Government College for Men (Autonomous): Kadapa
Department of Computer Science
Teaching Plan
GAMIFICATION IN E-LEARNING
Year: 2020 - 2021 Semester: VI
No. of hour per week: 3 Total hours/credits: 42/3
S. Month & No. of Topic Curricular Co-curricular Rema
No. Week hours Activity Activity rks
1 April & I 03 Working with CSS, HTML5, and JavaScript
2 April & II 03 Using regular expressions, Creating forms with JavaScript,
including shopping carts
3 April & III 03 Using JavaScript to track dates and time, Creating to maps with
the Google Maps API.
4 April & 03 Gamification using Captivate: Edit object styles, Adding and
IV editing images, characters, and other assets
5 April & V 03 Adding external animations ,Creating and saving custom effects,
text management – text to speech
6 May & I 03 Closed captions, slide notes, Using VTML tags
7 May & II 03 Working with PowerPoint presentations – importing and
exporting
8 May & III 03 Object level audio management- adding and editing audio to
buttons, text captions, slides etc.
9 May & IV 03 Adding an element of chance with a random number generator,
Using random question slides
10 June & I 03 Tracking activity and score with advanced actions
11 June & II 03 Using JavaScript and Captivate together- Creating timed activities
12 June & III 03 Creating alert box, Working with publishing settings.
13 June & IV 03 Revision
14 July & V 03 Revision
Reference Books:
1. How gamification reshapes learning, a free ebook.
2. E-learning 101 concepts, trends, applications, a free ebook.
3. Adobe Captivate 8 (E-Learning Uncovered) Paperback – Import, 11 Jun 2014, by Diane Elkins .
4. Java script the definitive guide, David Flanagan.