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Juiblex Info

The document provides background information about Juiblex, the Faceless Lord. It describes Juiblex as an ancient and inscrutable demon lord who originated from the corruption of the Abyss and spawned horrific oozes and jellies. Though dismissed by other demon lords, Juiblex possesses unspeakable knowledge and watches developments in the Abyss with a patient and incomprehensible purpose.

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0% found this document useful (0 votes)
77 views8 pages

Juiblex Info

The document provides background information about Juiblex, the Faceless Lord. It describes Juiblex as an ancient and inscrutable demon lord who originated from the corruption of the Abyss and spawned horrific oozes and jellies. Though dismissed by other demon lords, Juiblex possesses unspeakable knowledge and watches developments in the Abyss with a patient and incomprehensible purpose.

Uploaded by

Alex Ulianov
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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The Demonomicon of Iggwilv

  Juiblex,  
the Faceless Lord
By Robert J. Schwalb  F  Illustrations by Craig J. Spearing

“How can I bear it any longer? This affliction, this plague I have held undisclosed for so
long. My body is no longer my own. Something horrific grips it. A disease? A curse? I
do not know. I am too afraid to seek help, too afraid of what horror might be revealed.
Thus I have kept my terrible secret, enduring aching pain and racing heart as my mind
grapples with my body’s doom.

“I yearn for comfort, crave understanding or help, wish for anything to ease my despair. But to
whom can I turn? Who could understand? I brought this on myself, I realize. I delved where
I should not have, learned what no mortal should know, sampled what the gods have rightly
forbidden. No. No one can understand my suffering.

“I fear it can’t be long now. The corruption in my flesh spreads. I remember the first spot, a
glistening mass, a blister really, on my belly. I used a knife to slice out the filth. In only a few weeks
it appeared again. I fought a losing battle—the cuts are never enough to purge the cancer from me.
Now it’s everywhere, spread across my scars, its pollution creeping down my legs and arms, clawing
up my neck to my face. I remember when the mere sight sent me into a screaming fit. Now, only
resignation remains when I look upon the jellied horror that has replaced my skin and my features.

“My ruined body is awful enough, but not even sleep can relieve my agony. The night brings terror.
I find myself in a dark and wet place, a slippery, noisome chamber, a sewer of slithering things,
bubbling and gushing in the foul darkness. I am not alone. Another presence looms there—a
shifting, burbling mass of skin and fluid, a vile, shadowy creature that makes itself known
with its burning caresses. It never speaks, but I know it masters me. I am a slave to its unclean
adoration. This Faceless Lord holds me close, like a babe to a mother, and offers its pestilential
succor to speed my apotheosis, my awakening into one of its cherished brood.”
TM & © 2011 Wizards of the Coast LLC All rights reserved.

M a rc h 2 011 | D u n g e o n 18 8
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Juiblex, the Faceless Lord

I ndescribable all, is included as a footnote, a nemesis of his archri-


val, the bloated Zuggtmoy, Queen of Rot. Juiblex has
where he could reflect without disturbance on his
dread home and his place in it.
Darkness yet to turn his ponderous gaze in any significant way
toward the mortal world. He has never emerged Unspeakable Knowledge
From the Demonomicon of Iggwilv from the Slime Pits of Shedaklah to wage war against Juiblex witnessed the formation of the Abyss. He saw
Undoubtedly, few denizens in the Abyss equal, in the his enemies, and has, to all outward appearances, the obyriths emerge from their nether realm to pol-
horror they evoke or in the hideousness of their forms, remained content to fester in his own filthy domain. lute the Elemental Chaos, and he beheld the final
the corrupt majesty of the Faceless Lord. In the gloom A few demon lords have come close to ferreting struggle between Tharizdun and those most ancient
that enshrouds his realm, he holds court over the out the truth about Juiblex. Dagon and Pazuzu sus- of demons. Juiblex knows the true name of each oby-
glistening masses, the twitching oozes he sires. Juiblex is
pect the Faceless Lord was once a powerful obyrith rith. He has an intuitive understanding of each one’s
deemed a lesser figure in abyssal hierarchy, judged Lord
whom Tharizdun shattered during the early tumult ambitions. This knowledge makes Juiblex one of the
of Nothing by his peers. However, in my research, I have
plumbed the foul mire to examine the full darkness surrounding the formation of the Abyss. Since this few who comprehends the true purpose of the Abyss.
that is this disturbing fiend. Juiblex is a power defined fall, Dagon and Pazuzu believe, Juiblex has ceded
by incremental advances, a being whose wickedness more and more of his influence, until he now teeters Lord of Nothing
flows slowly but inexorably toward an unspeakable end, on dissolution’s brink. Both demon lords are right in Other demon lords have little respect and even less
which troubles even this writer. thinking Juiblex is ancient, yet they are as mistaken use for the Faceless Lord. His shape is unfixed, his
in supposing he is a fallen obyrith as they are wrong aspect is hideous, and his nature reflects the corrup-
The horrors the Abyss disgorges are without number, about his decline. tion responsible for the creation of the Abyss. His
and no limit restricts the disquieting forms that its The Faceless Lord was the infection in the Elemen- loathsome appearance aside, Juiblex contributes
spawn, demons, can take. Easily the most disgusting tal Chaos’s wound, a mass of fluid and solids stirred nothing to struggles in and for the Abyss, making
master to claim dominion over the tainted host is into awareness when Tharizdun lodged the seed of efforts neither during the Dawn War nor throughout
the creature known as Juiblex, He Who Slithers, the evil into the entropic plane. Juiblex welled up like the ascendancy of the Queen of Chaos. Not even
Unnameable One, Glistener, Indescribable Darkness, black blood, a festering mass, screeching and roar- during the Blood War’s earliest clashes, when Asmo-
and Slick of Foulest Humors. Juiblex is a dark stain ing with the obscene knowledge rushing into his deus fell from grace and claimed a sliver of the shard
on the Abyss, a horrid monster whose shape and aura mind. When the obyriths tumbled out of their dying of evil, did He Who Slithers show himself.
are repulsive, and whose mind conforms to no expec- world, Juiblex retreated, slithering away from the Juiblex makes no alliances and fights no wars.
tation. The Formless One is hideous even to his peers, imminent conflict between mad god and fiendish Envoys travel to his blighted realm and are never seen
who dismiss him as Master of Nothing. Behind their invaders to come to grips with his new existence and again. He in no way protests Zuggtmoy’s greed when
jeering mockery and callous dismissal is genuine grander purpose. she sinks her fungoid feelers deeper into the abyssal
fear. Juiblex is inscrutable, strange, and alien, even by For the long age of devastation wrought by the layer they share. Only the slimes and oozes that popu-
demonic standards. dark god’s crusade against obyrith forces, Juiblex late his realm truly interest the Fetid Prince. They
dripped into the open sore that was becoming the quiver with something akin to pleasure when the
Lore Abyss, stirring to consciousness the very elements, Faceless Lord is near, writhing whenever he passes.
Arcana DC 39: Juiblex’s greatest strength lies spawning new breeds of jellied, slippery, glistening Juiblex might be a demon lord, but what he claims as
in how easily others misjudge his power. Nearly horrors wherever he crawled. Deeper and deeper his dominion is nothing anyone else could ever want.
all demonologists rank him among the least of the flowed Juiblex, until he pooled in the tangled depths
demon lords. He is a minor figure who, if discussed at

M a rc h 2 011 | D u n g e o n 18 8
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Juiblex, the Faceless Lord

Juiblex Level 26 Solo Soldier Miss: Half damage, and Juiblex pulls the target up to 2 squares. A Patient Master
Huge elemental magical beast (demon, ooze) XP 45,000 C Towering Slime (acid) F Recharge when Juiblex uses With scorn comes lack of attention. To other lords
HP 968; Bloodied 484 Initiative +20 ­f lowing slime of the Abyss, conquering Juiblex’s meager holdings
AC 42, Fortitude 40, Reflex 38, Will 36 Perception +24 Attack: Close blast 5 (creatures in the blast); +29 vs. Fortitude
Speed 6, climb 6, swim 6 Darkvision
is not worth the effort. Zuggtmoy’s realm hides and
Hit: 3d12 + 15 acid damage, and Juiblex knocks the target
Immune acid, disease, surprised; Resist 20 poison shields Juiblex’s, and the Lady of Decay cannot be
prone.
Saving Throws +5; Action Points 2 Effect: Juiblex shifts up to 6 squares to a square adjacent to the
moved to drive off her rival. This out-of-sight, out-of-
Traits blast. During the shift, Juiblex can move through enemies’ mind state is exactly what Juiblex requires. It allows
O Fetid Horror (psychic) F Aura 2 spaces, dealing 10 acid damage to an enemy the first time he him to act with impunity, without fearing reprisals or
Any enemy that ends its turn in the aura takes 15 psychic enters that enemy’s space. aggression from his notorious peers.
damage and is slowed until the end of its next turn. A Burning Excretion (acid) F At-Will Juiblex is the raw essence of the Elemental Chaos,
All-Around Vision Attack: Area burst 2 within 20 (creatures in the burst); +29 vs. which the seed of evil awakened to obscene malevo-
Enemies can’t gain combat advantage by flanking Juiblex. Reflex
Ooze
lence. He is a subtle foe, a careful and scheming
Hit: 2d12 + 16 acid damage, and the target is blinded until
While squeezing, Juiblex moves at full speed rather than half monster whose vast intellect proves able to reach dis-
the end of Juiblex’s next turn. Juiblex also knocks the target
speed, he doesn’t take the –5 penalty to attack rolls, and he prone.
tant objectives by manipulating the bodies and dim
doesn’t grant combat advantage for squeezing. Spawn Ooze Scion F At-Will minds of his countless servants. His thralls are slimes
Instinctive Shudders Requirement: No ooze scions are in play, and Juiblex is not and puddings, jellies and gelatinous masses, all popu-
On an initiative count of 10 + his initiative check, Juiblex can bloodied. lating the darkest regions across the planes. Juiblex
use a free action to use heaving mass. If he cannot use a free Effect: Juiblex takes 100 damage. Six ooze scions then appear needs only to focus his power, and these thralls obey
action to make this attack due to an effect or condition, then in different unoccupied squares within 5 squares of Juiblex. his every command.
that effect or condition ends instead. These ooze scions act on the same initiative count as Juiblex,
Standard Actions
With Juiblex’s servants already found in every
but immediately after it.
m Corroding Grasp (acid) F At-Will corner of existence they can possibly inhabit, one
Move Actions
Attack: Melee 3 (one creature); +29 vs. Reflex Oozing Advance F At-Will
might wonder why the Glistener has yet to rouse his
Hit: 2d8 + 10 acid damage, and the target is grabbed (escape Effect: Juiblex shifts up to his speed. armies and seize the world. In truth, he has more
DC 34) if Juiblex is grabbing fewer than four creatures. Until Triggered Actions servants than he can command. He cannot divide his
the grab ends, the target takes ongoing 15 acid damage, and M Shuddering Rebuke F At-Will attention to direct them all at once, at least not yet. He
whenever Juiblex moves, he automatically pulls the target Trigger: An enemy adjacent to Juiblex hits him with a melee waits, patiently accumulating his power and breed-
with him. attack. ing new horrors for the day when he can claim what
C Heaving Mass (acid) F At-Will Effect (Immediate Reaction): Juiblex uses corroding grasp against
Attack: Close burst 1 (creatures in the burst); +29 vs. Fortitude
he believes is his due. When he does, the cosmos is
the triggering enemy.
Hit: 2d12 + 21 acid damage. If Juiblex has the target grabbed, it doomed to drown in his putrescence.
Variable Resistance F 2/Encounter
takes 10 extra acid damage. Trigger: Juiblex takes cold, fire, lightning, or thunder damage.
C Flowing Slime (acid) F Recharge when Juiblex uses tower- Effect (Free Action): Juiblex gains resist 20 to the triggering Description
ing slime damage type until the end of the encounter or until he uses The Faceless Lord is an apt moniker for Juiblex. He
Attack: Close burst 3 (creatures in the burst); +29 vs. Reflex variable resistance again. has no set form, and he drifts between different
Hit: 2d12 + 10 acid damage, and Juiblex pulls the target up Skills Arcana +25, History +25, Intimidate +22, Stealth +23
to 2 squares. It is then grabbed (escape DC 34) if Juiblex is
shapes and sizes with ease. He might stretch himself
Str 30 (+23) Dex 21 (+18) Wis 23 (+19)
grabbing fewer than four creatures. Until the grab ends, the out in a filthy, bubbling pool or gather himself up in a
Con 26 (+21) Int 25 (+20) Cha 19 (+17)
target takes ongoing 15 acid damage, and whenever Juiblex Alignment chaotic evil Languages Abyssal
swaying tower only to crash down, with a great splash,
moves, he automatically pulls the target with him.

M a rc h 2 011 | D u n g e o n 18 8
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Juiblex, the Faceless Lord

into a vile mound. Dimpling the thin, oily epider- Encounters given the rarity of his mortal cults and the mindless-
ness of his preferred servants. If he needs to commune
mis containing his vile fluids are red, winking eyes.
An endless variety of oozes and wretched demons
When opened, they weep sludgy black tears that dry with a sentient lackey, he imposes his will on an ooze
populate the tunnels leading into the gloomy cham-
in a crust across his heaving body. Juiblex’s hide is an near such a thrall and manipulates the ooze as if it
ber where Juiblex makes his home. Enemies that
unhealthy mixture of hues—browns, greens, yellows, were a puppet. Juiblex cults keep powerful oozes as
venture into these corridors must face such monsters
and grays—streaked with black. pets just for this purpose. While Juiblex possesses an
in numbers beyond counting and without relent. The
ooze, the creature takes on Juiblex’s coloration and red
Ooze Scion Level 26 Minion Brute oozes fight with strange cunning and persistence
eyes. It also gains the following template.
Medium elemental beast (blind, ooze) XP — that can shock the unprepared. Juiblex directs his
HP 1; a missed attack never damages a minion. Initiative +19
Prerequisite: Ooze
underlings with a chess master’s skill. If a power-
AC 38, Fortitude 40, Reflex 38, Will 36 Perception +18 Special: If the ooze is already an elite or a solo
ful foe breaches these defenses, he or she finds the
Speed 6, climb 6 (spider climb) Blind, blindsight 20 creature, then add the template but don’t change the
demon lord in his noxious lair, a vast, slimy chamber.
Immune acid, blinded, disease, gaze effects, poison ooze’s hit points, immunities, saving throw bonus, or
Traits
The room’s walls are slick with Juiblex’s ghastly host,
action points.
Ooze spewing their corruption to mingle it with the Glis-
While squeezing, the ooze moves at full speed rather than tener’s exudations. Aspect of Juiblex Elite Brute (Leader)
half speed, it doesn’t take the –5 penalty to attack rolls, and it (demon) XP Elite
doesn’t grant combat advantage for squeezing. Juiblex in Combat HP +10 per level + Constitution score
Speed +2
Standard Actions
At first, Juiblex seems to be a flowing mass or an Senses darkvision
m Corrosive Slam (acid) F At-Will
Attack: Melee 1 (one creature); +29 vs. Reflex
enormous slick, until he gathers himself into a cone- Immune acid
Hit: 17 acid damage, and the target gains vulnerable 10 acid like pillar of sticky flesh and dripping fluids. For a Saving Throws +2; Action Points 1
until the end of the scion’s next turn. moment, the slimy tower wavers, and then it crashes Traits
Move Actions down with avalanche force. Juiblex spreads his gooey O Fetid Horror (psychic) F Aura 2
Flowing Slick F At-Will Any enemy that ends its turn in the aura takes 5 psychic
body as far as he can, crushing all in his path. That
Effect: The scion shifts up to its speed. damage per tier and is slowed until the end of its next turn.
done, he contracts again, rising up for another attack.
Triggered Actions All-Around Vision
Juiblex revels in pain and destruction. He snatches Enemies can’t gain combat advantage by flanking the aspect
Split F Encounter
enemies from around him, dragging them into his of Juiblex.
Trigger: The scion takes damage from an attack.
Effect (No Action): Roll a d20. On an 11 or higher, the damage
mass, opening reddish eyes to watch such unfor- Standard Actions
is reduced to 0. Then a new ooze scion appears in an unoc- tunates liquefy. Those who try to fly out of reach C Compel Ooze F At-Will
cupied square adjacent to this scion. The new scion acts act quickly learn their error. Juiblex squirts streams of Effect: Close burst 5 (one or two oozes in the burst). Each
on the same initiative count as this scion, but immediately blinding acid at such foes and rumbles with demonic target takes a standard action as a free action.
Solo: A solo aspect of Juiblex can target up to four oozes.
after it. mirth when they hurtle to the ground. He permits no
Str 28 (+22) Dex 23 (+19) Wis 20 (+18) Triggered Actions
escape from his sanctum.
Con 26 (+21) Int 3 (+9) Cha 3 (+9) Variable Resistance F 1/Encounter per tier
Trigger: The aspect of Juiblex takes cold, fire, lightning, or thun-
Alignment chaotic evil Languages —
Aspect of Juiblex der damage.
Unlike most demon lords, Juiblex employs no true Effect (Free Action): The aspect of Juiblex gains resist 5 per tier
aspect to deal with mortal subjects. Spending the to the triggering damage type until the end of the encoun-
ter or until it uses variable resistance again.
energy to create such a servant seems pointless to him,

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Juiblex, the Faceless Lord

Darkness Lore Enraged Hezrou Level 24 Brute


Large elemental humanoid (demon) XP —
Arcana DC 36: Countless slippery horrors haunt
Given  Hunger the Slime Pits. Next to Juiblex, the mightiest is one
HP 278; Bloodied 139
AC 36, Fortitude 38, Reflex 35, Will 35
Initiative +19
Perception +19
Juiblex rarely recruits demon servitors. Instead, he known as Darkness Given Hunger. Grown fat from Speed 6 Darkvision
depends on oozes to represent him wherever he ever feeding its insatiable appetite, this ponderous Traits
wishes. He also presses into slavery demons that O Noxious Stench (poison) F Aura 2
black mass acts with malign intelligence, a cunning
Any enemy that uses an attack power while in the aura takes
his oozes trap or consume, giving rise to intelligent gained from the demonic essence locked inside its
10 poison damage, or 20 poison damage while the hezrou is
demonic oozes subject to his will. The greatest of tarlike body. Unhinged demonologists claim this bloodied.
these is Juiblex’s favored servant, the monstrosity fiend was once a hezrou, a miserable beast that lost Standard Actions
known as Darkness Given Hunger. its way and fell afoul of Juiblex’s unwholesome atten- m Slam F At-Will
tions. The hezrou’s body and mind dissolved into a Attack: Melee 2 (one creature); +29 vs. AC
black pudding, becoming something worse than the Hit: 4d10 + 13 damage.
demon or ooze could ever be separately. M Bite F Recharge 456
Attack: Melee 2 (one creature); +29 vs. AC
Darkness Given Hunger Level 24 Elite Brute Hit: 6d12 + 16 damage.
C Engulfing Darkness (acid) F At-Will
Huge elemental magical beast XP 12,100 Triggered Actions
Attack: Close blast 5 (creatures in the blast); +27 vs. Reflex
  (blind, demon, ooze) Variable Resistance F 2/Encounter
Hit: 2d12 + 11 acid damage, the ooze pulls the target up to 4
HP 280; Bloodied 140 Initiative +17 Trigger: The hezrou takes acid, cold, fire, lightning, or thunder
squares, and the target is grabbed (escape DC 28).
AC 36, Fortitude 38, Reflex 34, Will 36 Perception +19 damage.
Melt (acid) F At-Will
Speed 4, climb 3 Blind, blindsight 20 Effect (Free Action): The hezrou gains resist 20 to the triggering
Effect: One creature grabbed by the ooze takes 4d12 + 22 acid
Immune blinded, gaze effects; Resist 20 acid damage type until the end of the encounter or until it uses
damage and loses a healing surge. If the target has no healing
Saving Throws +2; Action Points 1 variable resistance again.
surges, it takes 30 extra acid damage.
Traits Str 30 (+22) Dex 25 (+19) Wis 25 (+19)
O Horrific Stench (poison) F Aura 2 Triggered Actions
Con 28 (+21) Int 8 (+11) Cha 18 (+16)
Variable Resistance F 2/Encounter
Any enemy that uses an attack power while in the aura takes Alignment chaotic evil Languages Abyssal
Trigger: The ooze takes cold, fire, lightning, or thunder damage.
10 poison damage, or 20 poison damage while the ooze is
Effect (Free Action): The ooze gains resist 20 to the triggering
bloodied.
damage type until the end of the encounter or until it uses
Ooze
variable resistance again.
While squeezing, the ooze moves at full speed rather than
Demonic Rebirth F Encounter
half speed, it doesn’t take the –5 penalty to attack rolls, and it
Trigger: The ooze drops to 0 hit points.
doesn’t grant combat advantage for squeezing.
Effect (No Action): The ooze is destroyed, and an enraged hezrou
Standard Actions
m Slam (acid) F At-Will appears in its space and uses slam as a free action. It then
rolls initiative and acts on its turn.
Attack: Melee 2 (one creature); +29 vs. AC
Str 28 (+21) Dex 21 (+17) Wis 24 (+19)
Hit: 3d12 + 21 acid damage.
Con 30 (+22) Int 8 (+11) Cha 16 (+15)
Effect: The ooze shifts up to its speed.
Alignment chaotic evil Languages Abyssal

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Juiblex, the Faceless Lord

Slime P its of History


Those interested in the subject suggest that Juiblex
Shedaklah has been on the losing end of his contests with the
From the Demonomicon of Iggwilv Queen of Fungi. Why else would he consent to being
imprisoned in his subsurface realm? Why else has
The sewer of the Abyss, Shedaklah, offers little to the
he not responded to Zuggtmoy’s boasting with his
abyssal traveler. It is a place slick with rot, its undulat-
overwhelming forces? The truth might be that Juiblex
ing hills speckled with all manner of deadly smuts and
rusts, puffballs and fungal forests, and pools of poison- is not aware of his rival’s crowing. His time is spent
ous slime. Its sky shudders and rumbles, full of brown cultivating his stables and advancing his plans. Zuggt-
clouds swollen with corruption. Deadly horrors wait moy can vomit all the filth she wishes about him—she
here, to be sure, but what I have revealed is only the will one day kneel or die, as will all who stand against
surface, a colorful mold growing on the back of a rancid Juiblex when the time comes.
pile. It is within the stinking caverns underneath this Juiblex withdrew to Shedaklah not long after
decay that one can find Juiblex and his slimy seas.
Tharizdun and the obyrith lords called off their
feud. He understood the power of the Abyss and
Two demonic powers have staked claims on Shedak-
drank deep from its fountain, bloating himself with
lah, the 222nd layer of the Abyss. Zuggtmoy, Queen
power and knowledge while secluded from the other
of Fungi, commands the surface and shapes her
lords. As other demons rose and fell in their various
domain to resemble her hideous form. The soil in
contests, Juiblex husbanded his power, amassing his
which her creations hide covers the deep tunnels and
servants in readiness for the day when he can rise up
cavernous chambers that house the Faceless Lord and
from the abyssal depths to spill into the cosmos in a
his armies. Zuggtmoy might claim dominance here,
destructive wave.
mocking her rival for retreating into the earth, but it’s
telling that she has yet to find the courage to descend
into his grotto and face him.
Features and Terrain
Others have named Juiblex’s kingdom the Slime Juiblex and his servants have chewed through the
Pits—it is indeed made up of sinkholes in the plane’s stone and soil to link the deeper chasms in Shedaklah
bowels, filled with all sorts of slimes and similar crea- together through a network of damp corridors. Each wishes in his fetid kingdom. His “throne room”
tures. Lesser oozes, which are a threat only in great chasm serves as a breeding pit, where the oozes spawn stands at the kingdom’s center, in a cavern littered
numbers to seasoned adventurers, coat the upper pas- in an endless cycle, their fecundity filling the pits with with remains resistant to the caustic humors of the
sages. The deeper into the reeking pits one travels, the so many slimes of so many varieties that the sheer room’s acidic inhabitants. Juiblex claims a stone
more terrifying and cunning the oozes become, until numbers create masses akin to underground lakes. The pedestal in the center, where his excretions have
no mistake can be made about their sentience and oldest, Suppurus, is nearly one hundred miles across. corroded and streaked the rock. It has become like a
demonic nature. The Faceless Lord does not visit these spawn- crooked finger rising from a churning stew of oozes
ing pools himself. He seizes a lesser ooze and uses and other lackeys that have won the favor of the
that servant to carry his awareness wherever he Indescribable Darkness.

M a rc h 2 011 | D u n g e o n 18 8
6
Juiblex, the Faceless Lord

Denizens of the Slime Pits Juiblex’s Hordes Attack Powers


Most demons shun the Faceless Lord, and their fear The Slick of Foulest Humors has only a passing inter- The afflictions prevalent among Juiblex’s cultists arm
and revulsion is exactly what Juiblex wants. est in humanoid creatures. He finds them too willful such thralls with peculiar and disgusting powers
Oozes and related creatures are most populous and timorous to be of much use. Without active useful for eroding their enemies’ defenses and will
here. One can find slithering monsters, such as ochre recruitment to swell their ranks, his cultists form a to fight.
jellies and black puddings, green slimes and gelati- small, devoted, and insane society. Only the most
nous cubes. In most cases, such creatures are bloated crazed and desperate people worship the Faceless
Awakened Plague
with demonic power, larger than their natural world Lord. These shattered few think that the Glistener A creature carries a disease that has gained aware-
counterparts, and many times fiercer. Rare breeds might ease their pain or burn out their minds so that, ness and directs the creature to commit wicked acts,
also dwell here. Blood oozes, elemental oozes, bone in insanity, they can endure. spreading its horror to others.
collectors, and even terrifying primeval oozes lurk in Disease has touched all of Juiblex’s non-ooze
the deepest depths. No larger gathering of Juiblex’s servants in some way. One might be covered with Traits
population can be found anywhere. Awakened Plague (poison)
unsightly growths. Another could have unnatural
Though they are not numerous, other types of Whenever this creature has combat advantage against an
blisters on the hands and face, or its fingers and toes enemy and hits that enemy with a melee attack, that enemy
demons sometimes choose to reside here. The Slime might be rotted away. takes ongoing 5 poison damage per tier and grants combat
Pits attract those who value anarchy and anonymity Brutes, skirmishers, and soldiers gain the most advantage (save ends both).
above all else, because Juiblex pays so little attention. from service to Juiblex. The boons he offers augment
Hezrous croak in the still gloom of the upper cham- their powers and help them overcome their foes with Caustic Expulsion
bers, while chasmes feast on the waste pooling in the poison, acid, and vile plagues. For any servant of A creature that has this ability is bloated, and it
corridors. Pod demons gather in small colonies, herd- Juiblex, consider adding acid and poison resistance groans with each step. As combat progresses, the
ing oozes, while rupture demons of all sizes hide here or immunity. Also, think about modifying an attack creature becomes agitated and eventually spews forth
and there. so that it exposes targets to a disease. Appropriate dis- a noxious spray.
The most wretched denizens are mortals who eases include blinding sickness, cackle fever, shakes,
bound themselves into Juiblex’s service. It takes a mindfire, and slimy doom (see the Dungeon Master’s Standard Actions
particularly depraved person to seek out the Faceless Guide for more on these). C Caustic Expulsion (acid) F Recharge when first bloodied
Lord, and most who do so suffer terrible afflictions For details on adding a theme to a monster, consult Attack: Close blast 3 (creatures in the blast); level + 3 vs. Reflex
that lead to madness. Mortals, looking for relief from Demonomicon or Dungeon Master’s Guide 2. Hit: Ongoing 5 acid damage, plus ongoing 5 acid damage per
misery, can be lured into cults that offer prayers Skill Modification: +2 bonus to Stealth. tier, and the target grants combat advantage (save ends all).
and sacrifices to the pestilential demon lord. Those
who bind themselves to Juiblex might be drawn, one
day, to Shedaklah. Such broken souls slowly dissolve
until they are reborn as sentient oozes or gelatinous
hybrids doomed to serve Juiblex.

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Juiblex, the Faceless Lord

Melting Embrace Utility Powers About the Author


Robert J. Schwalb is an award-winning game designer who
Some creatures are so afflicted that their humors are Those polluted by Juiblex learn to survive despite has contributed design to or developed nearly two hundred
akin to acid. If they get a solid grip on an enemy, their their afflictions. They gain boons by focusing on their roleplaying game titles for the Dungeons & Dragons®
fluids can dissolve flesh and bone. This trait is most game, ­Warhammer Fantasy Roleplay, A Song of Ice and Fire
corruption and channeling it into something greater.
RPG, Star Wars RPG, and the d20 system. Some of his recent
useful to a creature with an attack that includes a Such boons can be transformative, leading to an even work for Wizards of the Coast can be found in D&D Gamma
grab, but any creature can try to grab an enemy as a worse fate for these deranged servants. World®: Famine in Far-Go, the Dark Sun® Campaign Setting, and
standard action. Monster Manual® 3. He’s also a regular contributor to Dragon
and Dungeon online. For more information about the author,
Flowing Form check out his website at www.robertjschwalb.com.
Traits
A creature blessed with this ability hints at a transfor-
Melting Embrace (acid)
Whenever an enemy ends its turn grabbed by this creature,
mation to come when it flows around and through its
that enemy takes 5 acid damage per tier and a cumulative –1 enemies. Such creatures move in odd ways, as if their
penalty to AC (maximum –5) until the end of the encounter. bones are made from jelly.

Sickening Odor Move Actions


Flowing Form F Recharge 56
Rot and sickness dog Juiblex’s followers wherever they
Effect: This creature shifts up to its speed, including through
go. This fact can be turned against enemies. enemy spaces.

Traits
O Sickening Odor (poison) F Aura 2
Rotting Division
When any enemy spends a healing surge while in the aura, A creature that Juiblex has touched might suffer from
that enemy takes 5 poison damage per tier and a –2 penalty to a rotting affliction so that its body could fall to pieces
attack rolls until the end of its next turn. at any time. If such a creature sustains significant
damage, it flies apart into a swarm of dismembered
Slime Cysts body parts. Until slain, the creature retains enough
Shuddering growths bulge in the creature’s flesh, coherency to make effective attacks.
straining against the skin and waiting to be released
in a nauseating flood. Triggered Actions
Rotting Division
Trigger: This creature is first bloodied.
Triggered Actions
C Slime Cysts F Encounter Effect (No Action): Until the end of the encounter, this creature
reduces damage from any melee or ranged attack by 5, and
Trigger: The creature is first bloodied.
it takes 5 extra damage from area and close attacks. It can
Attack (No Action): Close blast 3 (creatures in the blast);
occupy the same space as another creature, and an enemy
level + 3 vs. Fortitude
can enter its space (unless that space is already occupied by
Hit: The creature pushes the target up to 3 squares. The target
another creature). This creature’s space is treated as difficult
is then dazed and slowed until the end of its next turn.
terrain. The creature cannot be pulled, pushed, or slid by
melee or ranged attacks.

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