Consistent Profit Roulette System
Consistent Profit Roulette System
ROULETTE© SYSTEM©
A.K.A.
Chuck Sutton
All rights reserved. No part of this manual or associated
material may be used, copied, or stored, electronically
or otherwise, or reproduced in any manner
whatsoever without the express written
permission of the author.
How much money can you make?? 100 to 150 units per hour if playing alone, or
200 + units each if playing with a partner. In fact, on page 9 of this book, you learn how
to make over $22,000 in less than six weeks starting with just 25¢ units in Nevada or $1.
units elsewhere.
You have to get used to playing with lots of units in this powerful CPR©
System©, and winning lots of units. Minimum units at the roulette table are the
lowest of any casino table games. You actually tell the dealer the unit size you want and
he then designates the special roulette chips he gives you to be that size. As an
example, let's say you want to buy in for $200. Here in Nevada, that could be 800 25¢
units.
The posted table minimum may be $3., as an example, but that refers to the total
dollar-value of the units you have in action on the numbers during any one spin of the
wheel, not the actual unit size. If playing alone, you'll have nine units in action on any
one spin, so units as low as 50¢ would easily cover the $3. table minimum. The unit size
minimums outside of Nevada are usually $1. with table minimums of $5. This book, of
course, provides your unit breakdown for whatever buy-in you want to use.
Don't be alarmed when you see a buy-in for 800 units. That can be as low as
$
200 if playing 25¢ units, or as low as $80 if playing 10¢ units (as allowed in some
Nevada casinos, including several in Las Vegas). Remember, you are going to win 100
to 150 units per hour if playing alone, or 200 + units each with a partner.
And it's easy. In feet, I had a tough time believing something so simple could
make so much money. In the video accompanying this book, Chuck Sutton, the author
of this system, taught it to me in a little over an hour. It's that simple.
There really is nothing to memorize. For your convenience, we have
miniaturized and laminated the only two charts you need to bring to the table. We
have also provided you with extra score sheets. Make photocopies of these before you
run out of them.
What you will need to do is practice recording the required information on your
score sheets and placing your bets on the called-for numbers between successive spins of
the wheel. This is why your course includes a roulette wheel, layout and chips.
This manual is about 110 pages, including the Appendix, because Chuck wants
you to be sure you know everything he knows about this powerful system, including
how and why it was developed. The system itself, however, is really contained on
three pages. If you want to get right to the heart of the system and learn it as quickly as
possible, you can do so by reading pages 6 through 8. Then look at the chart on page 8
to see how much money you can make very quickly. I suggest you watch the video first,
then really study those pages. Once you've satisfied your curiosity about how easy it is,
then, if you like, go back and read the whole book. The majority of the manual includes
background information, charts and examples.
You can also get your roulette questions answered by calling the regular
hotline number for the Leonard Benson Company. That number is (702) 733-6133 and
is answered every Monday through Friday from Noon to 6:00 p.m. Las Vegas time.
I have known Chuck since 1992, when he became one of our craps students. He
had wanted another game to add to his repertoire. He presented his CPR System to me
for marketing in early 1996. It has taken me over a year to be sure it was every bit as
good as represented. It is!!
We do not know whether we can honestly claim THAT title or not, since we
cannot know about all the different gambling systems in use around the world. What we
CAN say is that the system you will learn from this manual IS THE MOST
consistently profitable approach to casino gambling that we have ever seen! That is
why we call it THE CONSISTENT PROFIT ROULETTE SYSTEM©.
Prior to learning this system we would like to share just one thought
with you. A wise old man once said to us: "... One, two or three games
does not a career
make." In fact, neither do 20 or 30 games !! The system you are about to learn is not based
on a few "short-term tests." This system has been field-tested thousands of times. We
wish you every success with your play. Follow the rules carefully and you should do every
bit as well as we are doing!
In October 19901 had the extreme good fortune of responding to an unusual ad in one
of the little "throw away" papers you find in the all-night convenience stores. As I recall, the
ad simply said: "Proven Roulette System... Partner Needed!. . . . Call Art."
HOLD ON HERE . . . .
We are not going to tell the grueling, year-long story right now about how the author
discovered the basics of this new system. We are going to include it toward the end of the book,
©
in the section called "THE HISTORY OF CPR ROULETTE" starting on page 83.
Instead, let's cut immediately to the chase and get you into the game and
winning serious money as fast as humanly possible. We'll save the human interest story for
when you're rich enough to properly and fully appreciate it.
HOW TO PLAY ROULETTE
Roulette is a very simple game to play. The roulette table is usually located
near the front of the casino, before the other table games. In fact, roulette is found in
casinos that do not even have craps or some of the other table games. This is
probably because most casual tourists do not know how to play the more sophisticated
games like craps, baccarat, pai gow, Caribbean stud, Let it Ride, Run-in, Hold-'em,
poker or even blackjack ("21".)
The roulette table makes it easy for the tourist to plunk down money without
having to know any rules, or even how to play. Roulette is probably used as an "ice-
breaker" for the entire gaming area. Just watching other players, or a quick question to
the dealer, is usually enough to get the novice started. It is so easy to play that it helps
the novice open up their wallets and purses and place a couple quick bets. Win or lose,
they are now of a mind-set that helps them get started on the rest of the table games.
The average tourist thinks if he places his token on the line between two
sequential numbers, say 1 and 2, he will be playing on a bigger part of the wheel. This is
never the way it really is, because all sequential numbers are intentionally located
almost opposite each other on the wheel. More about this "Intentional Chaos" later.
Is it mere coincidence that the odds are more in favor of the house on roulette
than any other game?? We don't think so !! Most players, including the pit-bosses, don't
take roulette seriously and that is to our advantage. Pit bosses don't even watch the
roulette area very carefully. People usually just drop off some money then wander on to
the other table games.
The "OUTSIDE BOXES" each pay one-to-one on a "WIN." There
are other boxes near the outside as well. These pay two-to-one - "1 st 12",
2nd 12, 3rd 12", and the three Column-bet-boxes that are located at the end
of the three rows of numbers. The player simply places a bet in one or more
boxes. The only requirement is that each of these bets must be equal to, or
higher than, the "Table Minimum" bet. The table minimum of $.25, $.50,
$
1., $3. etc. will be posted on a placard sitting on the table next to the
wheel.
If the players want to get a little bolder, they spread their colored tokens around on
the "INSIDE NUMBERS." The total of all bets placed on the inside numbers must
be equal to or greater than the "table minimum." The tokens may be placed either
directly on a number or on the line between two or more boxes. The dealer will spin the
wheel and rotate the ball in the opposite direction inside the upper rail of the wheel.
Players may continue to place bets while the ball and wheel are rotating. When
the ball slows down and is about to fall toward the counter-rotating wheel the dealer
waves to signal "no new bets." The ball will stop someplace on the wheel, selecting
one of the numbers as the "winner." The dealer places a marker on the winning
number, on the table layout, to indicate where the ball stopped.
All the rest of the chips, not on the number — or touching that winning
number's box, are removed by the dealer. The dealer then pays the rest of the bets still
on the table. The amount paid on the individual bets varies from 5-to-l up to 35-to-1.
The payoffs are determined by how the winning tokens were placed on or around
the winning number. Should there also be bets in the outside boxes, the dealer will pay
these winning bets either 1-to-l or 2-to-l, as appropriate, without removing the chips or
tokens. Payoff rate-charts are usually available at the roulette table.
All Single Number bets - when "Selected" by the ball - pay 35-to-l, and the
player also keeps the original bet. (Contrary to common belief, this payoff rate also
includes the green "0" and "00" positions.) These two extra green numbers give the
casino an extra edge on the odds over the players. There are now 38 positions on the
wheel and the table but they will only pay 35 to 1 on a "WIN."
HOW TO PLAY CPR© ROULETTE©
CPR© Roulette© follows all of the basic rules that apply to regular roulette. The
main differences are how the CPR© strategy takes advantage of the table and wheel
layouts.
"WAIT MODE"
1. EACH PARTNER BETS ONE UNIT, OR A "TABLE MINIMUM"
BET, WHICHEVER IS GREATER. ONE BETS ON "RED",
AND THE OTHER ON "BLACK", WHILE WAITING FOR
THE "COAST MODE" TO DEVELOP. YOUR BETS WILL
CANCEL EACH OTHER OUT, MINUS THE OCCASIONAL
BET LOST TO A "GREEN" HIT ("0" OR "00").
[SUGGESTIONS FOR THE "SINGLE PLAYER WAIT MODE" INCLUDE
POSSIBLE 2-TO-l BETS AND ARE COVERED IN THE
SINGLE PLAYER VERSION (STARTS ON PAGE 47)].
"COAST MODE"
"ATTACK MODE"
WIN-
UNIT BUY- RATE TOTAL ADD TO TOTAL
SIZE IN PER PROFIT BUY-IN RESERVE
HOUR
$ $ $ $ $
25¢ 200. 25. 500. 200. 300.
$ $ $ $ $
50¢ 400. 50. 1,000. 400. 900.
$ $ $ $ $ $
1. 800. 100. 2,000. 2,400. 500.
$ $ $ $ $ $
4. 3,200. 400. 8,000. 4,800. 3,700.
$ $ $ $ $ $
10. 8,000. 800. 16,000. 12,000. 7,700.
$ $ $ $ SEE BELOW SEE BELOW
25. 20,000. 2,500. 50,000.
Reports from players using the Partner System tell me they are winning at a
rate of approximately 190 to 500 units per hour, depending on which betting
approach they use. My own experience again supports that data. This win-rate
equates to a 32% average unit WIN per playing day. The reason for the
difference in win-rates between the two versions will soon become apparent.
All test players agreed that the safety, or "defense," of both versions was
virtually equal. Most players chose to play the CPR System with a partner.
Only 20% of the players are playing by themselves.
10
THE NINE COMMANDMENTS —-
To Become a Winner!
Pay close attention to this list.
It will help ensure your success
with any type of gaming you choose.
3. NEVER DEVIATE from the rules of the system. It has proven a winner in 95%
to 98% of the sessions we have played. Your results may vary but should be very
similar. The more you play the system, the better your results will get.
4. NEVER play when you are tired, distracted, upset or drinking. If you get tired while
playing then take a break before beginning a new table. If you get confused, or make a
mistake that costs you money, quit for the day as soon as you get your next WIN.
5. NEVER START PLAYING a table unless you are ready to go through the game
in its entirety. In other words, begin with the whole buy-in for the unit level you are
playing. Do not start a game sequence with just part of the buy-in. You can get
11
trapped if you try to get by with part of the buy-in and won't have time to purchase
more chips between spins. (We learned this one the "hard way.") The details will soon
follow.
7. PRACTICE, PRACTICE, PRACTICE before going into live play. It will take
a little time to learn how to use the system. In case you didn't notice the previous
statement, there is no substitute for practice!! Be perfect. This system is not hard, in
fact it is almost too easy. All it takes to excel is practice! Mistakes can be very costly.
When you walk up to the table, know you will be a winner. You will WIN not only
because you have conditioned yourself to WIN, but because you finally have a
consistently winning system!!
9. LAST but not least, NEVER DRINK ALCOHOL while playing. This
Rule/Commandment could, or probably should, also be listed under "discipline."
There will be plenty of time to celebrate AFTER YOU WIN!!
12
TABLE AND WHEEL LAYOUTS
There IS a Certain Perfection to All of this
Apparent Chaos!!
To the uneducated (that is, the rest of the world) the organized table layout for
roulette makes the game "look" like it is extremely easy to play. All the numbers are
laid out so neatly — in columns, in color, by the dozens, in groups, etc. However, the
table is laid out this way intentionally. They want customers to feel comfortable
about playing roulette without having to know any of the "rules".
That is also the fallacy of the game! Most people play according to
the table layout. However, this approach results in bets being placed
randomly — all over the wheel. Those tiny little spokes of the wheel are
very hard to predict. That is exactly why our game is so strong. We are
aiming to hit big pieces of the wheel that have 12 numbers grouped together
into a "pie shape." We are shooting (with their ball) at a BIG TARGET. We
are aiming for a BIG SECTION of the wheel, NOT just one or two tiny little
number-slots on the wheel. Best of all we don't care which number in our
target-group "HITS" . . . as long as one of the numbers in our target-range
does get the HIT. The BIG PIE-SHAPED SECTIONS on the wheel are
our "BIG TARGETS."
We have copied the table layout on page 14 for your reference. On page 15, we
have enclosed a photocopy of the wheel layout. (The SINGLE PLAYER wheel-layout
on page 45 is divided up in a different way.) The one on page 14 illustrates the wheel-
sections that we use for PARTNER PLAY CPR. The wheel on page 49 illustrates the
sections we would use for SINGLE PLAYER CPR sessions. Now let's look at how we
can bring some semblance of order into this game. We will put organization into the
intentionally designed "chaos" so that we can WIN consistently.
13
DARK COLOR = BLACK, WHITE = RED
As you can see from the photocopy of the wheel on page 15, the
numbers appear to be laid out in a very random pattern. Notice that the
numbers "1", "2" and "3" are not located next to each other on the wheel
like they are on the table. In fact, they appear to be scattered out around
the wheel. Just about as "chaotic" as it could possibly be!!
Yet there IS a perfection in the layout of the wheel, the casinos just
don't want us to know about it. This "perfection" is what makes it possible
for us to divide the wheel into equal sections and -WIN "Divide and
Conquer!!" Casual players will think if they play on successive numbers
on the table they will have a larger spot on the wheel for the ball to select.
NOT SO!! Successive numbers on the table are actually opposite each
other on the wheel. The CPR system allows us to attack this "intentionally
designed chaos" on their own field!! We will cover gigantic portions of the
wheel with individual bets on all the numbers that are grouped together in
the pie-shaped "large section" that will soon become "hot."
14
We must eliminate two numbers in order to divide the wheel into three equal sections of
sequential numbers. We arbitrarily chose the numbers "3" and "28." Any other two
numbers could be eliminated as long as doing so would leave three pie-shaped sections of
contiguous numbers.
15
PARTNER PLAY CPR©
We have drawn lines to show how we divide the wheel for our Partner-Play
purposes. You will notice there are 12 numbers in each of the pie-shaped "big target
areas." There was no special reason dictating that we cut the wheel into these three
pie-shaped sections other than the fact that neither my partner nor I liked the number
"3." We also agreed that it would be better if our two "non-numbers" did not touch
each other. If the sections were adjacent to each other on the wheel it would result in
too large an opening between the "pie-shapes." Complying with that criteria
automatically dictates that number "28" would be our other non-number. This is
because the distribution of the rest of the numbers on the wheel puts number "28" in the
middle between the remaining 37 numbers.
For Partner Play CPR© we want three pie-shaped sections ("Large Targets") of 12
adjacent numbers. You and your partner could divide the wheel to your own liking.
Since there are 38 numbers on roulette wheels, you must eliminate two numbers
that will not be bet at any time, i.e., the "non-numbers". If you choose to eliminate
numbers other than the ones we selected ("3" and "28"), be sure to pick numbers at
one edge or the other of your twelve-number groups. The only rule is make sure you
have three sections of 12 adjacent numbers on which to bet.
Pick any two numbers you don't want to play. It doesn't matter which ones you
choose, so long as none of the sections are broken up by "non-numbers. " In other
words, make certain your three pie-shaped sections of 12 contiguous numbers have no
"holes" in them.
16
THE POWER OF THE CPR
"BIG TARGET "
METHOD FOR
WINNING ROULETTE . . .
Questions: When does 3 x 12 = 94.7%?
And when does 94.7% = 400 Units per Session?
The Answer IS THE SAME to BOTH of these
QUESTIONS...
"CPR ROULETTE©"!!
At the risk of being repetitive, let's again point out the key reason CPR works:
The CPR system takes advantage of the intentionally designed "chaos" and
mystique that the casinos have attempted to create around the game of roulette. We are
sure you have noticed how orderly everything on the roulette table SEEMS to be. All
the numbers are neatly arranged in sequential order. The Dozens, the Columns, and
the Groups are all so perfectly presented for your betting convenience and
pleasure. At the same time everything appears to be disorganized on the roulette
wheel.
Remember, the numbers"1," "2" and "3" are not located next to each other
on the wheel like they are on the table? They appear to be randomly scattered out
around the wheel!
17
Almost all the wheels we play in Las Vegas have 38 positions (numbers) on
them. If you look at the sample wheel shown on page 15 you will find the numbers
"1" through "36," along with "0" and "00." We will eliminate two numbers and
"cut," or divide, the remaining numbers into three "pieces of pie." Which two
numbers, of the 38 numbers, that you select not to play will create no difference in
your results. Just be sure that you have three sections on the wheel each having 12
contiguous or adjacent numbers. This means that we are taking advantage of a
minimum of 94.7% of the numbers on the wheel. Every time we have bets placed on
the numbers, we will be betting on 32% of the wheel.
Once we begin playing the numbers, we will always be betting 12 numbers at the
same time. These are the 12 numbers that are all grouped together in one of the "pie-
shaped" sections — one-third of the wheel. We are expecting the ball will "select,"
or to make a "decision" to land in, that one-third part of the wheel ("The Big Target.")
[This will help explain why the books about gambling use the word "Decisions"
when referring to past record-keeping of the various games.]
We are also going to wait until there is a positive indication before we even
begin our betting in any of the sections. All other table games develop something
called a "trend" or "expectation." Roulette is no different. These trends are short-
term and are constantly being set up by something we will call "The Law of
Disproportionate Occurrences."
As will be explained below, once we begin betting on the table, we will use a
carefully conceived betting progression. After we have made our first bet, we will then
bet on every successive spin of the wheel while we are waiting for certain events to
occur. We call this first part "COASTING." The betting progression we will use in this
Mode will ensure that when we HIT one of the numbers in our "big target" we will net-
out an amount of money to keep us even or slightly ahead of when we started the session.
Why is this system so strong? Because we have not only one, but two
successful parts that work together. Part One is taking advantage of the
"disorganized" wheel and the "organized" table layouts. You will become a more
consistent winner simply because you know exactly where you and your partner are
going to place your bets. You will have that vital information for each and every spin of
the wheel.
Part Two uses the specially designed betting progressions. These allow you to
make maximum gains per session. The session gain is also dependent on whether
you're playing the basic (conservative) approach, the more aggressive system or one of
the options found in the Appendix. As they say on TV: "Stay tuned - details at
11:00."
19
THE SINGLE-ZERO WHEEL, DOES IT
MAKE ANY DIFFERENCE??
Using our "big target" system, playing on a single-zero table or one with two
zero positions doesn't really make a whole lot of difference. We are covering almost the
entire table regardless of which type we encounter.
However, the odds do increase for the player when he plays on single-zero
wheels because there are only 37 number-positions. The main problem is that these
tables are not very common in United States casinos. They are found mostly in the rest
of the world, and also known as "European" or "French Roulette." The single-zero
subject is addressed in the Appendix. BE SURE TO NOTE THAT
DIFFERENT NUMBER-CHARTS ARE USED FOR SINGLE-ZERO
TABLES. The French Roulette number-charts are found in the Appendix on page i
and ii.
Arranged in numerical order, for easier use, they would look like this:.
20
For the single player version we can also eliminate the single "0" and divide the
wheel into four pie-shaped sections. Again, arrange the numbers from each section in
numerical order. This will make it easier to find the correct section for a number when
that number is "selected" by the ball. Here are the "randomly scattered" numbers
for the four pie-shaped sections, from the single-zero type of wheel, placed in
numerical order by section.
Look carefully at the section-number chart for the single player single-zero we
have included for your use in practice and actual casino play. You will be able to
detect the pattern because the numbers on our charts are in numerical order. The chart
and more information on single-zero playing will be found in the Appendix, page i.
21
NOW LET'S SHOW YOU HOW TO
ACTUALLY PLAY THE CPR SYSTEM!!
Figure out which three or four sections of the wheel you are going to be playing. We
have charted our sections below. If you are going to use the same numbers we use,
then photocopy this table for yourself.
Again, if you are going to use different numbers in your sections, be sure to use
groups of 12 or 9 contiguous (adjacent) numbers for each of your three or four
sections. Some players type up their numbers on a small card that they take with them to
the casino. Others write their numbers on top of their score cards. [NOTE: For your
convenience, as a purchaser of this course, you are authorized to copy only the
number-charts, the betting progression charts and the record-keeping charts.]
You will notice on our tables that each partner's numbers are grouped in
ascending order. One partner has the higher-value numbers and the other has the
lower numerical values. This allows one partner to sit near the foot of the table where it is
easier to reach the higher numbers. The other sits nearer the wheel where the lower
numbers are within reach. Sitting close to the assigned numbers allows each partner to
rapidly place the bets between spins. This can become important when there are other
players who are also attempting to place bets at the same time.
One partner must be responsible for tracking the results of every spin of the
wheel. (Both may record, if desired, which might be a good idea, as a double-check.)
Note every decision — each number the ball selects. Check to see which of the three
sections the number belongs to, and mark that section on the scorecard. We use a
circle to denote the ball falling in a particular section.
22
THERE ARE THREE
"MODES" OF PLAY IN CPR:
"WAIT," "COAST," AND "ATTACK."
NOTE 1:
When it is time to make our first bet on the numbers, we will be just
leaving the "WAIT MODE" and beginning the "COAST MODE." In this
COAST MODE we will use a carefully conceived betting progression.
This betting progression will ensure that when we get a HIT on one of the
numbers in our target zone we will net-out an amount of money that will
not only pay back whatever losses we have taken, just previous to our
WIN, but also pay us a nice profit! The word "COAST" means just that —
coast. In other words, we want to conserve our resources until a positive
indication tells us that it is time to "ATTACK."
NOTE 2 :
23
THE WAIT MODE
When we first arrive at the table we are automatically in WAIT MODE. The purpose of
this mode is to wait until a certain predetermined number of misses in a row, in any section,
has occurred. This will be our positive indication that it is time to "move in." In other words,
you must wait until any one of the sections has had 7 or 9 CONSECUTIVE misses, depending
on whether you are using Partner or Single Player methods. This is our positive indication to
begin betting in the newly qualified section. When this occurs we then bet on all the numbers in
that section beginning WITH THE NEXT SPIN.
NOTE: While we are in the WAIT MODE, waiting for one of the sections to
experience 7 or 9 successive misses, we can play in the "OUTSIDE" boxes. One
partner plays the "Black" position while the other plays the "Red." These two
positions will only pay one-to-one. Since we are WAITING, we will only play one
unit, or a table minimum bet whichever is larger, in each outside box. Obviously one
of you will lose, and one will WIN on these bets.
The purpose of playing the Red and Black while WAITING is sort of like
"paying the rent." It allows us to stay at the table so that we can track each number,
on every roll, as the ball makes its decision. While in the WAIT MODE, we must
mark the proper section in our records that each number belongs to, as each
number is called. This is the only way to accurately determine when one of the
sections has experienced the necessary number of consecutive misses. This is
precisely how we determine when it is time to leave the WAIT MODE and begin
the COAST MODE.
Most casinos do not require you to bet on every spin of the wheel. Many will
allow you to play every other spin. It's crucial not to get anxious and start betting in
any section until it has had the proper number of misses IN A ROW.
By following the COAST MODE BPC on page 26, the BIG TARGET
(one-third of the wheel) will have to be missed a total of 19 times in a row to cause
you to lose your buy-in money. You can see that it is a very rare occasion for that to
happen.
24
THE COAST MODE
As soon as any one of the sections has consecutively missed the
requisite number of times while in the WAIT MODE, we immediately
move into the COAST MODE. "Immediately" means just that - on the
very next spin of the wheel!! This is why we must keep accurate and
timely records ~ so that we will be able to take advantage of the
opportunity as soon as it appears.
For as long as we are betting in this section and not getting a "HIT"
on one of our numbers, we will continue to follow the COAST MODE
BPC. Note that this progression ALWAYS increases after the second level
spin. This betting progression is designed to ensure that when we get a HIT
on one of the numbers in our target zone we will net-out an amount of
money that will pay back our losses, and also pay us a nice profit!! If you
lose on a spin then use the Bet-units amount shown on the COAST BPC
for the next spin-level. Be sure to bet on the very next spin — don't miss
out and skip a spin during this mode. You could miss a crucial WIN if you
don't get onto all 12 of your numbers before the next spin. We are now
COASTING while we wait for our FIRST HIT on one of the numbers we
are playing in this active section. (See NOTE 2 on page 23.)
In any event, you will continue placing bets on each spin, following the
COAST MODE Betting Progression Chart, until you get a WIN in that
column. Be sure to bet on all of the numbers in the active section
25
COAST MODE
TWO PLAYER BETTING PROGRESSION CHART ("BPC")
26
COAST MODE
TWO-PLAYER CHIP CHART
USE THIS CHART TO HELP PREPARE YOUR BETS FOR THE NEXT SPIN OF THE
WHEEL IN CASE YOU DON'T GET A "HTT" ON THE CURRENT SPIN.
27
IMMEDIATELY after your first WIN in a column, move into
the "ATTACK MODE." You will also DROP BACK from
whatever bet-level you had just used when you got your first WIN in
the COAST MODE. Immediately - on the very next spin - place
FIRST LEVEL bets on all the same numbers you were just
playing!!
Two ATTACK MODE B.P. Charts are shown for Partner Play
- (pages 31 and 34). The second BPC is for an even more aggressive
ATTACK MODE II. We suggest you use the more conservative BPC
(the first one) until you become proficient in keeping up with the pace
of the fast-moving tables.
28
THE ATTACK MODE
Our first WIN, while we were in the COAST MODE, has just turned our
active column into a HOT "WIN COLUMN." We had been in the COAST
MODE waiting for a WIN that could signal that this section is now "HOT."
This is the positive expectation we were looking for. Therefore, we can
reasonably expect to receive repeat HITS in this same section. While this does
not happen every time, the expectation of repeat HITS makes it now
worthwhile to go for additional WINS. That is why we now ATTACK.
Place your next bets (your one-unit, FIRST-LEVEL bets) before the next
spin AND IN THE SAME COLUMN. You stay in the same column and try
to get as many repeats as possible in the column where you just had a WIN.
After all, this column has already shown that it is hit starved and now ready
for some hits. Repeat hits happen quite often. We have seen the same column
repeat as many as eight times, and have been told of up to eleven repeats by
some of our players! Three or four repeat hits are more common.
Repeat hits are common enough that you can often make a quick profit
while the phenomenon is taking place. That is why you now go ON THE
ATTACK. Your ATTACK MODE BPC now tells you to increase your bets
on successive spins in order to maximize the situation. There are two
"ATTACK" BPC's, pages 33 & 34, the second one is the more aggressive.
This is the one to use when you are noticing a lot of repeats after a WIN. You
still continue to bet all the same numbers in the same section. You will also
follow the BPC unit-level bets as shown on the ATTACK MODE BPC (of
your choice) for each successive spin for as long as you have WINS.
We also suggest, instead of using circles to denote the section where the
ball landed, that you write the actual number called in the appropriate column
on your record sheet. This way you can go over the chart at another time to be
sure you were recording the correct column for each "decision." You can
reserve your circle to circle the unit-level amount shown for the last bet when
you got your HIT.
When you get your HIT -- DROP BACK DOWN TO THE FIRST-
LEVEL BET as shown on your betting progression charts. (That will always be one
unit.)
29
REMEMBER:
For example, assume that on the fifth level of your COAST betting progression
you finally WIN. Collect your money and record the amount won on your score card in
the "$" column. IMMEDIATELY place one-unit bets on all the same numbers. You
have now shifted into the ATTACK MODE.
It is CRUCIAL that you keep track of both the amount and the column, or
section, where you have just made your last bets. Your partner needs to know where
your bets are to be placed so that both of you are betting in the same section. One of
my most painful losses was due to carelessness on my part. I really "goofed." If I had
correctly informed my partner where to bet we would have won instead of lost.
**** REMEMBER * * * *
USE THE "ATTACK" BETTING SEQUENCE ONLY AS LONG
AS YOU CONTINUE TO EXPERIENCE SUCCESSIVE WINS IN
THE SAME COLUMN AS THE PREVIOUS WIN.
30
ATTACK MODE - PARTNER PLAY
31
* TABLE NOTES
COLUMN A:
Spin Number - After THE FIRST WIN IN ANY SECTION. After a WIN in
ANY of the sections start counting the successive spins that continue to WIN in the same
section.
COLUMN B:
Number of units to bet on ALL SECTION NUMBERS. When a WIN occurs in any
section, then the next bets will be placed before the next spin, and on every number in that
same section. Bet the Unit Amount(s) shown in this column. Increase to the next levelshown IF,
and ONLY IF, one of the current bets WINS in this same column. REMEMBER: USE THIS
BETTING SEQUENCE ONLY AS LONG AS SUCCESSIVE WINS CONTINUE IN
THE SAME COLUMN. The first time a loss occurs in this column then immediately stop
betting in the column. Look for another column with 7 or 9 (or more) misses and start
betting in that column, using the COAST MODE BPC. If none, then return to WAIT
MODE.
COLUMN C:
Total AMOUNT OF UNITS bet on the twelve section numbers, THIS SPIN ONLY.
COLUMN D:
The Cumulative Total Of All Units Played Since the Start of THIS Winning
Sequence.
COLUMN E:
A 35-to-l WIN WILL PAY OUT THE AMOUNT SHOWN. THE PLAYER ALSO
KEEPS THE ORIGINAL BET THAT WAS PLACED ON THE WINNING NUMBER.
COLUMN F:
NET NUMBER OF UNITS AHEAD ON THIS WINNING SPIN ALONE.
COLUMN G:
TOTAL NET GAIN SINCE THE START Of THIS WINNING SEQUENCE.
COLUMN H:
The TOTAL NET UNITS AHEAD If Player Should LOSE at THIS Spin Level.
32
ATTACK MODE - PARTNER PLAY
1 1 1 24 24 (-12)
2 2 2 48 72 0
3 3 3 72 144 36
4 1 1 24 168 132
5 2 2 48 216 144
6 3 3 72 288 180
7 1 1 24 312 276
8 2 2 48 360 288
9 3 3 72 432 324
10 1 1 24 456 420
11 2 2 48 504 432
12 3 3 72 576 468
33
ATTACK MODE II - PARTNER PLAY
A MORE AGGRESSIVE, POSITIVE INCREASE (1-2-3-5).
THIS ONLY STARTS AFTER A WIN IN ANY SECTION.
USE THIS BETTING SEQUENCE ONLY AS LONG AS YOU CONTINUE
TO EXPERIENCE SUCCESSIVE WINS IN THE SAME WIN COLUMN.
34
ATTACK MODE II
{ CHIP CHART FOR 25¢ UNITS }
35
In case we are in a casino without our regular score sheets we have found that it
works quite well to put our section numbers at the top of a baccarat card. We then use
this card to keep track of the game. The casinos do not care if you track the game results.
In fact, some casinos will even supply you roulette tracking cards for that very purpose.
Once in awhile you will run into a dealer who wants you to keep your records off the
table, so just get used to keeping your number and record-keeping charts in your lap.
You will also notice that many casinos now use a lighted score board that
supposedly shows the HITS, or decisions of the previous 16 spins. Experience has
shown us that these wheels are notoriously inaccurate.
Even if the electronic score board displayed accurate results for the preceding
spins, it is too time-consuming to attempt to transfer that previous spin-history onto your
records. That is because their numbers have a different grouping than ours. The score
board groups them by "dozens," not by our pie-shaped sections. That information is
useless to us and is probably just another attempt to confuse the casual player. The
casinos with the electronic scoreboards are also the ones who will not have the paper
scorecards to give to you. (They're trying to help with "The Paper-less Society"??) Be
sure to only record a number you have seen hit. Do not rely on the scoreboard to tell
you.
We have included some sample record-keeping sheets in the back of this manual.
You can copy them and take some to the casinos mat don't provide baccarat or roulette
tracking-cards.
Before changing anything about this system, please test and re-test your new
ideas to be sure that you've come up with something better. You certainly don't want to
find out during live casino play, with real money bet on the table, that your changes were
flawed!!.
36
The only differences between Single Player and Partner Play charts are 4
columns instead of 3, and 9 numbers per section instead of 12. We will also explain
other multiple-player versions that are fun to play when you are out "casino-hopping"
with friends. See the Appendix for the multiple-player "Party" versions.
37
After the FIRST WIN in "COAST MODE"
drop back to FIRST LEVEL bets and switch
immediately to the "ATTACK MODE, A-l."
38
The " $ " column is normally used to record
the amount of the "Net Gain" when we hit on
one of the numbers in our column or
section. The "Net Gain" amount will be
found on the BP Charts on the same line as
the bet-level being played when a number
"Hits."
40
NOTE: Some other suggestions
for Single Players in the "WAIT
MODE" will be found in the
section: "Tips For Single
Players" on page 60.
41
Results for this short session:
Net 528 units ahead.
Remember, when you get your FIRST WIN in COAST MODE, you
then make your next 12 bets (back at one unit each) on the NEXT SPIN
and in the SAME COLUMN. Also remember to "Switch Gears"
and use one of the "ATTACK MODE" BP charts.
Now INCREASE your bets to the next bet-level after each WIN, as long as that
section keeps winning. The first time you miss in a column — after winning one or
more times — you leave that column. Now, either go to another column (section) that has
had enough consecutive misses, or play Red and Black until a column develops the
required number.
In other words, when in the ATTACK MODE and your column finally misses,
look for another column that has had 7 (or 9) or more misses in a row. If you just had
several consecutive WINS in the same column, then one - or perhaps both - of the other
42
two columns have had 7 (or 9) or more misses. If two sections qualify place your first
level bets on all twelve numbers in the column (section) that has had the most
consecutive misses. You must see by now why accurate record-keeping is so critical to
consistent winning.
REMEMBER — After losing on a repeat, look for an "open" column, one that
has missed the requisite times, OR MORE, in a row. If there is a column that has
enough misses then IMMEDIATELY start betting IN THAT NEW SECTION. Get
your twelve first-level bets on the table in the new section BEFORE the next spin.
Incidentally, your First Level Bets on the center numbers are ALWAYS
All your BPC's start at one-unit bets and they are to be placed on every number in the
"active" section.
If no section has missed enough times, one of you bets Red while the other bets
Black. Wait for your opportunity, it will come. While betting the Red and Black your bets
will cancel each other out. Most casinos do not require you to bet on every spin of the
wheel. Many will allow you to play every other spin. However, there are advantages
if you play every spin. It keeps you busy and involved, holds your place at the table and
allows you time to record the section for each number on every spin, as the ball
"decides" on them. It is crucial not to get anxious and start betting in any section until
it has had the proper number of misses IN A ROW.
43
TO PARTNER OR NOT TO PARTNER??
> You can play either the Partner or the Single-Player Systems.
> You can play the Conservative or Aggressive BPC's on any version.
We have heard many different reasons for playing one way or the other.
We figure that for as many players as there are out there, there will be at least
that many reasons to go one way or the other.
44
SOME NOTES ON PARTNER PLAY
~ One partner should be designated as the scorekeeper. That person will be
responsible for tracking each spin of the wheel and advising the other partner on
which sections to bet. Say "A, B, or C" for the Three-Section ("Partner") system, or "
A, B, C or D" if two people are playing the Four-Section version.
~ When the proper time comes to start placing bets on numbers, the scorekeeper
simply turns to his or her partner and says something like "A" or "Section A." At this
point the partner will start to bet in section A and covers the six assigned numbers with
Level One bets. The other six numbers will be covered by the scorekeeper.
~ While playing with a partner it is a frequent event for one of you to get "wiped
out" of your colored chips and the additional money you've brought with you. (The
other partner has been winning on most of the numbers he has been playing.) Should this
happen to you, simply turn to the winning partner and ask to borrow some money. The
partner who is ahead will be able to "loan" the other some of their regular casino chips
(not the roulette chips). Now the "losing partner" buys back into the game.
~ Don't think you must always play as 50/50 partners! Sometimes there are
partners who have different size Bankrolls available. If that is your situation then you
might want to play at a $1. table and play with a 75% to 25% split on both the
bankroll and winnings. It is very easy to do.
~ The casino personnel might occasionally notice the similarity of your playing
methods. They might even notice that you are friends. We have been amused when they
are baffled by the fact that one of you leaves "broke" while the other has won a lot of
money. Many times the dealers say things like: "Well at least your friend won whatever
you lost." Yes, he sure did, and a whole lot more, too!! And not only that, but we're
still friends!!
~ If you would like to play with multiple partners, simply divide your sections of
numbers into even amounts. Assign a part of the number charts to each of the
multiple partners. Each partner must always be responsible for the same group of
numbers. All partners must also know which section is being played at all times.
45
~ Two players -- six numbers each. Three players -- four numbers each. Four
players -- three numbers each. Six players -- two numbers each. The bet amounts on the
inside numbers don't change. It's simple, it's fun and everybody can win a little money
with you!!
~ Follow the same BPC's as with the regular versions. When it is time to bet "on
the outside" (WAIT MODE,) one player must be designated to bet Red for every one
who is betting Black. If there are several of you, one of the partners places a
minimum bet on Black. Another of the group places an equal amount on Red. That way
you will only lose should a green "0" or "00" come up, and then it will only be a
minimum loss.
~ Remember -- you do not need to bet every spin. Every other, or every third
spin will do in most casinos. You will definitely want to pay as little rent for your seat
as possible.
Most of the players -we have spoken with are playing the aggressive
approach in the Partner System. There are probably a couple of good
reasons for the "Partner System" popularity.
and . . .
46
SINGLE PLAYER VERSION
IT IS EASIER TO PLAY,
AND IS STILL QUITE PROFITABLE!
AND YOU GET TO KEEP ALL YOUR WINNINGS --
NO SPLITTING IT UP HERE!!
The Partner System uses one third of me wheel per section. Remember that we
divided the wheel into three equal BIG TARGET betting sections. The Single Player
CPR System breaks the wheel into FOUR equal BIG TARGET sections. It is still
important, however, to use adjacent number-groups on the wheel. We will identify the
four sections used for the Single Player System as "A, B, C and D."
For simplicity's sake, we are not going to repeat everything that has already
been covered in the Partner System.
* Divide the wheel into any four pie-shaped sections of nine adjacent
numbers. We found that it was easiest to simply not bet the "0" or "00."
We then divided the remaining numbers into four sections (see the
"Single Player Numbers" chart on page 51).
* Contrary to popular belief, the "0" and "00" do not come up more
often than any of the other numbers. They also pay the same 3 5-to-l
47
when they HIT. The fact that they are colored green is another
diversion to confuse players.
* If one of the other sections has missed at least nine times in a row,
consider also placing first level bets on the numbers in that section.
* If two sections have each missed nine times or more, THEN BET
IN THE SECTION THAT HAS HAD THE MOST
CONSECUTIVE MISSES. That section will most likely HIT
sooner.
* On the first loss quit betting on the numbers and go instead to the outside bets
(Red/Black) and wait for nine misses in any one section.
In many cases it is possible to bet on every other spin and still remain at the
table. We highly recommend this approach to minimize bankroll draw down.
48
* As in the Partner System, you are free to pick any numbers that
you would like to exclude from betting (the "non-numbers"). We have
listed our numbers for Single Play on page 51. We decided to divide the
wheel up and leave the greens out of it. (The "0" and "00" are colored
green on the tables.)
As you have seen from the photocopy of the wheel, it appears to be very
randomly laid out. We have drawn different lines on the wheel below to illustrate how
we divide it up for Single Player CPR purposes.
49
When playing the Single Player CPR version, the wheel is divided into four
adjacent pieces of pie instead of only three. Again, we eliminate two numbers that we
never play — the non-numbers. Any two can be picked but be sure that you have four
sections of contiguous numbers without the two non-numbers being adjacent to each
other. We arbitrarily chose the "0" and "00," because they are positioned directly
opposite each other on the wheel. That makes the wheel easy to divide into "quarter-
pie" sections.
There are now four LARGE TARGETS instead of only three. This gives us
nine numbers in each pie section. The reason for the smaller sections is so that when
one person is playing alone there are fewer numbers that must be covered between
each successive spin of the wheel. Remember there is only one person. He or she
must also keep a record of the "Last Number" as it is called, identify that number's
correct section, mark that section on the score-card, and count and prepare the nine
stacks of chips - ALL BEFORE THE NEXT SPIN of the wheel!
The main reason we developed the Single Player version was to reduce the work
load between spins. Some dealers don't like to wait on one person when the table is
busy and all the other players are finished placing their bets.
Unless you are very fast, you would probably find it difficult (at least initially) to place
ALL TWELVE numbers of the Partner Version with the correct bets, then prepare
your next bets, and keep the score-card records all by yourself between successive
spins of the wheel. Remember, you cannot risk missing even one spin in the
progression. To be sure, that one missed bet would be the spin when your winning
number came up. (We also learned that one the "hard way!")
Playing the Single Player version, we felt it would be easier to not bet the "0"
and "00." It really doesn't matter which two numbers you don't bet, just make sure
each section has nine adjacent numbers. Each of these four sections must have all
nine numbers grouped together on the wheel. This gives four solid pieces of pie, our
LARGE TARGETS, with no breaks inside the pieces.
Here is a suggestion, if you always play alone now, or if you should decide that
you want to play alone sometime in the future. After you learn either system well and
have some experience, you may want to train yourself to use the three-section 12-
number approach, the Partner Version. As you have already learned, the Partner
50
CPR has a higher expected rate-of-return. In other words, you can expect to WIN
more money per session when playing 12-number targets. Besides, if you are playing by
yourself, you won't have to split the winnings with anybody!
Based on My 330 Single Player Games, and the First 415 Games
Reported to Me by Other Players, We're Holding at a 95%+
Win-Rate on the Single Player Version.
PRACTICE AT HOME before going into the casinos to face live play. We
suggest when you start playing in the casinos that you start on the 25¢ tables. They
even have 104 tables in some of the smaller casinos like the El Cortez and others
usually found in the downtown Las Vegas or neighborhood areas.
Be cautious when you first start out in the casinos with live play and real money.
You may want to begin playing this system during the busy hours at the casino. This is
when the dealers will be working slower because they have more players who need
change and more people they have to pay. This extra work load for the dealer will
give you more time to get your record-keeping done, and all nine of your bets placed
between spins without too much pressure.
51
WHILE NOT AS LABOR INTENSIVE AS THE PARTNER SYSTEM,
IT STILL HELPS A LOT IF YOU ARE PREPARED TO PLACE
YOUR BETS QUICKLY AND ACCURATELY!!
Always assume you are going to lose on each spin of the wheel. Once the nine bets
are on the table, begin immediately to prepare your next nine stacks of chips. Check
your BPC for the units to bet at the next level down from your present level's bets.
Make nine stacks equal to the units amount shown for that next level. Now you are
prepared to place the next bets if you should lose.
If you WIN — GREAT — collect your chips and mark your WIN on the score
sheet. Drop your bets back down to one unit. Place nine Level-One bets on the exact
same numbers you were just playing when you got your WIN.
NOTE: It is certainly possible for two people to play the Single Player
version. Simply divide the nine numbers in each of the four sections between
both players. Only make one buy-in and each player places bets on the
numbers nearest to the end of the table where they are sitting. If two players
want to play with their own token-color, then each would buy in with $100.
(400 25¢ units each). Their chip-mix would each be half that shown below the
Single Player Chip Chart on page # 55.
52
BASIC BETTING PROGRESSION FOR
THE SINGLE PLAYER VERSION
The goal of COAST MODE Betting Progression in the CPR system is to
strategically invest your buy-in while waiting for the first HIT in any hit-starved
section. It is carefully designed to win a nice surplus in addition to replacing the
lost units. This betting progression is judiciously designed to stretch out your
buy-in while you wait for that first HIT.
Hitting a section of nine grouped numbers is a little harder than hitting a slightly
larger section of 12 - a basketball versus a beach ball. Therefore we need to wait until
the smaller section has been missed more times in a row. Now we will wait for nine
CONSECUTIVE misses in any one column before we start in the COAST MODE.
This patience greatly increases the odds of hitting our section soon after we begin
covering the nine numbers.
* You play at any casino you enjoy, without asking anyone else's opinion.
* Mistakes might be reduced and, if one is made, you won't lose a friendship
because of it!
* It's also more exciting. You will have a lot more to do between each spin. You will
be keeping score, placing all the bets yourself and stacking the next level
of bets preparatory to the next spin. NO REST!!
* Or, you and a friend can share one buy-in. Also share in the work and profits.
The Single Player COAST MODE BP Chart is shown on the next page.
53
COAST MODE B. P. C.
SINGLE PLAYER VERSION { FOR 9-NUMBER SECTIONS }
PLAY THIS CHART WHILE WAITING FOR A WIN IN ANY SECTION.
10 1 1 9 9 35 27
11 2 1 9 18 35 18
12 3 2 18 36 70 36
13 4 2 18 54 70 18
14 5 3 27 81 105 27
15 6 4 36 117 140 27
16 7 6 54 171 210 45
17 8 8 72 243 280 45
18 9 12 108 351 420 81
19 10 16 144 495 560 81
20 11 22 198 693 770 99
Every time you WIN in any section, in addition to dropping back to level one, look to see
if one of the other sections has missed at least nine times in a row.
If two other sections have each missed nine times or more, THEN BET IN THE
SECTION THAT HAS HAD THE MOST CONSECUTIVE MISSES. That section is the
one most likely to HIT sooner.
OPTIONS: If another section is qualified then you might consider: Begin betting
immediately in the new section with nine or more misses, OR Continue to bet in the
same section where you just had a WIN, OR Play First Level Bets on all numbers in
BOTH sections just in case the new section might be getting hot. (Try this approach
for only one to three spins. Don't go above First Level unless one of them HITS.)
54
Continue to play in the winning section as long as you are winning. If another section
develops nine misses while you are still winning, then consider the "Options"
immediately above concerning switching or "doubling up" in the new section.
On the first loss quit betting on that section. Begin betting on the numbers in the most
qualified section. If no section has enough misses then go to the outside bets
(Red/Black) and wait for nine misses in any one section.
COAST MODE
SINGLE PLAYER CHIP CHART FOR 9-NUMBER SECTIONS
BET UNITS 25¢ Tokens $1. Chips
LEVEL To Bet (on 9 Numbers) (on 9 Numbers)
1 1 1
2 1 1
3 2 2
4 2 2
5 3 3
6 4 1
7 6 2 1
8 8 2
9 12 3
10 16 4
11 22 2 5
TO PLAY 25¢ UNITS: BUY $ 30. IN COLORED TABLE TOKENS = (120 ea.),
AND $ 145. IN $1. CASINO CHIPS = (145 ea. WHITE). TOTAL BUY-IN IS: $175.
55
ATTACK MODE B. P. C.
FOR THE SINGLE PLAYER VERSION
(FOR 9-NUMBER SECTIONS}
USE THIS TABLE TO MAKE UP YOUR STACKS FOR THE NEXT ROLL
IN CASE YOU GET A HIT ON ONE OF THE CURRENT BETS.
57
ATTACK MODE II B. P. C.
A MORE AGGRESSIVE SINGLE PLAYER VERSION
{FOR 9-NUMBER SECTIONS}
1 1 1 35 27 27 (-9)
2 2 2 70 54 81 11
3 3 3 105 81 162 57
4 5 5 175 135 297 122
5 1 1 35 27 324 289
6 2 2 70 54 378 308
7 3 3 105 81 459 354
8 5 5 175 135 594 419
9 1 1 35 27 621 586
10 2 2 70 54 765 605
11 3 3 105 81 756 741
12 5 5 175 135 891 716
13 1 1 35 27 918 883
14 2 2 70 54 972 902
58
ATTACK MODE II
SINGLE PLAYER CHIP CHART
{FOR 9-NUMBER SECTIONS}
USE THIS TABLE TO MAKE UP YOUR STACKS FOR THE NEXT SPIN
IN CASE YOU GET A HIT ON ONE OF THE CURRENT BETS.
59
TIPS FOR SINGLE PLAYERS
Since I've heard from several players who have found out the hard way, I'd
like to share these tips with you if you're going to play the Single Player system by
yourself.
* Play the tables when they are the busiest. This way the dealers will be
slowed down, which allows you to get all your bets placed in time. Remember, you
still have to do all your record-keeping BETWEEN EVERY SPIN.
* Try to find a cordial dealer. This will help in case the other players all leave
in a mass exodus, right when you're in the middle of trying to place your Seventh
Level bet!!
* Be sure to tip the dealer occasionally when you WIN. They're going to see
you rake in hundreds of chips at a time, so it never hurts to get them on your side.
Remember, you may get the same dealer in the future, and you definitely will want
him or her to have fond memories of you.
* Park in Valet Parking. Don't make the same mistake I made. You will be
cashing in a lot of chips. You don't want to get mugged on the way to your car.
And besides, you'll be able to give a good "toke" to the Valet!!
* Ignore what all the other players are telling you, or any comments on
how stupid you are playing. When there are two of you doing the same basic
thing the comments don't come as often as when I have played by myself. Many
think they've got the answer, but few will leave the table with as many chips.
NOTE:
It Is Also Possible for Two People to Play this Version. Simply Divide
the Nine Numbers Between Both of You. Each Is Responsible to Play His
or Her Assigned Numbers Just Like in the Partner-Play version. This Allows
Two People to Buy in with a Smaller Bankroll.
60
MONEY MANAGEMENT
BANKROLL
The size of your unit will, more than likely, be determined by the size of your
Bankroll. The Bankroll should be the amount of money you can set aside to play
roulette. It should not be money mat you can't afford to lose. Not the rent money, not the
car payment, etc., etc.
When first sitting down at a table to begin playing, buy-in for the recommended
"Chip Mix" for the size of the base unit you will be playing. Your BANKROLL
should be approximately FOUR TIMES your table buy-in amount. Four buy-ins are not
a requirement but it gives a nice level-of-comfort while you are playing.
For example, if you are going to buy-in for $200. or S220. worth of chips for your up-
coming table session, you should have a Bankroll of around $800. You don't want to be
worried about losing all your roulette money if you should lose this single session. If you
do lose, you can move on to another table, if you are not too tired to do so, or simply
quit for the day. We have not heard of anyone yet, while following the CPR system
carefully, who ever came close to losing their whole Bankroll. You will probably
never come close either, providing you follow the system faithfully.
The best idea is to start at the smaller table minimums, perhaps the 25¢ tables.
This will make it easier to concentrate without concerns about losing while you are first
learning the system. Get familiar with what you want to do, men let the casinos
finance your larger bets as you build your Bankroll with your winnings.
One recommendation we suggest you follow carefully:
61
SUGGESTED CHIP BUY-INS FOR PARTNER AND
SINGLE-PLAY ARE SHOWN BELOW THE
CHIP-CHARTS ON PAGES 27 AND 55 ABOVE.
Although it is not necessary, if you are playing with a partner, each of you should
usually try to buy into the game for the same amount of money. Also buy your chip-mix
in roughly the same amounts of chips and/or token denominations.
personally never take more money than I need for my half of the buy-in.
I have heard too many horror stories of people getting caught up in the action and
playing with more than they could really afford to lose that day.
Remember, you will quite likely lose a buy-in from time to time. It could happen the
first twenty minutes that you are at the table. It could even happen (Heaven forbid) during
consecutive sessions.
The casinos will not sell you your enough colored roulette table-tokens to cover
your entire buy-in. You would wipe out their table stock. Ask for just enough colored
chips to cover the small beginning bets that start your Betting Progression. Also buy
62
some of their regular white or "silver-dollar" ($l.), red ($5.), and/or green ($25.) chips,
depending on your Bankroll. Pretty soon you will be buying the black chips too ~ (at
$
100. each) !!
The actual amount of your buy-in will vary depending on which game you are
playing. Partner Play and Single Play, in both the basic and the aggressive versions, will
each require different buy-ins. We have shown some typical buy-ins for 25¢ tables
below the Betting Progression Charts earlier in this manual and in the Appendix. One-
dollar chip charts will also be found in the Appendix. In any event, the total amount
of your buy-in will be at least equal to the amount shown on the final level of the
COAST MODE Betting Progression Chart under the column "Grand Total."
NEVER attempt to start a game with a lower buy-in!!
Many casinos establish their table minimum at either 25¢, 50¢, $l., $3., $5. or more
per play. Buy in at the level that is comfortable for you and your partner. Be sure to
look at the "table-plaque" that denotes the table minimum so there are no surprises.
The casinos will often change their minimum chip value and their table minimum
values throughout the day depending on what the [tourist] traffic will bear!! Once you are
in the game, however, the original table minimum remains the same for you as long as
you continue to play.
Speaking of the table plaques, the minimum chip value is not the only statement
that some plaques might have on them. Don't be confused by the statement "Table
Minimum" or "Minimum Bet 50¢, $1, $2, etc..." That statement often appears in
addition to the "Minimum Chip Value." It means you must place enough chips on the
numbers on each spin to TOTAL the "Minimum Bet" amount. It DOES NOT mean
that you must bet that amount on each number. The CPR system always plays more on
the numbers than the minimum bet requirement anyway. However, when you are
playing the 1-to-l or the 2-to-l boxes on the outside of the table while you WAIT,
each of those bets must be the table minimum or higher.
If followed CAREFULLY, this system should allow you to parlay your profits up to
higher and higher levels. You can soon WIN S400. per session, or more, starting with
only 25¢ units!!
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Many people start at the 25¢ tables and get comfortable with the quarter-play before
they move up to the higher amounts. One of the more active players we have spoken with
started at the quarter tables for his first four sessions. He then went to half-dollar units and
ended up at dollar units within his first month of play. By the time he had played six weeks,
he was ahead over $22,000 !! There is definitely time to build your bankroll SAFELY.
Don't forget, you should be winning from 25% to 35% of your buy-in per session.
That figure should be fairly consistent regardless of your starting unit size.
During actual play there will be times when one of you is winning much more
frequently than the other. That's OK, because you are partners. When this happens the one
with the most colored table-tokens can cash some in with the dealer for casino chips. He can
then loan some "True Value" chips to his partner. Now the "losing partner" can buy-in again
and continue to play without leaving the table or the progression. The "rich partner" should be
asked for this loan one or two spins before totally running out to prevent missing a spin for
the lack of chips or tokens.
Each partner will be playing with a different colored table-token (blue, green,
yellow, pink, etc.). As each partner asks the dealer for his buy-in, the dealer will inquire
about any color preference.
You might want to copy the "Typical Buy-ins" from this manual. Otherwise
you can use a "Rule of Thumb" that each partner should ask for approximately 25% of
his or her buy-in amount to be in colored table-tokens. These colored tokens will be valued at
the required minimum or whatever the
64
player specifies above that value. The minimum can be 25¢, 50¢, $l., $2. or
higher depending on the casino and what "the traffic will bear." The balance of
your session buy-in should be taken in the casino's regular $1., $5., $25., and
$
100. chips. This will, of course, depend on your Total Bankroll, your buy-in
amounts and your betting levels!! You can use the recommended buy-in chip-
mixes on the chip-charts to adjust for higher bankrolls.
Assume you are playing on a 25¢ table, using the Single Player Version
and buying in for $200. You must be prepared to play a little under 800 units for the
complete 13 step progression.
Some casinos will differ from others in the way they want to issue your
buy-in tokens and chips. One example would be to ask for $40. worth of the
colored table-tokens (that would be 160 tokens or 8 stacks), $100. in $25. (green)
chips, $50. in $5. (red) chips, and 10 of the $1. (white or silver-dollar) chips.
(Also see page 55). Be flexible and work with the dealer. You can always take
most of your buy-in in large denomination casino chips and change them for
smaller value chips or tokens as needed. Just be sure to have enough unit-value
tokens to cover the numbers for the first few spins.
When your session is over, give your colored table-tokens back to the
roulette dealer. The dealer will give you the casino's "True Value" chips in
return. Cash in the whole she-bang at the casino's "Cage," the Main Cashier.
65
A BANK ACCOUNT?
Some players are so organized they have even set up “bank
accounts” at various casinos to handle their money.
It works like this:
* Arrive at the casino and immediately go to the Cashier's "Cage."
* Cash a check at the Cage from your own bank account. Use the check guarantee
card you received from your bank. (Since you are keeping such an incredible balance with
them and also making daily deposits, the guarantee card should not be a problem.)
* If you are playing with a partner then split the money into two equal portions, your
halves of two buy-ins. Meet with your partner and proceed to the table. If you don't have
a partner then take your buy-in to the table.
* Partners will take their own winnings back to the Cage. Exchange all of the chips in
for cash. One of you takes most of the cash winnings and makes a deposit back into a
partnership Cage Account. Now you will have money to play with tomorrow without
needing to cash a personal check. Split the balance of the winnings between partners. No
partner?? Keep it all!!
* Once you have money in a casino's cage account you don't have to write any
more checks at that casino. You now go directly to the table and request a "marker" for
your buy-in amount. This approach will identify you to the pit boss as a customer who
deserves to receive "Comps," an additional form of free income!!
* IMPORTANT: Don't keep more than about $7,500 to $8,500 in any one
Casino's Cage Account. You don't want to get too close to the mandatory reporting
levels that all casinos must observe.
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A PERSONAL NOTE ON SECURITY
FOR HEAVEN'S SAKE, PLEASE BE CAREFUL WHEN
YOU'RE OUT THERE PLAYING!!
You never know who you're sitting next to or what their situation is. You will
read later about how I met my Mentor, the originator of the basic system. I trusted him
and went with a "stranger" to his motor home. Admittedly, it may have been stupid of
me to have gone with him. However, our first meeting had been at a very public
restaurant. Also, I made sure he knew I was not bringing a bankroll with me.
Furthermore, until I really knew him well, I always parked in Valet and made sure I had my
money safely in my grasp before we parted for the day.
When we first moved to Las Vegas I carried a very large amount of cash in order to
be ready to play craps. I wore one of those fanny packs that are so popular. I
wanted to look like a tourist and it seemed safe. Was I ever wrong!! After cashing in
several thousand dollars in chips at the "Cage" and taking the elevator up to my car, I was
shoved against the wall and as quick as a blink, my belt was snatched from me. Almost
$10,000 in cash . . . gone within seconds!!
I now make several reverse turns when I exit the casino. If I have too much
cash, I deposit it with the casino cage, or cashier. I will now be able to use markers in
this casino, or I can pick the money up several days later. Whether or not I am
carrying cash I always have a small hand-held Mace or pepper-spray dispenser in my
hand, with my thumb on the "trigger," as I leave the casino area en route to my car. In
addition, I always keep the dispenser m my hand until we are all inside the car with the
doors locked!!
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THE LAW OF
DISPROPORTIONATE OCCURRENCES
We can all agree, in our rational moments, that the dice, the roulette wheel,
and the cards "have neither brains nor a memory."" We can also probably agree
that sometimes it appears that they do have, at least, a "conscience" This so-
called 'conscience' is really known as the "PROBABILITY MODEL." As
most may already know, a different probability model (p. m.) exists for all
casino games. The p. m. is what is used to determine the "odds" on the
various bets that make up the games.
People have been trying to beat the casinos for years. Most authors have
designed their so-called "winning gambling systems" by using the various
probability models. Unfortunately most of the "beat-the-casino" type books and
literature presently on the market are based on misconceptions. The
misconceptions come from equating short-term results with long-term results.
We have all seen "runs" of numbers on the craps table and even the
roulette wheel. We have also remarked when repetitive card values appear in the
card table-games. This repetitive-number phenomenon is seldom, if ever,
emulated by any computer simulation. WHAT'S HAPPENING HERE??
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"THINGS DON'T HAPPEN LIKE THEY ARE SUPPOSED TO!!"
If the model governing the long-run ("INFINITY") was truly duplicated in the
short-run, then the casino table games would have been extinct a long time ago. There
would be "no challenge" because we would already know, for example, that for every
100 spins of the roulette wheel there would be exactly 50 "red" numbers for every 50
"black" numbers occurring within those specific 100 spins.
We can all state from our own experiences that real life "DOESN'T WORK
THAT WAY." We can also accurately state that the LAW OF THE LONG-RUN
does not work in the short-run. Through actual observation of the short-run, we can
observe that the long-run IS NOT duplicated in the short-run. This also describes the
"challenge of the games." We now recognize this unique paradox: "The short-run is
always inequitable to the long-run." The whole is still equal to the sum of its parts.
However, the parts themselves are simply not abbreviated versions of the whole.
This now brings us to the explanation for previously "inexplicable" results. This
new explanation is the "missing link" that has apparently eluded us for a long time.
This "missing link" is known as the "Law of Disproportionate Occurrences." We
now have an explanation for the occasional "clumps" of high or low cards and for the so-
called "unusual runs" of repetitive numbers in craps, etc.
70
If we had to come up with a very short definition for the "Law of
Disproportionate Occurrences," it would be something like:
"The Law that governs the results of a random series of short-run consecutive
events as compared to the results of the same, or similar, series of consecutive events
over infinity."
OR:
"When the results of any defined relationship are viewed over a short-to-
moderate number of occurrences, those results will not conform truly and exactly to
the results found in the infinite probability model."
Furthermore, this is the same exact law that the casinos now worship!! The
casino actually operates on an 11% commission on our wagers. This is most apparent in
the sports book, the poker rooms and in baccarat. However, because of the "short-run"
phenomenon, they actually enjoy a "net profit" of 15 to 20 percent! If the "normal
11% commission" was the only way for casinos to make money from our wagers,
they would only net, approximately, a minuscule plus-minus 2 percent.
We must recognize that the casino is really nothing more than the Host for "The
Games." We can now also accept that the "Law of Disproportionate Occurrences" is
absolutely "THE PHENOMENON" that will allow us to take the casino's money
home with us. And they are left void of a defense.
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TURNING THE TABLES
- OR -
- HOW TO USE THE LAW OF
DISPROPORTIONATE OCCURRENCES.
We have previously acknowledged that "the whole is still the sum of its parts."
HOWEVER ... "The parts themselves are not simply abbreviated versions of that
whole."
(1) The probability model remains static and inflexible. However, the
flow of the game does not.
(2) Infinity will give us 50 heads for every 50 tails per 100 tosses —
in the long run. (The whole is still equal to the sum of its parts.)
(3) The short run, however, will give us streaks. "The parts themselves are
not abbreviated versions of the whole."
It is still the "LAW OF THE UNIVERSE" that no one can govern, control, or
force [the p. m.] to produce any given event on their command. But since we are in
control of ourselves (hopefully) we can "harvest our desired crop" WHEN the p. m.
yields it.
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FINAL COMMENTS
We will undertake the position of "not participating in all the decisions." This
will permit us to take advantage of the Disproportionate Occurrences as they pass by
our small window in time. Look at it this way: By employing these tools, you will be
far better equipped to WIN more bets "than you are supposed to" -- overall. And, even
if these tools don't give us the outright ability to predict, they definitely arm us with an
acute sense of anticipation!!
To sum it all up, the CPR System© has given us an entire arsenal to attack
the "intentional chaos" designed into casino roulette. Now let's activate our arsenal by
using all the CPR tactics including:
The Large Targets,
The Betting Progressions,
the Money Management,
AND THE
[End]
73
RECORD KEEPING
IS IT REALLY IMPORTANT??
We certainly think so. How will you know whether you're winning or losing on a
regular basis unless you keep records? We don't like doing anything on a "gut-feel."
After all, that is the most basic definition of gambling. We don't enjoy
"gambling"... but we do enjoy taking their money!
Records also come in handy if you want to make sure you don't repeat your
visits to any one casino too frequently.
Keep Records So You Honestly Know Where You Stand! This Is the Best
Way to Know When You Will Be Ready to Increase Your Playing Level!!
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PRACTICE, PRACTICE, PRACTICE!!
BUT HOW CAN I PRACTICE
WITHOUT A ROULETTE WHEEL??
Most Experienced Players Do Not Practice Very Often.
However New Players Have Wanted an Effective Way
to Simulate the Actual Game. THIS IS IT!!
A lot of people have wondered, how in the world
can they practice this system
without a Roulette wheel?
We developed a way that will allow you to practice without a wheel. Sometimes you
might find yourself away from home or in a hotel room with nothing to do. You can practice
roulette by using two different colored or different sized dice. (You craps players will like this.)
Both dice are rolled at the same time.
Here is how it works: Select one of the dice to represent your roulette wheel. When
this die is rolled it represents which of the three sections of the wheel the ball selected. If that
die comes up with a 1 or a 2, that represents "Section A" of the wheel. If it comes up with a
3 or a 4, that stands for "Section B," and a 5 or 6 will be "Section C."
Remember that we are not able to play all 38 of the wheel's numbers (those two "non-
numbers" that we don't bet on)? Therefore we need to use the second dissimilar die to
compensate for that situation.
The two dice will occasionally come up with a total of either two ("Snake Eyes")
or twelve ("Box Cars") -- (two ones or two sixes at the same time). This will signify that the
roulette ball has selected one of those two "non-numbers." These are the two numbers that do
not fit into any section. Either of these two dice combinations would signify a losing bet for all
three sections.
Now you can simply roll the dice for hours on end and use a score sheet to keep track of
your progress. We've rolled thousands of times and find that this simulates the wheel quite
effectively.
75
As you are rolling the dice you simply track the sections "selected by the ball" on
your score card. We have included sample record cards in the Appendix for each of the
two systems. These can be photocopied and taken to the casinos or on your trips. If you
prefer, you can use a casino baccarat card to keep score. It is probably a good idea to
practice with the same score-card system you plan to use in actual live play. Do this
just to make certain you are doing everything consistently.
There are two main components to playing the CPR System.
1. Tracking the sections as they either "hit" or "miss."
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LAS VEGAS TABLE MINIMUMS
WHERE TO PLAY??
There Are Over Eighty Places to Play Roulette Located Within 30
Minutes of Our Home in Las Vegas. There Are Many More
Now under Construction. About Two Dozen More Will
Open Up Within the Coming Few Years.
We have found that it is better to move around from one casino to another.
Don't develop a favoritism to any dealer in particular. If you were to play there every day,
you might be inviting a problem with the Floor Supervisors. Most of the dealers don't
care how badly you beat the table. Sometimes the Floor Supervisors, however, seem to
grow weary of explaining to their bosses how they continue to get taken to the cleaners by
us. Therefore we try not to be too conspicuous.
We normally rotate between 20 to 28 casinos. This means that we don't get
seen by anybody more often than once every couple weeks, if that. As soon as more
casinos open we will expand our horizons and it spreads out our time between visits.
We normally find that mid-morning throughout the week is the best time to play.
We do not usually play when they get too busy. Most casinos will raise their table
minimums and chip-values during busy periods when they have a lot of floor traffic.
("Whatever the traffic will bear.") The following page lists the casinos we played
within the past six months. The table minimums listed are typical of these casinos' slow
periods.
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CASINO TABLE MINIMUMS
Lady Luck, Downtown $.25 California Club, Downtown $.25
Plaza, Downtown .25 Las Vegas Club, Downtown .25
El Cortez, Downtown .10 Primadonna, 1-15, South .25
Binion's, Downtown .25 Fitzgeralds, Downtown .50
Fremont, Downtown .25 Boomtown, 1-15, South .25
Sam's Town, Boulder Hwy. .25 Circus / Circus, Strip .50
Silver City, Strip .25 Vacation Village, 1-15 .25
Frontier, Strip .50 Venetian, Strip opens '98
Four Queens, Downtown .50 Golden Gate, Downtown .50
Harrah's, Strip .50 Excalibur, Strip .50
Holiday Inn Boardwalk, Strip .50 Boulder Station, Bldr. Hwy. .50
Stardust, Strip .50 Showboat, Boulder Hwy. .50
Imperial Palace, Strip $1. Riviera, Strip $1.
Luxor, Strip $1. Golden Nugget, Downtown $1.
Sahara, Strip $1. MGM Grand, Strip $1.
Treasure Island, Strip $l.to 5. Mirage, Strip $l.to 5.
Aladdin, Strip .50 Bally 's, Strip .50
Fiesta, No. Rancho Dr. .25 Gold Coast, W. Flamingo .50
Gold Strike, 1-15 South .25 New York - New York, Strip $1.
Stratosphere,* Main St. .25 Monte Carlo,** Strip $1.
Nevada Palace, Bldr. Hwy. .25 Orleans, W. Tropicana .50
Belaggio, Strip opens '97 Santa Fe, No. Rancho Dr. .25
Railroad Pass, Henderson .25 Alystra, Henderson .25
* The STRATOSPHERE Has Now Installed a "Single-zero" Wheel. Apparently They Are Attempting t o
Inflate Sagging Business by Offering "Better Odds."
** The MONTE CARLO Is Trying to Emulate the Famous European Casino in Monte Carlo. Therefore, They
Also Have Single-zero Wheels. (The Single-zero Wheel Is Mostly Found Outside of the U. S. And Often Called
French Roulette.)
78
LEAVING THE TABLE
Yes, You Do Need to Know When to Stop!!
It is very important for you and your partner to establish a stop-win goal for both
your session play and your daily quitting point.
Your session-win goals can be set wherever you are comfortable. My partner
and I chose a minimum win of "300 units or one hour," whichever comes first. We
frequently find ourselves up over 300 units within the first half hour. If this occurs then we
often continue to play and sometimes reach over 500 units the first hour.
There are other times that, when the hour rolls around, we may continue to play if
we still haven't reached our 300-unit net gain. BE FLEXIBLE BUT DON'T BE
TIRED!
The strongest warning we can give you is, don't play beyond the point where you
lose your concentration. We have found it very easy to become bored while playing a
session. In fact, one of our session losses was because I made a mistake due to being
bored with the slow progress we were making. I lost track of which section to bet and at
what bet-level. Sure enough, it cost us a lot of money. So be fore-warned.
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QUITTING FOR THE DAY
Yes, You Do Need to Know When to Quit!!
Our daily goals have now settled in at one "winning session" per day. Of course,
we live in Las Vegas and can play almost every day of the week. Let's face it-we
usually do!!
You can set your daily goals wherever you want. Check out page 9 and you will
see how much money some people are making in a very short time. If you don't increase
your unit size as you WIN, you are only playing a "maintenance" type of game. We
recommend you do increase as you WIN, and do it with the casino's money.
You can always take a break. Grab a cup of coffee or a soft drink. Get a bite of
lunch. Go for a walk. Whatever you like to do that refreshes you. The casino is
going to be open around the clock. The tables aren't going anywhere, so don't feel like
you have to sit and play continuously.
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QUESTIONS AND ANSWERS
Q. How much money do I need to play the system ?
A. The amount of money is determined both by your unit size and by which
version you are playing. Refer to the Betting Progression Charts. The number in the
bottom box under the column "Grand Total" will be the maximum number amount of
"UNITS" you will pay-out on any one table (if you don't have at least one WIN). For
example, in Partner Play COAST MODE the amount needed to go straight through the 12
bet-levels on the BPC without any wins would be 1,788 units.
When playing 25¢ tables that would be 1,788 25¢ colored tokens. For ease in
handling the buy-in let's round that number off to 1,800 units. Each partner will be
responsible for 900 units. Therefore both partners will buy 900 units x 25¢, for a total of
$225. each, for one 25¢ table. The suggested Buy-in chip-mix is found on page 27
above. The chip-mix is set up the way it is to prevent the need to ask for change
between wheel spins. You actually may have to buy more large denominations and ask for
change as the bet progression proceeds.
Q. Can I play with more than one partner?
A. Yes. Just divide your numbers into however many groups you need. We know of one
team that plays with three players. Each partner is responsible for one-third of the
numbers in each section. That means each of them is playing four numbers in
whichever section is "active." You could have four players with three numbers each per
section, or six players with two numbers each. The Appendix has suggested number-
charts for this type of "Party Play."
Q. What numbers do I use for my sections?
A. Remember, you can use any three sections of 12, or any four sections of nine
adjacent numbers. This will be determined by which version you choose to play. Just
make certain all the numbers that make up each section are adjacent to each other. If
your "non-numbers" fall inside the "pie-shapes" then you will be disrupting one of the
basic advantages of the system.
The "0 and 00" cannot be chosen as the numbers to skip if you are playing the 12
number system. There are not enough 12-number groups between these two wheel
positions.
81
For the same reason you cannot avoid playing the numbers "one" and "three"
when playing the nine number system. You do not have to use the same numbers we
normally play; just be careful if you select different number groups.
Q. Do the casinos hassle you very much when you are playing the System ?
A. No, they haven't yet! We try to play when there are a few other players at the table.
That way we are not all that noticeable. We also scatter our playing around several
casinos so we seldom see the same dealers or pit bosses.
Q. Can we play at the "nicer" casinos?
A. Yes. However the$ fancier$
and newer casinos will all tend to have higher table
minimums, anywhere from 3. To 25. Sure, you can play at these casinos. Just be aware
that it will require a much larger bankroll than required to play the 25¢, 50¢, $1 .or $5.
minimums. We suggest starting at the lowest minimum tables you can find and let the
casinos finance your larger Bankroll. If you don't want to put your money at risk, use
theirs!!
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THE HISTORY OF CPR© ROULETTE
I had responded to all kinds of ads over the years, and they all ended
up being the same old thing, somebody wanted to sell me something, or
wanted to use my money to play some "New" — "Can't Lose" system. But I
was tempted by this ad because I had never seen anything that was related
to roulette!
After talking with Art on the phone, we agreed to meet at the coffee
shop in Binion's Horseshoe where we would talk further. At the appointed
time I finally met the man who was going to change my gambling life
forever. Art was in his middle to late 70's. He was nicely dressed and spoke
very well. Obviously this man was well educated and, from his appearance,
had led a very successful life.
Art didn't even care if I was good at playing any of the casino games.
He was much more concerned about my playing characteristics. Did I have
patience? Did I play in a set way all the time? Could I follow instructions
and not lose my train of thought?
83
Over the following several hours I learned about his life. He had been playing this
type of roulette for the previous eight years. He learned the original system from an old
friend of his in Atlantic City. His friend had already been supporting himself solely on
this system for several years.
Not being a fool, Art realized that any time the casinos make a game easy to
play, they will quickly figure out a way to make a large profit off most of the public.
The easier a game is to play, the more the average person will play that game. Just look
at the ratio of electronic slot machines (Reel Slots, Video Poker, Keno, Blackjack or "21,"
etc.) versus the number of the "table games" in any casino. They have so many slots
because they are really easy, absolute "no-brainers"!! They also give you "free drinks" to
make it even easier! You just sit there and empty out your pockets or purse — right??
You don't think for a moment that they have been able to build all those multi-million-
dollar monuments — oops! — "Resort/Hotels" — by losing more money than they win,
do you??
Most of Art's life had been spent on Wall Street. His profession had been as
some kind of analyst for one of the big insurance conglomerates. Considering his
whole life had been based on analyzing data and drawing conclusions, it was only
natural that he would have to study his new-found system before trying it out. After
researching it, he realized that there really was something to this approach. He also
figured that there must be a reason for the layout on the roulette wheel to be so different
from the layout on the table. Why were all casino roulette systems the same? Was
there some real purpose behind the apparent "random layout" of the numbers on the
wheel? My background was also in engineering data collection and statistical analysis, so
the "fit" between our backgrounds seemed a natural.
Art then spent considerable time studying the table and wheel layouts trying to
analyze their logic. He figured (rightly) that there must be a reason that dictated the
differences!! Then he made a couple minor changes to his "new system." He also
analyzed hundreds of hours of live play. After being fully convinced of his systems' s
safety (defense) and its profitability, he then started playing his new system on a
regular basis.
That is when the house, the Don't Pass and the Don't Come all WIN ~ and on
ONE ROLL of the DICE!!
The "7-Out" is when the Don't Bets (behind the numbers) pay off! It is widely
known that the most consistent money won at a craps table comes from the "Don't"
side. After all, that is the side "The House" is always playing!!
Yes, occasionally there is big money won on the "Do" side, but the most
consistent WINS come from the "Don't" side of the table. Let's face facts. If there was
an easy way of winning big and consistently the casinos would have already
changed the rules - much like they did with blackjack. How many casinos can you find
that will deal a single-deck game down to the final few cards? None, I'll bet! That
would give the "card counters" an incredible edge! Many casinos have now switched
from single deck tables to the six. or eight deck shoes to confound and confuse the card
counters in order to keep them from winning.
Art quickly learned, however, that though his newly found system worked like
magic, it was hard to use in actual live play. It was very hard for him to do everything he
needed in the short period of time available between consecutive spins of the wheel. He
also had problems because the casino dealers often "pressured" him to play on every
spin of the wheel whether he wanted to or not. These issues brought about the
development of his "Partner Play" version. He figured that two people playing as
partners could handle the necessary level of activity better than only one player. In
other words: "split up the work load."
Due to the "pressure" conditions of fast, pushy, and even obnoxious casino
personnel, Art decided it would be easier and safer to play with a partner. After
teaching his friend how to play, he returned to a regular playing schedule, but they used
Art's new Partner System to their advantage.
85
Art told me he and his partner averaged winning between 230 and 415
units per session. Each session lasted between 45 minutes and an hour and a
half. (A "session" can consist of one or more tables.) He told me they had
regularly played Atlantic City, Canada, Connecticut and the Bahamas. To
see what Nevada was all about, Art bought a new motor home and they
headed west to play in the "Heartland of Gambling."
Not having been without a partner for quite some time, Art found himself
in a bit of a bind. How could he find — and train — a new playing partner?
Since he didn't know anybody in Las Vegas, the classified ads were the
obvious answer! So he did some advertising. After talking with several ad-
respondents, he decided to meet with a few of us, face-to-face, in order to see
if there was any kind of "connection."
* I would put up the entire bankroll for our first three weeks of training sessions.
* Art would keep all the profits from the first three weeks of training.
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* He would tell me exactly what to do — and when to do it.
* There would be no discussion about our "tactics" at the table. He would answer all
my questions later - after we were away from the casino.
* If we lost a session, which he assured me was rare, then I would be the one who
suffered the monetary loss.
I can assure you ... I was as skeptical as you are while you're reading this. I
was thinking all the time: "Did he bring me here just because he needs my money to
play roulette??"
Since I had spent so much of my day with him already, I decided to follow him to
his motor home in order to continue our discussion. He didn't even offer me a drink,
let alone dinner! He was parked downtown in "The California Hotel RV Park." Well, if I
had ever been skeptical, my fears were wiped out when I saw what he was traveling
around in! This was one of those gigantic bus-type motor homes with a slide-out room,
king size bed, full sofas, THE WORKS! I have since learned that they sold for over
$75,000. back in those days! Definitely the "Top of the Line."
No, he didn't need my money. What he needed was a partner who had every bit
as much interest in winning as he did. What better way to insure someone's interest
and undivided attention than to have that someone initially take all the monetary
risk? We shook hands later that day, and I'll tell you... that was one of the most
profitable meetings of my life.
We made plans to meet at the Golden Nugget the following morning. I asked
him if there was anything for me to study. His surprising answer was "No, everything
would be explained the next morning." He assured me it would be very easy to pick up
what I needed to know after we arrived at the table.
That night I went to the bookstore and bought every book I could find on
roulette. Remember, I had never played the game before because I really prefer to
shoot craps. I spent well over $50. on books and pamphlets. Even that didn't give me
87
very much assurance that I was doing the right thing. None of the "experts" seemed to
agree on the correct way to WIN. For the most part I was constantly reminded of the
5.26% advantage the casino holds over the players when they are using the "0/00
American wheel." (I found out later this is the largest "edge" of any of the casino
games. That is why we feel so good about beating them on a regular basis.)
After a restless night, I met Art the following morning near the door on the Valet
side of the Casino. I was afraid to ask ~ but I had to! "Art, last night I read several
books on the game and I've got to tell you I'm a little concerned."
"I don't mean to imply that you might have misled me, but these authors all
claim that roulette cannot be beaten on a regular basis. When they do win it appears to
be just by good luck or good timing. How is your system different?"
He frowned and I could tell he wasn't happy. In fact I was even a little
concerned he might cancel out on me. His reply was simple: "First off, I'm
disappointed you went out and bought those books. It was a waste of your time and
money." "I can understand that you might be skeptical. I only hope and pray that what
you think you learned about the game did not get committed to your memory." Then he
said: "I told you last night that one of the things I liked about you as a possible partner ~
was your lack of bad habits regarding roulette."
He continued: "The best way I can illustrate the difference between normal
roulette and what we do is to compare the difference between swinging a baseball bat
at a Golf Ball or at a Beach Ball!! Let's say a pretty good baseball player stepped up
to the plate and tried to hit a golf ball that was pitched to him by a "fast ball" thrower.
Think he'd do very good with it? Maybe, or maybe not."
"Now you put that same player up and have somebody pitch a beach ball to him.
Think he'd be able to hit it? You'd almost think it was impossible for him to miss,
wouldn't you? Well, that's the basics of what we're going to be doing. We're gonna
quit swinging at golf balls (on the roulette table) and start swinging at beach balls."
I still didn't really have a clue as to what he was talking about. However, he said
it in such a convincing manner, it gave me the feeling he knew what he was talking about. I
gave him half of my Bankroll to "buy-in."
88
I followed him to the roulette table area and we sat down at the first table that
had a couple of open seats. He immediately used my money to buy chips of various
denominations. I bought the identical mixture of chips with the other half of the money I
had kept for myself.
He gave me a little card with numbers on it and told me to follow his instructions to the
“T”. After a couple hours, we were "up" 512 units. Since we had passed the "normal
playing time" he had specified the day before, we quit for the day. He returned the
money I had given him. He kept all the winnings for himself. That was OK by me
because I had just been exposed to something that would revolutionize my future gaming
experiences. Besides, I still had my original Bankroll!!
Art told me he had been playing the system for five years and had slowly made
changes to it, adjusting it to his own style of play. He also made it somewhat safer,
more 'defensive,' than the original version. During the next three months we played a
total of 61 sessions. We lost our buy-in three times, and one of those losses was
clearly all my fault. I marked the wrong section on the score sheet he had given me. My
mind wandered and I wasn't paying close attention.
With so many casinos to choose from here in Las Vegas, there was never any
need to frequent any one of them too often. However, all resort areas will have
multiple casinos and they will always have roulette because it is such a high-profit
game for them. You will often find roulette in casinos where they don't have either
craps or blackjack. The casinos know that people will play roulette before the other
table games, because it is so easy to play. Also it is not "intimidating" to the first-time
tourists or the casual player.
89
The end of January came. It was time for Art to leave town in order to meet up
with his regular partner and try the river boats.
Since my partner was now gone, it put me in the position of finding a new
partner myself. (NOTE: The Single Player System didn't exist yet.) So I ran a small ad
the following week: "Proven Roulette System, Partner Needed." I received over one
hundred phone calls! Many were as skeptical as I had been. They all seemed to agree.
They were eager and really wanted to learn how to win consistently.
Several said they had seldom even seen a roulette system advertised. But when
they had, it made no sense. There was no logical reason that could explain why those
systems could, or would, win on a regular basis. All the other systems seemed to be
mostly based on superstition or some other form of hocus-pocus.
Only you are going to know what you need in a playing partner. The things I
looked for were very simple:
* You should share the same amount of risk tolerance. The relation
ship might not last long if one of you wants to play with $1,000. and the
other is uncomfortable with anything over $100. Mr. Large Bankroll
might get bored with the smaller player. However, since you are sharing
the workload and splitting the winnings in proportion to your investment,
it is possible for compatible personalities to work well together.
90
I sorted through the ad respondents and then met with several of them
(in very public places) who had appeared to show some promise. I needed to
meet the finalists in person because, after all, I would be seen with my
newly-selected partner in public on a daily basis. After my evaluation of
them, I made the same offer to one man that Art had made to me. I selected
a fellow Colorado transplant who had moved to Las Vegas about the same
time we had. We really hit it off, and have since become very good friends.
Jack was a retired Insurance Broker. He had sold his business and
been here in town for about five years. Though he preferred playing craps
(like I used to), he was definitely interested in playing anything that could win
units as quickly and consistently as this system does. At the time of this
writing, we have played just over 450 games together. We've lost our buy-
in only 15 times, which gives us a cumulative total of over 96% winning
sessions!!
Anyway, it's always nice to know we can go into any casino in the
world planning to WIN a fairly good amount of money, within a short
period of time, and have a very high expectation of doing so. As a matter of
fact, way back when we first met, Art had shared a quotation that seems to
fit this game very well. As I have already said, "This game doesn't feel like
gambling to me," and obviously it didn't to Art either...
91
Here is Jack's Quotation:
92
TO SUM IT ALL UP
These rules and guidelines have been written to illustrate what has been a very
successful system for us. We are sure that many of you have heard of the book "The
Casino Gambler's Guide" written by Dr. Allan Wilson (1965). This book suggests
something called the "Acid Test." These wins that we have experienced ARE the
Acid Test!!
He also says that ". . . if you think you have a system that is unbeatable, don't
just play it once or twice, but play it repeatedly." . . . "Try to double your money two
or three times. Give the system a long enough test to be sure."
Our actual playing results show a win-rate of over 93% of our total sessions
played. Considering the amount of units we are generating with each WIN, this system has
certainly passed any kind of a test anyone would want.
This System does not rely on luck. It is based on the "Law of Disproportionate
Occurrences", mathematical probability and countless thousands of hours of research.
93
With GOOD DISCIPLINE on your part, you should definitely be a
frequent winner. Probably the biggest obstacle you will have to overcome
is your own impatience while waiting for your opportunity to place your
first level bets. [Perhaps we should re-name the "WAIT MODE" the
"PATIENCE MODE"?]
Best of luck to you. And when you're cashing in your chips, which
should be often, say a silent "Thank You" to Art from New Jersey for
sharing this system with us.
We suggest that before you start to play this system, perform at least
a minimal amount of research. It is also important to PRACTICE,
PRACTICE, PRACTICE before putting your own real money at risk.
Your research should include charting the numbers that the ball
"selects" for several hours. Prove to yourself, as the author and countless
others have, that the system does WIN an extraordinarily high percentage
of the time.
REMEMBER
AND THAT MEANS - DO NOT FORGET -
94
We are currently active players, and have provided accurate and
complete information as to our personal experiences. The quoted results are
from our own playing sessions. Your results may differ somewhat. Obviously
these records are only representative and we can not guarantee results for others.
95
INDEX
Attack Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Attack Mode II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Bank Account . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
Bankroll . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Betting Progression Charts
Attack Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Coast Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Conservative Coast Mode . . . . . . . . . . . . . . . . . . . . . Appendix xi
Single Player, Attack Mode . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Single Player, Coast Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Single Player, Conservative . . . . . . . . . . . . . . . . . . . Appendix xiii
"Big Target" Approach . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Buy-ins, Some Suggestions
Partner Play . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Single Player . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Single Zero, Partner Play . . . . . . . . . . . . . . . . . . Appendix ii
Coast Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Chip Charts
Attack Mode, Partner Play . . . . . . . . . . . . . . . . . . . . . . . 33
Attack Mode II, Partner Play . . . . . . . . . . . . . . . . . . . . . 35
Attack Mode, Single Player . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Attack Mode II, Single Player . . . . . . . . . . . . . . . . . . . . . . . . . 60
Coast Mode, Partner Play . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Coast Mode, Single Player . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
$
Coast Mode, Partner Play ( 1. Units) . . . . . . . . . . . . . . . . . . . xiv
$
Coast Mode, Single Player ( l. Units) . . . . . . . . . . . . . . . . . . xv
Conservative Coast Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . xi
Consistent Profit Roulette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Do Not Do . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
French Roulette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 & Appendix i
How to Play CPR° . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 & 22
How to Play Roulette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
History of CPR° . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Law of Disproportionate Occurrences . . . . . . . . . . . . . . . . . . . . . . . . 68
Leaving the Table . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
96
Number Assignments
Multiple Players . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Appendix iv
Partners . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 & 26
Single Player . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Single Zero Number Chart, Partner Play . . . . . . . . . . Appendix ii
Single Zero Numbers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Single Zero Tables . . . . . . . . . . . . . . . . . . . . . . . . . . . Appendix i
Partner or Not?? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 & 45
Partner Play . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 & 16
Power of CPR® . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Practice, Practice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Questions and Answers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
Quitting for the Day . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Record Keeping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Record Keeping Charts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . vi
Sample of Play . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Security . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Single Player Version . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Single Player Wheel Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Single Player (Sample Numbers) . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Single Zero Difference . . . . . . . . . . . . . . . . . . . . . . . . . 20 & Appendix i
Single Zero Numbers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Single Zero Play . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Appendix i
Single Zero Wheels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Sum it All Up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Summary of "Method of Play" . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Table Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Table Minimums . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Three Modes of CPR® Play . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Tips For Single Players . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Wait Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Wheel Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
97
APPENDIX
If we again choose to eliminate the "zero," we can assign the remaining adjacent
numbers into three pie-shaped sections for partners. The chart is easier to follow if the
numbers are listed for each partner, by section, in their true numerical order. A
Partner-Play number-assignment chart for the Single-Zero Table would look like this:
See Appendix Pages viii and ix for Single Zero Record-keeping Charts.
* * * * * *
VARIOUS OTHER PLAYER OPTIONS
Some of the "Outside Boxes" are even-money bets and some pay
two-to-one on a win. The "1 to 18," "19 to 36," "Red and Black," "Even
and Odd" boxes all pay one unit for each unit bet when that box wins.
Notice that these boxes are located closest to most of the players' seats - is
this just a coincidence? Probably not. These boxes can be played with little
money and are easy for a novice to make a bet in order to get him or her
painlessly into the game. They are designed to look like "easy wins," kind
of like the "FIELD" bet on the craps table, which, incidentally, is known by
the casino personnel as a "sucker bet."
• Put one minimum bet on one of the "Dozens" and have your
partner put the same amount on another one of the Dozens. ("1 st 12,"
"2nd 12," or the "3 rd 12" boxes.) These sections pay two-to-one when
one of the numbers in that dozen wins.
• On both these bets, if one partner wins, the other's loss is covered,
and the partnership has a net profit of one minimum bet!! However, if
you both lose, obviously the partnership would be down two minimums.
It might be worth a try??
* * * * * * * * * * * * *
ii
COLUMN NUMBERS FOR
THE SINGLE PLAYER
DOUBLE-ZERO TABLES
SECTION PLAY THESE NUMBERS
A 1, 3, 5, 13, 15, 22, 24, 34, 36
B 7, 9, 11 17, 20, 26, 28, 30, 32
C 2, 4, 6, 14, 16, 21, 23, 33, 35
D 8, 10, 12, 18, 19, 25, 27, 29, 31
IN $ 5. CASINO CHIPS.
* * * * * * * * * * * * *
IV
FOUR-PLAYER NUMBER ASSIGNMENTS
DOUBLE-ZERO TABLES
i3CCt*
Sect. Partner #1 Partner #2 Sect. Partner #3 Sect. Partner #4
A 5, 7, 9 A 11, 15, 17 A 20, 22, 26 A 30, 32, 34
B 0, 2, 4 B 6, 14, 16 B 18, 21, 23 B 31, 33, 35
C 00, 1, 8 C 10, 12, 13 C 19, 24, 25 C 27, 29, 36
* * * * * * * * * * * * *
SECTION NUMBERS and RECORD KEEPING CHART
PARTNER PLAY - TWELVE NUMBER SECTIONS
Numbers by Section Record EVERY "HIT" in its Correct Section
A B C $ or R/B A B C $ or R/B A B C $ or R/B
VI
SECTION NUMBERS and RECORD KEEPING CHART
SINGLE PLAYER - NINE NUMBER SECTIONS
Numbers by Section Record EVERY "HIT" in its Correct Section
A B C D $ or R/B A B C D $ or R/B
IT IS PERMISSIBLE TO MAKE COPIES OF THESE RECORD SHEETS FOR YOUR OWN USE.
Vll
SECTION NUMBERS and RECORD KEEPING CHART SINGLE
ZERO TABLE - SINGLE PLAYER -- 9-NUMBER SECTIONS
Numbers by Section. Record EVERY "HIT" in its Correct Section.
A B C D $ or R/B A B C D $ or R/B
IT IS PERMISSIBLE TO MAKE COPIES OF THESE RECORD SHEETS FOR YOUR OWN USE.
Vlll
SECTION NUMBERS and RECORD KEEPING CHART
SINGLE ZERO TABLE - PARTNERS - 12-NUMBER SECTIONS
Numbers by Section. Record EVERY "HIT" in its Correct Section.
A B C $ or R/B A B C $ or R/B A B C $ or R/B
IX
ANOTHER VARIATION TO CONSIDER
Some players like to go to a more conservative "COAST MODE" immediately
after the "WAIT" has qualified one of the sections. In other words, they substitute the
usual "COAST MODE" B. P. C.'s with the Conservative Progressions shown here. BE
CAREFUL NOT to confuse the charts on the next several pages with the charts used for the
REGULAR CPR° system, THEY ARE VERY DIFFERENT!! The Conservative B.P.
Charts will allow for more spins before "busting" because the buy-in is bet in smaller
increments. This approach is designed to conserve the buy-in while waiting for the first hit
in the "hot section."
On the first loss quit betting in that section. Look for another column with at
least seven misses in a row and bet the numbers in that section. If no section has
enough misses, go instead to the outside bets (Red/Black, etc.) and wait for seven
misses in any one of the sections.
XI
COAST MODE B. P. C.
TWO PLAYER CHIP CHART
CONSERVATIVE BETTING PROGRESSION
YOU CAN USE THIS TABLE TO ASSEMBLE YOUR STACKS OF CHIPS
FOR THE NEXT BET-PROGRESSION WHILE WATTING
FOR THE NEXT SPIN OF THE WHEEL
$
BET LEVEL UNITS TO 25¢ units Tokens $1. (WHITE) 5. (RED) PER
PLAY ON ALL to Play PER PER NUMBER NUMBER
12 NUMBERS NUMBER
1 1 1
2 1 1
3 1 1
4 2 2
5 3 3
6 4 0 1
7 6 2 1
8 9 1 2
9 14 2 3
10 21 1 0 1
11 35 3 3 1
12 52 0 3 2
Xll
CONSERVATIVE PROGRESSION
SINGLE PLAYER
Spin Betting GRAND
Units Bet Total Bet WIN PAYS NET GAIN
Number Level Total
10 1 1 9 9 35 27
11 2 1 9 18 35 18
12 3 1 9 27 35 9
13 4 2 18 45 70 27
14 5 2 18 63 70 9
15 6 3 27 90 105 18
16 7 4 36 126 140 18
17 8 5 45 171 175 9
18 9 6 54 225 210 (-9)
19 10 8 72 297 280 (-9)
20 11 11 99 396 385 0
21 12 16 144 540 560 36
22 13 (or) 22 198 738 770 54
Or.-22 (13 -A) (25) (225) (765) (875) (+135)
Optional
After HITTING any section for a WIN, DROP BACK TO LEVEL ONE AND
GO FOR REPEATS IN THAT SECTION. Use your regular "ATTACK MODE"
B.P.C. and increase as long as you continue to WIN in the same section.
Every time you WIN in any section, in addition to dropping back to level
one, look to see if one of the other sections has missed at least nine times in
a row.
If two other sections have each missed nine times or more, THEN
BET LN THE SECTION THAT HAS HAD THE MOST CONSECUTIVE
MISSES. That section is the one most likely to HIT sooner.
Xlll
** OPTIONS **
- - or
- - or
• Play First Level Bets on all numbers in BOTH sections just in case the
new section might be getting hot.
On the first loss quit betting on that section. Begin betting on the numbers in
the most qualified section. If no section has enough misses then go to the outside
bets (Red/Black) and wait for nine misses in any one section.
XIV
SINGLE PLAYER CHIP CHART
CONSERVATIVE PROGRESSION
xv
COAST MODE
TWO PLAYER CHIP CHART FOR 12-NUMBER
SECTIONS
$
1. UNITS
USE THIS CHART TO HELP PREPARE YOUR BETS FOR THE NEXT SPIN OF
THE WHEEL IN CASE YOU DON’T GET A "HIT" ON THE CURRENT SPIN.
1 1 1
2 1 1
3 1 1
4 2 2
5 3 3
6 4 4
7 6 1 1
8 9 4 1
9 14 4 2
10 21 1 4 1
11 35 0 2 1
12 52 2 0 2
NOTE: When you locate 10¢ tables use the above chart for 10¢ units.
The total buy-in for each partner would then be $90.
XVI
COAST MODE
SINGLE PLAYER CHIP CHART FOR 9-NUMBER SECTIONS
$1. UNITS
USE THIS CHART TO HELP PREPARE YOUR BETS FOR THE NEXT SPIN OF THE
WHEEL IN CASE YOU DON’T GET A "HIT" ON THE CURRENT SPIN.
XVll