Sabre Flight Manual
Sabre Flight Manual
THE SPACECRAFT 1
DISEMBARKED
PROCEDURES 5
CARRIER
PROCEDURES 6
COMBAT 7
ISSUED BY THE CHIEF OF THE UEE MILITARY UNDER DIRECTION OF THE IMPERATOR OF
THE UNITED EMPIRE OF EARTH.
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LIST OF CONTENTS
Chapter 1 - Spacecraft
Chapter 2 - Systems
Chapter 3 - Indoctrination
Chapter 7 - Combat
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NOTES TO READERS
This manual contains information on spacecraft systems, performance data, operating procedures and
tactical information to aid pilots in the operation of the spacecraft when aboard a carrier or disembarked. It
is not, however designed to be a rigid set of procedures but is designed to stimulate ideas to be effective
during space operations and combat. Always exercise sound judgement when conducting operations.
Modifications and software changes to the spacecraft systems may affect the subject matter of this
publication. When orders or instructions are released from the technical spaceworthiness regulator for the
spacecraft (CIG) that contradict any part of this publication they are to be taken as the overriding authorities.
Unless otherwise stated, all altitudes are in Metres (M) above capitol ship flight deck level and all speeds
are in Metres per second (M/S).
This publication utilises change bars in the left hand margin to signify changes that have been made to the
publication content since the last release. An example of a change bar is shown to the left.
Recommendations for amendments to, or feedback on this publication can be made via the standard UEE
Electronic message absolute immediate letter (Email) system. Send to [email protected].
SOFTWARE CONFIGURATION
The current spacecraft software load at the time of publication of this manual is SC(A)-2.3.1. Changes in
software load may change the spacecraft performance or system function. Always check the CIG Launcher to
ensure compliance with the current software version.
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Chapter 1
The Spacecraft
1.1 SPACECRAFT DESCRIPTION
1.2 Meet the Sabre. The Sabre is a single seat, carrier borne, space superiority spacecraft built by Aegis
Dynamics (AG) Corporation. The spacecraft has two size 3 weapon hardpoints mounted in the wing
glove area, and two size 3 weapon retractable hardpoints mounted on either side of the forward
fuselage. Two size 2 missile pylons are contained within the fuselage internal weapons bay. Effective
protection is afforded to the spacecraft by way of a four face shield system, consisting of four size 2
Gorgon Defender Industries shield emitters.
The spacecraft is powered by two Aegis engines, eight Hydra propulsion M1-16 manoeuvring
thrusters and three size 1 Aegis Charger fusion power plants for subsystem electrical power. The
spacecraft wings are variable geometry and have 20o of anhedral angle. The spacecraft has a tricycle
landing gear arrangement made up of three retractable skids.
1.2.1 Spacecraft gross weight. The spacecraft basic weight is approximately 18,000 kgs. Refer to on-board
systems for accurate weight.
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1.2.2 Spacecraft top speed. The spacecraft has a top speed of:
a) 260 M/S at Military power;
b) 390 M/S After Burner; and
c) 760 M/S Cruise.
1.2.3 Radar Cross section (RCS) reduction. RCS reduction is a significant survivability feature of the Sabre.
The goal of RCS reduction is to reduce the radar cross section of the spacecraft as far as possible to
reduce or eliminate the chance of detection by enemy sensors. RCS reduction is accomplished
through planform alignment and the extensive use of radar absorbent materials which reduce the
spacecraft’s signature. Hydrogen inlets and engine/thruster exhausts incorporate signature reducing
technology which minimise radar reflections.
1.2.4 Infrared heat signature (IHS) reduction. IHS is accomplished through the use of low signature system
coolers which absorb and store heat generated by the spacecraft systems, then radiates the heat
from the coolers at a reduced and controlled rate.
1.2.5 Cockpit General Arrangement. The spacecraft’s cockpit general arrangement is shown in figure 1-2.
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Chapter 2
Systems
2.1.1. Engines. The Spacecraft is powered by two Aegis afterburning engines. The engines provide power
for the manoeuvring thrusters as well as main propulsion thrust. The engines operate in a range from
idle to Military power (MIL: maximum thrust without Afterburner).
2.1.2. Manoeuvring Thrusters. The Spacecraft utilises four (4) Omni ball style manoeuvring thrusters
mounted on the spacecraft forward fuselage (two upper and two lower), along with four (4)
Rotational barrel style thrusters mounted on the empennage (two upper and two lower). The
manoeuvring thrusters are a reaction control system that utilises thrusters to provide spacecraft
attitude and translation control. Thruster output is displayed on the HUD and thrust output page on
the cockpit Interchangeable Status Displays.
2.1.3. Throttles. The spacecraft engines are controlled by the throttle located on the LH cockpit console.
Throttle movement is transmitted to the main engines for thrust modulation. The current throttle
handle angle setting is displayed on the HUD and ISD Engine/fuel display.
2.1.4. Thruster Boost. Thrusters and main engine performance can be periodically increased through the
use of boost. When boost is selected, the output of the manoeuvring thrusters increase to allow
faster changes in direction or to recover speed lost through manoeuvring. Boost utilises and is limited
by the on-board spacecraft boost fuel. Activation of boost is controlled via the Boost button and is
independent to engine throttle or translation control setting.
2.1.5. Afterburner (AB). Afterburner may be used to periodically increase main engine thrust, temporarily
increasing the spacecraft top speed. Selecting afterburner will also activate thruster boost.
Afterburner utilises and is limited by the on-board spacecraft boost fuel. Activation of afterburner is
controlled by moving the throttle into the afterburner range (pilot configurable).
2.1.6. Engine/Fuel display (EFD). The engine fuel display shows critical engine parameters and spacecraft
current fuel levels. Engine throttle handle angle is displayed in a graphical bar and digital readout.
Engine boost fuel level is displayed in a graphical bar and digital readout. Quantum fuel is displayed
as a digital readout. Current spacecraft velocity is displayed as a digital readout. The EFD also displays
current IFCS safety settings that may affect engine operation.
2.1.7. Quantum Drive (QD) system. The quantum drive allows for travel at speeds up to one fifth the speed
of light (0.2C) to cover long distances. The spacecraft’s quantum drive range is limited by the
quantum fuel stored in the spacecraft’s integral fuel tanks. The quantum drive is controlled via the
Quantum drive control switch on the throttle grip (Pilot configurable).
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2.2.1. Boost Fuel. Boost fuel is hydrogen collected by the spacecraft intakes and is stored in the spacecraft
integral boost fuel tanks. Boost fuel is utilised by the thrusters during boost and by the main engine
during afterburner operation. Boost fuel can be recovered thought normal intake operation as
described in Para 2.2.6.
2.2.2. Quantum Fuel. The Quantum drive utilises quantum fuel that is stored in the spacecraft integral
quantum fuel tanks.
2.2.3. Refuelling system. The Spacecraft can be refuelled on deck via a single point refuelling receptacle or
inflight through a hydraulically actuated inflight refuelling receptacle.
2.2.4. Fuel Quantity Indicating system. The fuel quantity indicating system measures the individual fuel
quantities in the spacecraft’s boost and quantum fuel tanks. Cockpit readouts for both fuel types are
displayed on the either on the HUD or cockpit screens.
2.2.5. Boost Fuel consumption. Fuel is consumed by the manoeuvring thrusters and main engines during
boost and/or AB operation. The combined fuel consumption is 25%/sec (4 sec boost time total).
2.2.6. Hydrogen Intakes. The Hydrogen intakes are capable of recovering hydrogen molecules to be stored
as fuel in the fuel tanks at a rate of 6.25%/sec (total refuel in 16sec).
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2.3.1. Power Plant. The spacecraft sub-systems are powered by three (3) size 1 Aegis Charger fusion
reactors. The three reactors utilise the power pipe to pool all available output power together. All
spacecraft sub-systems are connected to the power plants by the main power pipe.
2.3.2. Battery. The battery is connected the main power pipe and battery power pipe. The battery provides
redundancy for the power plant for essential systems in the event of electrical power loss.
2.3.3. Power Throttle. The power plant power output can be adjusted utilising the power throttle in the
power management display via the CVI or MPD. The power throttle sets the requested power plant
output linearly from 0 – 100%.
2.3.4. Power Management Displays. The power management display allows the pilot to prioritize power
distribution among all of the spacecraft’s various components and subsystems powered by the
spacecraft’s power plant. Power is distributed among three generic groups using the power allocation
triangle. Components are not strictly bound to a particular group however, and can be rearranged
into other groups if desired, providing an extra layer of flexibility in the pilot’s preferences for power
distribution among the spacecraft’s components. By default, ship components are grouped in the
following manner:
Individual components can also be powered on/off via power toggles for system components. A row
of boxes below each component indicates how much power is directed to it. The Power management
display is accessible via the CVI or MPD.
2.3.4.1. MPD Global power display. Global power settings can be accessed via the Global power display on
the MPD. These settings include Power plant, power on or off, Power Throttle, and the power
allocation triangle.
2.3.4.2. MPD Component power display. Individual component power may be controlled via the
component power display accessed via the MPD. The settings/controls available include: Item
nomenclature; Power toggle/status, component type, component power group, component
power priority, and component heat level.
2.3.5. Power Monitor Display. The power monitor display displays the current system power priority
setting and power throttle setting. The power monitor display is displayed on the ISD.
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2.5.1. Trans-Directional Awareness System (TDAS). The TDAS is multifunctional radar which is capable of
processing information on surrounding signals and displaying distance and relative position of
external contacts in 3D space. The TDAS is able to interface with the ship’s targeting computer in
order to overlay additional targeting-specific markers and indicators within the TDAS Holosphere or
ISD. The TDAS is designed to switch between various modes of scanning such as omnidirectional
and focused, depending on the desired fidelity and range of signal detection. The TDAS can be
zoomed to focus in a particular area of space.
2.5.1.1. TDAS Holosphere. The Holosphere is located on the upper portion of the centre console and is the
primary display for the TDAS system. The TDAS Holosphere displays the galactic plane as a standard
reference for your ship’s orientation in space (shown as a disc within the holosphere). Objects in
the TDAS display a relative distance indicator (line and stalk) that indicate distance to target both
horizontally and vertically. A selected target is represented as a 3D holo-image of the target object.
The colour of the relative distance indicator and 3D hologram changes to indicate friend or foe.
Un-scanned or unknown targets appear as blue spheres. Scanned, unselected targets will appear
as triangles pointing either up or down depending on the targets vertical direction to the
spacecraft.
2.5.1.2. Standby TDAS. The standby TDAS is a fall-back for the main Holosphere and replicates its function
in 2D by way of a sectioned circle. Each quadrant section of the display represents the direction of
the displayed contacts in relation to the spacecraft. The colour of contact symbology will change
to indicate friend or foe and symbology size will increase or decrease in relation to contact range.
The standby TDAS may be displayed on the left or right ISD.
2.5.1.3. TDAS Landing mode. When landing mode is selected the TDAS display changes to display the
landing zone in 2D beneath the spacecraft, along with the attitude and altitude of the spacecraft in
3D.
2.5.1.4. Identification friend-or-foe (IFF). IFF is a function of the TDAS system. IFF automatically scans and
interrogates any new TDAS contact and displays the corresponding symbology (friendly or threat)
on the TDAS holo-sphere for pilot situational awareness.
2.5.1.5. Inflight Missile bracketing. The TDAS will display detected inflight missiles as a red contact on the
TDAS holosphere. TDAS will also bracket detected inflight missiles via the CVI via a red triangle
bracketed around it.
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2.5.2. Combat Visor Interface (CVI). The CVI is a helmet-mounted display that is operated by receiving brain
impulses as input instructions sent to the visor software. These in turn are the inputs necessary to
facilitate general interaction and context window navigation, as well as systems and target
management. The CVI interfaces with the spacecraft HUD. The CVI has four distinct display options
for ship management, Overview display, weapons group management display, power management
display and shield management display. The CVI also displays the targeting pane.
2.5.2.1. Overview Display. The overview display shows all priority spacecraft information consisting of hull
condition, shield condition and power priority, weapon loadout and grouping, weapon ammo
remaining and heat levels, and basic power plant power allocation. Individual weapons can be
deactivated from the overview display without entering the weapons display.
2.5.2.2. Weapons Group Management display. The weapons group management display is described in
Para 2.9.9.
2.5.2.3. Power Management Display. The power management display is described in Para 2.3.4.
2.5.2.4. Shield Management Display. The shield management display is described in Para 2.8.1.
2.5.2.5. Quantum Drive Navigation mode. Waypoint navigation waypoints are displayed on the CVI when
Quantum drive is active. Selection of the required waypoint is by way of the HUD as described in
para 2.5.3.10.
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2.5.2.6. Signature displays. The spacecraft’s Electromagnetic (EM) and Infrared (IR) signatures are displayed
on the CVI and ISD. These indicate the level of the current emissions in both spectrums to the pilot
in a constantly refreshed line style graph. Selected target Electromagnetic (EM) and Infrared (IR)
signatures are also displayed on the HUD. These indicate the level of the current emissions in both
spectrums of the spacecraft to the pilot in a constantly refreshed line style graph. The signature of
the spacecraft directly relates to detectability and trackability by weapon systems and TDAS.
2.5.2.7. Rear-view camera. The spacecraft is fitted with a rear facing camera to aid in pilot situational
awareness. The rear view, when selected is displayed on the CVI.
2.5.2.8. Targeting pane. The targeting pane displays information regarding your current target including
range, hull condition, shield condition and pilot information (if available). Targets can be “pinned”
to the lower part of the targeting pane. Pinned targets will remain in view regardless of the currently
locked target. A target direction arrow is displayed for locked and pinned targets.
2.5.2.9. Total Velocity/Anti-total velocity Indicator. The total velocity indicator (TVI) provides an outside
world reference to actual spacecraft flight path. The anti-total velocity indicator (ATVI) represents
the point to which the spacecraft is actually flying away from. The TVI/ATVI is displayed on the CVI.
2.5.2.10. CVI enhanced optical zoom. The CVI enhanced optical zoom function gives the pilot the ability to
magnify the area of space that they are looking at.
2.5.2.11. CVI Weapon cueing. Gimbal mounted weapons can be aimed using head tracking via the CVI.
Sensors within the cockpit and helmet provide input signals to the spacecraft’s targeting computer
for weapon positioning and missile cueing.
2.5.2.12. Line of sight (LOS) marker. The CVI helmet interface displays the pilot’s point of focus with the line
of sight (LOS) marker. The LOS marker indicates the point at which the pilot is looking, and where
gimballed weapons will attempt to align on. The LOS marker is hidden when the pilot is looking
directly ahead through the HUD.
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2.5.3. Heads Up Display (HUD). The HUD is holographically displayed above the instrument panel. The HUD
is used as the primary flight instrument, weapon status, and weapon delivery display for the
spacecraft under all conditions. The HUD displays critical information and warnings to the pilot
including ship status, weapons status, selected target status, boost fuel level, throttle handle angle
(in %), velocity, weapons targeting information, etc.
2.5.3.1. Velocity Ladder. The velocity ladder displays your current velocity in metres per second (M/S) at
one M/S intervals. The velocity ladder can show forward speed or reverse speed in negative M/S.
2.5.3.2. Longitudinal Velocity. The current spacecraft velocity, displayed in metres per second (M/S) is
indicated in the lower LH corner of the HUD. The velocity display indicates velocity in the
longitudinal axis only.
2.5.3.3. Thrust. Thrust, displayed in kilo-newtons represents the force being applied to the forward axis of
the ship.
2.5.3.4. Throttle Handle angle. The main engine throttle’s current angle and ″requested″ throttle setting
for the main engine is displayed on the HUD in % (forward and aft strafing are not taken into account
in throttle angle).
2.5.3.5. Gun Boresight Cross. The gun boresight cross indicates the fixed weapon direction. The boresight
cross also indicates the position of your ship’s longitudinal axis.
2.5.3.6. Landing gear indication. When the landing gear is being deployed the HUD will display “LANDING
GEAR DEPLOYING” during landing gear transit. When the Landing gear is down and locked the
HUD will display “LANDING GEAR DEPLOYED”.
2.5.3.7. IFCS Mode indicator. IFCS operating mode is indicated on the lower left and lower right of the
HUD. The LH IFCS indicators display the currently active IFCS Flight mode. The RH IFCS indicators
display the currently active IFCS safety/pilot assist mode(s). IFCS modes of operation are
described in Para 2.6.4.1.
2.5.3.8. Boost fuel quantity. The current remaining boost fuel level is displayed as percent (%) full in a
combination digital and graphical bar on the LH side of the HUD.
2.5.3.9. Quantum fuel quantity. The current remaining quantum fuel level is displayed as range in
kilometres as a readout digital the lower RH side of the HUD.
2.5.3.10. Quantum drive operation. Quantum drive navigation and system operation is indicated by the
HUD in conjunction with the CVI for waypoint display. Selection of the required waypoint is
achieved by positioning the boresight cross over the desired selection. Selection of the desired
waypoint will activate the spool up sequence of the Quantum drive. This is indicated on the HUD
by the Drive spool up countdown indicator. During Quantum travel the distance remaining and
remaining spacecraft Quantum fuel are displayed on the HUD. The Quantum drive is described in
para 2.1.7.
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2.5.4. Intelligent Target Tracking System (ITTS). ITTS computes and displays Predicted-Impact-Point (PIP)
markers corresponding to each type of weapon equipped on the ship. When the fitted weapons
groups targeting solution converge due to closure, the separate weapon PIP’s will combine into a
combined weapons PIP. The PIPs display the predicted impact point of the projectile of each weapon
will intercept the target based on the calculated distance, vector, and speed of the target as well as
the projectile speed of each weapon. The PIPs project from the gun boresight cross or line-of-sight
(LOS) reticule depending if the weapon has fixed or gimballed convergence. The ITTS can also be
configured to display the PIPs as a lead indicator projecting from the targeted ship (This is pilot
selectable). Out of range target is indicated by the PIP being displayed in RED with a line through it.
Weapon firing is indicated by flashing yellow indicators appearing around the PIP. Projectile hits are
indicated by green markers appear outside the PIP, once for each hit detected. Different weapon
types are indicated by different PIP symbology. These different PIP symbology is shown in figure 2-
13.
2.5.5. Multi-purpose display group (MPDG). The spacecraft systems can be controlled via, and system
status indications displayed on, the multi-purpose display group. The multi-purpose display group
consists of five screens:
1. L & R ISD;
2. L & R Secondary Displays; and
3. MPD.
2.5.5.1. Interchangeable Status Displays (ISDs). The ISDs are integrated into the cockpit upper vertical
console. The ISDs convey second priority information. Each ISD is able to cycle between the various
display modes available. Display modes can also be duplicated across multiple screens if desired.
The available displays are:
2.5.5.1.1. Target display. The target display displays information regarding your current target including
range, hull condition, shield condition and pilot information (if available).
2.5.5.1.2. Hull status display. The Hull display is described in Para 2.8.2.
2.5.5.1.3. Signature display. The Signature display is described in Para. 2.5.2.6.
2.5.5.1.4. Engine fuel display. The Engine fuel display is described in Para 2.1.6.
2.5.5.1.5. Shield status display. The Shield status display shows current spacecraft shield segment health.
2.5.5.1.6. Power monitor display. The Power system monitor is described in Para 2.3.5
2.5.5.1.7. Standby TDAS. The standby TDAS is described in Para 2.5.1.2.
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2.5.5.2. Secondary Displays. The secondary displays are integrated into the lower vertical console. The
Secondary displays are able to cycle between the same display modes as the ISD except for the
standby TDAS. Display modes can also be duplicated across multiple screens if desired.
2.5.5.3. Multi-purpose display (MPD). The MPD is integrated into the centre vertical console and displays
and controls shipboard systems.
2.5.5.3.1. Weapons Group Management display. The weapons group management display is described in
Para 2.8.9.
2.5.5.3.2. Missile Management Display. The Missile management display is described in Para 2.9.10.
2.5.5.3.3. Power Management Display. The power management display is described in Para 2.3.4.
2.5.5.3.4. Shield Management Display. The shield management display is described in Para 2.8.1.
2.5.6. Communications system. The spacecraft utilises short and long range communication systems. The
communications systems are controlled by the CVI and MPDG.
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Weapon PIP’s
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2.6.1. Stick. A traditional centre mounted control stick is used to provide pitch and yaw (or roll dependant
on software configuration) inputs to the IFCS.
2.6.2. Directional Pedals. Two directional pedals (left and right) are used to provide directional inputs to
the IFCS for roll (or yaw dependant on software configuration) control.
2.6.3. Translation (Strafe) control. Translation control allows movement of the spacecraft via the
manoeuvring thrusters in 3 dimensions without changing the orientation of the spacecraft.
Translation inputs are summed, and are in addition to the spacecraft’s forward or aft motion
however the total speed of the spacecraft is limited by the IFCS to the spacecraft’s max rated speed.
Translation of the spacecraft is controlled via the Translation control hat on the throttle grip,
outboard edge (dependant on software configuration and pilot preference).
2.6.4. Intelligent Flight Control System (IFCS). IFCS is a fly-by-wire, full authority control augmentation
system (CAS). The FCS provides four basic functions: spacecraft directional stability, spacecraft
control, crew safety and structural loads management.
a) Coupled mode. In coupled mode IFCS commands the spacecraft’s manoeuvring thrusters to
maintain similar flight characteristics to atmospheric flight (i.e. Attitude linked to direction of
flight). The IFCS also allows strafing in the lateral, longitudinal, and vertical directions when
commanded in coupled mode. This mode is indicated through the “COUPLED” indicator on the
HUD.
b) Decoupled mode. In decoupled mode the spacecraft’s forward facing direction is not linked to
the spacecraft's direction of travel. This allows the spacecraft’s attitude to be changed without
affecting the spacecraft’s vector. The IFCS also allows strafing in the lateral, longitudinal, and
vertical directions when commanded in decoupled mode. This mode is indicated by the text
dulling and an “X” being displayed through the “COUPLED” indicator on the HUD.
c) G-Safe. G-force safety mode limits excessive positive or negative G-force on the pilot by limiting
the spacecraft’s rotational turn rate, or rate of directional change during strafe. This limits the
physiological effects of excessive G and prevents the onset of G-LOC. G-Safety mode is indicated
by the “G-SAFE” lit for ON, or by the text dulling and an “X” being displayed through the “G-
SAFE” indicator on the HUD when OFF.
NOTE
d) Command-Level Stability (COMSTAB). COMSTAB mode limits spacecraft slip during directional
changes during turns at high velocity by slowing the spacecraft’s velocity during high rate
directional change. COMSTAB mode is indicated by the “COMSTAB” lit for ON, or by the text
dulling and an “X” being displayed through the “COMSTAB” indicator on the HUD when OFF.
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e) Enhanced stick precision (ESP). Enhanced stick precision enhances pilot aim by reducing control
sensitivity via reducing manoeuvring thruster output when the targeting computer (in
conjunction with TDAS) senses that the PIP’s are close to the desired target. When ESP is
engaged, the IFCS reduces thruster output directly proportionate to the proximity of the aiming
PIPs to the target. This aids in precision aiming and reduces overshoots. ESP can be toggled on
or off according to pilot preference.
2.6.4.1. IFCS Flight mode select. The IFCS has three flight modes Precision, Space Combat and Cruise. Each
flight mode alters IFCS control laws dependent upon desired flight characteristics. Depressing the
IFCS mode selector shifts the selected IFCS flight mode up or down. Mode selection is sequential
dependent upon throttle position; Accelerating and actuating the switch will move up the mode
hierarchy, decelerating and actuating the switch will move down the mode hierarchy. Moving up
or down is indicated by the arrow in the IFCS Flight mode indicator on the HUD. IFCS Flight mode
selector is located on the stick grip. IFCS flight mode hierarchy from low to high is:
a) Precision Mode (PRE). Precision flight mode limits the spacecraft’s maximum speed in all axes.
Precision mode is designed for close proximity manoeuvres reduce the chance of collision. This
mode is indicated through the “PRE” being boxed on the IFCS mode indicator.
b) Space Combat Manoeuvring Mode (SCM). Space Combat Manoeuvring mode allows for best
turn performance in combat. This mode is indicated through the “SCM” being boxed on the IFCS
mode indicator.
c) Cruise mode (CRU). Cruise mode allow for high speed, sub-quantum travel. Cruise mode limits
manoeuvrability to prevent excessive G loading during turns. This mode is indicated through the
“CRU” being boxed on the IFCS mode indicator.
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2.6.5. Auto-pilot. The autopilot provides two basic functions: navigation waypoint steering, and auto-
landing. When in navigation waypoint steering mode the spacecraft will fly to the designated
waypoint on the HUD/TDAS without further pilot input. In auto-landing mode, when the spacecraft
is within the required landing zone the spacecraft will land without further pilot input. This mode is
indicated on the HUD by “AUTOMATED” cue appearing in the HUD and TDAS changing to landing
mode.
2.6.6. Space Brake. Space brake is a function of the IFCS and utilises the manoeuvring thrusters and/or
main engines to arrest spacecraft movement by applying thrust in the opposite direction of travel.
ITTS will modulate the thruster output directly with spacecraft speed.
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2.8.1. Shield management Display. Shield management is achieved via the CVI or ISD and displayed on the
HUD. In normal operation all four shield segments are powered equally. The shield management
display allows you to prioritize shield level distribution between all of the ship’s four shield segments.
2.8.2. Spacecraft Hull Display. The current health of the spacecraft hull is displayed on the Spacecraft hull
display via the ISD or secondary displays.
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2.9.1. Weapon system controls. All of the primary controls for the spacecraft’s weapon systems are located
on the stick grip assembly. The hands on throttles and stick (HOTAS) control arrangement, allows the
aircrew to manipulate the weapon systems without removing the hands from the spacecraft’s
primary flight controls.
2.9.1.1. Stick Grip controls. The weapons systems controls located on the cockpit stick grips include the
pickle button (missile lock/launch), trigger (fire weapons group 1), weapons group 2 fire button,
target select/cycle hat, target pin/cycle hat. N.B. buttons are pilot configurable.
2.9.1.2. Throttle Grip Switches/Controls. The weapon systems controls located on the cockpit throttle grips
are pilot customisable and dependant on the software configuration of the spacecraft.
2.9.2. Missile target acquisition. Missile target tracking information is provided to the targeting computer
via the info pipe. The CVI to displays the missile tracking/lock/launch symbology when commanded
by the targeting computer. When the selected missile has achieved a “Lock on” to the selected target,
the target missile locked symbology (in for form of a red ring around the target) will be displayed.
2.9.3. Weapon Gimbals. The spacecraft’s ballistic or laser weapons aiming can be slaved to the pilots CVI.
This enables the pilot to aim their weapons independently of spacecraft direction/attitude.
2.9.4. Gimbal lock. If the spacecraft is fitted with gimballed weapons, the gimbals can be locked to the
forward boresight position.
2.9.5. Forward fuselage weapons mounts. The Sabre has two retractable size 3 weapon hardpoints
mounted either side of the forward fuselage. The forward fuselage mounts can be either fixed or
gimballed with a reduction in weapon size.
2.9.6. Wing glove mounts. The wing glove mounts consist of two integral size 3 mounts. The wing glove
mounts can be either fixed or gimballed with a reduction in weapon size.
2.9.7. Weapons bay. The internal weapons contains two pylons for mounting missile launchers. Standard
configuration is two size 2 triple missile launcher racks.
2.9.8. Countermeasures. The spacecraft can be loaded with various countermeasure dependant on mission
requirements. The countermeasure type and number remaining are indicated on the HUD.
Countermeasure dispense button is located on the throttle grip (Pilot programmable).
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2.9.9. Weapon Group management Display. The weapon management display shows your ship’s
weapons, sorted by weapon groups. The Weapons group management display can be accessed via
the CVI or MPD. Weapon group assignment can be managed within the display. Weapons can be
assigned to a total of three weapons groups. Individual weapons can be assigned to more than one
group at a time. Missiles and countermeasures cannot be assigned to weapons groups. The Weapons
Group Management display on the MPD displays weapon nomenclature, group, type, ammunition
remaining and weapon heat level.
2.9.10. Missile management display. The Missile management display shows the stores currently loaded to
the spacecraft. Stores nomenclature, fuse, seeker head, and size are displayed along with stores
remaining. Loaded stores can be armed or dis-armed via the Missile Management display. The Missile
Management display can be accessed via the MPD.
I
Figure 2-24 Weapon Group management Display
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2.11.2. Proximity Warning. The on-board proximity warning system alerts crew when an object is near to
the spacecraft that it may cause damage. A warning icon will appear at the edge of the CVI indicating
the approaching objects direction.
2.11.3. Ejection seat. The Sabre is fitted with an ejection seat. The ejection seat is a ballistic catapult/rocket
system that provide the pilot with a quick, safe, and positive means of escape from the spacecraft.
Ejection is initiated by pulling the ejection control handle.
2.11.4. Ejection Control Handle. The ejection control handle, located between the crew member’s legs on
the front of the seat pan, is the only means by which ejection is initiated. The handle, moulded in the
shape of a T-Lever, can be grasped by one or two hands. To initiate ejection, pull the handle from its
housing.
2.11.5. Self Destruct. The spacecraft is equipped with a self-destruct function that will totally destroy the
spacecraft in an emergency.
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2.12.1. Cockpit boarding system. The cockpit boarding system is by way of a retractable boarding ladder
internally mounted on the LH side of the cockpit.
The voice alert system is used to provide the pilot with aural cues in relation to normal spacecraft
operation and system malfunctions. A list of the aural cues and their meanings are shown in Table 2-
1.
2.14.1. The spacecraft is fitted with a robust environmental control and life support system (ECLSS) that
maintains cabin pressure (1 atmosphere), atmospheric gas concentration (21% o2/78% n2/1% other),
and cabin temperature at optimum levels during normal operation. The ECLSS also provides
pressurised air for the pneumatic systems such as Pilot suit anti-G, fuel tank pressurisation and
emergency oxy systems maintenance/replenishment. ECLSS is also responsible for processing any
waste fluids during flight.
2.14.2. On-board biological oxygen generation system (OBBOGS) maintains the correct oxygen levels within
the spacecraft cabin atmosphere for human use. OBBOGS utilises a combination of micro-organisms
and algae to recycle expelled CO2 back into O2. The Oxygen creating micro-organisms also create O2
to supplement O2 levels lost during de-pressurisation and cabin leakage.
2.15.1. Fire Detection system. The fire detection system is an automatic system that utilises a system of
detectors to detect and locate cockpit fires.
2.15.2. Fire extinguishing system. The fire extinguishing system is an automatic system that, in conjunction
with the fire detection system, extinguishes detected fires in the cockpit.
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Chapter 3
Indoctrination
3.1. INITIAL QUALIFICATION
Initial qualification on the Sabre shall be obtained by satisfactory completion of the Sabre
operational conversion (OPCON) course at any approved UEE Navy fleet air arm training
establishment. Minimum training requirements are:
Additional training is at the discretion of Unit commanding officers (CO). COs may waive additional
training and/or flying requirements in accordance with SOPs.
All UEE Navy pilots are entitled to, and are required at a minimum to hold for their personal use:
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Chapter 4
Flight Characteristics
4.1. The Sabres IFCS provides flight characteristics that make virtually carefree handling and
manoeuvrability for effective weapons employment. The balanced weight distribution and rotational
thruster placement far from the centre of mass give the Sabre its unique flight characteristics. A
thorough understanding of the IFCS described in Chapter 2 and the information presented here
allows the pilot to safely and effectively exploit the spacecraft’s full capabilities.
The Sabre is designed as a low signature space superiority fighter spacecraft. The Sabre’s low mass
makes for spritely handling in all IFCS settings allowing for easy manoeuvring. Refer to Table 4-1,
4-2, 4-3 and 4-4 for handling information.
MAX
ROTATION PITCH YAW ROLL
RATES
** All turn rates do not take spacecraft secondary movements (translation/slide) into account.
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60
50 50 50
40
SPEED (M/S)
30
20
13
10
0 0
0 1 2
TIME (SEC)
PRE PRE (BOOST)
400
390
350
321
300
260 260
250 251
SPEED (M/S)
200
175
150
141
137
100
50 59
0 0
0 1 2 3 4
TIME (SEC)
SCM SCM (BOOST) SCM (AB)
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800
760 753 760
700 711
652
600
521 532
500
SPEED (M/S)
400 416
337
300 298
200
179
142
100
58
0 0
0 1 2 3 4 5 6 7 8
TIME (SEC)
CRU CRU (BOOST)
800
760 753 760
700 711
652
600
521 532
500
SPEED (M/S)
400 416
390
337
321
300 298
260 251 260
200
179
175
142
141
137
100
59
58
50 50
0 0 13
0 1 2 3 4 5 6 7 8
TIME (SEC)
PRE PRE (BOOST) SCM SCM (BOOST) SCM (AB) CRU CRU (BOOST)
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4.2.1. Gun tracking. The flight characteristics detailed above make for excellent gun tracking during space
combat manoeuvring. The spacecraft presents precision nose and weapon pointing ability due to
excellent lateral and longitudinal acceleration combined with high pitch and yaw rates. This allows
the Sabre to rapidly acquire and fine track targets.
4.3.1. Tumbling recovery. In the event that the spacecraft enters into a tumble due to impact or system
failure, the IFCS qualities allow for rapid recovery. Un-recoverable tumbles rarely occur without
severe system damage.
The reliability of the IFCS is very high and when failures do occur, they are usually caused by damage
rather than system failure. Multiple system failures are required before the spacecraft becomes
difficult to fly. The more serious failures that may cause degraded flight capabilities are described
below.
4.4.1. Single engine failure. No degradation in flying qualities, however acceleration is affected resulting
in slower directional transient acceleration.
4.4.2. Manoeuvring thruster failure/loss. Pitch, roll and yaw rates are directly affected by manoeuvring
thruster loss. Higher numbers of manoeuvring thruster failures will degrade roll, pitch and yaw rates
further. Total loss of manoeuvring thrusters on a single side of the fuselage may result in
uncontrollable roll or yaw. Total loss of thrusters on the forward or aft of the fuselage may result in
uncontrollable pitch.
4.4.3. Damaged lost surface. Loss of the outer wing may result in asymmetric roll and yaw rates due to
asymmetric weight distribution.
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Chapter 5
DISEMBARKED PROCEDURES
5.1. DISEMBARKED PROCEDURES
For all planetside/non-carrier based landing areas the following checks are to be completed by crew.
5.1.1.1. Exterior inspection. The exterior inspection is divided into 10 areas, beginning at the left forward
side of the forward fuselage and continuing clockwise around the spacecraft. Check the spacecraft
skin and structure for obvious damage, ensure all doors and panels are closed and fastened, inspect
for fluid leaks, etc.
1. Nose landing gear/Nose section (left side)
a) LH Nose section – CHECK CONDITION
b) LH FWD Fuselage weapon mount – CHECK CONDITION and correct weapons installed
c) Omni-directional manoeuvring thruster – CHECK CONDITION
d) Nose landing gear - CHECK CONDITION
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a) Open canopy and extend ladder by positioning the cockpit access switch to open
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5.1.6. LAUNCH
a) Translate if required to ensure clearance from landing area
b) Launch horizontal from pad to prevent conflicts
c) Throttles – MAX
Once airborne
a) Landing gear – UP
b) Clearing turn – PERFORM (if required)
c) TDAS – CHECK CONTACTS
To prevent landing conflicts, landing approach from sides of multi-landing platforms is prohibited.
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5.2.1. Heavy/overspeed translation landings. Heavy or overspeed translation landings may cause serious
structural damage to the spacecraft. The pilot must pay particular attention to vertical translation
speed, altitude and attitude during descent to the landing area.
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Chapter 6
CARRIER PROCEDURES
6.1. CARRIER BASED PROCEDURES
All flight crewmembers shall be familiar with all procedures listed in this publication as well as the
ship SOP’s prior to carrier operations. Carrier launch, pattern, and landing procedures aid in
preventing collisions, maintain flight discipline and are in place for all crew safety.
6.1.1.1. Exterior inspection. The exterior inspection is divided into 10 areas, beginning at the left forward
side of the forward fuselage and continuing clockwise around the spacecraft. Check the spacecraft
skin and structure for obvious damage, ensure all doors and panels are closed and fastened, inspect
for fluid leaks, etc.
1. Nose landing gear/Nose section (left side)
a) LH Nose section – CHECK CONDITION
b) LH FWD Fuselage weapon mount – CHECK CONDITION and correct weapons installed
c) Omni-directional manoeuvring thruster – CHECK CONDITION
d) Nose landing gear - CHECK CONDITION
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***NOTE***
On the CVI select and target the ship to obtain distance readout. Approach the ship on an extended
centre line of the final approach corridor at 300m altitude. Enter the carrier landing pattern at 300
metres above carrier flight deck. Carry out IFCS safeties check before making the level break to join
the pattern:
a) G-SAFE – ON
b) COMSTAB – ON
c) COUPLED MODE – ON
d) Before beginning the 180o turn onto final approach, select AUTOPILOT landing if desired.
Make a level break from a course parallel to the direction of the carrier bow, close aboard to the port
side of the ship. Do not commence break until your interval*1 is abeam or past your wing. Decelerate
to 150 M/S to enter landing pattern, apply spacebrake as required. Descend to 150m altitude above
flight deck level when established in downwind leg and lower gear. Maintain 1500 – 2000 metres
abeam the carrier when in the downwind leg. Begin 180 o turn to the final approach when
approximately abeam the flight deck aft entrance heat shield and reduce speed to 100M/S. Establish
landing bay centre line during turn onto final approach and maintain 100 M/S. When meatball
acquired, transmit “Tail number, Sabre, Ball, Auto (if using autolanding) e.g.”301, SABRE, BALL,
AUTO”. If cleared to land, maintain approach speed and attitude until inside flight deck, then land at
designated landing pad. If not cleared to land initiate “Waveoff”.
6.2.1. Waveoff. Waveoff signals may be issued if your approach deviates too far from correct, to correct
spacing between other spacecraft, or during an on flight deck emergency.
6.2.1.1. When waveoff signal is received, select full power, immediately disengage autolanding mode and
climb to 150 metres alt. Manoeuvre to the port of the ship and direction parallel with the pattern
until interval is abeam or past your wing no sooner than the bow of the ship.
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Chapter 7
Combat
7.1. SITUATIONAL AWARENESS
The cornerstone to success in combat is situational awareness (SA). SA is your perception and
understanding of what is actually occurring around you and is gained through the use of the
spacecraft’s on-board systems, visual scanning, other crew members and wingmen.
7.2. WINGMANSHIP
Wingmen have critical responsibilities when working as a team. They help the mission leader in the
planning and organisation of any mission. Wingmen are a central part of enabling SA by reporting
contacts via TDAS or visually to the formation leader and can perform backup navigation tasks if
required. They are essential to mission success especially during strike missions where target
destruction is essential. Wingmen must engage as briefed or when directed by the flight leader and
to support when their leader engages a target. It is essential that wingmen carry out their
responsibilities with discipline and dedication.
Discipline is the most important quality a pilot can possess and leads to success in the spacial arena.
Discipline is executing self-control, maturity, and judgment in a high-stress, emotionally charged
environment. Teamwork is the foundation of any fighting force and is cornerstone to mission success.
If all team members know and perform their respective duties dutifully the chance of mission success
and survival increases dramatically.
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7.4.1. Effective use of the TDAS system is critical to situational awareness (SA) in all situations. In combat
SA is critical in mission success. TDAS is capable of tracking multiple targets at all angles at three
ranges, Short, Medium and Long. Short range detects and tracks targets up to 1000m range, Medium
range detects and tracks targets up to 6000m range and Long range detects and tracks targets up to
15 klms(*1) in range. Targets continuing to be tracked whist within the TDAS max range, but outside
the currently set scanning range limit are displayed on the TDAS holo-sphere as a small blue sphere.
Targets being tracked in the currently set scanning range identified as friendly are displayed in green.
Targets being tracked in the currently set scanning range identified as threats are displayed in orange.
The currently selected target is displayed as a 3D render of the ship type within the holo-sphere.
Targets can be selected directly using touch(*2) in the TDAS holo-sphere or via the stick grip mounted
targeting controls. Selected targets (friendly or Enemy) are able to be pinned using the Pin Target
button on the Stick Grip assembly. Pinned targets are designated by way of a numeral above and to
the right of pinned target. TDAS can also identify in flight missiles by way of bracketing them on the
CVI with a red triangle.
*1 Subject to amendment
*2 “Touch” means via the mouse
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7.5.1. The CVI enhanced optical zoom is useful for target identification and battle damage assessment. The
enhanced optical zoom used during weapon employment can analyse the effectiveness of the strike
and if the weapon has functioned correctly.
7.6.1. Ordnance.
7.6.1.1. Missiles. The Sabre is capable of carrying a wide variety of missile types that can be selected
dependent on mission type and pilot preference. Missile selection should take into account range,
number and type of enemy anticipated to be encountered, mission objectives, number of ships in
the formation. The types of missiles available to the Sabre include:
a) Infrared (IR) – Infrared missiles track the targets heat generated by the target spacecraft.
c) Cross-section (CS) – Cross section missiles utilise active radar tracking to track the cross
section of the target spacecraft.
d) Dumb fire – Dumb fire missiles are essentially a rocket. The rocket when fired will travel
in a straight line and do not track targets in any way. Dumb fire missiles (rockets) can not lock
on to a target prior to firing.
7.6.2. Guns. The Sabre can mount a wide variety of guns ranging from projectile (kinetic) weapons to energy
beam weapons on its hardpoints. Each weapon has advantages and dis-advantages and these need
to be taken into account during mission planning to ensure flight effectiveness. Mounting like
weapons (e.g. Badger repeaters with Bulldog repeaters) will reduce the number of PIPs displayed by
the ITTS and will make targeting easier, especially at range. The addition of a gimballed mount to a
weapons hardpoint will reduce the weapon size that is possible to be attached to that hardpoint by
one (e.g. S3 fixed -> S2 when gimballed). Refer to Whitley’s Guide for more detailed weapons
information.
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7.6.3. Countermeasures. Ordnance employed against your spacecraft can be spoofed through the use of
correct countermeasures. Countermeasures do not guarantee missile defeat. Always employ
defensive SCM as well as the appropriate countermeasures for the incoming weapon detected.
During combat, the avionic systems will display the detected type of missile tracking your spacecraft
on the CVI as a warning containing one of the icons shown below.
d) Dumb fire – As dumb-fire missiles do not use a guidance system, no missile caution will be
displayed on the CVI. Due to this, there are no effective countermeasures available. The best
defence is manoeuvring.
7.6.4. Effective targeting. During SCM the best manoeuvres will result in the target presenting a large
profile. Larger target profile means that more of the targets surface area is exposed resulting in easier
targeting and more projectiles on target.
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7.7.1. Barrel Roll. The barrel roll is an effective way to avoid fire whilst advancing on, or retreating from an
enemy. The barrel roll is carried out by pitching and applying full left or right roll command. Hold this
commanded roll and pitch input. The spacecraft should “cork screw” through space until the roll and
pitch commands are removed.
7.7.2. Barrel Yaw. The barrel yaw uses the same principal as the barrel roll manoeuvre with the exception
of utilising yaw instead of pitch as the second input. The barrel yaw is carried out by applying yaw
and roll at the same rate to produce a flat spiral manoeuver (the spacecraft nose always points
forward).
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7.7.3. Pursuit curves. Pursuit in space combat involves aiming the nose of the spacecraft ahead, at, or
behind the target ship to manoeuvre your spacecraft into firing position. The direction the target
ship’s nose is facing is indicated by the cone on the targeted ship bracket. This does not however
necessarily indicate the direction of flight of the target. The direction of the extending line from the
PIP to the boresight cross can be used as a more accurate direction of flight indicator of the target.
a) Lead pursuit is pursuing a target with the nose of the spacecraft is pointing ahead of the target
and will decrease the distance between the spacecraft and the target (boresight cross and PIP
ahead of the target).
b) Pure pursuit is pursuing a target with the nose of the spacecraft pointing directly at the target
and will maintain the distance between the spacecraft and the target (boresight cross directly
at the target).
c) Lag pursuit is pursuing a target with the nose of the spacecraft pointing behind the target and
will increase the distance between the spacecraft and the target (boresight cross and PIP
behind the target).
Pursuit curves are an important consideration during any attack for closure.
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7.7.4. Instantaneous Turns. The instantaneous turn allows for rapid changes in direction while reducing the
effects of G during the manoeuvre. Execution of this manoeuvre is to decouple prior to initiating the
turn, carry out the turn by rotating on either the lateral or longitudinal axis (pitch or yaw), recouple,
when exiting the turn carry out a 90 o roll. After executing the roll, boost to regain speed lost and
stabilise flight path.
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7.7.5. Boost Braking. Application of main engine/manoeuvring thruster boost whilst applying spacebrake
will increase the effectiveness of the manoeuvring thrusters in arresting spacecraft movement. This
will nullify main engine thrust regardless of throttle position.
7.7.6. Translation Commands during Boost Braking. When applying translation commands during the
Boost brake will cancel out all spacecraft motion except the commanded translation vector. This
effectively nullifies all vectors apart from the newly commanded translation vector.
7.7.7. Circling Attack/Defence. The circling attack/defence (sometimes referred to as an orbit attack) is a
common tactic utilised in dogfighting. The circle attack/defence is used to defeat the enemy targeting
by continually changing the plane of the spacecraft’s manoeuvring. Utilising translation left or right,
yaw to rotate about the target. Utilise roll to change the spacecraft’s plane of rotation. Always
maintain speed with throttle and translation controls. In defence, increase range from the target
during this manoeuvre to extend and escape.
Note: enabling COMSTAB will reduce the effectiveness of this manoeuvre due to IFCS reducing speed
during the turn.
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7.7.8. Falling Leaf. The falling leaf manoeuvre is a variation of the circle attack described in 7.7.7. The
manoeuvre is used to confuse the enemy by alternating your direction of movement by 180o rapidly
and often. Best used when in close proximity to the target and when enemy pilot SA of your position
is low. The manoeuvre is initiated as a close boom and zoom at low speed. At CPA during your turn
toward your target, translate toward your targets rear and begin a circling attack. When the target
changes direction of turn, roll to change direction by 180o and translate again towards the aft end of
your target. Maintain your movement in this matter to always attempt to remain out of the enemy
pilots line of sight.
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7.7.9. Skidded Attack. The skidded attack can be used during head-to-head, high rate of closure
attack/defence. This allows for weapons to be aimed independently of spacecraft direction of flight
without being decoupled. This manoeuvre is carried out by maintaining max forward speed, applying
lateral translation left or right and maintaining the boresight cross on the target. The amount of
translation angle can be varied depending of the offset of the targets trajectory. This manoeuvre can
be utilised during anti-capitol ship weapons to present minimum cross section for target turrets/guns
whilst maintaining visual contact for guided weapons implementation.
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7.7.10. Button hook. The button hook manoeuvre is used to reverse the spacecraft’s direction by
repositioning for re-attack after a boom and zoom. The manoeuvre is executed by aligning the
targets flightpath laterally with your own. Maintain maximum lateral separation at CPA by translating
as in a skidded attack. After passing the target, turn into their flightpath arcing behind them whilst
maintaining the nose of the spacecraft pointed at your target.
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7.7.11. Lead roll. The lead roll is carried out by rolling into the direction of the target’s flightpath at CPA,
strafing into the target’s flightpath, utilising boost. Re-acquire the target and gain a firing solution.
The lead roll will result in losing a large amount of speed to gain a more advantageous position
immediately following a high speed pass (“joust”). Best used when yours and your targets velocity
vector differ in direction by more than 90o.
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7.7.12. Lag Roll. The lag roll is an attack manoeuvre that uses geometry to control closure rate and maintain
movement in all three axes of motion for defensive manoeuvring whilst maximising firing capability
and preventing overshoots. This manoeuvre is carried out by rolling into (towards) the target whilst
translating in the opposite direction of the inputted roll. Ensure that the target remains insight during
the manoeuvre. As the target’s closure is checked or reduced, gain a firing solution by bringing the
PIP’s onto the target profile. If completed optimally, the target profile presented will be large.
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7.7.13. Vertically Skidded (VS) Roll. The VS roll is an offensive manoeuvre that allows you to close on your
target, keep your bore-sight cross on the target, whist manoeuvring defensively. Execute by rolling
and translating vertically upwards, whilst maintaining the bore-sight cross on target. The VS roll is an
offensive version of the barrel yaw.
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7.7.14. Boom and Zoom. The boom and zoom refers to a high speed attack where by the attacker strafes
by the intended target, firing at the closest point, and then escapes at high speed. Best practice in
this manoeuvre is to maintain visual contact with the target at all times by facing the spacecraft
toward the enemy. During the zoom phase, carry out defencive manoeuvres to defeat enemy
engagement (see Zooms para 7.7.15). Best used against targets who are un-aware of, or ignoring
you.
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7.7.15. Zooms. Zooms refer to a repositioning manoeuvre completed after an attack, or when separating
from an area of engagement. Executing a zoom correctly will assist in confounding the enemy’s
targeting systems, making aiming more difficult for the enemy. In their simplest form zooms can take
the form of a barrel roll or barrel yaw whilst translating away from your target. Always ensure to
check aft (using the aft facing camera) during zooms when flying to prevent collisions with obstacles.
7.7.15.1. Barrel yaw escape (BYE) zoom. The BYE zoom is a tight barrel yaw whilst translating aft (translate
aft, roll and yaw to barrel yaw). Increase the diameter of your flight path via roll as range increases
to increase evasion effectiveness.
7.7.15.2. Arcing Zoom. The arcing zoom maintains a closer range to the target than the BYE zoom. The Arcing
zoom is carried out by changing your direction and plane of movement by translating aft, translating
left (or right). After a second of travel, jink yaw left (or right) to change direction.
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7.7.15.3. Vertically Skidded (VS) Zoom. The VS zoom is essentially executing the VS roll whilst translating aft.
The VS zoom allows you to escape whilst maintaining your boresight cross on target to enable
return of fire. By translating in the vertical plane instead of the lateral plane (as in BYE zoom) the
effects of G are reduced.
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7.7.15.4. Missile evasion. Effective manoeuvring for defence from missile attack is essential to ensure
survival. Employing countermeasures during manoeuvring will increase their effectiveness. Upon
detection of hostile missile launch (Visually, via the missile alert warning on the CVI, and/or audibly
via alert tone), determine the location of the attacking missile via the CVI and TDAS. When you have
located the missile, translate in the opposite direction of the missile’s flight path. Pitch, roll and yaw
to position the missile on your beam (90o from the spacecraft’s nose), either left or right. Utilise the
TDAS to maintain missile location awareness. Maintain minimum vertical separation from the
missile to present the minimum cross section possible. Maintain maximum forward speed via boost
whilst rolling and yawing to maintain the missile abeam (with minimum vertical separation), and
the missile flightpath perpendicular to the spacecraft flight path. This method forces the missile to
bleed off velocity to make effective turns during pursuit.
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7.7.16. Re-attacks. Re-attacks are aggressive manoeuvres that can be used to keep the target engaged in
lieu of executing a zoom or blow through.
7.7.16.1. Decoupled reversal. To execute a decoupled reversal, carry out an instantaneous 180 o turn after
passing the target. Boost to recover any speed lost during the manoeuvre in the direction of the
target. The decoupled reversal is a one dimensional manoeuvre and due to the 180 o turn involved
in the manoeuvre a large amount of speed will be lost, therefore this manoeuvre should only be
considered when defence is not a primary concern.
7.7.16.2. Turning reversal. The turning reversal is a slightly more defensive reversal and simply requires that
the spacecraft be turned back towards the passing target to re-engage. The turning reversal will
result in a larger turning arc than the decoupled reversal, but will not result in the same amount of
speed lost.
7.7.16.3. Buttonhook. Refer para 7.7.10.
7.7.16.4. Lag roll. The lag roll (covered in para 7.7.10) can be used to re-engage the target when reaching the
CPA. Best used when yours and your targets velocity vector differ in direction by less than 90 o
(especially useful when passing your target in a high speed pass or “joust”).
7.7.16.5. Lead roll. Refer para 7.7.11.
7.7.16.6. Lag reversal. Refer para 7.7.13.
7.7.17. Fence Check.
Certain items on your vessel should be checked to ensure that detection time is as long as possible
when entering into a combat area. These checks should be carried out as a minimum, but is not
necessarily comprehensive depending on mission requirements. Prior to entering into combat
complete:
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Chapter 8
Emergency Procedures
8.1. ANTI TUMBLING PROCEDURE
a) Throttles – IDLE
b) Spacebrake – ON
c) Boost – ENGAGE
d) When tumbling stops - EXECUTE unusual attitude recovery procedures
e) If unable to recover - EJECT
a) Controls- NEUTRALIZE
b) Power control lever - IDLE
c) Flight instruments: attitude, altitude, airspeed, engine parameters - CHECK
d) If tumbling or unusual attitude as indicated by flight instruments - EXECUTE ANTI TUMBLING
OR UNUSUAL ATTITUDE RECOVERY PROCEDURES
e) If time required to execute anti tumbling/unusual attitude procedures insufficient – EJECT
Purpose: To determine
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If displays malfunction, attempt to restore power by cycling display power. If cycling does not fix
the problem, secure display.
8.7.1. CVI/HUD Failure during landing. If HUD and/or CVI have failed before or during landing, declare a
priority assistance needed (PAN) and advise carrier space traffic control (STC) of the problem.
Utilise dead reckoning to align spacecraft with carrier landing deck, and carrier precision approach
radar (PAR) tracking advice if available to achieve landing.
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8.8. EJECTION
8.8.1. Immediate Ejection. For extreme emergency situations, the pilot shall immediately initiate
ejection.
EJECTION INITIATION
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8.9. DITCHING
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A
Aborting/Abort/Aborted
Directive/informative call to cease action/attack/event/mission.
Action
Directive to initiate a briefed attack sequence or manoeuvre.
Active
An emitter is radiating.
Anchor/anchored
Orbit about a specific point; refuelling track flown by tanker
Informative call to indicate a turning engagement about a specific location.
Authenticate
To request or provide a response for a coded challenge.
B
Bandit
An spacecraft identified as enemy, in accordance with theatre ID criteria. The term does not necessarily
imply direction or authority to engage.
Beam/beaming
Target stabilized within 70 to 110 degree aspect; generally (direction) given with cardinal directions: east,
west, north, or south.
Bent
System indicated is inoperative.
Bingo
Minimum fuel state needed for spacecraft to return to base (aka "recovery").
Proceed/am proceeding to specified base (field) or carrier
Blank
A suppression of enemy air defences (SEAD) spacecraft does not detect any emitters of interest.
Blind
No visual contact with friendly spacecraft/ground position; opposite of visual.
Blow through
Directive/informative call that indicates spacecraft will continue straight ahead at the merge and not turn
with target/targets.
Blue on blue
Friendly fire, inadvertent hostile engagement between allies.
Bogey
A radar or visual air contact whose identity is unknown.
Bogey dope
Request for target information as briefed/available.
Break (direction)
Directive to perform an immediate maximum performance turn in the direction indicated; assumes a
defensive situation.
Breakaway
Tanker or receiver directive call indicating immediate vertical and nose/tail separation between tanker
and receiver is required.
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Broke lock
Loss of radar/infrared (IR) lock-on (advisory).
Bruiser
Friendly air-launched anti-capitol ship missile (e.g. torpedo).
Buddy lock
Locked to a known friendly spacecraft.
Bugout
Separation from that particular engagement/attack/operation; no intent to (direction) re-engage/return.
Buzzer
Electronic communications jamming.
C
Cap/capping
Directive call to establish an orbit at a specified location. An orbit at a specified location.
Captured
Crew has identified and is able to track a specified air-to-ground (A/G) target with an on-board sensor.
Cease
In air defence, break the engagement on the target specified. Missiles in flight engagement will continue
to intercept.
Cease fire
Do not open fire and/or discontinue firing; complete intercept if weapons are in flight; continue to track.
Chicks
Friendly spacecraft.
Clean
No radar contacts on spacecraft of interest. No visible battle damage. Spacecraft not carrying external
stores.
Cleared
Requested action is authorized (no engaged/support roles are assumed).
Cleared hot
Ordnance release is authorized.
Closing
Decreasing in range.
Come off
Directive to manoeuvre as indicated to either regain mutual support or to (left/right/deconflict flight
paths for an exchange of engaged and supporting roles; low/dry) implies both visual and tally.
Commit/committed
Fighter intent to engage/intercept; controller continues to provide information.
Contact
Sensor contact at the stated position. Acknowledges sighting of a specified reference point.
Cover/covering
Directive/informative call to take Surface/Air action or establish an air-to-air (A/A) posture that will allow
engagement of a specified target or threat.
Cut-off
Request for, or directive to, intercept using cut-off geometry.
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D
Dead stick
Lost all propulsive power due to engine shutoff.
Defensive/defending
Spacecraft is in a defensive position and manoeuvring with reference to an active threat.
De-louse
Directive to detect and identify unknown spacecraft trailing friendly spacecraft.
Deploy
Directive to manoeuvre to briefed positioning.
Divert
Proceed to alternate mission or base.
E
Echelon
Groups/contacts/formation with wingman displaced approximately 45 degrees behind leader's 3/9
(o'clock) line, see Echelon formation.
Engaged
Manoeuvring with the intent to kill; this implies visual/radar acquisition of target.
Estimate
Provides estimate of the size, range, height, or other parameter of a specified contact; implies
degradation.
Extend
Short-term manoeuvre to gain energy, distance, or separation; normally with the (direction) intent of re-
engaging.
Eyeball
Fighter with primary visual identification responsibility. Normally followed by ( ) number of spacecraft
observed.
F
Faded
Radar contact is lost.
FENCE (in/out)
Set cockpit switches as appropriate prior to entering/exiting the combat area (mnemonic for fire-control
system/ECM/navigation/communication/Emitters).
Fox (number)
Simulated/actual launch of fighter-to-fighter weapons.
ONE – cross section guided missile.
TWO - infrared-guided missile.
THREE – electro-magnetic guided missile.
Friendly
A positively identified friendly contact.
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Fur ball
A turning fight involving multiple spacecraft with known bandits and friendlies mixed.
G
Gate
Directive/informative call to fly as quickly as possible, using afterburner/maximum power.
Gorilla
Large force of indeterminate numbers and formation.
Go secure
Use encrypted voice communications.
Grand slam
All hostile spacecraft of a designated track (or against which a mission was tasked) are shot down.
Green (direction)
Direction determined to be clearest of enemy air-to-air activity.
Group
Radar targets within approximately 6 kilometres of each other.
Guns
A craft-to-craft or air-to-surface gunshot.
H
Hard (direction)
High-G, energy-sustaining turn.
Head/head on
Target headed directly towards.
Heads up
Alert of an activity of interest.
Heavy
A group or package known to contain three or more entities.
High
Targets detected above the TDAS galactic plane.
Holding hands
Spacecraft in visual formation.
Hold fire
An emergency fire control order used to stop firing on a designated target, to include destruction of any
missiles in flight.
Home plate
Home airfield or carrier.
Hook (left/right)
Directive to perform an in-place 180-degree turn.
Hostile
A contact identified as enemy upon which clearance to fire is authorized in accordance with theatre rules
of engagement.
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I
Id (pronounced eye dee)
Directive to identify the target. Identification accomplished, followed by type.
J
Joker
Fuel state above BINGO at which separation/bugout/event termination should begin.
K
Kill
Clearance to fire.
Knock it off
Directive to cease air combat manoeuvre /attacks/activities.
L
Lead-trail
Tactical formation of two contacts within a group separated in range or following one another.
Leaker(s)
Airborne threat has passed through a defensive layer. Call should include amplifying information.
Line abreast
Two contacts within a group side by side.
Locked
Final radar lock-on.
Lost contact
Radar contact lost.
Lost lock
Loss of radar/IR lock-on (advisory).
Low
Target detected below the TDAS galactic plane.
M
Marshal/marshalling
Establish/established at a specific point.
Medium
Target approximately in line with the TDAS galactic plane.
Merge/merged
Information that friendlies and targets have arrived in the same visual arena. Call indicating radar returns
have come together.
Monitor
Maintain radar awareness on or assume responsibility for specified group.
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Mother
Parent ship.
Music
Electronic radar jamming. (On air interdiction (AI) radar, electronic deceptive jamming.)
N
No joy
Aircrew does not have visual contact with the target/bandit/landmark; opposite of tally.
O
Off (direction)
Informative call indicating attack is terminated and manoeuvring to the indicated direction.
Offset
Informative call indicating manoeuvre in a specified direction with reference to (direction) the target.
On station
Informative call unit/spacecraft has reached assigned station.
Opening
Increasing in range.
P
Package
Geographically isolated collection of groups/contacts/formations.
Padlocked
Informative call indicating aircrew cannot take eyes off an spacecraft or a surface position without risk of
losing tally/visual.
Pince/pincer
Threat manoeuvring for a bracket attack.
Playmate
Cooperating spacecraft.
Playtime
Amount of time spacecraft can remain on station.
Post attack
Directive transmission to indicate desired direction after completion of (Direction) intercept/engagement.
Post hole
Rapid descending spiral.
Press
Directive to continue the attack; mutual support will be maintained. Supportive role will be assumed.
Pump
A briefed manoeuvre to low aspect (where aspect refers to target position—regardless of distance—
relative to the friendly spacecraft's nose; "high aspect" would be on an azimuth in front of the friendly,
while "low aspect" would indicate position along an azimuth behind the friendly) to stop closure on the
threat or geographical boundary, with the intent to re-engage.
Pure
Informative call indicating pure pursuit is being used or directive to go pure pursuit.
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Pushing
Departing designated point.
R
Reported
Identification of an object or a contact by an intelligence system. (Type)
Reset
Proceed to a pre-briefed position or area of operation.
Resume
Resume last formation/station/mission ordered.
Rifle
Air-to-ground missile launch.
Ripple
Two or more munitions released or fired in close succession.
Roger
Message understood, acknowledged
Rolex (±time)
Time-line adjustment in minutes from planned mission execution time. (Positive is later).
S
SAM (direction)
Visual acquisition of a SAM (surface-air missile) or SAM launch; should include position.
Sandwiched
A situation where an spacecraft/element is positioned between opposing spacecraft/elements.
Scram
Emergency directive to egress for defensive or survival reasons. (Direction)
Scramble
Take-off as quickly as possible.
Separate
Leave a specific engagement; may or may not re-enter.
Shadow
Follow indicated target.
Shooter
Spacecraft/unit designated to employ ordnance.
Skip it
Veto of fighter commit, usually followed with further directions.
Snap (direction)
An immediate vector to the group described.
Sour
Equipment indicated is operating inefficiently.
Spin
Directive/informative call to execute a pre-briefed timing/spacing manoeuvre.
Splash
(A/A) Target destroyed.
(A/G) Weapons impact.
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Split
An informative call that a flight member is leaving formation to engage a threat; visual may not be
maintained.
Spoofing
Informative call that voice deception is being employed.
Status
Request for tactical situation.
Sweet
Equipment indicated is operating efficiently.
Switch/switched
Indicates an attacker is changing from one spacecraft to another.
T
Tally
Sighting of a target, bandit, bogey, or enemy position; opposite of no joy.
Target
Directive to assign group responsibility to spacecraft in a flight.
Targeted
Group responsibility has been met.
Threat
Untargeted hostile/bandit/bogey within pre-briefed range/aspect of a (direction) friendly.
Tiger
Enough fuel and ordnance to accept a commit.
Tracking
Fire control system has solid lock on target (aka a "stabilized gun solution"). Contact heading.
Trailer
The last spacecraft within a group(s).
Trashed
Informative call that missile has been defeated.
Tumbleweed
Indicates limited situational awareness; no joy, blind; a request for information.
U
Unable
Cannot comply as requested/directed.
V
Vampire
Hostile anti-capitol ship missile (torpedo).
Very high
Approximately directly vertically above the formation on TDAS.
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Visual
Sighting of a friendly spacecraft/ground position; opposite of blind.
W
Warning (colour)
Hostile attack is
RED imminent or in progress.
YELLOW probable.
WHITE improbable (all clear)
Weapons (followed by appropriate modifier below)
Fire only :- return fire if fired upon;
FREE :- at targets not identified as friendly in accordance with current rules of engagement (ROE);
TIGHT :- at targets positively identified as hostile in accordance with current ROE;
SAFE.
What luck
Request for results of missions or tasks.
What state
Report amount of fuel and missiles remaining. Ammunition and oxygen are reported only when
specifically requested or critical.
Active = number of active radar missiles remaining.
Radar = number of semi-active radar missiles remaining.
Heat = number of IR missiles remaining.
Fuel = pounds of fuel or time remaining.
Wilco
Will comply
Winchester
No ordnance remaining.
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