Chapter 2: Operating-System
Structures
Operating System Concepts Silberschatz, Galvin and Gagne ©2018
Acknowledgement
Acknowledgement: The contents of these slides are copyright and
origin Silberschatz, Galvin and Gagne, 2018.
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Chapter 2:Outline
Operating System Services
User and Operating System Interface
System Calls
System Services
Linkers and Loaders
Why Applications are Operating System Specific
Operating-System Design and Implementation
Operating System Structure
Building and Booting an Operating System
Operating System Debugging
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Objectives
Identify services provided by an operating system
Illustrate how system calls are used to provide operating system
services
Compare and contrast monolithic, layered, microkernel, modular, and
hybrid strategies for designing operating systems
Illustrate the process for booting an operating system
Apply tools for monitoring operating system performance
Design and implement kernel modules for interacting with a Linux
kernel
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Operating System Services
Operating systems provide an environment for execution of programs
and services to programs and users
A set of operating-system services provides functions that are helpful
to the user:
User interface - Almost all operating systems have a user interface (UI).
Varies between Command-Line Interface (CLI), Graphical User Interface
(GUI), Touch-screen
Program execution - The system must be able to load a program into
memory, to run that program, and end execution, either normally or
abnormally (indicating error)
I/O operations - A running program may require I/O, which may involve a
file or an I/O device
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Operating System Services (Cont.)
File-system manipulation - The file system is of particular interest.
Programs need to read and write files and directories, create and delete
them, search them, list file Information, permission management.
Communications – Processes may exchange information, on the same
computer or between computers over a network
Communications may be via shared memory or through message passing
(packets moved by the OS)
Error detection – OS needs to be constantly aware of possible errors
May occur in the CPU and memory, hardware, in I/O devices, in user program
For each type of error, OS should take the appropriate action to ensure correct
and consistent computing
Debugging facilities can greatly enhance the user’s and programmer’s
abilities to efficiently use the system
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Operating System Services (Cont.)
Another set of OS functions exists for ensuring the efficient operation
of the system itself via resource sharing
Resource allocation - When multiple users or multiple jobs running
concurrently, resources must be allocated to each of them
Many types of resources - CPU cycles, main memory, file storage, I/O devices.
Logging - To keep track of which users use how much and what kinds of
computer resources
Protection and security - The owners of information stored in a multiuser
or networked computer system may want to control use of that
information, concurrent processes should not interfere with each other
Protection involves ensuring that all access to system resources is controlled
Security of the system from outsiders requires user authentication, extends to
defending external I/O devices from invalid access attempts
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A View of Operating System Services
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User Operating System Interface - CLI
CLI or command interpreter allows direct command entry
Sometimes implemented in kernel, sometimes by system programs
Sometimes multiple flavors implemented – shells
Primarily fetches a command from user and executes it
Sometimes commands built-in, sometimes just names of programs
If the latter, adding new features doesn’t require shell modification
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Bourne Shell Command Interpreter
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User Operating System Interface - GUI
User-friendly desktop metaphor interface
Usually mouse, keyboard, and monitor
Icons represent files, programs, actions, etc.
Various mouse buttons over objects in the interface cause various
actions providing information, options, execute function, open directory
Invented at Xerox PARC
Many systems now include both CLI and GUI interfaces
Microsoft Windows is GUI with CLI “command” shell
Apple Mac OS X is “Aqua” GUI interface with UNIX kernel underneath
and shells available
Unix and Linux have CLI with optional GUI interfaces (e.g., CDE, KDE,
GNOME)
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Touchscreen Interfaces
Touchscreen devices require
new interfaces
Mouse not possible or not
desired
Actions and selection based
on gestures
Virtual keyboard for text entry
Voice commands
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The Mac OS X GUI
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System Calls
Programming interface to the services provided by the OS
Typically written in a high-level language (e.g., C or C++)
Mostly accessed by programs via a high-level Application
Programming Interface (API) rather than direct system call use
Three most common APIs are Win32 API for Windows, POSIX API
for POSIX-based systems (including virtually all versions of UNIX,
Linux, and Mac OS X), and Java API for the Java Virtual Machine
(JVM)
(Note that the system-call names used throughout this text are generic)
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Example of System Calls
System call sequence to copy the contents of one file to another file
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Example of Standard API
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System Call Implementation
Typically, a number associated with each system call
System-call interface maintains a table indexed according to these
numbers
The system call interface invokes the intended system call in OS
kernel and returns status of the system call and any return values
The caller need know nothing about how the system call is
implemented
Just needs to obey API and understand what OS will do as a result call
Most details of OS interface are hidden from programmer by API
Managed by run-time support library (set of functions built into libraries
included with compiler)
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API – System Call – OS Relationship
Index of open()
Index table
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System Call Parameter Passing
Often, more information is required than simply identity of desired
system call
Exact type and amount of information vary according to OS and call
Three general methods used to pass parameters to the OS
Simplest: pass the parameters in registers
In some cases, may be more parameters than registers
Parameters stored in a block, or table, in memory, and address of block
passed as a parameter in a register
This approach taken by Linux and Solaris
Parameters placed, or pushed, onto the stack (see Memory structure) by
the program and popped off the stack by the operating system
Block and stack methods do not limit the number or length of parameters
being passed
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Parameter Passing via Table
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Types of System Calls
Process control
create process, terminate process
end, abort process execution
load, execute
get process attributes, set process attributes
wait for time, wait event, signal event
allocate and free memory
dump memory if error
debugger for determining bugs, single step execution
Locks for managing access to shared data between processes
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Types of System Calls (cont.)
File management
create file, delete file
open, close file
read, write, reposition
get and set file attributes
Device management
request device, release device
read, write, reposition
get device attributes, set device attributes
logically attach or detach devices
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Types of System Calls (Cont.)
Information maintenance
get time or date, set time or date
get system data, set system data
get and set process, file, or device attributes
Communications
create, delete communication connection
send, receive messages if using message passing model to host name or
process name
Shared-memory model create and gain access to memory regions
transfer status information
attach and detach remote devices
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Types of System Calls (Cont.)
Protection
Control access to resources
Get and set permissions
Allow and deny user access
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Examples of Windows and Unix System Calls
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Standard C Library Example
C program invoking printf() library call, which calls write()
system call
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Example: Arduino
Single-tasking
No operating system
Programs (sketch) loaded
via USB into flash memory
Single memory space
Boot loader loads program
Program exit ⇢ shell
reloaded
At system startup running a program
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Example: FreeBSD
Unix variant
Multitasking
User login -> invoke user’s choice of shell
Shell executes fork() system call to
create process
Executes exec() to load program into
process
Shell waits for process to terminate or
continues with user commands
Process exits with:
code = 0 – no error
code > 0 – error code
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System Services
System programs provide a convenient environment for program
development and execution. They can be divided into:
File manipulation
Status information sometimes stored in a file
Programming language support
Program loading and execution
Communications
Background services
Application programs
Most users’view of the operation system is defined by system
programs, not the actual system calls
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System Services (Cont.)
Some of system services are simply user interfaces to system calls;
others are considerably more complex
File management - Create, delete, copy, rename, print, dump, list,
and generally manipulate files and directories
Status information
Some ask the system for information (e.g., date, time, amount of
available memory, disk space, number of users)
Others provide detailed performance, logging, and debugging information
Typically, these programs format and print the output to the terminal or
other output devices
Some systems implement a registry - used to store and retrieve
configuration information
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System Services (Cont.)
File modification
Text editors to create and modify files
Special commands to search contents of files or perform transformations
of the text
Programming-language support - Compilers, assemblers,
debuggers and interpreters are sometimes provided
Program loading and execution - Absolute loaders, relocatable
loaders, linkage editors, and overlay-loaders, debugging systems for
higher-level and machine language
Communications - Provide the mechanism for creating virtual
connections among processes, users, and computer systems
Allow users to send messages to one another’s screens, browse web
pages, send electronic-mail messages, log in remotely, transfer files from
one machine to another
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System Services (Cont.)
Background Services
Launch at boot time
Some for system startup, then terminate
Some from system boot to shutdown
Provide facilities like disk checking, process scheduling, error logging,
printing
Run in user context not kernel context
Known as services, subsystems, daemons
Application programs
Don’t pertain to system, run by users
Not typically considered part of OS
Launched by command line, mouse click, finger poke
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Linkers and Loaders
Source code compiled into object files designed to be loaded into any
physical memory location – relocatable object file
Linker combines these (also, brings in libraries) into single binary
executable file
Program resides on secondary storage as binary executable and
must be brought into memory by loader to be executed
Relocation assigns final addresses to program parts and adjusts code
and data in program to match those addresses
Modern general purpose systems don’t link libraries into executables
Rather, dynamically linked libraries (in Windows, DLLs) are loaded as
needed, shared by all that use the same version of that same library
Object, executable files have standard formats, so
operating system knows how to load and start them
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The Role of the Linker and Loader
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Why Applications are Operating System Specific
Apps compiled on one system usually not executable on other
operating systems
Each operating system provides its own unique system calls, own file
formats, etc.
Apps can be multi-operating system
Written in interpreted language like Python, Ruby, and interpreter
available on multiple operating systems
App written in language that includes a VM containing the running app
Use standard language (like C), compile separately on each operating
system to run on each
Application Binary Interface (ABI) is an architecture equivalent of
API, defines how different components of binary code can interface
for a given operating system on a given architecture, CPU, etc.
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Operating System Design and Implementation
Design and implementation of OS not “solvable”, but some
approaches have proven successful
Internal structure of different Operating Systems can vary widely
Start the design by defining goals and specifications
Affected by choice of hardware, type of system
User goals and system goals
User goals – operating system should be convenient to use, easy to
learn, reliable, safe, and fast
System goals – operating system should be easy to design, implement,
and maintain, as well as flexible, reliable, error-free, and efficient
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Operating System Design and Implementation (Cont.)
Important principle to separate
Policy: What will be done?
Mechanism: How to do it?
Mechanisms determine how to do something, policies decide what
will be done
The separation of policy from mechanism is a very important
principle, it allows maximum flexibility if policy decisions are to be
changed later (e.g., timer)
Specifying and designing an OS is highly creative task of software
engineering
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OS Implementation
Much variation
Early, OSes in assembly language
Then, system programming languages like Algol, PL/1, and now C, C++
Actually usually a mix of languages
Lowest levels in assembly
Main body in C
Systems programs in C, C++, scripting languages like Perl, Python, shell
scripts
More high-level language easier to port to other hardware, but slower
Emulation can allow an OS to run on non-native hardware
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Operating System Structure
General-purpose OS is very large program
Various ways to structure ones
Simple structure – MS-DOS
More complex – UNIX
Layered – an abstraction
Microkernel – Mach
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Monolithic Structure – Original UNIX
UNIX – limited by hardware functionality, the original UNIX operating
system had limited structuring. The UNIX OS consists of two
separable parts
Systems programs
Kernel
Consists of everything below the system-call interface and above the physical
hardware
Provides the file system, CPU scheduling, memory management, and other
operating-system functions; a large number of functions for one level
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Traditional UNIX System Structure
Beyond simple but not fully layered
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Linux System Structure
Monolithic plus modular design
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Layered Approach
The operating system is
divided into a number of
layers (levels), each built
on top of lower layers.
The bottom layer (layer 0),
is the hardware; the
highest (layer N) is the
user interface.
With modularity, layers
are selected such that
each uses functions
(operations) and services
of only lower-level layers
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Microkernels
Moves as much from the kernel into user space
Mach is an example of microkernel
Mac OS X kernel (i.e., Darwin) partly based on Mach
Communication takes place between user modules using message
passing model
Benefits
Easier to extend a microkernel
Easier to port the operating system to new architectures
More reliable (less code is running in kernel mode), more secure
Detriments: Performance overhead of user space to kernel space
communication
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Microkernel System Structure
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Modules
Many modern operating systems implement Loadable Kernel
Modules (LKMs)
Uses object-oriented approach
Each core component is separate
Each talks to the others over known interfaces
Each is loadable as needed within the kernel
Overall, similar to layers but with more flexible
Linux, Solaris, etc.
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Hybrid Systems
Most modern operating systems are actually not one pure model
Hybrid combines multiple approaches to address performance, security,
usability needs
Linux and Solaris kernels in kernel address space, so monolithic, plus
modular for dynamic loading of functionality
Windows mostly monolithic, plus microkernel for different subsystem
personalities
Apple Mac OS X hybrid, layered, Aqua UI plus Cocoa programming
environment
Below is kernel consisting of Mach microkernel and BSD Unix parts, plus
I/O kit and dynamically loadable modules (called kernel extensions)
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macOS and iOS Structure
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Darwin
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iOS
Apple mobile OS for iPhone, iPad
Structured on Mac OS X, added functionality
Does not run OS X applications natively
Also runs on different CPU architecture (ARM
vs. Intel)
Cocoa Touch Objective-C API for
developing apps
Media services layer for graphics, audio,
video
Core services provides cloud computing,
databases
Core operating system, based on Mac OS
X kernel
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Android
Developed by Open Handset Alliance (mostly Google), open source
Similar stack to iOS
Based on Linux kernel but modified
Provides process, memory, device-driver management
Adds power management
Runtime environment includes core set of libraries and Dalvik virtual
machine
Apps developed in Java plus Android API
Java class files compiled to Java bytecode then translated to executable than
runs in Dalvik VM
Libraries include frameworks for web browser (webkit), database
(SQLite), multimedia, smaller libc
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Android Architecture
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Building and Booting an Operating System
Operating systems generally designed to run on a class of systems
with variety of peripherals
Commonly, operating system already installed on purchased
computer
But can build and install some other operating systems
If generating an operating system from scratch
Write the operating system source code
Configure the operating system for the system on which it will run
Compile the operating system
Install the operating system
Boot the computer and its new operating system
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Building and Booting Linux
Download Linux source code (http://www.kernel.org)
Configure kernel via “make menuconfig”
Compile the kernel using “make”
Produces vmlinuz, the kernel image
Compile kernel modules via “make modules”
Install kernel modules into vmlinuz via “make modules_install”
Install new kernel on the system via “make install”
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System Boot
When power on system, execution starts at a fixed memory location
Operating system must be made available to hardware so hardware
can start it
Small piece of code – bootstrap loader, BIOS, stored in ROM or EEPROM
locates the kernel, loads it into memory, and starts it
Sometimes two-step process where boot block at fixed location loaded by
ROM code, which loads bootstrap loader from disk
Modern systems replace BIOS with Unified Extensible Firmware Interface
(UEFI)
Common bootstrap loader, GRUB, allows selection of kernel from
multiple disks, versions, kernel options
Kernel loads and system is then running
Boot loaders frequently allow various boot states
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Operating-System Debugging
Debugging is finding and fixing errors, or bugs
Also performance tuning
OS generate log files containing error information
Failure of an application can generate core dump file capturing memory of the
process
Operating system failure can generate crash dump file containing kernel memory
Beyond crashes, performance tuning can optimize system performance
Sometimes using trace listings of activities, recorded for analysis
Profiling is periodic sampling of instruction pointer to look for statistical
trends
Kernighan’s Law: “Debugging is twice as hard as writing the code in the first
place. Therefore, if you write the code as cleverly as possible,
you are, by definition, not smart enough to debug it.”
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Performance Tuning
Improve performance by removing bottlenecks
OS must provide means of computing and displaying measures of
system behavior
For example, “top” Linux program or Windows Task Manager
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Tracing
Collects data for a specific event, such as steps involved in a system
call invocation
Tools include
strace – trace system calls invoked by a process
gdb – source-level debugger
perf – collection of Linux performance tools
tcpdump – collects network packets
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BCC
Debugging interactions between user-level and kernel code nearly
impossible without toolset that understands both and instrument their
actions
BPF Compiler Collection (BCC) is a rich toolkit providing tracing
features for Linux
See also the original DTrace
For example, disksnoop.py traces disk I/O activity
Many other tools (next slide)
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Linux BCC/BPF Tracing Tools
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Summary
An operating system provides an environment for the execution of
programs by providing services to users and programs.
The three primary approaches for interacting with an operating
system are (1) command interpreters, (2) graphical user interfaces,
and (3) touch-screen interfaces.
System calls provide an interface to the services made available by
an operating system. Programmers use a system call’s application
programming interface (API) for accessing system-call services.
System calls can be divided into six major categories: (1) process
control, (2) file management, (3) device management, (4) information
maintenance, (5) communications, and (6) protection.
The standard C library provides the system-call interface for UNIX
and Linux systems.
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Summary (Cont.)
Operating systems also include a collection of system programs
that provide utilities to users.
A linker combines several relocatable object modules into a single
binary executable file. A loader loads the executable file into
memory, where it becomes eligible to run on an available CPU.
There are several reasons why applications are operating-system
specific. These include different binary formats for program
executables, different instruction sets for different CPUs, and system
calls that vary from one operating system to another.
An operating system is designed with specific goals in mind. These
goals ultimately determine the operating system’s policies. An
operating system implements these policies through specific
mechanisms.
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Summary (Cont.)
A monolithic operating system has no structure; all functionality is
provided in a single, static binary file that runs in a single address
space. Although such systems are difficult to modify, their primary
benefit is efficiency.
A layered operating system is divided into a number of discrete
layers, where the bottom layer is the hardware interface and the
highest layer is the user interface.
Although layered software systems have had some success, this
approach is generally not ideal for designing operating systems due to
performance problems.
The microkernel approach for designing operating systems uses a
minimal kernel; most services run as user-level applications.
Communication takes place via message passing.
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Summary (Cont.)
A modular approach for designing operating systems provides
operating-system services through modules that can be loaded and
removed during run time. Many contemporary operating systems are
constructed as hybrid systems using a combination of a monolithic
kernel and modules.
A boot loader loads an operating system into memory, performs
initialization, and begins system execution.
The performance of an operating system can be monitored using
either counters or tracing. Counters are a collection of system-wide or
per-process statistics, while tracing follows the execution of a
program through the operating system.
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End of Chapter 2
Operating System Concepts Silberschatz, Galvin and Gagne ©2018