The Basics: The C&O Chess Journal
The Basics: The C&O Chess Journal
capture.
The C&O Chess Journal
The following rules will help you to
remember the proper board orientation
Part 1 and setup:
The Basics 1. A white square should always be in
each player‟s right corner (remember
Chess, one of the oldest existing “light on right”).
board games, had its origins in India
around 1500 years ago. It is a game for 2. The opposing Kings and Queens
two players, one using the white go directly opposite each other, with the
chessmen and one using the black. The “Queen on her own color” (ie: White‟s
board represents a battlefield and the Queen on a light square, Black‟s on a
chessmen are two armies. Chess is a fight dark square). For children I say “the
and the objective is to capture (or Queen likes her dress to match her
“checkmate”) the opposing King. shoes.”
simple aid in “recording the moves” of only a few men. “Handicaps” are a good
the game for later replay, coaching and way for more experienced players to play
study (see “Notation”). If no letters and against those with less.
numbers are printed on a board the names Players who approach mastering the
of the ranks, files and squares remains the basics in this way will have an advantage
same, determined by board orientation as they add the remaining pieces, one by
rules and the setup of the chessmen. one, to the board. When they have
The White player always moves first. learned the various moves and captures
Then the players alternate turns. A player they will already have a grasp of how the
may not “pass” or skip his turn. Only one pawns and pieces can be coordinated to
man may be moved per turn (except in the fight together as a well trained, complete
case of “castling,” a special move which army, should.
is explained later). By convention, the six Chess is NOT about memorizing how
types of chessmen are divided into the men move. It is about “ideas” and
“pieces” and “pawns” and they all move how to plan and coordinate. It is about
and capture in different ways. The pieces how to visualize a strategy and foresee
are further divided into “major pieces” an outcome. Chess cannot be mastered in
(Rooks and Queens) and “minor pieces” an hour, or a week, or a year. But it can
(Knights and Bishops). and should be fun, and a challenge,
The Knights are the only pieces which from the beginning.
may jump over other chessmen. All other A word about the “Touch-Move
pieces may move only along unblocked Rule.” In most “club” chess, and in all
lines (ranks, files, and diagonals). No tournaments, a player who touches a piece
chessman may be moved to a square or pawn “must” move it unless he first
already occupied by another man of the states “I adjust” or some clear equivalent
same color. But a player may capture an (“j‟adoube” in French). That is the
enemy man that occupies any square to “default” (normal) rule and we always use
which one of his men may move. it at the Center. It helps develop the skill
Capturing is done by simply removing the of “visualization” and the habit of
opposing man from the board and “thinking before moving.” Of course
replacing it with the capturing one. courtesy may allow a “warning” (or two)
The moves of the various pieces and for a first offense, particularly with new
pawns are presented in a specific order. players.
While adults and those of you with some Before going too much further, you
previous knowledge of chess may wish to should have a, full sized, “club-quality”
learn all of them at once and begin (or better) chess set (a board with 2¼ in.
playing with a “full board,” I recommend squares, solid plastic chessmen, and a 3½
that new players learn them in the order in. tall King), not a cheap “toy store” set.
presented. As they learn, students should These are available from many internet
also play the “tactical problems” using sources at a reasonable cost.
The C&O Chess Journal: A guide… 3
XABCDEFGHY XABCDEFGHY
8-+R+-+k+( 8-+l+-vl-+(
7+R+-+-+-' 7+-+-+-+-'
6-+-+-+-+& 6-+-+-+-+&
5+-+-+-+-% 5+-+-+-+-%
4-+-+-+-+$ 4-+-+-+-+$
3+-+K+-+-# 3+-+-+-+-#
2-+-+-+-+" 2-+-+-+-+"
1+-+-+-+-! 1+-vL-+L+-!
xabcdefghy xabcdefghy
A two Rook checkmate! L The Bishops l
creates an “invisible wall” (along the 7th
rank) that Black‟s King may not cross. At A Bishop can move any number of
the same time, the Rook on c8 gives a squares in a straight line, diagonally, if its
parallel check (along the 8th rank), from path is not blocked. At the beginning of
which there is no escape. How can White the game each player has one “light
checkmate the black King in the square Bishop” and one “dark square
following position? Bishop.” Bishops are “minor pieces.” A
single Bishop and the King are
“insufficient” (not strong enough) to
checkmate the lone, opposing King. Such
a game is “drawn” (tied). However, two
Bishops and the King can “force”
checkmate against an opponent‟s lone
King without much difficulty (if the
The C&O Chess Journal: A guide… 7
XABCDEFGHY XABCDEFGHY
8-+-+k+-tr( 8-+-+-trk+(
7+-+-+pzpp' 7+-+-+pzpp'
6-+-+-+-+& 6-+-+-+-+&
5+-+-+-+-% 5+-+-+-+-%
4-+-+-+-+$ 4-+-+-+-+$
3+-+-+-+-# 3+-+-+-+-#
2-+-+-zPPzP" 2-+-+-zPPzP"
1+-+-mK-+R! 1+-+-+RmK-!
xabcdefghy xabcdefghy
Before Kingside Castling After Kingside Castling
XABCDEFGHY XABCDEFGHY
8r+-+k+-+( 8-+ktr-+-+(
7zppzp-+-+-' 7zppzp-+-+-'
6-+-+-+-+& 6-+-+-+-+&
5+-+-+-+-% 5+-+-+-+-%
4-+-+-+-+$ 4-+-+-+-+$
3+-+-+-+-# 3+-+-+-+-#
2PzPP+-+-+" 2PzPP+-+-+"
1tR-+-mK-+-! 1+-mKR+-+-!
xabcdefghy xabcdefghy
Before Queenside Castling After Queenside Castling
Each player may castle only once during a game, and only when these conditions are met:
1. Castling must be the first move for both the King and the Rook involved.
2. There may be no pieces of either color between the King and the Rook involved.
3. The King may not castle out of check, into check, or through check.
Castling is a very important move move is legal, each player may castle on
which has two main purposes. First, it either the “kingside” or on the
allows you to place your King in a “safe” “queenside,” or not at all, no matter
location behind a “castle wall” of pawns. what the opponent does. I usually
Secondly, castling allows the development recommend castling, particularly in
of one Rook and its eventual connection to “open” games, and list it as one of the
the other Rook, or placement on an “open “Seven Things to Do in the First Ten
file” (a file with no pawns on it). When the Moves,” which are discussed later.
The C&O Chess Journal: A guide… 11
To summarize, in the next diagram, First, being able to record, and later
either one of the black pawns may move play over, your games enables you to look
two squares (to the black dot). Then for the mistakes that lead to losing.
White may capture either black pawn on Players who seek to improve look for
his next turn (by moving to the square better moves to use in similar positions in
with the appropriate star) as if the black the future. Playing over other peoples‟
pawn had moved only one square. If games also allows you to study and learn
White chooses not capture “en passant” from the greatest chessplayers of history.
immediately Black‟s pawn will be safe Recording of games is required in formal
from such a capture for the rest of the competition and provides written
game. evidence in case of disputes. Recorded
games may also be shown to your chess
XABCDEFGHY playing friends and family.
8-+-+-+-+( There are many different ways to
7+-+p+p+-' write chess moves. The most popular,
6-+-;-;-+& and easiest, method is called algebraic
5+-+{zP{+-% notation (although is has absolutely
nothing to do with algebra). The main
4-+-+-+-+$ idea is that every square on the board has
3+-+-+-+-# a name, as described earlier, like this:
2-+-+-+-+"
1+-+-+-+-! a b c d e f g h
xabcdefghy 8 a8 b8 c8 d8 e8 f8 g8 h8 8
6 a6 b6 c6 d6 e6 f6 g6 h6 6
5 a5 b5 c5 d5 e5 f5 g5 h5 5
Chess Notation (How & Why
to Read & Write Chess) 4 a4 b4 c4 d4 e4 f4 g4 h4 4
3 a3 b3 c3 d3 e3 f3 g3 h3 3
Recording and reading the moves of a 2 a2 b2 c2 d2 e2 f2 g2 h2 2
game is not difficult, and is the “key” to
1 a1 b1 c1 d1 e1 f1 g1 h1 1
chess improvement. However, it is not
a b c d e f g h
required in informal play, nor is it
necessary for the enjoyment of casual The Squares Named
play. If you wish, you may skip this
section for now and come back to it later.
However, knowing how to record and
read (play back) the moves allows you to
do several useful things and is required in
all our scholastic classes.
The C&O Chess Journal: A guide… 13
XABCDEFGHY XABCDEFGHY
8rsn-wqkvlntr( 8rsn-wq-vlntr(
7zppzp-+pzpp' 7zppzp-mkL+p'
6-+-zp-+-+& 6-+-zp-+p+&
5+-+-zp-+-% 5+-+-sN-+-%
4-+L+P+l+$ 4-+-+P+-+$
3+-+-+N+-# 3+-sN-+-+-#
2PzPPzP-zPPzP" 2PzPPzP-zPPzP"
1tRNvLQmK-+R! 1tR-vLlmK-+R!
xabcdefghy xabcdefghy
After 3.f1-c4 c8-g4 After 6.c4-f7 e8-e7
XABCDEFGHY XABCDEFGHY
8rsn-wqkvlntr( 8rsn-wq-vlntr(
7zppzp-+p+p' 7zppzp-mkL+p'
6-+-zp-+p+& 6-+-zp-+p+&
5+-+-zp-+-% 5+-+NsN-+-%
4-+L+P+l+$ 4-+-+P+-+$
3+-sN-+N+-# 3+-+-+-+-#
2PzPPzP-zPPzP" 2PzPPzP-zPPzP"
1tR-vLQmK-+R! 1tR-vLlmK-+R!
xabcdefghy xabcdefghy
After 4.b1-c3 g7-g6 After 7.c3-d5 checkmate
symbols, but is actually even simpler and algebraic notation. Play it over on a
quicker to use and read for play back once board:
you understand it and get in practice. De Legal – Saint Brie, Paris, 1750
Now, the pieces are each identified White Black
by a single, upper-case, letter, as follows:
1.e4 e5
K = King 2.Nf3 d6
Q = Queen
R = Rook 3.Bc4 Bg4
B = Bishop 4.Nc3 g6
N = Knight 5.Nxe5 Bxd1
Note that "P" is not used for a pawn. 6.Bxf7+ Ke7
Chessplayers have agreed that a move 7.Nd5#
without a piece-letter (such as 1.e4) is
understood to be a pawn move. Here are
Many chess books and periodicals do
just a few more symbols for use when
not print game scores in neat columns, as
recording:
shown here. It requires a great deal of
x = Take or Capture space and is not cost effective when
publishing large numbers of games.
0-0 = K-side castle Instead they use a format similar to
0-0-0 = Q-side castle paragraphs. Here is the same short game,
seen above, in this format. After the
+ = check
move number White‟s move is always
++ = double check given first:
# = checkmate De Legal – Saint Brie, Paris, 1750
And here are some symbols often 1.e4 e5 2.Nf3 d6 3.Bc4 Bg4 4.Nc3
found in annotated games. g6 5.Nxe5 Bxd1 6.Bxf7+ Ke7 7.Nd5#
! = good move If a game score is interrupted by a
? = questionable/weak move diagram, annotation, etc., and resumes
with Black‟s move, it is customary to
?? = blunder indicate White‟s missing move with three
1-0 = White won dots, for example (from the previous
0-1 = Black won game) 5…Bxd1.
may make a capture as long as he doesn‟t exact same “position” (with the same
move into check). player “to move”) to repeat three times
The second way, “blocking,” is never (not necessarily in a row) either player
possible when a Knight is giving check, (having the move) may claim a draw.
when there is a double check (check by This includes a type of draw popularly
two pieces at once), or when the attacker known as “perpetual check,” where one
is right next to the King. However there player can continuously check his
may be as many as five or six ways to opponent but cannot (or doesn‟t know
block some checks. Again, remember how to) achieve checkmate.
“first” is not always “best.” Look for all 4. Draw by agreement. If both players
the ways before choosing a move. believe that there is no chance to force a
The third way, “moving” the King, is win (or they‟re just too tired) they may
what most beginners think of first. But it agree to a draw. A player may “offer” a
is often the worst way, especially if you draw after making his move. The
haven‟t castled yet. Always remember opponent may accept the offer, or make a
“first” is not always “best” so slow move (which declines the offer), in reply.
down. Look for all the ways to get out of
check before choosing your move. 5. The Fifty Move Rule. If fifty moves
have been made without a pawn being
moved or a man being captured a draw
Five Types of “Draw” (Tie) may be claimed. This rule is used almost
exclusively in tournaments as it requires
“All stalemates are draws, but not all an accurate move count. Coaches should
draws are stalemates.” A stalemate is use their discretion for limiting the
only one of five types of draw. They are: number of moves in cases where a player
1. Stalemate. If the King is not in check, seems not to know how to achieve a mate.
but the player cannot make any legal
move on his turn, the position is called a
“stalemate” and the game is scored as a Other Chess Rules
“draw,” or tie.
2. Draw by insufficient material. When There are more rules to learn for
neither player has enough material (i.e. tournament play but these are the
pieces) to force a checkmate (for “basics.” Players may purchase a copy of
example, only King vs. King, King & the complete “official” rules of chess
Knight vs. King, etc.). A King and a from the United States Chess Federation
“major piece” (Queen or Rook) may force (USCF) www.uschess.org.
a checkmate from most positions whereas Students may also access the free
a King and a “minor piece” (Bishop or “Practice Site” by a link on our website.
Knight) may not. It is sponsored by USCF, C&O Family
3. Draw by threefold repetition. When Chess Center and Chess Magnet School.
players make moves which cause the
The C&O Chess Journal: A guide… 19
allows …Kd4, and the opposing King not been forced to the 6th rank. He chose d6
only stays in the center of the board but to prevent 2.Rc6+.
attacks the Rook as well. 2.Ra4 Kc6 3.Ra6+ Kb7
XABCDEFGHY XABCDEFGHY
8-+{+-+-tR( 8-+-+-+-+(
7+-}-+-+-' 7+k+-+-+-'
6-+{+-+-+& 6R}{}{}{}&
5+-}-mk-+-% 5}{}{}{}R%
4{}R}{}{}$ 4-+ +-+-+$
3+-}-+-+-# 3+-+-+-+-#
2K+{+-+-+" 2K+-+-+-+"
1+-}-+-+-! 1+-+-+-+-!
xabcdefghy xabcdefghy
White to move. After 3…Kb7
There are actually two different, and 4.Rg6
distinct approaches to such a problem.
One is known as “Rolling Rooks” or the XABCDEFGHY
“steamroller” approach. The other is what 8-+-+-+-+(
we call the “Box Mate.” The one most 7+k+-+-+-'
often taught to beginners is rolling Rooks
so we will begin with that.
6{}{}{}R}&
5+-+-+-+R%
Rolling Rooks 4-+ +-+-+$
1.Rh5+ Kd6 3+-+-+-+-#
XABCDEFGHY 2K+-+-+-+"
8-+-+-+-+( 1+-+-+-+-!
7+-+-+-+-' xabcdefghy
After 4.Rg6
6-+-mk-+-+&
After this move it does not matter
5}{}{}{}R% what Black does. White is poised for a
4-+R+-+-+$ checkmate in two moves, 5. Rh7
3+-+-+-+-# (trapping the black King on the 8th rank)
2K+-+-+-+" and 6.Rg8# (giving mate with a parallel
1+-+-+-+-! check. Diagram next page)
xabcdefghy 4…Kc7 5.Rh7+ Kd8 6.Rg8#
After 1…Kd6
White has replaced the invisible wall
given by the Rook on c4 by a parallel
check along the 5th rank. Black‟s King has
The C&O Chess Journal: A guide… 21
XABCDEFGHY XABCDEFGHY
8-+-mk-+R+( 8-+-tR +-+(
7}{}{}{}R' 7+-+{+-+-'
6-+-+-+-+& 6-+-}-+-+&
5+-+-+-+-% 5+-+{mk-+-%
4-+-+-+-+$ 4{}R}{}{}$
3+-+-+-+-# 3+-+{+-+-#
2K+-+-+-+" 2K+-}-+-+"
1+-+-+-+-! 1+-+{+-+-!
xabcdefghy xabcdefghy
Black is checkmated After 1.Rd8 A smaller “box.”
You are said to be “in zugzwang” when It is particularly important for new
any move you do makes your position players to fully understand the last two
worse. (Diagram) moves, and the possible errors that could
be made, so as to avoid stalemate.
XABCDEFGHY
8-+-} +-+( XABCDEFGHY
7+-+{+-+-' 8-+-+-tR-mk(
6-+-}k+-+& 7+-+R+-+-'
5}{tR{}{}{% 6-+-+-+-+&
4-+-}-+-+$ 5+-+-+-+-%
3+-+{+-+-# 4-+-+-+-+$
2K+-tR-+-+" 3+-+-+-+-#
1+-+{+-+-! 2K+-+-+-+"
xabcdefghy 1+-+-+-+-!
After 4.Rd2 Black to move. xabcdefghy
Now both Rooks are “outside” the Black is checkmated, 1-0.
box. Black may try to stall but all is in
vain if White is careful.
XABCDEFGHY
4…Kf6 5.Re2 Kg7 6.Rf2 Kg6 8-+-+-+-mk(
[requiring another “waiting move” from 7+-+R+-+-'
White] (Diagram – Can you “see” the 6-+-+-+-+&
invisible walls and the box?)
5+-+-+-+-%
XABCDEFGHY 4-+-+-+-+$
8-+-+-+-+( 3+-+-+-+-#
7+-+-+-+-' 2K+-+-+R+"
6-+-+-+k+&
1+-+-+-+-!
5+-tR-+-+-% xabcdefghy
4-+-+-+-+$ Black is stalemated, ½-½.
3+-+-+-+-#
2K+-+-tR-+" The Rolling Rooks Mate is perhaps
1+-+-+-+-! easier to grasp, but both can provide
xabcdefghy insight into the power of Rooks,
After 6…Kg6. White to move. especially when working together. As
7.Rd5 [A waiting move that puts always in chess, you need to take your
Black in “zugzwang” again.] 7…Kg7 time to avoid careless mistakes.
8.Rd6 [Making the box smaller] 8...Kg8
Two Rooks with a King
9.Rd7 Kh8 [forced] 10. Rf8# 1-0
(Diagram next column) [NOT 10.Rg2?? Two Rooks are sufficient to force a
Stalemate] (Diagram next column) checkmate against a lone opposing King.
The C&O Chess Journal: A guide… 23
XABCDEFGHY XABCDEFGHY
8-+-+-+-+( 8-+-+-+-+(
7+-+-+-+-' 7+-+-+-+-'
6-+-+-+-+& 6-+-+-+-+&
5+-+-+-+-% 5mk-mK-+-+-%
4-wQ-mK-+-+$ 4-+-+-+-+$
3+-+-+-+-# 3+-+-+-+-#
2-+-+-+-+" 2-+-+-+-+"
1mk-+-+-+-! 1+-+Q+-+-!
xabcdefghy xabcdefghy
White mates in 2. White mates in 1.
XABCDEFGHY XABCDEFGHY
8-+-+-+-+( 8-+-+-+-mK(
7+-+-+-+-' 7+-+-+-+-'
6-+-+-+-+& 6-+-+-+q+&
5+-wq-+-+-% 5+-+-mk-+-%
4-+-+-+-+$ 4-+-+-+-+$
3+-+-+k+-# 3+-+-+-+-#
2-+-+-+-+" 2-+-+-+-+"
1+-+-mK-+-! 1+-+-+-+-!
xabcdefghy xabcdefghy
Black mates in 1. Black mates in 3.
The C&O Chess Journal: A guide… 27
“King and Rook” Checkmate obvious. There are two basic positions
involved in this mate. One involves the
From the preceding two lessons, and opposing King in a corner, the other has
your practice sessions, you should have the opposing King on any other edge
learned that: square. Let us look at that situation first.
1. Not all “checks” are “good checks.” Recall the following diagram:
2. “Invisible walls” often are more XABCDEFGHY
important than actual checks. 8-+-+-+-+(
3. When making a move that doesn‟t 7+-+-+-+-'
give check, make sure your opponent 6-+{}{+-+&
can make a move (avoid stalemate). 5+-}km}-+-%
Now we come to what is considered 4-+-+-+-+$
the most difficult of the three “basic” 3+-}K}-+-#
mates. And yet it need not be so. If you 2-+{}{+-+"
have mastered the principles and are 1+-+-+-+-!
familiar with the basic elements involved xabcdefghy
you will soon master this “King and One- Neither King may move
Rook” mate as well. You should be able next to the other.
to do these three mates in about fifteen
moves, or less (often much less) from any This shows the two Kings in a
position set up on a board. position known as “opposition.” This
Knowing the principles and concept is very important in chess and
recognizing the various elements will often somewhat confusing, even to many
allow you to begin to find mating good players. Whether the opposition is
positions with more pieces still on the good or bad depends on what you are
board. You will begin to “foresee,” or trying to do and also on “whose move” it
visualize, that a certain series of moves is. When you can check with the Rook in
will put you into positions that you are this position, your opponent must retreat.
familiar with, and from which you may As you get better you will learn more
force the ending that you want. about opposition (direct, distant, diagonal,
Reflect on what you already know and rectangular) and why you should care
about two-Rook mates. Perhaps review about it. For now it is enough to know
the positions with two Rooks and a King. that each King has a short (three spaces)
The “three elements” of this mate are the invisible wall that is the key to this
two Kings and one Rook. Ask yourself, checkmate.
“If my King must replace one of the The following diagram illustrates a
Rooks for the final position which one basic King and Rook mate. Notice that
shall it be? Will my King be making the the condition of opposition is what keeps
invisible wall, or delivering the the checkmated King from escaping. The
checkmate?” The answer should be position could be rotated to any side of
The C&O Chess Journal: A guide… 28
the board and the mating Rook could be attack, trying to remain close to the
on any 8th rank square that was not next to center.
Black‟s King. But the White King must XABCDEFGHY
8-+-+-+-+(
XABCDEFGHY 7+-+-+-+-'
8-+-mk-tR-+( 6-+-+-+-+&
7+-+-+-+-' 5}R}k}{}{%
6-+-mK-+-+& 4-+-}{}-+$
5+-+-+-+-% 3+-+{mK-+-#
Black is checkmated.
2-+-}-+-+"
1+-+-+-+-!
be “opposite” the Black King to prevent xabcdefghy
his escape. Bringing that condition about After 3.Rb5+ Black to move.
is the “tricky” part.
3…Kc6 Attacking the Rook. 4.Re5
XABCDEFGHY Escaping, and making a smaller “box.”
8-tR-+-+-+( 4…Kd7 5.Ke4 Kd6 Toward the center
7+-+-+-+-' but into the corner of the box. 6.Kd4 A
6-+-+-+-+& waiting move putting Black in
5+-+k+-+-% “zugzwang” (Diagram). Any move
4-+-+-+-+$ allows White to make the box smaller.
3+-+-+-+-# XABCDEFGHY
2-+-+-+-+" 8-+-+{+-+(
1+-+-+-mK-! 7+-+-}-+-'
xabcdefghy 6-+-mk{+-+&
White to move and win.
5}{}{tR-+-%
The first part of these basic mates is 4-+-mK-+-+$
always “drive the opposing King to an 3+-+-+-+-#
edge.” This is done in steps. First get 2-+-+-+-+"
him out of the center. Try playing the 1+-+-+-+-!
following moves on a board. xabcdefghy
After 6.Kd4 Black to move.
1.Kf2 Ke5 2.Ke3 Kd5 3.Rb5+!
(Diagram next page) This check forces
the Black King out of the heart of the Now, if 6…Kc6 then 7.Rd5!
center. He has to choose from only four if 6…Kc7 then 7.Kc5!
squares (c4, c6, d6, or e6). Each moves
him closer to an edge. He can attack if 6…Kd7 then 7.Kc5!
White‟s Rook or simply flee from the In every case the “box” is made
The C&O Chess Journal: A guide… 29
smaller, forcing the black King towards But with White‟s King on the
the edge or corner. For our example we “Golden Square” there is no escape after
will use the third option, 6…Kd7 7.Kc5! 10.Re8+ Ka7 [Around the corner.]
XABCDEFGHY 11.Rd8 [A “cut off” and waiting move as
8-+-+{+-+( Black is again in zugzwang.] …Ka6
7+-+k}-+-' 12.Ra8# (Diagram)
6-}{}{+-+& XABCDEFGHY
5+-mK-tR-+-% 8R+-+-+-+(
4-+-+-+-+$ 7+-+-+-+-'
After 7.Kc5 Black to move.
6k+K+-+-+&
5+-+-+-+-%
In this diagram we illustrate the 4-+-+-+-+$
principle of “cutting off.” That is 3+-+-+-+-#
actually the basic principle of all the 2-+-+-+-+"
“invisible walls” but here is a special case
where White‟s King creates the “pushing”
1+-+-+-+-!
wall (on b6, c6, and d6) while his Rook xabcdefghy
Black is checkmated.
“cuts off the opposing King‟s main
escape (around the white King‟s short
wall. Notice that White‟s Rook could be One of the keys here is “flexibility.”
anywhere from e1 to e5 and still “cut off” Your opponent may try to escape back
Black‟s escape. Black finds himself in into the middle or attack your Rook at any
zugzwang again! At this time you should time. When you are the defender both are
be able to “visualize” (imagine in your good choices. However, if the attacker
mind) the White follow ups to all three of knows what he, or she (always), is doing
Black‟s possible moves: there can be no escape. The “opposition,”
the “cut off,” and the “waiting move” are
a) 7…Kc7 8.R87+! all essential principles to understand for
b) 7…Kc8 8.Kc6! mates with the King and one Rook.
c) 7…Kd8 8.Kc6! They are some of the “key concepts”
We‟ll go with 7…Kc7 8.R87+! Kc8 which will allow you to find “mating
9.Kc6 Kb8 Looking for an “around the nets” in many positions, with more pieces
corner” escape. (Diagram) and pawns present, perhaps even in the
opening and middlegame. Visualizing
XABCDEFGHY future positions or a specific sequence of
8-mk-+-+-+( moves is a skill which may be practiced
7+-+-tR-+-' and improved. It is one of the many
6-+K+-+-+& aspects of chess which can be transferred
to your other daily activities as well.
5+-+-+-+-%
After 9...Kb8 White to move.
The C&O Chess Journal: A guide… 30
pieces and situations. But for now be In an actual chess game it is very
content with understanding these as possible that multiple squares may be
“average” values. involved in exchanges. We are going to
One of the most important ideas in concentrate, here, on “one-square”
chess, after learning the moves, is counting, that is examining a sequence of
“safety.” NM (National Master) Dan exchanges on one square only. This is
Heisman names it the “single most enough to learn the basic principle.
important” concept. This term has many The most common misconception is
differing meanings in chess and players that counting is simply “knowing the
need to become familiar with them all. value of the pawns and pieces.” In
Directly tied to our discussion of safety is actuality that is only the start. It is the
the idea of “piece values” and “counting.” ability to “visualize” and “analyze” that is
We can define “safety” from both a most important.
defensive and an offensive standpoint. Consider a black pawn on the square
NM Heisman states that (defensively) “a d5, as in this diagram:
position is „safe‟ when there is no way XABCDEFGHY
that “material”l may be lost for free, or 8-+-+-+-+(
exchanged for something worth less 7+-+-+-+-'
than what was lost.”
6-+-+-+-+&
From an offensive standpoint you 5+-+p+-+-%
want to “win” material from your 4-+-+-+-+$
opponent. The easiest way to do this is to
3+-+-+-+-#
take a pawn or piece off for free.
Anything that may be captured this way is
2-+-+-+-+"
said to be “en prise” ( pronounced ON- 1+-+-+-+-!
PREEZ, a French term). Finding or xabcdefghy
leaving “en prise” captures is not the most A black pawn on d5.
common way of gaining or losing In these exercises we will be trying to
material. The most common way for determine whether, or not, the pawn is
beginner and intermediate players to lose safe. Remember, “a position is „safe‟
material is not even from the tactics they when there is no way that “material”
learn (such as pins, forks, skewers, etc.) may be lost for free, or exchanged for
but simply from errors of “counting,” something worth less than what was
usually based on faulty analysis or poor lost.” In this diagram the pawn is “safe”
visualization skills. because there is nothing attacking it.
What is “counting?” Simply put, Before we continue I want to explain
counting is the ability to foresee the difference between the two terms
(calculate/visualize) whether or not any “attack” and “threat.” Here is a position
possible sequence of exchanges, on a from an opening that can lead to
given square, can lose (or gain) material. “Scholar‟s Mate (also known as the
The C&O Chess Journal: A guide… 32