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D.K.T.E. Society's Yashwantrao Chavan Polytechnic, Ichalkaranji

This document is a project report on computer graphics created by four students - Naveli Kanake, Aditya Raju Patil, Ayaj Amir Mulla, and Muskan Arif Nadaf. It was guided by Prof. M. Chakote and submitted to the Department of Computer Science and Engineering at Yashwantrao Chavan Polytechnic in Ichalkaranji, India. The project involves creating a clock display using computer graphics that shows the current time. It discusses hardware requirements, applications of computer graphics, advantages and disadvantages, the program code, output, and conclusions.

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Raj Rayjade
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0% found this document useful (0 votes)
823 views13 pages

D.K.T.E. Society's Yashwantrao Chavan Polytechnic, Ichalkaranji

This document is a project report on computer graphics created by four students - Naveli Kanake, Aditya Raju Patil, Ayaj Amir Mulla, and Muskan Arif Nadaf. It was guided by Prof. M. Chakote and submitted to the Department of Computer Science and Engineering at Yashwantrao Chavan Polytechnic in Ichalkaranji, India. The project involves creating a clock display using computer graphics that shows the current time. It discusses hardware requirements, applications of computer graphics, advantages and disadvantages, the program code, output, and conclusions.

Uploaded by

Raj Rayjade
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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D.K.T.E.

Society’s
Yashwantrao Chavan Polytechnic, Ichalkaranji.
Department of
Computer Science & Engineering.
Academic Year: 2020-21

*PROJECT REPORT*
ON
“Computer Graphics”
BY
Roll Name
No.
45 Naveli Kanake
46 Aditya Raju Patil
47 Ayaj Amir Mulla
48 Muskan Arif Nadaf

Under the Guidance of


Prof. M. .Chakote
D.K.T.E. SOCIETY’S

YASHWANTRAO CHAVAN POLYTECHNIC, ICHALKARANJI.

DEPARTMENT OF

COMPUTER SCIENCE AND ENGINEERING.

CERTIFICATE

THIS IS TO CERTIFY,
Seat No Name Sign
Naveli Kanake
Aditya Raju Patil
Ayaj Amir Mulla
Muskan Arif Nadaf

HAVE SUCCESSFULLY COMPLETED THE PROJECT DESIGN WORK ENTITLED


“Computer Graphics”
In partial fulfillment of diploma in computer science and engineering at MSBTE, Mumbai.

DATE- PLACE- ICHALKARANJI

Prof. M. .Chakote Prof.. R.A.HATGINE


(GUIDE) (HOD)

Prof. A. P. Kothali
(PRINCIPLE)
ACKNOWLEDGEMENT
An endeavor over long period can be successful only with advice &
guidance of many well-wishers.We thanks to H.O.D Prof. R.A.HATGINE of first
year for this opportunity . We would like to thank the Computer science and
engineering department for assistance and constant source of encouragement.
We wish to express our profound and deep sense of gratitude to Prof.
M. . Chakote, for sparing their valuable time to extend help in every step of our
project.

Name of Group members.

Roll No. Name

45 Naveli Kanake
46 Aditya Raju Patil
47 Ayaj Amir Mulla
48 Muskan Arif Nadaf

Thank You!

ABSTRACT
The project is idea to display the clock with computer graphics. this project just used the local time
,fetching from the computer and display it on the screen .this project implements the wall clock with the
round circular board and three conic geometric which forms the different (sec ,min &hour)hands. Here
we are going to use time function to display time. In this project we are going to get output has the
current time
INDEX

SR.
TITLE
NO.
1. Introduction

2. Hardware Requirements

3. APPLICATION OF COMPUTER
GRAPHICS

4. ADVANTAGES AND
DISADVANTAGES OF COMPUTER
GRAPHICS

5. Program Code

6. Output

7. Conclusion

8. Refrence
INTRODUCTION OF COMPUTER GRAPHICS

Computer graphics are pictures and films created using computers. Usually, the term refers to computer-
generated image data created with help of specialized graphical hardware and software. Some topics in
computer graphics include user interface design, sprite graphics, vector graphics,3D modeling, shades,
GPU design, implicit surface visualization with ray tracing, and computer vision, among others.
Computer graphics is made up of number of pixels. Pixel is the smallest graphical picture or unit
represented on the computer screen.
Hardware Requirements

Frequency:3.0 GHz
RAM:4 GB
Clock Layout
Disk Capacity:500 GB
Software Requirements:
Operating System :WINDOWS XP/7/8
Compiler, IDE : MS Visual Studio 2013 or late
APPLICATION OF COMPUTER GRAPHICS

Computer graphics are very useful. Today almost every computer can do some graphics,
and people have even come to expect to control their computer through icons and pictures
rather than just by typing. Computer-generated imagery is used
for movie making, video game and computer program development, scientific modeling,
and design for catalogs and other commercial art. Some people even make computer
graphics as art. We can classify applications of computer graphics into four main areas:

 Design
 Simulation
 Display of information
 User interfaces

According to these four areas there are several types of applications which are used
in today’s world. These are,  
ADVANTAGES AND DISADVANTAGES OF COMPUTER
GRAPHICS

 Advantages of computer graphics:


 We can create our own creation by using CG(computer graphics).
 Easy to understand

 Disadvantages of computer graphics:


 It is not easy to create effective CG(computer graphics).
 Lot of resources are involved in CG creation,it make's cost very high,
 It take's more time to create.
Program Code
#include<graphics.h>
#include<conio.h>
#include<stdio.h>
#include<dos.h>
/*main()
{
   int gd = DETECT,gm,left=100,top=100,right=200,bottom=200,x=
300,y=150,radius=50;

   initgraph(&gd, &gm, "C:\\TurboC3\\BGI");

//Drawing rectangle
   rectangle(left, top, right, bottom);

//Drawing circle
   circle(x, y, radius);

//drawing a bar
   bar(left + 300, top, right + 300, bottom);

//Drawing a line
   line(left - 10, top + 150, left + 410, top + 150);

//Drawing eclipse
   ellipse(x, y + 200, 0, 360, 100, 50);

   outtextxy(left + 100, top + 325, "Basic Shapes In computer Graphics");


   getch();

   closegraph();

   return 0;
}
Output:-
CONCLUSION

Several approaches were used to achieve the AI that can play Dinosaur Game. For the
feature extraction based algorithm, computer version methods can recognize the T-Rex
and obstacles from the images. Carefully designed feature extraction algorithms can
successfully abstract the state and AI built upon them can improve its performance
significantly compared with naive baseline.
REFERENCES

 https://9to5google.com/2015/06/18/chromes-easter-egg-t-rex-game-just-got-
harder-introduction-pterodactyls/
 http://cs229.stanford.edu/proj2016/report/KeZhaoWei-
AIForChromeOfflineDinosaurGame-report.pdf
 https://dev.to/arnellebalane/playing-the-t-rex-runner-game-inside-a-picture-
in-picture-window-kpc

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