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Fundamentals of Computer Vision

This document provides an overview and schedule for the CS294-137 course on fundamentals of computer vision. It outlines the topics to be covered in each of the 16 weeks including introduction to VR programming, optics and display technologies, computer vision algorithms, and a final project presentation. It also provides recommended reading materials and gives examples of computer vision techniques like camera calibration, structure from motion, feature matching with SIFT, and an anatomy of augmented reality devices.

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0% found this document useful (0 votes)
186 views35 pages

Fundamentals of Computer Vision

This document provides an overview and schedule for the CS294-137 course on fundamentals of computer vision. It outlines the topics to be covered in each of the 16 weeks including introduction to VR programming, optics and display technologies, computer vision algorithms, and a final project presentation. It also provides recommended reading materials and gives examples of computer vision techniques like camera calibration, structure from motion, feature matching with SIFT, and an anatomy of augmented reality devices.

Uploaded by

eng_refaat
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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CS294-137


Lecture 6: Fundamentals of
Computer Vision


Allen Y. Yang

Fall, 2017
Course Schedule Update
Week 1 (8-23): Introduction and Capstone Options
Week 2 (8-30): Human Perception in the Context of VR
Week 3 (9-6): Basic Unity3D/VR Programming Workshop
Week 4 (9-13): Course project proposal presentation
Week 5 (9-20): Optics and Display technologies
Week 6 (9-27): Vision Accommodation and Vergence
Week 7 (10-4): Computer Vision related topics
Week 8 (10-11): Computer Graphics related topics
****************
Week 9: (10-18) Telemedicine (Ruzena Bajcsy/Gregorij Korillo)
Week 10 (10-25): Gaming (Jack McCauley)
Week 11 (11-1): VR Film Making (Richard Hernandez)
Week 12 (11-8): AR/VR in Arts & Design (Ted Selker)
Week 13 (11-15): Computational Imaging for VR (Ren Ng)
Week 14 (11-22): No class
Week 15 (11-29): Final project presentation
Week 16 (12-6): Final project presentation
Recommended Reading Material
•  Perception: Sensation and Perception
by Bruce Goldstein

•  Virtual Reality: Virtual Reality


By Steven LaValle (and checkout his YouTube lectures)

•  Computer Graphics: Fundamentals of CG


by Peter Shirley

•  Computer Vision: An Invitation to 3-D Vision


by Yi Ma, et al.

•  Display: Mobile Displays
by Achin Bhowmik, et al.

•  AR/VR Market Research: Virtual & Augmented Reality,


understanding the race for the next computing platform
by Goldman Sachs
Anatomy of an AR Device: HoloLens

Including perception & display, end-to-end latency


not exceeding 16ms (60 fps)
What can Computer Vision do?
Fundamental Problems of Computer
Vision

Camera Obscura, circa 400BC Holmes stereoscope, 1861

Image Matching using Robust Features


Part I: Basic Linear Algebra
Rigid Body Motion
Change of Coordinate Systems
Special Orthogonal Group
Be Aware of Left-Handed or Right-
Handed Coordinate Systems
Homogeneous Coordinates & 

Special Euclidean Group SE(3)

Concatenation:

Inverse:
Estimation of (R, T)

Translation Only:

Rotation Only:

Don’t forget to check right-handedness!


Part II: Geometry of Pinhole Camera

* OpenCV Online Documentation


Pinhole Camera Parameters

Intrinsic parameters Extrinsic parameters


Camera Calibration using OpenCV
Camera Distortion Rectification
Part III: Structure from Motion

SfM Problem

Assume multiple 2D images of 3D points and their correspondence are
known, estimate their 3D locations and the transformations (R, T).
Definition: hat operator

Quick Facts:
Epipolar Constraint
Properties of Epipolar Constraint

Conditions on the epipoles

Conditions on the epipolar lines (by co-images)


Estimation of Essential Matrix
Enforcing Essential Matrix
8-Point or 7-Point Algorithm
What if correspondence has error:

Random Sample Consensus (RANSAC)
Decomposition of E Matrix
Decomposition of E Matrix
About Depth Cameras

Time of Flight

Blur:
Structured Light

Light Field Camera


z1
z0
s A
s
Depth from Defocus
b
Part IV: Feature Matching
Features in images are not just 0-dim abstract points, their local appearance can
be used to improve matching across images
SIFT (Scale-Invariant Feature Transform)

Step 1: Feature Detector
What is a corner point?
SIFT (Scale-Invariant Feature Transform)

Step 1: Feature Detector
David Lowe’s Solution:

Difference of Gaussian

Typically, detection of SIFT combines both corner detection and DoG detection

* David Lowe, Distinctive image features from scale-invariant keypoints, IJCV 2004
SIFT (Scale-Invariant Feature Transform)

Step 2: Feature Descriptor
SIFT (Scale-Invariant Feature Transform)

Step 3: Histogram Matching
SIFT (Scale-Invariant Feature Transform)

Step 3: Histogram Matching
OpenCV Sample Code

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