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Image Real World Coordinate Calculation

Image coordinate, camera coordinate, world coordinate basic concepts and mathematical calculation.
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0% found this document useful (0 votes)
345 views19 pages

Image Real World Coordinate Calculation

Image coordinate, camera coordinate, world coordinate basic concepts and mathematical calculation.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
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12472020 CCaloulate X, ¥,2 Real World Coordinates from Image Coordinates using OpenCV — 16x labs Menu # Home > Computer Vision > Calculate X, ¥,Z Real World Coordinates from Image Coordinates using OpenCv Posted on April 10, 2019 by fdxlabs — 5 Comments Calculate xX, Y, Z Real World Coordinates from Image Coordinates using OpenCV Projected Image Camera Real World Coordinates As soon as I finished my Horizontal Travel Robot Arm prototype and was able to reliable make pick and place motions using simple X, ¥, Z inputs, | decided to build a real use case that could show it’s potential for real world applications. 2 Q hips: flabs.comicaleuate-cy-z-real-worlé-coordinates fom-a-single-camerasing-opency! a9 1242020 CCaloulate X, ¥,2 Real World Coordinates from Image Coordinates using OpenCV — 16x labs Note: I've taken the liberty of highlighting what | consider the most important parts. I'm counting you will refer to the code repository as well as the multiple diagrams I reference below. Coordinates and Frames of Reference You can read through my Medium post on the overview of the robot and watch the video of it in ‘operation in Youtube. Asa reminder, this is the setup of this robot: Horizontal Travel Robot Arm - HTAO As | dive deeper in this blog, it will be very important to keep in mind the frames of references I've used: Q htpsswwflabs.comicaleuate-cy-z-real-worlé-coordinales fom-a-single-camerasing-opency! ane 1242020 CCaloulate X, ¥,2 Real World Coordinates from Image Coordinates using OpenCV — 16x labs Robot, Camera and Plan coordinate frames of reference Red is the X-axis, Green the Y-Axis and Blue the Z-axis, the arrows point in the direction of Positive increases. This illustration will be crucial to understand the code and how you can use it on your own projects (which may have different frames of reference based on your application). OpenCVv Camera Calibration and 3D Reconstruction Formulas The main reference I have used for this, is the OpenCV 2.4 and 3.0 documentation, using these three pages: * Calibration Tutorial © Camers ration and 3D R nm 2 Q htpsswwflabs.comicaleuate-cy-z-real-worlé-coordinales fom-a-single-camerasing-opency! ane 1242020 CCaloulate X, ¥,2 Real World Coordinates from Image Coordinates using OpenCV — 16x labs journey was how to calculate real-world X ¥ Z coordinates from a given Image’s projection points. | was looking for this, and I couldn't find any references that could easily explain how to do it: Given this Find This f 0 a) fm m me oy [y w s]v]=]0 fy cy] fru te ms te} [7 1 00 1) [rm te me tl) /4 where: * (X, ¥,Z) are the coordinates of a 3D point in the world coordinate space + (u,v) ate the coordinates of the projection point in pixels * Aisa camera matrix, of a matrix of intrinsic parameters * (cx, cy) iS a principal point that is usuelly at the image center # fx, fy are the focal lengths expressed in pixel units The pinhole camera model The main challenge | found with this pinhole model, is that if you want to solve for XY Z, it cannot be done, because you cannot calculate the inverse of the R|t matrix as it is not square. Before | dive into the solution, it is important to understand the pinhole camera model and coordinates: optical principal | ein Gen! +y htps:hww flabs.comicaleuate-cy-2-real-werlé-coordinales fom-a-single-camerauising-openci! ane sear2020 CCaloulate X, ¥,2 Real World Coordinates from Image Coordinates using OpenCV — 16x labs to the following (when z # 0 } x x yl =R|¥] +t Zz Z Pinhole model when zis not equal to.0 To make it work, | added the scaling factor and camera matrix, to arrive at u, v which now enabled to solve for X Y Z in the following manner: e I

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