MAKE IT FLY / EDUCATOR GUIDE MAKE IT FLY / EDUCATOR GUIDE
EDUCATOR GUIDE Workshop Overview
Make It Fly Here’s a suggested agenda for a one-hour
workshop:
With this guide, you can plan and lead
a one-hour workshop using Scratch.
Participants will choose a character and
program it to fly. First, gather as a group to
IMAGINE introduce the theme and
10 minutes spark ideas.
Next, help participants as
CREATE they create a flying animation,
40 minutes working at their own pace.
At the end of the session,
SHARE gather together to share
10 minutes and reflect.
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Get Ready for the Workshop Imagine IMAGINE
Use this checklist to prepare for the workshop. Begin by gathering the participants to introduce
the theme and spark ideas for projects.
Preview the Tutorial
The Make It Fly tutorial shows Warm-up Activity: If I Could Fly...
participants how to create their own
projects. Preview the tutorial before your
Gather the group in a circle and ask, “If you could fly, where
workshop and try the first few steps:
would you want to go?” Suggest that they close their eyes and
scratch.mit.edu/fly
imagine flying through their favorite place. Ask, “Where are you?
What kinds of things do you see below you?” If there’s time,
have each person say where they imagined flying or something
Print the Activity Cards they saw on their flight.
Print a few sets of Make It Fly cards to
have available for participants during
the workshop.
Provide Ideas and Inspiration
scratch.mit.edu/fly/cards
Show the introductory video for the Make It Fly tutorial. The video
shows a variety of projects for ideas and inspiration.
Make sure participants have Scratch accounts
Participants can sign up for their own Scratch accounts at
scratch.mit.edu, or you can set up student accounts if you
have a Teacher Account. To request a Teacher Account, go to:
scratch.mit.edu/educators
Set up computers or laptops
Arrange computers so that participants can
work individually or in pairs.
Set up a computer with projector or large monitor
You can use a projector to show examples and View at scratch.mit.edu/fly or vimeo.com/llk/fly
demonstrate how to get started.
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Demonstrate the First Steps IMAGINE Create CREATE
Demonstrate the first few steps of the tutorial Support participants as they make
so participants can see how to get started. a flying animation.
In Scratch, click Create. Start with Prompts
Choose a flying sprite from the library: Ask participants questions to get started
What character would Where will your
you like to make fly? character go flying?
Provide Resources
Choose a new sprite for your character to fly past: Offer options for getting started
Make the building move across the stage to make
your character look like it’s flying: Some participants may want Others may want to explore
to follow the online tutorial: using the activity cards:
scratch.mit.edu/fly scratch.mit.edu/fly/cards
Suggest Ideas for Starting
• Choose a character • Choose buildings or other scenery
• Make the character • Make the scenery move
say something
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CREATE Share SHARE
More Things to Try
Share projects with others in the room.
• Switch costumes to change the scenery.
Organize a flying character showcase. Ask half
• Make your character move when you the room show their projects, while the others
press a key.
• Add clouds and other floating objects.
view them. Then switch.
• Score points when touching an object.
Suggest that they ask each other questions, such as:
Encourage Debugging What do you like best about What might you like to
the project you made? change or make next?
Here are some strategies to suggest to help participants fix any
bugs or difficulties they encounter:
• When stuck, talk out what you’re working on with someone.
• Try out small bits of code at a time to figure out what’s happening
at each step. What’s Next?
• Look closely at the blocks on the tutorial or activity cards to see if
they are the same or different from the blocks you’re using. Participants can use the ideas and concepts from this
• Remember that bugs always arise when creating a computer workshop to create other projects. Here are a couple of
program. Debugging is a helpful skill to know not just in coding, variations on the flying character project you could suggest.
but throughout life.
Prepare to Share
To add instructions and credits
to a project, click the button: Flying Game Flying Stories
“See project page”.
Make a game where you Tell a story about your flying
avoid some objects and characters. You can record
Give your project a title, add
try to catch others. Add or your voice and play sound
instructions and credits,
subtract points based on clips. Or, use say blocks to
then click Share.
what your character touches. make voice bubbles.
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