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Walkthrough (Update 1 Version)

- The document provides a walkthrough for Chapter 2 of the Henteria Chronicles demo version. It includes tips for getting unstuck and explains how to complete the prologue and various side quests to progress the story. - The prologue involves following your father around the village and completing tasks. Two side quests are required to continue the main story: gathering materials for a map and speaking with villagers. - After the prologue, there are 5 side quests the player must complete, at least 3 to continue. The walkthrough provides detailed instructions on completing each quest. - Puzzles and a minigame are encountered along the way. Solutions are outlined to solve them and progress

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0% found this document useful (1 vote)
17K views10 pages

Walkthrough (Update 1 Version)

- The document provides a walkthrough for Chapter 2 of the Henteria Chronicles demo version. It includes tips for getting unstuck and explains how to complete the prologue and various side quests to progress the story. - The prologue involves following your father around the village and completing tasks. Two side quests are required to continue the main story: gathering materials for a map and speaking with villagers. - After the prologue, there are 5 side quests the player must complete, at least 3 to continue. The walkthrough provides detailed instructions on completing each quest. - Puzzles and a minigame are encountered along the way. Solutions are outlined to solve them and progress

Uploaded by

bob123
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Henteria Chronicles Chapter 2 : Walkthrough (demo ver.

Tips and Tricks


- If you’re stuck, you can consult the quest journal in your character menu. You’ll be able to find
useful information on the quest you’re doing.
- Check the character menu’s options there, you can turn on/off the dash, control the volume
of the game and decide whether you want to see characters portraits or not.
- Take a look at the book in your room for an explanation on some of the game features among
other things (only available after the end of the prologue).
- The playable map actually represents only one-half of the village, the western one. The
eastern one isn’t supposed to be accessible but will be mentioned several times. It’s been
done that way to make it a little bit more realistic so the village wouldn’t look overly small.
- You’ll have access to a mini-map after doing a certain quest. Press M to see it and M again to
close it. Refer to it when you don’t know where a location is.

Walkthrough
Demo Version
The prologue is pretty straight-forward. Follow your father around the village and do some
menial tasks along the way. If you’re stuck, the quest journal should provide plenty of
information on how to progress.
There will be 2 side-quests to do (while those are called side-quests, they are necessary to
progress with the main story).
The first one will be available automatically after you speak with Merith in his room as part
of the main quest. He’ll tell you he can draw a map for you if he had the right materials.
To do this quest, speak to Prof. Pine in his house (north of Thania’s house). Then, head to the
medicine tent just below Belanor and Faelyn’s house (south-east of the map). In the tent,
speak to Belanor, then go speak to Merith and back to Belanor. He’ll tell you you can pick up
what you need in his laboratory (situated in his house). Once you’ve gathered all the
materials, go back to Merith who’ll draw you a map.
You can access the map by pressing M key, and close it using the same key.
The second side-quest is essential to unlock the rest of main one. To complete it, you have to
first speak to Faelyn in her house. Then, have a chat with Merith in his room and your mom
in front of your house. Once everything is done, check the spot near the big tree that
overlooks the windmill to finish the quest.
After that, it’ll be a straight line until your father leaves for the eastern part of the village.
Head to your room, step next to the book on the ground.
After that, you’ll be woken up by a sound outside. You’ll then see a glowing orb, just follow it
untilm you stumble upon a labyrinth. Clear it by activating two switched hidden in the
labyrinth.

Blue path to activate switch 1 and red path for switch 2

Once cleared, head outside, enter the huge tree and be met with another puzzle. This puzzle
has three different parts. For each, you need to step on every tile to clear the puzzle (they
will light up), but you can’t step on them twice or you have to start all over again.
Part 1:

Part 2:
Part 3:

(Keep in mind, the images shown above are only one possible solution to the puzzles, there
might be other way to clear them.)
After you’re done, it’s once again a straight line until the next day.
You’re then tasked to go and buy bacon at the shop near the windmill. After a cutscene, you
have to start chasing after a runaway pig. Head to the bridge on the left part of the map and
see the cutscene before entering the cave.
After that, once again everything is pretty straight-forward until the end of the prologue…

After you’re done with the prologue and are once again free to move, head to your house’s
kitchen to see a cutscene. After that, you’re tasked with helping people around the village.

There are 5 side-quests available, and you need to complete at least 3 of them before
progressing with the story.

Here’s the list:


1)Finding Edwyr
To complete it: 1) speak to Vaeri in front of Zeno and Edwyr’s house on Lundath morning, 2)
speak to Merith in front of the old tree, then 3) head outside the village to the waterfall
(step on the arrow on the top right of the map to exit it) and see the cutscene.
The quest is now complete, and you can see a peeping tom scene if you go in front of
Edwyr’s window on Lundath evening.
(all actions should be completed on Lundath morning, as they are not accessible on other
time frames)
2) One with Nature
To complete it: 1) step on the tile near the pond on Wedath morning, 2) eat the acorn in
your inventory, 3) speak with the old tree, 4) find the branch in the clearing behind the Tribe
Hall, 5) bring the branch to Goras in his house, 6) go back to the old tree
Completing this quest should give you access to tips and tricks on what to do when you’re
stuck when you speak with the tree. This feature isn’t implemented yet.
3) Literary Quest

To complete it: 1) speak with Aywin in her room on Fridath evening, 2) speak with Thania
and Celis, 3) head to the bookstore (outside the village), 4) try to find a book and, after
checking everything, go speak with the shop owner, 5) speak with Aywin on Fridath morning
in her kitchen
4) Celis’s Training

To complete it: 1) speak with Celis in your house’s corridor on Fridath morning, 2) meet her
outside and watch the whole cutscene to end the quest

5) A Flower for your Thoughts


To complete it: 1) Speak with Solana on the Windmill’s balcony on Soldath morning, 2) go
speak with Belanor in his “greenhouse”? (one of the room in his house), 3) pick up 2 flowers,
a primae and a lilitensia, primae is in front of the Tribe Hall, lilitensia is near the pound and
near the western bridge (you only need to pick one lilitensia, not two, so choose a spot), 4)
head to Faelyn’s grave (outside the village) and speak with Neve to complete the quest.
(While you only need to do 3 quests to progress with the story, it is recommended to do all 5
of them as they are all pretty important towards world building and character development)
Once you’ve done at least 3 quests, you’ll see an illuminated tile on the floor of your
house’s corridor on Soldath morning. Stepping on it will trigger the next part of the story.
(Keep in mind that all the side-quests you haven’t done up to this point, except for the quest
titled “One with Nature”, will be registered as failed).
Watch the cutscene until you’re free to move again.

After that, you’re free to start the optional side quest available on Soldath evening for an
extra H scene. If you choose to sleep until the next day, this side-quest will be forever
locked, so watch out for that.
Anyway, talk with Celis north of your house on Soldath evening to start the quest A
Housewife’s Mystery. After you’ve done so, head outside the village to follow Shaevys,
there, if you head directly into the forest, it will amount to nothing as you will just go in
circles.
Instead, explore the area and click on the items in this order: pile of branches next to the
fire, old t-shirt on the ground, weird flower below Solana, and finally the campfire.
(There should be an icon popping up above the items mentioned earlier if you step next to
them, but this won’t work if you load a save from the concept version. Still, you can finish
the quest just fine without those icons).
After that, a torch will be added into your inventory and you can use it to explore around to
find Shaevys’ footsteps on the ground (they’ll appear once you step next to them).
The correct path is: Left entrance, left path, again left path, then upper path (this will only
work once you’ve completed the steps before).
It’ll lead to a cutscene and an H scene with Shaevys. After you’ve watched it, go back.
The next part is extremely straight-forward, as it is mostly a long story segment with
cutscenes back to back with slight episodes where you’ll gain control of the MC so you can
save if you want to.

There will be a mini-game around the middle. In said mini-game, the goal is to corner the
carbuncle somewhere it won’t be able to run away.
Follow those steps to clear it easily: move boulder to number one, and then the other
boulder to number 2. After that, step next to the carbuncle and scare it away to the lower
area.
Once done, push the boulder that you left on number 1 up to number 3, and the lower-right
boulder to number 4. Once again, scare the carbuncle that will move to the lowest area of
the forest.
For the last step, move boulder on number 4 to number 5, then the lowest boulder to
number 6. Stepping near the carbuncle will allow you to move out of the map and continue
the story.
Again, you’ll watch a long section of back-to-back cutscenes (with a small interlude in-
between to save). Once free to move again, go speak to Celis on Lundath morning above
Neve’s house. Meet with her again in front of the tribe hall on Lundath evening.
Last step will be to speak with Celis once again on Fridath morning next to Zeno’s house.
Enter Zeno’s study and step on the illuminated tile. You’ll have to find a key. They key is
located in the helmet next to the desk.
Once you’ve opened the drawer, it’s a straight line to the end of the demo.

Update 1
From there on, we’ll give a walkthrough quest by quest:
Side quest 13: A Present from Goras
This quest will be available after Zeno has effectively become the leader of the tribe. To start
it, speak to Goras outside of his house on Soldath morning.
He will ask you to speak to Solana. She’s located outside of the windmill, by her father’s
grave. You will need to choose the correct dialogue options in order to progress.
They are as follows:
-Nothing. Just wanted to have a chat.

-She says she's okay, but I know it's a lie.


-Keep listening

-Do you have a keepsake from her?

Once done chatting, head outside of the tribe to the Jewelry store (only available on Soldath
morning). Watch the cutscene, then go back to speak with Goras to finish the quest.

Side quest 14: Political Plot

This quest will also be available after quest 12, just like side quest 13. To start it, go to Neve’s
house on Wedath morning and watch Neve and Zeno’s cutscene, then head inside to listen
on their conversation.

Search for Belanor after that (Wedath morning). You can go to his house, in his…”
greenhouse”? The room upwards when entering his house. You will find a piece of paper
there telling you Belanor’s out in the forest.
Or you can skip this step entirely and find Belanor, to the right of Goras’ house. Speak to
him, and accompany him to Neve’s house to speak to Zeno and finish the quest,

Main quest 15: A Matter of Trust


Once you wake up after finishing Quest 12 “A New Leader”, you will be “encouraged” to take a bath.
Do so on Soldath morning (the very same day), and head outside the house with Celis.
After that, go behind Zeno’s house (still on Soldath morning), listen in on his conversation with
Edwyr. Once done, you can watch an optional H scene by stepping in front of Zeno’s window., or you
can skip to Soldath evening and head outside the tribe to watch a rather long cutscene.

After that. go to bed. On Lundath morning, head to your house’s kitchen, watch the cutscene and
then skip to Lundath evening. Step in front of Aywin’s window, then head back inside to finish the
quest.

Main quest 16: Twisted Love


After finishing quest 15, you’ll be woken up by Celis telling you to help her with something. Mette
her outside the house (Wedath morning).

Accept to go with her. Watch the cutscene, then speak to Zeno inside the tent. After that, go talk to
Vaeri outside the tent. Once you’re done watching the cutscene. You need to join Celis near the big
tree and speak with her.

Watch the scenes, then head back inside the tent to pick up your bracelet and step near the
mysterious box. After that, leave and tell Celis you’re ready to leave. Go to bed and watch the last
cutscene of Update 1.

Side quest 17: Young Assistant


After finishing quest 15, this quest will be available on Wedath morning. Speak to either Alen. Prof.
Pine or Thania in front of Thania’s house. Then, go with Alen to speak with Merith right of Solana’s
windmill (Wedath morning)

After Merith has joined your party, go outside the tribe on the same day and head for the marsh.
You will need to look for ostriches-like monsters called Stunblox (who am I kidding, they’re
ostriches).

There is one male (red crosses) and one female (purple crosses). First, you need to go near either the
male on red cross 1 or the female on purple cross 1. Once you scared one of them, you can interact
with the small bushes with red or purple berries and pick up those berries.

To lure the female, you will need purple berries, and red berries for the male, then step near them. If
you don’t have the berries, the stunbloxes will keep running away from cross 1 to cross 2 on the
map, then 2 to 3, and 3 to 4, then again 4 to 1.

Once you have lured both stunbloxes, head outside the map to finish the quest.

Thank you for playing! Hope you enjoyed the ride, and that you will look forward to what’s
coming. Let’s make this game a great experience!

-N_Taii

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