Thanks to visit codestin.com
Credit goes to www.scribd.com

0% found this document useful (0 votes)
1K views2 pages

Squad Leader

Squad leader playbook for C-Tech: Aeon World, an Apocalypse World reskin of Cthulhutech. Beta version.
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
1K views2 pages

Squad Leader

Squad leader playbook for C-Tech: Aeon World, an Apocalypse World reskin of Cthulhutech. Beta version.
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 2

UNIT

By default, your unit consists of about 15 violent bastards with field weapons
THE SQUAD LEADER
and combat armor, and no fucking discipline at all (2-harm unit small savage You’re knee-deep in the mud of the Aeon wars. You fight with your men to de-
2-armor). Then, choose 2: fend the New Earth Government. Heavy assault mech unit, antiterrorist squad,
your unit consists of 30 or so violent bastards. Medium instead of small. mobile infantry, special forces, counter-esoterrorism, arcology defense forces,
your unit consists of 6 pilots, their mech and their 10 or so tech retinue. doesn’t matter: your men are violent bastards armed to the teeth and you’re
Mech-unit instead of unit. A mech-unit is one step larger than its size their alpha. Lock and loaded for the next bug hunt.
except vs. other mech or mech-unit.
Your directives: get the job done, bring back your men alive and sane, and
your unit’s well-armed. +1harm. don’t loose your shit. In that order.
your unit has powersuits or better armor on their mech. +1armor.
your unit’s well-disciplined. Drop savage.
your unit has a mobile C&C and a UCH-70 Werewolf combat carrier. It gets +mobile. a character playbook for
your unit’s elite and get rewared with luxury and leasure. It gets +rich.

And choose 1:
your unit’s in bad shape. Vulnerable: breakdown.
your unit’s mech and vehicles are lacking a-pods. Vulnerable: grounded.
your unit’s subject to the Aeon War Syndrome. Vulnerable: desertion.
your unit is part of a larger taskforce. Vulnerable: obligation.
your unit is supersticious and secretive. Vulnerable: taint.
ADDITIONAL RULES
UNIT UNITS
When a character makes an aggressive move using her unit or mech unit as
TAGS SIZE HARM a weapon, her unit inflicts and suffers harm, she doesn’t. A unit inflicts and
suffers harm according to its own and its enemy’s sizes, weapons, and armor.

few survivors injuries, some serious


+1harm/shock vs. smaller units, ARMOR UNIT many injuries, some
-1harm/shock vs. bigger, per 1-size difference many fatalities HARM SUFFERED fatalities
serious injuries, fatalities
YOUR MECHA
By default, your mecha is a Claymore, Gladius, Maelstrom or Tornado (mecha When a unit suffers:
medium 2-armor). Choose 2 weapons: • 1-harm: a few injuries, one or two serious, no fatalities.
charge beam (3-harm close loud) • 2-harm: many injuries, several serious, a couple of fatalities.
laser canon (2-harm close/far loud) • 3-harm: widespread injuries, many serious, several fatalities.
missile pod (3-harm far area reload messy) • 4-harm: widespread serious injuries, many fatalities.
flamethrower (4-harm hand area messy) • 5-harm and more: widespread fatalities, few survivors.
hyperedge weaponry (3-harm hand)
Choose 1: With a strong, present leader, a unit will hold together if it suffers up to
your mecha is a Broadsword, Scimitar or Blizzard. Large instead of medium.

the
4-harm/shock. If the leader is weak or absent, it’ll hold together if it suffers up
your mecha is heavily armored. +1armor. to 3-harm/shock. If the leader is both weak and absent, it’ll hold together if it
your mecha is mean. +1 weapon. suffers 1- or 2-harm/shock. If it has no leader, it’ll hold together if it suffers
your mecha has advanced sensor system. +1 when reading sitch. 1-harm, but no more. If the unit leader is a PC, she can hold the unit together
Then choose 1: with leadership or by imposing her will on it with autority.
your mecha is a Centurion, Crusader, Eclipse or Hurricane. Small instead of medium,

SQUAD
your mecha is old and battered. Vulnerable: breakdown.
your mecha lacks A-Pods or jump pods. Vulnerable: grounded. MECHA DAMAGE
When a character uses a mecha as a weapon, it pretty much works as a
MECHA unit. Compare sizes, weapons and armor. A mecha can deal 1-harm just by
Name Weapons punching things.

Tags

LEADER
destruction cosmetic damage,
0-harm through
beakdown,3-harm through
MECHA
HARM SUFFERED functional damage,
SIZE serious damage,
1-harm through
HARM ARMOR 2-harm through
CREATING A SQUAD LEADER SQUAD LEADER MOVES
To create a squad leader, choose name, look, stats, moves, unit and gear. NAME
AUTORITY: when you try to impose your will on your unit, roll+hard. On a
NAME LOOK 10+, all 3. On a 7–9, choose 1:
Choose. Human, Nazzadi or Xenomix. DESCRIPTION • they do what you want
• they don’t fight back over it
STATS Man, woman, ambiguous, or trans- • you don’t have to make an example of one of them
Choose one set: gressing. On a miss, someone in your unit a dedicated bid to replace you as squad leader.
• Cool+1 Hard+2 Hot-1 Sharp+1 Other=0
• Cool+1 Hard+2 Hot+1 Sharp=0 Other-1 Battle dress, regular uniform, distinc- FIELD LOGISTICS: when you have your unit search their pockets and back-
• Cool+1 Hard+2 Hot=0 Sharp+1 Other-1 tive uniform, riot gear, casual wear. Hx packs for something, roll+hard. It has to be something small enough to fit. On a
• Cool+2 Hard+2 Hot-1 Sharp=0 Other-1 COOL 10+, one of you happens to have just the thing, or close enough. On a 7–9, one
Weathered face, strong face, rugged HIGHLIGHT of you happens to have something pretty close, unless what you’re looking for is
face, narrow face, or busted face. a-tech, in which case no dice. On a miss, one of you used to have just the thing,
Act under fire
MOVES but it turns out that it’s been misplaced or some asswipe stole it from you.
You get all the basic moves. You Narrow eyes, scorched eyes, calcula-
get autority and choose either field ting eyes, weary eyes, or kind eyes. HARD MEDIC: you have a well-stocked and high-quality first aid kit. It counts as a
logistics or medic. HIGHLIGHT healer kit (cf) with a capacity of 2-stock.
Squat body, rangy body, wiry body, Take by force • Go aggro
Hx sturdy body, or fat body. GEAR OTHER MOVES
Everyone introduces their characters
by name, look and outlook. Take your GEAR HOT
HIGHLIGHT
turn. In addition to your unit and mecha,
Help or interfere • Session end
detail your personal fashion, worth Seduce or manipulate
List the other characters’ name. 1-armor or 2-armor, your choice.
Choose 2 sevice weapons: LEADER SPECIAL
Go around again for Hx. On your turn: • CS-40 Defender medium pistol
SHARP
• Tell everyone Hx+1. You’re not that (3-harm close reload loud)
HIGHLIGHT If you and another character have sex, they im-
complicated. • MP15-9 light smg (2-harm close mediately change their sheet to say Hx+3 with
Read sitch • Read person
you. They also choose whether to give you -1 or
autofire loud)
+1 to your Hx with them, on your sheet.
BUDGET
On the others’ turns: • M-6 combat shotgun (3-harm close
• One of them has stood up to you, reload messy)
OTHER
HIGHLIGHT
unit, rank and all. Whatever number • ESR-99 silenced sniper rifle (3-harm
that player tells you, give it +1 and far reload) Open to the other side HOLD
write it next to the character’s name. • stun baton (2-harm/s-harm hand)
• Everyone else, whatever number • ceramic blade (3-harm hand messy)
they tell you, give it -1 and write it
next to their character’s name. By IMPROVEMENT IMPROVEMENT
default, you don’t really care much
about, y’know, people.
Whenever you roll a highlighted stat
and whenever you reset your Hx with
HARM BUDGET
STABILIZED Experience: IMPROVE If you’re army, the NEG wages cover each month’s living expenses if your
someone, mark an experience hex.
At the end, find the character with the When you mark the 5th, improve and tastes aren’t too grand, even if you’re off duty. When you’re on duty, you get a
highest Hx on your sheet. Ask that erase. BROKEN get +1hard (max hard+3) bonus worth 1-budget for each succesful mission you and your unit have been
-1sharp SHATTERED assigned.
player which stat is most interesting, DISFIGURED -1cool get +1sharp (max sharp+2)
and highlight it. The Keeper will have Each time you improve, choose one -1hot CRIPPLED get +1other (max other+2)
-1hard
you highlight a second stat too. of the options. Check it off, you can’t get +1other (max other+2) If you’re private contractors, 1 budget is the going rate for one succesful
choose it again. get a new squad leader move mission or one week as on-site guards. 1-budget will cover a month’s living
choose a new option for your unit expenses, if your tastes aren’t too grand.
get 2 jobs (detail) and operation
get a company (detail) and command As a one time expenditure, 1-budget covers the price of : one heavy hospital
SHOCK get a move from another playbook bill, any weapon, gear or fashion not valuable or high-tech, reparation on an
STABILIZED get a move from another playbook
arcanotech device, bodygard service for a week by a ronin, one year taxes to
the government, maintenance on a high-tech vehicle, such as a mech or even
Get +1 to any stat (max. stat+3)
OBSESSED Retire your character (to safety)
an engel, bribes and fees and gifts sufficent to get you into anyone’s presence.
-1sharp TERRIFIED
DELUDED -1cool Create a 2nd character for you to play
-1hot DETACHED Change your chararcter to a new type For better stuff, you should make particular arrangements. You can’t just go
-1hard
Choose 3 basic moves and advance them shopping around the archeology with a few thousand terranotes and expect to
Advance the other 4 basic moves find arcanotech prototypes and luxe eternal.

You might also like