6 5
1&6 =+ 1, 3&4 = -1, and 2&5 = 0.
A d6 can be used to replace a dF where Enemies:
Allies:
Special Moves/Abilities:
NOTES: Fears:
Goals:
FATe 1☐ 2☐ 3☐ 4☐ 5☐ 6☐ STRESS
L-Leg
Work/School/Hobbies:
POCKET R-Leg
Appearance:
Torso
the results after rolling 4dF. Sneaky Quick
Below are some examples depicting L-Hand
are blank (meaning +0). R-Hand Forceful Flashy
+1), two have - (meaning –1), and two
have six sides; two have + (meaning Head Clever Careful
FATE uses Fudge dice (dF). Fudge dice Sex: Age:
As a FATE adaptation, POCKET 3 2 1
Target
The Dice Wound Level Name:
INTRODUCTION Fate Points Skills Combat
POCKET FATE is a homebrew ad- During each session players will each Characters have six core skills for In combat attacker and defender each
aptation of the FATE RPG system. It is have 3 to 5 Fate Points (FP) to spend, describing how rolls are attempted; describe what they are doing and roll
a narrative heavy, rules lite, system. depending on the length of the session. Careful, Clever, Flashy, Forceful, skill checks of an appropriate skill with
A Player may use one FP, after a roll, Quick, Sneaky. Higher skills are better any applicable modifiers (including in-
Gameplay to invoke an Aspect. Doing this applies (see GAMEPLAY). voking weapons, armor, or cover with
For this game the GM should have a +2 or –2 to a roll, or rerolls their own Characters are created with two stats FP). The rolls are compared and the
setting and story with goals for players dice. Aspects can be any narrative ele- at level 1, at level 2 and at level 3. player with the higher roll wins.
to peruse. As players encounter obsta- ment that may come into play during a If the attacker wins, apply margin off
cles they will describe to the group how story. This ranges from descriptions of Stress success as a wound to the defender.
they approach the problem. the setting, ‘It’s a foggy night’, to parts Characters may voluntarily take up to If the defender wins, they may apply
The GM may require the player to of a character’s backstory, ‘Billy was a 6 Stress, but more may be accumulated the margin off success as a bonus if they
roll for some actions. Rolls should be soldier’, or even “I have a gun.” at the GM’s discretion. Stress decreases when choosing to make a counter attack.
assigned a difficulty between 1 and 9, A Player may also use FP to in order by 1 after 2 in-game hours of rest. For random hit location roll 4 dice
where 1is very easy and 9 is the most to Retcon. To Retcon is to bring to light When a player fails a skill check they where; –2 = item, -1 = leg, 0 = body, +1
difficult task a master can attempt. something that happened off screen. may accumulate STRESS equal to the = arm, +2 = head. (Shift by 1 for 1 FP).
A roll is 4 dice + the value of a This could include anything from ‘I margin of failure in order to pass the
SKILL that the player and GM agree is purchased a grappling hook and it’s in check and suffer no negative effects. Wounds
applicable + effects from spent FATE my backpack’ to ‘Before we arrived I In combat, a wounded character may A level 1 wound is minor, and a level 3
POINTS. The more a roll exceeds its looked up the names and addresses of accumulate Stress to decrease their wound generally means limb removal.
difficulty, the greater the margin of suc- everyone who works here’ to ‘I spent wound level by the amount of Stress STRESS can be accumulated to miti-
cess, and the reverse is true for failures. several summers working next door.’ accumulated. gate damage.
1 2 3 4