Math
Linear Systems
Modelling With Linear Equations:
– linear is a straight line, have an x/y intercept
– linear system is made of two or more lines, and the point of intersection is the solution to
the system
– point of intersection is a single point that satisfies both equations
– breakeven problems:
> revenue = profit – cost, but when revenue = 0, that is breakeven point
> let x = how much is spent, let y = how much we made
– relative value reasoning problems:
> let x = first number, let y = second number
– mixture problems:
> let x = amount of money invested at certain percent, let y = other percent
– rate problems:
> speed = distance/time
> let x = time is car, let y = time is train
Graphing by Hand:
– convert equation into slope form, and plot y intercept
– use slope to find next point, plot, then connect
– extend line, put arrows on ends
– title, label axis, number graphs, consistent scales, state POI
– can also use table of values/x/y-intercept method
> x intercept is when y = 0, y intercept is when x = 0
Ways Two Lines Can Intersect:
– number solutions:
> 1—two lines have different slopes and y intercept has no impact
> infinite—when 2 lines are multiples of each other
> no solutions—when two lines are parallel, have same slope but different y-intercepts
Substitution:
– POI solution to a system, single point that satisfies both lines, x and y will be same for
both lines
> x1 = x2 and y1 = y2
– steps:
> number equations
> isolate x or y on either side (y is easier)
> set one equation as equal to the other (y 1 = y2), then solve for x
> sub in x, and solve y
> state POI
– example:
2x = 5y = 1 4x – 2y = 3
5y = -2x +1 2y = 4x – 3
y = -0.4x + 1 y = 2x – 1.5
-0.4x + 1 = 2x – 1.5
x = 0.7 y = -0.1
Elimination:
– infinite number of solution means 2 lines are the same
– goal is to eliminate one of the variables and then solve for the other, then sub in to find
eliminated coordinate
– steps:
> label lines
> line up variables on one side, constants on the other
> identify which one to eliminate and multiply the lines until the coefficients for that variable
are the same
> add or subtract 2 lines to eliminate the variable
> sub it into either equation to solve for the other variable
> state POI
Correlation and Regression:
– correlation is how strong a relationship is between 2 variables—weak, strong, positive,
negative, none
– based on how close the points are on a scatter plot to line of best fit—represented as r
– correlation between 1 and -1 (1 is perfect positive, -1 perfect negative)
– correlation of 0 means there is horizontal line, and no relationship
– line of best fit doesn’t have to go through origin, but has to go through as many points as
possible
> remaining points are equal on either side
Coordinate Geometry
Finding the Length of the Line:
d = √(x2 – x1)2 + (y2 – y1)2
Equation of a Circle:
x2 + y2 = r2
– r is radius or distance from centre of circle to edge or half diameter
– works when centre is (0,0)
Midpoint:
M = x1+x2, y1+y2
2 2
– median: a line segment that goes from the vertex of one point to the opposite side and
crosses at the midpoint
– use midpoint to find equation of median of opposite side
Perpendicular Bisector:
– a line that crosses through the midpoint of another line segment at the 90 degree angle
– doesn’t necessarily go through vertex
– to find it, find opposite side’s perpendicular slope, and midpoint
– can’t find length because it’s not a line segment
– perpendicular bisector and median can be the same line in an isosceles/equilateral
triangle
Centroid, Circumcentre and Orthocentre:
– altitude line is a line that goes from vertex to opposite side and forms a 90 degree angle,
but does not go through midpoint, also known as height
– centroid is a point of intersection of two median lines
> can also be found by taking average of the x and y coordinates of all 3 vertices
– circumcentre is the point of intersection of 2 perpendicular bisectors
> can be on the outside of the triangle
– orthocentre is the point of intersection of two altitude likes
> to find altitude, find slopes of opposite side, then negative reciprocal, then sub in the
vertex to get equation
Quadratic Relations
Quadratics:
– in quadratic relations, the 2nd difference is constant
– u-shaped graph that opens up or down and has a degree of two (exponent of x is 2)
– variable rate of change, also known as parabola
– 2nd difference is difference in the 1st differences
– curve of best fit has same rules as line of best fit
Properties of Quadratics:
– vertex: is lowest to highest point on a parabola
> opens down = highest, opens up = lowest
– optimum value: y coordinate of vertex, can be maximum or minimum
– axis of symmetry: x coordinate vertex, can be found using average of zeros, or two points
with same y coordinate
– 2nd difference is positive—opens up, negative—opens down
– zeros: x intercepts of parabola
> can be one, two or none
– (h,k) represent vertex
Zeros:
– can find zeros by factoring, then use two cases (example: 2x(x-3): 2x is a case, and x-3 is
a case)
> set each case equal to 0, then solve for x
Role of the Zeros:
– factored form: y = (x-s)(x-t), where s and t are zeros
– 2 zeros when s ≠ t
– 1 zero when s = t
– when in factored form, cannot sub in zeros for any reason
Sub-Unit: Factoring
Expansion:
– FOIL for binomials—(2x -1)(3x+2): first, outer, inner, last
– squaring binomials—square first term, square last term, multiple both terms by each other
and by two
Factoring:
– ask: common factor? 1st and 2nd terms perfect squares? difference of squares? a = 1?
Common Factoring:
– factor out greatest common factor
– for good form, if first term is a negative, factor out a negative
– when multiplying like bases, add exponents
– always common factor where possible first, with all types of factoring
Sum and Product:
– when a = 1
– x2 + bx + c
– need two numbers with a sum of b and product of c
– write directly as (x-s)(x-t), where s and t are the two numbers
Decomposition:
– when a ≠ 1
– two numbers with a product of ac and a sum of b
– sub in for b-term (eg. 2x2 + 4x – 3x – 6, where 4x – 3x used to be x)
– common factor first two terms, then last two terms
– common factor entire equation
Difference of Squares:
– only has 2 terms, which both must be perfect squares, and must be subtracted from each
other
– take square root of both then write as (x + s)(x – s)
– eg. 20a2 – 180
> 20(a2 – 9)
> 20(a + 3)(a – 3)
Perfect Squares:
– a2x2 +/- 2abx + b2
– a and c must be perfect squares and b term must be 2ac
– write as (ax – b)2
Partial Factoring:
– used to find AOS and optimal value where there are no zeros and cannot be factored
completely
– finds two coordinates with the same y coordinates
– coordinates written as: (0, c) and (-b/a, c)
– factor out the x and leave c alone, then set both cases as set to zero
> y = 2x2 + 8x + 5
> y = x(2x + 8) + 5
> first case is x, second is 2x + 8
> x = 0 and x = -4—these are two points, use average to find AOS
Completing the Square:
– to go from standard to vertex form
y = 2x2 – 5x +1
– factor out the coefficient of the x-squared term, and leave c alone
y = 2(x2 – 2.5x) + 1
– take half of factored b term, then square it—then add and subtract to keep equation the
same
y = 2(x2 – 2.5x + 1.252 – 1.252) + 1
y = 2(x2 – 2.5x + 1.56 – 1.56) + 1
– take out subtracted term (to be with c) by multiplying by term outside of brackets
y = 2(x2 – 2.5x + 1.56) + (2)(-1.56) + 1
y = 2(x2 – 2.5x + 1.56) – 2.12
– apply perfect square rules to brackets, and write so it resembles vertex form
> square root of first and last term, with symbol of b term
* x2 minus, means new bracket sign will be minus
y = 2(x – 1.25)2 – 2.12
Quadratics Continued
Vertex Form:
– in factored, standard and vertex, a = same, tells if opens up or down—same parabola, but
difference info
– to covert between forms, have to go to standard first
Vertex Form:
y = a(x – h)2 + k
where (h,k) is vertex
Transformations:
– any horizontal or vertical shifting of a graph and any stretching/compressing of graph from
the parent/baseline graph (including reflecting)
– y = a(x – h)2 + k
> x, y = coordinates
> k = vertical movement
> h = horizontal movement
> a = direction of opening, compression, stretch
Stretch:
– narrowing, when a = to more than 1 and less than -1
Compression:
– widening, when a = from 1 to -1
Order:
– order of transformations: horizontal movement, reflection + compression/stretch, vertical
movement
Quadratic Formula:
Introduction to Trigonometry
Similar and Congruent Triangles:
Congruent:
– identical in shape, size and angles (same corresponding sides)
– “copy and paste” function
– means congruent to
– SSS – side-side-side, when corresponding sides are equal
– SAS – side-angle-side, if a contained angle and two corresponding sides are equal
– ASA – angle-side-angle, if two angles and the side in between are equal
Similar:
– same shape but different sizes of sides
– corresponding angles are equal but sides are proportional
– “zoom” function
– means similar to
– in ABC and DEF, A = D, and so on
> therefore, AB/DE = BC/EF = AC/DF
– SSS, SAS are same, except proportional
– AA – angle-angle, when two corresponding angles are equal
Scale Ratio:
– scale drawings are a real life example of similar triangles, also how much larger or smaller
one triangle is from another
> the constant ratio between corresponding sides is our scale ratio/factor (or “n”)
> n = AB/XY – sides must be corresponding
– if we need to find an unknown side using the scale factor, the length of any unknown side
= n x side
> area = n2
> perimeter = n x other perimeter
Connections Between Slopes and Angles:
– slope = rise/run, slope angle is the angle the line makes with the x-axis
– angle of inclination/elevation is when line rises above the horizontal, where angle of
declination/depression is when the line rises below
– parallel lines have equal slopes and equal slope angles
– lines with positive slopes have slope angles between 0° and 90°
– lines with negative slopes have slope angles between -90° and 0°
– we find an equivalent angle between 90° and 180° by adding 180°
Primary Trigonometric Ratios:
SOHCAHTOA
– used to find unknown angles/lengths of right triangles
– sin θ = opposite/hypotenuse
– cos θ = adjacent/hypotenuse
– tan θ = opposite/adjacent (aka, the slope angle)
* to find angle, use inverted operations (tan -1, etc.)
Sine Law:
– the ratio of each side, to the sine of the corresponding angle that allows to find any
side/angle of a non-right triangle
– in order to sue the law, must be given one side and the corresponding opposite angle and
one other angle or side
– each capital letter is an angle and each lowercase is the corresponding opposite side
Cosine Law:
– method used to find the unknown angle or side of a non-right triangle
– must have either all 3 sides given or 2 sides with the contained angle (angle in between)
a2 = b2 + c2 – 2bc cos A
b2 = a2 + c2 – 2ac cos B
c2 = a2 + b2 – 2ab cos C