Thanks to visit codestin.com
Credit goes to www.scribd.com

0% found this document useful (0 votes)
54 views5 pages

Changelin 89251626

Uploaded by

Evil Games
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
54 views5 pages

Changelin 89251626

Uploaded by

Evil Games
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 5

Monk 7 changelin

CLASS & LEVEL PLAYER NAME


Pow'ga
Tabaxi Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +7 Dexterity
+1 Constitution +4 17 45 --
-2 +1 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
6
+2 Charisma
Total 7d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+4 DEFENSES HIT DICE DEATH SAVES

19 SAVING THROWS INSPIRATION


=== WEAPONS ===
Shortsword, Simple Weapons
CONSTITUTION P +7 Acrobatics DEX
PROFICIENCY BONUS
=== TOOLS ===
+3
+1 P
+3

+4
Animal Handling WIS
Arcana INT
Weaver's Tools

=== LANGUAGES ===


12 P +1 Athletics STR Abyssal, Common, Deep Speech, Sylvan
ABILITY SAVE DC
+2 Deception CHA
P +4 History INT
INTELLIGENCE
+3 Insight WIS
45 ft. (Walking), 45 ft. (Climbing)
+1 +2 Intimidation CHA
+1 Investigation INT
13 +3 Medicine WIS SPEED

+4 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM E +9 Perception WIS


+2 Performance CHA === ACTIONS ===
+3 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Patient Defense
You can spend 1 ki point to take the Dodge action
Help, Hide, Ready, Search, Use an Object, as a bonus action on your turn.
+1 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise,
+4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object Step of the Wind
You can spend 1 ki point to take the Disengage or
P +7 Stealth DEX Wholeness of Body • 1 / Long Rest Dash action as a bonus action on your turn, and your
CHARISMA Once per long rest as an action, you can regain 21 jump distance is doubled for the turn.
+3 Survival WIS
HP.
Unarmed Strike
+2 === BONUS ACTIONS ===
Flurry of Blows
When you use the Attack action with an unarmed
strike or a monk weapon on your turn, you can make
After you take the Attack action on your turn, you one unarmed strike as a bonus action.
14 can spend 1 ki point to make two unarmed strikes as a
bonus action. === REACTIONS ===
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

19 PASSIVE WISDOM (PERCEPTION)


Dart +7 1d4+4 Piercing Simple, Finesse, Thrown, Range (20/60)

Shortsword +7 1d6+4 Piercing Martial, Finesse, Light


13 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +7 1d6+4 Bludgeoning

11 PASSIVE INTELLIGENCE (INVESTIGATION)


Cat’s Claws +7 1d6+4 Slashing

Darkvision 60 ft. Unarmed Strike +7 1d6+4 Bludgeoning

Flurry of Blows +7 1d6+4 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Monk 7 changelin
CLASS & LEVEL PLAYER NAME
Pow'ga
Tabaxi Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== MONK FEATURES === <strong>Step of the Wind</strong> - You can spend 1
ki point to take the Disengage or Dash action as a * Open Hand Technique • PHB 79
* Hit Points • PHB 77 bonus action on your turn, and your jump distance is Whenever you hit with one of your Flurry of Blows
doubled for the turn. attacks, you can impose one of the following effects on
* Proficiencies • PHB 77 that target: fall prone if it fails a DEX saving throw (DC
| Ki Points: 7 / Short Rest • Special 14), get pushed up to 15 ft. if it fails a STR saving
* Unarmored Defense • PHB 78 throw (DC 14), or it can't take reaction until the end of
While not wearing armor and not using a shield, your | Flurry of Blows: 1 Bonus Action your next turn.
AC equals 10 + DEX modifier + WIS modifier.
| Patient Defense: 1 Bonus Action | Special
* Martial Arts • PHB 78
While you are unarmed or wielding only monk | Step of the Wind: 1 Bonus Action * Quickened Healing • TCoE 49
weapons and you aren’t wearing armor or wielding a As an action, you can spend 2 ki points to regain
shield, you can use DEX instead of STR for the attack * Unarmored Movement • PHB 78 1d6+3 hit points.
and damage rolls, you can roll your Martial Arts Your speed increases by 15 feet while you are not
damage die in place of the normal damage, and when wearing armor or wielding a shield. | 1 Action
you use the Attack action on your turn, you can make
one unarmed strike as a bonus action. * Ki-Fueled Attack • TCoE 48 * Ability Score Improvement • PHB 78
If you spend 1 ki point or more as part of your action
| Unarmed Strike: 1 Bonus Action on your turn, you can make one attack with an * Slow Fall • PHB 78
unarmed strike or a monk weapon as a bonus action You can use your reaction when you fall to reduce any
* Dedicated Weapon • TCoE 48 before the end of the turn. falling damage you take by 35.
Whenever you finish a short or long rest, you can
touch one weapon, and then count that weapon as a | Special | 1 Reaction
monk weapon until you use this feature again. The
weapon must be a simple or martial weapon that you * Monastic Tradition • PHB 78 * Focused Aim • TCoE 49
are proficient with, and must lack the heavy and When you miss with an attack roll, you can spend 1-3
special properties. | Way of the Open Hand ki points to increase your attack roll by 2 for each of
these ki points you spend, potentially turning the miss
* Ki • PHB 78 * Deflect Missiles • PHB 78 into a hit.
You can spend Ki Points to fuel ki features. You have You can use your reaction to deflect or catch the
7 points per short rest and your Ki save DC is 14. missile when you are hit by a ranged weapon attack. | Special
When you do so, the damage you take from the attack
<strong>Flurry of Blows</strong> - After you take the is reduced by 1d10 +11. If you reduce damage to 0 * Extra Attack • PHB 79
Attack action on your turn, you can spend 1 ki point to and have a free hand, you can spend 1 ki point to You can attack twice, instead of once, whenever you
make two unarmed strikes as a bonus action. make a ranged attack (as with a monk weapon) with take the Attack action on your turn.
range 20/60.
<strong>Patient Defense</strong> - You can spend 1 * Stunning Strike • PHB 79
ki point to take the Dodge action as a bonus action on | 1 Reaction When you hit with a melee weapon attack, you can
your turn. spend 1 ki point to make the target stunned until the
| Deflect Missiles Attack: 1 Reaction end of your next turn if it fails a CON saving throw (DC

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Quarterstaff 1 4 lb. Rope, Hempen (50 feet) 1 10 lb.

Dart 10 2.5 lb. Tinderbox 1 1 lb.

SP 0 Dart 10 2.5 lb. Torch 10 10 lb.

Shortsword 1 2 lb. Waterskin 1 5 lb.


EP 0 Ink (1 ounce bottle) 1 --

Ink (1 ounce bottle) 1 --


GP 35 Backpack 1 5 lb.

Clothes, Common 1 3 lb.


PP 0 Clothes, Common 1 3 lb.

Small Knife 1 --
WEIGHT CARRIED

78.5 lb. Small Knife 1 --

ENCUMBERED Crowbar 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

90 lb. Hammer 1 3 lb.

PUSH/DRAG/LIFT Piton 10 2.5 lb.

180 lb. Rations (1 day) 10 20 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Monk 7 changelin
CLASS & LEVEL PLAYER NAME
Pow'ga
Tabaxi Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

14).
* Creature Type • MotM 33
| Special You are a Humanoid.

* Ki-Empowered Strikes • PHB 79 * Size • MotM 33


Your unarmed strikes count as magical for the purpose You are Medium or Small. You choose the size when
of overcoming resistance and immunity. you select this race.

* Wholeness of Body • PHB 79 * Speed • MotM 33


Once per long rest as an action, you can regain 21 HP. Your walking speed is 30 ft., and you have a climbing
speed equal to your walking speed.
| 1 / Long Rest • 1 Action
* Cat’s Claws • MotM 33
* Evasion • PHB 79 You can use your claws to make unarmed strikes.
When you are subjected to an effect that allows you to When you hit with them, you deal
make a DEX saving throw to take only half damage, <strong>1d6</strong>-2 slashing damage.
you instead take no damage if you succeed on the
saving throw, and only half damage if you fail. | 1 Action

* Stillness of Mind • PHB 79 * Cat’s Talent • MotM 33


You can use an action to end one effect on yourself You’re proficient in Perception and Stealth.
that is causing you to be charmed or frightened.
* Darkvision • MotM 33
| 1 Action You can see in dim light within 60 ft. of you as if it were
bright light and in darkness as if it were dim light, only
discerning colors in that darkness as shades of gray.
=== TABAXI RACIAL TRAITS ===
* Feline Agility • MotM 33
* Ability Score Increases • MotM 5 When you move on your turn in combat, you can
When determining your character’s ability scores, double your speed until the end of the turn. Once
increase one score by 2 and increase a different score used, you can’t use this trait again until you move 0 ft.
by 1, or increase three different scores by 1. on one of your turns.

| Increase two scores (+2 / +1) • | 1 / Other • Special


Increase one of these scores by 2 and a different
score by 1.
=== FEATS ===
* Languages • MotM 5
Your character can speak, read, and write Common * Skill Expert • TCoE 80
and one other language that you and your DM agree is You gain proficiency in a skill. You also gain expertise
appropriate for the character. in a skill which you are already proficient in.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Pow'ga Neutral Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I’m used to helping out those who aren’t as smart as I


am, and I patiently explain anything and everything to
others.

PERSONALITY TRAITS

Beauty. What is beautiful points us beyond itself


toward what is true. (Good)

IDEALS

It is my duty to protect my
students.

BONDS

I overlook obvious solutions in favor of


complicated ones.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

You might also like