EXECUTIVE PROGRAM In Modeling for
Production
[Duration: 6 months; Price: (Classroom), (Online) ]
First Executive Program in India to Offer Extensive Modeling for Production Program with Industry
Standard Training and 100% Placement Assistance
Trained 20000+, Learners Hiring 250+, Partners Rated 4.8 / 5
[IMAGE link]
https://www.freepik.com/free-psd/coupe-car-2011-
mockup_10894878.htm#page=3&query=3d&position=47
About Course
About the Animation Program
The aim of this course is to expose the students to 3D modeling. This course will teach the student
the expectations for production modeling and what it’s like o work on a production team. Students
are introduced to the Maya interface and the world of 3D modeling. Lectures cover the application
of 3D tools in animation, film, VFX and game industries. The student shall understand the core
concepts of model creation from concept art and model sheets, make the model production pipeline
friendly and also learn to light and render stills as well as turntables. Throughout this course the
student shall work on several projects ranging from household objects, game props, environments
and semi-realistic characters. The student shall also acquire skill sets to create and showcase a demo
reel/portfolio and also learn to work coherently in a production environment.
Program Highlights
1. Batch Start Date: 7th Dec, 2020
2. Learning Mode: Online / Classroom Training
3. Live Sessions: 400 Hours of Training
4. Level of Learning: Basics to Advanced
5. Timings: Mon - Fri 10 AM to 1 PM, 2 PM to 5 PM
Course Highlights
1. Modules Covered 18+ Modules Covered in PGP Program
2. Top Instructors 2+ Industry Experts from multiple domain
3. Tools of the Trade Master cutting edge software used in the industry
4. Polish your skills Learn to model props, vehicles and characters like a pro
5. Portfolio Development Create your art portfolio or demo reel in modeling
6. Proven Curriculum Learn Industry Relevant Skills from professionals
7. Weekly Assignments Assignments on various domains with personal critique
8. University Affiliation Certified PG Program Jain (Deemed to be University)
9. Lifetime Job Notifications Get notifications through LMS on monthly basis
10. Career Support Personality Development & Soft Skill Training
11. Dedicated Mentor Dedicated mentor will be assigned to every learner.
12. 24/7 LMS Access Learners will get the best management system.
Program Curriculum
Animation Production Pipeline
1 Assignment, 4 hours
1. What is Animation Production?
2. A brief History of Animation
3. Understanding the animation production pipeline
4. Art appreciation
NURBS Modeling
10 Assignments, 1 Project, 30 hours
1. Overview of Maya interface, Menus and Shelves, Channel box, Attribute editor
2. Perspective and orthographic views
3. Customising the interface
4. Creating and saving the project
5. Viewport navigation and transformation tools
6. Using NURBS primitives
7. Importing references and model sheet
8. Creating curves
9. Generating surfaces from curves
10. Understanding seams and tessellation
11. Rebuilding surfaces and Moving the seam
12. Types of fillets and their applications
Introduction to Polygon Modeling
1 Assignment, 1 Project, 6 hours
1. Polygon Primitives and Components
2. NURBS v/s Polygon
3. Modeling Tool Kit
4. Box modeling approach
5. Planar and Non-planar Polygons
Prop Modeling
12 Assignments, 1 Project, 30 hours
1. Polygon Surface Normals
2. Topology, Edge loops and rings
3. Two-manifold and Non-manifold geometry
4. Advanced modeling tools
5. Understanding prop references and model sheets
6. Researching about the functions of the prop
7. Blocking the prop with polygon primitives
8. Refining and detailing the model
Environment Modeling
4 Assignments, 1 Project, 30 hours
1. Understanding the layout
2. Researching and collecting other references
3. Blocking the environment with polygon primitives
4. Refining and adding details
5. Using deformers to create models
6. Modeling terrain with polygon sculpting
7. Modeling vegetation
8. Consideration level of detail (LOD)
Vehicle Modeling
4 Assignments, 1 Project, 30 hours
1. Understanding the vehicle blueprint
2. Researching and collecting additional references
3. Blocking the vehicle with polygon primitives
4. Refining and adding details
5. Using deformers to create models
6. Topology, Edge loops and rings
7. Modeling the interior of the vehicle
8. Optimising the model for production
Stylized Character Modeling
2 Assignments, 1 Project, 30 hours
1. Organic v/s in-organic modeling
2. Principles of Character modeling
3. Importance of a strong silhouette
4. Edge flow for Character modeling
5. Modeling semi-realistic characters
6. Modeling character accessories
7. Modeling the costume
8. Modeling stylized characters for film and cinematics
Introduction to 3D Sculpting
3 Assignments, 1 Project, 10 hours
1. Concept of Digital Sculpting
2. What are pixols?
3. Introduction to ZBrush interface
4. Customising the interface layout
5. Understanding subtools
6. Creating and saving a file, zTool and zProject
7. Sculpting basics
8. Commonly used brushes for sculpting
Sculpting workflow
10 Assignments, 1 Project, 30 hours
1. Loading reference images
2. Sculpting with standard brushes
3. Using alphas for sculpting
4. Using spotlight
5. Using 3D layers for sculpting
6. Dynamic subdivision
7. Understanding polygroups
8. Primitives an polymesh
Retopology workflow
2 Assignments, 1 Project, 8 hours
1. What is Retopology?
2. The need for Retopology
3. Auto Retopology in ZBrush
4. Custom Retopology in ZBrush
5. Retopology tools in Maya
6. Projecting the details
Hardsurface Sculpting
4 Assignments, 1 Project, 25 hours
1. Using Live boolean
2. Using shadowbox
3. Blocking and sculpting the model
4. Adding details with alpha brushes
5. Adding details with spotlight
6. Mesh extract
7. Dynamesh
8. Remeshing
9. Masking and polygroups
Organic Sculpting
2 Assignments, 1 Project, 25 hours
1. Customising the brush settings
2. Creating and using custom brushes and alphas
3. Using zSpheres to create armature
4. Adaptive skinning
5. Sculpting details with dynamic subdivision
6. Blocking and Detailing the model
7. Using fibermesh
8. Posing the model
Kitbashing Techniques
4 Assignments, 1 Project, 20 hours
1. What is kitbashing?
2. Creating and using custom brushes and alphas
3. Meshinsert
4. Large scale model details
5. Building and using a custom parts library
6. Adding greebles to Maya’s content browser
7. Assembling the details
8. Dynamesh and Retopology
Mechanical modeling
4 Assignments, 1 Project, 25 hours
1. Collecting references
2. Understanding the form and function
3. Blocking the model
4. Detailing the model
5. Using MASH in Maya
6. Using arraymesh in ZBrush
7. Modeling using deformers
8. Using rigging techniques to integrate the parts
Sculpting Layouts
4 Assignments, 1 Project, 20 hours
1. Collecting reference images
2. Blocking the environment model
3. Detailing the environment model
4. Adding damage and distress
5. Working on vegetation
6. Sculpting terrain details
7. Putting it all together
UV Layout and Packing
10 Assignments, 1 Project, 25 hours
1. What are UVs?
2. Unwrapping the UVs of a model
3. Understanding Texel density
4. Efficient UV layout strategies
5. Exporting UV layouts
6. Texture painting basics in Photoshop
7. Integrating Photoshop and Maya
8. Baking texture maps
9. Working with bump, normal, specular and reflection maps
Rendering and Presentation
5 Assignments, 1 Project, 12 hours
1. Preparing the files for rendering
2. Hardware, software and vector rendering
3. Camera setup for rendering
4. Diagnosing quality of render
5. Color management
6. Rendering stills
7. Render layers and passes
8. Batch render: Rendering image sequences
9. Working with fCheck utility
Portfolio / Demo reel development
1 Assignment, 1 Project, 40 hours
1. Identifying an area of interest
2. Planning a demo reel
3. Creating an art portfolio / demo reel / showreel
4. Do’s and Dont’s in a demo reel
5. Exporting the demo reel
6. Creating an artstation profile to showcase portfolio
Specialization Modules
1. Prop Modeling
2. Vehicle Modeling
3. Environment Modeling
4. Character Modeling
Hands on experience with projects and assignments
A) Gear up your skills
Foundational 3D education across multiple areas of study with a focus on tools,
concepts, and pipeline
[IMAGE REF] https://www.freepik.com/premium-vector/colorful-gears-
icons_789670.htm#page=1&query=gear&position=12
B) Production style training
Project based learning with industry standard assignments and weekly reviews
[IMAGE REF] https://www.freepik.com/free-photo/instructor-explaining-corporate-
software-specific-intern_5890390.htm#page=1&query=training&position=49
C) Design like a pro
Create amazing CGI artwork according to the latest trends and technologies in the
entertainment industry
[IMAGE REF]
https://cdn.onebauer.media/one/empire-images/articles/5c98f91a133d503e3a482676
/spidey-far-from-home-crop.jpg?quality=50&width=1800&ratio=16-
9&resizeStyle=aspectfill&format=jpg
D) A comprehensive approach
Curriculum, coursework and projects are geared toward providing students with
industry relevant skills
[IMAGE REF] https://www.freepik.com/free-photo/stacking-wooden-blocks-is-risk-
creating-business-growth-ideas_6170458.htm#query=skills-development&position=2
E) Learn art disciplines
Learn traditional art and design skills along with digital tools and applications
[IMAGE REF] https://www.freepik.com/free-vector/realistic-art-illusion-cover-
photo_682730.htm#page=1&query=artist&position=48
F) Showcase your skills
Develop and hone the necessary skills and create a winning portfolio / demo reel
[IMAGE REF] https://www.freepik.com/premium-photo/hands-scramble-golden-
trophy-cup-concept-business_4582252.htm#page=1&query=winning&position=5
Tools Covered
1. Photoshop
[IMAGE REF]
https://upload.wikimedia.org/wikipedia/commons/thumb/a/af/Adobe_Photoshop_
CC_icon.svg/1200px-Adobe_Photoshop_CC_icon.svg.png
2. Maya
[IMAGE REF]
https://i.pinimg.com/originals/4a/bf/51/4abf5146283e1609eeeae16335666564.png
3. Arnold
[IMAGE REF] https://www.3dv.com/resize/Shared/Images/Product/Arnold-6/arnold-
icon-250px-social.png?bw=250&w=250&bh=250&h=250
4. Zbrush
[IMAGE REF] https://1000logos.net/wp-content/uploads/2020/08/ZBrush-Logo.jpg
5. 5+ tools
Career Support
1. Resume Building
2. Portfolio Building
3. Interview Q&A
4. MS Office Training
5. Personality Development
6. Soft Skill Training
7. Mock Interviews
8. Career Counselling
9. 1 on 1 Mentorship
10. Job Portal
11. Job Notifications Till Placement
12. Dedicated Placement Officer
Certifications in our PGP Program
1. Jain
2. DA360
3. Linkedin
4. Adobe
Our Students work in
Technicolor
Xentrix studios
Rockstar games
Double negative
MPC
BYJUs
Playshifu
ZVKY
Kapuchin games
RFlashino
Videogyaan
DQ entertainment
Bluebot digital
Frequently Asked Questions
Program Details:
1. How will I be evaluated through this Modeling course?
Students shall be assessed through regular peer feedback and grading of assignments and
projects.
2. What certificate will I receive?
Students shall receive Executive Program certificate from Digital Academy 360 and Jain
(Deemed to be University)
3. What is the course structure?
The Executive Program in Modeling for Production is a 6 month course offered in both
offline and online mode.
4. What kind of career assistance will I get?
One dedicated placement officer will be assigned and he/she will be one point of contact
until you get placed. Our officer will help you in choosing the right job and companies.
5. Do I have to attend classes every week?
Yes. Classes are usually scheduled from Monday to Friday every week.
6. How much attendance should I maintain?
85% attendance is required along with coursework (classwork, assignments and projects)
completion.
Module Content:
1. What kind of software will I learn?
The software is just a tool (like pencil) that lets you practice your core skills. You will be
learning relevant software according to the entertainment industry.
2. Will I be getting a pen tablet for free?
Please discuss with Dinesh Sir
3. Why should I learn traditional drawing skills?
Traditional drawing and painting skills are applied in the animation industry through digital
tools.
4. What if I miss a few classes?
A large part of this course is concerned with practicals. If classes are missed due to some
reasons, you can update the concepts from the Learning Management System. You must put
in extra efforts to complete the practicals.
5. Is it necessary to create a demo reel to complete the course?
Yes. A demo reel (art portfolio / show reel) is a video clip showcasing your skills. It is
important as companies will offer you jobs subject to the quality of your demo reel only.
6. Is a high end computer necessary for this course?
This course involves software that deals with 2D and 3D graphics and therefore they are
heavily dependent on high end computer hardware. A high end desktop/laptop is necessary
to complete the coursework and projects. See system requirements on this page for more
information.
Fee:
1. What is the total course fee?
The total course fee is XXXXX excluding the taxes.
2. Is a loan facility available?
XXXYYYYZZZZ
3. Can I pay the course fee in instalments?
XXXYYYYZZZZ
Placement:
1. What is the eligibility for placement?
Students should have a score of 85% in all the modules. An approved demo reel is also a
must.
2. What kind of companies do you get us placed?
Our students gets placed in start-ups, animation studios and gaming studios.
3. What will be the average salary package offered?
Salary package is subject to student performance.