Consumer Behavior Midterm Review
Consumer Behavior Midterm Review
MARKETING SALES
Definition Marketing is the systematic A sale a transaction between two parties
planning,implementation and where the buyer receives goods
control of business activities to bring (tangible or intangible), services
together buyers and sellers and/or assets in exchange for money.
Responsible for an agreement to a buyer on the
price of a security.
Approach Broader range of activities to sell Make customer
product/service, demand match the
client relationship etc.; determine products the
future needs and has a strategy in place company currently
to offers.
meet those needs for the long term
relationship.
Focus Overall picture to Fulfill sales volume
promote, distribute, objective
price
products/services;
fulfill customer's
wants and needs
through products or
services the
company can offer.
Process Analysis of market, Usually one to one
distribution
channels,
competitive products
and services; Pricing
strategies; Sales
tracking and market
share analysis;
Budget
Scope Market research; Once a product has
advertising; Sales; been created for a
Public relations; customer need,
Customer service persuade the
and satisfaction . customer to
purchase the product
to fulfill her needs
Horizon Long terms Short term
Strategy pull push
Priority Marketing shows how to reach to the Selling is the ultimate
Customers and build long lasting result of marketing.
relationship
Identity Marketing targets the Sales is the strategy of
construction of a brand meeting needs in an
identity so that it opportunistic, individual
becomes easily method, driven by
associated with need human interaction.
fulfillment. There's no premise of
brand identity, longevity
or continuity. It's simplythe ability to meet a
need at the right time.
Module 1
Consumer Behavior- Totality of consumers decision with respect to the acquisition, usage, and disposal of
a product by decision making units overtime.
Consumer behavior reflects on the totality of decision about the consumption of an offering by decision
making units overtime.
8 ways in acquiring an offering: Buying, trading, renting/leasing, bartering, finding, gifting, stealing,
stealing
Using an offering- The core of consumer behavior, product may reflect on consumer personality. Word
of mouth is the strongest advertisement where positive or negative.
Disposing an offering- Getting rid of an offering: Find new use for it, Get rid of it temporarily, get rid
permanently.
Managing money and making financial decision- consumer differs attitude towards money . how
consumer make financial decision before, during, and after acquisition.
Consumer behavior is a Dynamic process- millenials have more access to communication and
promotion giving them more choices of acquiring a product.
Consumer behavior involves many people- Individuals involved in making decision, Their insights
are considered.
What affects consumer behavior? 4 broad domains
1. The Psychological core- motivated, able and opportunity to perceive information.
2. The process of making decision- comprehend information they can retrieve during decision making
process.
3. The consumers culture- Consumers cultural environment can influence how they process information
and how they make decisions.
4. Consumer behavior outcomes and issues- Innovation: Adoption, resistance and diffusion.
Who benefits in studying consumer behavior?
1. Marketing managers- Consumer behavior provides critical information for marketers to develop
marketing strategies and tactics.
2. Ethicists and advocacy group- Spread awareness of inappropriate practices.
3. Public policy makers and regulators- Legislators and government agencies develop policies and rules
from inappropriate marketing practices
4. Academics-disseminate knowledge about consumer behavior, Generate knowledge about consumer
behavior through research
5. Consumer and society- protect their children from inappropriate research practices.
Consumer research methods- 2 types of data- Primary- data intended for specific research; Secondary, data
used in research are not intended for specific research
Tools for primary research investigating consumer behavior
1.
2. Survey- written instrument 10. Field experiments- real world to see
3. Focus groups- 8-12 people discussing actual reaction of consumer
product 11. Observation and ethnographic
4. Interview-1 on 1 discussion about research- Observing from home to gain
product insights
5. Diaries- written or online diaries about 12. Purchase panels- Tracking what
product purchasing consumers buy in different occasion
6. Story telling- telling stories about 13. Database marketing- Combining
acquisition, usage, and disposition consumer and purchase to identify
experience patterns
7. Photography and pictures- Showing 14. Netnography- Data gathered form
pictures to elicit comments online comments and activities
8. Conjoint analysis- important appeal of 15. Psychophysiological reaction and
the product neuroscience- physiological reactions
9. Experiments- application of marketing and applying neuroscience techniques
phenomena under laboratory conditions
Types of consumer researchers (RDA, RDCP, RDGU)
1. In-house marketing research firms-conducted by company for company, less objective but protected
data
2. External marketing research firms- develop measurement instruments, analyze data and develop
reports to clients
3. Advertisement agencies and media plannings- research about what advertisement will appeal to
clients target market
4. Syndicated data services- collect and sell data to firms
5. Retailers- tracking sales of brands
6. Research foundation- non profit org. Sponsoring research relevant to foundation goals; Trade groups-
professional org. Of marketers in the same industry
7. Government- business use gov’t data for marketing purposes; Consumer protection- Consumer safety
com’n
8. Consumer organizations- Research about a specific product for protecting/ informing consumers
9. Academics and Academic department- Enhance general understanding about consumer behavior.
Ethical Issues of consumer research
Positive aspect- Better consumer experience- marketers develops more satisfying acquisition and post
purchase experience; Potential customer relationship- Enhance relationship with customers by
understanding their need
Negative aspect-1Studying consumer behavior in different countries; Potential higher marketing cost;
Invasion of consumers privacy; Deceptive research practices
2. Hearing- identify specific sound that is iconic to a specific brand(sonic identity); auditory stimuli;
sound symbolism- consumers form evaluations and product attributes from information heard from
brand sound, syllables, sound.
3. Taste- tasting/ food sampling (in- store marketing tactic)
4. Smell- smell on mood (elevates pleasure), smell on liking (personal), smell on buying (perfume
samples)
5. Touch- like products because of their feel, texture of the product
Sensory Marketing, Absolute Threshold, Differential Threshold, Weber’s law
1. Sensory marketing- systematically managing consumers perception and experience of marketing
stimuli
2. Absolute threshold- minimal level of stimulus intensity needed to detect a stimulus.
3. Differential threshold/ just noticeable difference- intensity difference needed between 2 stimuli
before perceive diff.
4. Webers’ law- first stimulus retain attention and couldn’t perceive different stimulus; strong initial
stimulus, greater the additional intensity needed for the second stimulus to be perceived different.
How do customers perceive a stimulus? 5
1. Perceptual organization- one direction of communication/ commercial’ commercial connected-
ness
2. Figure and ground- stand out and visible; people interpret stimuli in the context of the
background
3. Closure-need to organize perceptions to create al whole.( tv ad. to radio ad); specific concept used
in diff. mediums.
4. Grouping- group a stimuli to form a unified picture or impression; grouping a stimuli to form a
visual
5. Preference for the whole- customers that buys a bundle;
Comprehension and consumer behavior
Comprehension- extracting higher order meaning than what is perceived in the context of what we know
Source identification- process of determining what the perceived stimulus actually is, what category it
belongs to.
Message comprehension- marketers are concerned with:
1. Objective and subjective comprehension of message- Objective: consumers accurately understand
the message a sender intends to communicate; Subjective: what the consumers understand from the
message whether its accurate.
2. Possibility of miscomprehension- innacurate information being delivered to consumers
3. Effect of motivation, ability, and opportunity in comprehension- may not comprehend marketing
message when have limited MAO
4. Effect of culture- culture appropriate products; language diff affect miscomprehension.
Consumer inferences-Inferences- conclusions consumer interpreted that they form base on the message
such inferences may lead to conclusion such as: Congruent- if brand a contains attributes 1 then it will also
contain attribute 2; Incongruent- if brand a contains attribute 1 it will not contain attribute 2.
Effects of: Brand names and symbols, product features and packaging, price, message wording, retail
atmospherics, displays and distribution
1. Brand names and symbols- can create subjective comprehension and inferences
2. product features and packaging- taste inference based on info. In the package
3. Price- quality based on price
4. Message wording-way marketers use words
5. Retail atmospherics, displays and distribution- totality.
Module 5: Judgement and Decision-Making based on High and Low Effort (Part 1)
High Effort Judgement
Judgement- evaluation/ estimate regarding likelihood product will contain certain feature/ perform in
certain manner
Decision making- making selection among options/ activities
4 Kinds of Judgement
1. Elimination of likelihood-determining the probability that something will occur.
2. Judgements of good/badness-reflect evaluation of desirability of offering features.JGB based on affective
responses
3. Mental accounting-ctegorize spending & saving decision to account mentally designate for specific
consumption transaction
4. Emotional accounting-intensity of +/-feeling associated with each account influence buying beh.
Utilitarian/hedonic purchase
7 Biases in Judgment Processes- judgment is not objective. Biases compromise quality of decision and
affect judgment
1. Confirmation bias- Sets up consumer for less optimal choices
a) focus more on judgement that confirms their beliefs and hold with confidence
b) Ignore the information that runs counter their judgment
c) Over/underweighing in forming judgement can reduce tendencies to search info.
2. Self positivity bias
a) Make judgments to extent that they or others are vulnerable to bad having bad things happen
b) Tend to think that bad things more likely to happen to other than them
c) Sot process messages suggesting they are also vulnerable to some risk(bad news for marketers
informing possibility)
3. Negativity bias- puts more weight on negative info than positive when forming judgement. Forming opinion
about something important to them, as good as a judgement as possible. Committed to a brand don’t engage in
negativity bias (unlikely)
4. Mood and bias- mood can bias judgement. Mood as initial anchor to judgement (good mood- +response);
ignore - info to preserve good mood; overconfident about the judgement they are reaching
5. Prior brand evaluation- past exposure, fail to learn info about the attributes affecting brands actual quality;
Fav brand block learning about quality-revealing product attributes that should affect the consumers judgments
6. Prior experience- learn from past, can be helpful/ bias judgement for future decisions. Customizing product to
own specifications lased on experience with decisions made early in the process, decisions are easier/difficult.
7. Difficulty in mental calculations- comparing price/discounts. Difficulty in calculating diff with 2 prices can
lead to think that the numerical difference are larger than reality which will bias their judgements.
High Effort decisions and Decision making Process
5 Types of decisions consumer face in high effort situations
1. What offering to consider 4. Whether to make decision now or delay a decision
2. What factors are important to the choice 5. How to make choices when alternatives cannot be
3. What choices to actually make compared
Deciding on which brand to consider
1. Inept set- those that are 3. Consideration Set- those they want
unacceptable to choose among
2. Inert Set- those they treat with
indifference
Deciding which criteria are important to the choice
1. Goals- affects criteria that will drive a consumers choice
2. Time- timing of the decision affects which criteria drives choices (urgency)
3. Framing- way how each criteria are defined.
Decision framing -affects important of each criteria to choice; serves as an initial anchor to
decision process
2. Information format- how info organized in external environment influence decision making strategy
consumer use. Organized by brand= brand based decision making strategy; organized by attributes= attribute
processing strategy
3. Trivial attributes- consumers use to finalize decisions by looking at trivial attributes/ exception that one
brand contains.
3.Group context- decisions can be affected by the presence of other people
3 types of individual group goals:
1. Self presentation- seek to convey certain image through decisions they make in group context; use unique
choices as positive self representation/ expressing individuality; sometime consumer makes similar decisions to
blend in
2. Minimizing regret- minimizing regret by creating choice s that are similar to those the group made. Avoid
dissappointment they might feel when someone elses choice is better than their own
3. Information gathering- consumer learn ore about the different choices each has made through interaction
(share choices or simple share reactions)
Module 6: Judgement and Decision making based on high and low effort part 2
Low effort judgement- simplify cognitive process by using heuristics/ rule of thumb
1. Representativeness heuristics- one way that consumer can make simple estimations/ judgement is to
make comparison with the category prototype/ exemplar
2. Availability heuristics- judgement can also be influence by the case with which instances of an event
can be brought to minf, a short cut.
Unconscious low effort decision making- consumers may make a decision without being consciously
aware of how or why they are doing so
Learning choices tactics
1. Operant conditioning- views behavior as a function of previous actions of the reinforments/
punishments obtained from these actions.
2. Reinforcement- usually comes from a feeling of satisfaction that occurs when we as consumers
perceive that our needs have been adequately met. Increases probability to purchase same brand again
3. Punishment- consumers can have a bad experience with a product or service, form a negative
evaluation of it and never purchase again; brand does not meet our needs and dissatisfied, learn not to
buy it again.
4. Repeat purchase-learn same act is repeatedly reinforced or punished overtime. Occurs when buying a
common repeat purchase product. Reinforcement- satisfactory repeat, punished- trying to give a product
the chance for satisfaction
5. Choice tactics we use often depend on the product- category we are considering. Preferred brand/
brand loyalty even with high price. Other products that isnt committed to as viewed as not as important
(without preferred brand)
Low effort thought bases decision making
1. Performance related tactics- tactics based on benefits, features/ evaluation of the brand; represents
overall evaluation(works the best)/ focus on a specific attribute/ benefits.
2. Habit- regular performance of the same act repeatedly overtime.often unconsciously made are difficult
to discontinue.; one of the simple most effortless types of decision making 1) little or no info seeking/ 2)
little or no evaluation of alternatives
3. Brand loyalty- buying repeatedly because of strong reference for it; occurs when consumer makes
conscious evaluation that a brand satisfies their needs to a greater extent; positive reinforcement
4. Price related tactics- simplifying decision heuristics that are based on price; buying cheapest
bran/sale/coupon
5. Normative choice tactics- low elaboration decision making based on others’ opinions; common w/
inexperienced consumer
Use of this tactic can result:
1. Direct influence- others try to manipulate us
2. Various observation- we observe others to guide our behaviors
3. Indirect influence- concerned about the opinions of others.
Low effort feeling based decision making
1. Affect related tactics- tactics based on feelings
Affect referral- simple type of affective tactic, simply remember feelings for product/ service
2. Brand familiarity- easy recognition of a well known brand
Co- branding- arrangement by which 2 brand form a partnership to benefits from the power of both
3. Variety seeing- trying something different; having the urge to try another brands then return to regular
brand; boredom
4. Impulse purchase- unexpected purchase based on a strong feeling
Characterized into
1. Intense/ overwhelming feeling of having to buy the product immediately
2. Disregard potentially negative purchase consequences
3. Feelings of euphoria and excitement
4. Conflict between control and indulgence.