CHAPTER 2 NOTES
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13Orbegoso, Michael. (2016). DESIGN AND DEVELOPMENT OF A GAMIFIED PROGRAM IN
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15Maligalig, J. P. (2015). Game-based Learning Approaches as Implemented in the University
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16 Tolentino, Analyn. (2018). Gamified Science Instruction and Its Effect to Student Motivation
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18 Landicho, J.A., Cerna, A.P., Marapao, J.J., Balhin, G.P., & Paid, R.M. (2017). Hortari: A
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23 Kim, S., Song, K., Lockee, B., & Burton, J. (2017). Gamification in Learning and Education: Enjoy
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24 Kim, S., Song, K., Lockee, B., & Burton, J. (2017). Gamification in Learning and Education: Enjoy
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30 Wells, D., & Fotaris, P. (2017). Game-based learning in schools: trainee teacher perceptions
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31 Kim, S., Song, K., Lockee, B., & Burton, J. (2017). Gamification in Learning and Education: Enjoy
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32 Hanus, M. D., & Fox, J. (2015). Assessing the effects of gamification in the classroom: A
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33 Sanchez, D. R., Langer, M., & Kaur, R. (2020). Gamification in the classroom: Examining
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34 Hitchens, M., & Tulloch, R. (2018). A gamification design for the classroom. Interactive
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35 Kiryakova, G., Angelova, N., & Yordanova, L. (2018). Gamification in Education (I. R.
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36 Alomari, I., Al-Samarraie, H., & Yousef, R. (2019). The Role of Gamification Techniques in
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37 Iosup, A., & Epema, D. (2014). An experience report on using gamification in technical
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40 Erickson, A., Lundell, J., Michela, E., & Pfleger, P. I. (2020).
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42 Funa, A. (2019). Developing Gamified Instructional Materials in Genetics for Grade 12
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43 Lanuza, M. H. (2020). [PDF] Integrative Gamification Technique In Teaching Specialization
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