Patch Notes for EaWX: Fall of the Republic 1.
Visual Updates:
Models:
Updated models: Secutor, Infantry Support Platform, TX130, A5 Juggernaut, Mace Windu, E-5, E-5 Spec Ops, A280,
T-21, PLX-2, PLX-2m
Paint Textures: AT-AP, AT-TE, Bulwark I and II, Dua Ningo's Bulwark I
Death Animations:
New death clones: Dreadnaught Heavy Cruiser, Dreadnaught Carrier, Acclamator variants, Venator (All hero variants),
VSD variants, Secutor, Mandator I, Mandator II, Providence, Providence Dreadnaught, Lucrehulk variants, AV -7, J-1,
Hailfire, HAG-M, all infantry heroes
Updated death animations: Galleon, ISD variants, Recusant, Recusant Dreadnaught, Golan I-II, Shipyards
Patch Notes for EaWX: Fall of the Republic 1.2
New Units:
Ground Units:
Republic: Republic Trooper (PDF Trooper replacememnt, era 1-only), Overracer Speeder Bike (74-Z replacement, era 1-
only), Clone Jumptrooper (Field Base), ULAV (era 1/PDF), Gaba-18 Airspeeder (era 1-2), AT-XT (era 2-only), UT-AA, UT-AT,
Flashblind Airspeeder (era 3-only, AT-OT (era 4), HAET-221 (era 4)
CIS: OOM Command Droid (Tactical Droid Factory spawn), Dwarf Spider Droid, PAC, HAML, GAT (era 2-only), MAF,
Protodeka (mission reward-only)
Influence Rewards: LR-57 (Christophsis), Mandalorian Soldier (Mandalore), Mandalorian Commando (Mandalore),
Storm Cloud Car (Bespin)
Space Units:
Republic: Delta-6, Delta-7, N-1, H-60 Tempest, NTB-630, Z-95 Bomber
CIS: Vulture Droid (Brown) (era 1-only, CIS subfactions), Bebullab 22, Bebullab 24, Action VI Support (IGBC)
Other: Tagge Battlecruiser (PDF), Space ARC Star Cruiser (Revolt Unit), Customs Light Corvette (Revolt Unit)
New Heroes:
Republic: Ahsoka Tano, Arikakon Baraka ('Supercruiser' Acclamator, Nexu), Marcellin Wessel (Acclamator Carrier Model,
Enterprise), Captain Martz (Acclamator Carrier Model, Prosecutor), Kohl Seerdon (Invincible-class Dreadnaught, Steel
Jewel), Fliry Vorru (Venator Star Destroyer Refit), Collin Praji (Victory-I Star Destroyer, Valorum), Ravik (Victory-I Star
Destroyer, Faculty)
CIS: Durge (infantry, Z-95 as placeholder for NovaSword), Kendo Ultho (A6, CIS Holdouts), Vazus Mandrake (infantry,
Outer Rim Sieges GC only )
Patch Notes for EaWX: Fall of the Republic 1.2
New independent forces and factory units:
Infantry: Light Mercenary, Mercenary, Elite Mercenary, Scavenger, Heavy Scavenger, PDF Trooper, Local Military
Soldier, Corporate Security Trooper, Police Enforcer
Vehicles: M-91 Military Walker, PDF ULAV, Skiff, PDF AAT, Persuader Riot Control Droid, Hailfire Riot Control Droid,
MZ-8 Pulse Cannon Tank, Arrow-23 Landspeeder, JX30 Jailspeeder, A4 Juggernaut, X-34 Landspeeder Technical, Storm
Cloud Car, T-16 Skyhopper, T-16M Skyhopper, T-16S Skyhopper, T-16L Skyhopper
New independent forces/revolt structures:
Barracks variants, Mercenary Barracks variants, Light Factory variants, Heavy Factory variants, Advanced Factory
variants, Precinct House, Scavenger Outpost, Scavenger Base, Trade Post, Trade Defense Force Deserter Camp, Security
Droid Factory, Refurbishment "Chop Shop", Underground Market
New Galactic Corporations and changes for existing ones:
Retail Caucus (Christophsis, GAR and CIS), Mekuun Corporation (Belsavis, GAR), SoroSuub Corporation (Sullust, Byblos,
Mechis, GAR)
Corporation tactical models swapped to more appropriate and unique
Patch Notes for EaWX: Fall of the Republic 1.2
Galactic Level Changes:
Ships no longer disappear from the build bar if you can't afford crew costs
Blockade attrition from ground-to-space units have a week grace period at the start
Added 2 additional build bar slots to prevent overflow
Readded Republic/PDF aligned particle
Changes how GCs are set up and load:
Does require setting difficulty in progressive maps after starting
News Feed updates:
Added current difficulty level (including Cruel AI)
Added ship crew income in News Feed
Added message after Resource Shortage
Added message after Structure Swap
Updated difficulty indicator
Economy Updates:
All planetary income and star base/shipyard levels recalculated
Removed factional build limit for Tax Agency and Mining Facility
Tax Agency decreases influence on planet (-2), limited to 2 per planet
Trade Station upkeep: Food: -2/W and Parts: -2/W
Removed income from Government Office
Removed income from high influence levels (4-10)
Removed influence drop after recent ground battle
Costs for ground structures (government office, barracks, factories)
Costs for ground and space units
Patch Notes for EaWX: Fall of the Republic 1.2
Resources Changes:
Resource deficit causes Global build cost and build time penalty on all planets
Resources no longer impact influence, instead cause significant reductions in build speed and increases in price when
negative
Influence Changes:
Removed additional influence from resources (moved to base value 3 -> 5)
Removed additional influence from Trade Port (moved to food/parts structures)
Removed difficulty modifier for influence
New Economic Structures:
Local Infrastructure: Provides influence (+2), credit upkeep (-250)
Labour Camp: Provides 15% build time bonus for all production, decreases influence on planet ( -2)
Reworked Economic Structures:
Trade Port: +50 credits per friendly trade route (2x on planets marked as trade hubs)
Tax Agency: +100% of base income, 2 per planet, buildable on every planet, requires Government Office
Mining Facility: +400 credits, limited to 1 per planet, buildable on certain planets (on planets marked as mining worlds)
Resource structures (food, parts): Provides +1 influence
Probe droid/spy Pricing Changes:
Increased cost
Increased ability duration
Availability Changes:
A6 Juggernaut only available from mission rewards for Republic
Droideka Mk II moved to Hypori in era 4 exclusively
HMP requires era 4
Republic Government Mechanics Changes:
Approval rating is based on amount planets in current GC
Increases after planet conquest and successfully completing missions
CIS Government Mechanics Changes:
CIS Approval is based on amount planets in current GC
Increased integration cost (5k) and build time (100s)
Integrates one of subfaction's planets
Random Missions Changes:
Republic random missions: provides 5 approval rating instead of 2
Planet conquest mission rewards: A6 (GAR) and Protodeka (CIS)
Starbase & Secondary Defenses Changes:
New stations: Haven-class Station, Trade Federation Outpost, Valor Station, IGBC Gun Platform
Republic stations: Haven (1) -> XQ (2) -> Golan I (3) -> Golan II (4) -> Valor (5)
CIS stations: Outpost (1) -> XQ (2) -> Golan I (3) -> Golan II (4) -> Gun Platform (5)
Golan I requires Golan II starbase
Golan II requires Valor/Gun Platform starbase, no longer requires era 4
Only one additional space structure per type (building a second structure will replace first one)
Defensive: Golans I-II
Economic: Trade Port
Construction: Shipyards 1-4
Patch Notes for EaWX: Fall of the Republic 1.2
Space Combat Changes:
Removed limited FoW for space heroes (except fighter heroes)
Increased speed for rapid laser projectile
Recusant Dreadnought spawns fighters without Hull Latching research
Delta-7 jedi hero versions for era 2 start
Pathfinding Improvement:
Reduced unit hard extents in space
Removed prediction lines
Range and Accuracy Retooling:
Weapon range redetermined on a weapon type basis rather than per ship, based on weapon grade (heavier is longer,
light is shorter)
Accuracy tiers similarly redetermined by weapon type, with additional tier modifiers per ship (5 different tiers per
weapontype, determined by ship)
Fighter, bomber, physical munition, antifighter, loadout and carrier changes:
Fully reworked bombers and complements to make fighter/bomber usage more interactive
Fighter spawn delay on start/death: 5 -> 15 seconds
Dedicated bombers identified by Proton Rocket & Proton Bomb usage
Up-front damage from bombers significantly higher, cost and pop cap adjusted accordingly for carriers (helping
performance as well)
Rapid Laser Cannon weapon type added on certain ships (ie antifighter corvettes)
Ships with RLCs have innate point defense, allowing them to destroy a certain amount of incoming physical projectiles
(bombs, missiles)
Fighter/Bomber squadron icons changes:
Reworked squadron/hero frame
Unique icons for bombers
Patch Notes for EaWX: Fall of the Republic 1.2
New projectile types for bombers:
Light Concussion Bomb (AOE damage: 17), Concussion Bomb (AOE damage: 34)
Light Proton Rocket (Damage: 20), Proton Rocket (Damage: 40)
Bombers are limited to dedicated carriers, type complements marked in descriptions
Proton torpedos kept on fighters/heavy fighters as additional anti -ship support
Increased damage from lasers to fighters & bombers
Proton/missile changes:
AOE damage for Assault Concussion Missiles
Changed pulse count, recharge and delay for space units with protons and missiles
Increased speed for ship protons/missiles, decreased - for bombers
Persistent damage system:
Damage tracking for SSDs (Mandator I/II), damage carries over between battles if health drops below 90%
Heals 10% health for 5% total cost each week
Map Changes:
New Maps: Ord Cantrell, Cormit, Fondor, Ringo Vinda, Ryvester, Tatooine, Ubrikkia
Space Skirmish:
New maps: Deep Core, Supremacy (Large)
Updated Maps: Mayday at Mandalore, The Void, Transitory Twists
Faction specific upgrades:
Republic: PDF Fleets, Secret Fleets
CIS: Design Trade Offs, Secret Hyperspace Route
Upgradeable defense and research stations added
Reworked pricing and build times with unit changes
Patch Notes for EaWX: Fall of the Republic 1.2
Ground Combat Changes:
Stat/Function changes:
Diplomatic Service Trooper, Shock Trooper, Persuader Droid Enforcer, OG-9 Spider Droid, AAT, J-1, Hailfire, Skyhopper,
LAAT, HMP, Recusant Dreadnought
Removed bidirectional movement for hovertanks
Reworked amount of slots for transport vehicles (including needed amount of slots per unit)
SD-6: can capture build pads and landing zones
Reduced FoW reveal range for ground units
Added shield for Anti-Infantry Turret
Added different overlays for healing (infantry/vehicle/all)
Updated all structure garrisons
Infantry Hero Updates
Stat changes: Rebalanced stats (health, speed, weapons)
Ability changes: Rebalanced hero abilities
Pop cap changes: some heroes will take 2 pop cap - Delta Squad
Unit Abilities:
Drop Bomb: Infantry Support Platform
Boost: TX-130, GAT
Automatic Point Defense: AT-PT Walker
Hero Abilities:
Assassinate: Ventress (Boosts anti-hero damage)
Patch Notes for EaWX: Fall of the Republic 1.2
New field base type: Scouting Field Base (Republic-only) - spawns Clone Jumptroopers
New AI type for Republic-aligned Sector Forces (Builds units and structures, does not attack)
Planetary Shield prevents Victory Point conquest
Added shield for Anti-Infantry Turret
Captured Victory Point triggers transport landing animation
Updated heal overlays (infantry/vehicle/all)
Map Changes:
New Maps: Anx Minor, Llanic, Mrisst, Brentaal, Rintonne, Carida, Formos, Vaklin Champala, Kalee, Lown, Adumar,
Chandrila, Enarc, Chardaan, Mullan Eiattu, Ord Radama, Ryvester Ord Cestus, Filve, Metellos, Khomm Mygeeto, Lonnaw,
Ojom, Roxuli, Ord Trasi, Abregado Rae, Ithor, Maridun, Palanhi, Tenupe, Thyferra, Ylesia
Updated Maps: Bassadro, Belgaroth, Castell, Ubrikkia Celanon, Empress Teta, Foless, Humbarine, Dubrillion,
Minntooine, Tibrin, Odik, Osseriton, Ord Biniir, New Plympto, Raxus Secondus, Tar Morden, Atravis, Ord Mantell, Bknos,
Iol, Ord Pardron, The Maw, AX456, Cularin, Ossus, Prakith, Sleheyron, Alsakan, Axxila, Christophsis, Lantillies, Taris, Corvis
Minor, Entralla, Manda Bakura, Garqi, Ord Vaug, Botajef, Sernpidal, Sy Myrth
Several new captureable structure types/changes:
Mercenary Outfitter: spawns single company of mercenary units
Hesitant Local Garrison: spawns limited waves of local units
Abandoned Mobile Surgical Unit: heals nearby infantry
Abandoned Repair Depot: repairs nearby vehicles
Abandoned Fuel Pump: speed bonus for vehicles and aircraft
Abandoned Research Facility: damage bonus for all units
Abandoned Communications Array: FoW reveal bonus for all units
Abandoned Factory: more variants with different vehicles
Abandoned Sensor Array: removed full map vision (now sensor node scale), added ping ability
Tactical Objectives:
Ground:
Added Victory Point objective
Added objectives for defensive structures: GtS (HV Gun/Ion Cannon) and Planetary Shield
Reworked text for Militia and other existing objectives
Infantry changes:
Unique models for certain infantry types
Blood splats added
Red (most infantry)
Cyan (blue/green blood species)
Black (vong, sith and their corruptions)
Ichor/Yellow (killiks and bugs)
Grenade changes:
New grenade types: Thermal and Ion Grenades
Texture updates
Different skins/trails by damage
Ground laser projectile changes:
Different visuals and scaling for different projectile types
Ground Skirmish:
Ground War mode (Supremacy analogue): Ground War (Medium) and Ground War (Large)
New maps: Ambush at Mos Eisley, Blood Gulch Blues, Island Clash, Ithor Defence, Mustafar Madness, Oasis
Patch Notes for EaWX: Fall of the Republic 1.2
Quality of Life and Documentation Changes:
Updates Menu battles
Updated and fixed many unit voiceovers
Added Resource button flash after Resource Shortage
News Feed:
Added current difficulty level (including Cruel AI)
Added ship crew income in News Feed
Added message after Resource Shortage
Added message after Structure Swap
Updated difficulty indicator
Statistics Display:
Added SSD persistent damage tracking
Added Total Credits per each Faction
Only shows living factions
Category texts for space structures:
Construction (Shipyards)
Economic (Trade Port)
Secondary Defense (Golan I and II)
Documentation:
Updated information for guides
Updated Government guides
Updated Mission holocron window
Updated tooltips with range and squadron loadout types
Patch Notes for EaWX: Fall of the Republic 1.2
Bug Fixes and AI Changes:
Bug Fixes:
Republic sector forces properly integrate on era change
Radar positioning for galactic controls
Fighter squadron containers
Revolt properly removes Unrest Stacks
FTGU independent clones are not affected by Vader's 501st legion script
Additional credits for Independent forces to build turrets on ground
Field Base: spawns on landing zone, hidden and neutral flag
Super capital ship gets bonuses from: traits - Aggressive and Cautious; abilities: Rampage, Ambush, Battle Meditation
and Art Of War
Shield and shield regen for Providence hero variants: Aut-O, Grievous, Dellso, Lucid Voice, Colicoid Swarm
CR90: fixed weapon hardpoints
CIS transport: target bones fix
PDF Trooper: scaling fix
ISP: company size
Generic Jedi: fixed health
Fixed take cover ability (0.75 damage multiplier)
AI Changes:
Hero stacking: AI limited to 2 heroes per offensive fleet (will sometimes be higher on defense)
Super ship stacking: AI limit for super capital ships (battlecruisers, ie Praetors and Lucrehulks) per offe nsive fleet
AI properly uses units spawned from shipyard
AI will keep retreating if all units are dead
Improved conquest behavior against AI and human
CIS subfactions are more passive when player is CIS
CIS subfactions are isolationist (AI type) unless the Republic player is on Hard
Decreased desire for isolationist personalities to attack
Reduced desire to capture bunkers
AI will try to hold territory on ground before attacking the entry point, grouping far more effectively
Improved tactical AI in both ground and space modes
AI fighter targetting priorities improved
AI retreats more in defensive space battles (coward AI types)
AI retreats more in ground battles when defeat is clear
AI knows about air units healing
AI uses more build pads (coward and isolationist AIs)