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STEINITZ GUIDELINES FOR ATTACK - Exeter CC

1) The rules of attack state that only the attacker can win, the defender can only win if the attacker makes a mistake or had no right to attack. The defender must then become the attacker to win. 2) An attack is only justified if the attacker has a positional advantage. Having an advantage also means having a duty to attack to avoid losing the advantage. 3) Attacks should be directed at the weakest part of the opponent's position.

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0% found this document useful (0 votes)
137 views1 page

STEINITZ GUIDELINES FOR ATTACK - Exeter CC

1) The rules of attack state that only the attacker can win, the defender can only win if the attacker makes a mistake or had no right to attack. The defender must then become the attacker to win. 2) An attack is only justified if the attacker has a positional advantage. Having an advantage also means having a duty to attack to avoid losing the advantage. 3) Attacks should be directed at the weakest part of the opponent's position.

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Exeter Chess Club: Rules for attack

Exeter Chess Club: Rules for attack


Steinitz' rules of attack (from Kotov/Chernev)
1. In chess, only the attacker wins. Defenders win only when the attacker
makes a mistake, OR if the attacker had no right to attack in the first place.
Even then, the defender must become the attacker to win.
2. The right to attack belongs only to that side which has the better position - a
positional advantage of some sort.
3. If you have the advantage, you have not only a right to attack, but also a
duty to attack, otherwise there is the risk of losing the advantage.
4. The attack is to be directed against the weakest spot in the opposing
position.
5. The defending side must be prepared to defend and make concessions, or
take a risk and try a counter-attack.
6. An attack undertaken without sufficient positional basis must be repelled
with best play, and will lead to a disadvantage for the prospective attacker.

Vukovic's Guidelines for attack


1. If you attack the king, make sure that either your opponent cannot
counterattack, or at least that your attack is more quick or more dangerous.
2. So, you must look at the whole board, and the chances for both sides, when
deciding whether to attack or not.
3. Security in the centre lends support to a wing attack. A central pawn
blockade prevents or limits counter-attacks, and makes a pawn attack easier.
4. This is particularly true of attacks with pawns, which must creep forward
more slowly than other pieces. If you can make an attack with pieces alone,
leave your pawns at home.
5. If you already have a pawn advanced, e.g. to f5, which may block your
bishop on the diagonal b1-h7, then you might be better off going for a pawn
storm by advancing the g-pawn.
6. As a rule, it is difficult to break through with pawns against the unweakened
castled king's position. This is because the pawn wave can be blockaded.
7. So, it is usually important to weaken the castled position first (e.g. by
ganging up on h7 you might force ...g6 or ...h6).
8. Pawns don't half get in the way of rooks. If you cannot open a file, you can
often get your rooks into action in front of your pawns, for example, by

http://www.exeterchessclub.org.uk/attack.html (1 of 2)01/04/2006 11:59:06 a.m.

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