Oxford Matched
International to the English
National Curriculum
Primary for computing
studies
Computing
The national curriculum for computing aims to ensure that
all pupils:
can understand and apply the fundamental principles and
concepts of computer science, including abstraction, logic,
algorithms and data representation
can analyse problems in computational terms, and have
repeated practical experience of writing computer programs
in order to solve such problems
can evaluate and apply information technology, including
new or unfamiliar technologies, analytically to solve problems
are responsible, competent, confident and creative users of
information and communication technology
Oxford International Primary Computing gives pupils and teachers
the tools they need to achieves these aims through a six-level
course structured around a real-life, project-based approach that
ensures pupils leave primary school with the vital computing skills
they will need for the digital world.
4
Key Stage 1 Computing Programme
National Curriculum Coverage in
attainment target Oxford International Primary Computing
Use technology safely and Be Safe
respectfully, keeping personal Book 1, Chapter 1: Work safely at the computer
information private
Book 1, Chapter 5: Keep safe online
Identify where to go for help and
support when they have concerns Book 1, Chapter 6: Look after equipment and be courteous
about content or contact on the
internet or other online technologies
Use technology purposefully to Working with text
create, organise and store digital Book 1, Chapter 3: Use word processing to make a book about toys
content
Book 2, Chapter 1: Use word processing to make a travel brochure
Multimedia
Book 1, Chapter 2: Draw pictures of toys using graphics software
Book 2, Chapter 2: Find images and combine with text to make a
travel poster
Use technology purposefully to The Internet
retrieve digital content Book 1, Chapter 5: Looking at web sites
Book 2, Chapter 3: Use a search engine to find information about
mini beasts
Multimedia
Book 2, Chapter 2: Choosing Clip Art pictures
Use technology purposefully to Handling data
manipulate digital content Book 1, Chapter 4: Count numbers and put them into a
spreadsheet to make a graph
Book 2, Chapter 4: Use a spreadsheet to carry out simple sums
Multimedia
Book 2, Chapter 2: Putting words and pictures together; editing
Clip Art images and designing a page
Recognise common uses of Computers in society
information technology beyond Book 2, Chapter 5: Find out how people use technology to help
school them with their work
Understand what algorithms are Control the computer
Understand how algorithms are Book 1, Chapter 1: Control a simple Scratch program. Understand
implemented as programs on digital input and output
devices Book 2, Chapter 6: Look at the structure of a simple Scratch
Understand that programs execute by program. Edit a Scratch program to produce different results
following precise and unambiguous Book 3, Chapter 4: Investigate a program, and relate its action to its
instructions structure. Make a Scratch script by fitting blocks together.
Use logical reasoning to predict the
Computers in society
behaviour of simple programs
Book 4, Chapter 6: What are algorithms? How algorithms are
Create and debug simple programs
implemented in computer technology.
Key Stage 2 Computing Programme
National Curriculum Coverage in
attainment target Oxford International Primary Computing
Use technology safely, respectfully Be Safe
and responsibly; recognise Book 1, Chapter 1: Work safely at the computer
acceptable/unacceptable behaviour
Book 1, Chapter 5: Keep safe online
Identify a range of ways to report
concerns about content and contact Book 1, Chapter 6: Look after equipment and be courteous
Book 3, Chapter 5: Keep safe when sending and receiving emails
Book 5, Chapter 4: Online platforms for young people. Moderated
forums. Commenting policy. Protecting your identity online
Book 6, Chapter 6: Publish content safely on the Internet
Select, use and combine a variety of Working with text
software (including internet services) Book 3, Chapter 1: Combine words and images to create a report
on a range of digital devices to design
and create a range of programs, Book 4, Chapter 1: Cut copy and replace. Editing text in response
systems and content that accomplish to feedback
given goals, including collecting, Book 5, Chapter 1: Creating a book with text and images
analysing, evaluating and presenting Book 6, Chapter 1: Make a class yearbook
data and information
Multimedia
Book 3, Chapter 2: Creating and delivering a presentation on
robots. Transitions and animations. Using themes.
Book 4, Chapter 2: Making and editing digital photographs.
Transferring between hardware
Book 5, Chapter 2: Making a video of a mountain walk
Book 6, Chapter 3: Record and edit audio content. Combine audio
and visual content to create a multimedia presentation
Handling data
Book 3, Chapter 3: Create a line graph. Sort a table of data into
order
Book 4, Chapter 3: Sum function. Spreadsheet formulas.
Calculating percentages. Pie and bar charts
Book 5, Chapter 3: Using a spreadsheet to keep simple business
accounts. Making a spreadsheet model of a real life system
Book 6, Chapter 2: Data tables. Sort and filter a table. Validating
data input. Logical analysis of data
Computers in society
Book 3 Chapter 6: How images are made of pixels
Understand computer networks The Internet
including the internet; how they Book 3, Chapter 5: Helpful websites.
can provide multiple services,
such as the world wide web; and Book 3, Chapter 1: Shared folders.
the opportunities they offer for Book 5, Chapter 4: World of blogs. Reading and responding to
communication and collaboration online content. Publishing our own blog posts.
Book 6, Chapter 6: Make a web page. Create a site structure and
add content. Publish online.
National Curriculum Coverage in
attainment target Oxford International Primary Computing
Use search technologies effectively, The Internet
appreciate how results are selected Book 4, Chapter 5: ‘Web quest’. Searching online. Facts, opinions
and ranked, and be discerning in and adverts.
evaluating digital content
Book 5, Chapter 4: Evaluating and sharing blog content.
Book 6, Chapter 2: Searching and filtering a table of data to
extract results.
Design, write and debug programs Control the computer
that accomplish specific goals, Book 3, Chapter 4: Investigate a program, and relate its action
including controlling or simulating to its structure. Make a Scratch script by fitting blocks together.
physical systems; solve problems by Change script values to alter the action of a program. Use a fixed
decomposing them into smaller parts loop in a program.
Use sequence, selection, and Book 4, Chapter 4: Make a Scratch program which generates a
repetition in programs; work with maths quiz and keeps score. Use variables. Conditional structures.
variables and various forms of input Logical test. Comparing values.
and output
Book 5 Chapter 5: Creating a computer game using Scratch
programming which simulates physical movement. Detecting a
‘hit’. Using a timer to control a program.
Book 6 Chapter 5: Use of procedures. Looping. Randomisation.
Reacting to events and input. Customising a program.
Use logical reasoning to explain Computers in society
how some simple algorithms work Book 4, Chapter 6: The development of computing technology,
and to detect and correct errors in AI and algorithms.
algorithms and programs
Book 5, Chapter 6: Sorting algorithms. Insertion sort. Selection
sort. Bubble sort.
Book 6, Chapter 4: Game theory. Testing and modifying games.
All Project materials and resources are
available for FREE online:
www.oxfordprimary.com/computing