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TDS Character Sheet

The document describes several characters with different skills and possessions. Each character has a name, a role, a personality trait, a favor they can call on once per game, and items they possess.

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jvmarron
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0% found this document useful (0 votes)
296 views6 pages

TDS Character Sheet

The document describes several characters with different skills and possessions. Each character has a name, a role, a personality trait, a favor they can call on once per game, and items they possess.

Uploaded by

jvmarron
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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D8 D6 D4

Egerton favour: glare


Clerk o’ the Temple Once per game, blind
Talk to yourself
3 0 someone for a moment

Carousing – taverns are your natural You supported the Society of Jesus,
territory; words flow in the presence of seeking to undermine the Queen’s control in
strong spirits favour of Spain and the Catholic faith. Your
collusion in a failed assassination led to your
Infiltration – insignifance arrest; narrowly avoiding the gallows.
means you go unnoticed
2 Detect Lies – an eye for a lie
You’ve read the Liber Salomonis, the
collected wisdom of King Solomon.

Quill, ink and commonplace book


Dagger
Pouch, 25 shillings
D6 D4 D8

Gage
favour: dirt
Courtier
Once per game, create a
Find it difficult to work with others
3 0 molehill
moving around

Archaeology – power is all about loss You fell in with the Star of Artemis,
treasure & shallow graves believing that true faith has become mired in
propaganda.
Rumour – An ear for gossip and a
tongue for a tall tale You have read the Compendium Mysti-
cae, a volume that believes in the existence of
2 Alchemy – scientific transform-
ation; Seeking The philosopher’s stone
pure, base material achieved through
purification.

Book of Heraldry
Dagger
Pouch, 15 shillings
D8 D4 D6

Grace
favour: disquiet
Unperson

Annoyed by anything that’s out of


3 0 Once per game, cause an
unexpected static shock
place

Signs – alleys and trails have all the Once a scholar, you uncovered the Pythag-
warnings you need to survive orean Brotherhood, who believe that
truth lies ‘tween form and number.
Passage & Path – navigating
the lesser known routes; knowing You read Steganographia, which seeks to
who else uses them; finding ways formularize the rites and acts of summoning
2 Geometry – angles & lines
spirits and demons, but conceals hidden lore
on matters of ciphers and strange codes,

Tallow candles wrapped in canvas


Bone toothpick
Dagger
Pouch, 5 shillings
D6 D8 D4

Fox
favour: trail
Horse Trader
Once per game, deepen or
Tends to absentmindedly dismantle
3 0 disperse nearby footprints
things

Intimidation – imposing presence and You joined The Octogon Society, a


threat of harm to extract cooperation splinter of the Knights Templar focussed on
the balance of mind and spirit to achieve
Sleight of Hand – the art of ascendancy.
distraction; non-magical trickery
You have read De Neycomancia, which
2 Second Sight – a strong sense
of the other worlds
purports to offer knowledge of commune with
the dead.

Horse pick
Double-edged hoof knife
Dagger
Pouch, 20 shillings
D6 D8 D4

Lake
favour: chill
Porter
Once per game, drop the
Fascinated by Nobility
3 0 temperature for a moment

Preparedness – the good sense to have Joined the Brothers of the Rose, who
packed well; small things when needed most believe insight lies in study of the esoteric
truths of the past.
Mechanics – understand the
basics of modern machinery You have read the Problemata, an anno-
tated and dissected record of the devices and
2 Concealment – expertise in the
business of hiding/finding things
mechanisms made or theorised by the Ancient
Greeks.

Twine, straps and a small padlock


Dagger
pouch, 10 shillings

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