’s wordy coverage of
CCP’s long-term plan to fluff up EVE, it’s time to let the pictures do the talking. Inside
this issue are new ships, old ships, stations, planets and shimmering stars.
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E-ON ISSUE #005
COVER FEATURE: ‘200 ROUNDS’
Tom Czerniawski – better known to some as scumbag mercenary Istvaan Shogaatsu
– pens a tale of three scavengers lured by the legend of treasure aboard a desolate
ship, an opulent cruise liner that once ferried the rich and famous across space.
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E-ON ISSUE #006
COVER FEATURE: LOOK WHO’S WALKING
CCP’s Technical Director, Torfi Frans, talks the talk about walking the walk in EVE
Online. Although much is still to be decided about what we’ll be able to do with our
new appendages, Torfi gives a pretty good idea about what we’ll be getting up to.
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E-ON ISSUE #007
COVER FEATURE: TURNING UP THE HEAT
“She can’nae take no more!” is a cry many have heard from a certain brusque faux-
Scots engineer over the years, and it’s one you may be screaming at your monitor
when CCP introduces module overclocking, or rather, Heat.
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E-ON ISSUE #008
COVER FEATURE: PIRATE FACTION BATTLESHIPS
With Faction ships becoming evermore popular, and more affordable, it seemed the
right time to get our ship expert, Farjung, to go into the ins and outs of fitting and
using each of the five Pirate faction battleships.
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E-ON ISSUE #009
COVER FEATURE: EVE: ASCENSION
Epic fleet battles, with hundreds of fighters and battleships trading laser fire across
deep space. EVE: Ascension will be the result of EVE and Homeworld’s coming
together; we chat with the project leader behind EVE’s biggest fan project.
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E-ON ISSUE #010
COVER FEATURE: STATE OF EVE
It’s taken hundreds of years for democracy to assert itself as the dominant form of
governance across Earth, a process that has caused untold misery and boundless
opportunity for millions of people. Now it seems democracy is seeping into EVE.
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E-ON ISSUE #011
COVER FEATURE: ONE ALLIANCE TO RULE THEM ALL?
In order to ponder the ultimate military conundrum of EVE, Terra Nova’s Nate Combs
has assembled (in his own head, we might add) a stellar cast of some of the greatest
thinkers in history and had them play out a bizarre thought experiment.
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E-ON ISSUE #012
COVER FEATURE: LET’S ROCK
Mining is a profession that has been cruelly overlooked by E-ON, and in-game miners
have been looked upon with disdain by a great many. In the face of such wanton
ignominy, we give some love back to the grime-faced mineral extraction technicians.
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E-ON ISSUE #013
COVER FEATURE: SOLDIERS OF FORTUNE
The theme for this issue of E-ON is the economy. Thing is, not everyone understands
how it all works, yet perhaps we all should, beyond the buy low/sell high mantra that
some like to wheel out to prove they’ve got it all figured out.
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E-ON ISSUE #014
COVER FEATURE: THE JOY OF TECHS
This issue we peer into the imminent future at the building blocks of the many
thousands of potential Tech III ships that will be appearing via explorable wormholes
as part of EVE’s tenth expansion.
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INDEX
E-
Flashfresh’s
jna
Agony
B.
Aneu
0.0
200
Battleships
10 Börkur
Years
Space
Rounds
Angellus
Empire
ofEiríksson
byby
CCP
by
Choice
Ifni
[AGONY]
DigitalCommunist
Tom
- Part
aka
Czerniawski
1 Nag #014
#013
#009
#001
#007
#005
#002
#008 Peter
Omber
Navigation
Like
Fanfest
Stars
Orn
Zombie
Thorarinsson
2005
by
by Richard
Scinlaeca
Review James
#007
#005
#001
#008
#002
Jade
Joshua
Archaean
Charles
Archbishop
AAttributres
Faction
10Moment’s
Years
Constantine’s
Foritain
Cruisers
Dane
ofCooperative
and
CCP
Rest
aka
Skills
-bykieron
Part
Choice
Sivona
Sauili
by[ARCH]
2 Tripoli
Niemelä #003
#011
#002
#014
#004
#013
#010 Reynir
Oresome
Piracy
Looking
Fanfest
by
Hardarsson
After
Verone
2006Your
Review
Own
aka CCP
by Richard
Solaris James #010
#012
#004
#011
#006
Urban
Mr
Atlas
Dan
Azia
ABeing
Force
Alliance
Simple
M Speed
Burgi
Alliance
Recon
aMongral’s
CEO
Tournament
Matter
aka
by
Ships
[ATLAS]
Redundancy
Verone
ofChoice
Economy
byIVDigitalCommunist
Review
by Nixon Bardsley #009
#012
#005
#014
#007
#003 Rúnar
Pulgor
Production
Mahe
Fanfest
Ratu
Thorarinsson
2007
by
- Part
Danny
Review
1 by
aka
Luitjes
Karox
Skellibjalla
Lominax #002
#014
#003
#010
Zapatero’s
PyjamaSam
Band
Davíd
Caytlyn
Combat
According
Heavy
Ambulation
ofArnar
Assault
Rose
Boosters
Brothers
to
Choice
Preview
Runólfsson
Plan
Cruisers
[BOB]
by Zapatero
by
akaDigitalCommunist
GM Wym #011
#012
#005
#014
#001
#006 Shay
Raem
Recruiting
Man-Eater
Fanfest
McAuly
Civrie
2008
by
byaka
Laird
Ivan
Review
CCP
Thomas
Lingorm #013
#005
#002
#008
#014
Randell
Brutally
Elísabet
Count
Electronic
Addiction
Heavy
CareerTasessine
Interdictors
Paths
Clever
Grétarsdóttir
by
Warfare
John
- Empire
MiniKastronis
by
byProfessions
aka
Sivona
James
[BRUCE]
CCPLyrus
DarthBeta
in EVE #010
#007
#011
#003
#006
#012
#004 Sólveig
Schani
Rigs
MyFirst
Better
- Part
Pilot’s
Kratnorr
María
Half
1 by
Club
Magnúsdóttir
byNyphur
Tom
- Part
Czerniawski
1 #009
#011
#007
#005
#011
RealX
Caeruleum
Gauti
Crhibba
EVE
Anima
Interdictors
Darwin’s
Cartography
Fridriksson
Obscura
Contraption
Alliance
by DigitalCommunist
byby
aka
Michael
[EFAC]
Zapatero
Gnauton
Lastucka #012
#008
#009
#013
#002
#004
#005 Torfi
Seleene
Rigs
Paradigm
First-Frans
Part
Pilot’s
Shift
Ólafsson
2 by
Club
byNyphur
James
- aka
ParttOrfiTrans
2
Cusitar #009
#003
#008
#007
#012
Santiago
Evoke
Halldór
Curzon
EVE
Are
Logistics
Darwin’s
You
CCG[EVOKE]
Dax
Fannar
Clonesome
-Cortes
Contraption
Support
Part Gudjónsson
1 by
Cruisers
Tonight
Boda
Prequel
Khan
by
aka
bySivona
Richard
prepH James #004
#007
#012
#005
#001
#014 Shamis
Ship
Procession
Heat
Probing
Orzoz
bybyRichard
Hoshi James #004
#006
#003
#007
Six Anari
Firmus
Helgi
Cyvok
EVE
Bedtime
Marauders
E-ON CCG
Már
Awards
Ixion
Story
-Pórdarson
Part
by[FIX]
-Sivona
by22007
by
TomBoda
aka
Nominees
Czerniawski
HelgiMar
Khan #004
#010
#006
#001
#011
#007 Stavros
Starting
Small
Homeworld
Fish
Outby- John
2
Part 1Kastronis
by Shaun Livingstone #008
#010
#009
Svenstaro
Frege
Hilmar
Darth
EVE
Before
Motherships
E-ONCCG
Awards
Solo
Alliance
by
V.-Pétursson
Nick
Part
by-[FREGE]
Blood
32007
Sivona
by Boda
aka
Results
Hellmar
Khan #003
#006
#007
#013
#009
#008 Telemicus
Starting
The
Hostile
Dragon
Out
Takeover
Thrace
by
- Part
Andrew
2- by
TheDice
Shaun
Economy
Livingstone #002
#011
#005
#013
Tarminic
Goonswarm
Hjalti
DHB
EVE
Biomass
Pirate
E-ON CCG
Wildcat
Danielsson
Awards
Faction
-byPart
Fran
[OHGOD]
-Battleships
42008
aka
by
Macjus
Boda
Nominees
CCP Khan
Abraxas
by Farjung #011
#014
#012
#004
#008
#010 Tornsoul
Tanking
The
Kali
Eighth
Preview
byPlague
Nyphur by Tom Czerniawski #014
#002
#001
TonyEconomy
Hedonistic
Hrafnkell
Ellisa
EVE
Body
PVP
E-ON Cruisers
Gonzales
Language
Awards
Annasan
Oskarsson
Imperative
by
by
- 2008
by
Sivona
Lavista
Davíd
aka
Results
[RELAX]
Vista
SoniClover Corno
Alexander #002
#006
#013
#014
#010
#011 Trigger
The
Mining
Forums
High Garden
Evolved
by Tarminic
by Nixon Bardsley #001
#012
#013
#012
Traandus
Intrepid
Húni
Fantome
EVE
Cold
Stealth
E-ON Fiction
Noodles
Hinrichsen
Awards
Bombers
Crossing
byand
-The
2009
aka
by
[IRC]
Lab
Cosmopolite
DigitalCommunist
TomB
Nominees
Tubes by Fran Macjus #009
#008
#011
#012
#006
#005
#014 Tusko
Trading
The
One
New
Alliance
Hopkins
-Damage
Part 1tobyRule
byKaaii
Gauti
ThemFridridksson
All - Part 1 #013
#001
#009
#011
Xyliana
Invictus
Ivar
Freewheeling
Exploration
Counting
Tier-2
Eden Kristjansson
Underground
Battlecruisers
[IVC]
Stones
by Joerd
byRadio
Fran
Toastius
by Farjung
Macjus
and Dnightmare #012
#006
#008
#001
#002
#007 Tyrrax
Trading
The
One
Problem
Alliance
Thorrk
- PartSolver
2tobyRule
Kaaii
by Them
Tom Czerniawski
All - Part 2 #007
#002
#004
#012
Ivy League
James
Gunhilda
Factional
Cut-Throat
Tier-3
EVE Files
Battleships
Wyld
Zetter
&Warfare
Diplomacy
[IVY]
Chribba
aka CCP
byInterview
Shaun
Mindstar
DigitalCommunist
by John
Livingstone
Kastronis #014
#013
#008
#006
#004 Vegeta
Trading
RöXöR--Part
the full
3 bystory
Kaaii #009
#003
#014
Kia Alliance
Kári
Hardin
Fleet
Exchange
EVE History
Gunnarsson
Setups
Rate
-[KIA]
byPart
by
Arrs
aka
Tom
1 by
Grazznic
Caiman
Czerniawski
Reiisha #009
#004
#011
#001
#003 Voogru
State of EVE - Democracy #011
#010
Mercenary
Kjartan
Hexxx
Fleet
Garbage
EVE History
Warfare
Pierre
ManCoalition
- Part
by
Emilsson
Tom
Arrs
2 by
[MC]
Czerniawski
Grazznic
Reiisha
aka LeKjart #001
#013
#009
#006
#004 Zeepo
Tech III - Modular Ships #002
#014
Paxton
Kristinn
Hinik
ISD
God’s
EVE -History
Part
Will
Federation
Por1by--Sigurbergsson
Fran
Part
STAR3[PXF]
Macjus
by
by Rhaegar
Reiisha
aka CCP Tuxford #013
#002
#003
#011 Terraforming EVE - Bringing Life to Planets #005
Starby
Lúdvík
Jade
ISD
Green
EVE Tribune
Fraction
Constantine
Dreams
Santiago
Kalmar
Story
[-SF-]
by
Vídisson
Cortez
John Kastronis
aka Lulli Teiknari #006
#014
#004
#010
#009
#013 The EVE Radio Story #003
Triumvirate
Magnus
LoxyRider
Lag
So
EVEGood
by
TV Zapatero
-Bergsson
Being
The[TRI]
Early
Freeaka
Days
by ‘classified’
Davíd Alexander Corno #005
#010
#013
#012
#011 The Second Genesis CCG #002
MaríaAnother
Maggot
Missions
Just
EVE-I Website
Gudmundsdóttir
- Part
Traffic
1 byAdvisory
Arrs
akaGrazznic
Masha
by Nixon Bardsley #001
#003
#004
#005
#009 Trinity Preview - Part 1 #003
NathanMuireann
Meinir
Missions
Legionnaire
Exploration
Richardson
- Part
-byWormholes
Jacob
2 byaka
Arrs
Lounsbury
Oveur
Grazznic #006
#001
#014 Trinity Preview - Part 2 #004
NoahInsurance
Midnighter
Moon
Life
Factional
Ward
Mining
Warfare
aka
bybyHammer
Nyphur
John
Preview
Kastronis #004
#010
#005
#007
#002
MAIN
MAINFEATURES
FEATURE TESTFLIGHTS CHRONICLES INSIDERS GUIDES IN CHARACTERS IN CROWDS ALLIANCE PROFILES PRIVATE CHATS EVE DIRECTORIES
>> WELCOME >> GUIDE HELP >> EVE HELP >> FULL SCREEN >> ZOOM IN >> << PREV PAGE / NEXT PAGE >>
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E-
EVE STRATEGIC MAPS
ALSO FROM THE MAKERS OF E-ON comes
EVE Strategic Maps, a spiral-bound atlas of the entire
universe. Perfect for beginners to the game, it helps
you find your way around New Eden.
EVE STRATEGIC
MAPS COMES WITH
A FREE LOW-SEC
Yes, the whole universe at your fingertips! With easy-to-read 2D maps of every REGIONS POSTER
region in New Eden, and spiral-bound for easy lay-flat access, EVE Strategic Maps
is the essential navigation tool for any EVE combat pilot, alliance leader, fleet
comander, mission-runner, trader, privateer or mining enthusiast, whether new to
the game or a combat veteran of many years. At-a-glance data layers, full system
index, updatable outpost information, and free reports from www.eve-maps.com
make this the essential 88-page companion to EVE.
>> WELCOME >> GUIDE HELP >> EVE HELP >> FULL SCREEN >> << PREV PAGE / NEXT PAGE >>
>> CREDITS
Editor: Richie Shoemaker
Art Editor: Jamie Malcolm
Production Editor: Paul Presley
Contributor: Ben R. Lille
CCP Coordinator: Mike Read
NOTE:
This is the first iteration of The EVE Careers Guide and
we hope to improve and evolve the guide on a regular
basis, at least as often as the release of each new
EVE expansion. If you feel a career or role that either
promotes understanding of EVE Online, or the efforts
of its community, should be considered for inclusion in
a future edition, please get in contact by emailing:
[email protected].