D.K.T.E.
Society’s
Yashwantrao Chavan Polytechnic, Ichalkaranji.
Department of
Computer Science & Engineering.
Academic Year: 2020-21
*PROJECT REPORT*
ON
“Computer Graphics”
BY
Roll Name
No.
45 Naveli Kanake
46 Aditya Raju Patil
47 Ayaj Amir Mulla
48 Muskan Arif Nadaf
Under the Guidance of
Prof. M. .Chakote
D.K.T.E. SOCIETY’S
YASHWANTRAO CHAVAN POLYTECHNIC, ICHALKARANJI.
DEPARTMENT OF
COMPUTER SCIENCE AND ENGINEERING.
CERTIFICATE
THIS IS TO CERTIFY,
Seat No Name Sign
Naveli Kanake
Aditya Raju Patil
Ayaj Amir Mulla
Muskan Arif Nadaf
HAVE SUCCESSFULLY COMPLETED THE PROJECT DESIGN WORK ENTITLED
“Computer Graphics”
In partial fulfillment of diploma in computer science and engineering at MSBTE, Mumbai.
DATE- PLACE- ICHALKARANJI
Prof. M. .Chakote Prof.. R.A.HATGINE
(GUIDE) (HOD)
Prof. A. P. Kothali
(PRINCIPLE)
ACKNOWLEDGEMENT
An endeavor over long period can be successful only with advice &
guidance of many well-wishers.We thanks to H.O.D Prof. R.A.HATGINE of first
year for this opportunity . We would like to thank the Computer science and
engineering department for assistance and constant source of encouragement.
We wish to express our profound and deep sense of gratitude to Prof.
M. . Chakote, for sparing their valuable time to extend help in every step of our
project.
Name of Group members.
Roll No. Name
45 Naveli Kanake
46 Aditya Raju Patil
47 Ayaj Amir Mulla
48 Muskan Arif Nadaf
Thank You!
ABSTRACT
The project is idea to display the clock with computer graphics. this project just used the local time
,fetching from the computer and display it on the screen .this project implements the wall clock with the
round circular board and three conic geometric which forms the different (sec ,min &hour)hands. Here
we are going to use time function to display time. In this project we are going to get output has the
current time
INDEX
SR.
TITLE
NO.
1. Introduction
2. Hardware Requirements
3. APPLICATION OF COMPUTER
GRAPHICS
4. ADVANTAGES AND
DISADVANTAGES OF COMPUTER
GRAPHICS
5. Program Code
6. Output
7. Conclusion
8. Refrence
INTRODUCTION OF COMPUTER GRAPHICS
Computer graphics are pictures and films created using computers. Usually, the term refers to computer-
generated image data created with help of specialized graphical hardware and software. Some topics in
computer graphics include user interface design, sprite graphics, vector graphics,3D modeling, shades,
GPU design, implicit surface visualization with ray tracing, and computer vision, among others.
Computer graphics is made up of number of pixels. Pixel is the smallest graphical picture or unit
represented on the computer screen.
Hardware Requirements
Frequency:3.0 GHz
RAM:4 GB
Clock Layout
Disk Capacity:500 GB
Software Requirements:
Operating System :WINDOWS XP/7/8
Compiler, IDE : MS Visual Studio 2013 or late
APPLICATION OF COMPUTER GRAPHICS
Computer graphics are very useful. Today almost every computer can do some graphics,
and people have even come to expect to control their computer through icons and pictures
rather than just by typing. Computer-generated imagery is used
for movie making, video game and computer program development, scientific modeling,
and design for catalogs and other commercial art. Some people even make computer
graphics as art. We can classify applications of computer graphics into four main areas:
Design
Simulation
Display of information
User interfaces
According to these four areas there are several types of applications which are used
in today’s world. These are,
ADVANTAGES AND DISADVANTAGES OF COMPUTER
GRAPHICS
Advantages of computer graphics:
We can create our own creation by using CG(computer graphics).
Easy to understand
Disadvantages of computer graphics:
It is not easy to create effective CG(computer graphics).
Lot of resources are involved in CG creation,it make's cost very high,
It take's more time to create.
Program Code
#include<graphics.h>
#include<conio.h>
#include<stdio.h>
#include<dos.h>
/*main()
{
int gd = DETECT,gm,left=100,top=100,right=200,bottom=200,x=
300,y=150,radius=50;
initgraph(&gd, &gm, "C:\\TurboC3\\BGI");
//Drawing rectangle
rectangle(left, top, right, bottom);
//Drawing circle
circle(x, y, radius);
//drawing a bar
bar(left + 300, top, right + 300, bottom);
//Drawing a line
line(left - 10, top + 150, left + 410, top + 150);
//Drawing eclipse
ellipse(x, y + 200, 0, 360, 100, 50);
outtextxy(left + 100, top + 325, "Basic Shapes In computer Graphics");
getch();
closegraph();
return 0;
}
Output:-
CONCLUSION
Several approaches were used to achieve the AI that can play Dinosaur Game. For the
feature extraction based algorithm, computer version methods can recognize the T-Rex
and obstacles from the images. Carefully designed feature extraction algorithms can
successfully abstract the state and AI built upon them can improve its performance
significantly compared with naive baseline.
REFERENCES
https://9to5google.com/2015/06/18/chromes-easter-egg-t-rex-game-just-got-
harder-introduction-pterodactyls/
http://cs229.stanford.edu/proj2016/report/KeZhaoWei-
AIForChromeOfflineDinosaurGame-report.pdf
https://dev.to/arnellebalane/playing-the-t-rex-runner-game-inside-a-picture-
in-picture-window-kpc