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PackMan ProblemStatement

The document describes the rules and procedures for an autonomous robotics competition. Teams must program a robot to navigate an arena, sort blocks by color, and transport them to the correct destinations. The robot must pick up green "damaged" blocks and move them to the recycling zone, then sort and transport orange blocks with letters ("R", "Y", "B") to the corresponding arrival and deposition zones. The competition aims to simulate an automated industrial sorting and logistics system. Scoring rewards accurate and timely completion of the sorting tasks.

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Aditi Bhoge
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0% found this document useful (0 votes)
88 views9 pages

PackMan ProblemStatement

The document describes the rules and procedures for an autonomous robotics competition. Teams must program a robot to navigate an arena, sort blocks by color, and transport them to the correct destinations. The robot must pick up green "damaged" blocks and move them to the recycling zone, then sort and transport orange blocks with letters ("R", "Y", "B") to the corresponding arrival and deposition zones. The competition aims to simulate an automated industrial sorting and logistics system. Scoring rewards accurate and timely completion of the sorting tasks.

Uploaded by

Aditi Bhoge
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 9

Page | 1

PACK MAN
ROBOTICS

Page | 2

CONTENTS

1. Introduction ................................................................................................................................................3 2. Arena description .....................................................................................................................................4 3. Game procedure ........................................................................................................................................4 4. Qualification task ......................................................................................................................................5 5. Scoring ..........................................................................................................................................................5 6. Rules and regulations ..............................................................................................................................5 7. Arena Top view.........................................................................................................................................7 8. ArenaCad diagram...................................................................................................................................8 9. Arena Perspective view........................................................................................................................9

1. INTRODUCTION

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Today every industry faces the wrath of competition. To survive in this race an industry must not only have top-notch machinery but also a stream line flow of resources and requirements. Industrial logistics must not only ensure that each machine and workstation is being fed with the right product in the right quantity and quality at the right time , but also that the finished product is dispatched efficiently and waste has been recycled adequately. Conventional logistic system uses conveyors, track, lifts etc that go through predefined path, circling around the plant. With the growing complexities in the requirements of different systems and verities of production through a plant, a demand for more sophisticated and smarter system is created .Mostly it is taken care of by employing humans for the purpose. Can technology offer us any cheaper or faster way to tackle the problem? This years problem statement presents the challenge of creating an autonomous device for operating in a miniature model of an industrial plant. Here we have a plant which produces 3 different types of product for 3 different clients, to be dispatched separately (namely to "R","Y"and"B" locations).These products are initially stacked in boxes and placed in the stack zone of the plant. The boxes from here must then be taken to different arrival zone (buffer zone) and finally to the dispatching area. Along with the boxes to be dispatched boxes of the refused/garbage produced is also kept. These boxes must be taken to the dumping area where they could be recycled. The boxes with green top must be taken to the garbage area and the boxes with orange top must be taken

to respective arrival areas.

2. ARENA DESCRIPTION
Page | 4 2.1. Arena is divided in 4 major zones:2.1.1.The starting zone The starting point of the bot. 2.1.2.Stack zone-It is the zone where blocks are initially placed .the stack zone consists of 5 blocks. Each block is a cube of 10cm edge, placed in a 10cmx10cm rectangle 2.1.3.Arrival zones-these are the zones where the blocks are kept temporarily, and are to be transported afterwards. 2.1.4.Deposition zones-these are the zones where the blocks are to be finally transported. 2.2. Dimensions :2.2.1. Starting zone -30x30cm2 2.2.2.Stack zones- the dimensions of the blocks are 10x10x10cm3. 2.2.3.Arrival zone-30x30 cm2. 2.2.4.Deposition zone-30x30 cm2. 2.3. All the zones are bounded using 3cm thick black tape such that the outer dimensions match with the zone dimensions. The lines connecting different zones are made by 3cm thick black tape. 2.4. An overhead USB camera with a resolution of 2 Megapixel will be provided. The camera would be Logitech Quick Cam Pro 9000(the drivers of the camera would be provided online 2 weeks before the competition). 2.5. The position of the camera would be fixed with respect to the arena. 2.6. An on board camera is also required and teams are free to use their own cameras for this purpose only (not as a substitute for the overhead cam provided).Also another camera of the same configuration (as mentioned in 2.4) will be provided as an alternative during the competition and teams can mount it prior to their match and return it afterwards.

3. GAME PROCEDURE
3.1. The bot begins from the starting zone. 3.2. It must first collect the damaged blocks (block with green top surface). 3.3. These damaged blocks must be taken to the Green deposition Zone and placed completely inside the zone. 3.4. After transporting all the green/damaged blocks, the Orange blocks must be transported to the

respective arrival area. 3.5. Each Orange block has a symbol on its side faces. Each symbol corresponds to a specific arrival and deposition area and must me transported to the correct one. The symbols are:Page | 5 3.5.1. B-corresponds to Blue arrival and deposition area. 3.5.2. Y- corresponds to Yellow arrival and deposition area. 3.5.3. R- corresponds to Red arrival and deposition area. 3.6. The on board camera must detect this symbol and each block must then be carried to their respective Arrival Zone. 3.7. When all the blocks are respectively transported to the arrival zone, blocks must then be transported to the respective transportation zone. 3.8. The game ends with the team successfully placing all the blocks in their respective transportation area.

4. QUALIFICATION TASK
each team must perform a task for level 1(refer to event format for more details ).each team would be provided with two blocks, one green and one orange ,kept at any random location in the stacking zone. The teams must take the green block to recycle zone and the orange one to respective arrival zone. Teams would be judged on the basis of their scores and timing.

5. SCORING
Scoring system 5.1. + 10 points for successful picking of each green block. 5.2. - 10 points (and continue again from starting zone) for going on an orange block line in order to pick orange block before picking all the green damaged blocks . (This can be done only after all green blocks have been deposited) 5.3. + 10 points for each successful picking for each orange block. 5.4. + 20 points for successful placing of block in respective Arrival zone. 5.5. + 20 points for placing a block in its correct Depositing zone. 5.6. + 40 points returning into correct arrival area i.e. correct arrival zone of the block recently placed.

6. RULES AND REGULATIONS


6.1. Bot must fit in a cube of 25cm edge initially. 6.2. Only one onboard camera is allowed (Teams may bring their own or use the one provided, as

mentioned in 2.6). 6.3. The Potential Difference between any two points in a robot should not exceed 12V. However a tolerance of 2V will be considered for overcharge. Page | 6 6.4. The bot can have a single bunch of wired communication link to allow remote computing of the onboard camera feed. 6.5. The following circumstances will lead to immediate disqualification 6.5.1. The bot tries to damage the arena. 6.5.2.Any team member enters the arena during the trial. 6.5.3.Any external manual signal is given to the bot during the trial. 6.5.4.Unapproved software is used. 6.6. Each match will be a 5 min round. A team wins against another iff:6.6.1. It successfully completes the problem statement before its opponent. 6.6.2.It scores more points at the end of 5 min. 6.7. If the bot leaves the arena during the round the team can either call off its round and would be scored accordingly or can opt for another trial loosing all its points but the timer will continue. 6.8. At any point in a match a team can call off its round and would be scored accordingly. 6.9. Use of following software for image processing is allowed:6.9.1. OpenCV 6.9.2.VC++ 6.9.3.Matlab 6.9.4.Scilab 6.10. 6.11. Desktops will not be allowed. The teams have to get there own laptops for event.

6.12. We are not responsible for any problems with the teams laptopand its sole responsibility of the team alone to resolve such issues. 6.13. The authenticity of any action not provided for in this rule book shall be subject to discretion of Coordinators. 6.14. Any addition or correction to this rule book will be updated on www.shaastra.org

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NOTE: Relative Positions of Blocks and relative positions of Red, Yellow and Blue Arrival Zones and Depositing Zones will be changed prior to every match and may not be the same as shown in this diagram.

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A Green top surfaced Block is considered a Garbage block. An Orange top surface Block will have either one of the letters 'R', 'Y', 'B' written on its lateral surfaces. The three Orange top surfaced blocks will each be either an R block, Y block or a B block as mentioned on their lateral surface as shown below. (Background colour of the lateral surfaces of the blocks containing symbol will be white vinyl) Page | 9

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