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Mage Concept

This document summarizes the abilities of an unnamed hero with a power level of 6. He has abilities focused on strength, stamina, and intellect. His main offensive powers allow him to use magical blasts, cast a single-use mass sleep spell, and cast a single-use fireball. He also has detection and mobility powers like detecting magic and using mage hand.
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0% found this document useful (0 votes)
39 views2 pages

Mage Concept

This document summarizes the abilities of an unnamed hero with a power level of 6. He has abilities focused on strength, stamina, and intellect. His main offensive powers allow him to use magical blasts, cast a single-use mass sleep spell, and cast a single-use fireball. He also has detection and mobility powers like detecting magic and using mage hand.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Unnamed Hero

Male; Age: 25; Height: 6' 3"; Weight: 275 lb.


Power Level 6, 90 PP; Abilities 32 + Powers 32 + Advantages 11 + Skills
4 (8 ranks) + Defenses 11
Abilities
Strength 3 Agility 0 Fighting 4 Awareness 2 Defenses
Stamina 3 Dexterity 0 Intellect 4 Presence 0 Dodge 4
Offense Initiative: +0 Parry 4
Attack Name Attack Bonus & Resistance DC Notes

1) Magical Blast: Damage 4 . . . . DC


+8, . . . . 19
. . . .. .. .. .. .. .. ..100/200/400
.. .. .. .. .. .. .. .. .. .. .. .. ..ft.,
.. .. .. Magical,
.. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 6
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
3) Fireball (x1): Burst Area
. DC
. . . .21
. . . .. .. .. .. .. .. .. .. .150/300/600
. .. .. .. .. .. .. .. .. .. .. .. .. .ft.,
. .. .. ..Fire
.. .. .. .. ./. ..Magical,
.. .. .. .. .. .. .. .. .. .Crit . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .8
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Toughness . .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Damage 6
20
......................................................6
Mage Hand: Move Object 1 DC 11 . . . . . . . . Magical, . . . . . . . . . .Crit . . . . 20
Will ................
Throw . . . . . . . . . . . . . . . . . . . . . +0,
. . . . DC
. . . . 18
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Hero Points: 1
Unarmed . . . . . . . . . . . . . . . . . +4, DC 18
. . . . . . . . . . . . . . . . . .Bludgeon, Crit 20
. . . . . . . . . . . . . . . . ...................................................................
Warhammer . . . . . . . . . . . . . . +6, . . . . DC
. . . . 21
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . .
Damage
Powers Bruises
ü Cantrips (Multiple Effects) (9 PP) Dazed
ü Detect Magic: Senses 3 (3 PP) Staggered
Acute: Magical Awareness, Awareness: Mental & Magical, Radius: Mental; Sustained (Free -
Personal - Sustained) Incapacitated
ü Mage Hand: Move Object 1 (5 PP)
Magical, 100 lbs.; Increased Range: perception, Precise, Subtle: subtle (Standard - Perception - Fatigue
Sustained)
ü Prestidigitation: Feature 1 (1 PP) Fatigued
Notes: "You can create minor illusions as 'magic tricks' primarily suitable for entertainment, but Exhausted
potentially good for a circumstance bonus for interaction skills or to distract targets from other
happenings" (Power Profiles, p. 79). (Personal - Permanent)
ü Offensive Spells (Array) (22 PP)
1) Magical Blast: Damage 4 (19 PP)
Magical, DC 19; Accurate 4: +8, Increased Range: ranged, Multiattack, Precise, Variable
Descriptor 2: broad group - Any Magical (Standard - Ranged, 100/200/400 ft. - Instant)
2) Mass Sleep (x1): Burst Area Damage 6 (1 PP)
DC 21; Alternate Resistance: Will, Burst Area 2: 60 feet radius sphere, DC 16, Selective, Sleep,
Subtle: subtle; Custom 2: Unreliable Uses: 1 Use (Standard - Close - Instant)
3) Fireball (x1): Burst Area Damage 6 (1 PP)
Fire, Magical, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged,
Secondary Effect; Custom 2: Unreliable Uses: 1 Use (Standard - Ranged, 150/300/600 ft. -
Instant)
4) Death Cloud (x1): Cloud Area Damage 6 (1 PP)
Aerosol, Poison, Magical, DC 21; Alternate Resistance: Fortitude, Cloud Area: 15 feet radius
sphere, DC 16, Increased Range: ranged, Secondary Effect; Custom 2: Unreliable Uses: 1 Use
(Standard - Ranged, 150/300/600 ft. - Instant)
ü Orcish Vision: Senses 1 (1 PP)
Low-light Vision (Personal - Permanent)

Advantages
Equipment 2 5 points of equipment per rank.
Jack-of-all-trades Use any skill untrained.
Languages 1 Speak and understand additional languages.
Minion 3 Gain a follower or minion with (15 x rank) power points.
Ritualist Use Expertise (Magic) to create and perform rituals.
Teamwork +5 bonus to support team checks.
Untapped Potential Using extra effort increases a power's ranks by 3 instead of 2.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Advantages Skills
Total Ranks Ability Other
Variable Team Attack Successful Team Attacks grant the power the
Variable Descriptor extra. Acrobatics +0 -

Movement Athletics +5 2 3
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, Close Combat: Warhammer +6 2 4
60 feet/round; swim 0.5 miles/hour, 6 feet/round)
Deception +0 -
Routine Jump Distance - Running jump: 15 ft.; standing: 7.5 ft.; vertical:
3 ft.; standing vert.: 1.5 ft. Expertise: Magic +8 4 4
Throwing Distance - Throw 1600 lbs. 6 feet; throw 400 lbs. 30 feet; throw
100 lbs. 120 feet Insight +2 - 2
Intimidation +0 -
Equipment
Investigation +4 - 4
Plate-mail, Warhammer
Perception +2 - 2
Complications Persuasion +0 -
Motivation: Responsibility
Ranged Combat: Throw +0 -
Power Loss: Horse
Prejudice: Orc Sleight of Hand +0 -
Stealth +0 -
Trusty Horse
Technology +4 - 4
Strength 4, Stamina 4, Agility 1, Dexterity -4, Fighting 2, Intellect -4,
Awareness 1, Presence -3 Treatment +4 - 4
Skills
Perception 4 (+5) Vehicles +0 -
Powers
Equine Senses: Senses 2 (Extended: Vision 1: x10, Low-light Vision)
Horse-Sized: Growth 4 (+4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2
active defenses, +1 size rank, +4 mass ranks; Innate; Permanent)
Speed: Speed 4 (Speed: 30 miles/hour, 500 feet/round)
Offense
Initiative +1
Grab, +2 (DC Spec 14)
Throw, -4 (DC 19)
Unarmed, +2 (DC 19)
Complications
Motivation: Carrots
Prejudice: Horse
Languages
Horse
Defense
Dodge 2, Parry 2, Fortitude 5, Toughness 4, Will 1
Power Points
Abilities -14 + Powers 15 + Advantages 0 + Skills 2 (4 ranks) +
Defenses 6 = 9

Background Information
Languages: Trader Speak, Yesiodish

Validation Report
Validation Report (0 issues): Nothing identified
Settings: User Content: Superteam Handbook, Time Traveler's Codex; Sourcebooks -> Cosmic Handbook: Cosmic Handbook;
Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural Handbook: Supernatural Handbook Equipment & Complications;
Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.

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